Log for #gamedev on 2006-09-10


Session Start: Sun Sep 10 00:00:00 2006
Session Ident: #gamedev
[00:22] <Scottc> I'm trying to render one over my entire heightmap
[00:22] <Scottc> but it doesn't seem to be working
[00:22] <Scottc> http://www.rafb.net/paste/results/eOSNQ128.html
[00:22] <Scottc> not sure why
[01:16] <stalepie> Can I make a simple 2D platformer without using an API like OpenGL or Dire
[01:17] <Dr_Rambo> yeh
[01:18] <Dr_Rambo> try Torque Game Builder
[01:18] <Dr_Rambo> google Torque Game Builder
[01:19] <stalepie> I want to just program a simple game myself, but I don't understand why AP
[01:21] <stalepie> I like the 1983 IBM-PC version of Lode Runner and wish I could just make a
[01:22] <Dr_Rambo> because Windows do not let u have direct access to teh hardware/
[01:22] <Dr_Rambo> ?
[01:22] <Dr_Rambo> dunno, ask the coders :) I am not
[01:24] <stalepie> I should just be able to code a game that runs when the machine boots up,
[01:25] <stalepie> You could get a lot out of a 3 ghz machine that way, without the OS in the
[01:26] <Dr_Rambo> yeh
[03:04] * kf_ is now known as _kf
[03:39] <SSilver> hi
[03:44] <SSilver> hi dusty
[03:44] <SSilver> sup ?
[03:44] <SSilver> astaroth hi
[03:48] <DDustin> hi SSilver
[04:17] <TwO|study> Hello!
[04:17] <TwO|study> :)
[04:18] <TwO|study> I am planning to write some tools like a level editor. what would you rec
[04:19] <TwO|study> I could find tutorials on how to set up swapchains with MFC but nothing l
[04:19] <TwO|study> any help is appreciated :)
[04:26] <Scrat64> I would use two bags of cat nip
[04:26] <Scrat64> and a silver hand shovel
[04:26] <TwO|study> and the tail of a rabbit at moonlight?
[04:27] <TwO|study> I thought about this but I wasn't sure if it performs well..
[04:27] <TwO|study> :P
[04:27] <TwO|study> well never mind. :)
[04:36] <shea> two: C#
[04:36] <shea> derf
[04:41] * NosOff is now known as NosTek
[05:23] <kozmonaut> wohoo, finally done!
[05:32] <SSilver> sigh
[05:43] <shea> http://24.25.130.43/aux/misc/ati_driver_wtf.png ati rocks!
[05:49] * Disconnected
[05:49] * Attempting to rejoin channel #gamedev
[05:49] * Rejoined channel #gamedev
[05:49] * Topic is 'Blender Crowd Simulation : http://www.harkyman.com/bp.html | XNA Competition? V
[05:49] * Set by Ziggy-!Zygote@ip68-11-229-172.br.br.cox.net on Sat Sep 09 10:46:44
[05:49] -bleeding_- Welcome to #gamedev, jJones. No warez, no triggers, no servers, no banners, no
[05:56] * NosTek is now known as NosOff
[06:01] <Astaroth_> weird place for the driver to crash unless the code is buggy :P
[06:18] <shea> yeah very weird :]
[06:18] <Luminion> http://www.alawar.com/games/hyperspace-invader/
[06:18] <Luminion> That game looks sick
[06:21] <flashed> art is nice..
[06:21] <flashed> but textures look flat
[06:24] <flashed> no bump mapping?
[06:24] <shea> well they are :|
[06:24] <shea> (ho ho)
[07:04] <Luminion> c# for 3D games
[07:04] <Luminion> I'm a bit convinced after reading this post.
[07:04] <Luminion> http://www.igda.org/Forums/showthread.php?s=a05748bb941875d39eeb69656a929e
[07:22] <Rangar> yes.. c# if you want the world to see your source code
[07:26] <shea> http://24.25.130.43/aux/misc/well_at_least_the_warning_works.png
[07:26] <shea> yay :|
[07:28] <Ziggy-> got 6 people that want to have an XNA competition
[07:28] <Ziggy-> :D
[07:29] <Rangar> maybe all 7 of you need a DNA test for mental disorders ;)
[07:29] * Rangar ducks
[07:29] * Ziggy- throws a book at Rangar
[07:29] <Rangar> hehe
[07:29] <vamecum> Ziggy-:found the bug?
[07:29] <Ziggy-> yes
[07:30] <Ziggy-> :)
[07:30] <vamecum> :9
[07:30] <vamecum> *:)
[07:30] <Rangar> the bug was in using C#
[07:30] * Rangar grins evilly
[07:30] <ht7z> hehe
[07:30] <Ziggy-> :)
[07:30] <Ziggy-> i'm planning on using cobol
[07:30] <Ziggy-> so rangar is happy
[07:30] <Ziggy-> ;D
[07:30] <Rangar> oh, going on up in the world? ;)
[07:30] <Ziggy-> yes
[07:31] <Ziggy-> then VM/CMS
[07:31] <vamecum> Ziggy-:what was the bug? :)
[07:31] <Ziggy-> had to do with my verts :)
[07:31] <shea> your verts were not fighting for geometric justice
[07:32] <vamecum> Ziggy-:winding order? or
[07:33] <Ziggy-> mixture of that and the tangents :)
[07:34] <vamecum> tangents is a bitch :)
[07:36] <Ziggy-> www.ziggyware.com/parallaxok.jpg
[07:36] <vamecum> parallax mapping is totally sweet :)
[07:36] <Ziggy-> word :)
[07:40] <Luminion> Ziggy-: XNA competition?
[07:40] <Luminion> Rangar: What's your beef with c#?
[07:40] <Ziggy-> not enough C# lube
[07:40] <Ziggy-> (_0_)
[07:41] <Rangar> Luminion: my beef is, without costly 3rd party tools, You're forced to share
[07:41] <Rangar> apart from that - to be honest, I quite like the lang itself
[07:41] <Ziggy-> :O
[07:41] <Ziggy-> you arent forced to share shit :)
[07:41] <Ziggy-> you gotta be nuts0rz
[07:42] <Luminion> I don't understand. Why do you have to share your code?
[07:42] <Rangar> your code is open to the world to see
[07:42] <Ziggy-> no it isnt :)
[07:42] <Rangar> Luminion: because with a basic set of tools, your exe can be reversed engine
[07:42] <redwyre> Rangar: you mean with tools like http://www.aisto.com/roeder/dotnet/?
[07:42] <Ziggy-> not with obfuscator
[07:42] <Ziggy-> :P
[07:42] <shea> it's superez to decompile C#
[07:42] <shea> but oh well!
[07:43] <Ziggy-> all u gotta do is obfuscate it :P
[07:43] <shea> but my algorithms are priceless
[07:43] <Ziggy-> lol
[07:44] <Rangar> yes, and obfuscator costs money.. costly 3rd party tools :P ;)
[07:44] <Ziggy-> no
[07:44] <Ziggy-> its free
[07:44] <Ziggy-> :D
[07:44] <Ziggy-> if you have visual studio
[07:44] <Ziggy-> :)
[07:44] <Rangar> ahh, sweet.. MS buy it or something?
[07:45] <Ziggy-> since like 2000
[07:45] <Ziggy-> thats old news :)
[07:45] <Rangar> u realize even that can be undone.. right?
[07:45] <shea> man my engine's content pipeline is like a rollercoaster :\
[07:46] <shea> but not a scary one
[07:48] <vamecum> see, microsoft is also open source supporters!
[07:48] <Ziggy-> rangar: no more than C++ can be decompiled
[07:48] <Ziggy-> everything is decompilable
[07:48] <Ziggy-> its just not very pretty when it is
[07:48] <Ziggy-> ;P
[07:48] <Luminion> Ziggy-: What's this competition you're talking about with XNA?
[07:49] <Ziggy-> lumi; you gotta vote on my website
[07:49] <Ziggy-> i'm trying to see how many peeps are interested
[07:49] <Luminion> ah okay
[07:49] <Luminion> looks like you published a XNA-related tutorial or something
[07:50] <Ziggy-> naw
[07:50] <Ziggy-> not me
[07:50] <Ziggy-> ;)
[07:54] <Ziggy-> seen meshman
[07:54] <PitDroid> meshman was last seen on IRC 2 days, 19 hours, 57 seconds ago, saying: heh
[08:07] * J-Rod compiles 1337 XNA
[08:07] <Ziggy-> :D
[08:07] <Ziggy-> jowdy rawdy piper
[08:07] <Ziggy-> s/jowdy/rowdy
[08:07] <J-Rod> whaddup
[08:07] <J-Rod> just getting ready for game time
[08:08] <J-Rod> I am on kid duty, so no beer
[08:08] <J-Rod> :(
[08:08] <J-Rod> which is good, since I don't have any
[08:08] <J-Rod> playing with gimp on the ubuntu box
[08:08] <J-Rod> it's got a strange gUI
[08:09] <shea> http://24.25.130.43/aux/misc/geos_graphics_pipeline.png drawing helps me
[08:09] <shea> also scares me
[08:18] <J-Rod> http://www.wii-x2.com/index.php?id=270
[08:47] * Luminion is now known as Khaosifix
[09:01] * PcChip is now known as Pc[Gone]
[09:06] * J-R0D is now known as J-Browns
[09:14] <Fizzter> mornin'
[09:14] <Khaosifix> morning
[09:16] * Khaosifix is now known as Luminion
[10:41] <wkr4k4r> can vertex shaders do lighting or should i just use SetLight()?
[10:41] <wkr4k4r> my card has pixel shader 1.3
[10:41] <wkr4k4r> so i dont think its doing lighting
[10:43] <Ghaleon> http://www.michaelbach.de/ot/
[10:54] <aav> wkr4k4r, if you use vertex shaders, you're fully responsible for handling light
[11:32] <redwyre> wkr4k4r: you can do lighting in the vertex shader or the pixel shader or bo
[12:58] * erimOff is now known as erim
[13:19] <curiosita> .---.--.
[13:19] <curiosita> SOS
[13:19] <curiosita> mayday
[13:19] <curiosita> do you receive, over?
[13:19] <LarsLAP> .---.--. isn't SOS
[13:20] <curiosita> O RLY?
[13:20] <curiosita> sorry i didn't join the boy scouts
[13:20] <LarsLAP> ... --- ...
[13:21] <LarsLAP> don
[13:21] <LarsLAP> don't have to join the boy scouts to know that one...
[13:21] <LarsLAP> pretty general knowledge
[13:21] <curiosita> lol
[13:21] <slz> nope its the drum beat in metallicas ONE
[13:22] <curiosita> but really i need help
[13:22] <LarsLAP> then ask, instead of giving us wrong morse-information
[13:22] <curiosita> i need to know how to write to a vertex buffer in directx that will keep
[13:29] * erim is now known as erimOff
[13:34] <curiosita> my internet broke :(
[13:35] <curiosita> anyone have an answer btw?
[13:35] <slz> google for dynamic vertex buffer
[13:35] <curiosita> ok thanks :)
[13:36] <curiosita> love ya babe
[13:36] <curiosita> keep swingin
[13:39] <Unit41> I wana sit on your face.....
[13:39] <Unit41> haha that songs sweet
[13:39] <Unit41> gets me everytime
[13:49] * J-Browns is now known as J-R0D
[14:06] * Fizzter1 is now known as Fizzter
[14:23] <abstract_> one question, doing OpenGL in C++ gives more performance than doing it in
[14:24] <Scrat64> So yes and no
[14:24] <Scrat64> right?
[14:24] <wkr4k4r> no
[14:24] <wkr4k4r> java is so fast
[14:24] <wkr4k4r> it lags doing stupid window shit
[14:24] <wkr4k4r> and you think it isnt gonna lag?
[14:24] <Scrat64> OpenGL is as fast as it's going to get in either case, the implementation o
[14:24] <wkr4k4r> you are a nutball
[14:24] <Scrat64> however, in general, applications are slower on java
[14:25] <Scrat64> so in that sense, the application driving the openGL may be faster
[14:25] <Scrat64> however, the ICD buffers up requests
[14:25] <Scrat64> so it just dpeends on how fast your computer is
[14:25] <Scrat64> and how much work is being done to talk to OpenGL
[14:25] <Scrat64> java will be slower, however it dpeneds on how much is being done so it cou
[14:25] <Scrat64> but huge difference ona nother
[14:26] <Scrat64> because you're still going to be bottleneck by the opengl hardware
[14:26] <abstract_> okay ;D, saw a stupid maze 3D that worked fine on java.. but im going to
[14:26] <Scrat64> so if the opengl hardware is then slowing you down to a good pace to where
[14:27] <Scrat64> however in general, the java application itself will be slower in other are
[14:28] <Scrat64> so, u have to look at the full picture
[14:28] <Scrat64> "ya, opengl is just as fast because of htis, but the input is slower to rea
[14:28] <Scrat64> so it just depends
[14:28] <Scrat64> I wouldn't reccomende java or C++ tho, I'd just use C
[14:28] <Scrat64> huhu
[14:29] <Unit41> anyone wana help me write a song..... so far I have this..... . to a metal b
[14:30] <abstract_> Scrat64: why use C?
[14:34] <mrchris> is C++ a real programming language or a crappy Java?
[14:35] <Unit41> jesus man focus.!!
[14:35] <Unit41> were writing a song here
[14:35] <_Butcher_> what do you mean by real? :p
[14:35] <mrchris> start in E minor
[14:35] <_Butcher_> and Java is a cheap rip of C++
[14:35] <Unit41> :)
[14:36] <mrchris> go to F# for the bridge and play a bunch of diminished crap
[14:36] <Unit41> lmao
[14:36] <mrchris> amd don't forget: the only thing more important than trills is fast picking
[14:36] <slz> bitchin
[14:36] <mrchris> real as in they let you get hands on with memory
[14:37] <_Butcher_> sure you can do that
[14:37] <mrchris> and, of course, there's no such thing as too much lydian
[14:37] <_Butcher_> C++ has pointers and explicit memory management
[14:37] <swx> C++ is almost a superset of C... so anything you can do in C, you can do in C++
[14:38] <mrchris> it's backwards compatible yeah
[14:38] <_Butcher_> almost
[14:39] <mrchris> it just seems that for anything that doesn't need to be ungodly fast, C++ i
[14:40] <swx> not really, you just have to use some decent libs
[14:40] <_Butcher_> it's not really any more monkey business than most other languages
[14:41] <slz> i would use C++ if it wasn't for so much tomfoolery involved
[14:41] <_Butcher_> only way to get significantly less is to opt for a functional language
[14:41] <_Butcher_> alas there aren't really any that are suitable
[14:49] * Unit41 is now known as Unition
[15:07] <kozmonaut> yo, anyone know maya good?
[15:08] <J-R0D> depends
[15:08] <J-R0D> wout with your question
[15:08] <_Butcher_> enough to know to avoid it ;p
[15:08] <J-R0D> out too
[15:09] <Ghaleon> pwnd
[15:09] <aav> cout << question << endl;
[15:09] <aav> already
[15:09] <Ghaleon> _Butcher_ does all his modeling in MS Paint
[15:09] <J-R0D> 1337
[15:10] <_Butcher_> I don't model ;p
[15:10] <_Butcher_> I let the artists do that ;)
[15:10] <aav> Ghaleon's a Wolfenstein sprite, even
[15:10] <J-R0D> you're a hand model
[15:10] <Ghaleon> we're smarter than the other models
[15:12] <kozmonaut> ok in maya, how do i change the grey background to black
[15:13] <Ghaleon> you don't
[15:13] <Ghaleon> it's hard coded
[15:13] <aav> could probably edit the executable :)
[15:14] <Ghaleon> it phones home to check that the exe has not been modified to change the bg
[15:15] <kozmonaut> really?
[15:16] <aav> well, to avoid sending the whole RGB color when checking, they sum up the color
[15:16] <aav> so as long as R+G+B is the same, you're fine
[15:24] <_Butcher_> gonna be hard to make black and maintain the same sum
[15:26] <shea> kozmonaut, color settings
[15:27] <J-R0D> yeah
[15:27] <shea> settings / prefs > colors > 3d views
[15:27] <J-R0D> preferences window
[15:27] <shea> background
[15:27] * aav flushes his credibility down the drain a final time :P
[15:27] * FMJaguar is now known as I_luvWatt
[15:27] * I_luvWatt is now known as ILuvWatts
[15:30] <shea> pwn!
[15:41] <kozmonaut> fuck IM DOOMED
[15:41] <kozmonaut> there is no hope for me
[15:45] <shea> ok
[15:48] <kozmonaut> requirement for my reel is one 3d model from concept to completion, but t
[15:48] <kozmonaut> so im showing a 2d model from concept to completion
[15:48] <kozmonaut> that should be good enough, otherwise i have a strong case right?
[15:48] <Fizzter> what is a 2d model?
[15:49] <kozmonaut> its a character sheet, i have the concept, i have all the specs, eg pixel
[15:49] <shea> sounds fine to me
[15:49] <kozmonaut> yeh man me too, most kids from my school are going to like EA or relic, o
[15:50] <kozmonaut> fuck it, im going with i know, and going to raise a fucking maelstorm of
[15:50] <_Butcher_> mobile, yuck
[15:50] <_Butcher_> though EA is shardly better ;p
[15:51] <kozmonaut> well i mean i have a really nice 3d enviornment on my reel, and i know ho
[15:51] <kozmonaut> but im a designer, so all the stuff i would build, would be like referenc
[15:52] <shea> EA heh
[15:52] <shea> :[
[15:52] <kozmonaut> EA hires tons of students from my school
[15:52] <shea> at EA they have people who crap out art all day for no specific project or pur
[15:52] <shea> it's like fast food
[15:52] <shea> fast art
[15:52] <kozmonaut> depends on your team
[15:52] <shea> well, EA vancouver :]
[15:52] <_Butcher_> EA hires grads cos they are cheap
[15:52] <kozmonaut> most new people get assigned teams, like fifa team, baseball and shit
[15:53] <_Butcher_> and they can work them to death for a year or two, burn them out and thro
[15:53] <shea> but you pretty much call up someone at that department and you can say like
[15:53] <shea> 'yeah i need a shiny wooden dresser and a jersey in 5 different colors asap'
[15:53] <kozmonaut> i just want into the industry, get shipped titles under my belt, then wor
[15:53] * ILuvWatts is now known as FMJaguar
[15:54] <shea> it would really piss me off to go to school out of a real love for art & cg
[15:54] <shea> just to be stuck on an art assembly line like that
[15:54] <shea> :<
[15:54] <kozmonaut> like a few start ups in town got a few million are hiring staff for 2 yea
[15:54] <_Butcher_> easy answer, don't work for EA :p
[15:54] <shea> heh yeah
[15:54] <kozmonaut> well i dont wanna work for EA
[15:54] <_Butcher_> heh, unreal sucks
[15:54] <_Butcher_> horrible engine
[15:54] <kozmonaut> but a friend got hired as a associate designer at Ea Blackbox
[15:54] <kozmonaut> which is a awesome gig, he just makes story boards and writes documentati
[15:54] <shea> sounds about right
[15:55] <kozmonaut> thats what i'm hoping for
[15:55] <shea> eh
[15:55] <kozmonaut> just come up with mad ideas, write em all down, so some demos and just la
[15:55] <shea> aren't you more artistic?
[15:55] <kozmonaut> a bit of both, ive always been the ideas kinda person, like what if, etc
[15:55] <shea> game designers are awesome but they pretty much universally have the most high
[15:55] <kozmonaut> i have tons of docus on my portfolio site
[15:55] <shea> next to programmers and producers
[15:56] <kozmonaut> yeh
[15:56] <kozmonaut> i love programmers,
[15:56] <Ghaleon> FDB
[15:56] <shea> i could never be a game designer
[15:56] <_Butcher_> don't really need designers who just spew ideas much though
[15:56] <shea> can you say postal
[15:56] <_Butcher_> you need people who can actually make stuff ;p
[15:56] <shea> artists and programmers have nice well-defined job roles
[15:57] <kozmonaut> yeh yeh the shits gotta be practical, most mobile companies just keep pum
[15:57] <shea> game designers get to pick up everything else
[15:57] <shea> along with being the morale
[15:57] <_Butcher_> i mean, anyone cvan spew ideas out, a good designer can take the good stu
[15:57] <_Butcher_> not many of them abouyt
[15:57] <shea> and keeping everything alive
[15:57] <_Butcher_> mobile is shit
[15:57] <_Butcher_> trust me, it's horrible
[15:57] <shea> yeah i paid $8 the other day for sonic the hedgehog
[15:58] <shea> didn't even have sound effects, just music
[15:58] <_Butcher_> heh
[15:58] <shea> and ran at 10-15fps
[15:58] <shea> pissed me off!
[15:58] <_Butcher_> sounds about right
[15:58] <_Butcher_> but consider the mobile devs have to support like 50 different handsets a
[15:59] <Ghaleon> no wei
[15:59] <Ghaleon> DOOM RPG pwnz
[15:59] <shea> yeah i'm not blaming the devs
[15:59] <shea> i'm blaming my missing $8
[15:59] <_Butcher_> it's a shit market to be in really
[15:59] <shea> maybe it will start to look up with Ogl ES
[16:00] <_Butcher_> I know some guys in mobile, and I don't eveny them in the laeast :p
[16:00] <shea> already getting 4+ MTris/sec in a phone
[16:00] <_Butcher_> yeah, 905 of phones don't have 3d let alone ogles support ;p
[16:00] <_Butcher_> 90%
[16:00] <shea> i mean if there's one thing they DO have, it's a stable delivery platfomr
[16:00] <shea> form
[16:00] <shea> beyond even xbox live
[16:00] <_Butcher_> yeah, just they have like 50 of them ;p
[16:00] <shea> unfortunately =)
[16:01] <_Butcher_> xbox libe is just 1 or 2 platforms, that's way easier ;p
[16:01] <_Butcher_> console is great to work on in fact
[16:01] <shea> definitely
[16:01] <_Butcher_> especially xbox
[16:01] <_Butcher_> as Ms have by far the best tools
[16:01] <shea> xbox is a breeze
[16:02] <shea> ps2 isn't bad though. i used to knock it pretty hard but i talked out of my a
[16:02] <shea> and by the same token, ps2 is ASS
[16:02] <shea> heh
[16:02] <_Butcher_> ps2 is ok, but the tools are shit compared to xbox
[16:02] <shea> oh well yeah forget dev support
[16:02] <SSilver> what's arong with the tools ?
[16:02] <_Butcher_> I worked for sony and the dev support was shit
[16:02] <shea> ps2 isn't a developer-centric company SSilver
[16:02] <shea> er
[16:02] <shea> sony
[16:02] <_Butcher_> let alone as a third party ;p
[16:02] <shea> heh
[16:03] <Ghaleon> SSilver: they were rusted
[16:03] <_Butcher_> SSilver: the problem is they're shit
[16:03] <_Butcher_> bad tools, full of bugs
[16:03] <shea> they're like 'here we made this IT IS GOLDEN, make it work with games.'
[16:03] <shea> and the devs go 'uhhh how?'
[16:03] <SSilver> hehe
[16:03] <Ghaleon> WE GIVE U PIXEL ON SCREEN, U MUST DELIVER FULL FEATURED GAME TO US
[16:03] <_Butcher_> basicaly the problem is the tools are just awkward to use
[16:03] <SSilver> do you think that tools should allways look good AND work good ?
[16:04] <Ghaleon> I saw the PS2 debugger
[16:04] <Ghaleon> set this register
[16:04] <_Butcher_> you lack half the features ms tools have, and they're buggy and slow to b
[16:04] <Ghaleon> then run
[16:04] <Ghaleon> then set this other register
[16:04] <shea> sony goes full throttle into crazy wacky hardware designs
[16:04] <Ghaleon> then run
[16:04] <shea> and spends like 2 weeks on the dev platform
[16:04] <Ghaleon> finall, load up yer game
[16:04] <shea> and docs
[16:04] <_Butcher_> Ghaleon; it's not that bad
[16:04] <Ghaleon> liar
[16:04] <Ghaleon> it's worse
[16:04] <Ghaleon> ;D
[16:04] <_Butcher_> but prodg is apiece of shit
[16:04] <SSilver> are there screenshots of it on the net ?
[16:04] <_Butcher_> t would be barely acceptable if it worked
[16:05] <_Butcher_> but it's unstable crap
[16:05] <_Butcher_> especially on the newer platforms
[16:05] <Ghaleon> Codewarrior is pewp too
[16:05] <_Butcher_> yeah, luckily you don't need to use that ;p
[16:05] <Ghaleon> I does
[16:05] <Ghaleon> for Nintendo DS
[16:05] <_Butcher_> sucks to be you
[16:05] <Ghaleon> bizawlz
[16:05] <shea> <sony> we have this CRAZY emotion engine, and like, two massive streamin
[16:05] <Ghaleon> that's why I <3 making tools
[16:06] <Ghaleon> I get to work with MS compilers :X
[16:06] <_Butcher_> but you look at prodg, then you look at pix and think "WTF?!"
[16:06] <aav> :)
[16:06] <shea> fine print: (oh and youll have to fit all ur textures into 4k ram lol
[16:06] <shea> )
[16:06] <aav> luv PIX
[16:06] <shea> s/ram/cache fdfd
[16:06] <aav> shea, heh yeah
[16:06] <aav> more of a stream buffer
[16:06] <_Butcher_> pix (xbox, not the crap pc knockoff) is the god of all tools
[16:06] <SSilver> stream buffer eh ?
[16:06] <aav> _Butcher_, actually the PC version is getting better
[16:06] <shea> SSilver, yeah
[16:06] <Ghaleon> Sony <3 4 color textures
[16:06] <aav> you can debug pixels now
[16:06] <_Butcher_> yeah, but still sucks compared to xbox :p
[16:06] <aav> in the latest SDK
[16:06] <aav> ok :)
[16:06] <shea> as in, draw your scene in a texture-centric manner
[16:07] <aav> i havent looked too closely at the pc version lately
[16:07] <shea> keep those textures locked and loaded as long as possible
[16:07] <_Butcher_> nor me
[16:07] <aav> but i did get a good look at the XBOX one
[16:07] <aav> and its truly drooly
[16:07] <_Butcher_> I mainly use nvperfhud for pc
[16:07] <_Butcher_> which is pretty cool
[16:07] <aav> yup
[16:07] <SSilver> right.. so about code warrior.. that's only for MAC right ?
[16:07] <shea> dont trash that cache mr nash
[16:07] <_Butcher_> not as good as pix, but nice
[16:07] <Ghaleon> SSilver: no
[16:07] <SSilver> oh ?
[16:07] <SSilver> what else is it for ? :)
[16:07] <SSilver> anything linux ?
[16:08] <Ghaleon> I know it's on Windows
[16:08] <Ghaleon> dunno what else it's on
[16:08] <SSilver> wow
[16:08] <aav> _Butcher_, but this is really the way in which D3D whups OpenGL's behind right
[16:08] <aav> tools and support library (D3DX)
[16:08] <SSilver> what's the interface like ? VC++ ?
[16:08] <SSilver> msVC i mean
[16:08] <Ghaleon> MSVC 2.0
[16:08] <Ghaleon> is what it is like
[16:08] <SSilver> oh
[16:08] <_Butcher_> yup
[16:08] <_Butcher_> ogl sucks
[16:08] <aav> i havent seen anything approaching the comfort of MSVC :)
[16:09] <aav> VS
[16:09] <shea> i <3 ogl
[16:09] <SSilver> I like 6.0..;)
[16:09] <_Butcher_> give me msvc and d3d any day
[16:09] <shea> it is for hairy chested men
[16:09] <_Butcher_> 2005 ;)
[16:09] <_Butcher_> ogl is for beardy hackers
[16:09] <SSilver> O_O
[16:09] <aav> shea, hairy chested men living in huts without electricity
[16:09] <Ghaleon> SSilver: it's like using Supernotepad as an editor.... no syntax highlighti
[16:09] <shea> every morning i drink 2 dozen eggs and hax teh gpu
[16:09] <SSilver> msvc is for : ???
[16:09] <SSilver> ah
[16:09] <aav> shea, oh boy
[16:09] <_Butcher_> ogl is like d3d7 :p
[16:10] <_Butcher_> why downgrade? :p
[16:10] * shea boggle
[16:10] <_Butcher_> tools wise
[16:10] <shea> oh ok
[16:10] <_Butcher_> the apis are much the same
[16:10] <SSilver> msvc is for everyone :D
[16:10] <aav> honestly, i havent heard anyone who really understood D3D complain about it to
[16:10] <_Butcher_> so tools are the deciding factor
[16:10] <Ghaleon> we use msvc to edit our code
[16:10] <shea> yeah i use the D3D and the C# and the VS.NET and the this and that at work all
[16:10] <Ghaleon> and codewarrior to compile it
[16:10] <shea> when i come home i'm actually happy not to
[16:10] <aav> but i frequently heard of the opposite
[16:10] <shea> :]
[16:10] <aav> -d
[16:10] <_Butcher_> Ghaleon: good call
[16:10] <aav> and it was what i did
[16:10] <Ghaleon> ;]
[16:10] <Ghaleon> we'd all go nuts otherwise
[16:11] <shea> (actually it is mostly shaders not d3d)
[16:11] <shea> give me a shader pipeline and im happy
[16:11] <_Butcher_> one thing that pisses me off, no shader debugger in vc2005 :/
[16:11] <shea> whatever goes in between is meh
[16:11] <SSilver> haaaa
[16:11] <aav> _Butcher_, theyre trying to push us over to PIX :)
[16:11] <Ghaleon> shea: the shaders are run by these tubes... and when you draw too much it c
[16:11] <_Butcher_> meh
[16:12] <_Butcher_> does pix have shader debugging?
[16:12] <shea> YES IT IS
[16:12] <aav> its supposed to
[16:12] <aav> soon or somethin
[16:12] <aav> g
[16:12] * shea dumps on teh tubes
[16:12] <_Butcher_> pfft, if it did it then I'd use pix
[16:12] <aav> its kinda the same situation as with DXViewer
[16:12] <aav> they REMOVE mview.exe from the SDK
[16:12] <_Butcher_> I just want a shader debugger :p
[16:12] <aav> and replace it with something violently inferior (DXVIewer)
[16:12] <SSilver> nice work gord!
[16:12] <_Butcher_> when you have like 600 lines fo shader code, you need a goddamn debugger
[16:13] <aav> i mean DXViewer can't even display animated .x'es properly
[16:13] <shea> lordy break your shader up :P
[16:13] <aav> _Butcher_, or a good head ;)
[16:13] <aav> but yeah
[16:13] <_Butcher_> ;)
[16:13] <_Butcher_> well 600 lines is a pretty big shader :p
[16:13] <shea> shake dem haters off
[16:13] <shea> break da shader up
[16:13] * aav breaks shea up into 100 PS1.1 passes
[16:13] <shea> strangely kinky
[16:14] * Ghaleon renders it in the REF rasterizer
[16:14] <aav> :P
[16:14] <_Butcher_> I mostly code shaders in hlsl these days
[16:14] <aav> yeah
[16:14] <aav> i loved HLSL even for PS1.1 :P
[16:14] <Ghaleon> that'z cuz u a playah
[16:14] <_Butcher_> occasionally asm for pixel shaders targetting 1.1
[16:14] <_Butcher_> hlsl is a bit dumb with 1.1
[16:14] <_Butcher_> doesn't do a good job of co-issue
[16:14] <shea> it's always nice to be writing shader code on <ps3.0
[16:14] <shea> and suddenly everything goes to shit
[16:14] <shea> because you ran out of __________________
[16:15] <_Butcher_> I mostly target 2.0
[16:15] <aav> _Butcher_, right, no talways
[16:15] <aav> not always
[16:15] <aav> 2.0 is a pretty awesome baseline
[16:15] <_Butcher_> well my work box has a 7800 so can target anything :p
[16:15] <aav> :)
[16:15] <_Butcher_> but 2.0 is good, and 2.0 runs fast than 3.0 ;p
[16:15] <_Butcher_> at least on nvidia hardware
[16:15] <aav> you see much speed difference for the same shader?
[16:16] <aav> what's missing there mainly?
[16:16] <_Butcher_> depends on the shader, but yeah
[16:16] <aav> swizzles, write masks?
[16:16] <shea> it seems every gpu has funky quirks
[16:16] <aav> i thought 3.0 had them all
[16:16] <aav> hm
[16:16] <shea> which can be in your favor or not
[16:16] <_Butcher_> for pixel shaders, the lower the target, the faster it runs as a general
[16:16] <aav> yeah
[16:16] <_Butcher_> so if you can compile for 2.0 or 1.x without massively increasing the ins
[16:16] <aav> they recommend that yep
[16:17] <_Butcher_> I compile most with with pp also
[16:17] <aav> explicit pp?
[16:17] <aav> or using half types
[16:17] <_Butcher_> pass as a parameter to the shader compiler
[16:17] <aav> ive been using the half vectors so far
[16:17] <aav> i guess its easy to miss something
[16:18] <_Butcher_> I just use float and force everything pp if needed
[16:18] <_Butcher_> means I can switch between full and half easily
[16:18] <aav> you use .fx files btw?
[16:18] <_Butcher_> yes, but not effects
[16:18] <aav> oh
[16:18] <aav> one shader per file?
[16:18] <_Butcher_> just put shaders in them
[16:18] <_Butcher_> yes
[16:18] <aav> i'm wondering how you specify the pp on/off if need be
[16:18] <aav> in the shader files or in the build script or where?
[16:19] <_Butcher_> I have a table of shader attributes in code that defines pp or not amoung
[16:19] <_Butcher_> shaders are runtime compiled
[16:19] <aav> allright
[16:19] <aav> mine too
[16:19] <_Butcher_> since I can check hardware support then compile approriately
[16:19] <aav> yup
[16:20] <aav> i make use of literal bools extensively :)
[16:20] <_Butcher_> I use #ifdef mostly :p
[16:20] <aav> ah
[16:20] <aav> the literals are damn handy
[16:20] <_Butcher_> doing #include when not loading straight off disc is interesting ;)
[16:20] <_Butcher_> I use literals a bit too
[16:20] <aav> hehe
[16:21] <aav> so i've got a bunch of global options (literals) that are mostly hw capabilitie
[16:21] <aav> and a bunch of options per major shader type
[16:21] <aav> works out rather nicely
[16:21] <_Butcher_> I like ifdefs cos I know when they're evaluated
[16:22] <aav> mm but they mess up the code :)
[16:22] <_Butcher_> meh ;p
[16:22] <aav> i try to functionalize things though, so i dont have to have conditionals every
[16:23] <aav> e.g. sRGBToLinear(x) which chooses between hw gamma conversion and a pow() inte
[16:23] <shea> i use preprocessor in shaders too heh
[16:23] <shea> it's radtastical
[16:23] <shea> in my nuts
[16:24] <shea> lets you compile for specific platform stuffs *and* specialize a more generic
[16:24] <aav> yurp
[16:24] <aav> try literals ;)
[16:24] <shea> literally?
[16:26] <aav> :P
[16:26] <aav> _Butcher_, out of curiosity, do you make much use of HDR?
[16:27] <aav> shea, btw was that a real question? i got confused :P
[16:27] <_Butcher_> no
[16:28] <shea> no :|
[16:28] <aav> ok
[16:28] <shea> somehow i didn't go to bed last night
[16:28] <aav> :P
[16:28] <shea> and i've been up for 27 hours
[16:28] * shea shakes his head
[16:28] <_Butcher_> go to sleep
[16:28] <shea> im at some weird point where i can't sleep
[16:28] <shea> im sure it'll pass within an hour
[16:28] <shea> besides if i slept now, i'd get up at 2am
[16:29] <shea> and be shit for brains at work
[16:29] <shea> :(
[16:29] <aav> gawd
[16:29] <aav> yeah, ive been there
[16:29] <shea> i have pizza and pizza *rolls* in the oven
[16:29] <shea> that ougtta put me out
[16:29] <aav> yep :P
[16:29] <aav> food, smoke, alcohol, any of those should do
[16:30] <shea> alchol makes me sleep even worse :(
[16:30] <aav> depends on what you smoke though.
[16:30] <aav> ah
[16:30] <aav> even small amounts?
[16:30] <shea> i do have 4 bottles of liquor and a few paulaners left in the fridge
[16:30] <shea> but im not gonna go there
[16:30] <shea> yeah
[16:30] <aav> i get the same problem if i drink myself drunk
[16:30] <shea> even 1 beer
[16:30] <aav> ok
[16:30] <aav> well, good
[16:30] <shea> i usually i have a beer when i get home, but i can't do it too late
[16:31] <wkr4k3r> ps_out.color = decalCol * float4((ambient + (diffuseMat * diffuse)), 1);
[16:31] <wkr4k3r> the multiplications there are illegal on my pixel shader, does anyone know
[16:31] <aav> what does it say?
[16:31] <aav> are you matching up vector lengths?
[16:31] <wkr4k3r> yes
[16:31] <_Butcher_> man if I get drunk I'm out for the count ;p
[16:31] <aav> well give us the error msg
[16:32] <aav> _Butcher_ :)
[16:32] <_Butcher_> then I wake up in the morning with a steaming hangover :p
[16:32] <mrchris> http://www.theonion.com/content/node/33296
[16:32] <_Butcher_> that bit sucks
[16:32] <aav> _Butcher_, not optimal for workdays :)
[16:32] <_Butcher_> errr no ;p
[16:32] <shea> ever had your freezer leak into your fridge for months at a time?
[16:32] <shea> it's really starting to piss me off
[16:32] <aav> freezer?
[16:33] <shea> i have to keep dumping out the bowl i stuck back there
[16:33] <aav> mine's below the fridge
[16:33] <shea> ah
[16:33] <shea> I WONDER WHY
[16:33] <aav> hm
[16:33] <aav> bowl of what?
[16:33] <wkr4k3r> error X4520 can read texcord and use it for lookup only in ps 1.4 and high
[16:33] <shea> well, bowl of nothing for a couple weeks
[16:33] <shea> then: bowl of frozen water
[16:33] <wkr4k3r> im using ps 1.3
[16:33] <aav> wkr4k3r, are you doing both?
[16:33] <wkr4k3r> yes
[16:33] <aav> both taking the value of the texcoord and using it to look up?
[16:34] <aav> then don't? ;)
[16:34] <aav> you may have to pass it in two texcoord slots
[16:34] <shea> good answre!@ffdfx
[16:34] <shea> typing has gone to shit
[16:34] <aav> wkr4k3r, paste the whole shader at rafb.net or something
[16:34] <shea> and i just scorched my entire head trying to eat this pizza roll
[16:34] <wkr4k3r> ok
[16:34] <aav> shea, heh
[16:35] <shea> alright time to step away from the computer
[16:35] <shea> nite hopefully!
[16:36] <aav> night :P hope you get enough hours down
[16:37] <wkr4k3r> http://rafb.net/paste/results/Q6GfOU50.html
[16:37] <wkr4k3r> ok
[16:37] <wkr4k3r> the whole .fx file is there
[16:38] <wkr4k3r> the line it has trouble on i wrote error on
[16:38] <aav> it was a while since i coded PS 1.x but i dont think you can do that
[16:38] <aav> can't calculate dependent texcoords
[16:39] <aav> gnna have to try PS 1.4 or above
[16:39] <wkr4k3r> ok
[16:39] <wkr4k3r> thanks
[16:39] <aav> afaik the only thing you can do in PS 1.3 is transform the texcoord through a m
[16:40] <aav> ..or both
[16:40] <aav> its rather specific and fixed-function
[16:40] <aav> HLSL hides it
[16:41] <jay2> !list
[16:42] <wkr4k3r> damn
[16:42] <wkr4k3r> my video card sucks
[16:42] <SSilver> which isit ?
[16:43] <wkr4k3r> gf4 ti 4200
[16:43] <aav> :)
[16:44] <aav> then yes, it sucks
[16:44] <aav> vs 1.1 / ps 1.3
[16:45] <SSilver> heh
[16:45] <wkr4k3r> see any way i can get this code working?
[16:45] <SSilver> well Ihave a Geforce FX 5600 Ithink :) which allso <insert sucks term>
[16:45] <SSilver> blows?
[16:45] <wkr4k3r> yea
[16:45] <wkr4k3r> does it have ps 2?
[16:46] <aav> in a manner of speaking ;)
[16:46] <aav> the FX series was just slow
[16:46] <SSilver> right
[16:46] <aav> and not well matched to the D3D specs
[16:46] <aav> fortunately NV got their act together in the 6x00's
[16:46] <SSilver> that's unfortunage
[16:47] <aav> is it?
[16:47] <SSilver> naaa..
[16:47] <SSilver> do you seem to like ATI ? :)
[16:47] <aav> hm
[16:47] <aav> i have a 6800 GT
[16:47] <wkr4k3r> how should i do lighting if ps 1.3 sucks?
[16:47] <aav> and i dont favor either NV or AT
[16:47] <aav> AT
[16:47] <aav> argh
[16:47] <aav> ATI
[16:47] <wkr4k3r> with the vertex shader?
[16:48] <aav> wkr4k3r, vertex lighting yes, or try to squeeze some things into the PS
[16:48] <aav> or just buy a new card
[16:48] <aav> main bore with PS1.x is that you pretty much need multiple passes for everythin
[16:48] <aav> that and the lousy numerical precision
[16:49] <aav> PS 2.0 is like a whole new world
[16:54] <SSilver> ah
[17:37] * Hso|Clone is now known as Hso
[17:52] <[Relic]> Hello :)
[18:17] * Hso|Clone is now known as Hso
[19:45] * J-R0D is now known as J-Rod
[19:57] <Unit41> hicory dickory dock this chick was suckin my brocklie the clock struck 2 I d
[19:58] <Unit41> where is a good place to troll ?
[19:58] <J-Rod> looks like here is pretty dead
[19:58] <Unit41> maybe I]
[19:59] <J-Rod> try #bearcave
[19:59] <Unit41> should try #windowsxp
[19:59] <J-Rod> you should think of some better trolling material
[19:59] <Unit41> <Unit41> bitch nigga wang toucha stone kold killa be yo
[20:00] <Unit41> <Unit41> whut whut whut
[20:00] <Unit41> <Unit41> can I get aan aamen
[20:00] <Unit41> like what ? :)
[20:00] <Unit41> atleast im trying ;) lol
[20:01] <Unit41> <xp99> !kban Unit41 stop contaminating the gene pool
[20:01] <Unit41> <gavi15> wow unit41 is a real OG
[20:01] <Unit41> w3rd
[20:01] <J-Rod> see in my channels you'd have to do much better than that
[20:01] <J-Rod> but that's just me
[20:01] <Unit41> lmao
[20:04] <Unit41> basically if you're a guy you would be considerd a wang toucher.
[20:06] <Ghaleon> everybody wang chun tonight
[20:06] <Unit41> sometimes I conseder going to jail for lots of me time.
[20:06] <Ghaleon> what about the you and bubba time you get there?
[20:06] <Unit41> time to reflect and read
[20:06] <J-Rod> you better hope you get solitary
[20:07] <Unit41> do you get to read any books you want in jail ?
[20:07] <Unit41> lol
[20:07] <J-Rod> you get free room and board
[20:07] <J-Rod> laundry service
[20:07] <J-Rod> all utilities paid
[20:07] <[Relic]> and healthcare :)
[20:08] <Ghaleon> and rapez
[20:08] <J-Rod> yeah
[20:08] <J-Rod> the rapes are free too
[20:08] <Unit41> I would be willing to bet quite a few movie plots were created in prison
[20:09] <Unit41> and the jews stole them
[20:09] <Unit41> for hollywood
[20:09] <Unit41> gaw
[20:10] <Unit41> get the hiv in prison
[20:10] <J-Rod> http://yro.slashdot.org/article.pl?sid=06/09/11/0113235&from=rss
[20:10] <J-Rod> sold 20 mil in pirate copiez
[20:10] <J-Rod> 5.4 in restitution
[20:10] <J-Rod> 7 years in jail
[20:10] <J-Rod> that's a nice return
[20:11] <J-Rod> oh
[20:11] <Unit41> people who pirate and sell should be prisond
[20:11] <J-Rod> that's the retail price
[20:12] <Unit41> there are exceptions to every rule though
[20:12] <J-Rod> o gnoz, I don't want to be prinsond
[20:13] <Unit41> I have been down that road myself and its just an aquired opinion
[20:14] <Unit41> but rip off the satellite company's all you want
[20:14] <Unit41> they deserve it
[20:16] <Unit41> bell is too big to be getting bigger
[20:17] <Unit41> they are probably so big they are a share holder in the government
[20:18] <Unit41> majority one at that... with ms
[20:18] <Unit41> ma bell
[20:19] <kozmonaut> yeh distro warez for profit is stupid
[20:20] <kozmonaut> stuff for educational purposes is fine tho
[20:20] <Unit41> there should be a global money revolution, you retain all the land you own u
[20:20] <Unit41> and everyone gets enough money to be happy
[20:21] <Unit41> wealth is whiped and redistributed
[20:21] <Unit41> they should do this every so many year
[20:21] <Unit41> s
[20:21] <J-Rod> good luck on that
[20:21] <Unit41> there are power in numbers
[20:21] <J-Rod> how about just do away with "wealth"
[20:21] <Unit41> how ?
[20:22] <J-Rod> wouldn't that make more sense
[20:22] <J-Rod> abolish fiat money
[20:22] <Unit41> ?
[20:22] <J-Rod> baseless currency
[20:22] <Unit41> how do you prevent lazy people ?
[20:22] <Unit41> and make the world keep working
[20:22] <J-Rod> Darwin will take care of the lazies
[20:23] <J-Rod> http://en.wikipedia.org/wiki/Fiat_currency
[20:23] <Unit41> so basically put the world into anarchy
[20:23] <J-Rod> correct
[20:23] <Unit41> cool
[20:23] <J-Rod> we might even achieve a sustainable population
[20:24] <Unit41> they just came out with new solar technology people can print cells at home
[20:24] <Unit41> maybe once we achieve sustainability we can do that
[20:25] <J-Rod> if there's enough energy left to make that transition
[20:25] <J-Rod> and materials for that matter
[20:26] <Unit41> maybe the government should be there to make sure people work and stay in li
[20:26] <Unit41> basically what it does now
[20:26] <Unit41> thats why I say redistribute the wealth and stuff
[20:27] <J-Rod> that sounds like socialism
[20:27] <Unit41> actually it would be a bad idea to do that
[20:27] <Unit41> then people would be racing for intillectual property
[20:27] <J-Rod> you'd have to redistribute by force
[20:27] <J-Rod> that might not go over so well
[20:27] <Unit41> anarchy is the only way
[20:28] <Unit41> naw
[20:28] <J-Rod> hmm, maybe a really nice flu
[20:29] <Unit41> we could overthrow government and put inplace a united sub party government
[20:29] <Unit41> keep the ideas comming folks
[20:30] <Unit41> were onto a revolution ;)
[20:30] <Unit41> why cant we all just get along :P
[20:32] <Unit41> how does a utopialistic society work ?
[20:32] <Unit41> anarchy ?
[20:33] <J-Rod> is this "#worldpolitik?
[20:33] <Unit41> im just trying to think of new idea's for a game
[20:33] <J-Rod> right
[20:34] <Unit41> meh, I guess things work ok as they are
[20:34] <Unit41> I know people are hording money though and its affecting every aspect of gov
[20:34] <J-Rod> it's much deeper than that
[20:35] <J-Rod> but that's another discussion
[20:35] <Unit41> the thing that scares me most is what kind of research they spend their mone
[20:36] <Dr_Rambo> ppl have the natural inclination to dominate, kill, destroy
[20:36] <Dr_Rambo> just look at the most popular games
[20:36] <Dr_Rambo> it's all about dominating your opponents, kill, or destroy.
[20:36] <Scottc> Has anyone here ever written a dot3 bumpmapping shader?
[20:37] <Dr_Rambo> few games deviate from theme that is popular.. well, SIMS for one
[20:37] <Dr_Rambo> that's about it.
[20:38] <Unit41> fear keeps us alive and progressing forward I guess.... maybe the way it is
[20:39] <Dr_Rambo> Scottc, what's your problem
[20:39] <Unit41> I want to see more solar research from microsoft
[20:39] <Dr_Rambo> someone awake surely would answer your problem
[20:39] <Unit41> we should take money from wealthy people and dump it into sustainability res
[20:40] <Unit41> or ask for it
[20:40] <Dr_Rambo> haha, u sounded like a commie!
[20:40] <Unit41> I dont even know what one is
[20:40] <Unit41> one sec maybe
[20:41] <Unit41> nope
[20:41] <Unit41> I found the communist manifesto though
[20:42] <Unit41> let me see
[20:42] <Scrat64> http://video.google.ca/videoplay?docid=-1593893320557612048
[20:42] <Dr_Rambo> Unit41, have u play this game : The Repulic
[20:42] <Dr_Rambo> Republic
[20:42] <Unit41> I vaguely remember karl marx from social 20
[20:45] <Unit41> http://en.wikipedia.org/wiki/Communism
[20:46] <Dr_Rambo> anway, what kind of game are u making Unit41
[20:47] <J-Rod> Lenin II
[20:49] <Unit41> I want to make somthing simular to rise of nations
[20:49] <Unit41> but more futureistic and has 3d elements
[20:49] <Unit41> I mean first person
[20:50] <Unit41> you can switch it up from top down 3d to first person unit view
[20:50] <Unit41> I have never seen that in a game before
[20:51] <Unit41> probably because things move too fast in those kinds of games to have time t
[20:51] <Unit41> allmost needs to be warcraft 3 ish but more modern
[20:55] <Bronco-> unit41 there's dungeon keeper
[20:59] <Unit41> http://en.wikipedia.org/wiki/Anarchist_communism
[21:08] <Unit41> Anarchist communists do not think that anyone has the right to be anyone els
[21:08] <Unit41> basically how it is today
[21:08] <Unit41> in a way
[21:09] <Unit41> you work for your boss because you want to
[21:10] <Stealth7> !rules
[21:11] <Stealth7> rules
[21:11] <Stealth7> !list
[21:12] <Unit41> not verry stealthy
[21:12] <Unit41> at all
[21:12] <Unit41> very*
[21:12] <Scottc> if (newfragcol.r < 0) newfragcol.r = newfragcol.r * -1;
[21:12] <Scottc> whoops
[21:12] <Scottc> wtf
[21:13] <Scottc> http://img220.imageshack.us/my.php?image=directionaljz4.jpg
[21:13] <Scottc> what is wrong with GLSL?
[21:13] <Scottc> http://www.rafb.net/paste/results/SBzt5w64.html
[21:13] <Scottc> why is it only working on one of side of the light?
[21:29] <kozmonaut> anyone know a good dvd program to use to write?? I'm useing nero and have
[21:31] <J-Rod> doesn't allow?
[21:34] <kozmonaut> like using the dvd part of nero called nerovision, doesnt allow non video
[21:34] <kozmonaut> just slideshows, but i just want to have a independant dir, so people kno
[21:39] <Unit41> so dont use the dvd part
[21:39] <Unit41> use the other dvd part
[21:39] <Unit41> data dvd
[21:40] <Unit41> you might not be able to play it in a dvd player but it should do the job
[21:40] <kozmonaut> what about computers?
[21:40] <Unit41> duh
[21:40] <kozmonaut> well dude fuck
[21:40] <kozmonaut> sorry im not a fucking guru
[21:40] <Unit41> lol
[21:42] <Unit41> limh
[21:42] <Unit41> not out loud
[21:42] <Unit41> I can hardly contain it, but I gotta because the parrents are sleeping
[21:52] <Unit41> the only way anarchy communism would ever work is if living at home was toat
[21:53] <Unit41> thats my conclusion
[21:53] <Unit41> will not even be an option for atleast 40 -50 years
[22:00] <Unit41> unless its sped up and the current government infastructure is used for prov
[22:01] <Unit41> maybe it should be tried in a poor country first
[22:03] <Unit41> is communism really that bad ?
[22:04] <Unit41> cuba is communist right ?
[22:05] <Unit41> im going to sober up and get some sleep now..... nite
[22:13] <Ghaleon> cuba is dictatorship?
[22:13] * Ghaleon slaps Unit41 with a IWI
[22:23] * Ghaleon7D is now known as Ghaleon
[22:55] <MistaN> can someone help me with my tic tac toe programming?
[23:05] <MistaN> ..plz? i have cookies
[23:08] <MistaN> OH Ghaleon...the almighty programming king
[23:08] <MistaN> wont you share your holy programming skills?
[23:15] <MistaN> :(
[23:27] <shea> less beg more work
[23:28] <MistaN> lol but i cant work
[23:28] <MistaN> im trying to work
[23:30] <shea> you can do anything
[23:30] <shea> there is no can't
[23:30] <shea> didn't you ever watch the reading rainbow
[23:30] <shea> it's in a book
[23:30] <shea> just take a look
[23:32] <aav> and Yoda's words of wisdom apply too
[23:32] <aav> "Do, or do not. There is no 'try.'"
[23:33] <shea> when it comes to programming problems, just follow this guy's lead:
[23:33] <shea> http://nov.4chan.org/gif/src/1157910129189.gif
[23:33] <shea> and you'll be fine
[23:33] <MistaN> ....
[23:34] <shea> mullet required
Session Close: Mon Sep 11 00:00:00 2006