Session Start: Tue Sep 12 00:00:00 2006
Session Ident: #gamedev
[01:04] <Scorpmoon> how would one make an old school dungeonmaster block-move type of game? t
[01:04] <Scorpmoon> but how do you structurally set it up
[01:05] <Scorpmoon> http://www.groovygeezer.com/reviews/dungeonmaster.jpg
[01:06] <Scorpmoon> or perhaps with outdoor scenes like http://www.ganje.de/screenshots/index
[01:10] <Scorpmoon> i've ruled out drawing a picture for each position :)
[01:11] <Scorpmoon> maybe you do have a texture for each wall, and streetch/turn it
[01:11] <Scorpmoon> but then we're back to 3D
[01:17] <kozmonaut> so to learn more about mobile gaming, should i learn flash micro or j2me?
[01:23] <SSilver> hey koz
[01:25] <Scorpmoon> kozmo, where do you see flash micro?
[01:27] <kozmonaut> its a intergrated thing in flash 8, but i am wondering if its a more deve
[03:19] <Ultyma> anyone ever made any dynamic web stuff like...
[03:19] <Ultyma> if you goto blah.something.com itll do something with the word blah
[03:20] <Ultyma> like the *.istheshit.com
[03:20] <Ultyma> if that still exists
[03:44] <aav> Ultyma, host mappings in IIS
[03:44] <aav> and virtual something in Apache i believe
[03:44] <aav> or you mean detecting the hostname in a web app?
[03:45] <Ultyma> im trying to find an example of what i mean
[03:45] <aav> then it depends on what the webb app is written in
[03:46] <aav> ultyma.foo.com would e.g. be able to print ultyma on the page?
[03:46] <Ultyma> ya
[03:46] <Ultyma> basically
[03:46] <aav> PHP?
[03:46] <aav> or what
[03:46] <Ultyma> ya
[03:46] <aav> ok, there's probably some API call you can use
[03:46] <Ultyma> Ive seen peopel do that with Flash
[03:46] <aav> or a predefined constant
[03:46] <Ultyma> and it boggles my mind
[03:46] <aav> not weird at all, you can probably just query the hostname of the client
[03:46] <aav> or the URL etc
[03:47] <aav> hostname USED BY the client :P
[03:47] <aav> god i'm tired
[03:47] <Ultyma> :D
[03:50] <Ultyma> how come i cant find it now.. damnit
[03:50] <aav> that blah.ytmd.com site maybe
[03:51] <Ultyma> nah there was a couple..
[03:52] <Ultyma> found one
[03:52] <Ultyma> http://ultyma.youaremighty.com
[03:53] <Ultyma> i love this
[03:53] <Ultyma> lol
[03:53] * ZorbaBeta is now known as ZorbaTHut
[03:54] <Ultyma> aav.justgotowned.com
[03:54] <Ultyma> http://aav.justgotowned.com
[03:55] <aav> Ultyma, yep
[03:55] <aav> Icchan^2, why hello
[03:55] <Ultyma> like I dunno how the hell they do that
[04:16] * BlkStaff is now known as Narris
[04:24] * NosOff is now known as NosTek
[04:30] <SSilver> hi dustizoid
[04:30] <SSilver> sup ?
[04:32] <SSilver> what's new ?
[05:12] <Ultyma> http://sadbird.ytmnd.com/
[05:49] * Disconnected
[05:49] * Attempting to rejoin channel #gamedev
[05:49] * Rejoined channel #gamedev
[05:49] * Topic is 'Free Fish !! :: XNA Competition? Vote at ziggyware.com'
[05:49] * Set by Dr_Rambo!Dr_Rambo@212.158.165.4 on Mon Sep 11 21:19:44
[05:49] -bleeding- Welcome to #gamedev, jJones. No warez, no triggers, no servers, no banners, no
[06:08] * Jarlax is now known as Jarlaxle
[06:37] * NosTek is now known as NosOff
[08:40] * Dr_Rambo changes topic to 'XNA Competition? Vote @ ziggyware.com :: http://www.agi32.com/
[08:40] <Dr_Rambo> Radiosity: A Programmer's Prospective
[08:40] <Dr_Rambo> FREE BOOK
[08:40] <Dr_Rambo> Source Code provided
[08:43] <Astaroth_> http://www.gamefudge.com/FPS-in-Real-Life
[08:53] <Dr_Rambo> JESUS CHRIST
[08:53] <Dr_Rambo> "According to The New York Times, the WORLD OF WARCRAFT game is on pace to
[08:53] <Dr_Rambo> The game, made by Blizzard Entertainment, has over 7 million paying subscr
[08:54] <Dr_Rambo> $1,000 MILLION THIS YEAR ALONE
[08:54] <einride> hrm they really need some competition
[08:54] <Dr_Rambo> yeh I know
[08:54] <Dr_Rambo> who says PC gaming is dead
[08:54] <Dr_Rambo> LOL
[08:54] <Dr_Rambo> console have nothing to compare.
[08:56] <Dr_Rambo> I think $1 BILLION per year with 7 MILLION USER base... this really says t
[08:57] <Dr_Rambo> actually, if those figure are really true, I think even movie have nothing
[08:57] <Dr_Rambo> the highest grossing film "Titanic" gross over $1 BILLION ... all together
[08:57] <einride> gaming passed movies a year or three ago iirc
[08:57] <einride> and will pass music soon enough
[08:58] <Dr_Rambo> yeh
[08:58] <einride> we're in the right industry
[08:58] <Dr_Rambo> what I am surprised to find is that, there are no emulated server of WOW
[08:59] <Dr_Rambo> I still think MMO is probably the only viable and profitable vehicle for t
[08:59] <Dr_Rambo> no other model is going to surpass it
[08:59] <Dr_Rambo> because due to the protection/revenue stream
[09:07] <einride> well not just mmo
[09:07] <einride> but subscription-based yes
[09:07] <einride> could do a n*100-per-server FPS
[09:07] <einride> with a sub model
[09:08] <einride> would be neat with good old CS on steroids
[09:08] <Dr_Rambo> n*100 per server?
[09:08] <Dr_Rambo> what do u mean?
[09:08] <einride> like... 100-player or 300-player or whatever fits the setting
[09:09] <Dr_Rambo> ah
[09:09] <Dr_Rambo> like CS on steroid
[09:09] <Dr_Rambo> okay, I get ur meaning now
[09:09] <Dr_Rambo> but I doubt it
[09:09] <einride> multiplayer fps on a slightly larger scale, with subscriptions
[09:09] <Dr_Rambo> FPS online gaming is too entrenched
[09:09] <einride> it'd work if the game's addictive
[09:09] <Astaroth_> battlefield is moving in that direction I think
[09:09] <Dr_Rambo> ppl expect the FPS online gaming to be free
[09:09] <einride> yeah
[09:09] <Dr_Rambo> like QUAKE series, BF2
[09:10] <Dr_Rambo> ALTHOUGH, u do get example like Planetside
[09:10] <Dr_Rambo> but I don't know how popular is Planetside....
[09:10] <Dr_Rambo> anyone play Planetside?
[09:10] <einride> that's why you need to scale it up to so many players that it's not possibl
[09:11] <einride> there's something to be picked up in between multiplayer fps and mmo
[09:11] <Dr_Rambo> yeh
[09:11] <Dr_Rambo> MASSIVE FPS..
[09:11] <einride> well define massive :P
[09:11] <einride> 500 isn't massive
[09:12] <Dr_Rambo> would be very good idea, but nobody is able to do it yet
[09:12] <Dr_Rambo> let's assume 5000
[09:12] <Dr_Rambo> hehe
[09:12] <Astaroth_> there is wwII online
[09:12] <Dr_Rambo> how bad is the lag?
[09:12] <Astaroth_> but it looks really outdated
[09:12] <Dr_Rambo> planetside is I don't know how many
[09:12] <Dr_Rambo> I read it I think 500+
[09:13] <Dr_Rambo> but yeh, FPS demands much higher fidelity than 3rd person RPG
[09:13] <einride> i mean... all the old limitations are going. we easily run 120 animated obj
[09:13] <Dr_Rambo> tiny lags makes all the difference
[09:14] <Dr_Rambo> and ppl is going to desert in mass if it's laggy
[09:14] <Dr_Rambo> and there still simply no way to solve the differential bandwidth issue am
[09:14] <einride> yeah well there's a limit to what you can do with latency. but inet's getti
[09:14] <Dr_Rambo> I think probably another 10 years :)
[09:15] <Dr_Rambo> when everyone finally all move onto ADSL 2
[09:15] <einride> maybe, for some parts of the world
[09:15] <Ultyma> mmmmmm
[09:15] <Ultyma> I just bought a 360
[09:15] <Ultyma> :D
[09:15] <einride> a mbit is enough for a large-scale fps i think
[09:16] <Dr_Rambo> well
[09:16] <Dr_Rambo> yeh I think so too
[09:16] <Dr_Rambo> I think the problem is the difference of speed among users
[09:16] <Dr_Rambo> some ppl simply have shitty connections, slower ADSL,
[09:16] <einride> yup
[09:16] <einride> sucks to be them
[09:17] <Dr_Rambo> Ultyma have too much cash
[09:17] <einride> there's enough people with good enough inet that such a game would be viabl
[09:17] <Dr_Rambo> he just donated his cash to Bill Gate charity foundation
[09:17] <Dr_Rambo> hehe
[09:17] <Ultyma> lol
[09:17] <einride> haha
[09:18] <Dr_Rambo> that reminds me
[09:18] <Dr_Rambo> what's higher than gbit network
[09:18] <Dr_Rambo> is there a terabit network right now
[09:18] <Dr_Rambo> LOL
[09:18] <Dr_Rambo> seems like technology just stopped
[09:18] <einride> hmm there was this project to build an eu petabit ring
[09:18] <einride> sheesh what was the name
[09:18] <Dr_Rambo> oh cool
[09:19] <einride> ahh yes interoute.com
[09:28] <Dr_Rambo> hehe
[09:47] <wkr4k4r> whats a good way to make a mesh fall apart?
[09:47] <wkr4k4r> and how do i keep rendering it after its broken in two (a boat)
[09:47] <wkr4k4r> i can disconnect the vertices
[09:47] <wkr4k4r> but then what?
[10:22] <Madsy> Disconnect the vertices, and generate new ones to fill the new holes.
[10:24] <Madsy> I haven't seen mesh effects like that in games though.
[10:25] <Madsy> For levels with destroyable parts, most games have a "breakable" entity.
[10:25] <wkr4k4r> hmm
[10:25] <wkr4k4r> so it basically makes a chain attached to itself?
[10:25] <wkr4k4r> of the other parts to render that broke off?
[10:26] <wkr4k4r> in the case where say a ship breaks in half in shallow water
[10:26] <wkr4k4r> so they break the model in half
[10:26] <wkr4k4r> create another model attached to it via a pointer?
[10:26] <Madsy> Well, you could store two halfs, and just ungroup them when broken.
[10:27] <wkr4k4r> i want it to violently break
[10:27] <wkr4k4r> like they truely do
[10:27] <wkr4k4r> a ship breaking isnt just a falling apart
[10:27] <Madsy> I think you have a big task at hand.
[10:27] <wkr4k4r> could i break it in half?
[10:27] <wkr4k4r> and throw fake shit in the air
[10:28] <wkr4k4r> to make it look like its breaking more?
[10:28] <Madsy> Sure. Particles/debree is always good.
[10:28] <wkr4k4r> ok
[10:28] <wkr4k4r> i see
[10:28] <wkr4k4r> yea im better off just ungrouping
[10:29] <Madsy> I know big ships in Freelancer (like cruisers and battleships) broke up in tw
[10:29] <wkr4k4r> yea
[10:29] <wkr4k4r> i know
[10:29] <Madsy> No idea how they structured their data though.
[10:29] <wkr4k4r> they are made of 6 sections
[10:29] <wkr4k4r> the ships ususally
[10:29] <wkr4k4r> in these games
[10:29] <Madsy> That's a claim you can't prove.
[10:29] <wkr4k4r> silent hunter 3 does that
[10:29] <wkr4k4r> actually
[10:30] <wkr4k4r> in silent hunter 3 i can prove it
[10:30] <wkr4k4r> or i can point you to people that can
[10:30] <wkr4k4r> but anyways ;)
[10:30] <Madsy> Sure, just give me the source code, and I'll believe you.
[10:30] <wkr4k4r> they always break in the same 6 places if they break
[10:31] <wkr4k4r> and people that have made ships say that too
[10:31] <wkr4k4r> that have added their own
[10:31] <wkr4k4r> say they are made of 6 sections
[10:31] <wkr4k4r> so i can ungroup the sections?
[10:31] <wkr4k4r> and have an effect?
[10:31] <wkr4k4r> so it doesnt look fake?
[10:32] <wkr4k4r> the ship sinking is fucked up too
[10:32] <wkr4k4r> ships with their boilers underwater can keep going
[10:32] <wkr4k4r> in shIII
[10:32] <wkr4k4r> all the way to new york from britian
[10:36] <wkr4k4r> how do you normally ungroup?
[10:37] <wkr4k4r> does the mesh still hold together to some extent or am i to break the mesh
[10:37] <wkr4k4r> break the mesh and have two new meshes
[10:49] <Madsy> Use marching cubes!
[11:00] <wkr4k4r> anyone here know about ungrouping a mesh in directx?
[11:01] <wkr4k4r> i dont
[11:17] <Dr^Nick> Most space-games do keep the ships in a series of sections
[11:18] <Dr^Nick> how do I know? because I had to be able to load their art into my tools so
[11:22] <Ultyma> http://yoshit2.ytmnd.com/
[11:33] <Dr^Nick> Damn
[11:34] <Dr^Nick> I hope nintendo releases a wii dev kit ...
[11:36] <LarsLAP> that would be awesome..
[11:36] <LarsLAP> porn-game <3
[11:36] <LarsLAP> with the wii-controller
[11:36] <LarsLAP> think of the possibilities
[11:43] <Dr^Nick> Actually Im looking forward to the bob ross game, and trauma center
[11:43] <Dr^Nick> Im going to buy a DS now, simply because of the Wii integration
[11:43] <Dr^Nick> (damnit)
[11:44] <Dr^Nick> the whole thing leads to a new set of very interesting games
[11:52] <sgx> omg wii overrated
[12:22] * J-Rod slaps sgx around a bit with a large trout
[12:22] <J-Rod> I thought there was a dev kit available
[12:22] <J-Rod> 2k
[12:23] <J-Rod> I guess not unless you're licensed?
[12:25] <Dr^Nick> J-Rod - they're talking about making a cheap one for homebrew developers
[12:25] <Dr^Nick> so is sony
[12:25] <Dr^Nick> and ms is doing XNA
[12:25] <Dr^Nick> so it seems quite reasonable that it'll happen
[12:26] <J-Rod> yeah that would be tight
[12:26] <J-Rod> and smart
[12:26] <J-Rod> they understand innovative software is what will drive the console
[12:26] <J-Rod> not EA
[12:26] <J-Rod> well, places like EA make a huge dent
[12:27] <J-Rod> don't get me wrong
[12:27] <J-Rod> but there hasn't been a "tetris" breakthrough in ages
[12:27] <J-Rod> I see that the firmware will be upgradable in the wii
[12:27] <Dr^Nick> yeah
[12:27] <Dr^Nick> thats good and bad
[12:27] <J-Rod> yeh
[12:28] <J-Rod> patch DRM holez
[12:28] <J-Rod> :(
[12:28] <J-Rod> but
[12:28] <J-Rod> if they release a cheap homebrew dev kit
[12:28] <J-Rod> it solves that issue
[12:28] <J-Rod> for everyone but the piratez
[12:28] <ht7z> why is everyone so worried about pirates? ;p
[12:29] <J-Rod> those eye patches are scary
[12:29] <Dr^Nick> because they can cost a lot of $
[12:29] <Dr^Nick> Granted only a fraction of the pirated games would've actually been bought
[12:29] <Dr^Nick> if they couldn't pirate, so they're not lost sales
[12:29] <Dr^Nick> but there are *some* lost sales
[12:30] * J-Rod slaps Ziggy- around a bit with a large trout
[12:30] <wkr4k4r> i think pirating is becoming more mainstream thats why they are worried
[12:30] <J-Rod> you around Zigguraut?
[12:30] <wkr4k4r> its easier than ever
[12:31] <Dr^Nick> So, what companies should do is use DRM effectively and make games free to
[12:31] <ht7z> Dr^Nick, yeah!
[12:31] <Dr^Nick> after that it stops working unless you buy it
[12:32] <wkr4k4r> yea right
[12:32] <wkr4k4r> the crackers will break that
[12:32] <wkr4k4r> in 2 seconds
[12:32] <ht7z> that's like the greatest idea ever, i never buy a game before i've tested it
[12:32] <Dr^Nick> not if the DRM was done properly
[12:32] <wkr4k4r> some games do that
[12:32] <wkr4k4r> or they just give you a level or two
[12:32] <J-Rod> right
[12:32] <J-Rod> there's nothing wrong with that approach
[12:32] <Dr^Nick> sure. but lets see it pushed
[12:32] <J-Rod> or even better, use that light sensitive degrading disk tech
[12:32] <Dr^Nick> i can't just go to eb and pick up free demos of everything
[12:33] <Dr^Nick> but with xbox live, and wii arcade and such..
[12:33] <J-Rod> you can get a game in the mail for free, or like a buck in the stores
[12:33] <J-Rod> after light hits is
[12:33] <J-Rod> it
[12:33] <J-Rod> it's done after 3 days or something
[12:33] <Dr^Nick> yeah
[12:33] <J-Rod> that might piss rental companies off
[12:33] <J-Rod> :)
[12:33] <Dr^Nick> well, you might be able to prevent that.
[12:33] <J-Rod> how so
[12:33] <Dr^Nick> depends what spectra of light was causing the degrading
[12:34] <J-Rod> as far as I understood it was visible light
[12:34] <J-Rod> maybe just ultraviolet
[12:34] <J-Rod> you could play games in a darkroom
[12:34] <J-Rod> lol
[12:34] <Dr^Nick> so its probably some subset of visible light
[12:34] <J-Rod> I'll have to look that up
[12:34] <Dr^Nick> and you could always coat the disks to reflect that spectra
[12:34] <J-Rod> honestly I never read too much about it
[12:35] <J-Rod> but it's on the right track
[12:35] <Dr^Nick> yeah
[12:35] <J-Rod> it would have to be something really physical
[12:35] <J-Rod> firmware and software will always be circumvented
[12:35] <wkr4k4r> i dont know
[12:35] <Dr^Nick> mmm Im not so convinced
[12:35] <J-Rod> the xbox 360 is avoiding mainstream piracy by just making games horrifically
[12:35] <J-Rod> who is going to pirate 20g games
[12:35] <Dr^Nick> they aren't 20g :D
[12:36] <Dr^Nick> they fit on a DVD
[12:36] <J-Rod> it just uses a regular dvd?
[12:36] <J-Rod> no dual layer BS?
[12:36] <wkr4k4r> im sure its dual layer
[12:36] <Dr^Nick> dual layer yeah
[12:36] <Dr^Nick> but even so
[12:36] <J-Rod> yeah, not 20g
[12:37] <J-Rod> but you get my drift
[12:37] <Dr^Nick> yeah
[12:37] <wkr4k4r> 20 gigs i bet the warez groups would do
[12:37] <J-Rod> lol
[12:37] <wkr4k4r> heh
[12:37] <J-Rod> go back to the ripping days
[12:37] <wkr4k4r> on their terabyte private ftp
[12:38] <J-Rod> but seriously, over the years, what hasn't been able to have been hacked even
[12:38] <J-Rod> nothing
[12:38] <Dr^Nick> RSA
[12:38] <J-Rod> ?
[12:39] <Dr^Nick> RSA encryption
[12:39] <J-Rod> oh lol
[12:39] <wkr4k4r> RSA got broken
[12:39] <J-Rod> assface
[12:39] <wkr4k4r> lol
[12:39] <Dr^Nick> wkr4k4r - no
[12:39] <wkr4k4r> RSA 4
[12:39] <wkr4k4r> or whatever
[12:39] <wkr4k4r> heh
[12:39] <J-Rod> talking about console hardware
[12:39] <Dr^Nick> well, maybe some puny 52 bit version..
[12:39] <J-Rod> not hash
[12:39] <Dr^Nick> J-Rod hehe I know
[12:39] <wkr4k4r> well the gov was calling that version strong then
[12:39] <wkr4k4r> it was 64 bits
[12:39] <Dr^Nick> but the point is that if you do you stuff right, it will very very hard to
[12:39] <wkr4k4r> and it took 2 weeks
[12:40] <Dr^Nick> wkr4k4r - sure
[12:40] <wkr4k4r> on some mit machines the guy ran them on over xmas break
[12:40] <Dr^Nick> but @ 128, or 256
[12:40] <Dr^Nick> its not going to happen
[12:40] <Dr^Nick> not in our lifetimes
[12:40] <wkr4k4r> this is old news
[12:40] <wkr4k4r> yea right
[12:40] <J-Rod> just borrow some 5 year old shit from the NSA
[12:46] <J-Rod> hah
[12:46] <J-Rod> that slut at HP resigned
[12:46] <J-Rod> she deserved it
[13:28] <[Relic]> Hello :)
[13:29] <raziel> hey
[13:29] <[Relic]> :)
[13:30] <ht7z> hi hi
[13:30] <[Relic]> :)
[13:38] <J-Rod> well now that that's settled
[13:38] <[Relic]> maybe :)
[13:38] <J-Rod> I am finally getting around to trying to bring life to this free arcade cab I
[13:39] <J-Rod> should be a fun project
[13:39] <J-Rod> I want to get it done for sale before x-mas
[13:39] <[Relic]> :)
[13:40] <Ultyma> jrod nub
[13:40] <Ultyma> i bought a 360
[13:40] <Ultyma> :D
[13:40] <Ultyma> peer pressure ftl
[13:40] <J-Rod> hrhr
[13:41] <J-Rod> I am happy with the J-Rcade until the Wii is out
[13:41] <J-Rod> got stacy hooked on Scrabble Blast last night
[13:41] <Ultyma> RB6 Las Vegas looks absolutely insane
[13:41] <Ultyma> i bought it for NHL 07
[13:41] <Ultyma> :D
[13:42] <J-Rod> heh
[13:42] <J-Rod> Oblivion would be nice if you could mod that version
[13:43] <Ultyma> ya
[13:43] <J-Rod> http://www.ultimarc.com/ultrastik_info.html
[13:43] <J-Rod> sexy
[13:50] <Ultyma> shit whats that music site where you play the music and it tells you what so
[13:54] <J-Rod> ?
[13:56] <raziel> http://www.musipedia.org/
[14:11] * Pc[Gone] is now known as PcChip
[14:11] * PcChip back
[14:12] <kozmonaut> wohoo
[14:12] <kozmonaut> as the teacher sez my reel is good enough to grad with!
[14:12] <kozmonaut> finaly after 3 years im done!
[14:13] <[Relic]> now time to make something that will be acceptable in the real world :)
[14:14] <kozmonaut> you dissing my shit relic?
[14:14] <kozmonaut> your hardly one to talk
[14:18] <Dr^Nick> koz - lets see?
[14:20] <Decept404> man making a free scaling ui is a bitch
[14:22] <moonside> anyone have any insights on using one keyboard for two players?
[14:22] <moonside> each player needs to be able to move in 4 directions and have 2 action but
[14:22] * Decept404 mimics the sound of keyboard beeping
[14:23] <moonside> aha
[14:23] <moonside> also, i dont want to force crappy single player controls on people who don
[14:23] <moonside> everyone should just get gamepads :P
[14:24] <J-Rod> arrange it so you can use a keyboard lenghtwise
[14:24] <J-Rod> like, end to end
[14:24] <J-Rod> rather than both people trying to face it normally
[14:25] <moonside> yea?
[14:25] <moonside> so they are facing each other??
[14:25] <J-Rod> right
[14:25] <moonside> won't that make looking at the screen difficult?
[14:25] <J-Rod> yeah
[14:25] <J-Rod> :)
[14:25] <moonside> heh
[14:25] <moonside> someone already suggested that actually
[14:26] <J-Rod> but with such a small amount of buttons
[14:26] <J-Rod> you should be able to do it
[14:26] <J-Rod> facing normally
[14:26] <moonside> yea
[14:26] <moonside> WASD + VB
[14:26] <moonside> and arrow keys + , . could work
[14:26] <J-Rod> and arrows for the other
[14:27] <J-Rod> yep
[14:27] <moonside> that sucks for single player though
[14:27] <J-Rod> why
[14:27] <moonside> but i guess you need to compromise somewhere
[14:27] <J-Rod> single player can map to the arrows
[14:27] <moonside> it is kind of cramped
[14:27] <moonside> well
[14:27] <J-Rod> two players arrows are player 2
[14:27] <moonside> player 2 can jump in at any time
[14:27] <moonside> it could work with p2 using WASD
[14:28] <moonside> but then player 1 is on the right and p2 on the left, and that feels SO WR
[14:50] <Madsy> http://www.youtube.com/watch?v=N4p83ayFMSA&eurl=
[15:49] * NosOff is now known as NosTek
[16:09] <slz> ziggy
[16:09] <slz> where the hell is your code colorizer
[16:09] <slz> all your code is blue and ugly
[16:10] <slz> ugh
[16:10] <slz> off to brooklyn
[16:10] <slz> to meet with deacon asshole
[16:10] <slz> i hate that guy
[16:14] <Madsy> slz: Hm?
[16:16] <Decept404> xtreme!
[16:37] <GoulJusan> meow
[16:52] <J-Rod> !seen ziggy
[16:52] <J-Rod> seen ziggy
[16:52] <PitDroid> I haven't seen 'ziggy', J-Rod
[16:52] <J-Rod> seen ziggy_
[16:52] <PitDroid> ziggy_ was last seen on IRC 1 years, 65 days, 8 hours, 2 minutes and 0 sec
[16:52] <J-Rod> whore
[16:53] <J-Rod> seen *ziggy*
[16:53] <PitDroid> I haven't seen '*ziggy*', J-Rod
[17:05] <Fizzter> my girlfriend said she'll take a 2 minute video with her digital camera of
[17:14] <Decept404> something totally retarded that she'll vow never to do again
[17:27] <Dr^Nick> Ahahaha
[17:27] <_kw> Fizzter - that depends, do we get to see the video or not?
[17:42] <KimmoA> Live Messenger is fucking junk.
[17:49] <Decept404> yep
[17:50] <KimmoA> And their network too -- constantly "temporarily down".
[18:00] * NosTek is now known as NosOff
[18:12] <wkr4k4r> hello
[18:12] <wkr4k4r> i have a problem loading a texture
[18:12] <wkr4k4r> the call is fine
[18:12] <wkr4k4r> i know that
[18:12] <wkr4k4r> but i get an error
[18:12] <wkr4k4r> i have another texture that is the same file type and dimensions where if i
[18:13] <RUEbaiYaT> werd.
[18:13] <RUEbaiYaT> :)
[18:13] <wkr4k4r> anyone ever seen a .bmp that doesnt want to load with D3DXLoadTextureFromFi
[18:13] <slz> a wbmp probably wouldn't
[18:13] <slz> but who knows
[18:13] <wkr4k4r> wbmp?
[18:13] <slz> whats the return value?
[18:14] <wkr4k4r> ill check
[18:14] <slz> ziggy
[18:14] <slz> you need a code colorizer for your webzite
[18:15] <Ziggy-> :D
[18:15] <Ziggy-> yes
[18:15] <Ziggy-> DCC
[18:15] <Ziggy-> damn storms
[18:15] <Ziggy-> :P
[18:15] <Ziggy-> knock out powa n shit
[18:16] <slz> ill give you mine when i get home
[18:16] <slz> tomorrow night
[18:16] <slz> im in brooklyn
[18:16] <Ziggy-> :D
[18:16] <Ziggy-> word
[18:16] <Ziggy-> havin sex with ulty?
[18:16] <wkr4k4r> 0x88760B59 is the return value
[18:16] <slz> roofles
[18:16] <Ziggy-> lol
[18:16] <[Relic]> Hello :)
[18:16] <wkr4k4r> im saving the 256x256 bmp in acrobat
[18:17] <wkr4k4r> err, photoshop
[18:17] <wkr4k4r> heh
[18:17] <Ziggy-> :P
[18:17] <Ziggy-> type that number in google
[18:17] <Ziggy-> :D
[18:17] <wkr4k4r> i have
[18:18] <wkr4k4r> typed it into the error code lookup
[18:18] <wkr4k4r> and it says the data is invalid
[18:18] <Ziggy-> well sounds like you got something wrong :)
[18:18] <wkr4k4r> D3DXERR_INVALIDDATA
[18:18] <wkr4k4r> the bmp has invalid data
[18:18] <wkr4k4r> i know that much
[18:18] <wkr4k4r> if i switch bmp names it loads it
[18:19] <wkr4k4r> i ever copy and pasted the fucker over the bmp that works in photoshop and
[18:19] <wkr4k4r> even
[18:20] <wkr4k4r> should i try saving it as .gif
[18:20] <wkr4k4r> or something
[18:20] <wkr4k4r> heh
[18:20] <vamecum> why would you even use bmp in your program at all?
[18:20] <wkr4k4r> cause im zipping it before distro
[18:21] <wkr4k4r> i just want it to load i dont care what format it is
[18:21] <wkr4k4r> even if its .gif
[18:21] <vamecum> use png :)
[18:22] <wkr4k4r> ill try
[19:04] <wkr4k4r> ok
[19:04] <wkr4k4r> i have a wierd question
[19:05] <wkr4k3r> if(D3DXCreateTextureFromFileEx(g_pd3dDevice,"texbase256.bmp",0,0,D3DX_DEFAU
[19:05] <wkr4k3r> {
[19:05] <wkr4k3r> exit(0);
[19:05] <wkr4k3r> }
[19:05] <wkr4k3r>
[19:05] <wkr4k3r>
[19:05] <wkr4k3r> if(D3DXCreateTextureFromFileEx(g_pd3dDevice,"texbase256.bmp",0,0,D3DX_DEFA
[19:05] <wkr4k3r> {
[19:05] <wkr4k3r> exit(17);
[19:05] <wkr4k3r> }
[19:05] <wkr4k3r> that code works
[19:05] <Ziggy-> lies
[19:06] <Ziggy-> use a code paste site
[19:06] <Ziggy-> codepaste?
[19:06] <Ziggy-> pitdroid, codepaste?
[19:06] <PitDroid> it has been said that codepaste is http://rafb.net/paste/
[19:06] <Ziggy-> :)
[19:06] <wkr4k3r> but if i change texbase256.bmp in the second call to shit.bmp which is a co
[19:06] <wkr4k3r> get an error that the data is invalid
[19:06] <Ziggy-> cuz u got it jacked up
[19:06] <Ziggy-> are you using a 32 bit texture?
[19:06] <wkr4k3r> yes
[19:06] <Ziggy-> :D
[19:06] <wkr4k3r> did i fill up the memory?
[19:07] <wkr4k3r> with shit?
[19:07] <wkr4k3r> why doesnt it like a different file?
[19:08] <Ziggy-> dunno
[19:08] <Ziggy-> :)
[19:08] * savage|IR is now known as randelPRO
[19:08] <Ziggy-> its just your file :)
[19:08] <wkr4k4r> well its fucked up
[19:08] <Ziggy-> try saving it thru mspaint
[19:08] <Ziggy-> and see if its still broken
[19:08] <wkr4k4r> i put shit.bmp in the first call
[19:08] <wkr4k4r> and it fails
[19:08] <wkr4k4r> i have
[19:08] <wkr4k4r> it didnt help
[19:08] <wkr4k4r> ill try again
[19:08] <Ziggy-> savatage
[19:08] * randelPRO pats the Ziggy- on the head
[19:10] <wkr4k4r> i dont get it
[19:10] <wkr4k4r> its a copy of the same file
[19:10] <wkr4k4r> with just a different filename
[19:10] <wkr4k4r> and it fails
[19:11] <wkr4k4r> use the original copy it works
[19:11] <wkr4k4r> the copy wont load period
[19:11] <wkr4k4r> if i load it first or second
[19:11] <wkr4k4r> its a copy and paste in explorer
[19:13] <Dr_Rambo> <+Dr^Nick> but @ 128, or 256
[19:13] <Dr_Rambo> I think RSA 256 just got cracked
[19:15] * Ghaleon7D is now known as Ghaleon
[19:23] <wkr4k4r> does anyone have any idea
[19:23] <wkr4k4r> the file is byte for byte the same
[19:23] <wkr4k4r> but i change the filename and it wont load
[19:24] <wkr4k3r> they have cracked RSA long ago
[19:24] <wkr4k3r> its called a bunch of FPGAs on a network of computers
[19:24] <wkr4k3r> heh
[19:25] <wkr4k3r> the FPGAs put doing RSA cracking on a CPU to shame
[19:26] <wkr4k3r> just like how a video card puts a CPU to shame drawing triangles
[19:26] <wkr4k3r> heh
[19:27] <wkr4k3r> anyways
[19:27] <wkr4k3r> does anyone have any idea to my problem?
[19:27] <wkr4k3r> im getting mad
[19:28] <wkr4k3r> resaving it in ms paint doesnt do shit
[19:28] <wkr4k3r> still the same stupid shit
[19:29] <J-Rod> I'll have to scroll up
[19:29] <J-Rod> what's your prob
[19:29] <wkr4k3r> i have two calls to D3DXCreateTextureFromFileEx()
[19:30] <wkr4k3r> one loads texbase256.bmp
[19:30] <wkr4k3r> the next loads a renamed copy of texbase256.bmp called shit.bmp
[19:30] <wkr4k3r> no matter what order i load shit.bmp it fails
[19:30] <wkr4k3r> but i can load texbase256 in either order or in both calls and it succeeds
[19:30] <J-Rod> weird
[19:31] <Scrat64> shit.bmp is in the same directory and it's got the same ntfs privledges
[19:31] <Scrat64> if you try a name other than shit
[19:31] <wkr4k3r> ill check its privs
[19:31] <wkr4k3r> ive tried a lot of names
[19:31] <wkr4k3r> heh
[19:31] <wkr4k3r> even shit256.bmp
[19:31] <wkr4k3r> lol
[19:31] <Scrat64> and you changed and recompiled the code
[19:31] <Scrat64> as well
[19:31] <Scrat64> huhu
[19:31] <wkr4k3r> scrat
[19:31] <wkr4k3r> of course i recompiled
[19:32] <wkr4k3r> yes
[19:32] <wkr4k3r> i have privledges
[19:32] <wkr4k3r> both files are in the same dir
[19:32] <wkr4k3r> hmm
[19:32] <wkr4k3r> maybe not
[19:32] <wkr4k3r> if its fucking with me
[19:33] <wkr4k3r> ok
[19:33] <wkr4k3r> thats the problem
[19:33] <Scrat64> what was the problem
[19:33] <wkr4k3r> when you run it in the debugger it starts you in the project dir
[19:33] <wkr4k3r> not in the debug dir
[19:33] <wkr4k3r> heh
[19:33] <Scrat64> huhu
[19:33] <wkr4k3r> huhu to you scrat
[19:34] <wkr4k3r> in other words this sucks
[19:34] <wkr4k3r> i gotta make it debug from the debug dir
[19:34] <wkr4k3r> or its a lot more complicated
[19:34] <wkr4k3r> heh
[19:35] <wkr4k3r> or i gotta copy the .exe to the main dir
[19:35] <wkr4k3r> or something
[19:35] <wkr4k3r> guess there is an output dir
[19:36] <wkr4k3r> ok
[19:36] <wkr4k3r> it outputs to .. now
[19:36] <wkr4k3r> problem solved hopefully...
[19:37] <Scrat64> what debugger r u using
[19:37] <wkr4k3r> the vc2005 one
[19:38] <Scrat64> crappy, but doesn't it have a "current working directory" option in the UI?
[19:38] <wkr4k3r> looks like using .. is gonna suck
[19:38] <wkr4k3r> ill look
[19:39] <wkr4k3r> yea it has one
[19:39] * Ghaleon7D is now known as Ghaleon
[19:40] <wkr4k3r> i can drop it to ..
[19:40] <wkr4k3r> i guess
[19:41] <Scrat64> what directory are the images in
[19:43] <wkr4k3r> the debug dir
[19:43] <wkr4k3r> guess i can put them all in ..
[19:43] <wkr4k3r> thats gay
[19:43] <wkr4k3r> i just fixed it
[19:43] <wkr4k3r> stupid debugger was starting in the project dir
[19:45] <Scrat64> ya, vs has always been like that as far as I remember
[19:45] <Scrat64> haven't used it in years
[19:45] <wkr4k3r> what morons
[19:45] <wkr4k3r> that variable should be filled in
[19:45] <wkr4k3r> heh
[19:45] <Scrat64> I was going to say your other options could be using junctions if they are
[19:45] <wkr4k3r> especally with them removing the run program option
[19:46] <wkr4k3r> except with the debugger
[19:47] <wkr4k3r> yea i could have done a lot of complex shit
[19:47] <wkr4k3r> for this stupid little variable they didnt fill in
[19:47] <wkr4k3r> heh
[19:47] <wkr4k3r> the call returning invaid_data doesnt help either
[19:47] <wkr4k3r> instead of file not found
[19:47] <wkr4k3r> billiant
[19:48] <wkr4k3r> now putting the files in .. should work
[19:48] <wkr4k3r> and there wont be syncing like in what you are saying
[19:48] <wkr4k3r> when you mod a file
[19:48] <wkr4k3r> and no need for a link
[19:48] <wkr4k3r> or sometihng gay
[19:49] <wkr4k3r> nice its fixed
[19:49] <wkr4k3r> now to deal with real problems
[19:56] <Ad4mm> the gamedev crowd eh? no time long talk.
[20:01] <randelPRO> Do I actually care about buying the original Star Wars as it was shown in
[20:02] <Dr_Rambo> Seeing it's a rhetorical question, I think u do :)
[20:13] <Madsy> Any Star Wars episode without Jar-Jar Binks, is a good one.
[20:13] <Madsy> They dumped him into the SW 6 ending :(
[20:25] <[Relic]> the non-bastardized version of the original starwars or the "enhanced" vers
[20:28] <Ghaleon> swing maztah ghizaleon iz baq frum da golf course
[20:31] <Dr_Rambo> Ghaleon da caddie boyz
[20:33] <Ghaleon> yer daddy wuz da caddy unda da rough
[20:37] <Dr_Rambo> lol
[20:40] <Ultyma> NHL 07 = the win
[20:44] <Ghaleon> womens volleyball > NHL
[21:00] <kozmonaut> ghaleon i heard a rumour that you made your first fortune fixing womens v
[21:00] <kozmonaut> er comment
[21:31] * PcChip is now known as Pc[Gone]
[21:36] * Pc[Gone] is now known as PcChip
[22:06] <shea> ghaleon made his first fortune by fixing womens
[22:56] <Steatlh77> Hello all
[22:57] <Steatlh77> does anyone know a good book on Networking
[23:22] * Nnorak` is now known as Nnorak
Session Close: Wed Sep 13 00:00:00 2006