Log for #gamedev on 2008-01-05


Session Start: Sat Jan 05 00:00:00 2008
Session Ident: #gamedev
[01:02] <raleigh> anyone have some simple free 2d rpg protoyping sprites?
[01:02] <raleigh> i'd like not to have to rip from pokemon
[01:02] <violator> isn't there something called rpgmaker or such?
[01:03] <violator> hmm.. I remember some huge pack of sprites and tiles
[01:04] <raleigh> yeah, i've found some (tons actually) but they are all mix and match and in
[01:05] <raleigh> as well as mostly ripped from commercial games
[01:05] <raleigh> i was hoping someone had collected a small, simple pack of sprites + tiles
[01:07] <violator> raleigh: yeah.. dunno.. I can't remember the name of the sets I'm thinking
[01:10] <raleigh> http://www.lostgarden.com/2007/05/dancs-miraculously-flexible-game.html <
[01:10] <raleigh> that's actually quite nice as tiles go, but no sprites
[01:10] <raleigh> or, only front facing, non animated charater
[01:19] <violator> ah I was thinking of lostgarden too.. need to add that too google reader..
[01:19] <violator> http://www.techeblog.com/index.php/tech-gadget/feature-guy-turns-garage-in
[04:18] <raleigh> http://www.vbgore.com/code/109/Grh/100.png <-- anyone know where these o
[04:52] <aav_hlm> cat just cut my hand up
[04:52] <aav_hlm> thanks
[04:52] <aav_hlm> that gangsta
[05:47] * ZuqR- is now known as ZuqR
[06:41] <aav_hlm> hrm
[06:41] <aav_hlm> who's an expert on handedness-conversions
[06:41] <aav_hlm> particularly of transform chains/hierarchies
[06:41] <aav_hlm> this crap makes me want to cry :)
[06:45] <honkykong> lol whatya mean aav, like righthanded transforms versus lefthanded?
[06:45] <Cryovat> http://www.youtube.com/watch?v=IPUHGpFHzW0
[06:45] <Cryovat> Quality TV?
[06:46] <honkykong> lol nice
[06:49] <Cryovat> Third girl is pretty hot
[06:50] <honkykong> two of em really smack the hell out of each other towards the middle
[06:50] <Cryovat> Yeah
[06:50] <Cryovat> One of them sounded like she started crying
[06:51] <aav_hlm> honkykong, ya
[06:52] <honkykong> lol well i'm no expert but i'm familiar with the problem, wanna talk it o
[06:53] <honkykong> is it a lefthanded system or right handed?
[06:54] <aav_hlm> all the model data is RH
[06:54] <aav_hlm> and i just want to mirror it in the Z plane
[06:54] <aav_hlm> i can do that fine by applying a mirror matrix (-1 in the third diagonal el
[06:54] <aav_hlm> BUT
[06:54] <Cryovat> Oh god
[06:55] <aav_hlm> i want to bake this into "all" the data instead
[06:55] <Cryovat> Related video on YouTube;
[06:55] <Cryovat> http://www.youtube.com/watch?v=4Ysz8HqoE-k&feature=related
[06:55] <Cryovat> Lead singer = SCARY
[06:55] <aav_hlm> brb
[06:55] <honkykong> i follow ya right up to the 'all the data' part
[06:55] <honkykong> was gonna sya, -1 mirror matrix shouldnt be too big a deal
[06:55] <honkykong> wheres it fucking up at?
[06:57] <aav_hlm> consider a hierarchical transform in the model
[06:57] <aav_hlm> if i apply the mirror matrix to both matrices
[06:57] <aav_hlm> they cancel out :)
[06:57] <aav_hlm> so thats not the solution.
[06:58] <aav_hlm> essentially i want all the matrices (transforms) to be in "my" coord system
[06:58] <aav_hlm> and i'm not even sure that makes sense
[06:58] * honkykong scratchs head
[06:58] <aav_hlm> laundry brb
[07:13] <aav_hlm> no one? :P
[07:13] <aav_hlm> hi Ziggy-!
[07:17] <Ziggy-> :P
[07:25] <honkykong> yeah i still dunno if i follow what you're trying to do aav, switch your
[07:35] <aav_hlm> rh to lh
[07:35] <aav_hlm> yea
[07:42] <honkykong> yeah i dont know aav :( i'd guess maybe a world transform would do it bu
[07:42] <aav_hlm> yeah i can apply a single conversion at the 'end' of the world transform
[07:42] <aav_hlm> it just feels wrong :)
[07:42] <honkykong> lol it makes you feel icky?
[07:44] <aav_hlm> it makes me want to cry bile
[07:44] <_Butcher_> aav_hlm: lh to rh sucks however you do it :p
[07:44] <aav_hlm> agh :P
[07:44] <aav_hlm> heh
[07:44] <_Butcher_> iirc I just flipped one co-ord on load last time I had to do it :p
[07:45] <aav_hlm> well flipping vertex coords is fine
[07:45] <aav_hlm> but i have a hierarchy of matrices to consider too
[07:45] <aav_hlm> :P
[07:45] <_Butcher_> oh you load in the matrices? :p
[07:45] <aav_hlm> well, transforms
[07:45] <aav_hlm> yeah
[07:45] <_Butcher_> apply a mirror first
[07:45] <aav_hlm> these are character models
[07:46] <aav_hlm> i think i'll just leave the whole hierarchy and the meshes in RH, until i r
[07:46] <aav_hlm> although i have to flip the winding of the triangles, but thats fine
[07:47] <_Butcher_> that's easy, just change the render state :p
[07:47] <aav_hlm> dirty :)
[07:47] <_Butcher_> :D
[07:47] <aav_hlm> i'd like my data to be clean
[07:47] <aav_hlm> heh
[07:47] <Ziggy-> if you remove the models you wouldnt have the problem to begin with
[07:47] <_Butcher_> I'd be tempted to pre-convert it all offline
[07:52] <aav_hlm> Ziggy- :D
[07:53] <aav_hlm> _Butcher_, that's what i'm striving for
[08:10] * Daveman hugs Swish
[08:19] <Ziggy-> http://www.ziggyware.com/news.php?readmore=550
[08:23] <h0uselap> just prepped an egg & onion crispy panini breakfast sandwich with a tall g
[08:24] <h0uselap> i'm looking for a guru to develop a game for www.BadassBuddy.com
[08:25] <h0uselap> a memory card style game
[08:25] <h0uselap> i'm providing all or most artwork
[08:26] <h0uselap> if anybody is interested in this project, please hit me up
[08:26] <h0uselap> ::stares at screen and munches away::
[08:27] * Ziggy- amuses h0uselap
[08:28] <h0uselap> is that a good thing, bad thing, or neutral thing? sorry, i'm kinda noobi
[08:32] <Ziggy-> it is all of the above
[08:33] <honkykong> lol w00t posted my python server up on my box and its wooping ass :)
[08:33] <honkykong> anyone wanna see? its just some lame lil chat righ tnow but it works
[08:33] <Ziggy-> :X
[08:33] <honkykong> http://bokz.net/flash/test1.swf
[08:33] <Ziggy-> keep your python to yourself
[08:34] <honkykong> lol n/m thats just too sketchy to fuck with yet
[08:34] <Ziggy-> whats the server?
[08:34] <honkykong> server has to be bokz.net
[08:34] <honkykong> port 8080
[08:34] <honkykong> leave it as me/me for now, or 'honkykong' / 'gorilla' if me/me is already
[08:34] <honkykong> lol
[08:34] <honkykong> ziggy u crashed it!
[08:34] <honkykong> :P
[08:34] <honkykong> it sucks
[08:35] <honkykong> haha sec i'll sort it out
[08:35] <Ziggy-> IO Error communicating with server
[08:35] <honkykong> yeah its crashed
[08:35] <honkykong> it didnt like username 'ziggy'
[08:35] <Ziggy-> hehe
[08:35] <honkykong> theres three users so far, me, box, and honkykong
[08:35] <honkykong> me/me, box/boxobox, and honkykong/gorilla
[08:36] <h0uselap> XNA looks badass
[08:36] <Ziggy-> xna > *.*
[08:37] <honkykong> haha server sucks i gotta fix shit
[08:37] <Ziggy-> :(
[08:38] <honkykong> i'll get the login shit sorted out soon
[08:38] <honkykong> i'm just psyched it allows logins and swaps data around
[08:38] <honkykong> fucking finally
[08:38] <h0uselap> the spotlight shadow mapping is sweet
[08:39] <honkykong> k gonna set it up so anyone can use any username/password that isnt alrea
[08:40] <Ziggy-> make sure ziggy doesnt require a password and has admin rights
[08:44] <honkykong> you have the right to administrate my balls
[08:48] <honkykong> damn, no lag that i can see, pretty much at all
[08:49] <Ziggy-> i get 15 fps
[08:49] <Ziggy-> :/
[08:49] <honkykong> lol
[08:49] <Ziggy-> hehe
[08:50] <honkykong> k should be lil less lame now
[08:50] <honkykong> http://bokz.net/flash/test1.swf
[08:51] <honkykong> but only slightly less lame, n/m prolly dont wanna fuck with it yet
[10:14] <honkykong> lol hey Ghaleon
[10:14] <honkykong> thanks for trying muh shit out
[10:15] <honkykong> fuglyvision
[10:19] <honkykong> fuglysoft
[10:19] <honkykong> i should tm that
[10:22] <honkykong> hi :)
[10:22] <[Relic]> Hello :)
[10:22] <honkykong> LOL beat ya too it!
[10:22] <honkykong> saw it comin
[10:23] <[Relic]> :)
[10:36] <honkykong> hmm... should join/parts send just the 'this user joined/parted', or rese
[10:37] <Ghaleon> got sploited
[10:37] <Ghaleon> server says I be connected
[10:38] <honkykong> i thinks ya is
[10:58] <honkykong> anyone got any input on chat server design?
[11:11] <gadjo> hello
[11:11] <honkykong> allo
[11:11] <honkykong> i'm also a matt
[11:11] <honkykong> its a good name
[11:11] <gadjo> :)
[11:12] <gadjo> is there anybody who is good at 2D graphics? i need help for shading a manga
[11:13] <Brizk> I only know how to make 2d graphics display
[11:13] <gadjo> :)
[11:16] * [Relic] puts Brizk to work
[11:17] <Brizk> ;0
[11:28] <kaotrix> "I completely agree. It's scary that so manny people believe in a book of f
[11:29] <gadjo> correct
[11:29] <kaotrix> http://www.youtube.com/watch?v=5MyfLmLROHQ
[11:29] <kaotrix> haha
[11:34] <kaotrix> ""I would much rather have a president who doesn't sling mud and talk trash
[11:35] <honkykong> boo politix
[11:35] <honkykong> yay anything else
[11:38] <sort> the end of the world is here
[11:38] <sort> i was hit by a case sensitive captcha
[11:39] <Ghaleon> u gunna die
[11:39] <Ghaleon> kaotrix: stop wif yer preaching
[11:41] <honkykong> slakr
[11:41] <honkykong> what game shoul di make multiplayer first
[11:41] <honkykong> i think maybe that shitfallingfromthesky game
[11:46] <Ghaleon> multiplayer pong
[11:47] <Ghaleon> multiplayer guess my number
[11:47] <honkykong> lol yes!
[11:47] <honkykong> multiplayer helloworld
[11:47] <Brizk> if you are adding a scripting engine to a game project
[11:47] <Brizk> would you create a global object where you can feed datas from scripts to it?
[11:48] <Brizk> so the actuall game will pull data from that global object
[11:48] <honkykong> data sharing was weird for me, with lua/c etc
[11:48] <honkykong> took a bunch of getter/setter funcs if i remember
[11:49] <honkykong> well i got multiplayer notepad
[11:49] <honkykong> i have the highscore
[11:56] <honkykong> maybe i will make multiplayer pong
[11:56] <honkykong> jsut as lil initial test
[12:54] * honkykong wonders why his server crashs
[14:14] * khaotrix is now known as kaotrix
[14:42] * Disconnected
[14:44] * Attempting to rejoin channel #gamedev
[14:44] * Rejoined channel #gamedev
[14:44] * Topic is 'Ziggyware Holiday Contest: http://tinyurl.com/259yfp :: http://tinyurl.com/338g
[14:44] * Set by Ghaleon!~Phreak@c-24-16-14-224.hsd1.mn.comcast.net on Fri Jan 04 18:59:08
[14:44] -neobleed- Welcome to #gamedev, jJones634. No warez, no triggers, no servers, no banners,
[14:51] * _Muad`Dib is now known as Muad`Dib
[14:52] * cheezediq is now known as directhex
[15:03] <honkykong> k, operation 'crash-my-crappy-server-app' is under way
[15:04] <honkykong> if you'd like to participate, goto http://bokz.net/flash/test1.swf
[15:04] <honkykong> you dont really gotta do anything special, just try to log in, chats a li
[15:11] * parkerl is now known as la676
[15:15] <gencha> IO Error communicating with server
[15:15] <gencha> the gui sucks btw
[15:15] <Brizk> same here
[15:15] <gencha> i recommend a little aswing
[15:16] <honkykong> lol yeah its in fuglyvision
[15:16] <honkykong> i try not to get to wrapped up in gui gloss until i get core funcitonalit
[15:16] <gencha> switch to aswing now before you regret it later ;)
[15:16] <honkykong> wuts aswing
[15:16] <Brizk> yay i've just joined adsense... though I don't think I will get anything out
[15:16] <gencha> gui library for actioscript
[15:17] <gencha> kinda like java swing
[15:17] <honkykong> servers crashed btw, wont let me restart till times out
[15:17] <gencha> actually a lot like
[15:17] <honkykong> lol prolly wont ;P
[15:17] <Brizk> status:secerror
[15:17] <honkykong> i hate that kinda shit
[15:17] <honkykong> brizk make sur eyou dont have a www. in front of bokz.net in the url
[15:17] <Brizk> ok~
[15:17] <honkykong> the server and the url have to start with exactly the same shit
[15:17] <honkykong> but wait a sec
[15:17] <honkykong> servers down
[15:17] <honkykong> operation crash the servar was successful
[15:17] <honkykong> sockets timing out now
[15:18] <Brizk> lol
[15:18] <honkykong> huh
[15:18] <honkykong> thoguht i had it setup to timeout sockets after 10 seconds
[15:18] <honkykong> also you're not really seeing the gui in effect yet
[15:18] <honkykong> lotta stuff hides itself until its in use
[15:19] <honkykong> scroll bars, tab controls etc... its still ugly but its got a sorta funct
[15:23] <honkykong> lol gui
[15:26] <honkykong> k its up now
[15:28] * fbffff is now known as s1d
[15:42] <Brizk> omg I just got banned from java a few seconds after I joined
[15:42] <Brizk> someone on my isp must have been playing around there i guess ;p
[15:55] <honkykong> niiiice, think i got that bulshit sorted out
[15:55] <honkykong> hooray for SO_REUSEADDR
[15:55] <honkykong> hoo. ray.
[16:49] <kaotrix> http://polimath.com/blog/2008/01/02/c-im-not-coming-back/
[17:11] <DrScratMD> Redmond, WA - This past week Microsoft Corp (Nasdq "MFST") announced that
[17:11] <DrScratMD> The effort supported by Melinda Gates is to encourge thoughts of 3rd worl
[17:14] <honkykong> you're kidding
[17:14] <honkykong> i hope
[17:16] <DrScratMD> Microsoft has also developed terminology to help ensure focus is kept on
[17:18] <_kw> the Onion?
[17:21] <honkykong> i really hope so
[17:21] <_kw> hehe
[17:22] <_kw> well, the last line sounds almost credible.. but cambodianboxes? ;D
[17:22] <honkykong> lol yah thats gotta be something like the onion lol
[17:22] <honkykong> but... microsoft is pretty fucked up
[17:22] <honkykong> wasnt vista almost called longhorn?
[17:24] <_kw> naw, that was the working title
[17:24] <_kw> I would've preferred the name Longhorn actually I think..
[17:24] <_kw> would fit in nicely with the other OSes as well
[17:24] <_kw> you got Leopard, and Edgy Eft.. so why not Longhorn
[17:25] <honkykong> i hate texas
[17:25] <honkykong> i'd like the os more if it was called buckeye
[17:25] <honkykong> lol
[17:25] <DrScratMD> you would preferr longhorn instead of Windows Server 2008 ?
[17:25] <DrScratMD> huhu
[17:26] <_kw> no, "Vista"
[17:26] <DrScratMD> oh
[17:26] <_kw> the name is a bit generic
[17:27] <DrScratMD> Longhorn huhu, its a code name marketing has to get paid too you know
[17:27] <DrScratMD> Longhorn was made up by the product managers based on schemes of previous
[17:27] <_kw> ya
[17:28] <DrScratMD> then marketing has to get paid and do "their part" so they always come up
[17:28] <_kw> heh yep
[17:29] <_kw> I heard a good story about that a while ago, but forgot the specifics :(
[17:29] <DrScratMD> Like, look what we did
[17:29] <DrScratMD> Core 2 Duo, Core 2 Solo
[17:29] <DrScratMD> huhu
[17:29] <DrScratMD> the 2 has nothing to do with the number of cores, the duo part does
[17:29] <DrScratMD> huhu
[17:29] <DrScratMD> kinda redundant
[17:29] <_kw> it was like 3 million put into evaluations, user studies, etc.. took 6 months b
[17:29] <_kw> and the result was "you should make it red."
[17:29] <DrScratMD> ya
[17:29] <DrScratMD> haha
[17:30] <_kw> which it already was when they started
[17:30] <_kw> :|
[17:30] <DrScratMD> exactly
[17:30] <DrScratMD> I remember when we came out with MetaFrame XP
[17:30] <DrScratMD> huhu
[17:30] <DrScratMD> then at the same time a bit later, microsoft came out with "WIndows XP"
[17:30] <DrScratMD> we were thinking the marketing team must have done that one on purpose
[17:31] <DrScratMD> I worked on a project before called Desktop Portal as the code name huhu
[17:31] <DrScratMD> was released as Program Neighborhood Agent
[17:32] <_kw> heh
[17:32] <DrScratMD> they came up with "Access Suite" and there's a big red button
[17:32] <DrScratMD> they passed out mouse pads that had liquid in them and said access on the
[17:32] <DrScratMD> wtf
[17:32] <DrScratMD> huhu
[17:33] <_kw> gotta love marketing people
[17:33] <DrScratMD> they're idiots
[17:33] <_kw> they're so cute when they think they're useful
[17:33] <DrScratMD> them and UI people
[17:33] <DrScratMD> we had a UI person
[17:33] <_kw> hm UI people are useful, so long as it's not all they do
[17:33] <DrScratMD> who is the person who's supposed to be giving advice right? on color and
[17:34] <DrScratMD> first off, this person was a mac person
[17:34] <_kw> hah
[17:34] <DrScratMD> second off, when I went into their office this is how they had their wind
[17:34] <DrScratMD> task bar on the top of the screen, wtf? and something uglier than HOT DOG
[17:34] <DrScratMD> I was like what the fuck is this shit
[17:35] <DrScratMD> you ever see hotdog windows theme?
[17:35] <_kw> no
[17:35] <DrScratMD> this was worse, much worse
[17:35] <DrScratMD> lets' say like green menus, red text, yellow buttons, etc.
[17:35] <DrScratMD> some fucked up scheme
[17:35] <DrScratMD> hurtyour eyes to look at
[17:35] <_kw> haha
[17:36] <DrScratMD> and this is the person giving you ui advice
[17:36] <_kw> oh jesus
[17:36] <_kw> this it? http://www.codinghorror.com/blog/images/windows-311-hotdog-stand-schem
[17:36] <honkykong> lol
[17:37] <honkykong> i was smiling right...about something else... then i loaded that pic up
[17:37] <DrScratMD> yes, that's it, but imgaine that someoen took that scheme and modified it
[17:37] <honkykong> the smile instantly replaced by look of shock
[17:37] <honkykong> dull shock
[17:37] <_kw> heh, you're confusing me honkykong
[17:38] <_kw> please only talk in one channel where I am at any given time. :|
[17:38] <honkykong> lol
[17:38] <DrScratMD> Check this out, David Blaine's street magic
[17:38] <DrScratMD> http://www.youtube.com/watch?v=AYxu_MQSTTY
[17:38] <_kw> elce Ima have to nok u unconchess
[17:38] <_kw> ;D
[17:39] <honkykong> lol
[17:39] <honkykong> i kept visualizing seashells when he said that
[17:39] <honkykong> like wtfs seashells go to do with anything
[18:07] <kaotrix> General Kaos says:
[18:07] <kaotrix> fucking nigger
[18:07] <kaotrix> Hilary Clinton is kind of hot
[18:07] <kaotrix> I'd hit it
[18:07] <kaotrix> Steve says:
[18:07] <kaotrix> the fuck man
[18:07] <kaotrix> the fuck..
[18:58] <[Relic]> Hello :)
[18:59] <chai> lo
[18:59] <[Relic]> :)
[19:15] <Nightshde> I am having a little bit of design issues in regards to implementing MVC.
[19:15] <Nightshde> Does that sound right?
[19:16] <Nightshde> The controller could either be a input controller for a human player, or
[19:18] <Nightshde> I guess the confusing part to me is seperating the 3d model and the camer
[19:21] <Nightshde> blah
[20:06] * FMJaguar is now known as FMRefs
[20:18] <stringa> is there an equivalent to an std::set in C#.net?
[21:38] * bewl_ is now known as bewl
Session Close: Sun Jan 06 00:00:00 2008