Log for #gamedev on 2008-02-19


Session Start: Tue Feb 19 00:00:00 2008
Session Ident: #gamedev
[00:00] <chai> sooner or later a new tyrant will rise, like that kozmonaut guy
[00:00] <kozmonaut> man, why the fuck communism is perfect, yet its getting old
[00:00] <kozmonaut> thank god for china
[00:06] <Rangar> haha, thats funny.. Microsoft are going to give away to students XBox360 dev
[00:06] <Rangar> really.. thats seriously not the reason.. Microsoft know noone wants to be c
[00:06] <Rangar> serves them damn well right
[00:07] <chai> lmao
[00:07] <chai> fortunately for me 3d is cross platform :)
[00:07] <Rangar> dosnt matter if it is or isnt.. PC gaming is dead, slabbed, cremated
[00:09] <chai> nah
[00:09] <Rangar> yah
[00:09] <chai> I wouldn't play cod4 on tv :P
[00:09] <Rangar> doesnt matter
[00:09] <chai> or the witcher
[00:10] <Rangar> look at the major games companies, count the console to PC titles for up and
[00:10] <Rangar> all those GREA Starwars games we loved to play will be console ONLY
[00:10] <chai> well I haven't seen any video game I wanted to play which wasn't on the PC
[00:10] <chai> and I really don't care what happens to gaming as long as I can keep doing the
[00:11] <chai> ye video games have the lead, but so they did when 16bit was out
[00:12] <_Astaroth> how can PC gaming be dead when there's like 2 console titles worth playin
[00:12] <Rangar> naaa, I beg to differ, 16bit Amiga and Atari ST was THE platforms to have
[00:12] <Rangar> _ast: haha, couldnt agree more.. but alas, thats where its at
[00:12] <_Astaroth> I still buy lots of PC titles, I'm pretty sure its not dead.
[00:13] <chai> lmao _Astaroth :P
[00:13] <chai> ye I played like 3 PC titles the last 2 month
[00:13] <Rangar> yea, but Moby Games titles dont count ;)
[00:13] <chai> lol I think I'm written as a developer on moby games :P
[00:13] <Rangar> hahaha
[00:14] <chai> but they only wrote one title I worked on, and I did like 6 lol
[00:14] <Rangar> the major companies have ditched us, slapped us in the face and walked off t
[00:15] <_Astaroth> I've been a gamer for over 20 years, and I've never seen more titles for
[00:15] <Rangar> but, in 5 years, when their coders start drying out.. well then, then WE wil
[00:16] <Rangar> _Astaroth: yes, and have you noticed a number of them are bad ports from the
[00:16] <_Astaroth> you're planning on aging that much in 5 years, Rangar? ;)
[00:16] <Rangar> there are many PC games now where the gameplay has been setup wth a controll
[00:16] <Rangar> oh, did I say 5?;)
[00:17] <chai> lol Rangar, u need some coffee :P
[00:18] <Rangar> yes yes, I suppose your right, it has been 20 minutes ;)
[00:18] <chai> :>
[00:20] <_Astaroth> personally I think we'll see more cross platform games appear, which will
[00:20] <_Astaroth> played through a browser
[00:20] <_Astaroth> which will have full gpu acceleration on all platforms
[00:20] <_Astaroth> subscription based
[00:26] <Rangar> that should have happened years ago
[00:26] <Rangar> although... I dont like subscription game to be honest.. I ended up paying t
[00:27] <Rangar> I mean, how many people want to be stuck to just one or two games per MONTH?
[00:27] <Rangar> The only FARE way of doing it IMHO is having a 'generic' value per month whi
[00:28] <_Astaroth> I'm convinced competition would lower the prices enough for it to be chea
[00:29] <_Astaroth> and alternate payment methonds like advertising, ingame money etc will be
[00:29] * _Astaroth already pays Eve with ingame money
[00:30] <directhex> haha, you sell your isk?
[00:30] <Rangar> you mean like, you kill 10 monsters and you get a months game play sort of t
[00:32] <_Astaroth> well, its perfectly legal
[00:33] <Rangar> yesyes.. but I mean, how do THEY get money from this method to pay wages etc
[00:33] <directhex> i played that game for a year an quit it. they cleaned it up since i left
[00:34] <directhex> i spent hours just setting up my bm's for perfect jumps. then they fixed
[00:35] <_Astaroth> Rangar: its a deal you make with other players, basically they sell you a
[00:36] <Rangar> and they purchase these timecards with real $?
[00:36] <_Astaroth> I guess
[00:37] <Rangar> right, so they actually pay money, so your not really playing for free
[00:37] <_Astaroth> ISK isnt free
[00:37] <_Astaroth> takes hard work to get lots of it, its money too
[00:38] <_Astaroth> you just need on its value compared to other currencies
[00:38] * _Astaroth seem to recall UO gp being more valuable than italian lira
[00:38] <_Astaroth> *need to agree on its value
[01:31] <Rangar> http://game.giveawayoftheday.com/
[01:34] <Rangar> http://www.giveawayoftheday.com/ for free applications.. NO catches, a frien
[01:50] <_Astaroth> http://www.youtube.com/watch?v=-9Tu5CPVoP8
[04:50] * aav_hlm2 is now known as aav_hlm
[06:11] <Ultyma> sup
[06:46] <GoulJusan> meow :)
[06:50] <Ultyma> anyone know any good alternatives to Adsense
[06:50] <Sembiance> morning :)
[06:51] <GoulJusan> meow..
[06:59] <savag1> Everyone head to GDC in S.F., right now!
[06:59] * savag1 is now known as randelPRO
[07:00] <GoulJusan> yay savag's paying for our trip :D
[07:01] <randelPRO> I'll buy anyone from #gamedev lunch who shows up.
[07:01] <GoulJusan> =_=
[07:02] <randelPRO> I'll get anyone who shows from #gamedev at least one, if not more, job in
[07:03] <GoulJusan> woah
[07:03] <GoulJusan> sound more tempting than a free meal :D
[07:05] <randelPRO> I've got teams currently working on Mercenaries 2 PS3, Warhammer Online P
[07:05] <GoulJusan> but i'm the other side of the world... T_T
[07:47] <Ultyma> lol
[08:55] * savag1 is now known as randelPRO
[08:55] <randelPRO> sitting at a Starbucks outside Game Developers Conference. Does that mak
[11:00] * [[matt]] is now known as honkykong
[12:05] <[Relic]> Hello :)
[12:05] <PitDroid> Why hello there Mr. [Relic]. Perhaps you should've knocked first.
[12:15] * Disconnected
[12:15] * Attempting to rejoin channel #gamedev
[12:15] * Rejoined channel #gamedev
[12:29] <Sembiance> game development meetup in Boston tonight :)
[13:16] * Bibendum is now known as Minion
[13:53] * NosOff is now known as NosTek
[15:10] * NosTek is now known as NosOff
[15:23] * Bibendum is now known as Minion
[16:18] <hailviral> when i do 3rd person camera collision do i use the view for all the colli
[16:21] <gencha> i don't get it
[16:22] <gencha> you can handle the camera as a world object and check collisions with it
[16:22] <hailviral> i was trying to use my camera position
[16:22] <gencha> but the world object collide with each other no matter what camera
[16:22] <hailviral> but that doesn't seem to work in 3rd person
[16:24] <gencha> well, the collision happens in the world
[16:24] <gencha> the camera is a view on the world
[16:24] <gencha> so i don't see where there could be any problem
[16:25] <Ultyma> you could always create a polygon invisible at the camerae view
[16:25] <Ultyma> and use that
[16:26] <hailviral> well when i check collision using view, i get it, when i try with positio
[16:27] <hailviral> when i use view on all 4 sides i get stuck
[16:28] <hailviral> here's my code
[16:28] <hailviral> http://rafb.net/p/8qYU7w76.html
[16:28] <hailviral> mView(up key) gets collision but the mPos doesn't do anything
[16:29] <hailviral> if i set them all using mView it works but i get stuck
[17:08] <[Relic]> :)
[17:17] * sbox[i] is now known as realtime
[18:20] * honkykong returns from a 4 day sexathon
[18:20] <honkykong> goddamn
[18:20] <honkykong> Ghaleon
[18:20] <honkykong> i gots the ramzing
[18:21] <honkykong> but gdamn i'm such a slacker
[18:21] <honkykong> i'm just now running out a nd getting your money ordar
[18:21] <honkykong> !!
[18:21] <honkykong> ok, nuff bullshit, running to the store right now
[18:22] <honkykong> already got a stamp, just need a envelope and the monies will be yours
[19:32] <Ultyma> http://www.engadget.com/2008/02/19/top-ten-things-to-do-with-your-now-defunc
[19:38] <chandler> silverlight
[19:38] <chandler> who knows about this
[19:39] <honkykong> CyrixLawn
[19:39] <honkykong> he keeps trying to sell me on it
[19:39] <chandler> yea
[19:39] <chandler> haha
[19:39] <chandler> doesnt he work for ms
[19:39] <honkykong> yup
[19:44] <honkykong> what kinda stuff you wanting to do
[19:44] <chandler> games
[19:44] <chandler> im just curious thats all
[19:44] <chandler> im making some little flash game
[19:44] <chandler> curious to see what else is out there
[19:44] <honkykong> cool ya i been making a few too
[19:45] <honkykong> speaking of, wanna play a game of othello
[19:45] <honkykong> ?
[19:45] <chandler> no thx
[19:45] <chandler> 8]
[19:45] <honkykong> i just added it to my flash/chat/game thing
[19:45] <chandler> cool
[19:50] <Ultyma> http://www.joystiq.com/2008/02/19/gdc08-exclusive-mova-brings-lifelike-motio
[19:50] <Ultyma> wow
[19:51] <ryan[WIN]> ULTYMA!!!1111
[19:52] <Ultyma> RYAN!
[19:54] <chandler> go leafs go
[20:09] <Ghaleon> chandler: u know whatz... hw accel pwnz
[20:15] <honkykong> silverlight gots hw accel?
[20:15] <honkykong> Ghaleon
[20:15] <honkykong> i gots the ramzing
[20:16] <honkykong> i'm holding your monies
[20:16] <honkykong> in money order form
[20:16] <honkykong> ready to go
[20:16] <honkykong> need envelope :/
[20:21] <Ghaleon> :O
[20:21] <Ghaleon> huhu
[20:21] <Ghaleon> kewl
[20:21] <Ghaleon> did you triez it?
[20:21] <honkykong> i'll sort it out tomorrow
[20:21] <honkykong> newp gonna here in a minute
[20:21] <honkykong> woulda sent the loot already
[20:21] <honkykong> but last 4 days been a sexathon
[20:21] <honkykong> aint done nuthing but fuck this chick
[20:22] <honkykong> voer and over again
[20:22] <Ghaleon> lawlz
[20:22] <Ghaleon> aka wankin 2 pr0n
[20:22] <Ghaleon> no big dealz yo
[20:23] <honkykong> lol
[20:23] <honkykong> cool well hey thanks for sending it out :)
[20:26] <GhaleonXD> I hads to take da wifey to da post office anywho
[20:27] <Daveman> :P
[20:28] <GhaleonXD> it was freakin cheap too
[20:28] <GhaleonXD> like the envelope cost as much as the postage
[20:28] <honkykong> ya how much?
[20:28] <honkykong> sweet
[20:28] <honkykong> ram. it aint heavy.
[20:28] <GhaleonXD> it was like <$3 total
[20:31] <wkr4k3r> is it even worth making point sprite fires anymore?
[20:32] <wkr4k3r> they all are?
[20:32] <wkr4k3r> ?
[20:37] <GhaleonXD> lols
[20:37] <GhaleonXD> point sprite fires
[20:37] <GhaleonXD> not really, no!
[20:38] <GhaleonXD> pretty much everyone abandoned point sprites
[20:40] <stringa> stupid question, if I wanna draw a circle using Bresenham's Method in World
[20:42] <GhaleonXD> you could draw the dots onto a surface
[20:42] <GhaleonXD> or you can use a D3DPT_POINTLIST
[20:42] <GhaleonXD> but points are tiny
[20:43] <honkykong> thought breshhams was a line algo
[20:43] <stringa> sorry, midpoint circle algo
[20:44] <stringa> pretty much the same algo, but uses 2nd order differences
[20:44] <Daveman> MOAR CODE
[20:48] <GhaleonXD> bresenham drew all kinds of shapes
[20:48] <GhaleonXD> he was a hippie
[20:52] <honkykong> did he stink of pechuli?
[20:52] <wkr4k3r> whats the best way to make good fire now?
[20:52] <wkr4k3r> point sprites with hlsl effects?
[20:52] <wkr4k3r> hehe
[20:53] <wkr4k3r> good fire
[20:53] <wkr4k3r> not crap
[20:53] <wkr4k3r> big fire that doesnt eat the whole cpu
[20:53] <wkr4k3r> i dont want little joke fires
[20:53] <wkr4k3r> like some shit
[20:53] <wkr4k3r> some games where it looks like a campfire
[20:53] <wkr4k3r> how lame
[20:54] <GhaleonXD> dump the point spritez
[20:54] <GhaleonXD> use teh hlsl
[20:57] <honkykong> wkr4k3r use the pixel flame idea but with billboards of rotating fire ima
[20:58] <honkykong> and have them cast off spark particles
[20:58] <honkykong> and smoke particles
[20:58] <honkykong> it'll look tits
[21:09] <chai> Mmm new blade
[21:09] <chai> http://www.svartberg.com/wip/ts_blade_03_01.jpg
[21:16] <GhaleonXD> I'll cut you man!
[21:22] * GhaleonXD is now known as Ghaleon
[21:30] <honkykong> stand still red! i gotta practice my stabbin!
[21:31] <honkykong> looks sweet chandler
[21:31] <honkykong> chai even
[21:31] <chandler> what
[21:31] <chandler> thank u
[21:31] * honkykong unrattles chandler's cage
[21:31] <honkykong> not u :P
[21:32] <chandler> :(((((
[21:32] <honkykong> so sad
[21:32] <chandler> yep
[21:32] <honkykong> i'm playing teh worlds smallest violin here for you
[21:32] <honkykong> can you hear it?
[21:32] <honkykong> i'm playin its as loud as i can
[21:33] <chandler> snif
[21:33] <honkykong> a blood groove would look nice and accurate on that blade chai
[21:34] <honkykong> http://www.armart.antiquanova.com/images/s5a_full.jpg
[21:34] <Ghaleon> a blood groove
[21:34] <Ghaleon> is dat night elf music
[21:34] <Ghaleon> huhu
[21:34] <honkykong> dance the forbidden dance of deadly ninjas
[21:34] <chai> I'll pass, but thanks for the ref
[21:34] <honkykong> np
[21:38] * honkykong considers his next flash game
[21:39] <honkykong> i think something like tron light cycles meets powerstone
[21:39] <honkykong> anyone wanna check out my apps new name/logo/loader, weigh in on thoughts
[21:40] <honkykong> http://bokz.net/flash/schat.swf
[22:27] <gverig> Stupid question about simple state machine... Is there a "general practice"
[22:30] <honkykong> you may want to ask in #ai
[22:30] <honkykong> over my head, at least at this late hour
[22:30] <gverig> honkykong: thanks
[22:31] <raleigh> and you're probably overthinking if you just want something functional
[22:32] <raleigh> usually (at least when i've tried it) it makes sense for each character to
[22:32] <gverig> raleigh: I don't want to rebuilt it 20 times too.
[22:33] <BigRedPmp> gverig, GoF
[22:34] <honkykong> huh well i dont think i ever labelled it quite like that, but my approach
[22:34] <honkykong> like 'aim', 'attack', 'assess'
[22:34] <gverig> BigRedPmp: is state pattern in GoF?
[22:34] <honkykong> each having generic response patterns for given character and enemy group
[22:34] * BigRedPmp pulls it off the shelf
[22:34] <gverig> now I feel completely stupid :( I was pretty sure it wasn't there...
[22:34] <BigRedPmp> pg305
[22:34] <gverig> BigRedPmp: heh, ok, thanks
[22:35] <gverig> will look
[22:35] <honkykong> what book is that btw
[22:35] <honkykong> plz
[22:35] <BigRedPmp> Design Patterns
[22:35] <PitDroid> Design Patterns is, like, a well known textbook
[22:35] <gverig> honkykong: Gang Of Four
[22:35] <BigRedPmp> aka GoF
[22:35] <honkykong> ah tnx
[22:35] <honkykong> is what i described design patterns?
[22:35] <honkykong> i dunno the names for shit i just do it
[22:35] <BigRedPmp> it is a must-buy for any coder's library
[22:36] * honkykong makes a note of it
[22:36] <gverig> honkykong: (it's called something like "design patterns- elements of reusabl
[22:36] <honkykong> ah ok i been calling it an impulse stack
[22:36] <honkykong> but ya i guess thats the idea
[22:36] <honkykong> the important part is that one can add others to its callers stack
[22:37] <gverig> probably should re-read it... Thanks gang.
[22:37] <honkykong> like assess can add an aim impulse
[22:37] <honkykong> or flee, attack, etc
[22:37] * BigRedPmp resets lurk mode
[22:37] <honkykong> lol
[22:39] <honkykong> oh ok
[22:39] <honkykong> design patterns is the name of the book
[22:39] <honkykong> n/m
[22:40] <honkykong> yeah i dunno what you'd call my approach
[22:40] <gverig> BigRedPmp: I dont' have the book handy but from what I found online it seems
[22:40] <honkykong> it derived from steering behaviors
[22:41] <gverig> (please PM me if you have thoughts, need to do something afk)
[22:41] <honkykong> did i fail the vocab test for this chat or something
[22:41] <honkykong> lol
[22:42] <BigRedPmp> I think it really depends on the language you use to change state
[22:43] <honkykong> bah
[22:43] <honkykong> i'm inventing my own jargon
[22:43] <honkykong> right now
[22:43] <honkykong> its called an impulse stack
[22:43] <honkykong> and its multiple component states :P
[22:44] <honkykong> unless one of you jargon buffs can show me where such exists by another n
[22:45] <honkykong> k then
[22:45] <BigRedPmp> the one FSM I use has pointers to the individual states and I tell the ma
[22:45] <honkykong> its an impulse stack
[22:45] <BigRedPmp> which just changes the active state pointer
[22:46] <honkykong> so you have 'attack mode' which might have a function that 'assesses, aim
[22:46] <honkykong> or 'get help' mode which seeks assistance and calls it over, etc?
[22:46] <honkykong> if so, i think my approach is better :P
[22:47] <BigRedPmp> heh
[22:47] <BigRedPmp> you're not allowing me to lurk, damn it
[22:47] <BigRedPmp> :P
[22:47] <honkykong> cause it allows you to mix shit like, fleeing, attacking, seeking help an
[22:47] <honkykong> yah i'm supposed to be doing shit too, but i really like ai
[22:48] <honkykong> and it kinda bugs me when people start talking jargon and by nature of no
[22:48] <honkykong> cause imo my ai code is superior to most
[22:48] <honkykong> but i dunno wtf to call it
[22:48] <honkykong> go lurk
[22:48] <honkykong> we will appease my ego another time
[22:48] <raleigh> i think there are a bunch of terms
[22:49] <raleigh> fuzzy logic... belief-desire-intention... decision tree
[22:49] <raleigh> they mean different things, but i've seen people use them almost interchang
[22:50] <honkykong> ok well i'm laying claim to impulse stack
[22:50] <honkykong> (c)
[22:50] <honkykong> my science is the best
[22:51] * BigRedPmp lurks again, there's science to be done
[22:51] <honkykong> gl
[22:52] * honkykong makes flash tron light cycles with *gasp* non-90 degree angles
[22:52] <honkykong> it feels like i'm breaking some cardinal rule of tron-light-cycles
[22:52] <honkykong> but it allows for neat game play elements
[23:02] <Daveman> :)
[23:33] <_Astaroth> Rangar: http://www.developmag.com/news/29331/The-PC-market-is-not-dying-s
[23:39] <ht7z> couple of weeks ago one epic dude said they're going to concentrate on console
Session Close: Wed Feb 20 00:00:00 2008