Log for #gamedev on 2008-02-20


Session Start: Wed Feb 20 00:00:00 2008
Session Ident: #gamedev
[00:17] <Rangar> _Astaroth: Epic?, WHO remembers them??, Activision.. WHO?.. Microsoft.. well
[00:21] <_Astaroth> dont diss Activison, they made http://www.mobygames.com/images/shots/orig
[00:21] <_Astaroth> http://www.mobygames.com/game/c64/activision-decathlon/screenshots hehe
[00:21] <Rangar> yes dude, i was playing Activision games whe your momma was changing your di
[00:22] <_Astaroth> you're not *that* old :)
[00:23] <Rangar> older then you sunshine ;)
[01:40] <ht7z> http://zip.4chan.org/v/src/1203497132855.png just too good :D
[07:08] * bewl_ is now known as bewl
[07:18] * Davemon is now known as Daveman
[09:42] <Ghaleon> http://www.xkcd.com/
[09:42] <Ghaleon> for realz
[09:48] <[Relic]> Hello :)
[09:48] <PitDroid> Why hello there Mr. [Relic]. Perhaps you should've knocked first.
[09:50] <Ghaleon> ZOMG U SURPRISED ME
[09:52] <[Relic]> :)
[09:54] <Ghaleon> whatz up [Relic]
[09:54] <[Relic]> no clue :)
[10:02] <Daveman> :)
[10:09] <honkykong> sawps
[10:09] <honkykong> theres all this white shit ont he ground outside
[10:09] <honkykong> wtf
[10:09] <Daveman> HONKYDONG
[10:09] * LaRssA_ is now known as LaRssA
[10:09] <honkykong> o/
[10:09] <Daveman> :)
[10:10] <aav_hlm> /o\
[10:10] <honkykong> lol
[10:10] <honkykong> hai aav
[10:11] <honkykong> sup m8
[10:11] <Daveman> :P
[10:12] <aav_hlm> coding
[10:12] <aav_hlm> supwu?
[10:12] <honkykong> codings
[10:12] <honkykong> eating some reheated taco bell
[10:12] <honkykong> its nasty
[10:12] <aav_hlm> nice :)
[10:12] <aav_hlm> heh
[10:12] <honkykong> i'm making a tron light cycles game
[10:12] <honkykong> with curvy lines
[10:12] <aav_hlm> flash?
[10:12] <PitDroid> Jay Garrick's Flash first appeared in Flash Comics #1, January, 1940
[10:12] <aav_hlm> curvy :-O
[10:12] <Daveman> ooooh
[10:12] <honkykong> yawp
[10:12] <Daveman> hahaha
[10:12] <honkykong> for my chat thing
[10:12] <Daveman> fucking honkykong
[10:12] <aav_hlm> sounds weird
[10:12] <honkykong> yup
[10:13] <honkykong> gonna give it like, powerstone type rules
[10:13] <aav_hlm> havent seen powerstone
[10:13] <honkykong> classic fighting game for dreamcast
[10:13] <aav_hlm> ah
[10:13] <honkykong> you gotta get the stones to get buffed, then you woop ass
[10:13] <honkykong> when you get all 3 stones
[10:13] <aav_hlm> ah ok
[10:13] <honkykong> but otherwise if you're only holding a couple stones, and someone damages
[10:14] <honkykong> this will be like that except tronny
[10:14] <Daveman> :p
[10:14] <Ghaleon> white stuff eh
[10:14] <Daveman> get your ass polished
[10:14] <Ghaleon> tried snorting?
[10:14] <aav_hlm> tranny eh
[10:14] <honkykong> all over the place!
[10:14] <aav_hlm> honkykong, i see
[10:14] <honkykong> no but i bet its PURE SNOW MAN
[10:14] <aav_hlm> a bit like pacman meets sonic
[10:14] <honkykong> heh lil
[10:14] <honkykong> also with curvy lines you can do some fun stuff
[10:14] <Ghaleon> Pacnic
[10:14] <Daveman> hot
[10:14] <honkykong> like setup turn radius
[10:15] <honkykong> like the faster you go, the slower you turn
[10:15] <honkykong> so its got a turbo button
[10:15] <honkykong> also it might have team battles
[10:15] <aav_hlm> ah
[10:15] <aav_hlm> wonderif those controls will feel weird
[10:15] <aav_hlm> sounds a lot like asteroids there
[10:16] <aav_hlm> with the turn radius
[10:16] <honkykong> well so far its pretty intuitive
[10:16] <honkykong> i got it so it keeps turning towards the mouse cursor
[10:16] <honkykong> so you just move the mouse cursor to wher eyou want to go
[10:16] <Daveman> INTUITIVE?
[10:16] <aav_hlm> hmmm
[10:16] <Daveman> fuck mice :(
[10:16] <Daveman> we hateses them
[10:17] <aav_hlm> yeah, i always mistakenly type in caps on my mouse
[10:17] <Daveman> squeaky-squeaky mousies
[10:17] <honkykong> lol aav
[10:26] <Ghaleon> http://www.youtube.com/watch?v=Y9T5cxnowyA
[10:26] <Ghaleon> lawlz
[10:34] <Ghaleon> TETRINET
[10:34] <Ghaleon> man that's like so 1994
[10:35] <wolfx> classic
[10:36] <Daveman> hot
[10:36] <Daveman> hard
[10:36] <Ghaleon> yesch
[10:36] <Ghaleon> klassic
[10:36] <Ghaleon> I remember pwnin newbs baq in tha day
[10:37] <Daveman> bbq?
[10:37] <PitDroid> rumour has it bbq is good
[10:37] <wolfx> i don't recognize your screenname, so you must not've been that good ; P
[10:37] <Ghaleon> ;P
[10:38] <Ghaleon> I seriously haven't played since 1997
[10:39] <wolfx> yeah, it's been years since I've played
[10:39] <wolfx> tfast eventually took over
[10:39] <Ghaleon> @_@
[10:40] <Daveman> :p
[10:41] <honkykong> yah i'm gonna add a tetrinet clone to my thing too soon
[10:41] <honkykong> and scorched earth
[10:41] <honkykong> but i kinda like th eidea of a scorched earth where you can kinda nudge y
[10:41] <Ghaleon> scorched tetrinet
[10:42] <Ghaleon> I think u can do that in SE3D
[10:42] <Ghaleon> itz realz tyme
[10:42] <wolfx> is there an easy way to derive a normal map from a height field texture map?
[10:47] <Ghaleon> well
[10:47] <Ghaleon> it's kind of an average of the heights in an area
[10:48] <Ghaleon> like if you are the heights in a 3x3 area, then your normal should be strai
[10:48] <Ghaleon> if you're next to a higher & lower area, you are tilted
[10:50] <honkykong> gdamn that extras clip was funny as hell
[10:51] <Ghaleon> }:]
[10:55] <wolfx> i somewhat understand the theory behind it, just not sure how to go about imp
[10:56] <Ghaleon> I'd precalc it
[10:56] <Ghaleon> unless it's changing all the time
[11:00] <wolfx> nah, it's static
[11:04] <Ultyma> :o
[11:04] <Ultyma> <honkykong> but i kinda like th eidea of a scorched earth where you ca
[11:04] <Ultyma> ^ lamer
[11:05] <Ultyma> the whole point of scorched earth is that you cant move unless you use those
[11:05] <Ultyma> and fuel
[11:08] <Ghaleon> and Ultyma's mama as a shield
[11:10] <honkykong> lol that captain piccard extras is funny too
[11:10] <honkykong> i said 'kinda nudge' not 'quick dodge' :P
[11:10] <honkykong> also i would like to do away with the turn based thing
[11:10] <honkykong> itd be changed and updated a fair bit
[11:11] <Ultyma> you shouldnt be able to move once the shot is fired
[11:11] <honkykong> feh
[11:11] <honkykong> you're thinking turn based
[11:11] <honkykong> and maybe i'll make a turn based one
[11:11] <Ultyma> thats what scorched earth is
[11:11] <Ultyma> and thats why it was good
[11:11] <honkykong> wutever
[11:11] <Ultyma> its not like 500 other games
[11:11] <honkykong> lol well this is the honky edition
[11:11] <honkykong> and if you dont like it you dont have to play :P
[11:12] <honkykong> but i think it will be better
[11:12] <honkykong> there will be flapjacks, and hookers
[11:13] <Ghaleon> make Gorillaz.bas
[11:14] <honkykong> lol
[11:46] <Ultyma> http://www.break.com/index/dark-knight-trailer-done-with-legos.html
[11:46] <Ultyma> that is made of win
[12:15] * Disconnected
[12:15] * Attempting to rejoin channel #gamedev
[12:15] * Rejoined channel #gamedev
[12:36] <Ghaleon> slaqn all day, maztar got me slaqn
[12:36] <Ghaleon> sun come up maztar send me home
[12:51] <Ultyma> lol
[13:22] * Bibendum is now known as Minion
[14:00] <Ghaleon> dewds
[14:00] <Ghaleon> chex out da XBLA XNA stuffs
[14:00] <Ghaleon> The Dishwasher is sooooo good
[14:03] <Ghaleon> http://www.ziggyware.com/news.php?readmore=215
[14:09] <Ghaleon> http://youtube.com/watch?v=lscKqMsnpJY
[16:22] <Rangar> whoa..http://news.bbc.co.uk/2/hi/science/nature/7254939.stm
[16:23] <_null_> can someone recommend me a good game engine? I'm an experienced coder (C#, J
[16:23] <_null_> something that I could either sell at the end, or pay to sell and that's fin
[16:24] <Rangar> hmm, what sort of game do you have in mind?
[16:24] <Ghaleon> I recommend Ghaleon's Big Book Of Dirty Engines
[16:24] <[Relic]> :)
[16:24] <_null_> Rangar: well, for now RPG.. later, I dunno.. I just want to learn for now, I
[16:24] <Rangar> uh oh.. NO, dont go there.. they banned it in 17 States ;)
[16:25] <_null_> haha
[16:25] <Rangar> _null_: 3D or 2D?
[16:25] <Ghaleon> those 17 states are all too conservative
[16:25] <_null_> Rangar: 3d
[16:25] <Rangar> hahaha
[16:25] <Ghaleon> they show dirtier stuff on TV
[16:25] <Ghaleon> Unreal Engine 2
[16:25] <_null_> seriosly?
[16:25] <Ghaleon> for realz
[16:25] <_null_> seriously*
[16:25] <_null_> but um
[16:25] <_null_> isn't that modding?
[16:25] <Rangar> _null_: http://www.garagegames.com/
[16:25] <Ghaleon> shut it
[16:25] <Ghaleon> you can get the engine or make a mod
[16:25] <Rangar> check out the Torque Engine
[16:25] <Ghaleon> both options are available
[16:26] <Ghaleon> torque is for people who don't complete projects ;D
[16:26] <_null_> Ghaleon: I could make something standalone from it?
[16:26] <Rangar> and yes, Ghals option works also
[16:26] * Rangar grins @ Ghal.. yup
[16:26] <Ghaleon> man
[16:26] <Ghaleon> you seen the XNA stuff on 360 now Rangar?
[16:26] <Ghaleon> they just released it today
[16:26] <Ghaleon> some of them are hawt
[16:26] <_null_> Ghaleon - heh, I'd be threatened by the idea if I hadn't had the same experi
[16:26] <Rangar> Thats the Student kit MS are giving away to students?
[16:27] <Rangar> I might get myself an XB360 one day
[16:28] <Rangar> _null_: You certainly have options out there, you really need to shop around
[16:28] <_null_> Rangar: I was just hoping someone could push me in the right direction, caus
[16:29] <Rangar> well, we just gave you two very popular ones :)
[16:29] <Ghaleon> student kit?
[16:29] <_null_> yeah
[16:29] <Ghaleon> nah, this is just some hand picked XNA gamez
[16:29] <Ghaleon> from the Creator's Club
[16:29] <_null_> I've heard of torque, and been told its missing a trillion features -- and a
[16:29] <Ghaleon> they are available on XBL now
[16:29] <Ghaleon> I mentioned UE2 because UE3 has been getting flack
[16:29] <_null_> yeah
[16:29] <Ghaleon> it really depends on what features you want
[16:30] <_null_> I read the lawsuit
[16:30] <Ghaleon> I don't find it surprising
[16:30] <_null_> yeah
[16:30] <Ghaleon> UE3 will be hawt like next year or whenever they finish it up ;)
[16:30] <Ghaleon> although a ton of games are already made with it
[16:30] <Rangar> _null_: on both accounts - I say you're waay to young in the game to care...
[16:30] <_null_> true
[16:30] <_null_> okay
[16:31] <Ghaleon> you can do about everything in UE with a mod, if you want to try it out fir
[16:31] <Rangar> Ghaleon: anytyhing up on youtube?
[16:31] <Ghaleon> then if you has the monays/need to change engine code you can buys it
[16:31] <Ghaleon> I have UT2004 SE or whatever
[16:31] <Ghaleon> it came with a DVD with video tuts
[16:31] <Rangar> heck, you could even use the quake2 engine and get great results
[16:31] <Ghaleon> forrealz
[16:31] <_null_> yea
[16:32] <Ghaleon> but the Q2 code is hax
[16:32] <Ghaleon> not to mention archaic
[16:32] <_null_> actually I installed q2 a while ago -- maybe a year or two ago.. and it went
[16:32] <_null_> then I grabbed the latest patch and it was fine
[16:32] <_null_> it was like lightspeed in the game
[16:33] <Ghaleon> hehe
[16:33] <Ghaleon> who needs timing code!
[16:33] <Ghaleon> ;D
[16:33] <_null_> :P)
[16:33] <Rangar> yea I was just reading that going... idSoft didnt use timers correectly??
[16:33] <Rangar> bad Carmack.. BAD! ;)
[16:33] <_null_> haha
[16:33] <Ghaleon> I wonder if there are any XNA engines
[16:33] <Ghaleon> be able to run on PC/360
[16:33] <Ghaleon> + Zune
[16:34] <_null_> Ghaleon: see - visual3d.net
[16:34] <_null_> but theres almost no documentation
[16:34] <_null_> and small forums
[16:34] <Rangar> You dont need XNA... SDL and Ubuntu for the win ;)
[16:34] <_null_> kinda kills it
[16:34] * Rangar ducks
[16:34] <_null_> very nice graphics, and seemingly good toolset
[16:34] <Rangar> hmm, Java has a 3d engine by Sun.. not sure how good or capable it is though
[16:35] <_null_> JavaFX?
[16:35] <Rangar> Java3D maybe?
[16:35] <_null_> I think it's probably capable of say.. quake 3 level graphics
[16:35] <_null_> I played a game using Java w/ OpenGL ages ago.. some racing game
[16:36] <Rangar> you wont loose much with interpreted languages for 3D anyway.. it's still th
[16:36] <Ghaleon> Sun is still around? ;D
[16:36] <Ghaleon> right, you just lose everywhere else
[16:36] <_null_> haha
[16:37] <_null_> Java's GUI is all single threaded, so you gotta do timers ;(
[16:37] <Rangar> it's not if you win or loose, it's how you play the game dont ya know? ;)
[16:37] <Ghaleon> I play for keeps
[16:37] <_null_> well I heard that timers will give better stability
[16:37] <Rangar> so did I, and two children later... ;)
[16:37] <_null_> hm
[16:38] <Rangar> _null_ has been nullified on the channel
[16:43] <Ghaleon> hopefully we are garbage collected
[16:46] <Rangar> hrm?
[16:57] <Ghaleon> don't want to just go nullifying stuff
[16:57] <Ghaleon> right Butch?
[16:58] <Rangar> oh duh.. wasn't think;n
[17:00] * Ghaleon assigns Butcher the job of The Dishwasher
[17:03] * _Butcher_ kills Ghaleon and uses his blood to wash the dishes
[17:22] <Ghaleon> odd enough, that's sorta the way the game works
[17:27] <honkykong> http://bokz.net/flash/temp/tracer-test.swf
[17:28] <honkykong> doesnt do much yet but you can kinda peep the flava
[17:30] <Cryovat> Pretty cool
[17:32] <honkykong> tnx, i been thinking about a curvey tron light cycles game for a while no
[17:32] <honkykong> this will be mmo style in my flash game chat thing
[17:32] <honkykong> the computer opponents are just to demo, there probably wont be any compu
[17:36] <Rangar> where is shoot? ;)
[17:38] <honkykong> soon :)
[17:38] <Rangar> pffft
[17:38] <honkykong> there will be mines and lazars
[17:38] <Rangar> until there is shoot.. there is NOTHING ;)
[17:38] <Rangar> although, a well done nothing.. good job ;)
[17:38] <honkykong> tnx :)
[17:38] <honkykong> yah i dunno the shooting will be very secondary
[17:38] <honkykong> like a temp pickup
[17:38] <honkykong> with limited number of shots
[17:39] <Rangar> ya know what would be cool
[17:39] <honkykong> the tails are the main strategic component i think
[17:39] <honkykong> sup
[17:39] <Rangar> the grid floor scrolls
[17:39] <Rangar> that would be very Tronlike
[17:39] <honkykong> ?
[17:39] <honkykong> scroll like a platform shooter ish?
[17:40] <Rangar> yah
[17:40] <honkykong> i was thinking about having it kinda do that
[17:40] <Rangar> scrol in the direction the player is moving
[17:40] <Rangar> giving an illusion of speed
[17:40] <honkykong> and have it like, zoom in to focus on the game play elements
[17:40] <Rangar> yah
[17:40] <Rangar> that could work well
[17:40] <honkykong> but with the way the input is cued off mouse position, i dunno how that'd
[17:41] <Rangar> forget about that, scroll it the way the bike faces.. do it to the bike, not
[17:41] <honkykong> could be someone cuts left, creates larger area of gameplay focus, so it
[17:41] <honkykong> yah maybe i will
[17:41] <honkykong> only problem is large screen update regions in flash
[17:41] <honkykong> really kinda... suck
[17:41] <honkykong> works out much better to not update the whole screen every frame
[17:42] <honkykong> b ut i might give it ago
[17:42] <Rangar> instead of flash, rewrite it in Java3d and utilize the gpu's out there :)
[17:42] <honkykong> maybe i will, some day
[17:42] <honkykong> but for now i'm making it for www.bokz.net/flash/schat.swf
[17:42] <honkykong> which is an embedable flash chatroom with games
[17:43] <Rangar> ahhhhh
[17:43] <Rangar> gotta idle.. ttyl :)
[17:43] <honkykong> gl
[17:43] <honkykong> tnx for the input
[18:09] <Daveman> :[
[18:37] <Rangar> What time is it EST?
[18:39] <Rangar> ok, cool... in 51 minutes the US will launch a ballistic missile to destroy
[18:39] <Ultyma> theres a lunar eclipse right now
[18:39] <Rangar> not here there isnt ;)
[18:40] <Rangar> sun is out, sky is bright, birds are dying
[18:40] <Rangar> uhh FLYING!
[18:40] <Rangar> well, some probably the former also
[18:42] <Ultyma> :P
[18:45] <Rangar> http://blog.wired.com/music/2008/02/riaa-training-v.html
[18:48] <sort> eclipse!
[18:49] <PitDroid> eclipse is beautiful.
[18:49] <sort> why thank you
[18:49] <sort> i made it myself
[18:52] <Rangar> sort it out
[18:55] <factor> hey
[18:55] <PitDroid> hola, factor
[18:58] <sort> pitty sure is chatty tonight
[19:05] <honkykong> lonely
[19:05] <honkykong> needs some bot lovin
[19:06] <Daveman> hlagh
[19:30] <katie^> anyone here know how to use the DDPIXELFORMAT structure of directdraw?
[19:31] <katie^> the documentation is veeeery.. well not very helpful for me
[19:31] <katie^> i want to use this to be specify either paletted or rgb format surfaces for
[19:44] * SmilybOrg is now known as SmilyOrg
[20:12] <Daveman> katie
[20:18] <katie^> hi dave
[20:21] <Daveman> you checkout the moonhax yet? :p
[20:21] <Daveman> it's fixing itself :[
[20:22] <katie^> oh yeah
[20:22] <katie^> and saturn!
[20:22] <Daveman> saturn?
[20:22] <PitDroid> saturn is bullSh!t just like the car
[20:23] <Ultyma> lol
[20:24] <Daveman> BY SATURN'S RINGS!
[20:25] <honkykong> oh my science
[20:25] <PitDroid> honkykong, your science is the best
[20:25] <honkykong> what a smart bot
[20:29] * Daveman haxes honkykong
[20:29] <honkykong> cant hax me
[20:29] <honkykong> i got special hax proof armor on
[20:29] <honkykong> girded chestplate of teh gibson +2
[20:29] <sort> >:D
[20:30] <honkykong> lol sort
[20:30] <honkykong> seen the new game demo?
[20:30] <PitDroid> I haven't seen 'the', honkykong
[20:30] <honkykong> for my cat thing
[20:30] <honkykong> chat
[20:31] <Daveman> Well, the sky is done moonstrating, so I guess I'll head to bed.
[20:52] * ddh- is now known as ddh
[20:54] <Ghaleon> we hazd too much clouds to see da mewn
[20:54] <honkykong> thats not clouds
[20:54] <honkykong> thats space debrises
[20:54] <katie^> anyone here know how to use the DDPIXELFORMAT structure of directdraw?
[20:54] <honkykong> from the missle command game
[20:54] <katie^> the documentation is veeeery.. well not very helpful for me
[20:54] <katie^> i want to use this to be specify either paletted or rgb format surfaces for
[20:55] <Ghaleon> just use teh dee three dee
[20:55] <katie^> its too hard
[20:58] <katie^> to get texels aligned correctly and such
[20:59] <katie^> and plus flickering
[20:59] <katie^> bleh @ flickering
[21:00] <Ghaleon> you don't have to worry about dat
[21:00] <Ghaleon> id3dxsprite
[21:00] <Ghaleon> problem solved
[21:02] <katie^> um
[21:02] <katie^> its broken a bit
[21:02] <Ghaleon> newp
[21:03] <Ghaleon> sounds like ur grasping at straws
[21:07] <katie^> ghaleon for me it doesn't draw them correctly, the image gets stretched weir
[21:07] <katie^> using id3dxsprite
[21:07] <katie^> i have the same problems using opengl for 2d and implementing my own id3dxsp
[21:08] <Ghaleon> what's your vid card?
[21:08] <katie^> 8600
[21:09] <Ghaleon> a'ight, sounds like you're doin smth wrong then
[21:09] <Ghaleon> have you looked at the DXT gui samples?
[21:10] <Ghaleon> they use id3dxsprite if I'm not mistaken
[21:10] <katie^> in some cases it works
[21:10] <katie^> correctly
[21:10] <katie^> or what would appear to be correctly
[21:10] <katie^> but if you try to tile a bunch of them you can see problems
[21:11] <Ghaleon> are you using linear filtering or something?
[21:11] <katie^> its possible to get them working correctly but
[21:11] <katie^> no, point
[21:12] <katie^> it takes a lot of effort
[21:12] <katie^> and working directly with pixels is simpler
[21:12] <katie^> with the exception that this damn DDPIXELFORMAT structure is poorly document
[21:13] <katie^> anyway at the very least id like to finish ddraw/software blitter in paralle
[21:18] <Ghaleon> hands down the d3d one probably will
[21:18] <Ghaleon> it has faster access to the video memory, when done right
[21:18] <Nutter> katie^: you may want to have a look at PixelToaster... easier than doing you
[21:18] <Ghaleon> and ddraw has been deprecated for a few years now
[21:18] <katie^> yeah but access to video memory isn't going to be a big bottleneck here
[21:19] <katie^> i mean most of the time sticking stuff on video memory can be done async
[21:19] <katie^> and not to mention most machines can memset hundreds of megabytes per second
[21:20] <Ghaleon> not on the video card
[21:20] <katie^> but we aren't doing hundreds of megabytes of memsetting are we
[21:20] <katie^> :p
[21:21] <katie^> you can do everything in a systemmemory surface and blit that whole surface
[21:21] <katie^> which is generally 4-8 meg blit if that
[21:23] <Ghaleon> it's a bit more complicated than you make it out to be
[21:23] <Ghaleon> the video card has to ensure it is done using that memory
[21:23] <Ghaleon> then it can overwrite it
[21:23] <Ghaleon> which is a stall
[21:24] <katie^> regardless of all this, I don't want an argument about whats better, I want
[21:25] <Ghaleon> you generally dont want surfaces different than your front buffer in ddraw
[21:25] <Ghaleon> it's often not supported ;P
[21:26] <katie^> opk
[21:26] <katie^> ok
[21:26] <Ghaleon> also, some cards have issues with surfaces larger than the front buffer
[21:30] <honkykong> 1280x1024x32bitx30fps = 157mb / sec fyi
[21:30] <honkykong> so yes, you are talking hundreds of megs per sec ;)
[21:30] <honkykong> 30fps is nasty too i was being nice
[21:32] <katie^> honky, thats assuming were in a 1280x1024x32 display mode dumby
[21:32] <katie^> although yes it would be more like vsync fps
[21:32] <katie^> 60~70
[21:33] <katie^> MAME does a very good job rendering with directdraw
[21:34] <katie^> gets about 6x performance over d3d9 implementation when i profiled it
[21:34] <honkykong> yeah i dunno
[21:34] <katie^> so its not like using directdraw automatically means you're going to be slug
[21:34] <honkykong> i'm just giving you shit for busting Ghaleon's balls
[21:34] <honkykong> you should listen to what he's trying to tell you
[21:34] <honkykong> not tell him what you want him to tell you
[21:35] <honkykong> thats retarded
[21:35] <katie^> well he wasn't answering my question until a few lines ago
[21:35] <katie^> I did actually ask a specific question
[21:35] <katie^> I was looking for an answer to it, not a stupid irc argument
[21:35] <katie^> grr
[21:37] <Ghaleon> arguments are the only thing irc is good for!
[21:37] <Ghaleon> ;D
[21:37] <honkykong> m/sg Ghaleon how much you wanna bet katie^'s a dude
[21:38] <Ghaleon> lawlz
[21:38] <Ghaleon> u chex, I'm too afraids
[21:38] <katie^> nerds
[21:38] <honkykong> lol
[21:38] <Ghaleon> kittay would be jelous anyways
[21:38] <katie^> i hate irc -.-;
[21:40] <RUEbaiYaT> I'm surprised, but BSPs can be used to partition landscapes.
[21:40] <Ghaleon> RUEbaiYaT: wow, welcome to the N64/PS1
[21:41] <RUEbaiYaT> Ghaleon: thanks, I didn't realize that the n64 and ps1 source code was av
[21:42] <kozmonaut> you all should use advanced engines like me!
[21:42] <kozmonaut> ruby for the win!
[21:42] <Ghaleon> I talked with a bunch of N64 devs baq in da day
[21:42] <kozmonaut> ghal, im inventing my own programming language, you should learn it, its
[21:42] <Ghaleon> and I knew this guy who worked progger tech support on PS1
[21:42] <kozmonaut> its gonna sweep the nation like wildfire!
[21:43] <honkykong> gdamn this new game is looking sexy
[21:43] <honkykong> for a flash game anyways
[21:43] <Ghaleon> PS1 had no z-buffer stuffs, so you pretty much bsp the level and use hard m
[21:44] <Ghaleon> and I can't remember if the N64 just rendered slow with Z or had none... bu
[21:49] <RUEbaiYaT> I brought out my 3D game engine programming books and I'm reading through
[21:50] <Ghaleon> some of that stuff is worth hitting your head against the wall over
[21:52] <RUEbaiYaT> it's a lot of information to understand.
[21:53] <RUEbaiYaT> too much and too esoteric ;(
[22:01] <RUEbaiYaT> even if you did understand it, there would be no one to talk to about it.
[22:06] <honkykong> i find myself hating the process of discussing this kinda stuff 99% of th
[22:06] <honkykong> everyones gotta be so competitive all the time
[22:06] <honkykong> about... fucking everything... its annoying
[22:06] <honkykong> if they'd all just accept that i'm the best, it'd be so much easier.
[22:13] <Ghaleon> wut eva newb
[22:13] * Ghaleon puts on his wizard robe and hat
[22:14] <honkykong> lol
[22:40] <honkykong> mmm... particles
[22:41] <honkykong> http://bokz.net/flash/temp/tracer-test.swf
[22:42] <wkr4k3r> are they fast?
[22:43] <wkr4k3r> how should mine be done in directx?
[22:43] <wkr4k3r> vertex buffered?
[22:43] <wkr4k3r> hehe
[22:43] <wkr4k3r> dynamic one?
[23:49] <Rangar> WOW... Montanna and Vermont threaten to succeed from the United States
[23:49] <Rangar> erm, secession
[23:50] <BigRedPmp> link or it didn't happen
[23:51] <Rangar> http://www.abovetopsecret.com/forum/thread336050/pg1 has the links, it's all
[23:52] <Rangar> as I am seeing it,alot to read through
[23:54] <BigRedPmp> and funny enough, all 5 residents of Montana were unavailable for contact
[23:55] <Rangar> hahaha
[23:55] <Rangar> they were out shooting gophers in their 90% barren waste land
Session Close: Thu Feb 21 00:00:00 2008