Log for #gamedev on 2008-02-13


Session Start: Wed Feb 13 00:00:00 2008
Session Ident: #gamedev
[00:24] * Squee-D2 is now known as Squee-D
[01:35] * directhex kicks Ghaleon's cage.
[01:54] <chandler> sup
[04:56] * red-cat_e ok bye
[06:40] <Ultyma> NO
[06:40] <Ultyma> THE CAKE IS A LIE
[07:00] <_Astarot1> let them eat liez
[07:18] * Ghaleon continues doing science and eating cake
[07:18] <honkykong> Ghaleon
[07:18] <honkykong> o/
[07:19] <Ghaleon> kongleon
[07:19] <Ghaleon> \o
[07:20] <honkykong> sup with that email :P
[07:20] <honkykong> greyworld@gmail.com
[07:20] <honkykong> how much should i get this cod for, i forget :/
[07:23] <Daveman> :O
[07:23] * Daveman slaps honkykong around a bit with a large old musty cod
[07:31] <Ghaleon> thirty fih dollah
[07:32] <Sembiance> :)
[07:32] <honkykong> aww, was less than that before :(
[07:32] <honkykong> inflations a bitch
[07:34] <aav_hlm> infestation's an itch
[07:35] <honkykong> lol
[07:37] <Ghaleon> :O
[07:37] <Ghaleon> it wuz?
[07:38] <Ghaleon> I dun remember
[07:38] <Ghaleon> lotz of alchymaholz
[07:38] <honkykong> lol gud :P
[07:38] <honkykong> drunkened ftw
[07:38] <honkykong> ya i dunno i remember it a lil under 30, but more than 25
[07:38] <honkykong> doesnt really matter
[07:38] <Ghaleon> :X
[07:39] <Ghaleon> + kittah handling
[07:39] <Ghaleon> ;D
[07:39] <honkykong> its a good deal regardless i'm just supa brokeass
[07:39] <honkykong> Super poverty powers GO!
[07:39] <Ghaleon> 3y3 s33j
[07:39] <Ghaleon> eet mor ramens?
[07:39] <honkykong> i do :(
[07:40] <Ghaleon> =\
[07:40] <Ghaleon> werk dat korner
[07:40] <honkykong> i'm ugly :(
[07:45] <aav_hlm> you're hunky
[07:45] <aav_hlm> hunkyking
[07:45] <honkykong> lol
[07:46] <honkykong> hiya aav
[07:46] <honkykong> sup m8
[07:47] <aav_hlm> heya
[07:47] <aav_hlm> just coding
[07:47] <aav_hlm> you?
[07:47] <honkykong> getting ready to go paint some more
[07:47] <honkykong> :/
[07:47] <honkykong> i gotta find a way to tap into my earning potential
[07:48] <honkykong> writing client/server socket apps by night while i paint ceilings by day
[07:48] <honkykong> btw got othello added to my game thing
[07:48] <aav_hlm> ah
[07:48] <aav_hlm> gotcha
[07:48] <aav_hlm> cool
[07:48] <honkykong> gonna make i think a sorta scorched earth soon
[07:49] <honkykong> or a multiplayer battle worms
[07:54] <Ghaleon> paint kode on ceilings
[07:54] <honkykong> that'd be leet
[07:54] <honkykong> i should paint pong on the ceiling
[07:54] <honkykong> like 3 frames of anim
[07:54] <Ghaleon> you -> "that'll be $1500 in artist feez, kthx"
[07:54] <honkykong> 'you gotta blink real fast and run back and forth against that wall'
[07:55] <honkykong> 'wallhack!1 cheater...'
[07:56] <Ghaleon> time fer werk
[07:56] <honkykong> bai
[08:20] <Daveman> ZONG
[08:27] <Decept404> bong?
[08:43] <Cryovat> Zip zop
[10:53] * kosmon is now known as q2on
[11:05] * Disconnected
[11:05] * Attempting to rejoin channel #gamedev
[11:05] * Rejoined channel #gamedev
[11:05] * Topic is 'http://www.ziggyware.com/news.php?readmore=586 | http://tinyurl.com/338gra'
[11:05] * Set by Ziggy-!~Zygote@ip68-105-7-7.br.br.cox.net on Sun Feb 10 13:02:46
[11:21] <[Relic]> Hello :)
[11:25] <capisce> hi mr Relic
[11:25] <capisce> my you look striking today
[11:25] <[Relic]> :)
[11:26] <capisce> how is 2008 treating you?
[11:28] <[Relic]> slightly demented
[11:49] * Bibendum is now known as Minion
[11:56] <savag1> On my way to 4-days of gaming this weekend, wahoo! And I mean the real stuf
[11:56] * savag1 is now known as randelPRO
[11:58] <[Relic]> :)
[11:58] <[Relic]> time to dump my old rpg collection :)
[12:15] * Ghaleon casts StarCraft Board Game on randelPRO
[12:29] <Ultyma> :o
[12:29] <Ghaleon> UltymateSlaqr
[12:29] <Ghaleon> moomoo!
[14:36] <echello> can you steam carrots?
[14:36] <[Relic]> why not?
[14:39] <Ghaleon> I prefer nuclear carrots
[14:39] <Ghaleon> and yes you can steam them
[14:40] <Luggage> echello: Why did you enter all the channels I'm in and ask that?
[14:40] * Luggage mumbles about nobody supposed to know about those damn carrots
[15:13] <naselinfe> how do you convert mesh vertices to world space
[15:13] <wkr4k4r> transform
[15:13] <wkr4k4r> heh
[15:13] <naselinfe> directx
[15:14] <naselinfe> transform each vertex?
[15:14] <wkr4k4r> yea
[15:14] <naselinfe> how?
[15:14] <wkr4k4r> what are you doing?
[15:14] <naselinfe> i am not using a bounding box for collision
[15:14] <wkr4k4r> do you want to animate it?
[15:14] <wkr4k4r> lol
[15:14] <naselinfe> i want to use the exact shape
[15:14] <wkr4k4r> ok
[15:14] <naselinfe> of the mesh
[15:14] <wkr4k4r> have fun
[15:15] <wkr4k4r> you want a bounding box
[15:15] <naselinfe> ?
[15:15] <wkr4k4r> still
[15:15] <wkr4k4r> to speed shit up
[15:15] <naselinfe> is that easier?
[15:15] <wkr4k4r> to find the hit in the area
[15:15] <wkr4k4r> yea
[15:15] <wkr4k4r> so you arent calling this horrible function thats slow as hell
[15:15] <wkr4k4r> to do it proper
[15:15] <wkr4k4r> you dont want exact shape
[15:15] <wkr4k4r> you want the convex hell
[15:15] <wkr4k4r> hull
[15:15] <wkr4k4r> which is much smaller
[15:15] <naselinfe> well i did start with a bounding box but i got stuck after i have 8 corne
[15:15] <wkr4k4r> and interpolated
[15:15] <wkr4k4r> you want qhull.exe
[15:15] <wkr4k4r> to convert
[15:16] <wkr4k4r> your mesh with lots of vertices into a small one
[15:16] <naselinfe> :/
[15:16] <wkr4k4r> with 255 or so
[15:16] <wkr4k4r> then test off that
[15:16] <wkr4k4r> its not that hard to do
[15:16] <wkr4k4r> im doing it
[15:16] <wkr4k4r> everyone does it
[15:16] <naselinfe> what if i have a mesh thats a house and only a certain size mesh can fit
[15:17] <Decept404> collission geometry
[15:17] <wkr4k4r> just make a box thats an exception
[15:17] <wkr4k4r> or something
[15:17] <wkr4k4r> come on
[15:17] <wkr4k4r> this isnt that hard
[15:17] <Decept404> collission geometry doesnt have to even remotely resemble the house
[15:17] <wkr4k4r> make an object called door
[15:17] <Decept404> it could just be four walls with a space for the door :P
[15:17] <wkr4k4r> that is exception
[15:17] <wkr4k4r> hehe
[15:17] <Decept404> or that
[15:17] <Decept404> i guess
[15:18] <naselinfe> so help me with this bounding box , so far i have the width and height
[15:18] <wkr4k4r> you just multiply the matrix with worldview
[15:18] <naselinfe> ?
[15:19] <naselinfe> i have 8 corners of x y z
[15:19] <naselinfe> i think those must be converted to world space
[15:19] <wkr4k4r> yea
[15:19] <wkr4k4r> add on worldview
[15:19] <naselinfe> which is where i am stuck :)
[15:19] <wkr4k4r> its coords
[15:19] <wkr4k4r> heh
[15:19] <naselinfe> worldview?
[15:19] <wkr4k4r> then rotate
[15:19] <wkr4k4r> yea
[15:20] <naselinfe> i dont understand
[15:20] <naselinfe> worldview?
[15:20] <wkr4k4r> its a matrix
[15:20] <wkr4k4r> of where the object is rendered
[15:20] <wkr4k4r> and orientation
[15:20] <wkr4k4r> etc
[15:20] <wkr4k4r> scaling
[15:20] <wkr4k4r> etc
[15:20] <naselinfe> but i dont need todo that
[15:21] <naselinfe> i need to convert the 8 corners of the cube to world space floats
[15:21] <naselinfe> want to see the function?
[15:22] <wkr4k4r> we know
[15:22] <wkr4k4r> i just told you how
[15:22] <wkr4k4r> lol
[15:22] <wkr4k4r> oh well
[15:22] <naselinfe> you havent man
[15:23] <wkr4k4r> have faith jesus will when he returns
[15:23] <ht7z> :D
[15:25] <naselinfe> DWORD numVerts=pMesh->GetNumVertices();
[15:25] <FMJigga> I will do no such thing
[15:25] <naselinfe> right
[15:25] <naselinfe> how do i get the postion of each vertices?
[15:25] <wkr4k4r> you have to go through it one by one
[15:25] <wkr4k4r> applying
[15:25] <naselinfe> ect loop through
[15:25] <wkr4k4r> yes
[15:25] <naselinfe> ya
[15:25] <naselinfe> applying what?
[15:25] <wkr4k4r> make sure you arent reading from the real vertex buffer
[15:26] <wkr4k4r> and a memory one
[15:26] <wkr4k4r> or you will kill performance
[15:26] <wkr4k4r> heh
[15:26] <naselinfe> i call lock
[15:26] <wkr4k4r> you should have a copy
[15:26] <wkr4k4r> no
[15:26] <wkr4k4r> you shouldnt be locking
[15:26] <wkr4k4r> you should have a copy if its not animated
[15:26] <wkr4k4r> and even if it is
[15:26] <wkr4k4r> call lock of you want
[15:26] <wkr4k4r> and have it lag
[15:26] <wkr4k4r> make sure you have some flag
[15:27] <wkr4k4r> to tell it you are gonna read
[15:27] <wkr4k4r> or it will lag
[15:27] <wkr4k4r> if it exists
[15:27] <wkr4k4r> i would think
[15:27] <wkr4k4r> maybe im wrong
[15:27] <wkr4k4r> anyways you got it right
[15:27] <naselinfe> so when you loop through each vertex , does it show the vertice postion i
[15:27] <_Butcher> don't add on world pos, just transform the verts by the world matrix for t
[15:27] <wkr4k4r> in object space
[15:27] <wkr4k4r> i know butcher
[15:27] <wkr4k4r> i was telling him what to do step by step
[15:27] <wkr4k4r> heh
[15:27] <_Butcher> if each vert is a homogenous vector (i.e. x,y,z,1) then it just works
[15:27] <naselinfe> so i need to convert to world space within the loop
[15:28] <_Butcher> naselinfe: what are you colliding against?
[15:28] <naselinfe> other meshs
[15:28] <_Butcher> oh man
[15:28] <_Butcher> good luck with that
[15:28] <wkr4k4r> lol
[15:28] <_Butcher> box box is your friend ;)
[15:28] <naselinfe> well help me with it
[15:29] <_Butcher> seriously, no one uses render meshes for collision
[15:29] <wkr4k4r> yea
[15:29] <wkr4k4r> you need a convex hull
[15:29] <wkr4k4r> if you want that
[15:29] <_Butcher> at most you'd use a simplified collision mesh
[15:29] <wkr4k4r> get qhull.exe
[15:29] <wkr4k4r> and make one
[15:29] <_Butcher> or you can use other bounding volumes, such as k-DOPs, boxes, spheres, cyl
[15:30] <_Butcher> I like to keep things simple - the world is a simplified mesh, everything
[15:30] <naselinfe> so help me converting 8 corners
[15:30] <Decept404> box or sphere
[15:30] <Decept404> super win
[15:30] <naselinfe> to world space
[15:30] <naselinfe> of the bb box
[15:31] <_Butcher> I wouldn't do it that way, esier to convert one box to model space of the
[15:31] <_Butcher> one less set of transforms
[15:31] <naselinfe> huh
[15:31] <naselinfe> i dont understand
[15:31] <wkr4k4r> play with rendering for a while
[15:31] <_Butcher> if you have two boxes in model space, you convert one to the other's space
[15:31] <_Butcher> it's quicker
[15:31] <wkr4k4r> then you will understand it better
[15:32] <wkr4k4r> i dont think he cares about speed
[15:32] <wkr4k4r> he wants to lock and read every frame
[15:32] <wkr4k4r> heh
[15:32] <_Butcher> in some ways simplier too, your collision response is in the correct space
[15:32] <_Butcher> horrible :p
[15:33] <_Butcher> render geometry and collision should be entirely separate imo
[15:33] <naselinfe> i will paste my bb box function to pastebin ok
[15:33] <wkr4k4r> yea
[15:33] <_Butcher> then you can store the collision geom in a suitable data structure, like a
[15:33] <naselinfe> you tell me what i am missing
[15:33] <_Butcher> just slamming every triangle angainst every other is going to crawl
[15:33] <wkr4k4r> im using tokamak
[15:33] <wkr4k4r> and have a qhull script
[15:34] <wkr4k4r> that converts the .x's to .bins w/ convex collision info
[15:34] <wkr4k4r> in 255 vertices...
[15:34] <_Butcher> I don't use .x :p
[15:34] <_Butcher> 255 is a lot :p
[15:34] <wkr4k4r> luck you
[15:34] <wkr4k4r> lucky
[15:34] <wkr4k4r> i envy
[15:34] <wkr4k4r> i should drop it
[15:34] <wkr4k4r> dont use .x
[15:34] <wkr4k4r> if you can
[15:34] <wkr4k4r> lol
[15:34] <wkr4k4r> use anything else
[15:34] <wkr4k4r> i dont care what it is
[15:34] <wkr4k4r> .3ds
[15:34] <wkr4k4r> whatever
[15:35] <wkr4k4r> what a bad format
[15:35] <Decept404> it works alright for simple meshes
[15:35] <wkr4k4r> yea
[15:35] <Decept404> then again so does collada. vomitron.
[15:36] <wkr4k4r> if you dont want to do anything with the mesh
[15:36] <wkr4k4r> its good
[15:36] <wkr4k4r> heh
[15:39] <naselinfe> right so there is 855 vertices
[15:39] <naselinfe> in this mesh
[15:40] <wkr4k4r> it needs t obe simplified for collision
[15:40] <wkr4k4r> nobody will ever know
[15:40] <wkr4k4r> and you can bring it down to like 50
[15:40] <wkr4k4r> heh
[15:40] <naselinfe> hr=D3DXComputeBoundingSphere((D3DXVECTOR3 *) ptr, numVerts, fvf,vCenter,
[15:40] <wkr4k4r> maybe less
[15:40] <naselinfe> correct right?
[15:41] <naselinfe> but hr is returning D3DERR_INVALIDCALL
[15:41] <naselinfe> which stands for bad parameter
[15:41] <wkr4k4r> heh
[15:41] <wkr4k4r> incorrect then
[15:41] <naselinfe> where
[15:41] <_Butcher> wkr4k4r: simplify it to a box, most people can't tell ;)
[15:41] <wkr4k4r> i agree
[15:42] <_Butcher> Q3A for instance is all boxes for the players, no one cares ;)
[15:42] <wkr4k4r> i couldnt tell certian games used sky boxes until i made my own
[15:42] <_Butcher> it is in fact AABBs
[15:42] <wkr4k4r> then i could
[15:42] <wkr4k4r> heh
[15:42] <naselinfe> whats the bad parameter?
[15:43] <_Butcher> naselinfe: I'm thinking of a number, what is it?
[15:43] <naselinfe> ?
[15:44] <naselinfe> do i still need to lock it?
[15:45] <wkr4k4r> yes
[15:45] <wkr4k4r> you need to copy it
[15:45] <wkr4k4r> somewhere
[15:45] <wkr4k4r> and use the copy
[15:45] <wkr4k4r> heh
[15:46] <naselinfe> its a bounding sphere
[15:46] <naselinfe> copy it why?
[15:46] <wkr4k4r> JUST DO IT
[15:46] <wkr4k4r> heh
[15:46] <naselinfe> mesh->CloneMesh?
[15:46] <wkr4k4r> yes
[15:46] <wkr4k4r> you should be cloneing
[15:47] <naselinfe> why tho?
[15:47] <wkr4k4r> and rendering your clone
[15:47] <wkr4k4r> cause its how its done
[15:47] <wkr4k4r> its retarded
[15:47] <wkr4k4r> you want a mesh heirarchy anyways
[15:47] <wkr4k4r> so get working on that now
[15:47] <wkr4k4r> dont even work with that crap
[15:47] <naselinfe> and what happens to the first one?
[15:47] <wkr4k4r> use the loadheirarchyx
[15:47] <wkr4k4r> or whatever
[15:47] <wkr4k4r> im playing a game in other window
[15:47] <wkr4k4r> lol
[15:47] <naselinfe> mesh heirarchy is animation
[15:47] <naselinfe> i dont have any .x animation yet
[15:47] <wkr4k4r> on other pc
[15:47] <naselinfe> just basics first
[15:48] <wkr4k4r> dude
[15:48] <wkr4k4r> do it this way
[15:48] <wkr4k4r> or pay later
[15:48] <wkr4k4r> listen
[15:48] <wkr4k4r> or pay
[15:48] <wkr4k4r> heh
[15:48] <naselinfe> but a parameter is wrong
[15:48] <naselinfe> so i cant continue
[15:49] <wkr4k4r> load the mesh heirarchy
[15:49] <wkr4k4r> heh
[15:49] <naselinfe> the problem is with D3DXComputeBoundingSphere
[15:49] <wkr4k4r> you will be a much happyier camper
[15:49] <naselinfe> not loading the .x
[15:50] <wkr4k4r> it wants a pmesh ?
[15:50] <wkr4k4r> not a vertex buffer?
[15:51] <naselinfe> which param
[15:51] <naselinfe> 2
[15:51] <naselinfe> ?
[15:51] <wkr4k4r> prolly
[15:52] <wkr4k4r> lol
[15:52] <naselinfe> DWORD NumVertices
[15:52] <naselinfe> numVerts
[15:52] <naselinfe> thats correct
[15:52] <wkr4k4r> yea
[15:52] <wkr4k4r> prolly
[15:52] <wkr4k4r> its for cutting crap out
[15:53] <wkr4k4r> a base and a length
[15:53] <wkr4k4r> duh
[15:53] <wkr4k4r> so you can only use a few vertices
[15:53] <wkr4k4r> or whatever
[15:53] <wkr4k4r> from the pmesh
[15:53] <wkr4k4r> if you are like that
[15:53] <wkr4k4r> heh
[15:53] <[Relic]> :)
[15:58] <naselinfe> ffs
[16:02] <naselinfe> hr=D3DXComputeBoundingSphere((D3DXVECTOR3 *) ptr,
[16:02] <naselinfe> pMesh->GetNumVertices(),
[16:02] <naselinfe> D3DXGetFVFVertexSize(pMesh->GetFVF()),
[16:02] <naselinfe> &vCenter,
[16:02] <naselinfe> radius );
[16:08] <wkr4k4r> 99%
[16:08] <naselinfe> finally
[16:31] <naselinfe> D3DXCreateSphere(d3ddev , radius , 100 , 50 ,&DSphere , NULL);
[16:32] <naselinfe> its created a much bigger sphere than what computebounding sphere calcula
[16:35] <EXetoC> Hello. Is there a good math book series around? :-) i need better books than
[16:41] <s1d> well, what sort of math
[16:41] <s1d> i'd check amazon.com lists or something
[16:42] <Ghaleon> D3DXCreateGame();
[16:44] <naselinfe> is it possible to make a sphere cthru
[16:44] <naselinfe> because its surrounding my mesh
[16:44] <naselinfe> i need to be able to see the mesh inside the shpere
[16:48] <EXetoC> s1d: yeah i'll do that. hm i'm not sure. I've only completed 2 math courses
[16:49] <s1d> well it's not as much a math book but i suppose as your in gamedev the math in
[16:49] <naselinfe> hmm do you just add the radius 1 and radius 2?
[16:49] <s1d> http://www.amazon.com/Computer-Graphics-Principles-Practice-Programming/dp/0201
[16:49] <EXetoC> okay thank you. yes i'll study gamedev in university
[16:52] <Ziggy-> :O
[16:53] <Ziggy-> D3DXCreateGameFromFileEx
[16:53] <EXetoC> Not for beginners according to the reviewers but thanks, maybe ill get it la
[16:54] <Ziggy-> looks like yall need to learn xna :)
[16:55] <Ziggy-> i wish i had xna when i was a noob
[16:55] <Ziggy-> :P
[16:56] <Ghaleon> u still are
[16:56] <Ghaleon> ;D
[16:56] <Ghaleon> we all are
[16:56] <Ziggy-> ;D
[16:56] <Ziggy-> i'm not *that* much of a noob :)
[16:56] <Ziggy-> hehe
[16:56] <Ghaleon> well, I know how to use for loops! so there!
[16:56] <Ziggy-> :O
[16:56] <Ziggy-> no way
[16:56] <Ziggy-> :(
[16:56] <Ziggy-> name the syntax to loop 5 timmes
[16:57] <_Butcher> bob
[16:57] <Ziggy-> :D
[16:57] <Ziggy-> close!
[16:57] <_Butcher> bob the loop construct ;D
[16:57] <Ziggy-> bubba
[16:57] * _Butcher sneaks in a #define bob for
[16:57] <Ziggy-> hehe
[16:57] <_Butcher> bob (int i = 0; ...
[16:57] <Ziggy-> bob(yourHead)
[16:59] <EXetoC> s1d: know a good beginner book that i can study first? :-)
[17:00] <_Butcher> EXetoC: I'd suggest CS instead of gamedev at uni
[17:01] <EXetoC> Hm that statement is start to convince me :-)
[17:02] <_Butcher> you'll learn more, and you'll be more employable at the end of it
[17:02] <_Butcher> and if you ever want to get out of gamedev, your degree will be useful
[17:04] <EXetoC> but i've already studied an extra year at upper secondary high school and i'
[17:04] <EXetoC> yeah ok
[17:05] <naselinfe> on a mesh which part is the face?
[17:05] <naselinfe> is it the small triangles/
[17:05] <naselinfe> GetNumFaces();
[17:08] <Ghaleon> i can has loop 5
[17:08] <Ghaleon> ^ da syntaxes
[17:10] <EXetoC> _Butcher: So that's why CS is frustrating. I'd graduate at the age of 26 ;)
[17:11] <Ghaleon> iunno about where u live
[17:11] <_Butcher> wrong ghal, it's im in yr loop uppin yr var!!1
[17:11] <Ghaleon> but a CS degree here means you are capable of workin at McD's
[17:12] <EXetoC> wut :>
[17:12] <_Butcher> 26 is pretty old to grad
[17:12] <Ghaleon> I was werkin da circuit at 26
[17:12] <EXetoC> Yeah
[17:12] <_Butcher> Ghaleon: still better than gamedev :p
[17:12] <Ghaleon> you need to grad at 18 to get into gamedev
[17:13] <Ghaleon> everyone else is rejected
[17:13] <_Butcher> all the l33t people in gamedev didn't grad ;)
[17:13] <Ghaleon> ;D
[17:13] <Ghaleon> they were too busy gettin busy
[17:13] <Ghaleon> (on their games)
[17:13] <_Butcher> just turn up and say "I rox", they say "orly?" you say "yarly! I can has a
[17:13] <EXetoC> I mean from university. But maybe graduate is the wrong term. I'm bad at the
[17:13] <EXetoC> hehe
[17:14] <Ghaleon> did you read the daily wtf yesterday?
[17:14] <_Butcher> graduate is uni, ghal is just beeing a noob (as usual)
[17:14] <EXetoC> ;)
[17:14] <Ghaleon> there was some guy who got a job chattin up da secretary
[17:14] <_Butcher> ghal: yeah
[17:14] <_Butcher> he got his ass fired within the week tho :p
[17:14] <Ghaleon> ;D
[17:15] <Ghaleon> yesch but now he can say he has experience
[17:15] <Ghaleon> lawls
[17:15] <_Butcher> lol
[17:15] <EXetoC> Wich part of gamedev is bad? math? programming? too short?
[17:16] <_Butcher> tries to cover too much so covers it poorly, usually overly specific on ir
[17:16] <honkykong> lack of sex
[17:17] <Ghaleon> u could always hit up "quad damage"
[17:17] <Ghaleon> huhu
[17:17] <_Butcher> for example many course cover opengl and directx, which is pointless as th
[17:17] <EXetoC> oh
[17:17] <Ghaleon> we covered DirectDraw... but only basics
[17:17] <EXetoC> Ditch DX!
[17:17] <_Butcher> too much focus on specifics of how games were made 5 years ago is very som
[17:18] <Ghaleon> lawls yah
[17:18] <honkykong> yeah i'm done with the dx
[17:18] * _Butcher is now known as _Butcher_
[17:18] <honkykong> no more
[17:18] <Ghaleon> DX is for lyfe
[17:18] <EXetoC> ok lame
[17:18] <EXetoC> honkykong: yeah ;)
[17:18] * Ghaleon releases the hounds
[17:18] <honkykong> Ghaleon well enjoy vista
[17:18] <_Butcher_> CS tends to cover the principles of making software, algorithms, that sor
[17:18] <honkykong> :P
[17:18] <_Butcher_> I don't use DX or OGL for production code ;)
[17:20] <Ghaleon> huhu
[17:20] <Ghaleon> I have DX runnin on NDS
[17:20] <Ghaleon> it adds bump mappin supports
[17:21] <Decept404> dux?
[17:21] <Decept404> duxtalez?
[17:22] <Ghaleon> duck mapping
[17:22] <Decept404> life is like a hurricane?
[17:22] <Ghaleon> HERE I AM
[17:22] <Decept404> here in? duxburg?
[17:22] <Ghaleon> ROCK U LIKE A HURRICANE
[17:22] <Decept404> it's a duxblur
[17:23] <Decept404> haha just imagining ducks running so fast they become blurs
[17:23] <Ziggy-> COME ON COME ON GHALEON
[17:23] <Decept404> terrifying
[17:23] <EXetoC> I could've graduated at the age of 23 instead had i not been so darn lazy
[17:23] <_Butcher_> what, you mean you don't have self-shadowed parallax-mapped stuff on NDS
[17:24] <honkykong> http://cdn-i.dmdentertainment.com/cracked/jp/cards/pork.jpg
[17:24] <EXetoC> It's all about the anxiety factor :-)
[17:24] <Ghaleon> bah
[17:24] <Ghaleon> I dropped that for real-time raytracing
[17:24] <Decept404> that's one sexy duck!
[17:24] <Ghaleon> on BOTH screens!
[17:24] <honkykong> inorite
[17:25] <honkykong> its got a motion blur effect going
[17:25] <Decept404> I have a great idea for NDS dev
[17:25] <Decept404> it's spectacular
[17:25] <Decept404> do 2d :D :D :D .d.d:D:D
[17:25] <honkykong> from this btw http://www.cracked.com/article_15898_if-valentines-day-card
[17:25] * Ghaleon sends Decept404 to explainz it to tha publishers
[17:25] <honkykong> lets go even more retro
[17:25] <honkykong> 1d
[17:26] <honkykong> its just a dot on the screen that doesnt move
[17:26] <Decept404> publishers need to play some mario & luigi partners in time
[17:26] <Decept404> or castlevania portrait of ruin
[17:26] <honkykong> you play pong with two friends, one of you is the dot, you hold the ds, t
[17:26] <Decept404> 3d on the ds, for me, always seems like garnish
[17:27] <Decept404> it's sexy if its there, but games in full 3d just don't seem to work that
[17:27] <honkykong> it'd be neat if it had like, gps and a compass
[17:27] <Ghaleon> UT3 DS
[17:27] <Decept404> the DS is badass
[17:27] <Decept404> i love it to death
[17:27] <honkykong> so you could turn the ds around and it was like your window into a differ
[17:27] <Decept404> i'm still learning how to dev for it, slowly but surely :P
[17:28] <Ghaleon> we are maxing hardkore 2D/3D stuffs
[17:29] <Decept404> what are you working on now Gharon?
[17:29] <Decept404> space ants 2?
[17:29] <honkykong> xtreme vacuam racer 3d pro
[17:30] <Ghaleon> u don't even want to know
[17:30] <Ghaleon> nothing kewl
[17:30] <honkykong> barbiequest
[17:30] <Decept404> if you could make a new franchise, what would you go for
[17:30] <Decept404> i'm sure you've dicussed it
[17:30] <Ghaleon> I want to finish my MMOOSS
[17:31] <honkykong> American Anarchy
[17:31] <Ghaleon> there's a cool new IP we have at the studio tho
[17:31] <Ghaleon> it be goin DS/XBLA
[17:32] <Decept404> i just want to make r-type clones
[17:32] <Decept404> i'm boring
[17:33] <Ghaleon> lawls
[17:33] <Ghaleon> R-Type Tactics is finally goin to come to US
[17:33] <Decept404> may have to grab a shovel and dust off my psp then
[17:33] <Decept404> really though i want to make music games
[17:34] <Decept404> like rez or e4
[17:34] <Decept404> a musical r-type clone then
[17:34] <Decept404> :P
[17:34] <EXetoC> banana
[17:35] <Ghaleon> I haz not yet played Rez HD /wrists
[17:35] <Decept404> its kind of mad
[17:36] <Decept404> i really like how it takes no sense of rythm from the player, but everyth
[17:36] <Decept404> very natural
[17:38] <Ghaleon> I just like to get my buddha ship
[17:38] <Ghaleon> and hack da planets
[17:39] <Ghaleon> u know it's about haxin, rite?
[17:39] <Decept404> superhax hax hax
[17:46] <Ghaleon> hax da whales
[17:46] <Decept404> spaz walz
[17:46] <Ghaleon> yesch
[17:46] <Ghaleon> wif lazerz
[17:48] <Decept404> xtra walz plz
[17:49] <Ghaleon> $1.50 xtra
[17:50] <Decept404> you looked at xna at all?
[17:55] <Ghaleon> just a lil
[17:55] <Ghaleon> it doesn't werk in Brazil
[17:57] <Decept404> lolzil
[20:06] <Ghaleon> harvey birdman delivers justice
[20:09] <[Relic]> air express?
[20:21] <Ghaleon> attorney at law
[20:21] <[Relic]> is it neatly folded when delivered?
[20:25] <Ghaleon> of course
[20:27] * ddh- is now known as ddh
[20:39] <Ghaleon> http://downloadmirror.intel.com/15357/ENG/relnotes_winvista_gfx.htm
[20:39] <Ghaleon> check it, GHAL3D
[20:39] <Ghaleon> and u all didn't believe me
[22:09] <honkykong> lol ghal3d
[22:46] <chandler> lolol
[22:47] <chandler> believe what
[22:50] <chandler> believe what
Session Close: Thu Feb 14 00:00:00 2008