Session Start: Tue Jan 29 00:00:00 2008
Session Ident: #gamedev
[00:26] <honkykong> yo
[00:27] <Decept404> yo
[00:28] <honkykong> sup
[00:28] <honkykong> king me
[00:28] <honkykong> lol
[00:28] <honkykong> checkers
[00:28] <honkykong> lol
[00:28] <honkykong> what a stupid game
[00:28] <honkykong> the graphics are horrible yo!
[01:21] * chai_ is now known as chai
[05:52] <Ultyma> mmm
[05:52] <Ultyma> at work on time
[05:53] <Daveman> :D
[06:00] * Ultyma licks aav
[06:01] <aav_hlm> hie
[06:01] <aav_hlm> sup
[06:04] <sort> c# is the suck
[06:07] <sort> shifting does not work on 16bit ints
[06:12] <RUEbaiYaT> huhu
[06:12] <sort> srsly
[06:12] <sort> staring at: ret = int16 << 8;
[06:12] <sort> for like 15 minutes. wtf
[06:13] <aav_hlm> what does it say
[06:13] <sort> it said
[06:13] <sort> Cannot implicitly convert type 'int' to 'ushort'. An explicit conversion exist
[06:14] <sort> not exactly the most helpful message for 6am
[06:14] <RUEbaiYaT> sort: what is the type of ret ?
[06:14] <aav_hlm> do you need signed shifting?
[06:15] <Ultyma> lol
[06:15] <sort> UInt16 ret = (UInt16)s.ReadByte(); ret |= (UInt16)s.ReadByte() << 8; ret
[06:16] <sort> the fix was: UInt32 ret = (UInt32)s.ReadByte(); ret |= (UInt32)s.ReadByte() &l
[06:16] <sort> so retarded
[06:16] <aav> what about ret |= ((UInt16)s.ReadByte()) << 8; ?
[06:17] <sort> nope
[06:17] <aav> ok
[06:17] <sort> it actually evaluates casts in the right precedence
[06:17] <sort> i thought maybe (UInt16)8
[06:17] <sort> heh
[06:17] <aav> :P
[06:49] <Sembiance> morning
[07:45] * _NousAFK_ is now known as _Nous_
[08:03] * savag1 is now known as randelPRO
[09:12] <Ultyma> SWGEmu Forums Statistics
[09:12] <Ultyma> SWGEmu Forums Statistics
[09:12] <Ultyma> Threads: 5,277, Posts: 100,512, Members: 32,412
[09:12] <Ultyma> uber beans
[10:04] <[Relic]> Hello :)
[10:28] <Ultyma> hi2u
[10:40] <[Relic]> :)
[10:52] <Ultyma> the new E8400 processor from intel is awesome
[10:58] <[Relic]> Ultyma, cool, send me one and a computer to run it on :)
[11:00] <Sembiance> There is a Game Development meetup group meeting in Boston tomorrow, if a
[11:03] <eTrece> i wish i did ;{ the nyc meetups usually suck
[11:03] <einride> Sembiance: if you can convince my boss to pay for a trip and call it "work"
[11:05] <FMJaguar> einride, pick me up the cliff notes
[11:05] * Disconnected
[11:05] * Attempting to rejoin channel #gamedev
[11:05] * Rejoined channel #gamedev
[11:31] <Sembiance> +einride: hehe
[13:02] <honkykong> Sembiance ah well i'd go but boston's a bit of a trek from columbus ohio
[13:02] <honkykong> i bet you'll have more luck with attendence going wtih gamedev vs js dev
[13:08] <Daveman> you mean
[13:08] <Daveman> LOSERVILLE, USA?
[13:09] <Daveman> Sembiance!
[13:09] <honkykong> lol
[13:09] <honkykong> nah loservilles the big city
[13:09] <honkykong> we're just lil podunk shitheel on the outer edges of it
[13:09] <honkykong> sup daveman
[13:09] <honkykong> how goes
[13:10] <Daveman> Of that, I am unsure.
[13:11] <honkykong> i see
[13:11] <Daveman> Perhaps not.
[13:15] <honkykong> oh no
[13:15] <honkykong> i do.
[13:15] <honkykong> I SEE.
[13:16] <FMJaguar> I SEE A BARREL
[13:16] * FMJaguar jumps
[13:16] <Daveman> *BEEP*
[13:18] * honkykong sets the barrels on fire
[13:18] <Daveman> HOBO!
[13:18] * honkykong reads 4 chapters of mind numbing pschiatry
[13:18] <honkykong> damn horseshit
[13:19] <honkykong> further evidence of mans compulsion to act like he knows shit about which
[13:19] <Daveman> yeah yeah
[13:19] <Daveman> get back to the gaming... :p
[13:19] <honkykong> inorite
[13:20] <honkykong> checkers is working out to have a more complicated rule set than chess
[13:20] <honkykong> which really surprises me
[13:20] <honkykong> i was trying to make the simplest board game i could think of for the fir
[13:21] <honkykong> chess would have probably been signifigantly easier
[13:21] <honkykong> other than identifying checkmate anwyays
[13:24] <FMJaguar> what is the problem?
[13:24] <Daveman> :]
[13:25] <honkykong> well apparently, in checkers, if you can take a piece, you have to
[13:25] <honkykong> also, if you can take multiple pieces, you must take whatever move takes
[13:25] <honkykong> this is not optional, apparently
[13:26] <honkykong> and multiple-jumping is already a lil weird to model... but then needing
[13:27] <honkykong> especially when you need to make sure that you dont end up with a situati
[13:28] <honkykong> basically when planning needs to not ever jump over the same piece twice.
[13:30] <Ultyma> im gonna get one of those E8500
[13:30] <Ultyma> err
[13:30] <Ultyma> E8400's
[13:30] <honkykong> coo
[13:30] <honkykong> i'm due for an upgrade
[13:30] <Ultyma> the E8400's are freakin sweet
[13:30] <Ultyma> not only does it outperform the 6850, its also $100 less
[13:31] <FMJaguar> are you sure that you have to use the jump that takes the most pieces?
[13:31] <honkykong> tahts what the official rules say yes
[13:32] <FMJaguar> they lied to you!
[13:32] <honkykong> link?
[13:32] <FMJaguar> http://www.usacheckers.com/rulesofcheckers.php
[13:32] <FMJaguar> rule #7
[13:33] <[Relic]> Ultyma, what are you looking at for performance?
[13:33] <Ultyma> like what?
[13:33] <Ultyma> fps? seconds?
[13:33] <Ultyma> ive read like 30 reviews this afternoon
[13:33] <[Relic]> how'd you compare the e8400 to the 6850
[13:33] <Ultyma> its on the new 45nm too
[13:34] <Ultyma> http://www.google.ca/search?hl=en&q=intel+E8500+review&btnG=Google+Search&me
[13:34] <honkykong> FMJaguar hmmm
[13:34] <honkykong> thats very interesting m8
[13:34] <Ultyma> http://www.xbitlabs.com/articles/cpu/display/intel-wolfdale.html
[13:34] <Ultyma> that one is a good review
[13:34] <FMJaguar> what you can't do
[13:34] <FMJaguar> is not take a jump with the piece you moved
[13:35] <honkykong> ah FMJaguar you know what you're right man
[13:35] <honkykong> that makes like a lot easier
[13:35] <honkykong> it appears that if you've made a jump with a piece, it has to make the ma
[13:35] <FMJaguar> although what your trying to do doesn't seem do bad, just recursively eval
[13:35] <honkykong> but its not lik eyou must make the longest sequence of jumps possible at
[13:35] <honkykong> ya
[13:35] <FMJaguar> but you don't have to do that since thats not the rule
[13:35] <honkykong> but it needs to be a tree data structure
[13:35] <FMJaguar> yeah
[13:36] <FMJaguar> what needs to be a tree?
[13:36] <honkykong> to allow for jump 1->possible jump left 2 or possible jump right 2 -&g
[13:36] <honkykong> cause any jump could have multiple further jumps
[13:37] <honkykong> well that makes life a lot easier
[13:37] <FMJaguar> keeping in mind that this isn't needed anymore, i just would have done a f
[13:37] <FMJaguar> then it would build the tree
[13:38] <honkykong> yah thats what i'm figuring on
[13:38] <honkykong> especially since flash has such a loose and sloppy object sturucture
[13:38] <FMJaguar> you might be able to use it for ai
[13:38] <honkykong> really makes that kinda shit easy
[13:38] <FMJaguar> oh it's in flash?
[13:38] <FMJaguar> i might need to learn that soon
[13:38] <honkykong> ya
[13:38] <honkykong> hey wanna see what i got so far?
[13:38] <honkykong> almost playable
[13:39] <honkykong> its mmo lol
[13:39] <FMJaguar> ok
[13:39] <honkykong> http://bokz.net/flash/schat.swf
[13:39] <honkykong> theres connect4 too lol
[13:39] <chandler5> lol
[13:58] <Minion> opera crashed ;(
[13:58] <Minion> closed the pm window then clicked on the furthest left connectfour collumn
[14:02] <honkykong> lol
[14:02] <honkykong> and then
[14:02] <honkykong> death
[14:43] * Bibendum is now known as Minion
[16:09] <Sembiance> Daveman: :)
[17:27] <Sembiance> Well, World of Solitaire has been out for 5 months now. Over 570,000 uniq
[17:28] <ht7z> nice
[17:28] <ht7z> any ad revenues?
[17:28] <Sembiance> needed to get those stats for tomorrow
[17:28] <Sembiance> I have no ads, no, so it doesn't bring in any money
[17:28] <ht7z> oh
[17:29] <Sembiance> I mean, I suppose I could make money off it if I wanted :)
[17:32] <Minion> Why don't you want to
[17:34] <Sembiance> Minion: dunno. I guess I figure that I won't get "rich" from it, so why b
[17:34] <Minion> I'm not going to become immortal but that doesn't mean I'm gonna stop exerci
[17:34] <Minion> What I'm trying to say is: MILK THAT SUCKER
[17:35] <Minion> I think you should have just answered with "Mo money mo problemz"
[17:36] <Sembiance> hrm
[17:38] <Minion> http://www.youtube.com/watch?v=n2cQGuSu7JU
[17:38] <Minion> REGARDLESS, congrats on the 5k visitors
[17:40] <Sembiance> thanks :)
[17:40] <_kw> 5k?
[17:40] <_kw> 570k :P
[17:40] <Minion> 500k
[17:40] <Minion> woopz
[17:40] <_kw> hehe
[17:41] <_kw> 5, 500,000.. doesn't matter. you can remove trailing zeroes
[17:41] <_kw> ..right? :/
[17:42] <Sembiance> hehe
[17:42] <Sembiance> I'm just so happy.
[17:43] <_kw> I agree though
[17:43] <_kw> put some small non-obtrusive ads there
[17:43] <_kw> you don't have to spam it with big banners or anything
[17:43] <Sembiance> I've always wanted to code games. I've done a bit of C game coding, blitt
[17:43] <_kw> but some google ads for example are innocent enough
[17:44] <_kw> nobody will mind that much I reckon
[17:44] <_kw> and you might even make a bit of cash
[17:44] <Sembiance> _kw: problem is google shows ads based on the site content, which in this
[17:45] <_kw> hm
[17:45] <Minion> don't worry, no one clicks google ads
[17:45] <_kw> firstly I think that you don't have much to worry about in that market.. I've n
[17:45] <_kw> secondly, if they do click that means you get money for the 'click'
[17:45] <_kw> not just the fact that you showed the banner
[17:45] <_kw> clicks pay more
[17:46] <Sembiance> hrm...
[17:46] <_kw> as Minion said, it's probably not the most effective marketing technique
[17:46] <_kw> but as someone who's concerned about banners cluttering the site
[17:46] <_kw> it might be a good compromise
[17:46] <Sembiance> I wish I kind of knew how much I'd make. I mean, for just $200 a month or
[17:46] <_kw> well, try it for a week or so
[17:46] <_kw> and find out :P
[17:47] <_kw> though, you know your visitor count
[17:47] <_kw> you'd have to guess clicks
[17:47] <_kw> the rest of the info is probably found on the google ads site somewhere
[17:48] <Sembiance> well, I'll think about it
[17:48] <Sembiance> :)
[17:50] <_kw> :P
[18:47] * _Ultyma is now known as Ultyma
[18:49] * pingsweep is now known as CyrixScam
[19:01] <honkykong> !!
[19:01] <honkykong> </3 my isp
[19:26] * Bibendum is now known as Minion
[20:03] <microcosm> http://www.thedailystar.net/story.php?nid=21222
[20:08] <ht7z> nuclear terrorism would be kinda funny
[20:09] <ht7z> one of those and the whole middle-east would be no more
[20:12] <microcosm> the arabz r being framed
[20:14] <microcosm> they're leaking the nuke tech so the arab countries can get caught with i
[20:15] * soe is now known as ess
[20:16] <ht7z> couple of preemptive strikes
[20:20] <[Relic]> bah! I think the russains are giving iran the tech to build dirty bombs fo
[20:29] <microcosm> so russia can cry WMD and own the chechens before they get a chance
[20:34] <microcosm> we're playing dirty world police, planting WMD's on to minority nations f
[20:37] <_kw> is it amateur politics hour already? :)
[20:37] * _kw steps up to the mic
[20:37] <_kw> It's the germans that did it. In the ballroom. With the lead pipe.
[20:37] <_kw> thx.
[20:37] * _kw steps off stage
[20:37] <microcosm> lol
[20:38] <_kw> always guess the germans started mate, in the past the odds have proven in your
[20:38] * _kw taps nose
[20:42] <microcosm> the germans are so last century. it's the israelis now
[20:42] <_kw> oic
[20:42] <_kw> we're stuck in a timewarp in another channel, so I'm a bit disoriented
[20:44] <_kw> http://rafb.net/p/Cs4h3M91.html
[20:44] <ht7z> lol
[20:44] <microcosm> the israelis & their u.s. shabbat goyim, and turks
[20:45] * _kw whistles the twilight zone theme
[20:45] <microcosm> lol
[20:45] <_kw> I love how that guy's question actually matched the answer I gave ;P
[20:46] <_kw> makes it all seem a bit eerie
[20:46] <_kw> haha
[20:46] <_kw> [05:43:55] <Sentient> i started typing and it closed :)
[20:46] <_kw> [05:44:20] <Sentient> must be part of this anomoly.. maybe i closed mirc
[20:46] <_kw> ;)
[20:55] <Daveman> :p
[21:31] * Bibendum is now known as Minion
[21:35] <microcosm> lol. its funny reading about mossad false flag operations
[21:38] <microcosm> http://www.whatreallyhappened.com/fakealqaeda.html
[21:49] <microcosm> http://www.whatreallyhappened.com/hundreds.html
[21:49] <microcosm> those krazy israelis
[22:19] <RUEbaiYaT> huhu
[22:21] <RUEbaiYaT> so if we following the meta-links from whatreallyhappened.com, we'll prob
[23:09] <kaotrix> http://i22.photobucket.com/albums/b336/zikman/irs_right.png
Session Close: Wed Jan 30 00:00:00 2008