Log for #gamedev on 2007-04-10


Session Start: Tue Apr 10 00:00:00 2007
Session Ident: #gamedev
[01:00] * ethica is now known as ethicus
[03:10] <RangerJah> hey, if im doing 3d models for games. how far should i model them? shoul
[03:12] <aav> depends if you need to swap them
[03:12] <aav> if not, just model it all into the model
[03:12] <Gunjar_> That depends on the needs of a specific game... If you are trying to make t
[03:12] <aav> if animation looks right that way
[03:12] <Gunjar_> hey aav :)
[03:12] <aav> you might also want to consider material assignment etc
[03:12] <aav> hey Gunjar_ :)
[03:12] <aav> sup
[03:12] * Gunjar_ is now known as Gunjar
[03:12] <Gunjar> hm, trying to get my game in the next state
[03:13] <RangerJah> ok, if i need to put armor on top, how should i model the person?
[03:13] <Gunjar> i was fiddling around with some visual prototypes the last time ;)
[03:13] <Gunjar> and you?
[03:13] <RangerJah> should i do seperate models for every 5 types of armor? or what? cuz weap
[03:13] <RangerJah> *medieval game*
[03:14] <aav> depends
[03:14] <aav> you might not want to use the same animation clips for all armor types etc
[03:14] <RangerJah> true.
[03:14] <aav> cloth armor is a bit lighter than plate
[03:14] <Gunjar> RangerJah: I personally didn't implement something like it but I can imagine
[03:15] <RangerJah> basically im making a game ala rome but fantasy. the thing is for the maj
[03:15] <RangerJah> so i dont want them to have it equiped with a mace and have a sword
[03:15] <RangerJah> or be wearing plate when it should be wearing leather
[03:15] <aav> well
[03:15] <aav> the main problem IMO is managing all the combinations - making sure you don't g
[03:15] <aav> and that's an art-heavy task
[03:15] <aav> e.g.
[03:16] <aav> does the crossbow penetrate that bigass chest armor you just designed?
[03:16] <aav> will you have to change the animation etc
[03:16] <RangerJah> ok.
[03:16] <aav> but yeah, without too much experience i'd say you just assign the armor parts t
[03:17] <aav> if it's very tight armor you might want to swap out body parts
[03:17] <RangerJah> i dont unerstand that
[03:17] <aav> hm?
[03:17] <RangerJah> i know the bones part but i dont get it
[03:17] <Gunjar> You'll need skinning for char animation
[03:17] <RangerJah> have armor pieces attached then link them to the bones so they move with
[03:17] <aav> yes but
[03:17] <aav> not rigidly
[03:17] <aav> you'll have to bend the armor just like you bend the model
[03:17] <aav> "skinning"
[03:18] <RangerJah> so the armor would stick to the arm?
[03:18] <aav> well
[03:18] <RangerJah> sorry, im new to this 3d thing
[03:18] <aav> in the sense that both the arm and armor is 'rigged' to the bones yes
[03:18] <RangerJah> i just fleshed out a basic human model and im looking to move forwrd heh
[03:18] <aav> ok :)
[03:18] <aav> have you rigged and animated yet?
[03:18] <RangerJah> no. im not nearly at that point
[03:18] <aav> ok :)
[03:18] <RangerJah> i just have like arms legs body head etc
[03:18] <aav> well go there first
[03:18] <aav> it's quite complicated
[03:18] <aav> ah
[03:18] <RangerJah> i just wanna know what step i should do nex
[03:19] <RangerJah> how i should do the body, should i do muscles or armor shapes etc
[03:19] <aav> you have a chopped up corpse?
[03:19] <aav> well
[03:19] <aav> i would work with a single human model if i were you
[03:19] <RangerJah> yeah, in the standard cross shape in the positions
[03:19] <aav> dont have multiple body parts
[03:19] <aav> ah
[03:20] <RangerJah> so you think i should model a standard male shape without anything on it?
[03:20] <aav> yeah
[03:20] <aav> next logical step would be to rig and animate, and get it into the engine
[03:20] <aav> then hopefully you can see how to also rig the armor parts
[03:20] <RangerJah> engine isnt built yet, im just working on some of the art now
[03:20] <aav> okay
[03:20] <aav> well its very engine dependent
[03:20] <aav> has to handle what you want to do etc
[03:20] <RangerJah> yeah, once i have some models ill start relearning how to code
[03:20] <RangerJah> unless i can find a coder
[03:21] <aav> :)
[03:21] <RangerJah> in my mind, im a producer. but 3d modelers are a bitch to find and i can
[03:24] <Dr_Rambo> OMGL.
[03:24] <Dr_Rambo> Resident Evil 4 on PC is gotta be the worst game conversion ever
[03:24] <Dr_Rambo> you quit game by alt-F4
[03:24] <RUEbaiYaT> Isn't there a book that covers this?
[03:25] <Dr_Rambo> the voice acting is horrendous
[03:25] <RangerJah> the only books i can find cover 8.5 so its a paint trying to hunt down al
[03:25] <RangerJah> and i like finding it out on my own
[03:25] <RangerJah> and i dont think ive been overly noobage, not like "teach me to model"
[03:26] <aav> they made new voiceovers?
[03:31] <Dr_Bimbo> it's like the same feeling I have when I went to a cinema to see the first
[03:32] <Dr_Bimbo> when the movie starts, music, then a guy yells out "MORTAL KOMBAT".. and I
[03:38] <RangerJah> thanks for your help aav
[03:38] <RangerJah> btw
[03:38] <aav> np
[03:38] <aav> :)
[03:39] <aav> Dr_Bimbo, heheh
[03:39] <Dr_Rambo> hmm
[03:40] <Dr_Rambo> well I guess Resident Evil is for kids. If ppl really want scary movie typ
[03:40] <RangerJah> ill spend some more time on the model in a bit
[03:43] <Dr_Rambo> oh and did I mention how SUCKY Resident Evil 4 look?
[03:43] <Dr_Rambo> LOL
[03:43] <Dr_Rambo> it's got no shadow, no shading, ..
[03:43] <Dr_Rambo> whatsoever. They might as well do cellshading on it
[03:44] <Dr_Rambo> the original version on console.. from the screenshot u couldn't see 10 st
[03:44] <Dr_Rambo> LOL
[03:44] <Dr_Rambo> all the element of surprise.. lost
[03:48] <RangerJah> lol
[03:53] <Dr_Rambo> and no shading AT ALL. I have absolutely no depth perception in this game.
[03:54] <Dr_Rambo> last not the least, they force u to use keyboard when it should have been
[04:01] <RangerJah> cool
[04:01] <Dr_Rambo> hmm? what's cool
[04:02] <RangerJah> the game, it sucks
[04:02] <RangerJah> i finally am getting a start on my gmae
[04:03] <Dr_Rambo> yeh?
[04:03] <Dr_Rambo> what game are u making
[04:03] <RangerJah> civ4 meets rome total war meets masters of magic
[04:03] <Dr_Rambo> woah
[04:04] <Dr_Rambo> you coding your own engine or using an offshelf one?
[04:04] <RangerJah> it will have to be a new engine
[04:04] <RangerJah> im looking for coders, but if i have too ill do it myself
[04:04] <Dr_Rambo> hmm
[04:04] <MeshMan> heh
[04:04] <MeshMan> a one man band thing? :)
[04:04] <RangerJah> haha ya
[04:04] <RangerJah> i dont care if it takes forever
[04:05] <Dr_Rambo> what's masters of magic
[04:05] <Dr_Rambo> never heard of that game
[04:05] <MeshMan> might of magic he means?
[04:05] <RangerJah> *blink*
[04:05] <RangerJah> no
[04:05] <RangerJah> www.abandonia.org
[04:05] <RangerJah> i think
[04:05] <RangerJah> search there
[04:05] <RangerJah> one of the best oldschool games of all time
[04:06] <RangerJah> if anyone wants to help out, im happy for the help hah
[04:08] <RangerJah> i played masters of magic for months and months and months
[04:09] <Dr_Rambo> sounds interesting
[04:09] <Dr_Rambo> Turn based RTS?
[04:11] <RangerJah> yeah mom is turn based
[04:11] <RangerJah> so is my game
[04:12] * GoulSleep is now known as GoulJusan
[04:12] * GoulJusan eats Rangar
[04:13] <RangerJah> lol
[04:14] <GoulJusan> howdy pple
[04:23] <RangerJah> sup
[04:44] <Geri> in c#, is some function for strstr(); ?
[04:44] <Geri> and for atof(); ?
[04:45] <aav> look at the string class
[04:46] <Geri> doed, not found
[04:46] <aav> and... Float32.Parse() i think for atof
[04:46] <Geri> damn i hate c#
[04:46] <Geri> its shit :'/
[04:46] <Geri> ok thx.
[04:46] <aav> just because it's not exactly like C?
[04:46] <Geri> no, becouse it isnt compatible with c, and its unisable, and forced OOP-ed
[04:46] <aav> also these functions are in the .NET framework, not C#
[04:46] <Geri> and managed
[04:46] <Geri> and .net
[04:46] <aav> uh ok well don't use it then
[04:46] <aav> it seems wrong for you
[04:46] <Geri> i didnt use it :D
[04:47] <aav> it's quite compatible with C though
[04:47] <Geri> i help to one of my friend to finish home work
[04:47] <aav> you can call C code easily from it
[04:48] <RangerJah> btw aav. http://www.abandonia.com/games/189/download/MasterofMagic.htm
[04:48] <RangerJah> just incase you wanted to see
[04:49] <aav> http://msdn2.microsoft.com/en-us/library/ms173187(VS.80).aspx
[04:49] <aav> RangerJah, hmm?
[04:50] <aav> oh you're making something similar?
[04:50] <RangerJah> yes, with improvements
[04:50] <aav> :D
[04:55] <RangerJah> oh snap, i just figured out how im gunna do the combat in my game. and it
[04:56] <RangerJah> you know what, i just realized i dont even need to model my shit closely,
[04:57] <ghib[2d]> what were you trying to do?
[04:58] * Swish[\] is now known as Swish
[04:58] <RangerJah> i just realized there is no point to have small scale battles between her
[04:59] <RangerJah> which means that i only need to craft a model for each type of military u
[05:01] <ghib[2d]> interesting
[05:01] <RangerJah> i guess it would play as a turn based total war
[05:02] <RangerJah> ala masters of magic
[05:03] <RangerJah> its brilliant, and the strategic shit is all menial, the engine would be
[05:03] <RangerJah> hmm.. excellent
[06:29] <MeshMan> wow
[06:29] <MeshMan> Contract work, why didn't I consider this before...
[06:29] <MeshMan> $500 a day for just a few years of experience in C#.....
[06:29] * MeshMan slaps himself
[06:32] * GoulJusan slaps MeshMan around a bit with a large trout
[06:32] * MeshMan slaps GoulJusan around a bit with a large trout
[06:32] <GoulJusan> argh
[06:32] <GoulJusan> was just giving yer a hand in self slappin
[06:34] <MeshMan> well I felt slap happy so thought I would share the experience
[06:35] * GoulJusan slaps MeshMan around a bit with a large trout
[06:35] * MeshMan slaps GoulJusan around a bit with a large trout
[06:35] <GoulJusan> muahahhaha
[06:35] * MeshMan slaps GoulJusan around a bit with a large trout
[06:35] * MeshMan slaps RangerJah around a bit with a large trout
[06:35] <GoulJusan> weee
[07:09] <GoulJusan> rangar
[07:09] <GoulJusan> rangar rangar rangar u there?
[08:25] <Epoch`_> okay, the other day I was asking how to move something, which was overlappi
[08:26] <Epoch`_> So, I need to head to google, does anyone know the term for what I'm lookin
[08:28] <Epoch`_> Example: There is a rectangle that takes up the lower half of the screen,
[08:29] <Epoch`_> I just need the term for it, I'll google the rest. 2D shapes
[08:37] <MeshMan> erm
[08:37] <MeshMan> AABB to AABB collision?
[08:37] <MeshMan> get closest point in box to your 'item'
[08:37] <MeshMan> and just get the vector length
[08:37] <MeshMan> you basically push a point in the box to its limits, closest to your item p
[08:37] <MeshMan> then p1 to p2 .Length()
[08:38] <MeshMan> provided that the item is also itself, bounded by a rectangle
[08:38] <MeshMan> but you can do the same for a circle or some abitrary collision structure
[08:41] <Epoch`_> MeshMan: is there a technique name to finding that point?
[08:43] <Epoch`_> I have no way to "get the closest point" is what I'm getting at. I'm using
[08:44] <MeshMan> its about 4 or 5 lines of code if you know the size of the RECT
[08:44] <Epoch`_> yup, I do
[08:45] <MeshMan> closestPoint.X = itemPoint.X
[08:45] <MeshMan> if cloestPoint.X < theRect.Left then closestPoint.X = theREct.left
[08:45] <MeshMan> test right...
[08:45] <MeshMan> then do the same for Y axis
[08:46] <Epoch`_> hm, okay now I need to figure out how to draw a bounding box proper. That I
[08:47] <GoulJusan> i dun wanna work any more!!!!
[08:47] <GoulJusan> arghhhhhhhhhhhh
[08:55] <Epoch`_> hm... this is going to be fun </sarcasmfont>
[09:02] <bewl> I love work
[09:02] <bewl> workworkworkworkworkworkworkwork
[09:02] <ghib[2d]> me too to to to to to tooka ka ka ka ka
[09:02] <Ultyma> :O
[09:02] <Ultyma> me too
[09:03] <Ultyma> im at work browsing digg
[09:03] <Ultyma> heh
[09:03] <bewl> actually, i want to punch people in the face sometimes
[09:03] <bewl> but other than that.
[09:03] <bewl> I LOVE IT
[09:03] <bewl> Ohh, and the occasional notions of wanting to quit
[09:03] <bewl> buuuuuuuut, other than that
[09:03] <bewl> its great
[09:13] * Kukyona is now known as LongNameL
[09:13] * LongNameL is now known as Kukyona
[09:16] <Epoch`_> MeshMan: so... what if my areas are rotated? I think I'm a bit SOL
[09:16] <MeshMan> then transform your points
[09:16] <MeshMan> move everything into world space or whatever
[09:16] <MeshMan> sounds like you need a primer in 3D math =)
[09:17] <Epoch`_> lol, yah
[09:17] <Epoch`_> Math is definitely NOT my strongest point
[09:18] <bewl> Move over mesh, ILL TEACH EM
[09:18] <Epoch`_> hit meh up
[09:18] * bewl slaps Epoch`_ around a bit with a large trout
[09:18] <bewl> that good enough?
[09:18] * Epoch`_ cries
[09:18] <Epoch`_> meanie head =*[
[09:18] <bewl> hehe
[09:18] <Epoch`_> hehe
[09:19] <bewl> Yea, well.. i suck at math too :(
[09:19] <bewl> 1+1 = love
[09:19] <bewl> thats all i know
[09:19] <Epoch`_> MeshMan: So, you're saying I should go out and get a game dev book and brus
[09:19] <bewl> Hey
[09:20] <bewl> there was a gamedev Math book
[09:20] <Epoch`_> Good thing I stole all my Course III / Precalc books from high school
[09:20] <bewl> that i saw at Borders
[09:20] <bewl> it looked really nice
[09:20] <Epoch`_> bewl: Was it generic or tied to some API like DX?
[09:20] <bewl> generic
[09:20] <Epoch`_> rock, remember the name?
[09:21] <bewl> damn
[09:21] <bewl> let me see if i can find it
[09:21] <Epoch`_> haha, that works
[09:21] <Epoch`_> Hell, I might go find it tonite. =]
[09:22] <bewl> http://www.amazon.com/Mathematics-Game-Developers-Development/dp/159200038X/re
[09:22] <bewl> that was it
[09:23] <MeshMan> i heard bewl was a noob
[09:24] <MeshMan> well, thats what all the little people said
[09:24] <bewl> "s/noob/smartest man in the world, even in the record books cause mesh said so
[09:24] <MeshMan> ehehe
[09:24] <bewl> hehe
[09:24] <MeshMan> hows it going dude? :D
[09:24] <bewl> not bad man, just workin and workin
[09:25] <bewl> and playing guildwars occasionally
[09:25] <bewl> u?
[09:25] <MeshMan> same dude =)
[09:25] <MeshMan> man, we need to be hitting it up on BF2 or somein
[09:25] <MeshMan> like old times :D
[09:25] <Epoch`_> now, what'd be nice is to find the nearest borders that actually has that d
[09:25] <bewl> for sure, i still have it
[09:26] <bewl> and i have a vent server
[09:26] <MeshMan> the best book ever
[09:26] <bewl> bah, just amazon it
[09:26] <MeshMan> even if youve never done maths
[09:26] <bewl> itll be cheaper
[09:26] <MeshMan> 3D MAth Primer for Game Development
[09:26] <MeshMan> http://www.amazon.com/Math-Primer-Graphics-Game-Development/dp/1556229119/r
[09:27] <MeshMan> really really good book for basic 3D math, 90% of all you need to know :)
[09:27] <bewl> but its only 400 pages
[09:27] <Epoch`_> but, I'm primarily concerned with 2D right now. Should work, just nix the z
[09:27] <MeshMan> 2D/3D, not much difference ;)
[09:27] <Epoch`_> well, in Flash....
[09:27] <bewl> I gotta start getting ready for work
[09:28] <Epoch`_> it's not like 3D with everything Z locked, you know?
[09:28] <MeshMan> yes it is
[09:28] <MeshMan> Z = 0 :P
[09:28] <Epoch`_> lol, true
[09:28] <Epoch`_> but, that's a lot of wasted computation
[09:29] <MeshMan> then forget the Z!
[09:29] <MeshMan> a 4x4 matrix becomes 3x3
[09:29] <Epoch`_> that'd take MATH! =]
[09:29] * Epoch`_ cowers in fear
[09:29] <MeshMan> a 3d vector becomes 2d
[09:29] <MeshMan> it really is that simple :P
[09:30] <bewl> DAMNIT
[09:30] <bewl> i dont have any clean socks
[09:30] <bewl> this is horseshit
[09:30] <Epoch`_> I should really just go take some Trig at a school around here.
[09:32] <MeshMan> ive never done Calc
[09:32] <MeshMan> or Trig
[09:32] <MeshMan> Linear Algebra yeah, but mostly forgotten heh
[09:32] <GoulJusan> i only did plus and minuses
[09:34] <bewl> i only played jacks
[09:36] <Epoch`_> okay, it's decided... I'm just going to oversimplify this for now and save
[09:38] <MeshMan> i thought you were a designer Epox
[09:38] <MeshMan> why are you nitty gritting into the scripting of flash? :)
[09:38] <Epoch`_> I do coding too, but mostly RIA stuff
[09:39] <MeshMan> RIA?
[09:39] <Epoch`_> MeshMan: I have a VERY advanced knowledge of Actionscript 2
[09:39] <Epoch`_> Rich Internet Applications
[09:39] <MeshMan> as advanced as Decept? :P
[09:39] <Epoch`_> about the same, I'd say
[09:39] <MeshMan> ok, so i guess other skills are preventing you being as creative as youd li
[09:40] <Epoch`_> I'm mostly focused on client/server stuff, but this app I'm working on now
[09:40] <MeshMan> with the AS2
[09:40] <MeshMan> I see...
[09:40] <Epoch`_> No, AS2 prevents me from being creative as I'd like. =]
[09:40] <MeshMan> not what it sounds like to me :P
[09:40] <Epoch`_> AS3 now that... much better
[09:40] <MeshMan> mr i know no calculus :D
[09:40] <Epoch`_> lol
[09:40] <Epoch`_> yah, well I'm not strong in the math, and doing graphics programming... tha
[09:41] <MeshMan> unfortunatley, if youve never wrote any 2d/3d games
[09:41] <MeshMan> you wont have...
[09:41] <Epoch`_> yup, and that's the problem
[09:41] <Epoch`_> I need to get into that more, I think
[09:42] <MeshMan> but if it interestes you, then it could be easily solved
[09:42] <MeshMan> especially if your so AS2 skilled
[09:42] <Epoch`_> really, the math has what's been holding me back from taking on that type o
[09:43] <MeshMan> math is something ive kinda scraped up along the way, and by no means accep
[09:43] <Epoch`_> I can easily grasp advanced architechtural concepts, look at things both ho
[09:44] <MeshMan> the area of a rect? i hope your joking :P
[09:45] <Epoch`_> I don't know it off the top of my head, unless it's (L x W)^
[09:45] * MeshMan gets worries
[09:45] <Epoch`_> I could tell you the pros and cons of using Global Illumination over Final
[09:45] <MeshMan> how old are you? :P
[09:45] <Epoch`_> 27
[09:45] <Epoch`_> so... it was 10 years ago since I've done geometric math
[09:46] <MeshMan> i see, well, i guess things get forgetten when you dont excercise them ofte
[09:47] <Epoch`_> aye
[09:49] <Epoch`_> http://entropy.ice/org/resume.php -eclectic. I have spent most of my profe
[09:50] <MeshMan> 404
[09:50] <Epoch`_> http://entropy.ice.org/resume.php
[09:50] <Epoch`_> not /org =]
[09:51] <MeshMan> so your a media guy
[09:51] <MeshMan> whats "CD-ROM and DVD-ROM Development"
[09:53] <MeshMan> very nice work dude
[09:53] <GoulJusan> cd rom means cd rom...
[09:53] <GoulJusan> dvd rom means dvd rom
[09:54] <Epoch`_> yah, you insert the media, and an app launches. (simply)
[09:54] <MeshMan> so you know how to make an Autorun.ini
[09:54] <MeshMan> heh
[09:54] <Epoch`_> but, because you have a fuckload of bandwidth, you can load very high quali
[09:54] <Epoch`_> no, see it's a bigass balancing act. it's also tying numerous different med
[09:55] <Epoch`_> there's different things to take into account. You don't want to be trying
[09:56] <MeshMan> heh, im playing
[09:56] <Epoch`_> hehe, okay then
[09:57] <Epoch`_> You won't believe the number of apps I have installed on my "production mac
[09:58] <Epoch`_> no games, no BS tinkertot shit.... Just tons of little specialized apps tha
[09:59] <Epoch`_> I should make a compilation disc and frontend, and distribute it. a lot of
[10:02] <Epoch`_> mesh: Are you in the gamedev industry?
[10:02] <MeshMan> certainly not heh
[10:02] <Epoch`_> lol, just hobbying or planning on moving to it?
[10:02] <MeshMan> it was a hobby
[10:02] <MeshMan> but, until i can secure a specific software development role that will help
[10:03] <MeshMan> i wont be doing any gamedev
[10:03] <MeshMan> since i like to spend my personal time helping my career path
[10:03] <Epoch`_> fair enough
[10:03] <GoulJusan> whic his?
[10:03] <GoulJusan> which is?
[10:03] <MeshMan> a software developer
[10:03] <MeshMan> for business applications
[10:03] <Epoch`_> Web primarily? or ... ?
[10:04] <MeshMan> i wouldnt too fussed, i like web development
[10:04] <MeshMan> windows or web
[10:04] <Epoch`_> know .NET?
[10:04] <MeshMan> yep
[10:05] <Epoch`_> where do you live?
[10:05] <GoulJusan> meshie dun leave us!!!!
[10:05] <GoulJusan> you know we love u
[10:05] <MeshMan> www.martinblore.net/files/CV/http://www.martinblore.net/CV/CV.html
[10:05] <MeshMan> woops
[10:05] <MeshMan> http://www.martinblore.net/CV/CV.html
[10:05] <MeshMan> yet in my spare time previously....http://www.martinblore.net/cplusplus.htm
[10:05] <MeshMan> this engine^
[10:06] <Epoch`_> where the fuck is a "Uttoxeter, Midlands ST148DJ" ?
[10:06] <MeshMan> in the UK hehe
[10:06] <Epoch`_> is that a zip code or something?
[10:07] <MeshMan> like your zip code, we call them post codes
[10:07] <Epoch`_> crazy, odd I don't recall ever seeing them like that
[10:08] <violator> I have goatse on my cv so it sticks out when I mail it around
[10:08] <MeshMan> haha
[10:08] <violator> a
[10:09] <Epoch`_> why aren't you apping to the gamedev industry?
[10:09] <violator> I went to this unemployment thing once.. or well was forced.. and they sai
[10:09] <Epoch`_> I print my resume on paper with rounded corners =]
[10:10] <Epoch`_> but, alas most people just hit the URL
[10:10] <MeshMan> Im more of a business dude
[10:10] * PingSweep is now known as Cyrix--
[10:10] <Epoch`_> making games IS A BUSINESS!
[10:10] <MeshMan> a 'suit'
[10:11] <GoulJusan> meshie!!!!
[10:12] <GoulJusan> NOoooooOOoooo...... biz is evil!
[10:12] <GoulJusan> it'll make u... make u into a marketing person!
[10:12] <MeshMan> hehe
[10:12] <MeshMan> itll keep me out of jolt cola, worn out jeans and a £2 t-shirt look though
[10:12] * MeshMan thinks John Carmack
[10:13] <GooRooPR7> I'm making a MMORPG
[10:14] <GooRooPR7> actually 6 of them
[10:14] <MeshMan> lol
[10:14] <Epoch`_> lol
[10:15] <Epoch`_> mesh: are you saying you'd rather wear a dress shirt and tie to work than c
[10:15] <MeshMan> yep
[10:15] <Epoch`_> that's fucking daft man
[10:16] <MeshMan> if i was in a meeting with people wearing jeans and t shirts
[10:16] <MeshMan> and in another with suits
[10:16] <MeshMan> which would you consider the most serious/professional?
[10:16] <Epoch`_> neither.
[10:17] <Epoch`_> The ones that actually had something damn worthwhile to say
[10:17] <GooRooPR7> There are people that dress up and pretend to look rich, and there are ot
[10:17] <Epoch`_> you buy people and skills, not the kind of clothes they wear. Any fucking m
[10:17] <violator> GooRooPR7: you too! I'm also makine a MMORPG.. in EXCEL!
[10:18] <MeshMan> the clothes you wear portray your attitude and personality
[10:18] <violator> there's also people like me that are poor and don't give a fuck as long as
[10:18] <MeshMan> hehe
[10:18] <Epoch`_> now, do I dress up sometimes and wear a shirt and tie? yes, because some pe
[10:19] <Epoch`_> and you never know until you meet them if they're idiots, really
[10:19] <violator> I work at a library and I wear a full sleeve.. tattooes..
[10:19] <MeshMan> hence company logos
[10:19] <MeshMan> and uniforms
[10:20] <MeshMan> and whatever other 'images' we brand things with
[10:20] <GooRooPR7> irc is massively multiplayer notepad. I love playing it.
[10:20] <MeshMan> PVP is the best
[10:21] <Epoch`_> yup, now I agree I'm a graphic designer at heart and it's ironic that I dre
[10:21] <Epoch`_> /kick meshman
[10:21] <nights> mario64 looks great on my psp
[10:21] <Epoch`_> shit! I R 2 LOW LVL!
[10:21] <MeshMan> hey nights
[10:21] <nights> hey MeshMan
[10:21] <nights> sup?
[10:22] <MeshMan> not much dude, hows that arcade game?
[10:22] <nights> stranded
[10:23] * Epoch`_ goes and gets his battery charger, toolbox and jack
[10:23] <MeshMan> heh, like us geeky designer/coders know how to use them Epoch`_ haha
[10:23] <Epoch`_> I do
[10:23] <Epoch`_> I tune cars as a hobby, when I can afford it
[10:24] <Epoch`_> it's the most goddamn expensive hobby ever, holy shit.
[10:24] <MeshMan> yeah
[10:24] <MeshMan> its a complete cost to eye candy thing
[10:24] <Epoch`_> I think the only thing more expensive is flying
[10:24] <Epoch`_> fuck eye candy, my miata is BEAT
[10:25] <Epoch`_> but man it's fun to drive.....
[10:26] <MeshMan> sounds a bit like my Ford Escort Convertible in Yellow
[10:26] <Epoch`_> no, this actually corners. =]
[10:26] <Epoch`_> it's a horrid cruising car
[10:27] <MeshMan> www.meshsoft.net/car1.jpg
[10:27] <MeshMan> this, until i buy a house :/
[10:27] <MeshMan> or get a company car heh
[10:27] <Epoch`_> hahaha, altezza tail lights.
[10:28] <Epoch`_> take those things off
[10:28] <MeshMan> how it got through this years MOT test without any problems i will never kn
[10:28] <Epoch`_> http://entropy.ice.org/miata/miata_newhome.jpg
[10:29] <Epoch`_> http://entropy.ice.org/miata/miata_enginepull_friends.jpg
[10:30] <Epoch`_> those tail lights are goofy. at least tint them so nobyd realizes how piss
[10:45] <staerlor> do they have an equivalent to MOT tests in the us?
[10:53] <Epoch`_> yah, you have to get an annual inspection
[10:53] <Epoch`_> depending upon the year you have different qualifications
[10:53] <Epoch`_> there is a base safety, which every car must conform to though
[11:13] <Epoch`_> truthfully, as cool as california sounds, I'm glad I don't live there
[11:13] <GooRooPR7> I just woke up and read that as 'anal inspection'
[11:14] <Epoch`_> hehe
[11:14] <Epoch`_> you read what you want to read. and you my friend, want anal
[11:14] <Epoch`_> too bad the ziggler isn't around, he could help you out. ;)
[11:15] <MeshMan> is your engine still making you rich GooRoo/
[11:15] <GooRooPR7> no
[11:15] <MeshMan> going to flip burgers?
[11:15] <GooRooPR7> but that doesn't stop me from working on the next version ;)
[11:16] <Epoch`_> hehe
[11:16] <Epoch`_> how many have you sold, if you do'nt mind me asking?
[11:16] <GooRooPR7> I stopped counting
[11:17] <GooRooPR7> I'm 32, got a 250k home, nice car, 40k in the bank, no debt. I'm doing a
[11:17] <SmilyOrg> engine?
[11:17] <GooRooPR7> I could be making more but I like doing this stuff
[11:17] <aav> GooRooPR7, adopt me?
[11:18] <GooRooPR7> and there are no jobs for game dev here
[11:18] <Thoys> me too :D
[11:18] <Thoys> aav, hey bro :D
[11:18] <aav> GooRooPR7, where are you at again?
[11:18] <aav> hello
[11:18] <aav> :P
[11:18] <GooRooPR7> London
[11:18] <GooRooPR7> Ont.
[11:18] <aav> oh :P
[11:18] <Thoys> ah thats close
[11:18] <aav> London UK would have been closer to me
[11:18] <Thoys> oh is there a londen in ont ?:S
[11:19] <Thoys> wheres ont? :D
[11:20] <GooRooPR7> http://www.mapquest.com/maps/map.adp?searchtype=address&country=US&addtoh
[11:20] <Epoch`_> GooRooPR7: got a regular day job?
[11:20] <GooRooPR7> no
[11:20] <aav> ontario i assume
[11:20] <Goulie> googoo!!!!
[11:21] <GooRooPR7> zoom out on that map lol
[11:21] <Goulie> long time no see!!!!
[11:21] <aav> hello goulie
[11:21] <Goulie> heya aav!!!
[11:21] <aav> ah toronto, i know a guy there
[11:22] <GooRooPR7> Canada is a british colony. So we have a London with Thames river throug
[11:23] <aav> :D
[11:23] <GooRooPR7> and it's annoying because people get confused
[11:23] <aav> yeah who wouldn't be confused, it's only another continent
[11:23] <staerlor> digital illusions canada office was in london
[11:23] <aav> ah
[11:24] <Thoys> was?
[11:24] <Thoys> what happend?
[11:24] <GooRooPR7> yeah I was going to apply for a job there but EA shut them down
[11:24] <kaotrix> *happened
[11:24] <staerlor> was closed when ea aquired dice
[11:24] <Thoys> ah k
[11:24] <GooRooPR7> EA bought it
[11:25] <staerlor> the people there started redjade
[11:25] <GooRooPR7> they are only artists.. the programmers went bye bye
[11:25] <staerlor> yeah :)
[11:25] <staerlor> some got jobs at other ea studios, or so I heard
[11:26] <GooRooPR7> there is also big blue bubble and digital extremes which I already worked
[11:26] <kaotrix> lol @ EA
[11:26] <kaotrix> Why would someone work there.
[11:27] <staerlor> I work there
[11:27] <Epoch`_> search for S&M. it's big, so I hear.
[11:27] <kaotrix> staerlor: Right. Do you enjoy working at EA?
[11:27] <staerlor> yes
[11:28] <GooRooPR7> do you get a lot of chicks
[11:28] <staerlor> no
[11:29] <aav> only EA Sports jocks get them
[11:29] <Epoch`_> do you get tired of using the same game engine over and over and never maki
[11:29] <staerlor> we make new tech
[11:29] <staerlor> at dice
[11:30] <GooRooPR7> what kind of stuff do they have for making game menus
[11:30] <Epoch`_> I'm just busting your balls, from what my friends tell me about the sports
[11:31] <staerlor> not sure GooRooPR7
[11:33] <aav> i think i read that EA used flash based menus
[11:33] <aav> maybe in one of the newer sports games?
[11:33] <aav> starting point: http://www.tulrich.com/geekstuff/gameswf.html
[11:33] <staerlor> that's not unlikely
[11:34] <staerlor> digital extremes made unreal tournament with epic?
[11:35] <kaotrix> I wonder what's the net worth of those guys who own/run EA.
[11:36] <GooRooPR7> staerlor: ya
[11:39] <violator> I once got an email from someone named mark belanger at EA that was some s
[11:41] <Thoys> what was in it o.0
[11:47] <violator> Thoys: he wanted me to move to vancouver or something.
[11:47] <violator> I fucked it up though :)
[11:47] <Thoys> hehe
[11:47] <Thoys> how
[11:48] <Epoch`_> adult toy cufflinks.... not good for interviewing in.
[11:53] <violator> Thoys: I just didn't act on it quick enough etc..
[11:58] <MeshMan> ok, im bored to death
[11:58] <MeshMan> whats a good free MMORPG
[12:04] <GooRooPR7> irc
[12:12] <Ultyma> lol
[12:54] <Thoys> lool at C&C3, some soldier said "What do you have?" , and EVA said "insuffici
[12:59] <SmilyOrg> lol
[15:28] <kaotrix> so Swish is the porn king eh
[15:28] <Minion> No.
[15:28] <Minion> I am.
[15:29] <kaotrix> oh rly?
[15:30] <Swish> haha
[15:33] <Minion> Yeah
[15:33] <Minion> and if he claims he is, hes fuckin lyin to you man
[15:33] <Swish> I have the pix to prove it
[15:33] <Swish> and .. video.
[15:33] <Swish> :>
[15:33] <Swish> anyway
[15:34] <Swish> twas a long time ago :>
[15:34] <Minion> what
[15:43] <Dorwin> i am here
[15:58] <Dorwin> let the trolling begin..
[16:03] <Epoch`_> of course intelligent design exists. You obviously can't spell, so that mea
[16:03] <Epoch`_> shit, can't swear.
[16:03] <Epoch`_> CRAP!
[16:46] <Dorwin> Epoch` can u stop
[16:57] <Epoch`_> what?
[16:58] <Epoch`_> look man, if I'm not pleasing you, or making you unhappy in any situation,
[16:58] <Epoch`_> piss off. ;]
[16:58] <Epoch`_> or /ignore me. either way =]
[16:59] <_kw> I'm always slightly worried by people that still believe in intelligent design
[17:00] <Epoch`_> lol, very true
[17:00] <Epoch`_> "But man, the eyeballs!"
[17:00] <_kw> haha
[17:03] <Dorwin> lol
[17:27] <Minion> I'm slightly worred about the gaming industry when making games is so expens
[17:28] <_kw> heh well
[17:28] <_kw> that's the gaming industry for ya
[17:29] <_kw> it's the problem of any market with more supply than demand really
[17:29] <_kw> means that anyone that's serious about wanting to be the supplier has to do eve
[17:30] <_kw> the ones that aren't serious (indies) just do what they will, but don't get the
[17:30] <_kw> beyond that, it's an intense competition
[17:31] <_Butcher_> exploting the staff is not a good way to do that
[17:32] <_Butcher_> in the end, it's a losing strategy
[17:33] <_Butcher_> besides the cost of making gamesis often overstated or needlessly inflate
[17:34] <Minion> I was quoting someone
[17:35] <Minion> http://kotaku.com/gaming/feature/feature-industry-lifestyle-drives-insomniac
[17:35] <Minion> well, more like paraphrasing
[17:36] <_Butcher_> well they shouldn't have run the project so stupidly then :p
[17:36] <_Butcher_> if you're having to do a year of crunch, the project management is fucked
[17:36] <_Butcher_> not to mention it just doesn't work
[17:38] <_Butcher_> people need to get out of the mindset that you need a huge team working r
[17:38] <Minion> Not every game no
[17:39] <_Butcher_> not any game
[17:40] <_Butcher_> anything more than about 40-50 people is a waste
[17:40] <_Butcher_> more than 40-45 hours per week on average is a waste
[17:41] <RUEbaiYaT> _Butcher_: it is because game coders tend to be... crappy in general, and
[17:42] <RUEbaiYaT> _Butcher_: They can't even explain what they are coding :(
[17:42] <_Butcher_> :p
[17:42] <RUEbaiYaT> It's true.
[17:44] <_Butcher_> I know :/
[17:44] <Minion> the halo 3 devs seem to think its worth it to have 90 people working on a pr
[17:44] <RUEbaiYaT> It's like going into #php or #perl and having them try to explain to you
[17:45] * RUEbaiYaT laughs
[17:45] <_Butcher_> people think a lot of stupid stuff :p
[17:45] <_Butcher_> EA thinks 70 hour weeks are more productive than 40
[17:45] <_Butcher_> despite that fact there are literally dozens of studies showing the oppos
[17:46] <Minion> ya well
[17:46] <Minion> did you read the article?
[17:46] <RUEbaiYaT> The people at EA must have read The Mythical Man Month and thought to the
[17:46] <RUEbaiYaT> HAHAHAH!
[17:46] <_Butcher_> I skimmed it, nothing particularly interesting
[17:46] <_Butcher_> lol
[17:46] <RUEbaiYaT> Or they must have read "Death March" and said, Hey! Here is a good way to
[17:47] <_Butcher_> it's funny, brooks wrote that what 30 years ago? So few people have learn
[17:47] <Minion> well you might have considered reading this part:
[17:47] <Minion> Pfeiffer believes the games industry, as a business, needs to grow up. "It i
[17:47] <Minion> "When people work 16 hour days weeks on end, you may get 12 hours of work do
[17:47] <RUEbaiYaT> We'll Death March them!
[17:47] <_Butcher_> Minion: old news
[17:47] <_Butcher_> people in the industry have been saying that for years
[17:47] <RUEbaiYaT> _Butcher_: have you read Death March? :)
[17:47] <Minion> I only mentioned it because you're essentially regurtitating it
[17:47] <_Butcher_> no
[17:47] <_Butcher_> maybe I should
[17:48] <_Butcher_> Minion: it's hardly something pfeiffer came up with :p
[17:48] <RUEbaiYaT> "Death March: The Complete Software Developer's Guide to Surviving 'Missi
[17:48] <Minion> apparently you're not seeing my point
[17:48] <RUEbaiYaT> The people at EA say "Mission Impossible Projects" and thought, hey! that
[17:49] <RUEbaiYaT> s/say/saw
[17:49] <_Butcher_> RUEbaiYaT: http://www.amazon.co.uk/Death-March-Yourdon-Press-Edward/dp/01
[17:50] <Kid-Mesh> sup
[17:51] * Kid-Mesh is now known as a_insomni
[17:52] <RUEbaiYaT> _Butcher_: What's really sad is the lack of design/language formality whe
[17:52] <RUEbaiYaT> _Butcher_: or rather the immaturity of the whole process in general.
[17:53] <FMJaguar> omg
[17:53] <FMJaguar> i was ranting that to myself earlier
[17:54] <FMJaguar> how did you hear me?
[17:54] <Minion> wire taps
[17:54] <RUEbaiYaT> If there were some sort of maturity or formality, you'd have thousands of
[17:55] <FMJaguar> RUEbaiYaT, excatly, and where would the people with lots of money to throw
[17:55] <FMJaguar> we can't have that!
[17:55] <RUEbaiYaT> But... that would mean the game companies would get their games done fast
[17:56] <FMJaguar> well it's worse than that
[17:56] <RUEbaiYaT> BUT we'd get Duke Nukem actually created ;)
[17:56] <Minion> what? no
[17:56] <Minion> not necessarily
[17:57] <FMJaguar> considering how many football fans there actually are, people could actual
[17:57] <Minion> If they did that they would end up oversaturating their own market and dimin
[17:57] <FMJaguar> it would be terrible!!!!...... for them
[17:58] <FMJaguar> and then what about the monopoly of game series, game consoles, etc...
[17:58] <FMJaguar> it would totally destroy the ridiculous gaming model we have today
[17:59] <FMJaguar> i don't see how you could even propose such a productive idea
[18:00] <RUEbaiYaT> hah hahs
[18:01] <RUEbaiYaT> It's like how the record labels don't promote music conservatories or eve
[18:01] <RUEbaiYaT> There would be a glut of people who can actually play and sing.
[18:01] <FMJaguar> SHHHH
[18:01] <FMJaguar> YOU EMUSIC LOVER
[18:01] <RUEbaiYaT> Then they couldn't charge $15 a CD.
[18:01] <FMJaguar> HOW WOULD JAY-Z EAT
[18:02] <FMJaguar> WITHOUT $15 A CD
[18:04] <Minion> jay-z had to start his own record label just to put his own CD out I think h
[18:07] <yosh64> hey
[18:07] <aav> h8 on COM
[18:07] <Minion> Once you have started milking people at a certain price though...
[18:07] <aav> and OLE
[18:07] <RUEbaiYaT> Think about all those poor bastards on gamedev. ;)
[18:07] <Minion> its like an addiction you just cant stop
[18:07] <RUEbaiYaT> I mean gamedev.net
[18:07] <aav> crap, no meshman
[18:07] <FMJaguar> i blame beyonce
[18:07] <Minion> just imagine the guys on gamedev.se
[18:07] <aav> anyone an expert at .NET COM interop? :P
[18:07] <_Butcher_> what about gamedev.net?
[18:08] <yosh64> what's the go?
[18:08] <FMJaguar> is that site working yet
[18:08] <FMJaguar> i tried to go there for a while and it was all broken
[18:09] <_Butcher_> no idea, don't visit it ;p
[18:09] <FMJaguar> hey i take whatever i can get
[18:09] <FMJaguar> collecting info is harder than collecting pokemon
[18:10] <Minion> unless you're wikipedia
[18:10] <yosh64> hehe
[18:10] <Minion> then it comes to you!
[18:10] <FMJaguar> *good info
[18:10] <Minion> ah
[18:10] <Minion> yeah thats a problem ;o
[18:10] <yosh64> I actually copy articles I like onto my computer, in printer view if possibl
[18:11] <Minion> I used to do that with photoshop/3dsmax
[18:11] <Ultyma> thief
[18:12] <yosh64> it's nice when your not online...
[18:12] <FMJaguar> is there any library to tell things like: how many tris i'm sending or per
[18:13] <yosh64> not that I know of... put I don't think it'd be hard to record whenever you
[18:13] <yosh64> just add a counter to your drawing routine...
[18:14] <FMJaguar> well i can get it from the terrain, and i guess the meshes are about the s
[18:14] <FMJaguar> about the same number per frame i mean
[18:14] <yosh64> Ultyma, why do you say that copying the articles onto my computer is stealin
[18:14] <FMJaguar> maybe it's a texture thing slowing it down
[18:15] <yosh64> maybe you sure checkout how much memory your using...
[18:15] <yosh64> *should
[18:18] <_kw> wow, google earth's full of crisis in darfur atm
[18:18] <_kw> check out africa if you have it installed
[18:18] <_kw> looks like half the villages in that country burned to the ground
[18:18] <yosh64> dang
[18:18] <yosh64> what happened ther?
[18:18] <FMJaguar> 130k
[18:18] <FMJaguar> err
[18:19] <FMJaguar> 130 megs
[18:20] <yosh64> FMJaguar, is that just video memory?
[18:21] <yosh64> or system memory also?
[18:23] <FMJaguar> that was in task manager
[18:23] <FMJaguar> how do i check video memory
[18:23] <FMJaguar> if it is using 130M of that then it's no wonder, cause this is only a 64M
[18:25] <yosh64> just record the size of everything you load into video memory?
[18:28] <yosh64> but yea, I think it's just system memory that shows on the taskbar... but st
[18:29] <yosh64> are you using a 3d engine?
[18:30] <yosh64> or using a 3d lib/engine you coded yourself? I mean... you'd know what your
[18:30] <FMJaguar> no
[18:30] <FMJaguar> directx
[18:30] <yosh64> ohh, I dunno much about directx :\, I use opengl myself...
[18:30] <FMJaguar> well in any testing there's expected vs actual =P
[18:31] <yosh64> well... I'd guess any textures you use with directx would certainly be store
[18:32] <yosh64> well...
[18:32] <yosh64> do you know how many polygon your terrain has?
[18:32] <yosh64> *triangles rather...
[18:33] <yosh64> because you could get an estimate of how much data triangle wise your video
[18:34] <yosh64> are you using triangle strip indices?
[18:34] <yosh64> I'm guessing not...
[18:34] <FMJaguar> 256x256, but i thought it was happening without drawing it, lemme check ag
[18:35] <FMJaguar> 130050 triangles i think
[18:35] <yosh64> okay, and I'm assuming you have vertex normal and uv coords?
[18:36] <FMJaguar> hmm your right
[18:36] <FMJaguar> it's still something in the terrain
[18:36] <yosh64> another thing... you would probably get a more accurate estimate if you knew
[18:38] <yosh64> I think you would have a minimum of 43350 points/vertices
[18:38] <yosh64> ohh, are you using floats or doubles?
[18:38] <yosh64> I'd guess floats...
[18:39] <yosh64> sorry, that could easily be wrong... I mean to say you have a minimum of 433
[18:40] <yosh64> rather, that would be a maximum...
[18:40] <yosh64> ya see, I have no clue if any triangles share points/vertices
[18:45] <yosh64> but yea, you would have 390150 maximum number of vertex points I think
[18:45] <[Relic]> Hello :)
[18:46] <yosh64> FMJaguar... by my calculations... for your terrains vertex point/normal/uv d
[18:47] <yosh64> 12MB...
[18:47] <yosh64> that's at maximum... because maybe some vertex points are shared... so to wi
[18:47] <yosh64> but... do you know if you also use any vertex color data?
[18:48] <FMJaguar> can you come to my house
[18:48] <FMJaguar> lol
[18:49] <FMJaguar> color data i don't have, i just have position,normal,uv
[18:49] <yosh64> okay, so I think your terrain is probably okay
[18:49] <FMJaguar> then i tile a small texture over it
[18:49] <yosh64> well, size wise
[18:50] <yosh64> hmm, so you only use a single small texture?
[18:51] <yosh64> why does it use 130MB of system memory?
[18:51] <yosh64> you must be loading, or allocating alot of some sorta data from somewhere?
[18:51] <FMJaguar> i also have a castle and a character and a tree
[18:51] <yosh64> how many verticesm or triangles in each of those?
[18:51] <yosh64> *vertices
[18:53] <yosh64> but, I'd doubt that would add up to anything near 130MB? they would have to
[18:54] <yosh64> so... my guess is that you are allocating to much memory or something?
[18:54] <yosh64> btw, what operating system are you using?
[18:56] <aav> how many textures do you have?
[18:56] <aav> remember that MANAGED resources are mirrored in sysmem
[18:56] <aav> same for opengl
[18:56] <yosh64> FMJaguar, do you generate any data? otherwise you could easily check by gett
[19:00] <yosh64> aav, what about if you free the memory allocated to load them from fize afte
[19:00] <yosh64> *to load them from file
[19:00] <FMJaguar> hmm
[19:00] <aav> can't do that
[19:00] <aav> they're mirrored for good reasons
[19:00] <aav> well you can use DEFAULT pool stuff in d3d
[19:00] <yosh64> huh? I do that with my textures in opengl?
[19:01] <aav> no thats your own, third copy
[19:01] <aav> i'm talking about what the API manages itself
[19:01] <yosh64> ohh
[19:02] <yosh64> I never knew that :)
[19:02] <yosh64> FMJaguar, what was the last message you saw?
[19:03] <yosh64> before you timed out...
[19:03] <_kw> hm
[19:04] <_kw> if I have an array of BYTE values, how do I get them into an std::vector<BYT
[19:04] <aav> std::copy()
[19:04] <_kw> thx
[19:04] <aav> np :P
[19:04] <_kw> knew there had to be some standard function I was overlooking
[19:04] <_kw> I'll look into it :D
[19:07] <_kw> ok, so this should be right?
[19:07] <_kw> copy(&pBuffer[0], &pBuffer[nLength], pData->begin());
[19:07] <_kw> where pData is the vector
[19:07] <_kw> and pBuffer an array of bytes
[19:08] <FMJaguar> yosh64: [18:51] <yosh64> how many verticesm or triangles in each of
[19:08] <yosh64> ohh, yea... I meant vertices
[19:08] <yosh64> so yea, do you only have 1 texture?
[19:09] <FMJaguar> yes
[19:09] <FMJaguar> i tile it like 8 times but its a small texture atm
[19:09] <FMJaguar> 129k dds
[19:10] <yosh64> ohh, a DXT compressed texture... so even smaller than normal texture :)
[19:11] <yosh64> okay, so you know how many vertices, or triangles in your castle, character
[19:12] <yosh64> or what are ther file sizes?
[19:12] <yosh64> but yea, I'm thinking your might be allocating to much memory somewhere...
[19:14] <yosh64> hmm, are you using any of your own functions to load any of your files? or a
[19:14] <FMJaguar> 3877k,331k,39k
[19:14] <FMJaguar> dx functions for the meshes
[19:15] <yosh64> hmm, somethings off then... cause it strikes me as odd that your program use
[19:16] <yosh64> so do you load any files using your own functions?
[19:17] <yosh64> anyhows, check anywhere in your code where you allocate memory...
[19:18] <FMJaguar> i use loadheirarchyfromfile and createtexturefromfile, i have some stuff b
[19:18] <FMJaguar> yeah, i think i'm going to rebuild my scene to let me turn anything on and
[19:19] <FMJaguar> well not just turn on and off, but create or not create
[19:20] <yosh64> try to isolate things... I mean... load in just your texture, and then check
[19:22] <FMJaguar> so basically i need wireframe toggle, which i have, then texture toggle, t
[19:22] <FMJaguar> and i should be able to debug from there
[19:23] <FMJaguar> do i need to reset the device when i change the parameters?
[19:24] <yosh64> huh? rendering as wireframe won't make a difference...
[19:25] <yosh64> so to with texture toggle... as I'm talking about not even loading the data
[19:26] <yosh64> you don't even need to render anything to test what I suggest...
[19:26] <FMJaguar> your right, i confused rendering and loading there
[19:26] <yosh64> how much memory is used when you load nothing at all?
[19:26] <FMJaguar> what i mean is i want to set it up so i can change the parameters during e
[19:27] <yosh64> FMJaguar, sorry I can't help ya there... I know very little about directx...
[19:28] <FMJaguar> ok, you were more than helpful outside of that, i can go read msdn about t
[19:29] <yosh64> but I'd advise you undertake these tests I suggest by opening, and closing f
[19:30] <yosh64> just comment out the lines you use for rendering, and comment out all functi
[19:30] <yosh64> that's what I do anyhows... I just comment out stuff and such...
[19:31] <yosh64> then open it... it should do nothing... but check how much memory it uses...
[20:02] <Scrat0364> http://www.celebritycheckers.com/go-howard/
[20:53] <Scrat0364> Howard Stern beat Don Imus in 12 moves! You're an EXPERT player!.
[20:55] <risis> anyone up and about? i'm in a pinch really need some help if anyone can
[20:56] <risis> completely unrelated to game development unless you consider it's implication
[20:56] <risis> trying to get a gprs modem to work with a windows ce box from a programmatic
[20:57] <risis> hoping to find someone who has some inkling of this kind of development
[21:10] * Disconnected
[21:10] * Attempting to rejoin channel #gamedev
[21:10] * Rejoined channel #gamedev
[21:10] * Topic is '.:: Game Development ::. http://www.rockstargames.com/IV :: https://h30046.www3
[21:10] * Set by Dr_Rambo!Dr_Rambo@frost.d4.ru on Mon Apr 09 10:00:33
[21:15] <RUEbaiYaT> rsis: Do you have some sort of SDK from the modem manufacturer ?
[21:16] <risis> negative sir it responds to AT commands
[21:16] <risis> the only documentation on the modem is available from the enfora site
[21:16] <RUEbaiYaT> risis: talk on #winprog
[21:16] <risis> there now no one has done anything like this
[21:16] <risis> except of course mr Mike Hall
[21:25] <RangerJah> lo
[22:21] * ddh- is now known as ddh
[22:38] <directhex> [21:49] <DRPONIUS> HEY ANY OF U NAPPY HEADED HOES USED THE PS3 EMUL
[22:41] * risis is now known as _risis
[23:31] <TraumaPon> Hey guys.
[23:36] * TraumaPon is now known as Pon
[23:57] <PanicRev3> morning
[23:58] <PanicRev3> talkative as usual
Session Close: Wed Apr 11 00:00:00 2007