Session Start: Mon Sep 11 00:00:00 2006
Session Ident: #gamedev
[00:00] <Frobozz> Ultyma: Ever hear of an engine called Visual3D .NET?
[00:01] <Frobozz> Or anyone for that matter :P
[00:04] <aav> unfle
[00:05] <Frobozz> Dug it up while wasting time on Wikipedia - just curious if anyone has any
[00:05] <Frobozz> http://www.visual3d.net/
[00:11] <aav> Frobozz, not sure what to think, jus tlooked at the shots basically
[00:56] <MistaN> how do i do "not less than" in c++?
[00:56] <MistaN> !< ?
[00:59] <aav> um
[00:59] <aav> >=
[00:59] <aav> :)
[00:59] <MistaN> no?
[00:59] <MistaN> :/
[00:59] <aav> not less than == greater than or equal
[00:59] <MistaN> lol, yea im thinking too hard
[00:59] <aav> :D
[01:02] <MistaN> while(userInput < '1' && userInput > '9'; // that's saying that while
[01:02] <MistaN> correct syntax on that?
[01:03] <aav> http://img.thedailywtf.com/images/200609/native.png
[01:03] <shea> mistan: yeah but that will never happen
[01:03] <aav> while( userInput < '1' && userInput > '9' ) ..dostuff
[01:03] <shea> :]
[01:03] <aav> er
[01:03] <aav> right
[01:03] <aav> god i'm tired
[01:03] <aav> holy hell
[01:03] <MistaN> huh?
[01:04] <shea> aav, heh
[01:04] <shea> tired sucks!
[01:04] <aav> it can't be simultaneously lower than 1 and higher than 9
[01:04] <aav> but more than that, you are comparing chars!
[01:04] <aav> so whatever comes before '1' and after '9' in the ASCII character set will be i
[01:04] <aav> they are not numbrs
[01:05] <aav> if you want to compare actual numbers, convert to int
[01:05] <MistaN> i need to go back and freakin relearn c++ :(....missing classes suck
[01:05] <shea> just go grab one of those 'learn C in 15 seconds' books
[01:05] <shea> would prolly do wonders
[01:06] <MistaN> i want to chk the user's input and see if they put in a number in the range
[01:06] <MistaN> if so then do thi, if not then do this
[01:06] <aav> look at atoi()
[01:06] <shea> then get their input, convert it to an integer, and then check the integer
[01:07] <Unit41> im tired too, I was suposed to be in bed hours ago
[01:07] <shea> if (integer >= 1 && integer <= 9)
[01:07] <shea> {
[01:07] <Unit41> atleast im sober now
[01:07] <shea> stuff!!!!
[01:07] <shea> }
[01:07] <Unit41> http://en.wikipedia.org/wiki/Utopia_%28book%29
[01:07] <shea> wow i can barely read right now
[01:07] <shea> should go back to bed
[01:07] <MistaN> how would i go about converting it to an integer? this is what i missed in c
[01:08] <shea> MistaN, aav just told you :]
[01:08] <Unit41> did you guys know about wikisource ? its a free library
[01:08] <Unit41> http://en.wikipedia.org/wiki/Wikisource
[01:08] <MistaN> wher did he tell me?
[01:09] <shea> at 04:05:40 eastern time
[01:09] <shea> although maybe try this sometime:
[01:09] <shea> http://www.google.com/search?hl=en&q=convert+string+to+integer+in+C&btnG=Googl
[01:10] <MistaN> havent used atoi yet...
[01:10] <Unit41> I need a shot of nitrous oxide in my thalamus
[01:11] <Unit41> might wake me up some more
[01:11] <MistaN> havent learned about it
[01:11] * aav shoots a small gas cannister at Unit41's skull
[01:11] <shea> MistaN, then i guess it's time to learn about it!
[01:11] <shea> :
[01:11] <shea> ]
[01:11] <shea> j
[01:11] <shea> bgf
[01:11] <MistaN> lol, but my professor only wants us to use what we learned
[01:12] <shea> ugh i hate that
[01:13] <MistaN> so w/o atoi, i would have to go in and define each 'number' as a certain int
[01:13] <shea> the only 'simpler' way to do it is to compare the char values straight up, whi
[01:13] <shea> but will work
[01:13] <MistaN> all the 'numbers' within that range...
[01:14] <shea> well, every character is already a number
[01:15] <MistaN> something like...char 1 = 1 is what i meant
[01:15] <MistaN> or sum crap
[01:15] <shea> http://sebsauvage.net/comprendre/ascii/ascii_table.gif
[01:16] <MistaN> ok....why do i even need to use chars
[01:16] <MistaN> lol
[01:16] <MistaN> if a user inputs 1 then thats already an integar and then i only need to com
[01:16] <shea> i doubt it's an integer
[01:17] <shea> it is probably either a char* or a string
[01:17] <MistaN> im asking the user to input a number though
[01:17] <aav> cin >> myint;
[01:18] <MistaN> the user has to input a number
[01:18] <shea> are you using iostream??
[01:18] <MistaN> yea
[01:18] <shea> o
[01:18] <shea> ok aav wins
[01:19] <shea> http://www.androidblues.com/gallery/frenchmaid.jpg
[01:23] <LarsLAP> shea: you can see her leg is fixed to show more of her beaver...
[01:24] <shea> if only all legs were as good
[01:25] <LarsLAP> hehe
[01:48] <kozmonaut> hail
[01:59] <Unit41_> kozzz did ja get your shit burnt ?
[01:59] <Unit41_> light ablaze
[01:59] <Unit41_> smoldering and whatnot
[01:59] <Unit41_> stink
[02:00] <kozmonaut> yes
[02:00] <Unit41_> coo
[02:00] <Unit41_> btw nero < k3b
[02:01] <Unit41_> actually its better but dont tell anyone else that
[02:01] <kozmonaut> majority of the disks are just pc only, but im making a few separate ones
[02:01] <kozmonaut> have to goto school tomorow with some cd labels i bought, and print em of
[02:03] <Unit41_> is it a homemade starwars video you made but dont want all over the net ?
[02:03] <kozmonaut> my demo reel
[02:04] <Unit41_> are you yoda ?
[02:04] <kozmonaut> ignoring you
[02:04] <Unit41_> heh
[02:04] <Unit41_> I basically just asked you whats on the demo reel
[02:05] <Unit41_> no need to get offensive
[02:05] <Unit41_> defensive rather
[02:06] <kozmonaut> so whats everyone else up to?
[02:06] <Unit41_> is it a video made from stills with lago figure's ?
[02:07] <Unit41_> lego*
[02:10] <Ultyma> lol
[03:19] <aav> oh boy
[05:06] <smooki> hi
[05:49] * Disconnected
[05:49] * Attempting to rejoin channel #gamedev
[05:49] * Rejoined channel #gamedev
[05:49] * Topic is 'Blender Crowd Simulation : http://www.harkyman.com/bp.html | XNA Competition? V
[05:49] * Set by Ziggy-!Zygote@ip68-11-229-172.br.br.cox.net on Sat Sep 09 10:46:44
[05:49] -bleeding_- Welcome to #gamedev, jJones. No warez, no triggers, no servers, no banners, no
[06:28] * t7 is now known as ht7z
[07:37] <SSilver> why is there a bunny on the front of this server ? :)
[08:01] * erimOff is now known as erim
[09:04] * Inuous is now known as Ick
[09:44] * ^cell^ is now known as ^cell^911
[11:42] <electron_> hello noobs
[11:43] <einride> hello gramps
[12:04] <_kw> that name reminds me of a very geeky joke
[12:04] * redwyre is now known as redwyre|z
[12:05] <_kw> one atom says to the other "dude, I think I lost an electron..", the other goes
[12:35] <Ghaleon> liars
[12:45] <Unit41_> http://www.cruftbox.com/cruft/docs/elecsmoker.html
[12:52] * Ghaleon sweeps the mess under the rug
[12:52] * mess_ is now known as mess
[12:54] <mess> :D
[12:55] <Ghaleon> what's up slaqa?
[12:57] * LaRssA_ is now known as LarsLAP
[12:58] <Unit41_> NIGGA
[12:59] <Unit41_> what it is G
[12:59] <Unit41_> ??
[12:59] <Unit41_> http://en.wikipedia.org/wiki/Anarchist_communism
[12:59] <Unit41_> pp[s
[13:00] <Unit41_> Early to rise and early to bed makes a man healthy and wealthy and dead.
[13:00] <Unit41_> wrong paste
[13:00] <Unit41_> I got reading into utopia last night.... man that stuff is neat
[13:00] <Unit41_> http://www.marxists.org/archive/kautsky/1888/more/index.htm
[13:00] <Unit41_> I want to make a game based on utopia aka no land
[13:01] <Unit41_> where slaves are common and old people eat best
[13:02] <Breadfan> hi guys, im writing a program that transfers files using the FTP protocol
[13:02] <Unit41_> and then....
[13:02] <Breadfan> so ive got a control data and a data socket...
[13:03] <Breadfan> but now im unsure as to what the next step is
[13:03] <Unit41_> and thennnnn......
[13:03] <Breadfan> as in
[13:03] <Breadfan> what steps do i take to process incoming server messages
[13:03] <Breadfan> i just need concepts
[13:04] <Breadfan> do i write an infinate loop
[13:04] <Unit41_> why not read some of the bountyfull socket information on the www ?
[13:04] <Breadfan> because they dont cover ftp
[13:04] <Unit41_> so
[13:04] <Breadfan> i can create the sockets fine
[13:04] <Breadfan> so, its harder to find what applies
[13:05] <Breadfan> im very new to socket/network coding :)
[13:05] <Unit41_> hmmm, you will need to better word your question into one line for us to re
[13:05] <Breadfan> ok
[13:05] <Breadfan> my program so far is this :
[13:05] <Unit41_> and you might have better luck in say... #c++ or #sockets if it exists
[13:06] <Unit41_> but ask anyway if you want
[13:06] <Breadfan> my program so far is this 1: create data socket (works) 2: create control
[13:07] <Breadfan> but i have to process the replies right
[13:07] <Unit41_> yes
[13:08] <Breadfan> so i have something along the lines of : while(1){ listen to ftp server, p
[13:08] <Unit41_> maybe try taking a look at some existing code, for simplicity you might wan
[13:08] <Unit41_> there should be lots of c++ code there too
[13:09] <Breadfan> cool ill try that, i have some example code but it uses a winsock call to
[13:09] <Breadfan> uhh sorry im sure that sentence is confusing :)
[13:10] <Breadfan> but ill have a look at the site
[13:10] <Breadfan> many thanks
[13:10] <Unit41_> np
[13:10] <Unit41_> www.planet-source-code.com I think
[13:38] <acidapex> hi
[13:52] * bleeding_ is now known as bleeding
[14:32] * erim is now known as erimOff
[14:59] * NosOff is now known as NosTek
[15:08] <[Relic]> Hello :)
[15:49] <Ultyma> http://ultyma.isthepwnsauce.com/
[15:50] <_kw> http://www.mediazine.org/view/fat_kid_almost_falls_from_ride
[15:53] <KimmoA> Meiow.
[16:05] <KimmoA> Anyone out there in cyberspace want to join me on a magical journey of hacki
[16:07] <Ultyma> its in teh garbage filez
[16:27] <Ultyma> http://jokerstolemydonation.ytmnd.com/
[16:27] <Ultyma> bahahahhahahaha
[16:46] <Decept404> blargh, is there a way i can schedule thunderbird to send an email at a s
[16:52] <Decept404> n
[16:52] <Decept404> m
[18:15] * NosTek is now known as NosOff
[18:22] <Ultyma> http://sadbird.ytmnd.com/
[21:19] * Dr_Rambo changes topic to 'Free Fish !!l | XNA Competition? Vote at ziggyware.com'
[21:19] * Dr_Rambo changes topic to 'Free Fish !! :: XNA Competition? Vote at ziggyware.com'
[22:50] * ^cell^911 is now known as ^cell^
[23:04] * _Megalith is now known as Megalith
Session Close: Tue Sep 12 00:00:00 2006