Log for #gamedev on 2008-02-04


Session Start: Mon Feb 04 00:00:00 2008
Session Ident: #gamedev
[02:13] <kozmonaut> http://www.theonion.com/content/node/40076
[02:19] <Nqkoi^_^> crazy
[02:38] <chai> this can't be real
[02:38] <chai> looks like a joke to me
[02:38] <Nqkoi^_^> looks like they really believe it
[02:38] <chai> ye knew it ... nice prank :)
[02:39] <chai> funny shit :)
[02:40] <chai> "Google's robot army"
[02:40] <chai> hahaha
[02:41] <kozmonaut> hah its a good one
[02:43] <chai> oh this site is all about false news right ?
[02:44] <chai> then again what news isn't false :)
[05:48] <nights> aav_hlm: yo yo
[06:05] <honkykong> http://www.maconflash.com/bs.jpg
[06:36] <aav_hlm> hi hi nights
[06:36] <aav_hlm> honkykong, haha
[06:36] <nights> aav, sending you a link as pm
[06:36] <nights> please tell me what you think
[08:46] <Sembiance> hello :)
[08:53] <hurrang> Does anyone know where I can find a tutorial or an example of how to load .
[08:57] <Sembiance> hrm
[08:57] <Sembiance> not me.
[09:01] <hurrang> How about any format besides .x? lol
[09:11] <Daveman> :)
[09:42] <FMJaguar> Where is Ultyma
[10:24] <Sonistar> rargh
[10:45] * savag1 is now known as randelPRO
[11:05] * Disconnected
[11:05] * Attempting to rejoin channel #gamedev
[11:05] * Rejoined channel #gamedev
[11:21] <Anddos> hey
[11:21] <Anddos> how do you draw a line in directx thats able to be transformed
[11:22] <Anddos> ive tried with D3DPT_LINELIST
[12:08] <wkaholic> you all sleep?
[12:09] <eTrece> totally
[12:09] <wkaholic> you seen ghleon here lately?
[12:17] <capisce> I saw him a couple of years ago
[12:18] <Anddos> anyone used LPD3DXLINE
[12:18] <capisce> OpenGL ftw
[12:28] <Anddos> i can draw a line in dx that goes along the z axiz
[12:29] <Anddos> cant
[12:45] <Thoys> www.redtube.com <--- shit :/ hacked
[12:46] <aav_hlm> ?
[12:49] <Thoys> can you see it :/
[12:49] <Thoys> i see hacked by NetDevilz
[12:56] <aav_hlm> i'm guessing it's still a porn site that you linked to
[12:57] <staerlor> apparently not everyone sees this version:; http://i28.tinypic.com/333bz1z
[12:57] <staerlor> just got banned in another chan for posting porn :)
[12:58] <staerlor> probably a dns hack that only works here and there
[12:58] <aav_hlm> is it supposed to be interesting to others?
[12:58] <aav_hlm> why not post it in #redtube
[12:58] <aav_hlm> or whatever
[12:59] <staerlor> hacked sites are always good copy paste
[14:50] <[Relic]> Hello :)
[14:54] * Bibendum is now known as Minion
[15:40] <honkykong> NVIDIA to Acquire AGEIA
[15:40] <honkykong> i've had that shit called for fuck... 2 years now
[15:41] <honkykong> everyone been talking like they were gonna put it in the cpu's or somethi
[15:41] <hurrang> I have a quick question. What is the difference between the view and the pr
[15:42] <honkykong> i think the view matrix is what you could consider the camera, and the pr
[15:43] <honkykong> http://homepages.inf.ed.ac.uk/rbf/CVonline/LOCAL_COPIES/EPSRC_SSAZ/node3.
[15:44] <honkykong> ok yeah i think i'm right
[15:44] <honkykong> view matrix transforms world space into something approximating the viewp
[15:45] <honkykong> projection matrix is how the 3d space is mapped onto a 2d surface
[15:46] * _Butcher_ transforms honkykong into a small gibbon
[15:48] * honkykong projects himself into a state of advanced drunkenness
[15:49] <honkykong> wuts a gibbon
[16:03] <_Butcher_> a small ape
[16:03] <honkykong> o_0
[16:03] <honkykong> YOURE A SMALL APE
[16:04] <_Butcher_> I think you'll find you are!
[16:04] <honkykong> lol
[16:04] <honkykong> k speaking of
[16:04] <honkykong> pick a south park
[16:05] <honkykong> and i shall watch it
[16:05] <honkykong> right now
[16:05] <honkykong> except a hankey episode i am tired of those
[16:12] <wkr4k3r> anyone here know quaternion squad or slerp well?
[16:12] <wkr4k3r> im using slerp to rotate an AI gun at a target
[16:12] <wkr4k3r> it finds the best path
[16:12] <wkr4k3r> too bad that path is upside down and through the boat
[16:12] <wkr4k3r> heh
[16:12] <wkr4k3r> should i be using squad?
[16:12] <wkr4k3r> so it hints off squad?
[16:13] <wkr4k3r> and send it in the general direction?
[16:13] <wkr4k3r> is there a way to lock certian rotations out of quat slerp?
[16:16] <_Butcher_> it's a turret right?
[16:16] <wkr4k3r> yea
[16:16] <wkr4k3r> its a machine gun
[16:16] <wkr4k3r> on a mount
[16:17] <wkr4k3r> a m60
[16:17] <wkr4k3r> on a pivot mount
[16:17] <_Butcher_> why not just use a matrix then :p
[16:17] <wkr4k3r> no slerp?
[16:17] <_Butcher_> why do you need to slerp?
[16:17] <wkr4k3r> doesnt slerp perform ai aim better?
[16:17] <_Butcher_> not really
[16:18] <_Butcher_> using a matrix to aim a turret is very simple and accurate
[16:18] <_Butcher_> and works much like a real turrey
[16:18] <wkr4k3r> its not a turret
[16:18] <wkr4k3r> but yea
[16:18] <wkr4k3r> its yaw and pitch
[16:18] <wkr4k3r> and fixed...
[16:18] <_Butcher_> a pivot mount is just a turret :p
[16:18] <_Butcher_> in that you can spin it round and change the elevation
[16:19] <wkr4k3r> i consider a turret to normally have machinery to spin it
[16:19] <wkr4k3r> with the operator on the axis
[16:19] <wkr4k3r> the operator is outside of the axis
[16:19] <_Butcher_> from a code point of view, that's irrelevant
[16:19] <wkr4k3r> on this
[16:19] <wkr4k3r> yea
[16:19] <wkr4k3r> its just an offset
[16:19] <wkr4k3r> gbut anyways
[16:19] <wkr4k3r> time to code this so it doesnt cheat
[16:19] <wkr4k3r> heh
[16:20] <wkr4k3r> its finding the quickest rotation
[16:20] <wkr4k3r> upside down
[16:20] <wkr4k3r> front and to the back
[16:20] <wkr4k3r> lol
[16:20] <_Butcher_> that's the problem, yes :p
[16:20] <wkr4k3r> yea
[16:20] <_Butcher_> it's trivial to contrain axes with matrices
[16:20] <wkr4k3r> will squad have this trouble too?
[16:21] <wkr4k3r> probably
[16:21] <wkr4k3r> since its just slerps
[16:21] <_Butcher_> squad?
[16:21] <wkr4k3r> with some hints
[16:21] <wkr4k3r> yea
[16:21] <wkr4k3r> quaternion squad
[16:22] <_Butcher_> you won't get a better path with squad, just smoother accel
[16:23] <wkr4k3r> ok
[16:25] <_Butcher_> just use matrices, they're easier to use for what you want
[16:25] <_Butcher_> quats aren't a magic transformation fix-all, they're if anything less use
[18:56] * Bibendum is now known as Minion
[20:54] <thejack> I am having a problem with what I think is my camera (with the way I build
[20:57] * pingsweep is now known as CyrixLord
[23:44] <echelon3> is anyone a teacher or a lecturer here?
[23:46] <microcosm> lo kommies
[23:46] <microcosm> http://www.youtube.com/watch?v=vYQ3w53bq_s
[23:49] <GoulJusan> meow :D
[23:49] <FMJaguar> hi
[23:49] <PitDroid> hi, FMJaguar
[23:50] <GoulJusan> hey hey
[23:50] <FMJaguar> wasn't there a pdf of the swg protocol linked here a while back
[23:50] <FMJaguar> like, 6 months ago lol
Session Close: Tue Feb 05 00:00:00 2008