Session Start: Sat Feb 16 00:00:00 2008
Session Ident: #gamedev
[01:45] <Dr_Rambo> rrrrrrrrannnnngggaaaaaaaaaaaaaaaaa
[05:04] <yosh64> hey
[05:04] <PitDroid> hey, yosh64
[07:34] <progman> whats the best way to do dynamic shadows these days? shadow map?
[07:35] <Astaroth_> probably
[07:36] <Astaroth_> for a general solution, shadowmaps is a good bet
[07:37] <progman> do you know if that process is just building a depth mapping texture based
[07:38] <Astaroth_> you render a depthmap from the lights point of view, and then render the
[07:38] <Astaroth_> it only works for spots though, if you need point lights, you need to ren
[07:39] <Astaroth_> then figure out which face of the depthmap-cube to check agains for each
[07:39] <progman> ahhh, that makes sense
[07:39] <Astaroth_> it shouldnt bee too hard finding example code for it though, it even come
[07:40] <progman> thanks!
[07:41] <Astaroth_> np
[09:07] * Sonistar is now known as Soni_AFK
[10:19] <[Relic]> Hello :)
[11:05] * Disconnected
[11:05] * Attempting to rejoin channel #gamedev
[11:05] * Rejoined channel #gamedev
[11:05] * Topic is 'http://www.ziggyware.com/news.php?readmore=586 | http://tinyurl.com/338gra'
[11:05] * Set by Ziggy-!~Zygote@ip68-105-7-7.br.br.cox.net on Sun Feb 10 13:02:46
[11:12] * Soni_AFK is now known as Sonistar
[12:04] <s1d> word i finally finished my first vertex shader based bone animation system thin
[12:04] <s1d> hehe it's pretty dope now my models move!!!
[12:04] <s1d> <-- excited
[12:11] <aav> cool
[12:12] <aav> interpolating colors in YUV space isnt so hot eh?
[12:14] <Ghaleon> I just stoles the one that comes with DX
[12:14] <Ghaleon> theefing FTW
[12:23] <directhex> u
[13:49] <sort> im theefing ftw too
[14:26] <Anddos> yo
[14:28] <Anddos> i need help :)
[14:28] <Anddos> D3DXBoundingProbe
[14:37] <Ghaleon> D3DXAnalProbe?
[14:43] <chandler> lol
[14:45] <Anddos> thats not in the sdk
[14:47] <Ghaleon> it's only available on special request
[14:48] <Ghaleon> BoxBoundingProbe?
[14:49] <Anddos> v.x = ( ( ( 2.0f * ptCursor.x ) / pd3dsdBackBuffer->Width ) - 1 ) / pma
[14:49] <Ghaleon> looks like it's ok for rays against axis-aligned boxes
[14:49] <Anddos> thats looks so hard to understand
[14:49] <Ghaleon> @_@
[14:49] <capisce> Anddos: maybe if you get out the pen and paper
[14:50] <capisce> I can see at least that it first transforms the coordinate into the range [
[14:51] <capisce> then it divides this by the x-scale factor from the projection matrix
[14:51] <capisce> which I guess is reasonable
[14:51] <Ghaleon> white boards FTW
[14:51] <capisce> not everyone has a white board at home you insensitive clod!
[14:52] <Anddos> that code is from the pick example
[14:52] <capisce> yes Anddos, the point is to create a ray that represents the path from the
[14:55] <Ghaleon> if you're a progger, u need a whiteboard
[14:56] <capisce> what's wrong with pen and paper?
[15:06] <Ghaleon> erasing is what
[15:07] <capisce> just start on a new sheet
[15:07] <chandler> whiteboard uses eraser
[15:07] <capisce> whiteboard fills up
[15:10] <Ghaleon> electronic whiteboard
[15:10] <Ghaleon> mspaint
[15:10] <capisce> :(
[15:11] <chandler> how can you draw
[15:11] <chandler> with a mouse
[15:11] <Ghaleon> skillz
[15:11] <chandler> lawl
[15:11] <chandler> why did the clown need a lawyer Ghaleon
[15:11] <chandler> because he was in a lawlsuit
[15:11] <Ghaleon> cuz he touched lil boys
[15:11] <Ghaleon> ohj
[15:11] <Ghaleon> huhu
[15:11] <chandler> that is a chandler original
[15:11] <Anddos> do i need to use ScreenToClient?
[15:12] <Anddos> to use mouse to select a mesh
[15:12] <Ghaleon> if you're not fullscreen u do
[15:12] <Anddos> would it work if i draw a cylinder that represents the ray?
[15:13] <Anddos> so i can see it move
[15:13] <Ghaleon> why not use a line
[15:13] <Anddos> a linepoint?
[15:14] <Ghaleon> d3dpt_linelist
[15:14] <Anddos> or D3DXCreateLine
[15:14] <Ghaleon> too much werk
[15:14] <Ghaleon> d3dpt_linelist
[15:14] <Anddos> hmm
[15:25] <Ghaleon> http://ars.userfriendly.org/cartoons/?id=20080216
[15:25] <chandler> :\
[15:29] <hailviral> why doesn't my strafe collision work
[15:29] <hailviral> http://rafb.net/p/xi7gxV79.html
[15:29] <Ghaleon> because you're asking Ghaleon
[15:30] <flashed> lawls
[15:31] <chandler> what do you get instead of strafe
[15:31] <chandler> lol he gets circle strafe
[15:31] <Ghaleon> DOOM'd
[15:31] <chandler> keep it in it will make multiplayer gaming easier
[15:31] <chandler> oh stafe collision i dunno
[15:32] <Ghaleon> square strafing
[15:32] <chandler> Ghaleon u ever play peggle
[15:33] <Ghaleon> dewd I beated Peggle Extreme
[15:34] * Ghaleon pressures Ziggy- for Zeggle
[15:35] <chandler> isnt thta like a 10 level version
[15:35] <chandler> but yea i guess the full only has 55 anyways
[15:35] <Ghaleon> 10 levels plus some challenges
[15:36] <chandler> challenges like wut
[15:36] <chandler> complete all pegs?
[15:36] <Ghaleon> all pegs, score
[15:36] <Ghaleon> ummmz
[15:36] <chandler> cool
[15:36] <Ghaleon> yesch
[15:36] <Ghaleon> some were hardkore
[15:37] <Ghaleon> like all pegz
[15:37] <chandler> ya those r hard
[15:38] <chandler> surprised there arent any peggle clones
[15:38] <chandler> like zuma had luxor magnetica etc
[15:38] <chandler> bejeweled had millionz
[15:38] <Ghaleon> ZEGGLE
[15:38] <Ghaleon> say it loud
[15:38] <chandler> i did
[15:38] <chandler> i guess its a cool word..zeggle...
[15:39] <Ghaleon> Ziggy Eggle
[15:39] <chandler> i see they got it for ipod, good game for ipod
[15:39] <Ghaleon> yesch
[15:39] <Ghaleon> if you have ipod
[17:05] <[Relic]> The only thing worse than stupid people with Internet access is the ones wh
[17:06] <Astaroth_> The only thing worse than stupid people with Internet access is the ones
[17:06] <[Relic]> Point proven :)
[17:07] <Cryovat> What about the ones who learn how to apply a MySpace theme?
[17:08] <Ghaleon> The only thing worse than stupid people with Internet access is the ones wh
[17:15] <Astaroth_> http://www.ted.com/index.php/talks/view/id/221
[17:17] <Ghaleon> let's send all the Scientologists up there
[17:17] <Cryovat> Why can't we leave all the scientologists and fundies on earth and go a nic
[17:18] <Ghaleon> too much werk?
[17:18] <Cryovat> Look on the bright side
[17:18] <Cryovat> Each time they pass some stupid litigation we can have fun using mass drive
[17:19] <Ghaleon> like reinstalling scsi scanners?
[17:28] <directhex> scsi is so last century
[17:57] <sort> i dont get flash
[17:59] <chandler> its leet
[18:14] * YahooSoft is now known as Microhoo
[18:14] <Microhoo> what
[18:14] <Microhoo> flash is silly. SILVERLIGHT IS THE FLASH KILLAR
[18:15] <chandler> nope
[18:15] <chandler> noone has silverlight installed
[18:15] <Microhoo> i do, but i agree
[18:15] <Astaroth_> I have
[18:15] <Microhoo> the marketing is fucked up
[18:15] <Astaroth_> its crap
[18:15] <Microhoo> i thought blend studio was the 'flash killer'
[18:16] <Microhoo> but its just some way for non programmers to make animated controls
[18:16] <Astaroth_> v2 might be better tho
[18:16] <Microhoo> and doesn't even work well with visual studio. you still have to have them
[18:16] <Microhoo> and they make everything so stupidly complicated to do the simplest of thi
[18:16] <Microhoo> and theres liek 0 documentation
[18:16] <Microhoo> and i WORK at ms
[18:17] <Microhoo> i wanted to join their team just to fucking fill up their bug database
[18:17] <_Butcher> wtf is blend studio?
[18:17] <Microhoo> butcher: exactily
[18:17] * Microhoo is now known as CyrixLOL
[18:17] <chandler> flash has so much penetration
[18:17] <CyrixLOL> but its just some way for non programmers to make animated controls
[18:17] <chandler> its unstoppble
[18:17] <CyrixLOL> but flash is just fucked up actionscript
[18:17] <CyrixLOL> and i think silverlight has great potential
[18:17] <CyrixLOL> if ms doesn't fuck it up
[18:17] <chandler> flash 10 will utilize gpu
[18:18] <CyrixLOL> silverlight already does
[18:18] <chandler> yeah but noone will install silverlight
[18:18] <CyrixLOL> i do but i know what you mean
[18:18] <chandler> lol
[18:18] <CyrixLOL> visual studio 2008 website
[18:18] <CyrixLOL> uses it
[18:18] <CyrixLOL> its pretty neat
[18:18] <Astaroth_> we'll see full gpu acceleration in browser apps pretty soon
[18:18] <chandler> <+CyrixLOL> i do but i know what you mean <+Microhoo> i do, bu
[18:18] <Astaroth_> on cross platform apis
[18:18] <chandler> sorry i didnt realize u guys were the same eprson
[18:19] <chandler> i hope both succeed
[18:19] <chandler> could use more tools to make fun browser games
[18:20] <CyrixLOL> sorry, i'm playing with microsoft and yahoos names :)
[18:20] <CyrixLOL> i was Yahoosoft
[18:20] <CyrixLOL> now theres microsoft popfly
[18:20] <CyrixLOL> !google microsoft popfly
[18:21] <CyrixLOL> http://www.microsoft.com/express/samples/
[18:23] <Dr_Rambo> woop
[18:23] <Dr_Rambo> and I too late to the discussion
[18:24] <chandler> tell us your thoughts
[18:24] <chandler> i will read
[21:13] <sort> hi
[21:13] <PitDroid> niihau, sort
[21:14] <sort> PitDroid!!!! ltns
[21:18] * pingsweep is now known as CyrixLawn
[21:24] <sort> halp bored
[21:31] <ht7z> eat chips
[21:47] <Ghaleon> s/ips/it
[21:55] <sort> wtf is chit
[23:02] <sort> :/
[23:09] * Bibendum is now known as Minion
Session Close: Sun Feb 17 00:00:00 2008