Session Start: Sun Jan 27 00:00:00 2008
Session Ident: #gamedev
[00:23] <kaotrix> fucking boner
[00:23] <kaotrix> wont go away
[00:25] <aav_hlm> i'm speechless
[00:25] <kaotrix> Some guys (me included) like having things inserted in their asshole while
[00:26] <aav_hlm> i'm guessing someones adolescent son found a keyboard
[00:29] <FMJaguar> thats too easy
[00:29] <FMJaguar> prolly grandma
[00:30] <kaotrix> Want to recieve a large lump-sum of your structured settlement.....TODAY?!?
[00:30] <kaotrix> Call me at 1-900-ASS-FUCK
[00:30] <kaotrix> I will personally rape you in the ass and then you could sue the mayor!! He
[00:31] <kozmonaut> wtf kaotrix..
[00:31] <kaotrix> kozmonaut: Tell your mom to stop sending me pics.
[00:31] <kaotrix> FUCK!!
[00:35] <kaotrix> http://www.nytimes.com/2008/01/24/science/24cnd-genome.html?_r=1&ref=scienc
[00:37] <kaotrix> SENATOR CLINTON GANGED RAPED BY REPUBLICAN PRESIDENTIAL HOPEFULS...
[00:37] <kaotrix> MORE AT 11
[01:03] <Xodus989> W00T!
[01:03] <Xodus989> Hi everyone!
[01:58] <wkr4k4r> hello
[01:58] <wkr4k4r> i have a question about slerp vs squad
[01:58] <wkr4k4r> im slerping
[01:58] <wkr4k4r> and it seems to take shortest path
[01:58] <wkr4k4r> aka rolling upside down
[01:58] <wkr4k4r> heh
[01:59] <wkr4k4r> with squad can i set the obvious base path
[01:59] <wkr4k4r> ?
[01:59] <wkr4k4r> and do a small interpolation?
[01:59] <wkr4k4r> i want to limit slerp in its rotation
[01:59] <wkr4k4r> s
[02:00] <wkr4k4r> or do i need to rotate the quaternion
[02:00] <wkr4k4r> so it does it with z?
[02:01] <wkr4k4r> gotta perform quaternion rotation bounds checking basically?
[02:01] <wkr4k4r> and lock it at a bottom degree
[02:02] <wkr4k4r> and point the quaternion at the target?
[02:02] <wkr4k4r> point x and y to it?
[02:02] <wkr4k4r> or what?
[02:02] <wkr4k4r> thats like squad?
[02:03] <wkr4k4r> dude
[02:03] <wkr4k4r> make your own
[02:04] <wkr4k4r> what?
[02:05] <wkr4k4r> gay
[03:10] <wkr4k4r> no its not
[03:37] * _Butcher is now known as _Butcher_
[04:12] <Rangar> hmmm, fascinating http://www.youtube.com/watch?v=ypUUZs2YLKw footage presen
[04:17] <Jarlaxle> heh
[04:17] <Jarlaxle> so you think what about that object
[04:17] <Jarlaxle> maybe it was a setup by teh mayor
[04:19] <Rangar> naaa, there have been UFO sightings nearly every day in major new sites arou
[04:20] <Rangar> in their area, I mean in the news sites area.. Stevensville was just one of
[04:20] <Jarlaxle> well yea it does look pretty clear
[04:21] <Jarlaxle> I know when someone recorded a 'ufo' with a mobile phone here, they put it
[04:21] <Rangar> IMHO - I believe these UFO's are going to become so common - contact is now
[04:22] <Jarlaxle> meh I doubt they are of alien origin
[04:22] <Jarlaxle> probably some balloons
[04:22] <Rangar> lemme find you another good one of recent
[04:24] <Rangar> http://www.disclose.tv/viewvideo/2131/UFO_triangle__v_shape__Sab_Diego_11_13
[04:24] <Rangar> most vids on that site are rubbish - that however stands out
[04:26] <Jarlaxle> lol I remember that shape
[04:26] <Jarlaxle> it was in some documentary I think
[04:26] <Jarlaxle> however, the same night there were flares fired up by the military etc. ne
[04:27] <Rangar> yes, this is easily not flares :)
[04:28] <Jarlaxle> I dont remember exactly if it were flares, but there was an explanation fo
[04:28] <Jarlaxle> "it's changing formation" has to be flares or something
[04:28] <Rangar> yes, flares and chineese lanterns seem to be the common 'offical' explanatio
[04:29] <Jarlaxle> what about a blackbird
[04:30] <chai> looks like a zepplin
[04:32] <honkykong> ITS COMING RIGHT FOR US
[04:32] <honkykong> QUICK NED SHOOT IT
[04:33] <honkykong> could be uav i think
[04:33] <honkykong> govs gotta have some funky uav's we dunno shit about
[04:33] <honkykong> i'm not entirely opposed to the idea of alien craft but wtf
[04:33] <Rangar> see, thats the ONE thing that will tell me if UFO Aliens are intelligent or
[04:34] <honkykong> why would they come down and not do shit
[04:34] <honkykong> why would htye show up, reveal themselves, sorta float around, and not ef
[04:34] <honkykong> doesnt make any senes
[04:35] <Rangar> indeed, so oen would assume, the world govt's do indeed have contact and hav
[04:35] <honkykong> well sure but why wouldnt they break radio silence
[04:35] <Rangar> it's just like 'the killer asteroid' - the world govts decided we were not t
[04:35] <honkykong> or come down and have some coffee
[04:35] <honkykong> or fucking throw a snowball at us or something
[04:35] <honkykong> doesnt make sense
[04:35] <Rangar> well, maybe they dont sue radio, maybe it's too primitive for them, or they
[04:36] <Rangar> maybe all these sightings the last 6 months are their 'preparing us' for the
[04:39] <honkykong> maybe
[04:39] <honkykong> i hope they're bringin better video games
[04:40] <chai> ye aliens in flying saucers, sure.
[04:40] <chai> green little men
[04:41] <Rangar> to not believe in UFO's I guess one would either have to be 1) a believer in
[04:43] <chai> believing in extraterrestrial life is one thing, believing in little green men
[04:44] <Rangar> ok, thats a fare comment
[04:44] <honkykong> debatably
[04:44] <honkykong> whats wrong with lil green guys in saucers
[04:45] <honkykong> makes as much sense as anything
[04:45] <chai> you made me spill my drink lmao
[04:45] <chai> hehe
[04:45] <honkykong> we're pink, in rockets
[04:45] <chai> and our rockets barely reach anywhere
[04:45] <Rangar> personally, i dont go for flying saucers either.. something that intelligent
[04:46] <chai> hell ye
[04:46] <chai> exactly
[04:46] <chai> ufo was a fun game though :)
[04:47] <Rangar> they will prolly come down in klingon birds of prey, and they'll go 'well, y
[04:47] <chai> lmao
[04:47] <chai> ye those are badass
[04:47] <RedStone> hi all
[04:47] <chai> with frickin' lasers on the sides
[04:48] <Rangar> yes indeedy
[04:48] <Rangar> hi stoney
[04:49] <RedStone> I need some help with collisions of my bullets with world/enemies. Iīm usi
[04:49] <Rangar> pass :)
[04:49] <RedStone> I would like to use particle systems for my bullets
[04:49] <Rangar> in reality, it shouldnt really depend on your physics engine
[04:50] <Rangar> ie you should just be checking bounding spheres i'd guess
[04:50] <RedStone> Rangar: well, It would be the one notifying me about a collision
[04:50] <Rangar> is this not covered in a tutorial etc?
[04:50] <RedStone> Rangar: excuse me? what tutorial?
[04:50] <PitDroid> RedStone: not enough memory, go get system upgrade
[04:51] <RedStone> Rangar: havenīt seen any about this topic
[04:51] <chai> I've made projectiles for a game a couple years ago, and I'm not even a progra
[04:51] <chai> I don't see where's the challange
[04:51] <RedStone> Rangar: it is not just a vector with your bullets and do an AABB test agai
[04:52] <Rangar> RedStone: 1 moment please, with you in a sec
[04:52] <RedStone> chai: The challenge is use particles for your visual representation, and a
[04:52] <RedStone> Rangar: no prob mate.
[04:53] <chai> ah you mean like 3d stuff ?
[04:53] <Rangar> http://newtongamedynamics.com/forum/viewtopic.php?p=28357&sid=18eb397696cfff
[04:53] <Rangar> RedStone: There is some good info in that forum
[04:53] <chai> mine was a 2d overhead sprite based space game
[04:53] <RedStone> chai: :)
[04:53] <chai> just did collision boxes and per pixel inside the boxes :)
[04:53] <RedStone> chai: of course mate.
[04:53] <RedStone> Rangar: :O, gonna check the link
[04:53] <Rangar> RedStone: look @ walaber's post
[04:55] <RedStone> Rangar: yes, I read this just some time ago.
[04:55] <RedStone> Rangar: the problem is... should I use raycast or collisions for example
[04:56] <RedStone> Rangar: with raycast everything would be easier, but I can run into problm
[04:56] <RedStone> Rangar: with collsiions, I think it gonna be a pain to have particles and
[04:57] <Rangar> for collisions?, i'd imagine raycasting would be sluggish
[04:57] <Rangar> i'm no expert on this though
[04:57] * Rangar ponders
[04:57] <RedStone> Rangar: neither do I :).
[04:57] <Rangar> aav - talk to him.. or maybe see if another free physics engine suits your n
[04:58] <RedStone> Rangar: I see... thanks mate. Err, may I query aav? because he seems not r
[04:59] * Rangar gets out the crank handle and trying turning aav in to gear
[04:59] <Rangar> if that doesnt work, just kick him
[04:59] <Rangar> ;)
[05:00] <Rangar> he's like an old Model T, still works.. but you gotta boot the crap out of i
[05:01] <RedStone> hahaahahahah
[05:02] <RedStone> Rangar: ok. If he tells me anything I will let you know :)
[05:03] <Rangar> You COULD try http://www.tokamakphysics.com/
[05:03] <Rangar> Thats very mature and has alot of support
[05:04] <Rangar> or else, there is also ODE
[05:05] <honkykong> someone showed me a neat flash physics engine th eother day
[05:05] <honkykong> box2d i think
[05:05] <honkykong> something opensource, i bet theres ports to all kinds of platforms
[05:11] <RedStone> honkykong: hehe yes. Anyway newton dynamics is pretty good too.
[05:14] <honkykong> cool
[06:38] <staerlor> http://www.damnfunnypictures.com/html/New-Jersey-Douchebags.html haha
[07:57] <Sembiance> anyone awake? :)
[08:03] <Unit41> oc sembiance
[08:03] <Unit41> stop acting a foo
[08:05] <Unit41> your making a fool out of me and my wife
[08:05] <Unit41> we watch this for entertainment and thats all you have to say ?
[08:05] <Unit41> how dare you
[08:05] <Unit41> should be ashamed
[08:05] <Unit41> bad
[08:07] <Sembiance> heh
[08:08] <Unit41> mp
[08:08] <Sembiance> Could someone type the world solitaire into the channel? I'm testing an
[08:09] <Unit41> the world solitaire
[08:09] <Unit41> solitaire
[08:09] <Unit41> crack victim
[08:09] <Sembiance> thanks works :)
[08:12] <Unit41> xchat python solitaire ?
[08:13] <honkykong> lol
[08:13] <honkykong> i got flash/python connect4 going
[08:13] <honkykong> so why not lol
[08:13] <honkykong> i'm starting to think my focus on purely multiplayer games is gonna be wh
[08:14] <honkykong> the human opponent aspect really adds a lot of gameplay value to it i thi
[08:14] <honkykong> hell even connect4 is really pretty fun against someone thats into it
[08:15] <Unit41> anything is fun for a while...
[08:15] <honkykong> hows your solitaire doing Sembiance
[08:15] <honkykong> ya i'm ready for more games
[08:15] <honkykong> adding checkers now
[08:15] <honkykong> then othello
[08:15] <honkykong> then maybe pool, and/or darts
[08:15] <honkykong> i think if irc had those things it'd be a lot less boring sometimes
[08:16] <honkykong> also maybe soomething to spider the newswire and dump entries into a news
[08:16] <Unit41> true... but its not like they arnt there... xboard works good
[08:16] <honkykong> never seen that
[08:16] <honkykong> cant be as good as my flash stuff tho ;)
[08:16] <honkykong> sorry but theres no way
[08:16] <Unit41> its a linux chess client for FICS
[08:17] <honkykong> ah well dedicated client maybe
[08:17] <honkykong> but irc based... i dunno
[08:17] <honkykong> wanna see myconnect 4?
[08:17] <Unit41> its open source
[08:17] <honkykong> its really more than that but thats the only game its got so far
[08:17] <honkykong> 90k flash chat/game thing
[08:17] <Unit41> ok
[08:17] <honkykong> http://bokz.net/flash/schat.swf
[08:18] <honkykong> lemme know if it gets squirrely onya
[08:18] <honkykong> some people were having issues with it the first time it loads, something
[08:19] <Unit41> you made that ?
[08:19] <honkykong> i did
[08:19] <Unit41> impressive stuff
[08:19] <honkykong> seems to be taking a while to connect
[08:19] <honkykong> i see you attempting to connect but its just hangin :(
[08:19] <[Relic]> Hello :)
[08:20] <honkykong> hello
[08:20] <honkykong> thanks man
[08:20] <honkykong> been working on it a while
[08:20] <honkykong> would be more impressive if it worked eh
[08:21] <honkykong> lol i dunno why its taking so long to connect you Unit41
[08:21] <honkykong> thats really pretty strange
[08:21] <Unit41> its my router
[08:21] <Unit41> and weird ports
[08:21] <honkykong> huh could be
[08:21] <honkykong> its a funky port ya
[08:21] <honkykong> well if it connects ya join lobby
[08:21] <honkykong> it should do that automatically tho
[08:22] <honkykong> maybe i'll switch it over to using lower ports again soon
[08:22] <honkykong> i did but i kept getting port scanned like crazy
[10:24] <[Relic]> Hello :)
[10:59] * Disconnected
[11:05] * Attempting to rejoin channel #gamedev
[11:05] * Rejoined channel #gamedev
[11:05] * Topic is 'Ziggyware Holiday Contest: http://tinyurl.com/259yfp :: http://tinyurl.com/338g
[11:05] * Set by Dr_Rambo!Dr_Rambo@frost.d4.ru on Fri Jan 25 16:53:55
[13:05] * Swish[\] is now known as Swish
[14:31] <sort> irony alert
[14:31] <sort> actor christopher allport from "dead and buried" was found dead and buried in
[15:12] <Astaroth_> http://www.youtube.com/watch?v=4dneLQY6ZVk Puppy Vs. Robot
[15:15] <Decept404> that is one creepy robot
[15:18] <Astaroth_> it also comes in cute http://www.amazon.com/Wow-Wee-8168-WowWee-Robopanda
[15:19] <Astaroth_> or cute/creepy
[15:22] <Cryovat> http://www.amazon.com/Sourcing-Network-Sales-8039-Robotics/dp/B000OF50M4/re
[15:22] <Cryovat> This is creepier D:
[15:22] <Cryovat> Ah, haha
[15:22] <Cryovat> Ddin't click the link
[15:22] <Cryovat> Youtube one, that is
[15:30] <_kw> Ultyma- I got a question for ya
[15:44] <Cryovat> Pata pata pata pon
[16:39] * _Nous_ is now known as _NousAFK_
[18:05] <furan> seen drscratmd
[18:05] <PitDroid> drscratmd was last seen on IRC 2 days, 21 hours, 26 minutes and 57 seconds
[18:14] <kozmonaut> seen ghaleon
[18:14] <PitDroid> ghaleon was last seen on IRC 4 years, 96 days, 14 hours, 17 minutes and 44
[18:16] <Cryovat> Said something about being off for two weeks
[18:19] <honkykong> lol
[18:19] <honkykong> go puppy! kick that robot ass
[18:24] <honkykong> anyone particularly insightful on the rules of checkers?
[18:32] <FMJaguar> checkers?"
[18:36] <honkykong> yup
[18:36] <honkykong> making mmocheckers
[19:00] * Davemon is now known as Daveman
[19:03] * sbox[i] is now known as realtime
[19:37] * sbox[i] is now known as realtime
[20:24] <Anddos> is it possible to compile directx code in devcpp?
[20:25] <vame> yes
[20:26] <vame> or is it?
[20:26] <vame> hm.. my first response is yes, but then again, maybe the lib format is differe
[20:26] <vame> you could probably force devcpp to use the visual studio compiler/linker by tw
[20:27] <vame> but the most important question is, why not use visual studio?
[23:13] * pingsweep is now known as CyrixRun
[23:16] <bgilb> hello
[23:16] <bgilb> how do i find out where the mouse is on the X and Z axis if Y is always 0
[23:18] <vame> huh?
[23:18] <bgilb> in 3D
[23:19] <vame> I don't understand the question. What are you trying to do?
[23:20] <bgilb> with the input of the mouse in screen space coordinates of X and Y
[23:20] <bgilb> i need the output of the mouse in 3D in world coordinates of X and Z
[23:21] <ryan[WIN]> that's simple, all you gotta do is check the flux capacitor
[23:21] <bgilb> orly
[23:23] <ryan[WIN]> yup
[23:24] <bgilb> do i need to do pythagoras' theorem
[23:26] <vame> bgilb:I think what you are looking for, is the "picking problem"
[23:26] <bgilb> no its not picking
[23:27] <vame> okay then
[23:27] <honkykong> lol vame
[23:27] <honkykong> nice try man
[23:27] <vame> I would take the values of the mouse, convert them into clip-space (-1 to 1),
[23:27] <honkykong> you cant make a horse drink man
[23:28] <vame> honkykong:huh? what do you mean? :)
[23:28] <honkykong> well clearly its the picking problem
[23:28] <bgilb> sorry i thought he ment object picking
[23:28] <honkykong> but good luck banging that into bgilb's head lol
[23:28] <bgilb> like triangle picking
[23:28] <honkykong> yeah that'd work too bgilb
[23:28] <honkykong> think about what process is involved there
[23:29] <bgilb> i can't do it that way
[23:29] <honkykong> ok what process is involved in triangle picking
[23:29] <bgilb> don't know
[23:29] <honkykong> the computer has input from your mouse and converts it, somehow, into a s
[23:29] <Burga> .
[23:30] <bgilb> i think i can figure this out
[23:30] <honkykong> well if you dont know how can you say 'thats not the answer' when the pan
[23:30] <honkykong> you can say
[23:30] <honkykong> 'i didnt think that was the problem'
[23:30] <honkykong> or 'oh, i'll check that out thanks'
[23:31] <honkykong> lol wutever
[23:31] <honkykong> got better things to do then explain basic civil discourse to you ;)
[23:32] <bgilb> sorry i know theres multiple ways to do this and that wasn't the one i wanted
[23:32] <vame> http://www.havchr.net/veneer.png I'm gonna add glow to this before work starts
[23:32] <honkykong> pretty cool
[23:33] <honkykong> looks like it'd be kinda hard to follow at high speed tho
[23:33] <honkykong> i bet the glow will help a lot
[23:33] <vame> and I just finished writing my overlay code, so I have no idea if it's gonna w
[23:33] <vame> but the overlay has been tested and it draws correctly, and since framebuffers
[23:34] <honkykong> cool
[23:34] <honkykong> looks neat man
[23:34] <honkykong> i almost got uh
[23:34] <honkykong> checkers
[23:34] <honkykong> working :P
[23:34] <honkykong> lol
[23:34] <honkykong> it'll be cool tho
[23:35] <vame> do you code games or engines, or what do you code?
[23:35] <vame> if you indeed code.
[23:35] <honkykong> all of the above
[23:35] <honkykong> i'm working on a multiuser flash chatroom with games and stuff now
[23:35] <honkykong> wrote the server in python
[23:36] <honkykong> got a lil client coded up in flash
[23:36] <honkykong> wanna see?
[23:36] <honkykong> its pretty compact
[23:36] <honkykong> making it for people to be able to embed in their lil stupid myspace page
[23:36] <honkykong> http://bokz.net/flash/schat.swf
[23:37] <honkykong> i've written 3d engines tho
[23:37] <honkykong> c++/directx/lua
[23:37] <honkykong> c++/sdl/opengl/lua
[23:38] <honkykong> this is all flash/python tho, for now
[23:38] <vame> *checking
[23:59] <honkykong> lol connect4
Session Close: Mon Jan 28 00:00:00 2008