Session Start: Mon Jan 22 00:00:00 2007
Session Ident: #gamedev
[00:00] * Disconnected
[00:00] * Attempting to rejoin channel #gamedev
[00:00] * Rejoined channel #gamedev
[00:00] * Topic is '.:: Game Development ::. http://www.xnamagic.com'
[00:00] * Set by Dr_Rambo!Dr_Rambo@frost.d4.ru on Sun Jan 07 17:57:46
[00:00] -bleeding_- Welcome to #gamedev, jJones. No warez, no triggers, no servers, no banners, no
[01:06] <bdilley> Anyone alive?
[01:06] <kermit`> yea
[01:06] <bdilley> I've got a question about paths and the math for following them
[01:06] <bdilley> ok, so let me formulate this question :)
[01:08] <bdilley> I have a path, a list of Points(x,y). I want to move a sprite along said p
[01:08] <bdilley> s/should use/should move/
[01:08] <bdilley> anyway
[01:08] <bdilley> I can't for the life of me figure out the formula
[01:08] <bdilley> I tried my own variation of the midpoint formula without any luck.
[01:09] <bdilley> basically... given x1,y1 and x2,y2 lets say the distance is 14 for instan
[01:12] <bdilley> let me say that better:
[01:12] <bdilley> I've got a point x1,y1 and another point x2,y2 (a line). Lets say the dist
[01:18] <_kw> hm
[01:19] <_kw> you want to figure out where it is based only on distance from a certain given
[01:19] <_kw> cos that's a whole circle of locations
[01:20] <_kw> just like "if the ball was 10meters away from where I am, where would it be"
[01:26] <Squee-D> no he doesnt
[01:26] <Squee-D> he wants to subdivide it
[01:26] <_kw> oh
[01:26] <bdilley> :)
[01:26] <bdilley> i guess, i dunno
[01:26] <bdilley> i'm trying this...
[01:26] <Squee-D> 10/14 * x. 10/14 * y
[01:27] <Squee-D> if i reason correctly
[01:27] <bdilley> and i think i'm on the right path (it's just moving backward)
[01:27] <Squee-D> well
[01:27] <Squee-D> x1 + (10/14 * (x2-x1))
[01:27] <Squee-D> or therabouts
[01:27] <Squee-D> ditto for y
[01:27] <bdilley> right :)
[01:28] <bdilley> that's what i did
[01:28] <Squee-D> its linear interpolation
[01:28] <bdilley> but it's moving backward on the path now
[01:28] <bdilley> which means i am subtracting the wrong way... right?
[01:28] <Squee-D> i dont know
[01:28] <bdilley> i want to subtract from from to?
[01:28] <Squee-D> i figure thats the math for it.
[01:28] <bdilley> A=from point B=to point
[01:28] <Squee-D> try x2 - (10/14 * (x2-x1))
[01:29] <Squee-D> that or invert your "distance"
[01:29] <Squee-D> x1 + ((14-10)/14 * (x2-x1))
[01:29] <Squee-D> pick :)
[01:39] <aav> float2 p1(x1,y1); float2 p2(x2,y2); float2 dir = normalize(p2-p1); float2 newpo
[01:39] <aav> if you have a math lib ;)
[01:43] <bdilley> no math lib
[01:43] <bdilley> and it's fixed point math (no floating points)
[01:47] <Ultyma> I NEED A WII
[01:47] <Decept404> wiiforce five
[01:47] <Ultyma> i played wii for the first time tonight
[01:47] <Ultyma> and omg its mad fun
[01:47] <Decept404> haha
[01:47] <Decept404> late comer
[01:47] <Ultyma> yeah
[01:47] <Ultyma> i was worried about it...
[01:47] <Ultyma> but wii sports + that wario game
[01:47] <Decept404> what'd you play?
[01:47] <Ultyma> hours of fun
[01:48] <Decept404> i play wii sports to kill time sometimes haha
[01:48] <Decept404> bowling and golf
[01:48] <Decept404> really looking forwards to the tiger woods wii game
[01:48] <Ultyma> i played the boxing with my girl
[01:48] <Ultyma> and she kicked the shit out of me
[01:48] <bdilley> two words: Twilight Princess
[01:49] <Decept404> twilight princess is ight
[01:49] <Decept404> but it doesn't compare
[01:49] <Decept404> it's not the same kind of experience at all
[01:49] <Decept404> it's just an excellent game
[01:49] <Decept404> nothing special beyond that
[01:50] <Decept404> wii sports with a few friends around is fucking spectacular fun
[01:51] <Squee-D> what did someone tell you?
[01:51] <bdilley> + beer
[01:51] <Squee-D> :P
[01:51] <Ultyma> hmmm
[01:51] <Ultyma> (Approximately C $350.49)
[01:51] <Ultyma> this auction ends in 4 hours
[01:51] <Ultyma> how much do they retail for
[02:05] <Ultyma> i need to snipe this wii auction
[02:14] <Ultyma> Current bid: US $299.00 (Approximately C $350.49)
[02:14] <Ultyma> Your maximum bid: US $359.00 (Approximately C $420.82)
[02:19] <Decept404> http://www.youtube.com/watch?v=bzd7IR10DCw haha
[02:19] <Decept404> i love this
[02:20] <Ultyma> im going to bed
[02:20] <Ultyma> auction ends in 3 hours.. hope i win
[02:20] <Ultyma> afk
[02:46] <kermit`> hahaha, course evaluation just nu
[02:46] <kermit`> jag hade skrivit med kommentar "our supervisor was incompetent and worthles
[02:46] <kermit`> oops
[02:47] <kermit`> wrong window :D
[03:11] <aav> ajaj
[03:11] <aav> stenhård kritik
[03:12] <Rangar> chat'a de englaise you barbaric viking kin
[03:18] <aav> :D
[03:18] <aav> sup Rangar
[03:19] <Rangar> got wxWidgets compiled under Solaris, giong to ship binaries off the the gro
[03:19] <Rangar> so things are good bud
[03:19] <Rangar> u?
[03:21] <Rangar> brb
[03:25] <aav> Rangar, cool :)
[03:25] <aav> just coding
[03:25] <aav> added some fakey atmospheric fog
[03:25] <Rangar> oooh, nice.. screenpic pz
[03:26] <aav> ah hmm later ;)
[03:26] <Rangar> spoilsport ;)
[03:26] <Rangar> oh hey, got something for you to look at...
[03:27] <aav> basically its view dependent and i want my artist to tweak things first
[03:27] <Rangar> gonna go to /pm bud
[03:27] <aav> ok
[04:07] <RUEbaiYaT> :)
[04:29] * Hso|Twin is now known as Hso
[04:53] <Rangar> https://lg3d-core.dev.java.net/files/documents/1834/33275/gomonkey-rm.rm tal
[04:59] * violator1 is now known as iovltoar
[04:59] * iovltoar is now known as violator
[05:03] <_kw> cute
[06:14] * Ghaleon8D is now known as Ghaleon
[06:56] * shea__ is now known as shea|ww
[08:08] * senate- is now known as __senate-
[08:08] * __senate- is now known as senate-
[08:16] * jonas__ is now known as kermit`
[09:07] <Ultyma> Woot
[09:07] <Ultyma> I won that Wii auction
[09:19] <bewl> So what do you guys like to do when you are broke and bored.
[09:20] <Ultyma> get a wii
[09:20] <Ultyma> lol
[09:20] <bewl> heh
[09:20] <Ultyma> i sniped it this morning
[09:20] <bewl> bastard
[09:20] <Ultyma> noone bid on it
[09:20] <Ultyma> lol
[09:20] <bewl> My fiance made my spend my money that i had for a Wii on groceries
[09:20] <Ultyma> $345 US total
[09:20] <Ultyma> eww
[09:20] <bewl> yea, and Best Buy had some in last night
[09:20] <bewl> err yesterday
[09:20] <Ultyma> :O
[09:21] <Ultyma> they dont have them here in canada like at all
[09:21] <Ultyma> i swear
[09:21] <bewl> 51 of them
[09:21] <bewl> there was a line of people outside
[09:21] <Ultyma> i got an unopened one on ebay
[09:21] <Ultyma> all the cables and stuff still in original packaging
[09:22] <Ultyma> im iffy about buying big stuff off ebay...
[09:22] <Ultyma> but... i want a wii
[09:22] <Corysia> Why a wii?
[09:22] <Ultyma> i played it last night for the first time.. and it was soooooooooooo much fu
[09:22] <Corysia> The controller or the games?
[09:22] <Ultyma> Everyone looks at the wii and has doubts
[09:23] <Ultyma> but once you play it with a bunch of people
[09:23] <Ultyma> and people are like flailing their arms around
[09:23] <Ultyma> its so much fun
[09:23] <bewl> Yea... you cant explain the 'bad-assness' of the Wii until youve played it
[09:23] <Corysia> I want an alternative controller like that...but I want it for the PC
[09:23] <Ultyma> we did Tennis bowling and that new wario game
[09:23] <bewl> the grahpics are of couse not revolutionary
[09:24] <bewl> but its the interaction and the gameplay that is awesome
[09:24] <Ultyma> yeah
[09:24] <Ultyma> my 360 can handle my next gen graphics
[09:24] <Ultyma> and my wii is the entertainment
[09:24] <bewl> my PC can :P
[09:24] <Corysia> I really want a bodypad.
[09:24] <bewl> the Wii is the ULITIMATE bordom passer
[09:24] <bewl> Ulty, you have zelda?
[09:25] <Ultyma> nope
[09:25] <bewl> I tried it out the other day
[09:25] <bewl> you have to get that game
[09:25] <Ultyma> I plan on it
[09:25] <bewl> you control the horse with one hand, and aim your bow with the other
[09:25] <Ultyma> :O
[09:25] <bewl> amazing fun
[09:27] <bewl> but anyways
[09:27] <bewl> i am getting sick of gaming on the PC
[09:29] <bewl> there hasnt been any good PC games out in a while
[09:29] * bewl waits for spore
[09:30] <Corysia> http://www.youtube.com/watch?v=A_ytdW6Ys2A
[09:30] <Ultyma> ya.. PC gaming has taken a decline
[09:31] <FMJaguar> we're devolving, soon we'll just be back to spores
[09:32] <Corysia> ok, this looks fun. http://www.youtube.com/watch?v=asY_I8y6C0M
[09:35] <bewl> heh
[09:35] <bewl> that looks hard
[09:35] <Corysia> yeah, but fun
[09:35] <Corysia> it'd be fun on something less twitch like EQ or AO or something.
[09:36] <bewl> yea
[09:36] <Corysia> I wonder if I can get just a controller.
[09:37] <bewl> a nunchuck?
[09:37] <bewl> yea, you cvan
[09:38] <Ultyma> i just told my mom i bought a wii
[09:38] <Ultyma> and she told me to f off
[09:38] <Ultyma> lol
[09:38] <bewl> haha
[09:38] <bewl> thats about what my fiance would tell me to do
[09:38] <bewl> but i freakin garauntee that if she started to play it
[09:39] <bewl> she would forgive me
[09:40] <Ultyma> yeah
[09:40] <Ultyma> its the Wiieffect
[09:40] <Ultyma> google adsense bought me this wii
[09:40] <Ultyma> :D
[09:40] <bewl> lol
[09:40] <Ultyma> otal Earnings $577.17
[09:40] <Ultyma> this month
[09:41] <Ultyma> last month Total Earnings $609.46
[09:41] <Ultyma> :D
[09:41] <bewl> heh
[09:41] <FMJaguar> whats yout url again
[09:41] <FMJaguar> i'll give you a cent or two
[09:42] <Ultyma> www.swgemu.com
[09:43] <FMJaguar> how many hits you get?
[09:43] <bewl> ulty is famous in the SWG world :P
[09:43] <Ultyma> Page impressions Clicks Page CTR Page eCPM [?] Earnings
[09:43] <Ultyma> AdSense for content 592,043 1,439 0.24% $1.03 $609.46
[09:43] <Ultyma> alot
[09:43] <Ultyma> lol
[09:44] <Ultyma> i am the face of swg
[09:44] <Ultyma> ive talked to all the producers, all the devs..
[09:44] <FMJaguar> what is that stat
[09:44] <Ultyma> all the legal staff at lucasarts
[09:44] <Ultyma> lol
[09:44] <FMJaguar> 592k clicks on ads
[09:44] <Ultyma> no 592k impressions
[09:44] <Ultyma> 1,439 clicks
[09:45] <FMJaguar> what counts as an impression
[09:45] <Ultyma> a site visit methinks
[09:45] <FMJaguar> 592k views over the month sounds low tho
[09:45] <Ultyma> dunno
[09:45] <Ultyma> i know we were getting 300k unique hits in october
[09:45] <Ultyma> i havent put our stats crap back up since we moved hosts
[09:46] <FMJaguar> i thought you would need like at least a million hits to make anything, gu
[09:46] <Ultyma> we have a big community.
[09:46] <Ultyma> Members: 8,117
[09:46] <FMJaguar> i know, i'm talking strictly stats tho
[09:47] <Ultyma> since december 5th
[09:47] <FMJaguar> what is the situation with swg anyway, i never played it personally
[09:47] <FMJaguar> it's abandoned?
[09:47] <Ultyma> not yet
[09:47] <Ultyma> they completely changed the game.... twice.
[09:48] <Ultyma> and now its like a pseudo FPS/RPG
[09:48] <Ultyma> theres no skill involved anymore.. and they eliminated all the uniqueness
[09:49] <bewl> 592k hits for a dieing video game is amazingly high
[09:50] <Ultyma> thats because we arent emulating the current version of it
[09:50] <Ultyma> we are emulating the game back before they destroyed it
[09:50] <bewl> werd
[09:50] <Ultyma> which is why there is so much hype over this project
[09:50] <FMJaguar> ha, a fork of a commercial project
[09:50] <Ultyma> because something like this has never been done before
[09:50] <FMJaguar> yeah
[09:50] <FMJaguar> i should go do that for daoc
[09:50] <FMJaguar> lol
[09:50] <Ultyma> reverse engineering stuff that doesnt exist is hard
[09:51] <Ultyma> gotta throw random packets at the client and trace them in memory
[09:51] <Ultyma> and find out how they are parsed
[09:51] <Ultyma> then you can base an opinion on what the data should be by the data size
[09:51] <Ultyma> im very good at it :D
[09:51] <Ultyma> we have 95% of the packet structures documented.
[09:52] <Ultyma> were just implementing them all into our new core server.. mmm
[09:52] <FMJaguar> well gl
[09:53] <Ultyma> :P
[11:04] <mess> Ultyma: you there?
[11:05] <FMJaguar> no i ran him off
[11:06] <mrchris> what happens if the empire finds out about your little operation?
[11:08] <Slade> they send a squad of highly trained attack dog assassins
[11:09] <Slade> sure its been done before
[11:09] <Slade> ultima online was cloned
[11:19] <Ultyma> Yes
[11:19] <Ultyma> im here
[11:19] <Ultyma> just played a round robin game of my world tournament in nhl 07
[11:19] <Ultyma> almost lost to germany :|
[11:19] <Ultyma> they took the lead with 55 seconds left, and i pulled brodeur and made an am
[11:20] <Slade> good thing, the world is safe yet again from those evil germans
[11:20] <Ultyma> :P
[11:27] <mess> Ultyma, slut, what have u been up to these days
[11:28] <Ultyma> work + swgemu
[11:28] <mess> still working on swg?
[11:28] <Ultyma> yeah
[11:39] <Ultyma> ive been mostly caught up with work and relationships though
[11:39] <Ultyma> im a co-network admin at a law firm
[11:40] <Ultyma> and on friday i was just made a software developer there
[11:40] <Ultyma> (for some reason)
[11:44] <mess> cool stuff
[11:44] <mess> cause im starting a 2d xna project
[11:44] <mess> trying to find some programmers
[11:46] <mess> a procedurally generated world where the player can interact with the envirome
[11:51] <Ultyma> :O
[11:51] <Ultyma> coo
[11:51] <Ultyma> i havent had time to look into xna yet
[11:52] <mrchris> does it support gl?
[11:53] <Krissa> no
[11:57] <mrchris> ruh ro
[11:58] <mess> Ultyma: its pretty cool
[12:03] <Decept404> poop factory!
[12:07] <CyrixHelp> thanks for the +v, Bleeding_!
[12:12] <flashed> man..
[12:12] <flashed> killer 7 is weeeeird
[12:12] <CyrixHelp> becuase it is made for the sony ps12
[12:12] <flashed> ps 12»
[12:12] <flashed> ?
[12:13] <CyrixHelp> sorry
[12:13] <CyrixHelp> i mean ps2 . it was the ps3 that they only made 12 of
[12:15] <CyrixHelp> so they can say 'SOLD OUT IN AMERICA!'
[12:15] <flashed> lol
[12:15] <CyrixHelp> HIGH DEMAND
[12:15] <flashed> hehe
[12:16] <CyrixHelp> "EVERYONE wants a PS3 even thought it plays blazing angels like you were
[12:16] <CyrixHelp> but u get 3 more levals! and 7 more aircrafts
[12:17] <Decept404> xtreme levals!
[12:17] <CyrixHelp> 3 mroe boring levels that play like the first 3
[12:17] <CyrixHelp> oh look im flying around again....
[12:17] <CyrixHelp> gee pretty graphics, but it looks like a slideshow when more than 5 aircr
[12:18] <flashed> lol
[12:18] <CyrixHelp> i heard the game play was like drawing with a poopshank
[12:18] <CyrixHelp> sure it makes a mark but it falls apart in the middle anytime you try to
[12:18] <Decept404> anyone out there actually proud of their ps3 purchase?
[12:19] <Decept404> that thing is stigmatized to hell and back
[12:19] <Decept404> saying you own one is like drawing a hitler mustache on yourself
[12:19] <CyrixHelp> i haerd they were proud that they might be able to put linux on it
[12:19] <CyrixHelp> and make it usedful like putting linux on a coffe maker is useful
[12:19] <CyrixHelp> AND HOW ABOUT THAT BLUERAY
[12:21] * CyrixHelp is now known as CyrixPS3
[12:45] * Corysia is now known as Krissa
[13:09] <Ultyma> mmm
[13:09] * Ultyma pokes decept
[13:09] <Decept404> oy
[13:09] <Ultyma> i won that Wii
[13:09] <Ultyma> :D
[13:09] <Decept404> hey rave on
[13:10] <Ultyma> ya man
[13:11] <Ultyma> now i just have to wait for it to get here
[13:12] <Decept404> you can rave while waiting
[13:12] <Decept404> http://andreas.rayon.no/temp/sketches/downdowndown.mp3
[13:12] <Decept404> un-ts-un-ts!
[13:12] <Ultyma> lol
[13:12] <Ultyma> i thought it was unce
[13:12] <Ultyma> :D
[13:12] <Ultyma> oonce
[13:12] <FMJaguar> Ultyma, question about swg, if you've been in contact with all those peopl
[13:13] <Ultyma> because Lucasarts owns the IP
[13:13] <Ultyma> and besides, we already know everything about their protocol
[13:13] <Ultyma> heh
[13:15] <[Relic]> Hello :)
[13:17] <FMJaguar> hi
[13:17] <FMJaguar> :-|
[13:43] * Disconnected
[13:47] * Attempting to rejoin channel #gamedev
[13:47] * Rejoined channel #gamedev
[13:47] * Topic is '.:: Game Development ::. http://www.xnamagic.com'
[13:47] * Set by Dr_Rambo on Sun Jan 07 17:57:46
[13:47] -bleeding_- Welcome to #gamedev, jJones. No warez, no triggers, no servers, no banners, no
[13:48] <shea|ww> Epoch_: i do
[13:48] <Epoch_> shea; do you have it setup to join multiple channels?
[13:48] <Epoch_> with a click
[13:48] <shea|ww> yup
[13:48] <Epoch_> how did you go about it (roughly)
[13:48] <shea|ww> no
[13:48] <shea|ww> on start
[13:49] <shea|ww> it joins 4 networks & about 20 channels
[13:49] <shea|ww> in the server list
[13:49] <shea|ww> edit the server
[13:49] <Epoch_> bleh, how do I delete all those default networks?
[13:49] <shea|ww> i dunno, never tried. prolly just select them and hit delete
[13:49] <shea|ww> add your own anyway
[13:49] <shea|ww> then make it default
[13:49] <Epoch_> yah, it only deletes one at a time
[13:49] <shea|ww> and add your channels to the autojoin list
[13:49] <shea|ww> and set that network to autoconnect
[13:49] <shea|ww> that's all you need to do
[13:50] <shea|ww> shrug, i'm using irssi right now
[13:50] <shea|ww> ircing from work
[13:50] <shea|ww> i'll look when i get hme
[13:50] <shea|ww> home
[13:50] <shea|ww> only did it once :]
[13:50] <Epoch_> how do you spearate the chan names?
[13:50] <Epoch_> just #something #something?
[13:51] <shea|ww> i think it's comma-separated
[13:52] <Epoch_> cool. bbias
[13:52] <shea|ww> yeah comma, no space
[13:52] <Epoch_> cool, ty
[13:52] <shea|ww> #chan1,#chan2,#chan3
[13:52] <shea|ww> np
[13:52] <Epoch_> bbias
[13:52] <shea|ww> (space prolly dont matter) -- also if if you have any channels which use ke
[13:53] <Epoch_> yup. gonna check now
[13:53] <Epoch_> putting a space borks it
[13:54] <shea|ww> oh well
[13:54] * Epoch_ is now known as Epoch`_
[13:55] <Epoch`_> yah. thanks though, that worked
[13:55] <shea|ww> np
[13:55] <Epoch`_> now, to see if this laptop memory I salvaged does =]
[13:55] <shea|ww> yikes :]
[13:56] <Epoch`_> hah
[13:56] <Slade> heh salvaged memory is never good
[13:56] <Epoch`_> well, I salvaged it from another one that works, but the display's power un
[13:57] <Epoch`_> it may be a bit slower though, but... even 33mhz slower is DRAMATICALLY fas
[13:58] * _Muad`Dib is now known as Muad`Dib
[14:01] <FMJaguar> Muad`Dib, sup
[14:18] * Swish[\] is now known as Swish
[14:29] <Epoch_> sigh, didn't work
[14:32] <Ultyma> lawl
[14:33] <Epoch_> laptops are fucking too picky about their memory
[14:33] * Epoch_ is now known as Epoch`_
[14:35] <Epoch`_> $80 for el-cheapo PC133, 512MB
[14:35] <Ultyma> aye.
[14:35] <Epoch`_> fuck that. I could buy a gb for my desktop at that rate, and the $100 they
[14:35] <[Relic]> pc133 that is ancient
[14:36] <Epoch`_> yah, so is my 1ghz laptop
[14:36] <[Relic]> probably not the standard simm either I bet
[14:36] <Epoch`_> but, not as ancient as my PII 266mhz laptop that I want to ressurect =]
[14:36] <Epoch`_> no, it's the 144pin SODIMM
[14:36] <Epoch`_> the usual for laptop memory of that generation
[14:37] <Epoch`_> this laptop's specs are good enough for what I need, but... I wanted to get
[14:38] <Epoch`_> if I wasn't poor, I'd just buy another laptop and use this one for somethin
[14:38] <[Relic]> no freecycle in your area?
[14:38] <Epoch`_> I'm in bumfuck NY
[14:39] <Epoch`_> maybe I'll call some of the computer repair shops and see if they have any
[14:39] <[Relic]> http://www.freecycle.org/display.php?region=US%20Northeast#New%20York
[14:40] <Epoch`_> well, says 512 members in my area....
[14:41] <[Relic]> just a thought :)
[14:42] <Epoch`_> neat idea, that freecycle thing
[14:43] <[Relic]> yep
[14:46] * _kw is now known as kw
[15:17] * CyrixPS3 is now known as Cyrix360
[15:21] <aav> Cyrix360, that's better
[15:21] <aav> PS3 doesn't go well with .microsoft.com
[15:50] <mess> anyone up for working on a 2d game?
[15:52] <LaRssA> hey j0 mess!
[15:53] <mess> hello
[16:01] <shea> lala
[16:33] <honkykong> mess i'm already working on a 2d game :0
[16:33] <honkykong> :) even, what kind are you making?
[16:34] <mess> nice
[16:34] <honkykong> mines in flash
[16:34] <mess> well its an evolution simulator where the procedurally generated world data is
[16:34] <honkykong> and all about murdering boxes
[16:35] <honkykong> murderinging them to DEATH
[16:35] <[Relic]> kill them before they die
[16:36] <mess> honkykong: lol yes i played it :P
[16:36] <honkykong> i'm gonna make it 3d
[16:36] <honkykong> i been thinking about it all day
[16:36] <honkykong> and i've decided snowball games suck
[16:36] <honkykong> and boxacide is the shit
[16:37] <honkykong> so... thats how it is. boxacide 4 lyfe
[16:37] * LaRssA_ is now known as LaRssA
[16:38] <mess> hehe :P
[16:38] <mess> whats the objective
[16:40] <honkykong> initially, mindless destruction
[16:40] <honkykong> then, organized anarchy as a backdrop for modern american revolution
[16:40] <honkykong> in vg form
[16:40] <mess> hmm flash
[16:40] <honkykong> and ya know... i think i'm gonna keep it flash compatible
[16:40] <honkykong> like there will be a 3d version, and it'll be pimped out
[16:41] <mess> is that object oriented? sorry i have no flash script experince
[16:41] <honkykong> but i bet i can make it use levels that the 2d version can use too
[16:41] <honkykong> yeah sure is
[16:41] <honkykong> comparable to javascript i'd say
[16:41] <honkykong> very loose and sloppy
[16:41] <honkykong> it has variable scope issues
[16:41] <mess> intresting
[16:41] <honkykong> that are... lame... also its performance pretty much sucks
[16:41] <mess> come to xna :P
[16:41] <honkykong> but, what it does, it does a good job of, even if kinda slowly
[16:42] <honkykong> pay me
[16:42] <mess> lol
[16:42] <honkykong> if someone pays me i'll work in whatever stupidass environment they want
[16:42] <honkykong> i just got finished walking off a property maintence job :/
[16:42] <honkykong> fucking trying to pay me like an illegal immigrant
[16:43] <honkykong> sup RUEbaiYaT
[16:43] <honkykong> how you been mang
[16:44] <honkykong> yall wanna see a test of taht 3d hoody guy i modelled up rigged up with b
[16:44] <honkykong> its not... cool... but its almost cool
[16:44] <honkykong> fuck n/m
[16:45] <honkykong> i dun feel like signing up for youtube posting
[16:45] <honkykong> still havent found a decent avi/mpg posting spot that wont make you sign
[16:46] <mess> planet earth is blue, and theres nothing i can do
[16:50] <Narris> heh
[16:50] <aav> honkykong, www.bugmenot.com
[16:50] <aav> use a shared account
[16:51] <aav> the Firefox extension is damn handy
[16:51] <honkykong> i should use it, sounds good
[16:51] <honkykong> the extensin that is
[16:52] <honkykong> i usually dont care enough to punch in bugmenot, but if it was righ there
[16:56] <aav> :)
[16:56] <aav> yup just mouseover a username field and right click -> bugmenot
[16:57] <honkykong> nice
[16:57] <honkykong> yeah trying out the youtube one here, so far so good
[16:57] <RUEbaiYaT> youtube is so low-def, it's painful.
[16:57] <honkykong> never uploaded to youtube before, they got a nice uplaoder widget, gotta
[16:58] <honkykong> yeah it just gave me a 500 error here
[16:58] <honkykong> heh guess i spoke too soon
[16:58] <honkykong> you suck youtube
[16:59] <honkykong> yeah vid quality sucks anyways fuck it theres gotta be a anon mpg/avi pos
[17:03] <honkykong> err... dunno how bad getting the file from these guys will suck but heres
[17:03] <honkykong> http://www.box.net/public/6m32614gmo
[17:04] <honkykong> k doesnt look too bad
[17:04] <honkykong> i dont think it'll try to get you to sign up for anything, i kinda though
[17:06] <aav> hehe awesome
[17:07] <aav> the bulginess of the hoody hides the intersection problems too
[17:07] <kermit`> >_<
[17:07] <honkykong> yeah i'm gonna redo it all with a lil denser mesh, and then keep a multi-
[17:07] <honkykong> haha yeah a bit
[17:07] <honkykong> tho i think i can weight the elbows a lil better
[17:07] <honkykong> so the shading isnt so black/white from forarm to upperarm
[17:08] <aav> yup with some softer lighting it'll be fine
[17:08] <honkykong> i need ot figure out how i'm gonna keep anchor points in the anims and at
[17:08] <aav> ah weapons
[17:08] <honkykong> oh and from the angle you'll be seing the guy its already totally kosher
[17:08] <aav> ah
[17:08] <honkykong> cause you're usually behind him and above some
[17:08] <honkykong> look totally fine that way
[17:08] <aav> you could animate him with placeholder 'sticks' (bone) and just swap them out i
[17:09] <honkykong> yeah you know thats prolly what i'm gonna need to do
[17:09] <honkykong> but i was looking at the multianimation blender thing as a possible way a
[17:09] <aav> hmm how would blending help?
[17:10] <honkykong> cause then it'd be computationally pretyt much like a prefigured animatio
[17:10] <kermit`> yearly insomnia month ftw >_<
[17:10] <honkykong> less cpu intensive to animate? that'd be my guess i dunno
[17:10] <honkykong> maybe those skinned models arent as expensive to animate as i've figured
[17:11] <honkykong> just seems ambitious to expect many fully ik'd models runninga round at o
[17:11] <aav> well the cost depends
[17:11] <honkykong> oh i shoulda said... not just multianim blending, but sliced multianim bl
[17:12] <honkykong> ie i keep the arms anim in a sep chunk than the other arms anim
[17:12] <aav> but the prob is, you pretty much need all bones at once, can't add/remove weapo
[17:12] <aav> oh you've got all anims on the 'same timeline' now?
[17:12] <honkykong> etc etc,then recreate an overall output expression as a sum of all its co
[17:12] <honkykong> yeah
[17:12] <aav> ah i see
[17:12] <aav> yeah we have each anim as a separate file
[17:13] <aav> loading them as animationsets
[17:13] <aav> adding them to a base .x
[17:13] <honkykong> well this dx model loader i'm messing with does support sliced model anim
[17:13] <honkykong> but i'm still sorting all that out
[17:13] <aav> okay
[17:13] <honkykong> how do you create the overall output anim of several animations?
[17:14] <honkykong> i just ended up checking out the diff numeric anim components by index bu
[17:14] <honkykong> i should figure that out, seems like time well spent
[17:14] <aav> well so far we're doing full body clips
[17:15] <aav> we dont blend upper/lower and stuff like that
[17:15] <aav> i just blend between clips
[17:15] <aav> is that what you meant with "sliced"?
[17:15] <honkykong> ah righ ton yeah even thats pretty cool thou
[17:15] <honkykong> no i mean like the upper body being seperatly animated than the bottom
[17:15] <aav> had to write quite a bit of logic to get the blending queues right
[17:15] <aav> yeah i see
[17:15] <honkykong> or one arm vs the other
[17:16] <honkykong> and then rebuilding the output anim from a series of these other ones app
[17:16] <aav> yup
[17:16] <aav> man we have 'canned rotation anims', that was a bit tricky
[17:17] <honkykong> for stuff like head orienting vs target etc?
[17:17] <aav> like a clip of the character turning 180 degrees
[17:17] <aav> gotta parry by rotating the model and shit :)
[17:17] <honkykong> heh wild
[17:17] <honkykong> i'm grungy from work
[17:17] <honkykong> bbiaf, shower
[17:18] <aav> ok :)
[17:34] <kermit`> to sleep or skip to sleep
[17:37] <LaRssA> skip
[17:50] <slz> lomfgl
[17:52] <aav> kermit` :)
[17:57] <slz> sharko got published
[17:57] <slz> http://www.amazon.com/exec/obidos/tg/detail/-/B000IN4VC2/
[17:57] <slz> its on that compilation
[17:57] <[Relic]> :)
[17:58] <slz> so like
[17:58] <slz> i've hit my life's goal
[17:59] <slz> one of them
[17:59] <slz> to have a published game
[17:59] <[Relic]> now accomplish the win the lotto one this week since it is 250million :)
[17:59] <kw_> congrats mate ;)
[17:59] <slz> yeah im gonna
[17:59] <slz> its in the bag
[17:59] <slz> what sucks
[17:59] <slz> is that its not mentioned at all on that ad
[17:59] <slz> but
[17:59] <aav> slz, congrats :)
[17:59] <slz> if you check this review, im listed as one of the best on the cd
[18:00] <slz> http://gamevortex.com/gamevortex/soft_rev.php/3247
[18:00] <slz> thanks :)
[18:00] <aav> which game is it?
[18:00] <slz> sharko
[18:00] <[Relic]> doh!
[18:00] <slz> just ctrl+f and look for sharko
[18:00] <aav> oh *doh*
[18:01] <aav> i wasnt thinking
[18:01] <[Relic]> quite clear on that :)
[18:01] <aav> nice nice
[18:06] <frob_> Anyone near Salt Lake City, we are currently hiring testers, artists, enginee
[18:06] <kw_> neat, they upgraded google.com/ig a few minutes ago :)
[18:07] <kw_> it now has a neat 'expand item' function :)
[18:07] <kw_> and a timestamp per news
[18:07] <frob_> Anyway, if you are interested the info is at headgatestudios.com. Ignore the
[18:08] <kw_> I read the review of sharko btw, sounds hawt
[18:08] <kw_> you must be a proud dad :)
[18:09] <slz> haha yeah
[18:09] <slz> i gotta come up with a new lifes goal now
[18:11] <kw_> may I suggest a threesome with twins?
[18:11] <slz> haha
[18:11] <slz> i doubt my wife would allow that
[18:11] <slz> as kinky as she is
[18:11] <kw_> may I suggest a foursome with wife and twins?
[18:12] <slz> ill run it by her
[18:12] <slz> we'll see :)
[18:12] <kw_> good man
[18:12] <kw_> now, one more thing
[18:12] <kw_> I'd like to demand a webcam feed
[18:13] <kw_> erm.. suggest.
[18:13] * kw_ coughs
[18:13] <slz> haha
[18:59] <mess> any coders up for working on a small 2d game?
[19:00] <kw_> up, yes.. time, no.
[19:00] <kw_> some other time perhaps ;)
[19:01] <[Relic]> and I keep leaning more toward the artsy stuff :)
[19:03] <[Relic]> this needs more details, 1.2mil polys isn't enough :)
[19:13] <echelon-\> mess what kind of 2d game
[19:13] <mess> n evolution simulator where the procedurally generated world data is stored/ac
[19:15] <echelon-\> what language were you thinking baout
[19:15] <echelon-\> about
[19:19] <sciboy> Yo.
[19:24] <jAgx> mess, you talking bout a flash game?
[19:24] <jAgx> like stickarena?
[19:25] <mess> nope, 2d xna game
[19:36] <Ghaleon> s/xna/xxx
[19:39] <mess> echelon-\: c# xna
[19:40] <echelon-\> ok
[19:40] <flashed> xna ftw
[19:40] <Ghaleon> ftw xna
[19:41] <Ghaleon> flashed talks with xenomorph nanny assistants
[19:42] <jAgx> Ghaleon, you good with assembly right?
[19:42] <jAgx> No one in other channels can answer my questions
[19:42] <Ghaleon> for certain measurements of good
[19:42] <flashed> ghaleonz is the suxxor in xna assembly
[19:42] <jAgx> Well, I want to know how to divide a number by 10 and get a float
[19:42] <Ghaleon> a floatz :O
[19:43] <Ghaleon> flashed: you can't be good in smth if it doesn't exist
[19:43] <jAgx> I look and I don't see any way to push a constant like 10 onto fpu stack
[19:43] <flashed> i knowz
[19:43] <jAgx> and you cant do fdiv 10, you can only do memory
[19:43] <jAgx> is the only way to put 10 in memory firswt
[19:43] <jAgx> seems like a shitty way to do things
[19:43] <Ghaleon> depends on the architecture
[19:43] <Ghaleon> some have load
[19:43] <Ghaleon> some have mov
[19:44] <jAgx> hmm?
[19:44] <jAgx> you mean i can do
[19:44] <jAgx> mov st(0), 10
[19:44] <jAgx> ?
[19:44] <flashed> some have werd..
[19:44] <Ghaleon> oh yah, and stor
[19:44] <Ghaleon> I don't know how to work with floats tho
[19:44] <Ghaleon> GBC doesn't have those
[19:45] <jAgx> i thought mov was for the cpu
[19:45] <Ghaleon> also, float is bad on DS
[19:46] <Ghaleon> you could write an app in visual studio and compile it
[19:46] <jAgx> I try that anyway and I get: coprocessor register cannot be first operand
[19:46] <Ghaleon> then make it output the assembly
[19:46] <jAgx> gah naw ill jsut stick to assembly right now
[19:46] <jAgx> im trying to get good at it
[19:46] <jAgx> c++ is easy way out
[19:47] <Ghaleon> why? you want to work on pocket watches or something?
[19:47] <jAgx> no
[19:47] <jAgx> cracking , reverse engineering n such
[19:47] <Ghaleon> meh
[19:47] <jAgx> plus i might go into electric engineering ya
[19:47] <Ghaleon> it gets old fast
[19:47] <jAgx> picchips n such
[19:47] <jAgx> its good to know
[19:47] <jAgx> can't hurt
[19:47] <Ghaleon> oh it will
[19:47] <jAgx> except long hours of confusing opcode memorization
[19:47] <jAgx> lol
[19:47] <Ghaleon> one night, when you're sleeping.....
[19:48] <Ghaleon> it'll sneak up on you from behind
[19:48] <Ghaleon> BAM
[19:48] <Ghaleon> never knew what hit ya
[19:48] <jAgx> and your ass is stretchy like a rubberband
[19:48] <jAgx> like an inmate straight out of prison
[19:48] * jAgx laughs
[19:48] * jAgx hides
[19:50] * Ghaleon launches scud kittahs
[20:39] * flaxed is now known as flashed
[21:13] * BlkStaff is now known as Narris
[21:25] * cheezediq is now known as directhex
[21:29] <directhex> allumomzenz
[21:29] <Ghaleon> indabaqqn
[21:36] * bAd-influ is now known as DimR0C
[21:37] * Ghaleon is now known as ban mast0r
[21:44] * flashed is now known as flashzzzz
[21:46] * directhex relearns sc2
[21:47] <Ultyma> ghaleons
[21:57] <memLeaker> any door-gamers?
[21:58] <Ultyma> wtf is a door gamer
[21:58] <memLeaker> mm..like MUD gamers, but not traditional MUD's..like menu-driven instead
[21:58] <Ultyma> oh,,.. BBS games
[21:58] <Ultyma> heh
[21:58] <memLeaker> yep..lots got converted to telnet-based
[21:59] <memLeaker> as did some BBS prog's like wildcat has a telnet version now
[21:59] <Ultyma> ya
[22:00] <memLeaker> well anyhow..just curious if any would surface in here...i'm workin on a
Session Close: Tue Jan 23 00:00:00 2007