Log for #gamedev on 2008-01-24


Session Start: Thu Jan 24 00:00:00 2008
Session Ident: #gamedev
[00:18] <honkykong> sup ppl
[00:45] * directhex kicks Ghaleon
[00:45] <directhex> err
[00:45] * directhex kicks Ghaleon's cage.
[00:46] <directhex> i just dropped in my UC2 for xb1 in 360. it's amazing how much better the
[00:48] <directhex> beside the fps increase, it's actually rendered much better
[00:49] <honkykong> cool
[00:50] <honkykong> my connect4 games got leet 2d grafx :P
[00:51] <honkykong> not really
[00:51] <honkykong> but its inet multiplayer :)
[02:37] * chai_ is now known as chai
[03:15] * cheezediq is now known as directhex
[03:45] <honkykong> hey anyone wanna try out mmoconnect4 with me? :)
[03:46] <honkykong> http://bokz.net/flash/schat.swf
[03:57] <honkykong> o/ Dr_Rambo
[03:57] <honkykong> hows going m8
[04:00] <Dr_Rambo> hey Honky
[04:00] <Dr_Rambo> sup guys
[04:00] <Dr_Rambo> oh man, I feel kinda beat
[04:00] <Dr_Rambo> lately
[04:00] <honkykong> about to pass out here
[04:00] <honkykong> ya same
[04:00] <Dr_Rambo> went home tired from work
[04:00] <Dr_Rambo> every day, heck, every week feels so short
[04:00] <Dr_Rambo> you go home feeling tired, and need to catch up on work
[04:00] <honkykong> ya
[04:00] <Dr_Rambo> then u woke up and back in office swamp with work again
[04:00] <Dr_Rambo> LOL
[04:01] <honkykong> i understand man
[04:01] <honkykong> its nasty
[04:01] <honkykong> the grind
[04:01] <Dr_Rambo> I keep promise myself I will caught up this weekend
[04:01] <Sonista1> rargh
[04:01] <Dr_Rambo> then I can goto beach
[04:01] <Dr_Rambo> do some fun thing.. LOL
[04:01] <honkykong> cool well hey good luck man
[04:01] <honkykong> i gotta get some shuteye, got class tonight
[04:02] <honkykong> if you're around later mayb eyou can try out a game i added to my chat :)
[04:02] <honkykong> just connect4 but its a start, and it works pretty well for what it is :)
[04:03] <Dr_Rambo> okay man
[04:03] <Dr_Rambo> sweet dream ;)
[04:03] <Dr_Rambo> I will check it out tomrrow man, when I am back from work
[04:03] <Dr_Rambo> friday!
[04:04] <Sonista1> hehe, honkykong, still working on that chat ^^
[04:19] <honkykong> lol i gotta eat somethin before i pass out
[04:19] <honkykong> Sonista1 ya man
[04:19] <honkykong> got games started for it now
[04:36] <Sonista1> awesome
[05:43] <Daveman> :p
[06:07] <katie^> does anyone have older Direct X sdks? I want to take a look at older directs
[06:10] * Daveman prods honkydong
[06:28] <katie^> I particularly wanted to look at the sample implementation of wave streaming
[06:28] <katie^> because my circular buffer streaming code, while it works
[06:28] <katie^> gets a bit choppy in places
[06:29] <katie^> which is obviously no good
[06:29] <katie^> :D
[06:30] <katie^> although... a long time ago when I had just started with openAL because it w
[06:30] <katie^> and that was single threaded even
[06:30] <katie^> so moving memory a lot was not likely causing the slowness/choppiness
[06:30] <katie^> well anyway
[06:31] <katie^> i experimented with it, trying cutting the buffer into thirds (eg refilling
[06:31] <katie^> didn't help
[06:32] <katie^> it sounds very good with the 8192 byte buffer cut into 4096 byte updates, bu
[06:32] <katie^> and that causes some nasty buzzing.
[06:32] <katie^> :#
[06:34] <Ultyma> Awl
[06:40] * savag1 is now known as randelPRO
[07:06] <Daveman> :p
[07:06] * Daveman buzzes katya
[07:31] * phobosd_ is now known as s1d
[08:38] <microcosm> lo komradez
[08:42] <Ghaleon> moerads?
[08:44] <Daveman> gheighleon
[08:46] <Sembiance> hrm
[08:46] <Sembiance> Daveman: you are the chosen one.
[08:47] <Daveman> YES!
[08:47] <Sembiance> Daveman: You will define the shape of things to come.
[08:47] * Daveman lets the spice flow
[08:54] <Daveman> Hey Sembiance
[08:54] <microcosm> lo ghaleon
[08:54] <Daveman> So what's next, multiplayer solitaire?
[08:54] <Daveman> multitaire? :D
[08:55] <Sembiance> hehe
[08:55] <Sembiance> I'm still trying to come up with ideas for my next game
[08:55] <Sembiance> I think it's going to be some sort of tile based game, but I'm not sure
[08:55] <Sembiance> still milling it over in my head
[09:00] <microcosm> deathmatch mario
[09:05] <_kw> it's a-me! mari - ARGHHHhhGLLGHLHhh
[09:06] <_kw> sounds like a fun game :)
[09:07] * bewl_ is now known as bewl
[09:08] <eTrece> sounds like smash brothers ;P
[09:08] <violator> Sembiance: make a wrestling mmorpg
[09:08] <violator> in hulk hogans home
[09:12] <Decept404> sumashu brazza
[09:15] <Sembiance> heh
[09:15] <Sembiance> World of Hulk Hogan!
[09:17] <katie^> Hey um
[09:17] <katie^> re directsound
[09:17] <katie^> is there a way to use it without creating a window/
[09:17] <katie^> "?
[09:17] <katie^> I just want to use it in a little demo console application and not create a
[09:17] <katie^> ooh
[09:17] <katie^> get console hwnd
[09:17] <katie^> i guess
[09:19] <katie^> crap my sdk doesn't have it
[09:19] <katie^> -_-;
[09:20] <katie^> getforeground it is then!
[09:21] * Daveman giggles
[09:21] <Daveman> Sembiance
[09:21] <Daveman> Let us talk, please :]
[09:25] <Sembiance> Daveman: hehe
[09:30] <Daveman> :)
[09:30] <Daveman> Sembiance, mind if I pm briefly?
[09:35] <Sembiance> Daveman: feel free :)
[09:36] <Daveman> :D
[11:14] <byp4ss> Has anyone here read Real Time Rendering?
[11:14] <eTrece> the one with the chamilion on teh cover?
[11:14] <byp4ss> yeah, that one
[11:15] <eTrece> i like it for the most part
[11:15] <byp4ss> I've taken a little look inside it, and I got the impression that I have to
[11:15] <eTrece> yeah kinda ;P
[11:15] <byp4ss> I hope I'll learn it @ high school
[11:15] <byp4ss> After this year, I have 1 year left
[11:15] <eTrece> lol me too, otherwise your high school isn't that good
[11:16] <byp4ss> In the 2nd year (now), we're learning about vectors
[11:16] <byp4ss> so it's ... way too simple
[11:16] <eTrece> yeah totally
[11:16] <byp4ss> I think they're underestimating us A LOT, but maybe some people think it's h
[11:17] <katie^> implementing vectors or learning to use std:: ?
[11:17] <byp4ss> math
[11:17] <katie^> OH
[11:17] <katie^> math vectors
[11:17] <byp4ss> we're not talking about programming
[11:17] <katie^> hehe
[11:17] <katie^> yeah that's somewhat more useful
[11:17] <katie^> but
[11:17] <GoulJusan> meow :D
[11:18] <byp4ss> Don't get me started about IT @ school
[11:18] <katie^> i would think if you have your highschool diploma you should be ok
[11:18] <katie^> :p
[11:19] <byp4ss> I have no idea what most of the symbols used @ wikipedia in advanced topics
[11:19] <katie^> yeah i have that problem too because I dropped out <_<
[11:19] <byp4ss> I've read a little bit in my electronics book, and it looks like it's pretty
[11:19] <byp4ss> I just haven't bothered to read it because it's really boring
[11:20] <katie^> sigma comes up frequently in most math stuff and I never knew what it meant
[11:20] <byp4ss> ok, I just use the knowledge I've had to learn when I started programming
[11:20] <katie^> when I was doing a lot of matrix math
[11:20] <byp4ss> It gives me a B in math even though I never pay attention in class
[11:20] <byp4ss> sigma? Isn't that the sum thing? :P
[11:21] <byp4ss> I know what they look like, but not the names :D
[11:21] <katie^> sigma is summation a
[11:21] <katie^> ya
[11:21] <katie^> the mathematical for loop
[11:21] <katie^> <_<
[11:22] <byp4ss> http://upload.wikimedia.org/math/f/4/d/f4d8c7dc53d5d864eee5d7e9ddf318da.png
[11:22] <byp4ss> the sign in front, it has something to do with integrals, but I CBA do read
[11:23] <byp4ss> The thing is .. I recognize a lot of it from what I've learned @ school, but
[11:25] <byp4ss> Real time rendering is the only hardcover book I own
[11:26] <byp4ss> the other books look awful :P
[11:33] <microcosm> world in conflict sure has wimpy nukes
[11:35] <microcosm> would be cool if i could make a nuke caliber mushroom cloud with a only f
[11:35] <microcosm> *only a
[11:36] <GoulJusan> http://www.youtube.com/watch?v=t9L8KDnC_Dg&NR=1
[11:41] <katie^> ok
[11:41] <katie^> so
[11:41] <eTrece> i have it to, i liked it
[11:43] <katie^> say i want to calculate a wave, and fill a directsound buffer with it by loc
[11:43] <katie^> i can't find any easy available source on how to do it
[11:43] <katie^> like i can just calculate the wave once per sample
[11:43] <katie^> but that makes it play way too fast
[11:43] <katie^> and sounds wrong thus
[11:43] <katie^> what do i need to do to scale it by the frequency of the samples?
[11:47] <honkykong> sup ppl
[11:47] <Bibendum> http://www.youtube.com/watch?v=Jd3-eiid-Uw
[11:49] <honkykong> katie
[11:49] <honkykong> WAVEFORMATEX struct
[11:49] <honkykong> nSamplesPerSec
[11:49] <Sembiance> kateie^: calculate a wave? uhm. Isn't there sound API's out there that ki
[11:49] <katie^> I wanna do it myself :P
[11:49] <Sembiance> hrm. sounds like honkykong knows what he is talking about :)
[11:49] <honkykong> http://dn.codegear.com/article/20941
[11:50] <honkykong> indeed
[11:50] <honkykong> i wrote a neato lil directsound wave player once
[11:50] <honkykong> it buffered the audio forward and backwards and let you do funky wichawic
[11:51] <katie^> honkykong: yes I know of these structures, and since this is just a demo fun
[11:51] <katie^> but
[11:51] <katie^> i don't know what to do exactly
[11:51] <katie^> :/
[11:51] <honkykong> lol sucks huh
[11:51] <honkykong> better get to googlin
[11:51] <katie^> increment time by i * (frequency / 1000) or something
[11:51] <honkykong> hey anyone wanna play connect 4? :)
[11:51] <katie^> yeah i've been googlin :(
[11:54] <honkykong> bytes 24-27 of the header
[11:54] <honkykong> http://www.neurotraces.com/scilab/scilab2/node26.html
[11:54] <katie^> ihg
[11:54] <katie^> oh
[11:54] <honkykong> 30 seconds of googling :P
[11:54] <katie^> im not reading a PCM file
[11:54] <_kw> anyone know if there's a way to show lines in a graph one click at a time in po
[11:54] <honkykong> k well i'm confused what ur doing then
[11:54] <katie^> im calculating a sine pcm
[11:54] <katie^> harmonic sine
[11:55] <katie^> and sticking it in circular buffer
[11:55] <_kw> I don't want to show the full graph at once, want to continue putting in lines
[11:55] <katie^> eg
[11:55] <honkykong> so you shoul dkno wyour sampel rate then
[11:55] <katie^> sample = (sin(i*3)/3) + (sin(i*5)/5) ...
[11:56] <katie^> yeah I know I should know my sample rate lady :p
[11:56] <katie^> my sample rate is arbitrarily decided as 44100 hz
[11:56] <honkykong> not a bad choice
[11:56] <katie^> but thats besides the point
[11:56] <katie^> if my sample rate was 1 sample per second
[11:56] <honkykong> yeah i'm not seeing the difficulty
[11:57] <katie^> this question is more to do with math
[11:57] <honkykong> maybe you should sketch the whole thing out in a scripting language first
[11:57] <katie^> figuring out how many samples i should calculate
[11:57] <katie^> per run
[11:57] <honkykong> thats the kinda shit i like actionscript for
[11:57] <honkykong> just to visualize that sorta stuff
[11:57] <katie^> this is basically to write a software synthesizer which would be fun
[11:57] <katie^> but mostly im just messin with it
[11:57] <katie^> for my actual game i just load pre encoded pcm ._>
[11:57] <honkykong> uhhuh
[11:58] <honkykong> why not save a 1 pulse sin wave wav at 44k and just play it at diff frequ
[11:59] <Decept404> smells like mod to me!
[11:59] <katie^> well that would limit the waveform to sin for one thing
[11:59] <honkykong> lol wuteva
[11:59] <Decept404> sin, saw, square, noise
[11:59] <honkykong> the math aint hard :P
[11:59] <Decept404> you're done
[11:59] <Decept404> maybe triangle if you feel xtreme
[11:59] <honkykong> inorite
[11:59] <katie^> old consoles like the pc engine usually have a couple psg noise channels, li
[11:59] <katie^> they're fun!
[12:00] <Decept404> i use a couple of NESes as synths in my studio
[12:00] <Decept404> i love old mono synths
[12:00] <honkykong> it'd go faster to not generate the shit in realtime
[12:00] <Decept404> and nothing gets more mono than the NES really :P
[12:00] <katie^> honky yeah it depends on your output quality really
[12:00] <Decept404> pc speaker ftw
[12:00] <Astaroth_> <3 QuadraSid
[12:00] <katie^> for high quality output that can be like 64 multiplications per second
[12:00] <katie^> or per sample
[12:00] <katie^> or something crazy like that
[12:00] <Decept404> quadrasid kind of bugs me
[12:00] <honkykong> http://bokz.net/flash/schat.swf
[12:00] <Decept404> it's a really finicky synth
[12:01] <Astaroth_> seems to work great here
[12:01] <Decept404> i've had better sid results with goattracker
[12:01] <honkykong> someone play connect4 with me :)
[12:01] <honkykong> plz
[12:01] <Astaroth_> hard to incorporate into modern sequencers tho
[12:01] <katie^> connect2botnet!
[12:01] <honkykong> connectforthelulz
[12:02] <microcosm> that head tracking vid is trippy
[12:03] <Decept404> i've had more issues integrating quadrasid honestly
[12:03] <Decept404> but matter of taste i suppose
[12:03] <Astaroth_> maybe its sensitive to what kind of hosts it works with, dunno
[12:03] <Astaroth_> I've only used it with sonar 6.2
[12:04] <Decept404> i just use renoise
[12:04] <honkykong> ever try sync modular?
[12:04] <honkykong> i used to use that, fun stuff
[12:04] <katie^> sonar isn't very fun to use :/
[12:04] <katie^> at least with my setup
[12:05] <Astaroth_> works well for me, ist just a sequencer to run my VST's with
[12:05] <katie^> yeah, it doesn't want to talk to my midi gear through my m audio firewire in
[12:05] <Decept404> ugh
[12:05] <katie^> im not sure where the problem is exactly, driver, software, windows
[12:05] <Decept404> firewire 410?
[12:06] <katie^> decept404: different one iirc
[12:06] <Decept404> may be your firewire controller
[12:06] <Decept404> i've had MILES of pain with my m-audio fireware stuff before i got a new
[12:06] <katie^> ah
[12:07] <katie^> it just seems to be the midi controller / drivers though
[12:07] <katie^> high latency input works fine
[12:07] <katie^> and arranging midi by hand is really lame with sonar
[12:07] <Decept404> i stopped trying to use it as a midi interface a long time ago personally
[12:07] <Decept404> most of my midi pipes in through my R3, and that's hooked up through USB
[12:08] <katie^> it was literally one of the only non-super expensive audio interfaces i coul
[12:08] <Astaroth_> so its not an ASIO issue?
[12:08] <katie^> def not an ASIO issue
[12:08] <Decept404> midi!=asio
[12:08] <Decept404> :P
[12:08] <katie^> just mentioning that the card mostly works great
[12:08] <katie^> except as midi interface
[12:09] <Astaroth_> I know, but sine he mention high latency input, I figured it could be wha
[12:09] <Astaroth_> *since
[12:09] <Astaroth_> or she :)
[12:09] <Decept404> it
[12:09] <katie^> it ;o
[12:09] <katie^> haha
[12:10] <Decept404> high latency input sounds awful
[12:11] <Decept404> that's the exact opposite of what you want
[12:11] <Decept404> ;P
[12:11] <honkykong> i been thinking about adding a lil crappy flash multiplayer 'fruityloops'
[12:11] <honkykong> would be fun
[12:11] <honkykong> fleshing out beats and stuff
[12:12] <Decept404> wow
[12:12] <Decept404> you have no idea what you're getting yourself into there
[12:12] <Decept404> good luck with it
[12:12] <Astaroth_> hehe
[12:12] <honkykong> nah
[12:12] <honkykong> not that bad
[12:12] <Decept404> not that bad?
[12:12] <honkykong> i've written audio apps before
[12:12] <Decept404> more like fucking horrible
[12:12] <Decept404> not in the chinese mythical hell of flash audio dev you havent
[12:12] <Ultyma> lol
[12:12] <katie^> eh
[12:13] <honkykong> my chat thing already shares user data with 0.025 sec latency
[12:13] <Decept404> audio in flash is the most neglected aspect of the platform
[12:13] <katie^> that's a good ammount of latency for audio
[12:13] <Decept404> there's a reason andre michelle has petitioned adobe for an update to the
[12:13] <katie^> and by good i mean bad
[12:13] <honkykong> well sure but we're talking flash through a browser with like, setting up
[12:13] <katie^> not good as in minimal
[12:13] <Decept404> try writing an offline sequencer that doesnt skip beats mate
[12:14] <Decept404> hell, try writing a test that triggers a sample precisely, period
[12:14] <honkykong> katie lol find me lower latency multiuser audio environments through the
[12:14] <katie^> well
[12:14] <Decept404> you can do it, but it's like wrestling an oiled up rhino
[12:14] <honkykong> exactly
[12:14] <katie^> my sisters bf is writing one as a thesis
[12:14] <katie^> im not sure if its designed for internet per se
[12:14] <honkykong> uh huh
[12:14] <katie^> but certainly local wireless network
[12:14] <honkykong> yeah local network i get < 0.001 sec latency
[12:14] <honkykong> i'm talking about data up to my server and back down
[12:14] <Decept404> start here honkykong: http://code.google.com/p/popforge/
[12:15] <katie^> it is pretty cool though, it will detect devices and try to get them on the
[12:15] <Decept404> should save you a lot of ow
[12:15] <honkykong> Decept404 i wrote a audio module for some of my flahs games a while ago
[12:15] <katie^> so you can have really jazzy jivey sessions
[12:15] <honkykong> did a pretty decent job
[12:15] <katie^> with people just popping in with their keytars
[12:15] <katie^> :p
[12:15] <Decept404> music is a different matter than simply audio though
[12:15] <Decept404> i for one will accept NO mother fucking latency at all in sample triggeri
[12:15] <Decept404> if there is any, i'm out. period.
[12:15] <Ultyma> lol
[12:16] <katie^> decept: you use analogue? :D
[12:16] <honkykong> lol fine :P
[12:16] <Decept404> not so much. very sample based.
[12:16] <honkykong> yall are missing what i'm saying here i guess
[12:16] <honkykong> we could all be using the same fruityloops in the channel at the same tim
[12:16] <Decept404> all i'm saying is you're getting involved with the single most painful th
[12:16] <Astaroth_> you could mix it on a server, and stream the whole mix back :)
[12:17] <honkykong> lil bit of lag is to be expected... of course you local shit wont, and on
[12:17] <Decept404> and yes, multiuser sequencer is a great idea
[12:17] <Decept404> i'd just suggest java or something
[12:17] <Decept404> haha
[12:17] <honkykong> but you over there jamming on the random drum sample and then having it p
[12:17] <honkykong> fuck that i already have the server built
[12:17] <honkykong> this is the kinda shit i've made my flash thing for
[12:17] <katie^> 20th of a second is a lot
[12:18] <honkykong> through the internet katie?
[12:18] <honkykong> its about as low as could be expected
[12:18] <katie^> well if were talking about something that would be used in concerts, profess
[12:18] <katie^> then yeah
[12:18] <honkykong> especially for some 'it runs in your browser flash app'
[12:18] <katie^> if its just for messing around hammering out a beat, not really i guess
[12:18] <honkykong> no hell no this isnt for concerts
[12:18] <honkykong> this is for fucking off in chatrooms
[12:18] <honkykong> like 'hey lets make a beat'
[12:18] <katie^> but i wouldn't expect it to sound great :p
[12:18] <honkykong> 'while we caht'
[12:19] <Decept404> its not a big problem
[12:19] <honkykong> it gets much better latency running local
[12:19] <honkykong> i agree
[12:19] <Decept404> all you have to sync is the playback of each bar
[12:19] <honkykong> besides its only for live input
[12:19] <Decept404> like on a 909
[12:19] <Decept404> changes only become apparent on the next playback of the bar
[12:19] <honkykong> once the app knows wehre in the bar to put the sample it'll fire on time
[12:19] <katie^> ok i see
[12:19] <Decept404> what i'm concerned with is wether you can trigger notes on time
[12:19] <katie^> yea
[12:19] <katie^> thats doable
[12:19] <honkykong> Decept404 ah well i'll definately check out that link then
[12:19] <Decept404> yeah, he takes an audio buffer approach
[12:20] <Decept404> which is about the only way you can do it effectively
[12:20] <Decept404> i think there's source to his 909 emulator included with the download as
[12:20] <Decept404> if you can make a multiuser port of that, i'd be impressed
[12:22] <honkykong> cool maybe i'll do that
[12:23] <honkykong> the framework makes multiuser anything pretty easy
[12:23] <honkykong> working on my data types now, its kinda wild i feel like a trail blazer l
[12:23] <honkykong> got registers, those are like, values without a history, spontaneous vlue
[12:23] <honkykong> stacks, those are values with a past, and when you update your local copi
[12:24] <honkykong> and team data which is pretty much registers
[12:24] <honkykong> i dunno its not like anything new but its kinda new to use for such a bro
[12:25] <honkykong> usually just like fps game servers and shit
[12:25] <honkykong> i'm seriously considering make a word processor with this thing
[12:25] <honkykong> spreadsheets and shit
[12:25] <Decept404> multiuser notepad ftw
[12:25] <honkykong> already done
[12:25] <honkykong> come try it out :)
[12:25] <honkykong> i wanna play connect4
[12:25] <honkykong> http://bokz.net/flash/schat.swf
[12:49] <katie^> http://rafb.net/p/GsHSjl77.html
[12:49] <katie^> theres my lame sine wave program if anyone wants to correct my errors lol
[12:50] <katie^> i realize im probably not generating the wave data correctly
[12:50] <katie^> ._.
[12:51] * rndm is now known as Minion
[14:23] * rndm is now known as Minion
[14:45] * Disconnected
[14:45] * Attempting to rejoin channel #gamedev
[14:45] * Rejoined channel #gamedev
[15:16] * _Nous_ is now known as _NousAFK_
[15:39] <GoulJusan> time to hide from the world... night all
[15:45] <[Relic]> Hello :)
[15:45] <Thoys> Hello :D
[15:45] <Thoys> why do i always just look here when you say that word o.0
[15:46] <Thoys> are you my neighbour?
[15:46] <[Relic]> :)
[15:46] <Thoys> :D
[15:46] <[Relic]> how do you know I don't live in your head? :)
[15:46] <GoulJusan> becos u will need a zipcode
[15:47] <Thoys> because GoulJusan reacted, and i dont want him in my head
[15:47] <[Relic]> but he likes all the empty space :)
[15:47] <GoulJusan> n the echoss
[15:47] <Thoys> nah , much mines, you gotta be carefull
[15:47] <GoulJusan> dun forget echos
[15:49] <GoulJusan> hungry
[15:50] <GoulJusan> damn...i slept through dinner n woke up wee hours n nowhungry
[15:50] * GoulJusan goes throughThoys fridge
[16:15] <kozmonaut> word
[16:15] <honkykong> o/
[16:24] <honkykong> so hey
[16:24] <honkykong> wassup
[16:24] <honkykong> ppls
[16:25] <honkykong> i got my shit working better
[16:25] <honkykong> aint it cool
[16:37] <honkykong> k
[17:22] * rndm is now known as Minion
[18:56] <kaotrix> http://members.tripod.com/~Diogenes_MacLugh/BGIlluminati.html
[18:56] <kaotrix> lmao
[18:56] <kaotrix> And I thought I was paranoid.
[19:27] <Ghaleon> wut a slaqr
[19:28] <Ghaleon> I bet he doesn't even leave his mama's basement
[19:28] <kaotrix> Ghaleon: can it be safely assumed that D3DMULTISAMPLE_NONE is uh, "supporte
[19:30] <Ghaleon> haha
[19:30] <Ghaleon> yeah
[19:47] <kaotrix> haha
[19:47] <kaotrix> http://books.google.com/books?id=RGmmuebMdyAC&printsec=frontcover&dq=subjec
[19:47] <kaotrix> I'm fascinated by the way they dressed back then.
[19:47] <kaotrix> P.S.: I'm not gay.
[19:49] <sort> uhm
[19:53] <kaotrix> ?
[19:54] <sort> i sent an email through gmail to some random yahoo address, and after it said:
[20:05] <Ghaleon> ps yes u b?
[20:08] <Ghaleon> damn it feels good to be a ninja
[20:13] <Borealis> http://pichaus.com/pirate-motivator-bu@
[20:13] <Ghaleon> clearly those are men dressed as women
[20:14] <Borealis> hahaha
[20:15] <Ghaleon> Pirates spend long months at see with only guys around, women are bad luck
[20:16] <Ghaleon> ninja hide in villages
[20:16] <Borealis> what I'd like is the best of both worlds
[20:16] <Borealis> a NinjaPirate
[20:16] <Ghaleon> Nirate
[20:16] <Ghaleon> Pirinja
[20:16] <Borealis> hahaha
[20:17] <Borealis> I like Nirate
[20:17] <honkykong> cowboys would kick both their asses
[20:17] * Borealis is now known as Nirate
[20:17] <Nirate> no they wouldn't theyd go up to the mountains and make love
[20:18] <honkykong> well so would the pirates
[20:18] <honkykong> and who knows about the ninjas
[20:18] <honkykong> they say its not gay if theres no eye contact, and its just impossible to
[20:18] <Nirate> i thought pirates would just plunder and rape?
[20:18] <honkykong> ...and live
[20:18] <honkykong> sure
[20:18] <Ghaleon> pirates plunder other ships
[20:18] <honkykong> then they head out to sea
[20:18] <honkykong> for like
[20:18] <honkykong> 8 months
[20:18] <Ghaleon> ships that think women are bad luck
[20:19] <Nirate> ok so what we need is a mix of cowboys ninjas and pirates
[20:19] <Nirate> i dont know what that creature would be
[20:19] * Nirate is now known as Borealis
[20:19] <honkykong> pirjaboys
[20:20] <Ghaleon> Ninja got it on with geisha
[20:20] <honkykong> wich just sounds extremely
[20:20] <honkykong> EXTERMLY gay
[20:20] <Ghaleon> and there were female ninja
[20:20] <Borealis> yeah very gay
[20:20] <[Relic]> Himiwari! :)
[20:24] <Ghaleon> here's DrScratMD to spin getting arrested for taking too long at McD's to b
[20:24] <honkykong> how is that not a good thing
[20:24] <honkykong> in what way is that 'bad'?
[20:25] <Ghaleon> you wanna get arrested? next you know they'll be staking out Wendy's
[20:26] <honkykong> getting arrested is not on todays 'todo list'
[20:26] <honkykong> but theres still a good halfhour left of the evening
[20:26] <honkykong> so who knows
[20:27] <Ghaleon> getting arrested takes up to 12 hours
[20:27] <honkykong> feh
[20:27] <honkykong> if you're an amatuer
[20:27] <honkykong> to get properly arrested you better allocate a good couple weeks of your
[20:28] <honkykong> and thats if you dont get incarcerated
[20:28] <honkykong> severly incarcerated (and assraped) that is
[20:28] <honkykong> hey Ghaleon
[20:28] <honkykong> come play connect 4 with mes man
[20:28] <honkykong> :)
[20:28] <honkykong> http://bokz.net/flash/schat.swf
[20:28] <Ghaleon> I be busy
[20:28] <Ghaleon> packin 'n stuff
[20:28] <honkykong> lies
[20:28] <honkykong> ur a slakr
[20:28] <honkykong> ur busy slakn
[20:29] <honkykong> where ya goin?
[20:29] <Ghaleon> an aktually, I guess she was only in jail for 90 minutes
[20:29] <Ghaleon> http://www.local6.com/news/15098343/detail.html
[20:29] <Ghaleon> brazil
[20:29] <honkykong> brazil?! wtf's in brazil?
[20:29] <kaotrix> transvestites and AIDS
[20:30] <honkykong> and rain forest
[20:30] <honkykong> and some big motherfuckin bugs
[20:30] <honkykong> will chew your whole goddamn face off
[20:30] <honkykong> like nomnomnom
[20:31] <Ghaleon> I'm goin to tha amazon
[20:31] <Ghaleon> and I'm bringin my knife
[20:31] <Ghaleon> it's a real knife
[20:31] <Ghaleon> aka a sword
[20:32] <honkykong> better be
[20:32] <honkykong> and you better be READY
[20:32] <honkykong> like a tru irc WARRIOR
[20:33] <honkykong> srs
[20:33] <honkykong> ok so
[20:33] <honkykong> online shizzle
[20:34] <honkykong> say igots my server right
[20:34] <honkykong> and we're like
[20:34] <honkykong> playing pong
[20:34] <Ghaleon> :O
[20:34] <honkykong> and your on some suckass connection
[20:34] <Ghaleon> high tekk
[20:34] <honkykong> and i'm on some leet pong t1 shit
[20:34] <honkykong> or something
[20:34] <honkykong> oc3 i dunno
[20:34] <DrScratMD> You pull ahead and wait for your coffee and fries
[20:34] <DrScratMD> let others get theri fatties on
[20:34] <DrScratMD> otherwise you deserve to go to jail
[20:34] <honkykong> i'm updating my pong paddle way faster than yours
[20:34] <DrScratMD> huhu
[20:35] <DrScratMD> She was only in jail for 90 minutes because it was fast jail
[20:35] <honkykong> now say the way i normally update my variables aint cutting it
[20:35] <honkykong> cuz ur on suckass ghetto brazilnet connection
[20:36] <honkykong> so when my servar tries to send ur klient a list of updates, it flewds u
[20:36] <honkykong> so i need diff plan right
[20:36] <honkykong> wut i figure is i have diff kinda variables
[20:36] <honkykong> for leet pong playing
[20:36] <Ghaleon> fast jail, is that like speed dating?
[20:36] <honkykong> i'll call em registers
[20:36] <DrScratMD> like fast food
[20:36] <DrScratMD> you get fast jail
[20:36] <honkykong> and when you join my pong game, you subscribe to my pong paddle register
[20:37] <Ghaleon> how abouts you send packets of reasonable size, and don't send any mo until
[20:37] <honkykong> then every time your client is reddee to recieve some more datas, i send
[20:37] <honkykong> unless you've updated your copy of that register more recently than i've
[20:38] <honkykong> then you get nothing
[20:38] <Ghaleon> so fast jail gives you gas?
[20:38] <honkykong> NOTHING
[20:38] <honkykong> so is that leet or wut
[20:38] <DrScratMD> fast jail gives you upset stomach, headache and love handles
[20:38] <honkykong> it quickly assrapes you
[20:38] <kaotrix> thinking about trying ut 2004 again
[20:39] <honkykong> so you can get on with your day
[20:39] <kaotrix> since im unable to "obtain" or "acquire" the American version of 2007/III
[20:53] <Ghaleon> that's ok, nobody else is playing it either
[21:10] <kaotrix> <MrEme> can anybody suggest a program to flood someone off the intern
[21:10] <kaotrix> lmao
[21:11] <Ghaleon> ping flood!
[21:11] <Ghaleon> ;D
[21:18] * symbolx is now known as sudafed
[21:44] <kaotrix> almost done with the Animal Cookies revision
[21:44] <kaotrix> it looks pimped out son
[21:46] <Ghaleon> damn it feels good to has cheezburger
[21:46] <kaotrix> no not really
[21:46] <kaotrix> Animal Cookies > Cheese Burger
[21:48] <Ghaleon> wut eva hippie
[22:07] <khaotrix> man
[22:07] <khaotrix> Ghaleon
[22:08] <khaotrix> I'm reading icanhascheeseburger's legal stuff
[22:08] <khaotrix> wtf man
[22:08] <khaotrix> it's a long page
[22:08] <khaotrix> Can't believe I have to copy all of that just to prevent my ass from being
[22:08] <Ghaleon> huhu
[22:08] <khaotrix> http://icanhascheezburger.com/terms-of-use/
[22:08] <khaotrix> wtf
[22:09] <Ghaleon> it's all in legalese
[22:09] <Ghaleon> legalese is a long language
[22:09] * khaotrix is now known as kaotrix
[22:12] <kaotrix> my site is all done
[22:12] <kaotrix> now to upload it
[22:12] <Ghaleon> s/done/down
[22:16] <honkykong> s/Ghaleon/slakr
[22:16] <Ghaleon> vaqrrq
[22:20] <kaotrix> alright people
[22:20] <kaotrix> http://talitha.cvk.ca/AnimalCookies/
[22:22] <honkykong> epic
[22:37] * rndm is now known as Minion
[22:45] <kaotrix> http://wab.com/
[22:45] <kaotrix> owned
[22:45] <Ultyma> wtf is wab.com
[22:51] <kaotrix> don't know
[22:51] <kaotrix> apparently some kind of p2p site centered about console games
[22:51] <kaotrix> and hardware mods
[22:52] <kaotrix> OWNED by the U.S. government now
[22:53] <sort> looks fake
[22:54] <Ghaleon> nuh uh
[22:54] <sort> its not even jan 25 yet
[22:54] <sort> heh
[22:55] <Ghaleon> it is on the east coast
[22:55] <sort> what court is open at midnight
[22:55] <Ghaleon> tha high rollahz
[22:55] <Ghaleon> and judge judy
[22:56] <Ghaleon> judge judy = partay playa
[22:58] <sort> http://www.cybercrime.gov/index.html
[22:58] <sort> also not listed there
[23:00] <kaotrix> North Carolina Man Sentenced to 110 Years for Computer Hacking and Child Po
[23:00] <kaotrix> lmao!!
[23:01] <sort> oops
[23:03] <kaotrix> ah
[23:03] <kaotrix> sort might be right
[23:03] <kaotrix> this could be a fake
[23:03] <sort> the cert is fake too
[23:04] <Ghaleon> the cert is a lie
[23:05] <honkykong> also the pie
[23:06] <sort> meat pie?
[23:06] <honkykong> cowpie
[23:06] <honkykong> hey sort you wanna see that chat/game thing man?
[23:06] <honkykong> its changed up a lot
[23:07] <honkykong> gots a game now
[23:07] <honkykong> soon will have many
[23:07] <sort> sure
[23:07] <honkykong> http://bokz.net/flash/schat.swf
[23:12] <Ghaleon> kittaypi
[23:17] <kozmonaut> hrm
[23:17] <kozmonaut> i am going to start a micro lending service
[23:18] <kozmonaut> that invests in foster homes for kittays
[23:18] <kaotrix> im done for the day
[23:29] <honkykong> lol! http://networks.org/?src=fox:0,2933,325352,00
[23:40] <sort> oooh eisbaer
[23:40] <Dawai> heil
[23:43] <honkykong> lololol
[23:43] <honkykong> http://www.memritv.org/clip/en/1665.htm theres the terrorist chicken comm
Session Close: Fri Jan 25 00:00:00 2008