Log for #gamedev on 2007-04-13


Session Start: Fri Apr 13 00:00:00 2007
Session Ident: #gamedev
[00:01] <Ghaleon> + 20 hojillion to Ghaleonz
[00:02] <Ghaleon> lawl, tower defense
[00:02] <Ghaleon> hawt
[00:03] <Ghaleon> www.handdrawngames.com
[00:04] <Ghaleon> whoopz
[00:04] <bewl> lol
[00:04] <bewl> i saw that
[00:04] <Ghaleon> http://www.handdrawngames.com/DesktopTD/
[00:04] <Ghaleon> yeh, but did void
[00:05] <Ghaleon> and did u knows it was updated?
[00:20] <PanicRev3> does anyone in here know about 3D animation
[00:21] <nights> 3d what?
[00:23] <PanicRev3> animation
[00:23] <sort> what
[00:24] <PanicRev3> how to animate a 3d model
[00:26] <Pon> Sure.
[00:26] <Pon> Depends on what you want to do.
[00:31] <Ghaleon> magic numbers
[00:31] <nights> sounds advanced, i better stay out of this
[00:33] <kermit`> Ghaleonz
[00:40] <PanicRev3> Pon: request pm
[03:14] <RangerJah> hey. someone give me a suggestion of a zone type landscape to model. IE:
[03:14] <RangerJah> think fantasy dnd world
[03:14] <RangerJah> :P
[03:18] <Dr_Rambo> LMAO..... http://themisfitishere.blogspot.com/
[04:57] * _Dr_Rambo is now known as Dr_Rambo
[09:50] <Ghaleon> newbsplit
[11:03] <MeshMan> oh what a week!
[11:07] <Thoys> tell me what :D
[11:07] <kermit`> MeshMan: slax?
[11:07] <MeshMan> ive been looking for jobs
[11:07] <MeshMan> had 3 offers in 1 week
[11:07] <MeshMan> 10k more than what I earn
[11:07] <MeshMan> at least
[11:08] <MeshMan> and thats $20k USD :P
[11:08] <ghib[2d]> that's awesome man
[11:08] <ghib[2d]> congrats
[11:08] <MeshMan> and now my enterprenur contacts have caugth wind
[11:08] <MeshMan> and want me to ring them
[11:08] <MeshMan> to make me an offer
[11:08] <ghib[2d]> what do you do?
[11:08] <MeshMan> and I havent told my boss yet im looking!
[11:08] <MeshMan> i just dont know =(
[11:08] <MeshMan> all the roles ive secured are Software Developer
[11:09] <MeshMan> ones a .NET 1.1 C# role
[11:10] <MeshMan> with Flash Front End, profesionnal small company, 10 developers, 15 mins aw
[11:11] <MeshMan> others are about 50 miles away from me paying at least $20k more than now
[11:11] <MeshMan> and still got 2 interviews to go
[11:11] <MeshMan> with more in the pipeline
[11:11] <MeshMan> i dont know where to turn !
[12:04] <microcosm> lo
[12:04] * microcosm is now known as moebius
[12:08] <FMJaguar> lolo
[13:29] * GoulJusan is now known as GoulShwr
[14:09] <moebius> http://www.3dgamers.com/screenshots/games/crysis/477637/
[14:09] <moebius> they finally got the explosionz going
[14:09] <moebius> explosions were weak before lol
[14:09] <moebius> my #1 pet peeve in fps's - weak explosionz
[14:10] <moebius> man crysis is so droolworthy.
[14:11] <moebius> http://www.3dgamers.com/screenshots/games/crysis/477636/
[14:11] <moebius> 2bad thats not a ss
[14:11] <moebius> lol
[14:13] <Epoch`_> actually, those are
[14:13] <moebius> the 2nd one?
[14:14] <moebius> naw
[14:14] <moebius> the first is
[14:14] <Epoch`_> yes it is, look at the texture on the gun
[14:14] <Minion> looks like its realtime to me
[14:14] <Epoch`_> it's on a flat shape. if it was really just a pre-render, the gun model wou
[14:14] <Minion> if it was pre rendered they would have used higher resolution normal maps ;o
[14:14] <moebius> look at the artistic stuff on hte ground
[14:15] <moebius> looks painted
[14:15] <moebius> the fire, etc
[14:15] <moebius> snow
[14:15] <Epoch`_> I think that's the idea, mate =]
[14:16] <moebius> naw.. regular ss's more crisp than htat.. less organic lol
[14:16] <Minion> might be photoshop composite but its certainly not an effect impossible to a
[14:16] <aav> besides, "screenshots" tend to use ridiculous AA
[14:17] <aav> so crispness isnt something to go by
[14:17] <Minion> I dont run shit unless the edges aren't blurry as hell!
[14:17] <Minion> unless they are... rather
[14:19] <aav> AA doesn't mean blurry ;)
[14:20] <Minion> 2xQ does :(
[14:20] <moebius> http://www.3dgamers.com/screenshots/games/crysis/462790/
[14:20] <aav> heh yeah maybe
[14:20] <moebius> this is more like a typical screenshot
[14:20] <moebius> than the other one lol
[14:20] <aav> yup
[14:20] <aav> hm not sure i like that soldier design
[14:20] <aav> oh well :P
[14:21] <aav> the rest of the game outweighs that
[14:21] <Minion> that looks like a tech demo mesh viewer shot
[14:21] <Minion> tech demo/mesh viewer
[14:21] <moebius> i like it, it evokes memories of g.i. joe
[14:21] <aav> with DoF, shock, horror
[14:21] <aav> heheh
[14:21] <aav> it does look like an action figure
[14:21] <aav> maybe that's intentional ;)
[14:21] <FMJaguar> do newer laptops come with replacable video cards?
[14:21] <Minion> I dont like DoF my eyes dont do that
[14:21] <aav> ;)
[14:21] <FMJaguar> i really don't want to get anything i can't take to dx10
[14:21] <Minion> ;o
[14:21] <Squee-D> the videos look pretty hawt
[14:22] <aav> FMJaguar, there are slots for it... you'll just have to look for a laptop with
[14:22] <Squee-D> pci xcpress
[14:22] <aav> i think there are two standards
[14:22] <Squee-D> xpress
[14:22] <moebius> i mostly want crysis for machinima purposes
[14:22] <Squee-D> tever
[14:22] <aav> Squee-D, hm?
[14:22] <aav> didnt think external pci express was out yet
[14:22] <Squee-D> those new pcmcia replacements
[14:23] <aav> yeah well there are usb video cards too but for a dx10 card i'd say you need so
[14:23] <Squee-D> erm external? Im told thats whats on my buds macbook pro.
[14:23] <aav> not sure about those pc card replacement ports but
[14:23] <aav> eh afaik no
[14:23] <moebius> http://www.3dgamers.com/screenshots/games/crysis/462787/
[14:23] <moebius> gorgeouz
[14:24] <aav> you're thinking of ExpressCard, Squee-D
[14:24] <Squee-D> oh
[14:24] <Minion> "ACCELERATE YOUR LIFE: JOIN THE NAVY"
[14:24] <aav> http://en.wikipedia.org/wiki/ExpressCard
[14:24] <Squee-D> its not what i was thinking, it's what my mate was thinking :)
[14:24] <aav> seems to be about the perf of PCI express x1
[14:24] <Squee-D> i know little, he said apparantly it can run video cards
[14:24] <FMJaguar> although i wonder if they are going to do anything special in crysis
[14:24] <aav> yeah well there are usb video cards :)
[14:24] <FMJaguar> or whether it's going to be same ol fps with better gfx
[14:25] <Squee-D> and i assumed he wasnt bullshitting me, so prolly just a chain of misinform
[14:25] <aav> FMJaguar, the gameplay vids i saw looked pretty conventional
[14:25] <FMJaguar> booooooooooooooooooooooo
[14:25] <aav> Squee-D, yep :)
[14:25] <aav> well there are probably expresscard vid cards, but that doesnt mean its compara
[14:25] <aav> however nvidia and i think intel both have replacable GPU slot solutions
[14:25] <J-Rod> but, it's got EXPRESS in the name
[14:25] <J-Rod> ;)
[14:25] <aav> ;P
[14:26] <Squee-D> yah so as it says there its on the x1 bus
[14:26] <Squee-D> which is fair enough
[14:27] <aav> well "or usb" which yeah
[14:27] <aav> not as good
[14:27] <Squee-D> doesnt offer the expansion jags after tho obviously.
[14:29] <simotix> http://www.3dgamers.com/screenshots/games/crysis/462787/ as a still reminds
[14:29] <J-Rod> http://www.destructoid.com/zomg-it-s-nes-trivia-time--30968.phtml
[14:29] <FMJaguar> on a similar topic, how are people porting their games to dx10 then, did t
[14:30] <FMJaguar> i thought the reference impl was like 2fps
[14:31] <moebius> so 2 years from now, are we going to be looking at 'old' crysis screenshot
[14:31] <Minion> you ride a bike... it's EXCITING
[14:31] <moebius> *& wonder how
[14:31] <aav> FMJaguar, yeah
[14:32] <FMJaguar> moebius, we'll wonder why they took all that time on graphics and still lo
[14:32] <moebius> heh
[14:33] <Squee-D> i look at doom and still remember why it was so impressive
[14:33] <wkr4k4r> how about wolfenstein
[14:33] <Squee-D> i play half life and i remember why that was impressive (not the graphics)
[14:33] <Squee-D> ditto.
[14:33] <Squee-D> but then im talking about large leaps here arent i
[14:34] <Squee-D> like truly "holy fuck" moments
[14:34] <wkr4k4r> for FPS yes
[14:34] <wkr4k4r> but there were also other games that were good
[14:34] <moebius> lol. doom was the last truly 'holy fuck' moment for me
[14:34] <Squee-D> wkr4k4r im not diminishing other genres
[14:34] <moebius> as far as fps's
[14:34] <aav> moebius, doom 1? yeah same :/
[14:34] <moebius> yep
[14:35] <aav> although quake was graphically impressive
[14:35] <aav> on pentiums at least
[14:35] <Squee-D> TA is another one
[14:35] <Squee-D> anyone played his new game?
[14:35] <Squee-D> Supreme Commander
[14:41] <moebius> what's the best card these days
[14:41] <moebius> i'm so out of the loop
[14:41] <moebius> the best price/performance
[14:41] <moebius> high end
[14:42] <moebius> 250 +
[14:42] <moebius> $
[14:42] <FMJaguar> high end?!
[14:42] <FMJaguar> depends what you mean, if dx10, thats the low end
[14:42] <aav> high end's more like shelling out 600 per card ;P
[14:43] <aav> or do i mean 1000
[14:43] <FMJaguar> you mean 1000
[14:43] <aav> screw exchange rates
[14:43] <aav> :)
[14:43] <FMJaguar> http://www.newegg.com/Product/Product.aspx?Item=N82E16814143085
[14:43] <moebius> heh
[14:43] <simotix> well, considering that the R600 may (finally) be out. Maybe there is someth
[14:43] <moebius> damn
[14:43] <simotix> that is because that is water cooled
[14:44] <aav> get an 8800 GTS
[14:44] <FMJaguar> but to be fair thats a few hundred higher than the other high end ones
[14:44] <FMJaguar> 300-600 seems to be the range for dx10
[14:44] <moebius> 8800 gts seems reasonable
[14:45] <aav> yeah
[14:45] <aav> its got a bit narrower memory bus and stuff
[14:45] <aav> not sure about pipe count
[14:45] <aav> check reviews though
[14:48] <wkr4k4r> whats up with uvatlas'ing
[14:48] <wkr4k4r> and the nvidia .fx creator crap
[14:48] <wkr4k4r> that uses their 2 meg .dds file
[14:48] <wkr4k4r> is it some pre-computed shortgut shit?
[14:49] <aav> its to reduce the number of texture changes at runtime
[14:49] <aav> packing many textures into one
[14:54] <wkr4k4r> does anyone know about these shader programs?
[14:54] <wkr4k4r> and the database they seem to use?
[14:55] <RangerJah> lo aav
[15:53] <aav> hello RangerJah
[15:53] <aav> wkr4k4r, what database?
[16:05] * BlkStaff is now known as narris
[17:06] <SANiK> Hello
[17:06] <SANiK> What collision method should I use?
[17:06] <SANiK> I use skeletal animation
[17:07] <SANiK> And am currently generating a collision model every frame + calculating min/m
[17:07] <Ghaleon> :[
[17:07] <SANiK> Which is bad I suppose
[17:08] <Ghaleon> use simplified boxes that are the size of the bones
[17:08] <SANiK> Well - I think my philosophy is wrong to begin with
[17:08] <SANiK> Like I was collision checking the animations
[17:09] <SANiK> When I should just pick a "static" box representing the player position - reg
[17:10] <SANiK> So I'm thinking - maybe I should just use sphere-triangle collision checking?
[17:10] <aav> i'd say yes for the most part about using a single collision primitive
[17:10] <aav> cylinder maybe
[17:10] <aav> but
[17:10] <SANiK> Yes?
[17:10] <aav> you might want to switch to another one when he dies
[17:10] <aav> for instance to apply ragdoll physics to the corpse
[17:10] <Ghaleon> we use capsules for body
[17:11] <aav> capsule's probably better yea
[17:11] <SANiK> Well - I'm not doing anything complicated really
[17:11] <Ghaleon> except for enemies that have flat tops
[17:11] <aav> o yeah?
[17:11] <aav> why flat
[17:11] <Ghaleon> because you can't really stand on a capsule, you slide off
[17:11] <Ghaleon> but you can stand on a cylinder
[17:11] <aav> oh you stand on them :D
[17:11] <SANiK> I can't even use ragdolls yet since I coded a joint skeletal setup instead of
[17:11] <_Butcher_> cylinder is better
[17:12] <aav> SANiK, but yeah, the point is to make the controls feel good
[17:12] <_Butcher_> quicker to test a cylinder ;)
[17:12] <aav> and hopefully look right but the two should be separate probably
[17:12] <Ghaleon> _Butcher_: DODECAHEDRON
[17:12] <aav> e.g. move an arm to avoid clipping through a wall, but dont let the arm get in
[17:12] <aav> gameplay physics versus graphical physics
[17:13] <aav> well the other way around in the example
[17:13] <_Butcher_> ;)
[17:13] <SANiK> The way I'm going currently - I bet I would have made the arm push the player
[17:13] <SANiK> =o
[17:13] <aav> yeah that would probably be highly confusing
[17:13] <aav> also you dont normally render the player model from the first-person POV
[17:13] <aav> that would be odd
[17:13] <RangerJah> agreed
[17:14] <RangerJah> vept for hands on the gun
[17:14] <RangerJah> cept*
[17:14] <aav> yep
[17:14] <aav> hacked up
[17:14] <SANiK> I'm working on a 3rd person thing
[17:14] <aav> ah ok
[17:14] <aav> then yeah
[17:14] <Ghaleon> need to be able to look down and check mah bewbs
[17:14] <Ghaleon> how else can I tell how much health I have
[17:14] <aav> :P
[17:14] <SANiK> Currently this is how I have it (but I would really like to change it all cau
[17:15] <aav> do the cylinder/capsule then
[17:15] <aav> Ghaleon would know, he's coding for the DS
[17:15] <Ghaleon> }:]
[17:15] <Ghaleon> we use the awesome power of Quake1
[17:15] <aav> orly :P
[17:16] <SANiK> 1) I use skeletal animation. 2) Models have a low poly collision model. 3) Ea
[17:16] <aav> plus i assume it's rigid
[17:16] <SANiK> 4) I then use ray-triangle collision for a bounding box
[17:18] <SANiK> 4 rays shot down (is player on ground?), and then 4 rays shot in the directio
[17:18] <Ghaleon> ray trianglez :O
[17:18] <_Butcher_> skinning the collision? yuck
[17:18] * Ghaleon skins butcher
[17:18] <_Butcher_> just use a box
[17:18] <_Butcher_> or a cylinder
[17:18] <SANiK> I think I'll use a sphere
[17:18] <Ghaleon> a box-like cylinder
[17:18] <aav> cylinder probably "flows" nicer
[17:18] <Ghaleon> sphere for the lose
[17:18] <SANiK> ok cylinder...
[17:18] <_Butcher_> aaz: depends if the box is axis aligned or not ;)
[17:18] <Ghaleon> unless your guy is a sphere
[17:19] <Ghaleon> ;D
[17:19] <aav> er well ;)
[17:19] <_Butcher_> sphere is not a good fit for a humanoid shape
[17:19] <aav> i just get a mental image of trying to roll a square wheel :P
[17:19] <Ghaleon> we have a sphere guy
[17:19] <aav> against a wall
[17:19] <SANiK> Now should I collision test the "animations" or the "general" area that the p
[17:19] <_Butcher_> you don't roll it, you slide it ;)
[17:19] <aav> yeah depends on the alignment and all :P
[17:20] <_Butcher_> Q3 is all AABB and planes and it works great
[17:20] <aav> ah
[17:20] <SANiK> What does AABB even mean?
[17:20] <aav> interesting, thought it would have been cylinder or capsule
[17:20] <aav> axis aligned bounding box
[17:20] <_Butcher_> axis aligned bounding box
[17:20] <SANiK> Cheap =o
[17:20] <_Butcher_> as opposed to obb - object-oriented bounding box
[17:20] <aav> cheap=good
[17:20] <_Butcher_> we like cheap
[17:20] <aav> in our line of werk ;)
[17:21] <SANiK> I'mma need some help on the physics as well
[17:21] <[Relic]> Hello :)
[17:21] <SANiK> But I think I've got the general idea down
[17:21] <aav> the more work you avoid, the happier the boss gets, in a way
[17:21] <_Butcher_> aav: nope, Q3 is aabb because it gives good enough results and is a lot c
[17:21] <Ghaleon> you don't need to rotate cylinders
[17:21] <aav> _Butcher_, ok :)
[17:21] <_Butcher_> don't need to rotate AABBs :p
[17:22] <[Relic]> but then you can't get ABBA :)
[17:22] <aav> so is that true for hit testing as well? shooting someone over a diagonal on th
[17:22] <_Butcher_> I rather like cylinder because it gives consitent results on any orientat
[17:22] <aav> yeh
[17:22] <_Butcher_> aav: I'm not sure, possibly though
[17:23] <_Butcher_> Q3 hitboxes are pretty loose
[17:23] <aav> okay
[17:23] <_Butcher_> you can use other stuff for detecting hits if you need more accuracy thou
[17:24] <aav> true
[17:24] <Ghaleon> unless you're playing against Ghaleon
[17:24] <aav> latency though
[17:24] <aav> ah well
[17:25] <aav> time to hibernate
[17:25] <SANiK> BTW, how should I go about making the player walk up slopes?
[17:25] <aav> *z*
[17:25] <Ghaleon> with math
[17:25] <SANiK> -_-
[17:25] <Ghaleon> bsp trace for surface slope?
[17:26] <SANiK> Well one idea I have is to shoot rays directly down from 1/2 the player's hei
[17:27] <SANiK> (e.g., shoot a ray down from the hip region - use this to see if a player is
[17:30] <_Butcher_> that works
[17:30] <_Butcher_> people still use bsp? :p
[17:30] <Ghaleon> yesch
[17:30] <SANiK> I use octrees
[17:30] <Ghaleon> octbsp
[17:32] <_Butcher_> octrees are nice ;)
[17:34] <SANiK> Well not really
[17:34] <SANiK> I should make em more like BSPs - adding some sort of PVS data
[17:47] <moebius> ghaleon
[17:52] <Ghaleon> moey
[19:23] <J-Rod> http://www.quixoticals.com/2007/04/most-frustrating-super-mario-mod-ever.html
[19:50] <Madsy> J-Rod: ahahahaha
[19:51] <_kw> hehe yeah
[19:51] <_kw> Im still watching
[19:51] <_kw> but that's funny shit
[19:51] <_kw> mostly because of the SICK amount of patience that guy has ;D
[19:51] <_kw> I would've said "FUCK THIS" after the first 30 seconds
[19:51] <_kw> but he keeps going and going and going
[19:55] <Madsy> I did as well when I was a kid.
[19:55] <Madsy> I had a bunch of games I played every fucking day, yet didn't beat them until
[19:56] <_kw> I didn't to this level
[19:56] <_kw> this is sick
[19:56] <Madsy> A relly annoying riddle in Zelda : Links awakening on GameBoy comes to mind.
[19:57] <Madsy> In dungeon two there was a room which triggered the compass, telling you that
[19:57] <Madsy> really*
[19:57] <Madsy> The compass made a sound. But the problem was, there was no fucking key there
[19:57] <Madsy> I tried everything.
[19:58] <Minion> harsh times
[19:58] <Madsy> Until I somehow after some years destroyed all enemies in the room in some we
[19:58] <Madsy> And a chest pops up.
[19:58] <Madsy> HOW WERE WE SUPPOSED TO KNOW?
[19:59] <Madsy> Damn Nintendo fucktwads..
[20:01] <Madsy> Or in Sam & Max, where you can give away your quest items.
[20:01] <Madsy> You don't get a game over screen, no hints, no nothing.
[20:02] <Madsy> You have to load a previous save. That is, IF you actually know you've stoppe
[20:03] <moebius> haha that mod rules
[20:04] <flashed> what u mean by mod?
[20:04] <Madsy> The hacked Mario Bros ROM
[20:05] <flashed> hum
[20:05] <flashed> k
[20:16] <moebius> http://youtube.com/watch?v=tA0JkJtWexE
[20:20] <moebius> http://www.dailymotion.com/fr/cluster/tech/featured/video/x1kza4_realite-au
[20:21] <Minion> I've no doubt this man is saying something unbelievably important
[20:22] <Minion> oh, reality augmentation :(
[20:25] <_kw> yeah, cos you couldnt possibly get that from "réalitee augmentée" ;D
[20:25] <_kw> s/ee/é/
[20:25] <flashed> lool
[20:26] <Minion> I don't think of reality augmentation regularly
[20:26] <Minion> when the presentation started it became obvious sure
[20:26] <_kw> heh
[20:27] <Minion> sorry man when I saw one of their older presentations a year ago I didn't kn
[20:28] <flashed> still looks like crap tho :S
[20:28] <Minion> yep
[20:28] <flashed> good effort .. but looks like crap :S
[20:28] <Minion> needs some normal mappin!
[20:29] <flashed> and real time hdr acquisition
[20:29] <moebius> http://www.thinkgeek.com/apparel/hats-ties/9352/
[20:29] <moebius> i want
[21:10] * Disconnected
[21:10] * Attempting to rejoin channel #gamedev
[21:10] * Rejoined channel #gamedev
[21:10] * Topic is '.:: Game Development ::. http://www.rockstargames.com/IV :: https://h30046.www3
[21:10] * Set by Dr_Rambo!Dr_Rambo@frost.d4.ru on Mon Apr 09 10:00:33
[21:28] <moebius> man jericho is such a shitty show
[21:31] <moebius> so much potential for a post nuclear war story and they made a crappy soap
[21:50] <Saq> yup
[21:51] <Saq> i watched the first like 3 eps cuz i liked the premise
[21:51] <Saq> but it was absolute shite
[21:52] <flashed> friends are loving it
[21:52] <moebius> it insults your intelligence too. so many holes
[21:53] <flashed> only saw the 1st one tho
[21:53] <flashed> was so so
[21:55] <flashed> moebius: what u watch?
[21:55] <moebius> pbs & cnn mostly
[21:55] <moebius> lol
[21:55] * Gunjar_ is now known as Gunjar
[21:56] <flashed> tv series wise :P
[21:56] <moebius> dont haev any favorite shows anymore. most of em are krap
[21:56] <flashed> lol
[21:56] <flashed> heroes? prison break?
[21:56] <moebius> no
[21:56] <flashed> bsg? sg?
[21:57] <moebius> haevnt seen bsg. i liked stargate
[21:57] <Saq> bsg!!
[21:57] * Saq is a big bsg fan
[21:58] <Saq> best scifi show ever
[21:58] <moebius> better than firefly?
[21:58] <Saq> ya
[21:58] <Saq> i did like firefly too though
[21:59] <moebius> gotta chek that out
[21:59] <Saq> for sure
[22:00] <flashed> i'm watching drive
[22:00] <flashed> now
[22:00] <flashed> looks cool
[22:06] <Saq> if you like firefly moe i think you will love bsg
[22:06] <moebius> http://news.aol.com/topnews/articles/_a/parents-livid-after-receiving-schoo
[22:06] <moebius> whoever did that is my hero
[22:09] <ht7z> heh
[22:16] <moebius> http://teachercenter.scps.k12.fl.us/education/components/contact/default.ph
[22:16] <moebius> You can contact me by phone at 407-320-6783
[22:16] <moebius> hmm maybe its not her
[22:16] <moebius> florida
[22:16] <moebius> lol
[22:57] <moebius> http://www.youtube.com/watch?v=-is63goeBgc
[22:57] <moebius> lol
[22:57] <moebius> those guys again
[22:57] <moebius> they're good
[23:43] <moebius> http://www.youtube.com/watch?v=ysTQMJIma5E
[23:45] <moebius> hilarious. to. no. end.
[23:45] <sort> not really
[23:57] <moebius> he's like 'say what?! 4 bones to hit it? never mind bitch, i'll handle my b
Session Close: Sat Apr 14 00:00:00 2007