Session Start: Tue Feb 05 00:00:00 2008
Session Ident: #gamedev
[00:03] <microcosm> http://en.wikipedia.org/wiki/Operation_Northwoods
[00:03] <microcosm> nooooooo! the u.s. government wouldn't dare do such a thing to their own
[00:03] <microcosm> lol
[00:04] <microcosm> hey honkykong
[00:29] <Rangar> http://www.inter-sections.net/2007/11/13/how-to-recognise-a-good-programmer/
[00:38] * Goulie tickles the rangar duck
[00:41] <nights> how does this look?
[00:41] <nights> http://85.24.188.62/blowfishbay/index.html
[00:42] <_Astaroth> looks nice, but the scrolling is buggy on ff
[00:42] <_Astaroth> game looks awsome
[00:42] <nights> hmm...yeah.. scrolling doesnt work in ff :(
[00:42] <nights> _Astaroth: really?
[00:42] <nights> how does the flash load? slow?
[00:43] <_Astaroth> instant here
[00:43] * _Astaroth is a big luxor fan
[00:43] <nights> i see...we borrowed a bit from those :) but the concept is a bit different a
[00:45] <nights> there are more elements than those introduced in the flash. i think i should
[00:46] <_Astaroth> let us know when there's a download link available ;)
[00:50] <nights> _Astaroth: will do :) any other suggestions then?
[00:51] <_Astaroth> I think it looks great, except for the scrolling bit
[00:52] <_Astaroth> the font seems perfect for the setting too
[00:53] <nights> oh, i meant the game not the site :)
[00:53] <nights> the site needs work ofcourse!
[00:53] <_Astaroth> hard to say without trying it, but the screens and video looks very promi
[00:56] <_Astaroth> is it keyboard or mouse controlled?
[00:56] <echelon3> Girls love assholes. To what extent do you agree or disagree?
[00:56] <nights> _Astaroth: thank you :) it is mouse controlled...
[00:56] <_Astaroth> good :)
[00:57] <nights> the controls are suppose to be very intuitive
[00:57] <nights> _Astaroth: hows the visual quality compared to like Luxor?
[00:58] <_Astaroth> this looks way better than luxor
[00:58] <_Astaroth> luxor is locked to 800x600 or something, and the graphics is simple anima
[00:59] <nights> _Astaroth: this is also 2d tho.... :S
[00:59] <nights> _Astaroth: but im glad you think it looks better :)
[01:00] <nights> i just added glare to the bubbles.
[01:00] <nights> its not in the video
[01:01] <_Astaroth> I like the caustics effect on the bubbles
[01:02] <nights> thats a cheap trick :)
[01:02] <nights> thank you
[01:03] <_Astaroth> never underestimate a cheap trick ;)
[01:03] <nights> exactly
[01:03] <nights> what made you think it wasnt 2d?
[01:04] <nights> i guess its highly non-standard 2d graphics with dynamic VBs etc.
[01:04] <_Astaroth> I can see that the gameplay is 2d, but the fish doesnt seem too flat in t
[01:05] <_Astaroth> I guess I meant using d3d for 2d, instead of ddraw with color-keyed blitt
[01:05] <_Astaroth> like luxor has
[01:07] <nights> oh
[01:07] <nights> yeawh
[01:07] <nights> that would have put limits for sure
[01:08] <nights> i hope its not too fill-rate heavy right now
[01:08] <nights> with the glare i added yesterday im afraid it might be
[01:13] <_Astaroth> doesnt look too bad in the video, but you could always let users change i
[01:17] <nights> hm...no, but im drawing the bubbles twice right now
[01:18] <nights> earlier i drawed the background three times to make it look more like underw
[01:18] <nights> looked great. but was too heavy
[01:18] <nights> :(
[01:20] <_Astaroth> I'd just let it be adjustable from user-options, I'm pretty sure my 8800G
[01:21] <nights> hehe.. i have a 8800gtx also
[01:21] <nights> but our computers aint the problem :)
[07:16] <echelon3> http://rafb.net/p/iW3CEr63.html
[07:20] <gencha> <tumbleweed>
[08:03] <Sonistar> woof
[08:10] <honkykong> gencha we had a really nice stretch of complete silence going here for a
[08:11] <honkykong> till you had to fuck it up with your <tumbleweed> :P
[08:11] <honkykong> oh wait, this isnt idlerpg
[08:11] <honkykong> n/m
[08:12] <gencha> echelon3 started it!
[08:13] <gencha> and the tumbleweed was in response to THAT
[08:13] <honkykong> i'm sorry that is incorrect
[08:13] <honkykong> the correct response was
[08:14] <honkykong> YOU'RE A TUMBLEWEED!
[08:14] <honkykong> thanks for playing tho
[08:18] <microcosm> zup
[08:23] <Ultyma> :o
[08:32] <Sonistar> woof
[08:33] <Sonistar> hey honkykong,
[08:33] <Sonistar> sup
[08:38] <FMJaguar> OMG
[08:38] <FMJaguar> Ultyma
[08:38] * FMJaguar kidnaps Ultyma
[08:42] <Ultyma> I need Vista SP1
[08:42] <Ultyma> kthx
[08:42] <Sembiance> :)
[08:42] <FMJaguar> only xp here
[08:43] <FMJaguar> but i wanted to ask wasn't there a pdf of the swg protocol somewhere
[08:43] <microcosm> lo ulty
[08:43] <Daveman> :)
[08:43] <Daveman> oh cool
[08:43] <Daveman> I was going to summon your presence earlier, honkydong!
[08:43] <Daveman> :)
[08:43] <Ultyma> FMJaguar: no
[08:43] <Ultyma> we wrote docs on their protocol though
[08:43] <FMJaguar> honkykong is still reeling from the checkermate
[08:43] <FMJaguar> Ultyma, are they secret
[08:44] <Ultyma> no
[08:44] <Daveman> heh
[08:44] <Ultyma> http://trac2.assembla.com/swgemu/wiki/Packets/SOEProtocol
[08:44] <FMJaguar> <3
[08:45] <Daveman> :P
[08:54] <Epoch`_> Can anyone recommend a web site that has algorithms to help me with transfo
[09:57] <[Relic]> Hello :)
[09:58] <Epoch`_> relic, I asked a question earlier maybe you could answer...
[09:58] <Epoch`_> Can anyone recommend a web site that has algorithms to help me with transfo
[10:01] <[Relic]> google?
[10:03] <Epoch`_> tried, I get a bunch of trash. It seems that nobody has catalogued a good
[10:03] <Epoch`_> if you don't have it offhand, it's cool. Just curious
[10:22] <Daveman> :)
[11:05] * Disconnected
[11:05] * Attempting to rejoin channel #gamedev
[11:05] * Rejoined channel #gamedev
[11:46] <capisce> PitDroid: hi
[11:46] <PitDroid> salut, capisce
[11:46] <capisce> PitDroid: capisce?
[11:46] <PitDroid> i don't know, capisce
[11:46] <capisce> PitDroid: Rud0lf?
[11:46] <PitDroid> i think Rud0lf is sniffing his underware again
[11:46] <capisce> awww, you remember me
[11:46] * capisce pets PitDroid
[12:05] <capisce> ah, mr kozmonaut
[12:08] <Sonistar> hey all
[12:08] <capisce> so which is your favorite, ps3 or xbox360?
[12:08] <Swish> hehe hi notRud0lf :)
[12:08] <Sonistar> http://www.newgrounds.com/portal/view/423566
[12:08] <Sonistar> my new animation! have a look and vote for me!
[12:08] <capisce> ah, Swish
[12:08] <capisce> :)
[12:21] <Ultyma> ok
[12:21] <Ultyma> so who has Vista SP1
[12:22] <einride> not me. I'll approve it 2 weeks after public release
[12:30] <FMJaguar> if your vista makes it that long...
[12:46] <Anddos> i cant seem to see the teapot
[12:46] <Anddos> D3DXCreateTeapot(d3ddev,Teapot,&TeapotBuffer);
[12:55] <capisce> there is no teapot
[13:06] <Ultyma> I'm a little teapot
[13:07] <aav_hlm3> stout at least
[13:07] <Ultyma> A little bit.. more on the short side
[13:08] <Ultyma> If you want I can show you my handle.
[13:08] <Ultyma> Or if you are feeling adventurous..... my spout..
[13:08] <aav_hlm3> heh
[13:08] <Ultyma> But be careful
[13:08] <Ultyma> You don't want me to get all steamed up
[13:08] <Ultyma> cause I tend to tip over and pour myself out.
[13:08] <Ultyma> Then I shout at myself.
[13:12] <honkykong> how many times can you render yourself per second? (WITH LID)
[13:12] <Ultyma> like 872
[13:12] <Ultyma> my lid is high poly
[13:13] <FMJaguar> pshh
[13:13] <FMJaguar> i'm waiting for HD green tea leaves
[13:13] <honkykong> nice
[13:14] <Ultyma> lol
[13:14] <honkykong> i dont want to go to skool
[13:14] <honkykong> somone go for me
[13:14] <honkykong> plz
[13:29] <darvish> does anyone know how to rotate for example lets say a triangle at a certain
[13:32] <Ultyma> Triforce.Speed(23);
[13:32] <darvish> like a timer or something
[13:32] <darvish> sleep
[13:35] <darvish> im trying to understand how a 3D raceing game would work, when they speed u
[13:38] <eTrece> yeah, you probably wanna read over some basic physics articles
[13:39] <darvish> rate = distance/time
[13:39] <darvish> hah
[13:45] <honkykong> darvish hard to even know where to begin here with ya, you got a lot of c
[13:45] <honkykong> heres your hint, and its kinda all i can do for ya right now cause i gott
[13:45] <Daveman> HONKISH
[13:45] <honkykong> step 1: find out how many milliseconds have happened since the program st
[13:45] <honkykong> hi Daveman
[13:45] <honkykong> step 2: draw the shit
[13:46] <honkykong> step 3: do some other shit, until its time to draw again
[13:46] <honkykong> step 4: find the milliseconds again. find out how many have passed since
[13:46] <Daveman> ep0ch
[13:46] <Daveman> check the epoch value
[13:46] <Daveman> speaking of which
[13:47] <honkykong> step 5: figure out how much to rotate the shit your drawing like (angle
[13:47] <Daveman> shit I need to do that on my cache hit program
[13:47] <honkykong> then rotate the shit, draw it, rinse, and repeat
[13:48] <darvish> i see
[13:48] <Daveman> step one take a shit
[13:48] <Daveman> step two, call it honkykong's program
[13:48] <Daveman> step three, attempt to sell it on the intarwebs
[13:48] <honkykong> roit
[13:48] <Daveman> step four, celebrate
[13:48] <Daveman> step five, overdose from your success
[14:55] * Smily is now known as UltJudge
[14:57] * UltJudge is now known as Smily
[15:10] <[Relic]> Hello :)
[16:11] * ddh- is now known as ddh
[16:49] * savag1 is now known as randelPRO
[17:04] * ddh- is now known as ddh
[19:35] <kozmonaut> whats up fats
[20:37] * pingsweep is now known as CyrixHire
[21:06] * Bibendum is now known as Minion
[22:11] * Bibendum is now known as Minion
[22:40] <kozmonaut> you game dev slackers
[22:40] <honkykong> not me
[22:40] <honkykong> i'm hackin the gibson
[22:41] <echelon3> lol
[22:41] <honkykong> i gots my mmocheckars workin
[22:41] <honkykong> they checkin
[22:52] * RenderFx is now known as Dr^Nick
[22:56] * Dr^Nick is now known as RenderFx
Session Close: Wed Feb 06 00:00:00 2008