Log for #gamedev on 2008-01-03


Session Start: Thu Jan 03 00:00:00 2008
Session Ident: #gamedev
[00:57] <kozmonaut> sup j to the r o d
[01:50] <kozmonaut> dial 1-900-koz-monot to find the love of yo life, only 10.99 per minute
[01:52] <Scottc> are you drunk koz?
[01:59] <kozmonaut> sortqa
[01:59] <kozmonaut> man whateve2r happened to the fucking calafornia raisons
[02:03] <kozmonaut> http://www.nestimes.silius.net/shrines/cr/
[02:28] * _darvish is now known as darvish
[04:15] * _____ is now known as honkykong
[05:39] <honkykong> w00t
[05:40] <honkykong> multiplayer server for boxacide is coming right along
[06:01] <Dr_Rambo> awesome!
[06:01] <Dr_Rambo> I would love to test it out ;D
[06:06] <honkykong> yep, soon as i post an alpha i'll let ya know
[06:06] <aav_hlm2> hi honkykong
[06:06] <honkykong> hey aav hows going m8
[06:06] <aav_hlm2> no more donkey kong arms?
[06:06] <aav_hlm2> []
[06:06] <honkykong> lol haha
[06:06] <honkykong> nah not for now
[06:07] <honkykong> just thought i'd try the old nick back on a moment
[06:07] <honkykong> was _____ for a while today, was kinda fun
[06:07] <honkykong> thats how easily amused i am
[06:07] <aav_hlm2> heh
[06:09] <honkykong> mmm cawfee
[06:37] <honkykong> ugh 7 degrees F outside
[06:40] <Ultyma> its like -30 here
[06:40] <Ultyma> lol
[06:40] <Ultyma> my coffee froze
[06:40] <honkykong> :(
[06:40] <honkykong> wheres 'here'?
[06:41] <Ultyma> brantford ontario
[06:41] <honkykong> ewww yah that just sounds cold as hell
[06:41] <honkykong> like you got 3 ft of snow outside or something
[06:41] <Ultyma> like 2.5
[06:41] <Ultyma> but ya
[06:41] <Ultyma> lol
[06:41] <honkykong> hahah i was kidding too, thats funny
[06:42] <honkykong> so i got lord of the rings for xbox, it looks really sucky
[06:42] <honkykong> but it was like, 30 cents or some shit
[06:42] <honkykong> anyone tried it?
[06:42] <Ultyma> lol
[06:58] <aav_hlm2> isnt it weird that memset doesnt actually memset?
[06:58] <honkykong> when was the last time you got a blowjob that involved any sort of blowin
[06:59] <aav_hlm2> memset( aclp.m_Name, sizeof(aclp.m_Name), 0);
[06:59] <aav_hlm2> strncpy_s( aclp.m_Name, sizeof(aclp.m_Name), m_AnimClips[aci].m_Name.c_
[06:59] <aav_hlm2> aclp.m_Name is char m_Name[128] basically
[06:59] <aav_hlm2> i thought sizeof(c-array) would return the item count.
[07:00] <honkykong> whats it return, actual byte storage length of c-array?
[07:00] <honkykong> or sizeof one element?
[07:00] <baaba> for an array of static or automatic duration where its type is a complete typ
[07:00] <aav_hlm2> baaba, thanks
[07:00] <aav_hlm2> that's what i thought
[07:01] <aav_hlm2> and even giving 128 to memset doesn't help
[07:01] <aav_hlm2> so isn't that freaky?
[07:01] <aav_hlm2> maybe strncpy_s is the culprit
[07:02] <aav_hlm2> basically, my file contains "foo\0junkjunk.."
[07:02] <aav_hlm2> instead of "foo\0\0\0..."
[07:03] <honkykong> so i've been thinking a lot about a game with articulated hand to hand co
[07:03] <aav_hlm2> wii controller?
[07:03] <honkykong> would make a perfect implementation of a bourne game imo
[07:03] <aav_hlm2> bourne?
[07:03] <honkykong> yeah that'd be perfect but not necessary
[07:03] <honkykong> yeah the bourne movies
[07:04] <honkykong> thats the kind of hand to hand i'm thinking
[07:04] <aav_hlm2> hm
[07:04] <aav_hlm2> i saw the first one
[07:04] * aav_hlm2 is now known as aav_hlm
[07:04] <aav_hlm> is it any different from the Neo/AgentWHoever in the matrix?
[07:04] <aav_hlm> i.e. crapfights
[07:04] <honkykong> stuff heavy on locks, circular blocking, weapons disarming, environmental
[07:04] <honkykong> yeah those were bullshit
[07:04] <honkykong> bourne combat is a lot more close to genuine imo
[07:05] <honkykong> remember that scene in the embassy in the first one when he fucked up tho
[07:05] <honkykong> thats what i'm talking about
[07:05] <aav_hlm> wax on, wax off
[07:05] <aav_hlm> i don't remember
[07:05] <honkykong> lol yeah kinda
[07:05] <honkykong> also articulated throwing weapons
[07:05] <honkykong> like you have to gauge distance and amount of spin vs throwing power
[07:05] <honkykong> ie shit does not just fly forward like a dart
[07:06] <honkykong> wii controller would be perfect tho
[07:06] <honkykong> especially something like, two of them, one per hand, dunno if thats doab
[07:07] <honkykong> i should play around with the idea, see if anything comes of it
[07:07] <aav_hlm> hm
[07:07] <Decept404> man
[07:07] <aav_hlm> you have two
[07:07] <Decept404> articulated hand to hand combat is like..
[07:07] <aav_hlm> with the nunchuk shitter
[07:07] <Decept404> i hate to be a negative nancy again
[07:07] <aav_hlm> dont you
[07:07] <honkykong> would go really well with some sort of 'build your own improvised weapons
[07:07] <Decept404> but bloody hell
[07:07] <aav_hlm> Trespasser 2009
[07:07] <Decept404> that'd be hard to do, considering in real life it's so dependent on repet
[07:08] <honkykong> yeah this would maybe require some sort of maxpayne-esque time slowdown t
[07:08] <Decept404> i do wing chun, it took weeks and weeks of repetition to get to any kind
[07:08] <honkykong> so that normal people could respond fast enough
[07:08] <Decept404> and by confident i mean "able to do shit"
[07:08] <honkykong> oh yeah, took me years
[07:08] <aav_hlm> wouldnt that get boring then?
[07:08] <aav_hlm> always fighting in slowmo
[07:08] <Decept404> as a game maybe it would
[07:08] <honkykong> aav have the time slow down thing reduce over time
[07:08] <Decept404> in real life it's fucking awesome
[07:08] <Decept404> because failure results in pain and humiliation and an urge to get REVENG
[07:08] <Decept404> haha
[07:08] <aav_hlm> i'm sure
[07:08] <honkykong> so at first you get the advantage but later you dont, or maybe the oppone
[07:08] <Decept404> revenge is super duper incentive bros
[07:09] <honkykong> yeah we used to call it R&R
[07:09] <honkykong> reverse and revenge
[07:09] <honkykong> we'd just stand there and punch each other
[07:09] <honkykong> paired off in twos
[07:09] <honkykong> one would strike the other until the set was done, then it was time for r
[07:09] <honkykong> thats one thing i loved about my training
[07:09] <honkykong> you hav egot to really, really be able to punch me for me to even notice
[07:10] <Decept404> that was just kind of a big injoke at our club
[07:10] <Decept404> like
[07:10] <honkykong> no substitute for extensive conditioning
[07:10] <aav_hlm> Decept404, not for meh
[07:10] <Decept404> you can not practise wing chun without getting repeatedly punched in the
[07:10] <Decept404> it was fun to see beginners come in and think it wasnt about real fightin
[07:10] <kermit`_> oh, wing chun \o/
[07:10] <honkykong> theres no point to practicing combat if you dont get punched
[07:10] <Decept404> like kung fu isn't fighting but some kind of funny special effect shit
[07:10] <aav_hlm> what about us nonconfrontational, pacifist eunuchs
[07:11] <Decept404> i recommend it double for you
[07:11] <aav_hlm> are we stuck with scrabble?
[07:11] <kermit`_> i used to practice it a few years ago :)
[07:11] <Decept404> because it'll teach you some proper manners
[07:11] <honkykong> aav you better throw a handful of dirt in someones face and run, try to t
[07:11] <aav_hlm> i4ni?
[07:11] <honkykong> and throw a hand ful of pebbles/rocks far off in the other direction
[07:11] <aav_hlm> i couldn't be arsed
[07:11] <honkykong> throat for a hangnail
[07:11] <aav_hlm> throw me in a situation where i need to and i might learn fast
[07:12] <honkykong> pretty big if
[07:12] <honkykong> i love combat
[07:12] <Decept404> i think the biggest "deal" with learning a martial art is learning to be
[07:12] <honkykong> *LOVE* it
[07:12] <aav_hlm> i yawn in the face of combat
[07:12] <honkykong> Decept404 aye
[07:12] <honkykong> the crazier shit gets, the calmer i get
[07:12] <Decept404> and not freaking out and doing dumb shit
[07:13] <honkykong> also i think a big part is developing the mental conditioning to always a
[07:13] <aav_hlm> that would be useful
[07:13] <honkykong> i'm a big one for nonlinear fighting
[07:13] <Decept404> for me with my social angst issues it was great therapy first and foremos
[07:13] <honkykong> but i will head into battle without hesitation
[07:13] <aav_hlm> my role model is Rincewind of Discworld
[07:14] <kermit`_> heh, i'd rather not get into a fight unless i must ;)
[07:14] <honkykong> kermit trying to avoid the unavoidable places you at a tactical disadvant
[07:14] <violator> Decept404: I thought wing chun was about having a ponytail and rolling you
[07:14] <Decept404> nah thats more like ving tsun
[07:15] <Decept404> which is about flailing
[07:15] <honkykong> striding into combat without fear or hesitation is unnerving to your oppo
[07:15] <violator> ah yes I forgot there are like 4 organizations that all hate each other
[07:15] <kermit`_> honkykong: not really, choosing to not fight keeps you healthy :)
[07:15] <honkykong> kermit: sometimes its not your choice to make
[07:15] <kermit`_> honkykong: then, like i said, i fight :P
[07:15] <Decept404> i'll say typically the choice isn't yours to make
[07:15] <honkykong> kermit aye. do it without reluctance is all i'd say
[07:15] <Decept404> unless you're some asshole
[07:16] <honkykong> dont try to bargain your way out of it or shrug it off
[07:16] <aav_hlm> there's always the third way out.. become someones bitch
[07:16] <Decept404> i like making very specific threats
[07:16] <honkykong> lol
[07:16] <Decept404> and then carrying them out
[07:16] <Decept404> :D
[07:16] <kermit`_> honkykong: hah, nah :) running your ass off is one way, or perhaps just en
[07:16] <honkykong> kermit`_ to each their own, i wish you luck with your chosen strategy
[07:17] <kermit`_> it's not necessary to beat up the guy :) (or in worse case, the other way
[07:17] <aav_hlm> uh
[07:17] <honkykong> i enjoy combat anyways
[07:17] <aav_hlm> some do
[07:17] <aav_hlm> some don't
[07:17] <honkykong> if someone is going to make me get violent with them thats kind of a holi
[07:17] <kermit`_> honkykong: i enjoy it when it's with friends and not for real, i try to av
[07:17] * aav_hlm hears pants ripping from all the inflating scrotums in here
[07:18] <honkykong> GOGO GADGET PENIS!
[07:18] <kermit`_> :D
[07:18] <honkykong> prolly made him a hit with the ladies there
[07:19] <honkykong> my combat discipline is odd
[07:19] <aav_hlm> your "combat discipline"
[07:19] <honkykong> my training is 'ninja', or as close as one could be trained in as much th
[07:19] <honkykong> but my outlook is samuari
[07:19] <Decept404> haha
[07:19] <honkykong> two very conflicting outlooks there
[07:19] <Decept404> very spiritual of you
[07:19] <aav_hlm> smells like ninja, tastes like samurai
[07:19] <honkykong> lol
[07:19] <aav_hlm> swells like whiteboy
[07:20] <honkykong> lol
[07:20] <kermit`_> :D
[07:47] * tif is now known as realtime
[07:49] * SmilybOrg is now known as SmilyOrg
[08:14] * honkykong reinvents the wheel
[08:14] <honkykong> inventing the wheel... meh, not such a big deal
[08:14] <honkykong> inventing the OTHER 3 wheels.... now thats a helluva thing
[08:30] <honkykong> corpus having some issuez
[11:32] <honkykong> I know kungfu.
[11:33] <Sembiance> I do not.
[11:35] <honkykong> does javascript have anyway to implement socket level communications?
[11:36] <Sembiance> honkykong: not really. You can go through flash to do it.
[11:37] <Sembiance> honkykong: although if you are wanting socket communication, your probabl
[11:38] <Sembiance> honkykong: comet is the technology that works best for that as you can 'p
[11:47] <honkykong> lol actually i was just asking
[11:47] <honkykong> i
[11:47] <honkykong> 'm already doing it in flash
[11:48] <honkykong> honestly i like flash a lot lot better than js for it
[12:02] <honkykong> i do gotta admit tho, your js game seems very well made
[12:02] <honkykong> i couldnt find anything wrong with it
[12:05] <aav_hlm> Sembiance is the King of javascript games
[12:27] <Sembiance> aav_hlm: I've only made one...
[12:38] <honkykong> THE KING
[12:39] <honkykong> i've almost reinvented irc
[12:39] <honkykong> in flash form
[12:39] <honkykong> its pretty special
[12:40] <eTrece> lol nice
[13:03] * tif is now known as realtime
[14:17] <sort> 8800 arrived!!
[14:19] <gencha> which one?
[14:20] <sort> evga gtx
[14:20] <gencha> nice
[14:20] <sort> yes, i hope it fits
[14:21] <gencha> that's what she said
[14:21] <gencha> sorry :P
[14:21] <sort> good one
[14:21] <gencha> i dunno what came over me
[14:21] <sort> its ok
[14:22] <sort> i kind of walked into that one
[14:24] <gencha> well, i got a gt and i am very happy. so i guess your gtx will treat you ver
[14:26] <chai> ye those 8800 are the shit
[14:26] <chai> got a gts
[14:26] <chai> barely fits though
[14:26] <sort> haha
[14:27] <sort> hmm, work or install the card
[14:27] <sort> hmmm
[14:28] <_kw> I got an 8800gts as well, they're huge ;P
[14:28] <sort> i will open the box and measure
[14:30] <sort> lol
[14:31] <sort> its like 5ft long
[14:32] <sort> i will have to get rid of my floppy drive :<
[14:35] <sort> and it wants two free power lines all to itself, what a whore
[14:35] <honkykong> w00t
[14:35] <_kw> http://www.youtube.com/watch?v=nrqSCn0sBPw
[14:36] <sort> haha
[14:39] <gencha> yes it likes power
[14:39] <gencha> and it likes to get hot
[14:45] <sort> is it noisy?
[14:46] <sort> my 6800 sounded like an airplane until i replaced the fan on it
[14:47] <sort> airplane, or lawnmower with chainsaws on the blades
[14:48] <honkykong> cant be as loud as my 360
[14:48] <honkykong> i seriously thought the thing was busted at first
[15:01] <gencha> i thought that about my 8800 too at first, luckily it was just the fan test
[15:01] <sort> ok im shutting down
[15:01] <sort> i cant wait any longer
[15:02] <sort> wish me enough power connectors
[15:03] <honkykong> lol
[15:10] <honkykong> goddamn its nice to have this server app nicely underhand
[15:10] <Dr_Rambo> YOOO
[15:10] <Dr_Rambo> :D
[15:10] <Dr_Rambo> g'morning
[15:10] <honkykong> how long have i been putting off making boxacide multiplayer Dr_Rambo
[15:10] <honkykong> a year?
[15:10] <honkykong> more than that
[15:10] <Dr_Rambo> hmmm
[15:10] <Dr_Rambo> I thought 6 months
[15:10] <honkykong> two years almost?
[15:10] <honkykong> i bet its been over a year
[15:10] <Dr_Rambo> you were at hospital few months ago
[15:11] <honkykong> yeah boxacide came before the 3d engine tho
[15:11] <honkykong> and that was around january of last year
[15:11] <Dr_Rambo> ah ah
[15:11] <Dr_Rambo> yeh probably
[15:11] <honkykong> so at least a year
[15:11] <Dr_Rambo> you were also doing that flash multiplayer drawing app
[15:11] <honkykong> lolol
[15:11] <honkykong> yeah but now i got a pretty nice lil server app cooked up
[15:11] <honkykong> i can make all my flash shit multiuser now
[15:11] <Dr_Rambo> boxacide -> Flash drawing app -> 3D snowball game
[15:12] <Dr_Rambo> realllly?!
[15:12] <Dr_Rambo> wow
[15:12] <honkykong> yeah
[15:12] <Dr_Rambo> That would be awesome
[15:12] <honkykong> with sockets
[15:12] <honkykong> low latency
[15:12] <honkykong> yep
[15:12] <honkykong> its pretty spiffy
[15:12] <honkykong> i got a lame lil irc wanna be thing cooked up
[15:12] <honkykong> its neat to watch it work
[15:12] <Dr_Rambo> hehe
[15:12] <Dr_Rambo> if u can get the interface to be generic enough
[15:13] <Dr_Rambo> you could just sell it to a lot of design studios
[15:13] <honkykong> what the server app?
[15:13] <honkykong> seems like theres already a lot of competition for that sorta market
[15:13] <Dr_Rambo> yeh
[15:13] <Dr_Rambo> really?
[15:13] <honkykong> i'd rather just use it for my stuff
[15:13] <Dr_Rambo> what
[15:13] <honkykong> yeah
[15:13] <Dr_Rambo> I never heard of it
[15:13] <honkykong> electroserv, fms, others
[15:13] <Dr_Rambo> oh ok
[15:13] <honkykong> they charge out the ass tho
[15:13] <honkykong> might be worth it
[15:13] <Dr_Rambo> I don't know that much about flash
[15:14] <honkykong> there arent many free options
[15:14] <Dr_Rambo> but I think if u could make it easy enough to configure and adapt, good ma
[15:14] <Dr_Rambo> it's always going to be a new king in the market hehe
[15:14] <honkykong> yeah i'll use it for a few games for myself first then we'll see
[15:14] <honkykong> i got two, maybe three apps in mind already
[15:14] <Dr_Rambo> but yeh, multiplayer flash seems like something of Web 5.0
[15:14] <honkykong> one is, of course, boxacide
[15:15] <Dr_Rambo> web desperately needs 2 way communication
[15:15] <honkykong> another would be like something between a overhead 2d freelancer meets tr
[15:15] <honkykong> and another would maybe be a firefighting game
[15:15] <Dr_Rambo> so far we only have forums, chat apps, and some drawing apps
[15:15] <honkykong> yah i think its some next level shizzle
[15:15] <Dr_Rambo> awesome
[15:16] <Dr_Rambo> why firefighter game?
[15:16] <Dr_Rambo> I like the tradewar/freelancer idea
[15:16] <honkykong> its an undersaturated market
[15:16] <honkykong> yeah me too
[15:16] <honkykong> mmo would be tight for that
[15:16] <Dr_Rambo> My brother used to play lots of those text based Tradewar games
[15:16] <honkykong> yeah they're addictive
[15:16] <honkykong> with some light weight dogfighting itd be a blast
[15:16] <Dr_Rambo> but being text based, I thought it sucks
[15:16] <honkykong> ya still fun tho
[15:17] <Dr_Rambo> I always thought it could improve
[15:17] <Dr_Rambo> to have more graphics
[15:17] <Dr_Rambo> something much more graphical
[15:17] <honkykong> yeah i've never understood why they haven tmade the idea better
[15:17] <honkykong> so maybe i will
[15:17] <Dr_Rambo> ! :D
[15:18] <honkykong> and i suspect this might establish some internet notoriaty for me
[15:18] <Dr_Rambo> but yeh it would definitely be awesome
[15:18] <honkykong> for easier moneys makin
[15:18] <Dr_Rambo> to have something like Flash representation of planets
[15:18] <honkykong> yeah
[15:18] <Dr_Rambo> defence systems u can click to deploy
[15:18] <honkykong> ever play solar winds?
[15:19] <honkykong> old old super old freeware game
[15:19] <honkykong> for dos
[15:19] <Dr_Rambo> er... I think so
[15:19] <Dr_Rambo> the name rings a bell
[15:19] <honkykong> space overhead 2d game
[15:19] <honkykong> something like that meets tradewars, in flash, but mmo style
[15:19] <Dr_Rambo> yeh
[15:19] <Dr_Rambo> !
[15:20] <Dr_Rambo> just a sec
[15:20] <Dr_Rambo> I need to ask my brother what was that game he play
[15:20] <Dr_Rambo> haha
[15:20] <honkykong> k well i'ma go take a shower and hypothesize some
[15:20] <honkykong> bbiaf
[15:25] <Ziggy-> by hypothesize he means masterbate
[15:46] <honkykong> fapfapfapfapthinkingfapfapfapfapTHINNNKKIIIINNNNGGGGfapfapfapUNFUNFUNF
[15:47] <honkykong> that was a damn good 'thought'... and messy too
[15:51] <Dr_Rambo> back
[15:51] <Dr_Rambo> yeh honky
[15:51] <Dr_Rambo> you need to check out this game
[15:52] <Dr_Rambo> "Imperial Conflict"
[15:52] <Dr_Rambo> http://www.imperialconflict.com/
[15:52] <Dr_Rambo> it's a text based strategy MMO game
[15:53] <Dr_Rambo> it's got atleast few thousand players for such simple game
[15:54] <Dr_Rambo> if u have some graphical effect with boxacide graphics it would defienitel
[15:54] <honkykong> yeah i cant find any screeners for that one
[15:54] <honkykong> its it a graphicsless kinda game or something?
[15:59] <Dr_Rambo> yeh
[15:59] <Dr_Rambo> it's graphicless
[15:59] <Dr_Rambo> well, not quite, but almost
[15:59] <Dr_Rambo> you have a star map u can click
[15:59] <Dr_Rambo> but that's about it
[15:59] <Dr_Rambo> everything else text based
[16:00] <Dr_Rambo> try joining the game
[16:00] <Dr_Rambo> and see for yourself
[16:00] <Dr_Rambo> I think your engine could definitely make a much better one
[16:01] <honkykong> cool thanks man, yeah i'll check that out when i get a minute
[16:02] * Disconnected
[16:02] * Attempting to rejoin channel #gamedev
[16:02] * Rejoined channel #gamedev
[16:02] * Topic is 'Ziggyware Holiday Contest: http://tinyurl.com/259yfp :: HAPPY NEW YEAR 2008!!!'
[16:02] * Set by Dr_Rambo!Dr_Rambo@frost.d4.ru on Mon Dec 31 17:14:16
[16:02] -neobleed- Welcome to #gamedev, jJones. No warez, no triggers, no servers, no banners, no
[16:32] <[Relic]> Hello :)
[16:43] <honkykong> hi
[16:44] * yenal_ is now known as yenal
[16:51] <[Relic]> :)
[16:51] <honkykong> smily mcgee
[16:51] <honkykong> thats ur new name
[16:52] <honkykong> or mcsmilypants
[16:52] <honkykong> your choice
[16:55] <honkykong> its ok
[16:55] <honkykong> my name used to be 'assclown'
[16:56] <honkykong> now its 'sir assclown'
[16:57] <honkykong> i'm jk, nobodies ever called me assclown
[16:57] <honkykong> twice
[17:09] <[Relic]> they didn't call you ace, maybe ace hole, but never ace
[17:29] <Cryovat> http://kotaku.com/340145/cruisn-isnt-the-worst+looking-wii-game-anymore
[17:29] <Cryovat> The Wii just reached a new low graphically
[17:32] <honkykong> yeah that wii is fucking *hurting* on graphics huh
[17:40] <honkykong> http://www.dailymotion.com/video/x3dmka_cruisn-first-video-revealed_video
[17:41] <honkykong> gdamn that is fkin ugly
[17:41] <honkykong> i bet i could find vids of a ps1 racer that looks way better than that po
[17:41] <honkykong> wtfs up with the car doing lil flips and shit too like wtf is tat about
[17:49] <kozmonaut> word up
[17:49] <kozmonaut> koz in teh house
[17:49] <honkykong> i gotta give far cry vengence an honorable mention
[17:49] <honkykong> as second most suck ass wii graphics game evar
[17:49] <honkykong> http://www.gamespot.com/wii/action/farcry/images.html?om_act=convert&om_c
[17:50] <sort> frickin finally
[17:52] <honkykong> or maybe gt pro
[17:53] <honkykong> http://www.gamespot.com/wii/driving/gtproseries/images.html?om_act=conver
[17:53] <honkykong> gdamn i'm glad i didnt get a wii
[17:53] <sort> i got a free wii
[17:54] <sort> im glad it was free cause i never use it
[17:55] <honkykong> my dreamcast looked *way* better than that bullshit
[17:55] <honkykong> i never relaly looked at wii graphics that close before
[17:55] <honkykong> they are *horrrrrible*
[17:55] <frob-> On what kind of screen?
[17:55] <_kw> that's not the wii itself causing it though, that's just godawful code
[17:55] <_kw> the wii can do much much better
[17:55] <honkykong> http://image.com.com/gamespot/images/2006/339/934804_20061206_screen002.j
[17:56] <honkykong> i dont think that could look good on any screen
[17:56] <_kw> though not as good as the other consoles of this gen
[17:56] <frob-> There are quite a few good looking games for the wii, especially if you're on
[17:56] <sort> wii looks terrible on my 40" lcd
[17:56] <honkykong> yeah with mayonaise smeared in your eyes
[17:56] <honkykong> in the dark
[17:56] <honkykong> with the tv off
[17:56] <frob-> The game you point out is pretty awful.
[17:56] <_kw> yeah, obviously
[17:57] <frob-> It's like looking at Big Rigs and saying "Wow, the PC sure has awful graphics
[17:57] <_kw> exactly
[17:57] <honkykong> lol not really, cant say what you're gonna get with pc's
[17:57] <honkykong> you know exactly what you're gonna get with wii's tho
[17:57] <_kw> no
[17:57] <honkykong> oh can you upgrade a wii now?
[17:58] <_kw> not the hardware
[17:58] <honkykong> right
[17:58] <_kw> but the coders don't always use everything properly
[17:58] <honkykong> whatever, i'm sticking with my 360
[17:58] <_kw> there are games for wii with very nice gfx
[17:58] <frob-> The Wii was not designed to do what the x360 or ps3 was designed for. Ninten
[17:58] <honkykong> game
[17:58] <honkykong> (a) game
[17:58] <honkykong> metroid 3
[17:58] <_kw> well, the 360 has more ability gfx wise
[17:58] <honkykong> what else looks good on wii
[17:59] <_kw> I just have no desire for one
[17:59] <_kw> Im a casual gamer, and cba with a 360
[17:59] <_kw> I care more about the interface than the gfx
[17:59] <frob-> I love the wii. I love it for reasons entirely different than my feelings fo
[17:59] <honkykong> lol metroid 3 doesnt even really look that great
[18:00] <honkykong> its just designed better
[18:00] <frob-> For example, I love mario party with my kids, since it uses the controller in
[18:00] <frob-> None of the 360 party games come close to the variety and interpersonal fun.
[18:00] <frob-> Same with Wii Sports' bowling.
[18:00] <honkykong> k well i didnt say it wasnt fun
[18:01] <honkykong> i said it looks fucking horrible
[18:01] <Cryovat> The problem is just when you move outside Nintendo's catalogue
[18:01] <Cryovat> First party is more or less what's holding it up
[18:01] <_kw> you also took the worst wii game available and used that to demonstrate the qua
[18:01] <_kw> which is just stupid
[18:01] <frob-> 360 and ps3 are great, especially if all you care about is "ooh, shiny".
[18:01] <honkykong> but to be honest the bit of it i've tried at the gamestops here havent im
[18:01] <honkykong> well i'm looking at metroid 3 now
[18:01] <honkykong> argueably the best looking game for it
[18:01] <frob-> Tried Godfather for Wii?
[18:01] <honkykong> and it looks fucking nasty too
[18:01] <frob-> Ever tried strangling a hooker?
[18:01] <honkykong> newp
[18:02] <honkykong> well
[18:02] <honkykong> not that i'd discuss online
[18:02] <frob-> I heard somebody say on the wii "It feels just like strangling a real hooker,
[18:02] <frob-> He then looked around guiltily.
[18:02] <_kw> haha wtf
[18:02] <_kw> Im kinda worried about manhunt or gta coming out for wii :PO
[18:03] <frob-> Godfather had pointing with a gun, punch fighting, strangling (as mentioned),
[18:03] <_kw> rockstar's gonna have a blast
[18:03] <frob-> It was easier to get headshots, also arm, leg, etc., as needed for missions,
[18:04] <Cryovat> Heh
[18:04] <Cryovat> One thing got taken out of Manhunt 2 on the Wii
[18:04] <honkykong> lol
[18:04] <frob-> Strangling the characters using the wii remote and nunchuck, with the cord be
[18:04] <Cryovat> Supposedly, on the first veresion, you'd use the wiimote to perform genital
[18:04] <frob-> Oh, and you could pick people up by their collar and shake them.
[18:04] <Cryovat> *version
[18:04] <Cryovat> Sounds like good wholesome entertainment
[18:04] <frob-> Anyway, the fun things for the Wii is the use of the gameplay novelty, and ge
[18:05] <_kw> obviously
[18:05] <SmilybOrg> supposedly, manhunt 2 is one of the worst games ever
[18:05] <frob-> Liez!
[18:05] <honkykong> i ddint really like the first one much
[18:05] <Cryovat> Never bothered trying it
[18:05] <honkykong> shockvalue was high, funvalue was low
[18:05] <sort> im going to install crysis
[18:05] <_kw> it's a matter of personal preference though whether you care more about a new w
[18:05] <Cryovat> Feels like Postal - no substance beyond being controversial
[18:05] <honkykong> sort gl lol
[18:06] <sort> haha
[18:06] <honkykong> Cryovat agreed
[18:06] <honkykong> i hated postal
[18:06] <sort> wish that i dont return my 8800
[18:06] <honkykong> i had such high hopes
[18:06] <_kw> if you want a new way of playing games, you get a wii.. if you want the best gf
[18:06] <SmilybOrg> heh postal, where you spend more time looking at the loading screen than
[18:06] <_kw> I played manhunt 1 for a while
[18:06] <_kw> pretty boring
[18:06] <honkykong> kw yeah i'm sure they'll make a fleshlight with a usb interface soon enou
[18:06] <_kw> I stopped halfway
[18:06] <honkykong> and it'll have graphics like fucking Pong
[18:06] <_kw> we can only hope honkykong
[18:07] <honkykong> but people will play it with their penis
[18:07] <frob-> I actually prefer the cartoonish look of many of the Wii games. I'm sick of
[18:07] <_kw> yeah, we get it. you dislike the gfx on wii
[18:07] <honkykong> you sure?
[18:07] <honkykong> cause i could like, draw you a diagram
[18:07] <wkr4k4r> pong?
[18:07] <wkr4k4r> i thikn it will be better
[18:07] <honkykong> in really primitive graphics, which i'm sure you'd like
[18:07] * honkykong breaks out whiteboard
[18:08] * _kw waits for the diagram
[18:08] <SmilybOrg> | . |
[18:08] <honkykong> lol
[18:08] <frob-> There is much more to games than graphics. I'd put it quiet a way down my li
[18:08] <SmilybOrg> oh, like physics and ai?
[18:08] <Cryovat> Don't downplay graphics too much though
[18:09] <Cryovat> That and music contributes a lot to the experience
[18:09] <frob-> Gameplay, rules, and structure is my first one. There are good reasons that
[18:09] <SmilybOrg> yeah, this isn't 1999
[18:09] <Cryovat> Not saying that low poly is bad graphics, mind
[18:09] <Cryovat> But games are about presentation
[18:09] <Cryovat> It's all about how you use the polys
[18:10] <frob-> A good presentation IS important. But good presentation != "1080p ubershaded
[18:11] <frob-> I mean, who really cares if you can look over the corpses and watch reflectio
[18:12] <frob-> Cel-shaded graphics, which inherently are blocky and less detailed, often loo
[18:12] <frob-> They also cost less for development, which is a good side effect.
[18:12] <SmilybOrg> you'd rather watch an ut99 model with a blood image under it?
[18:13] <frob-> No, I'd rather not watch ut99.
[18:13] <SmilybOrg> you can't just put cel-shaded graphics in every game
[18:13] <frob-> I lost my interest in first person shooters about the time doom 2 came out.
[18:13] <SmilybOrg> because it failed at photorealism?
[18:13] * SmilybOrg is now known as SmilyOrg
[18:13] <frob-> I still watch them, and occasionally play them (such as TF2), but they aren't
[18:13] <kermit`_> insomnia sucks :|
[18:14] <_kw> heh
[18:14] <frob-> Ultimately the game play has not changed. I just had this discussion with so
[18:14] <_kw> I agree about FPS games, but I do care more about gfx
[18:15] <honkykong> k http://img69.imageshack.us/img69/2203/wiisuxkv7.jpg
[18:15] <_kw> I haven't enjoyed FPS games for ages either
[18:15] <_kw> heh honkykong ;D
[18:15] <SmilyOrg> lol
[18:15] <_kw> and yes, I do also play TF2 ;P
[18:16] <honkykong> goddamn i love COD4
[18:16] <_kw> that's not a regular FPS tho
[18:16] <frob-> We opened up a copy of Wolf3D on a dos emulator, and compared it to HL2. Fun
[18:16] <Cryovat> http://www.bortreist.com/uploads/success.jpg
[18:16] <honkykong> never seen a game that looks so real
[18:16] <Cryovat> Brilliant
[18:16] <SmilyOrg> honkykong the character animations eh?
[18:16] <honkykong> i love that 'ERROR: The operation was successful' message
[18:16] <honkykong> seen similar before
[18:16] <PitDroid> I haven't seen 'similar', honkykong
[18:16] <SmilyOrg> i was really amazed by animations in cod
[18:16] <honkykong> SmilyOrg in cod4?
[18:16] <honkykong> yeah its nice
[18:16] <SmilyOrg> yeah
[18:17] <honkykong> i was really impressed by the levels
[18:17] <SmilyOrg> the way they run, crawl on the ground, etc..
[18:17] <honkykong> having lived in the middle east some, i give them thumbs up on atmosphere
[18:17] <frob-> One person would list a "feature" of HL2 that they thought was cool, and all
[18:17] <honkykong> frob yeah except uh, looking up and down
[18:17] <frob-> That's not really a game play feature.
[18:17] <honkykong> or non-uniform wall height
[18:17] <honkykong> haha maybe in the su ck ass world of wii gfx its not
[18:18] <SmilyOrg> or actual physics
[18:18] <honkykong> lol
[18:18] <honkykong> ACHTUNG!
[18:18] <honkykong> JAWOHL!
[18:18] <honkykong> lol wolf3d
[18:18] <SmilyOrg> i don't recall you being able to throw/stack boxes in doom
[18:18] <SmilyOrg> even in a primitive form
[18:18] <frob-> sigh, perhaps you aren't listening very well.
[18:18] <Cryovat> http://hotseat.thepoppenkast.com/
[18:18] <Cryovat> Interesting game
[18:18] <frob-> Gameplay, the rules of the game, has not changed.
[18:18] <honkykong> no you're just not very convincing frob
[18:19] <honkykong> you gotta understand, i'm a guy thats made a pretty servicable game that
[18:19] <honkykong> just lil boxes and shit
[18:19] <SmilyOrg> frob- so, the rules of HL2 are shoot people and shoot people some more?
[18:19] <frob-> The details are different, obviously, but the concept has not been improved m
[18:19] <honkykong> but even still
[18:19] <honkykong> gdamn that wii is *hurtin*
[18:19] <frob-> Well, whatever.
[18:19] <SmilyOrg> you can't really change the FPS, because then, it's not a FPS anymore
[18:19] <frob-> Hey look, something shiny!!!!
[18:19] <frob-> :-)
[18:19] <honkykong> you remember the lil twister nob controllers for atari 2600?
[18:20] <honkykong> like, 2 games total used it?
[18:20] <honkykong> that was pretty inovative too huh
[18:20] <SmilyOrg> hey look, something ...?
[18:20] <frob-> A few more than that, actually.
[18:20] <honkykong> or the powerglove?
[18:20] <honkykong> lol
[18:20] <honkykong> how about the res pleasure vibrator for the ps2
[18:20] <honkykong> lol
[18:20] <honkykong> a gimmick does not a good game make
[18:20] <SmilyOrg> the thing is, there are basically no good third party games for the wii
[18:20] <frob-> Flashy graphics does not a good game make.
[18:21] <SmilyOrg> gimmick controller does not a good game make.
[18:21] <honkykong> maybe not but they dont hurt lol
[18:21] <honkykong> i am so glad i didnt get a wii
[18:21] <honkykong> lol
[18:21] <honkykong> i almost did too.. man i'd be pissed
[18:21] <frob-> Did you get a new lol key installed? You seem to be hitting it a lot.
[18:22] <Cryovat> I had one preordered
[18:22] <honkykong> i got a turbo lol
[18:22] <Cryovat> Ended up getting a 360 instead due to XNA
[18:22] <honkykong> i mapped my prtscr button to it
[18:22] <Cryovat> Turned out to be a good decision in the long run
[18:22] <honkykong> yeah xna was a big factor for me too
[18:22] <honkykong> when i found out i couldnt get a wii sdk without invite nintendo to give
[18:23] <Cryovat> I want some of the Wii games, bt there's not enough games out for the Wii y
[18:23] <honkykong> inviting even
[18:23] <honkykong> lol
[18:23] <honkykong> no reason
[18:23] <honkykong> just seems like its annoying frob, yay lol
[18:23] <SmilyOrg> yeah, the only good game people seem to be praising is super mario galaxy
[18:23] <honkykong> i cant get into it
[18:24] <honkykong> iv'e tried up at the game store
[18:24] <Nightshde> I have a couple questions hopefully one of you can answer... 1: Is it nec
[18:24] <honkykong> for like half an hour yesterday
[18:24] <frob-> 1 - not strictly, no. 2 - yes, your artists do it.
[18:25] <Nightshde> 3: What is the best method for handling input in regards to character mov
[18:25] <Cryovat> Came across an interesting approach to that
[18:26] <honkykong> Nightshde hey i saw your question last night but you were gone before i h
[18:26] <wkr4k4r> you have to move immediately
[18:26] <Cryovat> Eh, nm
[18:26] <honkykong> i have a way i like to handle that sort of thing, i think it works out we
[18:26] <wkr4k4r> you do both
[18:26] <Nightshde> Is there a benefit to storing both? When would you need the local... actu
[18:26] <frob-> honkykong - you haven't played it enough. Even the reviews could tell you it
[18:26] <wkr4k4r> you have to handle forture cords on the client side
[18:26] <wkr4k4r> and the server will send the real future cords
[18:26] <Nightshde> honkykong: i keep getting disconnected for some reason sorry :(
[18:26] <wkr4k4r> or when people fire a gun they will notice it
[18:26] <honkykong> no worries
[18:26] <wkr4k4r> same with when the yrun
[18:26] <wkr4k4r> run
[18:26] <wkr4k4r> you have to fake it on the client end
[18:26] <wkr4k4r> all the games do it
[18:27] <wkr4k4r> and then stay synked with server
[18:27] <honkykong> well basically i have events like 'MoveNorth', that are isolated from any
[18:27] <wkr4k4r> you want to move part of it on the client end
[18:27] <wkr4k4r> like 75% of the move
[18:27] <wkr4k4r> then finish when you get the server response
[18:27] <honkykong> then i have a list of current valid inputs, and i have event labels assoc
[18:27] <wkr4k4r> or they can tell
[18:27] <Nightshde> right, dead reckoning
[18:29] <honkykong> for each input element thats active, i add an event label to a list of cu
[18:29] <honkykong> also using the array/dictionary of functions you can avoid the monstrous
[18:30] <Nightshde> wkr4k4r: so the client would send movement such as move north, then both
[18:31] <honkykong> not sure if thats what you're asking, seeing the discussion of dead recko
[18:31] <Nightshde> honkykong: how would this work with GUI?
[18:31] <SmilyOrg> oh, storing an array of functions is an interesting idea honkykong
[18:31] <honkykong> same as it would work with joysticks or network play or whatever
[18:31] <honkykong> individual input response functions dont actually do anything
[18:32] <honkykong> they jsut add a label to a list of labels
[18:32] <Nightshde> I did more thinkin about it and have hopefully come up with a solution th
[18:32] <Nightshde> A description of it that is
[18:32] <honkykong> then you parse through that list of labels and execute the appropriate fu
[18:32] <honkykong> SmilyOrg thanks, thats how i've been doing input for a while, makes for m
[18:32] <honkykong> runs faster too
[18:32] <honkykong> dont relaly know why but it does
[18:32] <SmilyOrg> yeah, thanks for telling me, i've never thought about storing functions in
[18:33] <honkykong> figure getting the index within an object/dictionary should take just as
[18:33] <honkykong> ftw, use an object or some sort of name based index
[18:33] <honkykong> tho i suppose you could use a big list of numeric constants
[18:33] <honkykong> yeah that'd prolly be even faster actually
[18:35] <honkykong> here's an example in actionscript: http://www.pastebin.ca/840905
[18:35] <honkykong> pretty generic
[18:37] <honkykong> the "giant switch statement" turns into:
[18:37] <honkykong> #
[18:37] <honkykong> for (tdown in downkeys.keys) {
[18:37] <honkykong> #
[18:37] <honkykong> UserActions[KeyMap[downkeys.keys[tdown]]]();
[18:37] <honkykong> #
[18:37] <honkykong> }
[18:37] <honkykong> err sorry didnt think it'd do the #'s too :/
[18:38] <honkykong> thats a kinda old sample tho actually, i've refined it some since then
[18:39] * BlkStaff is now known as Narris
[18:39] <Nightshde> InputManager - This contains a list of items that registered for input no
[18:39] <Nightshde> sort of priority manner. These items are InputControllers. These can be s
[18:39] <Nightshde> GUIController. The GUI Controller would be the first to attempt to handle
[18:39] <Nightshde> would map these inputs supplied by the input manager to events that the G
[18:39] <Nightshde> KeyDown etc. If the GUI Controller handles this input the input manager
[18:39] <Nightshde> the list since the GUI handler already handled that input.
[18:39] <Nightshde> input. Obviously if the windows/controls in the GUI Handle are not
[18:39] <Nightshde> visible, it will not handle the input and then go send the input to the n
[18:39] <Nightshde> one of these InputManagers. The Character Controller would handle the inp
[18:39] <Nightshde> EventQueue which would dispatch appropriately to the object it belongs to
[18:39] <honkykong> FAIL
[18:40] <Nightshde> doh, sorry for the spam dunno why it went in numerous posts
[18:40] <honkykong> next time: death.
[18:41] <Nightshde> okay here goes my second attempt
[18:41] <Nightshde> InputManager - This contains a list of items that registered for input no
[18:41] <Nightshde> Obviously if the windows/controls in the GUI Handle are not visible, it w
[18:43] <honkykong> what are you asking here
[18:43] <Nightshde> The Input Manager would handle all the InputDevices and handle all the us
[18:44] <Nightshde> input on the design
[18:44] <honkykong> it feels like we're heading towards a question
[18:44] <_kw> heh
[18:44] <honkykong> those are pastes from the directinput docs right?
[18:44] <Nightshde> hah no
[18:44] <Nightshde> written as poorly probably
[18:45] <honkykong> looks like incomprehensible microsoft gibberish :P
[18:45] <Nightshde> but no, i've just been doing research and toying with ideas
[18:45] <honkykong> you should read the directinput docs it'd prolly be right up your alley
[18:45] <Nightshde> i need to lay it out in UML
[18:47] <Nightshde> so honkykong, with your design do you only send one Move event if the pro
[18:48] <honkykong> once each update
[18:48] <honkykong> seems like a lot till you start thinking about what a display loop is typ
[18:48] <honkykong> then its like, meh, fuck it, live a lil
[18:49] <honkykong> responsiveness is important enough to make it worth it, imo
[18:50] <honkykong> i'ma pass outn ow
[18:50] <honkykong> cya
[18:50] <Nightshde> true.... tho i wonder how much network overhead that could create
[18:50] <Nightshde> late, thanks for the info
[18:51] <honkykong> didnt say transmit over the network 30 a sec
[18:51] <honkykong> said poll input 30 a sec without worry
[18:51] <honkykong> lol
[18:51] <honkykong> gnite
[19:23] <sort> holy cow
[19:23] <sort> crysis is so broken
[19:32] <sort> omg
[19:52] <kozmonaut> :)
[23:46] <Dr_Rambo> oh this is too farking coooool :D
[23:46] <Dr_Rambo> got my mobile to work with google map.. OFFLINE
[23:50] <furan-> where the hell is scrat
[23:50] <chai> ooh Dr_Rambo :P
[23:50] <chai> that's like a gps
[23:50] <Dr_Rambo> hehe
[23:50] <Dr_Rambo> not quite, my phone doesn't support GPS
[23:51] <Dr_Rambo> but I am going to get a bluetooth one soon
[23:51] <Dr_Rambo> yeh where is scrat, I miss that little biatch
[23:51] <Dr_Rambo> hehe
[23:51] <chai> I said like ;)
[23:51] <chai> btw thanks for the bunnings suggestions, gave them a visit today looks like go
[23:51] <Dr_Rambo> np
[23:56] <DrScratMD> furan
[23:56] <DrScratMD> huhu
[23:56] * furan- is now known as DrFuranMD
[23:56] <DrFuranMD> doctor
[23:56] <DrScratMD> doctor
[23:56] <Dr_Rambo> doctor
[23:56] <DrFuranMD> intern
[23:56] <DrScratMD> doctor
[23:57] <Dr_Bimbo> doctor
[23:57] <DrScratMD> doctor
[23:58] <chai> is that even legal ?
[23:58] <DrScratMD> http://www.youtube.com/watch?v=9Lge2_H_8IQ
[23:59] <Dr_Rambo> what, calling yourself doctor?
[23:59] <Dr_Rambo> ofcourse it is not
Session Close: Fri Jan 04 00:00:00 2008