Session Start: Sat Sep 09 00:00:00 2006
Session Ident: #gamedev
[00:02] <shea_> Nightinga, do you specify a depth function
[00:02] <shea_> and clear the depth buffer?
[00:03] <Nightinga> i know i glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
[00:03] <shea_> ok
[00:03] <Nightinga> what do you mean by the depth function?
[00:04] <shea_> the default should work already, but it's the function which is used to test
[00:05] <shea_> default is prolly GL_LESS
[00:05] <shea_> i.e. draw the fragment if its depth is less than the buffer's depth
[00:12] <Nightinga> shea_: yeh it works fine now with glDepthFunc(GL_LEQUAL);
[00:13] <shea_> oh good
[00:22] <Unit41> im on a strict diet of noodles and coke
[00:25] <LarsLAP> sounds like one hell of a fatty-cure
[00:34] <Unit41> I was told the fructose in coke induces fat storage
[00:45] <Unit41> you are still awake
[00:45] <Unit41> playing with your secret game ?
[01:37] <kozmonaut> http://img134.imageshack.us/my.php?image=3dscreen1wx0.jpg
[01:49] <Dr_Rambo> Koz, is that your game?!
[01:50] <Dr_Rambo> Looks pretty fantastic
[01:57] <Scrat64> it's called Myst
[02:15] <kozmonaut> its a screenie from my 3d lvl
[02:15] <kozmonaut> sec here is another
[02:15] <kozmonaut> taking a few test screens to map out the video im showing in my reel
[02:16] <kozmonaut> http://img83.imageshack.us/my.php?image=3dscreen2yi7.jpg
[02:17] <Scrat64> your 3d lvl
[02:17] <Scrat64> you do thisin what, 3ds max
[02:17] <kozmonaut> max maya fotoshopz
[02:17] <ArcticBLU> hi beanus
[02:17] <kozmonaut> + some freebase textures and fluid surfaces cause im just useing it for d
[02:17] <ArcticBLU> sup ?
[02:18] <ArcticBLU> yeah
[02:18] <kozmonaut> using a few mesh packs as well, im designing a bunch of quests and stuff
[02:18] <SSilver> hi
[02:18] <SSilver> kozmo you there ?
[02:25] <SSilver> nice work :)
[02:26] <SSilver> hi Epoch__
[02:28] <kozmonaut> thanks yo
[02:30] <Epoch__> hi SSilver
[02:32] <SSilver> working on a project ?
[02:36] * `cell` is now known as ^cell^
[02:38] <SSilver> me too :)
[02:38] <Epoch__> haha
[02:38] <Epoch__> kinda, trying to get some stuff into my portfolio so I can more easily land
[02:39] <Epoch__> so I'm browsing Turbosquid to find a model I can use that showcases photore
[02:40] * Epoch__ is now known as Epoch`_
[02:42] <SSilver> cool
[02:42] <SSilver> using what technology ?
[02:42] <Epoch`_> alien
[02:42] <Epoch`_> shhhhhhhhhhhhh
[02:43] <SSilver> :]
[02:56] <kozmonaut> epoch im working on portfolio too :)
[02:58] <SSilver> when do we get back to KoA ? in about a week ?
[02:58] <kozmonaut> yeh
[02:58] <SSilver> k
[04:24] <Rangar> well, it looks like Patricia Dunn is dunn for ;)
[04:37] <SSilver> why ?
[04:38] <SSilver> what's good about patricia dunn ?
[04:38] <SSilver> what's good about google earth with no 3d ?
[04:42] <Mark1988> i have no idea
[04:55] <Fly_Mario> newbs
[04:57] <SSilver> hi MeMyself lol
[04:57] <SSilver> cool name
[04:57] <Fly_Mario> ass kisser
[05:02] * Rangar faintly hears slurping noises over his irc channel
[05:02] <Rangar> lo Flyboy
[05:03] <Fly_Mario> Hiya halcy!
[05:03] <Fly_Mario> on my new computer today
[05:04] * NosOff is now known as NosTek
[05:11] <Rangar> Oooo, hi speccy job?
[05:15] <Fly_Mario> 3.6ghz Pentium D Dual Core. 2gb ram. Sata Drives
[05:17] <Rangar> and de gpu?
[05:18] <Fly_Mario> ATI 800XL
[05:18] <Fly_Mario> Not even sure what is much better these days
[05:18] <Fly_Mario> its what I had already
[05:18] <Fly_Mario> X800 XL Radeon
[05:19] <Fly_Mario> Dual Monitors
[05:37] <Ziggy-> word
[05:38] <Ziggy-> Video: RADEON X1600 Series [1280x1024x32bit, 60Hz]
[05:38] <Ziggy-> pwnt
[05:38] <Ziggy-> anyone have a fancy parallax mapping shader?
[05:38] <Ziggy-> i cant get any of these to work properly
[05:38] <Ziggy-> :/
[05:38] <Ziggy-> ;)
[05:39] <Ziggy-> cmon
[05:39] <Ziggy-> u know u got one
[05:39] <Fly_Mario> ziggy, how r u doing with the XNA?
[05:39] <Ziggy-> yesh
[05:40] <Ziggy-> would be doing better if i had a parallax mapping shader
[05:40] <Ziggy-> :D
[05:40] <Ziggy-> i'm trying to make some fancy looking dice
[05:40] <Ziggy-> but just normal mapping doesnt look fancy enough
[05:49] * Disconnected
[05:49] * Attempting to rejoin channel #gamedev
[05:49] * Rejoined channel #gamedev
[05:49] * Topic is 'Blender Crowd Simulation : http://www.harkyman.com/bp.html | XNA is now! www.mi
[05:49] * Set by Ziggy-!Zygote@ip68-11-229-172.br.br.cox.net on Wed Aug 30 18:42:54
[05:49] -bleeding_- Welcome to #gamedev, jJones. No warez, no triggers, no servers, no banners, no
[06:33] <prutix> microsoft doesnt publish ANY part of their windows kernel source?
[06:38] <J-Rod> not to my knowledge
[06:46] <J-Rod> for a work status eligibility, what's the difference between "citizen" and "c
[06:46] <J-Rod> I've never seen that choice before
[07:23] * NosTek is now known as NosOff
[07:33] <SSilver> hi
[08:48] <chandler9> seen chandler9
[08:48] <PitDroid> chandler9 was last seen on IRC 0 seconds ago, saying: seen chandler9 [Sat
[08:48] <chandler9> seen kimmoa
[08:48] <PitDroid> kimmoa was last seen on IRC 8 days, 23 hours, 41 minutes and 12 seconds ag
[08:49] <capisce> how many chandlers are there?
[08:51] <chandler9> 9
[08:55] <RUEbaiYaT> y0!
[08:56] <flashed> hi
[08:56] <PitDroid> salut, flashed
[09:21] <vamecum> hi
[09:21] <PitDroid> salut, vamecum
[09:32] * vamecum is now known as vamepun
[09:48] <Ziggy-> seen meshman
[09:48] <PitDroid> meshman was last seen on IRC 1 days, 20 hours, 54 minutes and 8 seconds ag
[09:48] <Ziggy-> fuqqing meshman
[09:51] <Fizzter> Ziggs
[09:51] <Fizzter> wuddup
[09:51] <Fizzter> i went through the xnaresources 2d-engine tutorials
[09:51] <Fizzter> pretty disappointed
[09:54] <flashed> why?
[09:54] <flashed> isnt XNA da shizz?
[09:56] <Fizzter> eh i dunno yet
[09:57] <Fizzter> hasn't been enough done with it
[09:57] <Fizzter> but that tut didn't yield very good results
[09:57] <Fizzter> turns you into a p*t engine rather than p*p engine
[09:57] <Fizzter> and it's pretty slow
[09:57] <Fizzter> choppy movement
[09:57] <Fizzter> disappointing
[09:58] <vamepun> what is a p*t engine and a p*p engine?
[09:59] <Fizzter> just the style of 2d tile engine
[09:59] <vamepun> paralax * paralax ?
[09:59] <Fizzter> p*t is when it is smooth scrolling, but you move 1 tile at a time
[09:59] <Fizzter> pixel * pixel
[09:59] <vamepun> ah
[09:59] <Fizzter> p*p you can move smoothly and stop anywhere
[09:59] <vamepun> I see
[10:00] <Fizzter> anyways it's pretty slow
[10:00] <Fizzter> a lot of people have been complaining on forums about all the crazy impossi
[10:00] <Fizzter> lots of flicking
[10:00] <Fizzter> and so forth
[10:03] <Fizzter> time to heat up leftover chinese
[10:03] <vamepun> "CNN reports debris seen hitting Atlantis during launch... NASA is prepping
[10:05] <flashed> :S
[10:06] <vamepun> don't think its anything dangerous really
[10:12] <Ziggy-> those dumb fucks
[10:12] <Ziggy-> how hard would it be to re-engneer that stupid foam crap
[10:13] <Ziggy-> god they piss me off
[10:13] <Ziggy-> nobody else aorund the world has these problems
[10:13] <Fizzter> nobody else has had the budget cuts either
[10:13] <Ziggy-> pfft
[10:13] <Ziggy-> ;)
[10:14] <Fizzter> let's see you make a space shuttle with 8 dollars
[10:14] <Ziggy-> *>===>
[10:14] <Ziggy-> ascii shuttle
[10:14] <Ziggy-> 15c
[10:14] <vamepun> I thought it was a penis at first
[10:15] <Ziggy-> ;)
[10:16] <Fizzter> i specifically asked for a 'space' shuttle
[10:16] <Ziggy-> i specifically asked for you to RTFM
[10:16] <Fizzter> i rtfm
[10:19] <GooRooPR7> penis?
[10:19] * GooRooPR7 wakes up
[10:20] <GooRooPR7> space shuttle looks like a penis.. with big flames
[10:27] <Swish> you should see it when the smoke on the launch pad swirls around like balls
[10:27] <Swish> perfect mental image, there
[10:28] <Swish> by the way a core2duo 2.4GHz absolutely destroys an AMD X2 2.4GHz
[10:28] <Swish> there's no comparison. It's like Voodoo 1 vs. matrox millenium.
[10:29] <redwyre> 2.4GHz, or 2400?
[10:43] <jenova0> ppc pwns
[10:46] * Ziggy- changes topic to 'Blender Crowd Simulation : http://www.harkyman.com/bp.html | XNA
[11:14] * Saqq is now known as Saq
[11:31] <Ultyma> http://catsinurstuffdoingthings.ytmnd.com/
[11:33] <Fizzter> http://stansellseverything.ytmnd.com/
[11:34] <Ultyma> :D
[11:34] <Ultyma> what game is that
[11:34] <Ultyma> ahh
[11:34] <Ultyma> MI
[11:37] <GooRooPR7> http://headcrabslol.ytmnd.com/
[11:38] <Fizzter> looks like monkey island or something?
[11:38] <Ghaleon> yesch, duhz
[11:38] <Ghaleon> ;D
[11:38] <Ultyma> l,ol
[11:41] <Fizzter> http://aolcantytmnd.ytmnd.com/
[11:43] <Ultyma> lol
[11:49] <Fizzter> http://irwindeathwisholder.ytmnd.com/
[11:49] <capisce> hehe
[11:50] <Fizzter> http://tsnta.ytmnd.com/
[11:50] <Fizzter> that is HILARIOUS
[11:50] <GooRooPR7> http://shaveeverywhere.ytmnd.com/
[11:55] <Fizzter> http://spreadmystaplerandflyaway.ytmnd.com/
[12:37] * `cell` is now known as ^cell^
[12:55] <Scottc> <jeb_> the reason why this channel was started was because some people
[12:57] <Xeta> Hi.. i am having trouble with sprites in my engine. I am drawing sprites as te
[12:58] <Xeta> Using directx 9.
[12:58] <Xeta> I have experimented with different texture formars.. and setting different ren
[12:58] <Xeta> formats
[13:00] <aav> screenshot!
[13:00] <aav> ..would help :P
[13:00] <Xeta> Hum yea.. i will try to fix some.
[13:12] <Xeta> Any good place where you quickly can paste pictures only?
[13:12] <Xeta> Just for temporarly showing others...
[13:18] <Ultyma> www.imageshack.us
[13:18] <Ultyma> or www.imagedump.com
[13:26] <Xeta> http://www.imagedump.com/index.cgi?pick=get&tp=456439&poll_id=0&warned=y
[13:26] <Xeta> Heh its not very nicley done, but just to show you what i mean...
[13:26] <Xeta> The scaling and such doesn't seam to have an impact..
[13:27] <Xeta> I guess some of the color-smearing is normal? but the edges is just really wie
[13:27] <Xeta> There should be nothing blue at the left and top edges (except near the corner
[13:29] <redwyre> Xeta: is u/v wrapping of mirroring enabled?
[13:29] <redwyre> or*
[13:30] <redwyre> I believe the problem is you aren't mapping texel directly to pixels
[13:30] <redwyre> texels*
[13:30] <redwyre> (sorry, it's 6:30am)
[13:30] <Xeta> Hum, dont think so.. haven't changes anything like that.
[13:30] <Xeta> Heh, no problem.
[13:30] <Xeta> -s
[13:30] <redwyre> try offsetting the position by 0.5 pixels
[13:31] <Xeta> The positions of the vertrices?
[13:31] <redwyre> yeah
[13:31] <Xeta> But...
[13:31] <redwyre> I'm guessing it needs to be -0.5, -0.5
[13:32] <Xeta> Hum what do you mean.. wont that just move the entire sprite?
[13:33] <redwyre> yes, by half a pixel
[13:33] <redwyre> (I'm assuming you're in screen space)
[13:35] <Xeta> Hum well i am creating the vertrices directly from the desired coordinates of
[13:36] * vamepun is now known as vamecum
[13:36] <Xeta> It just seams to move the sprite slightly.
[13:37] <redwyre> did it change what was drawn?
[13:38] <Xeta> No... only the position, but that was the only thing i was changing.
[13:39] <redwyre> http://developer.nvidia.com/attach/6586
[13:39] <Xeta> But since it was noticable i guess 0.5 in my vertrices doesn't mean 0.5 pixles
[13:39] * Ghaleon shoots Ultyma's screen
[13:39] <redwyre> perhaps
[13:41] <wkr4k4r> does anyone know of an image format that includes a pallete
[13:41] <redwyre> anyway, have a read of that and see if that makes sense
[13:41] <Ghaleon> .bmp
[13:41] <wkr4k4r> im using autocad
[13:41] <redwyre> wkr4k4r: png, .bmp
[13:42] <Fizzter> Anyone wanna hear my james blunt impression?
[13:42] <Fizzter> lol
[13:42] <wkr4k4r> do you know how i can modify the pallete in audocad?
[13:42] <wkr4k4r> err
[13:42] <wkr4k4r> not autocad
[13:42] <wkr4k4r> lol
[13:42] <wkr4k4r> photoshop
[13:42] <redwyre> wkr4k4r: gif too
[13:42] <Ghaleon> I heard u cannot
[13:42] <wkr4k4r> you have to be able to
[13:42] <Ghaleon> but that has to be liez
[13:42] <Ghaleon> I don't have potatoshop
[13:42] <wkr4k4r> definitely
[13:42] <Ghaleon> so I can't really help
[13:43] <Ghaleon> but we use ProMotion at werk
[13:44] <wkr4k4r> my waves have a pallete that has black in it
[13:44] <wkr4k4r> know how i can fix that with the texture engine?
[13:44] <wkr4k4r> if i can add some other color(s) on
[13:44] <wkr4k4r> its pissing me off bigtime
[13:44] <Ghaleon> ?_?
[13:44] <wkr4k4r> i have a 3 texture bumpmap
[13:44] <wkr4k4r> decal,normal map, height map
[13:45] <wkr4k4r> and the pallete is a joke
[13:45] <wkr4k4r> and i keep getting ugly black pixels for lower height levels
[13:45] <wkr4k4r> and want to get rid of that with the texture engine
[13:45] <wkr4k4r> or with a palette, the correct way i suppose
[13:46] <wkr4k4r> palletes suck
[13:46] <wkr4k4r> basically i want to add on some blue to everything
[13:46] <wkr4k4r> in the texture renderer
[13:46] <wkr4k4r> anyone know the operation?
[13:46] <Ghaleon> color.b += 0.5
[13:47] <wkr4k4r> thats not what im doing
[13:47] <Ghaleon> :D
[13:48] <wkr4k4r> looking for a texture operation with which i can add blue to all of the tex
[13:48] <Xeta> Hm.. it doesn't seam to change anything..
[13:48] <Ghaleon> http://media.putfile.com/roflcopter-Its-not-right-
[13:49] <Ghaleon> wkr4k4r: you can blend with a straight color using the texture stages
[13:49] <Ghaleon> is that what you want?
[13:51] <wkr4k4r> yes
[13:51] <wkr4k4r> do you know the operation?
[13:51] <Ghaleon> not really :X
[13:52] <wkr4k4r> think i should use a palette?
[13:52] <Ghaleon> yes
[13:52] <wkr4k4r> or should i use a blend?
[13:52] <Ghaleon> if your texture is palettized
[13:52] <Ghaleon> or if you want it to always be more blue
[13:52] <wkr4k4r> im getting black now
[13:52] <wkr4k4r> for lower parts of the waves
[13:52] <wkr4k4r> and its horrible
[13:53] <wkr4k4r> with no pallete specified
[13:53] <wkr4k4r> and a decal, bumpmaping, and a modulate
[13:53] <wkr4k4r> using defuse environment
[13:54] <wkr4k4r> does it sound like a pallette problem to you?
[13:54] <Ghaleon> yes
[13:55] <wkr4k4r> ok
[13:55] <Scrat64> yes, most likely
[13:55] <Scrat64> I've encountered many of these problems back in 'nam
[13:55] <Ghaleon> sounds like palette is the easiest way to correct it
[13:56] <Nightshde> Does anyone know of any articles on implementing a shader system into an
[13:57] <Scrat64> There's a 21 days book
[13:57] <wkr4k4r> wish i knew how to make a palette in photoshop
[13:57] <wkr4k4r> heh
[13:58] <Nightshde> another thing that is confusing to me is the lighting stuff in vertex/pix
[13:59] <Nightshde> I guess the question is to do with dynamic lights on shaders. Do you just
[13:59] <Ghaleon> lights are not required to be predefined
[13:59] <Ghaleon> you can move them
[13:59] <Ghaleon> so yes
[14:00] <Nightshde> right, through shader constants
[14:00] <Ghaleon> yes
[14:00] <Nightshde> however the globals for those shader constants have to be predefined in t
[14:00] <Ghaleon> yes
[14:04] <Nightshde> so how does that work in the respect of dynamic lighting?
[14:04] <Nightshde> Just pre-defining a bunch of light slots...
[14:04] <Ghaleon> pretty much
[14:04] <Ghaleon> you can even define weights if you like
[14:05] <Ghaleon> kind of need to for pixel shader <3.0
[14:05] <Nightshde> is that how most engines work?
[14:05] <Ghaleon> dunno
[14:05] <Ghaleon> they might just have special shaders for each number of lights
[14:05] <Nightshde> just predefining a shader with so many lights and then use only the ones
[14:06] <Ghaleon> you have to have some way to say not to take those black lights into accoun
[14:06] <Nightshde> seems like alot of work if every object has to have a shader for specific
[14:06] <Ghaleon> on shader <3.0 you have no flow control
[14:07] <Nightshde> seemed like fragment linking was the way to go but it seems that D3D10 is
[14:07] <Ghaleon> fragment linking?
[14:08] <Nightshde> fx file framework
[14:08] <Nightshde> allows you to fragment link certain shaders together at runtime
[14:08] <Nightshde> so you can have like: diffuse, bump map, etc... all added together into a
[14:08] <Nightshde> instead of defining a million shaders with duplicate code
[14:09] <Ghaleon> well, the D3D10 preview has HLSL still
[14:09] <Ghaleon> so I imagine you're wrong on that one ;D
[14:09] <Nightshde> im just going off an article on gamedev.net
[14:09] <Ghaleon> lawlz
[14:09] <Ghaleon> Gamedev.net is seriously lame
[14:10] <Ghaleon> I would trust MSDN over them any day
[14:10] <Ghaleon> expecially on DX ;)
[14:11] <Nightshde> well, it seems the D3D10 documents dont have anything in them about fragm
[14:11] <Nightshde> *shrug* dunno tho
[14:12] <Ghaleon> I imagine the D3D10 documents are incomplete
[14:12] <Nightshde> im hopin so
[14:12] <Ghaleon> considering there is an HLSL sample in the D3D10 preview
[14:12] <Ghaleon> I'm guessing Gamedev.net is full of crap, as usual
[14:13] <Nightshde> HLSL is supported by the D3DXFragmentLinker is what im refering to
[14:13] <Nightshde> er but the
[14:13] <kozmonaut> http://www.theonion.com/content/node/52568
[14:14] <Ghaleon> that's so relevant kozmonaut
[14:16] <kozmonaut> i was a intern over the summer at some place, and i felt like that
[14:16] <kozmonaut> anyways, i gotta go and prinkt off my dvd covers and buy some cases for m
[14:17] <Ghaleon> fo reelz
[14:19] <Ziggy-> yoyo
[14:20] <Ziggy-> anyone have XNA?
[14:20] <Ziggy-> i need help0r
[14:20] <Ziggy-> its prolly just the way i'm doing my parallax mapping
[14:20] <Ziggy-> so it may be non xna related
[14:20] <Ziggy-> i'm using a sample that i know works
[14:20] <Ziggy-> (from the dx sdk)
[14:21] <Ziggy-> but for some reason when i rotate a quad on the screen, the light seems to s
[14:21] <Ziggy-> or some shit
[14:21] <Ziggy-> HELP!
[14:21] <Ziggy-> PLZ!
[14:21] <Ziggy-> ;)
[14:21] <Ziggy->
[14:21] <Ziggy->
[14:21] <Ziggy->
[14:21] <Ziggy->
[14:21] <Ziggy->
[14:22] * Ziggy- hides
[14:22] <vamecum> HELLOO
[14:22] <Ziggy-> :D
[14:22] * Ghaleon banz Ziggy-
[14:22] * Ziggy- dies
[14:22] <Ziggy-> ghaleron
[14:22] <Ziggy-> any way you happen to have XNA?
[14:22] <Ziggy-> :)
[14:23] <Ziggy-> i'm using the parallax occlusion mapping example from the sdk
[14:23] <Ziggy-> (august 2006 sdk)
[14:23] <Nightshde> isnt the SDK for C#? the XNA that is
[14:23] <Ziggy-> yea
[14:24] <Nightshde> doh
[14:24] <Ziggy-> the sample i'm using is in C++ tho (from the dx sdk)
[14:25] <Nightshde> Ziggy-: Is your engine a shader engine?
[14:25] <Nightshde> or is it fixed function
[14:25] <Ziggy-> http://rafb.net/paste/results/OpRCEZ64.html
[14:25] <Ziggy-> xna is totaly shader driven
[14:27] <Ziggy-> :/
[14:27] <Ziggy-> it works great when i dont rotate the mesh
[14:27] <Ziggy-> :/
[14:28] <Nightshde> wish i knew more HLSL
[14:28] * Nightshde is in the process of learnign it now...
[14:29] <Ziggy-> slacker
[14:29] <Nightshde> right now im trying to figure out how to design an engine around shaders
[14:29] <Ziggy-> good luck with that :)
[14:29] <Nightshde> trying to find articles about it, but it seems there arent any
[14:29] <vamecum> Nightshde: hm. I would advise you to take a look at how nvidia does things
[14:30] <Ziggy-> so nobody has XNA?
[14:30] <Ziggy-> :)
[14:30] <Nightshde> vamecum: i'll chcek it out, thanks
[14:30] <Ziggy-> you gotta see whats going on in order to make sense of it
[14:30] <vamecum> Nightshde:basicly, you need to feed the shader with the data it needs, and
[14:31] <vamecum> Nightshde:so it's all about feeding variables ;)
[14:31] <Ziggy-> vame
[14:31] <Ziggy-> u know whats up eh?
[14:31] <Ziggy-> :)
[14:31] <Ziggy-> can u help ziggy?
[14:33] <vamecum> I'll take a look, but I can't promise anything :)
[14:33] <Ziggy-> do you have xna?
[14:33] <Ziggy-> :)
[14:33] <Scrat64> he's got HIV
[14:33] <Ziggy-> :D
[14:33] <Nightshde> vamecum: yeah the data it needs is where im trying to find a good design
[14:35] <vamecum> Ziggy-:ok, you rotate your quad and the light spins around the quad.. hm..
[14:35] <Ziggy-> www.ziggyware.com/farklexna.zip
[14:35] <Ziggy-> www.ziggyware.com/parallaxmapping.zip
[14:35] <Ziggy-> farkleXNA is my app
[14:36] <Ziggy-> parallaxmapping.zip is the dx sdk sample i'm using to get the effect
[14:36] <Ziggy-> run the farkle in debug mode (i dont have all the files in the release folde
[14:37] <vamecum> bah. it just crashes.. I don't have xna installed ..
[14:37] <Ziggy-> go dl it :)
[14:37] <vamecum> ok I will
[14:37] <Ziggy-> u need C# express
[14:38] <vamecum> I hope it doesn't interfer with c++ express?
[14:38] <Ziggy-> no it doesnt
[14:38] <Ziggy-> i have lots of expresses installed
[14:40] <Ziggy-> btw: i'm only rendering the top quad from my cube
[14:40] <Ziggy-> with the cam above it
[14:41] <Ziggy-> after i get that one working i'll fix the rest :)
[14:41] <vamecum> :)
[14:41] <Ziggy-> but it does work perfectly at certain rotations
[14:41] <Ziggy-> so i know its very close
[14:41] <Ziggy-> i just cant figure it out for the life of me
[14:44] <vamecum> maybe you are not sending in the correct matrix.
[14:44] <vamecum> let me rephrase that.
[14:45] <vamecum> view-matrix and object-matrix goes hand in hand (at least in opengl), so of
[14:46] <Ziggy-> i've tried all that crap
[14:46] <Ziggy-> the cpp sample shows how the matrices are passed
[14:46] <vamecum> but I have to admit, I havn't done any good bump-map/paralax-map shaders my
[14:46] <Ziggy-> mine seems to be the same
[14:46] <Ziggy-> well the cpp one works flawlessly :)
[14:47] <Ziggy-> so the .fx is 100%
[14:48] <vamecum> I have to thank you for making me install c#
[14:48] <vamecum> I really needed to test that shit :)
[14:48] <Ziggy-> :D
[14:48] <Ziggy-> C# 2.0 is the best ever :)
[14:49] <Ziggy-> you'll cringe when you go back to 2003
[14:49] <Ziggy-> its WAY better
[14:50] <Ziggy-> WAY WAY better
[14:50] <Ziggy-> lol
[14:51] <vamecum> why would I go back to 2003?
[14:51] <Ziggy-> www.ziggyware.com/parallaxtest.jpg
[14:51] <vamecum> I have never tested C# at all. only done c++
[14:51] <Ziggy-> here is what it looks like when i dont rotate the mesh
[14:52] <Ziggy-> C# is way better than C++ (except for stuff like realtime LOD on terrains)
[14:52] <Ziggy-> but you can do that in C++ :)
[14:52] <Ziggy-> and call the methods from c# :)
[14:52] <vamecum> sweet
[14:53] <Ziggy-> course now days you can do all that in shaders anyway :)
[14:53] <Ziggy-> see how it looks perfect tho?
[14:54] <vamecum> yeah it looks good
[14:54] <Ziggy-> www.ziggyware.com/parallaxbad.jpg
[14:54] <Ziggy-> here is when i rotate
[14:55] <Ziggy-> its like the light is spinning around the object
[14:55] <Ziggy-> however the light is in "world space"
[14:55] <Ziggy-> (its just a direction vector facing down)
[14:56] <vamecum> yeah, seems like the light is affected by cam-pos or something
[14:57] <vamecum> well it has to be application error because the fx file is working fine in
[14:57] <shea_> http://24.25.130.43/aux/misc/hmm_backtrace.png
[14:57] <shea_> hmmmm do ya think something could be wrong?
[14:57] <shea_> :|
[14:58] <Ziggy-> vame: yes
[14:58] <Ziggy-> i just dont see how it could possibly be wrong :)
[14:58] <shea_> C++ from C# is ass ass assysass
[14:59] <shea_> stick with C++ and write your GUI/client in C#
[14:59] <shea_> ;|
[14:59] <Ziggy-> shea: XNA is for XBOX
[14:59] <Ziggy-> :P
[14:59] <shea_> DNA is for ME
[14:59] <shea_> (huh)
[15:02] <Ziggy-> C# makes coding 100% more efficient
[15:02] <Ziggy-> :P
[15:02] <sort> and makes your resulting application slow and memory inefficient :P
[15:02] <Ziggy-> now days its like C# all the way and C++ where you need massive performance
[15:03] <Ziggy-> dont speak unless spoken to please
[15:03] <sort> :D
[15:03] <shea_> C# isn't necessarily slow (sometimes it is faster)
[15:03] <Ziggy-> ;)
[15:03] <shea_> but i don't think it should replace all of C++ except for tight numerical loo
[15:03] <shea_> i think it should be used to its strength
[15:03] <Ziggy-> word
[15:03] <shea_> C++ is still awesome
[15:03] <Ziggy-> like realtime lod ;)
[15:04] <shea_> well i think i suck at typing sentences
[15:04] <Ziggy-> i lvoe C++ but i cant stand it anymore for game dev
[15:04] <shea_> what i meant to say:
[15:04] <shea_> <shea_> but i don't think it should 'replace all of C++ except for tigh
[15:04] <shea_> C# makes high-level easier mostly though, yeah
[15:04] <shea_> delegates are nifty
[15:05] <Ziggy-> C# makes gui coding a breeze :)
[15:05] <Ziggy-> as well as jillians of other things
[15:05] <shea_> yes it does
[15:05] <Ziggy-> i can write massive gui apps in hours
[15:05] <shea_> but calling unmanaged C++ code from C# is usually full of fire and hatred
[15:05] <Ziggy-> in C++ it would take weeks or months
[15:06] <sort> i hosed a server at work with c# once
[15:06] <shea_> well to be fair, C# isn't the easiest language around, it just happens to be
[15:06] <Ziggy-> :D
[15:06] <Ziggy-> s/isn't/is
[15:06] <sort> i made an app that always used about 80mb of ram because of the crappy framewo
[15:06] <sort> and someone else wrote a script that ran an infinite number of copies of it
[15:07] <Ziggy-> sort: thats cuz you suck
[15:07] <sort> and we found it a few days later :D
[15:07] <Ziggy-> ;P
[15:07] <shea_> if you want easy, try Ruby or something. just be prepared for the 700x speed
[15:07] <sort> nah its because wtt sucks
[15:07] <vamecum> Ziggy-:have you tried changing the order of matrix multiplying in effectNo
[15:07] <shea_> sort, isn't that shared memory though
[15:07] <shea_> (honest question, i dont know)
[15:07] <Ziggy-> vame: isnt that the correct way tho?
[15:07] <Ziggy-> the viewproj is fine
[15:07] <sort> well
[15:07] <Ziggy-> i can render the quad perfectly
[15:08] <sort> the server memory usage was at 8gb of 8gb
[15:08] <sort> :P
[15:08] <shea_> yar :|
[15:08] <Fizzter> well i'm off to bdubs
[15:08] <shea_> i hate running C# applications a lot less than java applications
[15:08] <vamecum> Ziggy-:just spurting out random hacks for you to try :p
[15:09] <sort> i guess thats one things c# has going for it
[15:09] <sort> it will use it, whereas java i wont touch it
[15:09] <sort> :D
[15:09] <shea_> heheh
[15:09] <shea_> yeah C# fixed everything java broke
[15:10] <shea_> except you can run java in a browser on a VAX from 1640
[15:10] <shea_> not that you should
[15:10] <shea_> you just could, if you were so sassy
[15:10] <vamecum> Ziggy-:yeah you are right that is the correct way.
[15:11] <Ghaleon> nah
[15:11] <Ghaleon> java would run out of memory
[15:11] <Ghaleon> before init
[15:11] <Ghaleon> on da VAX
[15:11] <Ghaleon> ;D
[15:11] <Ziggy-> ;)
[15:11] <shea_> it's hard doing JIT on 64 bytes of ram
[15:12] <Ziggy-> lol
[15:12] <Ziggy-> s/JIT/SHIT
[15:12] <shea_> shitOnYourRam()
[15:12] <shea_> shitInYourRam() // subtle alias
[15:12] <Ziggy-> goorooz
[15:12] <Ziggy-> i need helpor
[15:12] <Ziggy-> plz plz
[15:13] <vamecum> Ziggy-:light direction is upwards, is that correct
[15:13] <Ziggy-> vame: when i made it downwards it went black
[15:13] <Ziggy-> :/
[15:13] <vamecum> Ziggy-:hm. odd..
[15:14] <Ziggy-> well it works
[15:14] * Fizzter is pwn
[15:14] <Ziggy-> just not at all the rotation angles
[15:14] <Ziggy-> it was just a test
[15:14] <Fizzter> ziggy is teh lose
[15:14] <Fizzter> :O
[15:14] * Fizzter cries
[15:14] <Fizzter> okok i'll fix it
[15:14] <Ziggy-> up and down both function the same
[15:14] <Fizzter> ok it's fixed :D
[15:14] <Fizzter> ok crap i'm late for bdubs lata
[15:15] <Ziggy-> the wierd thing is: i'm using a directional light
[15:15] * BlkStaff is now known as Narris
[15:15] <GooRooPR7> I am cooking dinner and working on cloud impostors
[15:15] <Ziggy-> how could rotating the mesh about the y axis affect the reflected light?
[15:15] <Ziggy-> goo: god damnit
[15:15] <Ziggy-> just a little help
[15:15] <Ziggy-> ;)
[15:15] <Ziggy-> should take u 10 secs
[15:15] <vamecum> are you sure the tangent and all are correct?
[15:16] <Ziggy-> www.ziggyware.com/farklexna.zip
[15:16] <Ziggy-> www.ziggyware.com/parallaxmapping.zip
[15:16] <Ziggy-> farkle is my project
[15:16] <Ziggy-> i'm using the parallax mapping from the august 2006 sdk
[15:17] <Ziggy-> www.ziggyware.com/parallaxtest.jpg
[15:17] <Ziggy-> www.ziggyware.com/parallaxbad.jpg
[15:17] <Ziggy-> the first screenie is with a certain y rotation
[15:17] <Ziggy-> looks fine
[15:17] <Ziggy-> but with a different y rotation it looks bad
[15:18] <Ziggy-> :/
[15:19] <Ziggy-> the sdk sample doesnt have any probs with rotating at any angle
[15:19] <GooRooPR7> I get a JIT error
[15:19] <vamecum> yes
[15:20] <vamecum> its because ziggy is loading a font from c:\ ;)
[15:20] <Ziggy-> doh
[15:20] <Ziggy-> lemme fix
[15:20] <vamecum> just comment away the text-out routines or let him fix :)
[15:20] <Decept404> XNAz for the winz?
[15:22] <Ziggy-> www.ziggyware.com/farklexna.zip
[15:23] <Ziggy-> fuq
[15:23] <Ziggy-> another bork
[15:23] <Fly_Mario> figures
[15:23] <Fly_Mario> u r a newb
[15:24] <Ziggy-> in LoadFont
[15:24] <Ziggy-> remove the "file://"
[15:24] <Ziggy-> from the XmlTextReader
[15:24] <Ziggy-> and it will work
[15:25] <vamecum> Ziggy-:maybe its the tangents.
[15:25] <Ziggy-> ok? :)
[15:25] <GooRooPR7> learn how to code n00b
[15:26] <Ziggy-> i've tried messing with the tangents
[15:26] <Fly_Mario> what gooroo said u newb
[15:26] <Ziggy-> when i change them it looks bork
[15:26] <Ziggy-> i think the tangents are correct
[15:26] <Ziggy-> otherwise it would look REALLY fucked up
[15:26] <Ziggy-> but if you can find something wrong, i'd be happy to thank you :)
[15:29] <Ziggy-> i'm only rendering verts[0] thru verts[4]
[15:29] <Ziggy-> so feel free to modify the tangent and bitangent in there :)
[15:29] <Ziggy-> altho i bet it just makes it look like bork
[15:29] <Ziggy-> :P
[15:29] <vamecum> hm. is it the same shader as in the example. I see the example is doing stu
[15:29] <Ziggy-> lightpos is not used
[15:30] <Ziggy-> i checked
[15:30] <Ziggy-> it uses directional lighting
[15:30] <vamecum> hm. one thing it might be. this is just a shot in the dark..
[15:31] <vamecum> you know how if you use look-at, you cannot look paralell to the up-vector
[15:31] <Ziggy-> i've messed with that a hundred times
[15:32] <Ziggy-> feel free to test it :)
[15:32] <vamecum> yeah, maybe that happens in the transformation to tangent space.
[15:33] <GooRooPR7> maybe you need to normalize the cumshot vector
[15:35] * Ziggy- slaps GooRooPR7 around a bit with a large trout
[15:35] <Ziggy-> well wierd thing is it looks perfect at certain angles
[15:41] <vamecum> Ziggy-:ok
[15:42] <vamecum> Ziggy-:in the cpp code, the normal of the polygon is -1 on z and the bitang
[15:42] <vamecum> it's odd.
[15:42] <Ziggy-> hrm
[15:42] <vamecum> erm
[15:42] <vamecum> I'm fucking blind
[15:43] <vamecum> sorry :p
[15:44] <Fly_Mario> gah.. you don't need you eyes to fuck
[15:44] <Ghaleon> :O
[15:44] <Ghaleon> put a bag on yer head
[15:45] <Decept404> xtreme bagz
[15:50] <Fly_Mario> tea bags
[15:50] <Ghaleon> on yer face
[15:51] <vamecum> Ziggy-:I thought the cpp and your code were using the same fx.
[15:54] <Ziggy-> they are
[15:54] <Ziggy-> feel free to copy it back over if i've made changes
[15:55] <vamecum> maybe I'm looking at the wrong code
[15:56] <Ziggy-> i just copied it back in
[15:56] <Ziggy-> and i get the same results
[15:56] <vamecum> cpp code uses www.Ultimategameprogramming.com
[15:56] <vamecum> you use the ati shader.
[15:57] <Ziggy-> hrm
[15:58] <Ziggy-> oops
[16:00] <Ziggy-> uploading the right example
[16:00] <Ziggy-> (its in the august 2006 sdk)
[16:00] <slz> omfg its ziggy
[16:00] <Ziggy-> 20 secs..
[16:01] * Ghaleon7D is now known as Ghaleon
[16:01] <slz> yo
[16:01] <Ziggy-> sup slz
[16:01] <Ziggy-> :)
[16:01] <slz> we got so much crap at my fiancees bridal shower
[16:01] <slz> we got a DYSON vaccuum cleaner
[16:01] <Ziggy-> i'm having probs with my parallax mapping :/
[16:01] <Ziggy-> www.ziggyware.com/parallaxocclusionmapping.zip
[16:01] <slz> and we don't even have rugs in the new house
[16:01] <Ziggy-> heres the one that i used
[16:01] <Ziggy-> slz: lol
[16:02] <slz> im doing the prefetch mod to my laptop
[16:02] <slz> http://www.intelliadmin.com/blog/2006/09/why-windows-takes-so-long-to-start-up.
[16:02] <slz> to make it start faster
[16:03] * Decept404 makes the nes tunesz
[16:03] <Ziggy-> pfft
[16:03] <Ziggy-> ;)
[16:03] <Ziggy-> thats what hijack this is for slz
[16:03] <Ziggy-> ;)
[16:04] <slz> hijack this tunes your prefetch?
[16:04] <slz> i just want prefetch on booting files
[16:05] <slz> not notepad
[16:07] * NosOff is now known as NosTek
[16:11] <vamecum> Ziggy-:in the c++ example, mWorld is set to g_mWorldFix * g_Camera.GetWorld
[16:15] <Ziggy-> yea
[16:16] <Ziggy-> that world fix is just a translation and rotation to make it initially rotat
[16:18] <[Relic]> Hello :)
[16:23] <ht7z> Hello! :)
[16:23] <ht7z> back in a few, bubu ->
[16:24] <Madsy> http://www.youtube.com/watch?v=2umEFHeo6mw
[16:24] <Madsy> haha
[16:25] <Madsy> BOOM!
[16:25] <Madsy> Gotcha suckers!
[16:26] <vamecum> Ziggy-:I give up for the time. please tell me if you find out what's wrong
[16:33] <J-Rod> sup people
[16:33] <J-Rod> and ziggy
[16:33] <kozmonaut> word
[16:33] <J-Rod> and koz n' effect
[16:34] <kozmonaut> just got back from kinkos and they are like yeh your cover is too small,
[16:34] <J-Rod> bleh
[16:35] <kozmonaut> why cant foto work like the movies, where they can insta zoom and have al
[16:36] <[Relic]> :)
[16:37] <J-Rod> well if the template was vector
[16:37] <J-Rod> you would have been golden
[16:37] <J-Rod> ;)
[16:41] <Madsy> http://www.youtube.com/watch?v=Ws9QTClUSqs
[17:27] <Astaroth_> http://www.freewebarcade.com/game/ragdoll-avalanche-2/
[18:28] <Fizzter> astaroth hey that's fun
[18:30] <Fizzter> my best so far is 88
[18:31] <Fizzter> 101
[18:32] <Ghaleon> 4242
[18:35] <Fizzter> uh huh
[18:37] <flashed> 186
[18:37] <Fizzter> 121
[18:37] <flashed> 186 on Fizzter...
[18:39] <Fizzter> 242!!
[18:40] <Fizzter> haha
[19:15] <Ziggy-> shader gooroo here? :)
[19:16] <Dr^Nick> Zig.
[19:16] <Dr^Nick> What's up?
[19:16] <Ziggy-> :D
[19:16] <Ziggy-> having probs with a stupid shader
[19:16] <Ziggy-> it uses xna tho
[19:16] <Ziggy-> :D
[19:16] <Dr^Nick> ah.
[19:16] <Ziggy-> :(
[19:16] <sort> xnaa? :D
[19:16] <Ziggy-> nobody has xna
[19:16] <Dr^Nick> because it's pretty much garbage :D
[19:16] <Ziggy-> :P
[19:16] <Ziggy-> lies
[19:16] <Fizzter> agreed
[19:16] <Ziggy-> i like it :)
[19:17] <Ziggy-> fizz has no idea about it
[19:17] <Dr^Nick> the only parts that are "supposed" to be good havent come out yet.
[19:17] <Ziggy-> well i'm trying to stay on the ball :)
[19:17] <Dr^Nick> XNA is not the ball to stay on.
[19:17] <Ziggy-> i dont care :)
[19:17] <Dr^Nick> at least not yet.
[19:17] <Fizzter> it's slow
[19:17] <Ziggy-> it brings me thousands of hits a day on my site
[19:17] <Ziggy-> :P
[19:17] <Dr^Nick> lol
[19:18] <shea> why is xna garbage
[19:18] <shea> i dunno much about it but im curious
[19:18] <shea> heh
[19:18] <Ziggy-> its not :)
[19:18] <Ziggy-> just some stuff isnt available yet
[19:18] <Dr^Nick> Shea - Because there's nothing there thats worth anything
[19:18] <Ziggy-> it has enough to make games with it :)
[19:18] <Dr^Nick> You can roll your own superior version of what IS available in two days.
[19:19] <shea> the goal of xna is to make xbox dev easy right?
[19:19] <Ziggy-> yea
[19:19] <shea> well that's a good start!
[19:19] <shea> heh
[19:19] <Saq> yup
[19:19] <shea> but if it sucks right now, then, that sucks. :|
[19:19] <Ziggy-> it doesnt suck :)
[19:19] <Dr^Nick> XNA Pro will come out, we'll see how it does.
[19:19] <Dr^Nick> ahah yes, it does :D
[19:20] <Ziggy-> lies
[19:20] <shea> flies
[19:20] <Saq> roflies
[19:20] <Ziggy-> ;)
[19:20] <shea> :\
[19:20] <Ziggy-> its way better than MDX
[19:20] <Dr^Nick> http://www.applegeeks.com/lite/
[19:20] <Dr^Nick> Well, yes.
[19:20] <Dr^Nick> MDX is crap too.
[19:20] <Ziggy-> ;D
[19:20] <Dr^Nick> The real trick is to use unmanaged DX with winforms for the gui work.
[19:21] <Ziggy-> pfft
[19:21] <Ziggy-> i'm sick of c++
[19:21] <Dr^Nick> Then use Ruby.
[19:21] <Dr^Nick> ;)
[19:21] <Ziggy-> LOLOL
[19:21] <Ziggy-> YEA RIGHT
[19:21] <Ziggy-> ;)
[19:21] <shea> ruby is awesome .. at .. writing tiny utilities!
[19:22] <Dr^Nick> Actually, its awesome for web-dev.
[19:22] <shea> like logging file lists in xml
[19:22] <shea> or. yeah web too
[19:22] <Ziggy-> pfft
[19:22] <Ziggy-> asp.net for the win
[19:22] <shea> although i'd prefer to do web dev from an application standpoint
[19:22] <Dr^Nick> meh, .net is okay, though its just more the same.
[19:22] <shea> in Csomething
[19:22] <Ziggy-> ;D
[19:22] <Dr^Nick> Ruby as a language is far more powerful than c#
[19:22] <shea> and let ruby just be a layer between the html and the app
[19:22] <Ziggy-> nobody cares about ruby nick
[19:23] <Dr^Nick> :D but they do care about 4th gen languages
[19:23] <Ziggy-> yesh
[19:23] <shea> i like ruby a lot, i just realize its application is limited :]
[19:23] <Ziggy-> C# is teh win
[19:23] <shea> but it's pretty beautifully simple and doesn't have much limitation as far as
[19:23] <Dr^Nick> C# isnt 4th gen. its no different than c++ really.
[19:23] <shea> oh no here we go
[19:23] <Ziggy-> :P
[19:23] <shea> rolla coastaaa
[19:23] <shea> of cooode
[19:24] <Ziggy-> lol
[19:24] <Dr^Nick> They're all functionally equivalent.
[19:24] * Ziggy- battles it out with nick Celebrity Death Match style
[19:24] <shea> i'm perfectly happy to use nothing but C++ until i compare C++ functors with C
[19:24] <shea> then i get a bit sad
[19:24] <shea> although overloading operator () helps
[19:24] <Dr^Nick> so use MC++
[19:25] <Ziggy-> :P
[19:25] <Dr^Nick> and have delegates.
[19:25] <Ziggy-> mc++ is totaly crap
[19:25] <Dr^Nick> you totally havent used 2k5 :)
[19:25] <shea> my home machine no longer runs windows so it's either C++ or C# in mono
[19:25] <Dr^Nick> its entirely redesigned.
[19:25] <shea> which is aptly named
[19:25] <Ziggy-> i totaly would never use mc++ 2005
[19:25] <Ziggy-> :D
[19:25] <Ziggy-> by redesigned you mean it sucks?
[19:25] <Ziggy-> ;)
[19:25] <Dr^Nick> shea - You joined my side, and running a mac now?
[19:25] <shea> you know what is funny
[19:26] <shea> the boost lambda library
[19:26] <Ziggy-> how could mc++ be any better than c#?
[19:26] <Ziggy-> :D
[19:26] <shea> Dr^Nick, heh welll... no i just took my same old computer and installed linux
[19:26] <Ziggy-> besides being able to call functions that nobody uses anymore anyway
[19:26] <Ziggy-> :P
[19:26] <Dr^Nick> Ziggy- by having all the syntax from c# + the power of c++
[19:26] <Dr^Nick> by making it trivial to call into unmanaged code..
[19:26] <shea> after 10 months i decided 9 gigs wasn't enough for this rad OS and reformatted
[19:26] <shea> i'd like a mac too
[19:26] <Ziggy-> nobody calls unmanaged code now days
[19:26] <Ziggy-> :P
[19:26] <shea> i need photoshop!
[19:27] <Dr^Nick> Ziggy- - you're rediculous.
[19:27] <Ziggy-> anyway the syntax is crap
[19:27] <Dr^Nick> Even vista is unmanaged.
[19:27] <Ziggy-> hehe
[19:27] <Dr^Nick> :)
[19:27] <Ziggy-> :D
[19:27] <Ziggy-> i'm not saying your wrong, just that i'm right
[19:27] <Ziggy-> lol
[19:27] <shea> fighting makes baby shea cry
[19:27] <Dr^Nick> ahaha
[19:27] <Dr^Nick> shea - ziggah and I are just playing
[19:27] <Ziggy-> lol
[19:28] <shea> still crying
[19:28] <Ziggy-> whats #gamedev without a c++/C#/dx/gl/etc battle?
[19:28] <Dr^Nick> :D
[19:28] <shea> #teenchat
[19:28] <Dr^Nick> Well, I'm a fan of the idea that we need a new language & api
[19:28] <Ziggy-> you can go there if you want shea ;)
[19:28] <shea> :<
[19:28] <shea> Dr^Nick, haskell! hoho
[19:29] <Dr^Nick> no no :)
[19:29] <Ziggy-> my main prob with MC++ is that NOBODY uses it
[19:29] <Ziggy-> it has no future in the business world
[19:29] <Ziggy-> everyone uses C#
[19:29] <Dr^Nick> Ziggy- Mmmm, i think you'll find that everyone will use it
[19:29] <Ziggy-> doubt it :)
[19:29] <Dr^Nick> MS itself has said "C# looks silly in light of MC++ 2k5"
[19:29] <shea> haskell will take over once software engineers begin thinking backwards and wa
[19:29] <Ziggy-> do u have to use the ^ stuff for pointers?
[19:30] <Dr^Nick> ^ is for managed pointers * is for unmanaged
[19:30] <Fizzter> MC++??
[19:30] <Ziggy-> sux
[19:30] <Ziggy-> i aint writing that crap
[19:30] <Ziggy-> lol
[19:30] <Fizzter> c# is teh pwn
[19:30] * Fizzter sides with ziggs
[19:30] <Dr^Nick> Ziggy- Why does that suck? It lets you choose between using GC or not
[19:30] <Ziggy-> GC is faster than non GC
[19:30] <Dr^Nick> No, its not.
[19:31] <Ziggy-> yes it is :)
[19:31] <Dr^Nick> No, its not :D
[19:31] <Ziggy-> yes it is :)
[19:31] <Dr^Nick> ahaha its seriously not
[19:31] <Ziggy-> yes huh
[19:31] <Ziggy-> aint that right pit?
[19:31] <Ziggy-> pitdroid, aint that right pit?
[19:31] <PitDroid> darn tootin
[19:31] <Ziggy-> see
[19:31] <Dr^Nick> how do you figure?
[19:31] <Ziggy-> all the MS guys say so
[19:31] <Dr^Nick> ahaha
[19:31] <Ziggy-> its faster until GC runs :)
[19:31] <Dr^Nick> lol
[19:31] <Ziggy-> then u get a "blip"
[19:32] <Ziggy-> then it runs faster again
[19:32] <Dr^Nick> thats not true at all
[19:32] <Ziggy-> but over all it will run faster
[19:32] <Dr^Nick> Memory management will?
[19:32] <Dr^Nick> no :)
[19:32] <shea> from what i understand, C#'s memory allocation is pretty genius
[19:32] <Ziggy-> word
[19:32] <Ziggy-> its a well known fact
[19:32] <Dr^Nick> no, its not :D
[19:32] <shea> less fragmentation etc
[19:32] <Ziggy-> yes it is :)
[19:32] <shea> behaves more like a heap
[19:33] <shea> er a stack
[19:33] <shea> fdfda
[19:33] <shea> ignore me i've been drinking crack
[19:33] <Dr^Nick> So, you realize they're wrapping unmanaged code right?
[19:33] <shea> ^^ BAD
[19:33] <shea> :[
[19:33] <Dr^Nick> there's nothing they're doing thats faster.
[19:33] * shea drink more crack
[19:33] <Dr^Nick> its slower by essense of wrapping
[19:33] <Ziggy-> nuh uh
[19:34] <Dr^Nick> I can write (or just use) one of the STL allocators
[19:34] <Saq> ziggy raps fast
[19:34] <Ziggy-> ;D
[19:34] <shea> i think it's pretty well known though
[19:34] <Saq> he is the esssense of speed rapping
[19:34] <shea> if you want to do intense computation in C#
[19:34] <shea> you code that part in C++
[19:34] <shea> and call it not-often from C#
[19:34] <shea> :|
[19:34] <Ziggy-> nobody uses stl any more
[19:34] <shea> with large blocks of memory!
[19:35] <Ziggy-> i'm not saying C# is faster
[19:35] <shea> s/memory/data
[19:35] <shea> :<
[19:35] <Ziggy-> just that it has faster memory management than new/delete/new/delete all ove
[19:35] <Ziggy-> not that people actually do that :)
[19:35] <Ziggy-> lol
[19:36] <Dr^Nick> Nobody uses the STL anymore?!
[19:36] <Ziggy-> nick: nope
[19:36] <Dr^Nick> Dude.
[19:36] <Ziggy-> we all use c#
[19:36] <Dr^Nick> ahahaha
[19:36] <Ziggy-> ;D
[19:36] <Saq> i am everyone
[19:36] <Saq> so yes
[19:36] <Saq> he's right
[19:36] <Dr^Nick> Templates > Generics
[19:36] <Ziggy-> templates are ok
[19:36] <Ziggy-> if u like 15mb exe's
[19:36] <Ziggy-> ;P
[19:36] <Dr^Nick> ahah you only create what you use
[19:37] <Dr^Nick> so.. you're not adding any extra code
[19:37] <Ziggy-> not with VC 6
[19:37] <Ziggy-> hehe
[19:37] <Dr^Nick> VC 6 isn't ansi compliant
[19:37] <Dr^Nick> you can't even compile standard C++ with it.
[19:37] <Dr^Nick> its off in MS land. :P
[19:37] <Ziggy-> word
[19:37] <Ziggy-> vc 2002 was more compliant than 2003 :)
[19:37] <Ziggy-> lol
[19:40] <Dr^Nick> I will say that we need to replace C++
[19:41] <Dr^Nick> For the business world, right now Java and C# are definately the current th
[19:41] <Fizzter> true
[19:41] <Ziggy-> s/java and c#/C#
[19:41] <Fizzter> ziggy, no
[19:41] <Fizzter> it's java and c#
[19:41] <Fizzter> believe me :P
[19:41] <Ziggy-> :X
[19:42] <Fizzter> and many companies choose wrong
[19:42] <Ziggy-> i did java baq in 2000
[19:42] <Fizzter> java sux
[19:42] <Ziggy-> it sucked ass
[19:42] <Ziggy-> i'll never do that crap again
[19:42] <Dr^Nick> I've been doing Java and C# since their beta days.
[19:42] <Ziggy-> ;)
[19:42] <Ziggy-> sux to be u
[19:42] <Dr^Nick> Java has come a long way.
[19:42] <Ziggy-> s/a long way/and went
[19:42] <flashed> http://media01.cgchannel.com/images/gallery/4055/5/fullimg.jpg
[19:42] <Dr^Nick> Ziggy- Its still the most popular language
[19:43] <Ziggy-> :P
[19:43] <Ziggy-> maybe for coding cell phones
[19:43] <Dr^Nick> btw, debug 2 "has encountered a problem and needs to close".
[19:43] <Ziggy-> :
[19:43] <Ziggy-> :/
[19:43] <Dr^Nick> so much for XNA
[19:44] <Ziggy-> hehe
[19:44] <Dr^Nick> though, I don't think XNA works properly on XP 64
[19:44] <Dr^Nick> so maybe thats it.
[19:44] <Ziggy-> i guess i should google on what dll's i need
[19:44] <Ziggy-> do you have the latest dx installed?
[19:44] <Dr^Nick> Yep.
[19:44] <Dr^Nick> All the demos crash too though.
[19:44] <Ziggy-> august 06?
[19:44] <Dr^Nick> yep.
[19:44] <Ziggy-> hrm
[19:44] <Ziggy-> all the dx 10 demos?
[19:44] <Dr^Nick> the XNA ones
[19:44] <Ziggy-> ah
[19:44] <Dr^Nick> Its part of the reason I dislike XNa.
[19:44] <Ziggy-> there is a fix for that
[19:44] <Dr^Nick> it just doesn't work.
[19:45] * Ghaleon shades Ziggy- wif pwnd txtrs
[19:45] * NosTek is now known as NosOff
[19:46] <Ghaleon> this stuff says XNA is supported on all versions of XP SP2
[19:46] <Fizzter> it's probably your graphics card
[19:46] <Fizzter> fyi
[19:47] <Dr^Nick> Ghaleon - its a lie.
[19:47] <Fizzter> the apps search for a graphics device early on
[19:47] <Dr^Nick> The "image fails to load".
[19:47] <Fizzter> and if it isn't 100% compliant it crashes
[19:47] <Dr^Nick> It is.
[19:47] <Dr^Nick> 6600 GT
[19:47] <Fizzter> unless the code specifically turns off features.. even if they are unused
[19:53] <shea> java =((((
[19:53] <shea> makes me cry too
[19:53] <shea> but all the java coders are in demand
[19:53] <Ghaleon> what's the Windows Vista CTP
[19:53] <shea> shaking their tushies on the catwalk
[19:53] <Ghaleon> says it's required to run the DX10 stuff
[19:56] <J-Rod> bleh, is shoutcast down for anyone else?
[20:05] <shea> dunno ghal, dunno jr
[20:07] <Fizzter> i love technology.. i hate all technology jobs
[20:07] <Fizzter> ...sigh
[20:10] <Ghaleon> :O
[20:10] <Ghaleon> what about fake bewb inspector?
[20:11] <flashed> how can he do it if he doesnt know how a real bewb is??
[20:11] <flashed> its like OMG!! DUH!!
[20:11] * flashed flashes Ghaleon
[20:27] <SSilver> hey
[20:29] <shea> hey.
[20:29] <shea> come on
[20:29] <shea> more enthusiasm next time you join
[20:30] <shea> i want to see
[20:30] <shea> <SSilver> HEY!!! :D
[20:30] <shea> <SSilver> THE MOON IS SHINING, IT IS A GREAT NIGHT!
[20:30] <shea> <SSilver> YOU ARE ALL SO BEAUTIFUL.
[20:30] <shea> Fizzter, so get a job loving technology
[20:30] * J-Rod hands shea some pompoms
[20:30] <shea> heh
[20:31] <J-Rod> and a skirt
[20:31] <shea> kinky
[20:31] <SSilver> lol
[20:39] <Dr_Rambo> and pom pom
[20:39] <Dr_Rambo> skirt don't make u sexy, pom pom does
[20:47] <Fizzter> im lost
[20:49] <Ghaleon> you're stuck in the toilet
[20:50] <Ghaleon> get her head out
[21:25] <shea> yay for graphics api abstraction
[21:25] * shea drills out his brain
[21:26] * shea makes claymation with it!
[21:37] <Unit41> wth is with the xna comp
[21:38] <Unit41> it should be open for the openglers too
[21:38] <Unit41> and linuxers
[21:38] <flashed> right..
[21:39] <flashed> a dx based arch..
[21:39] <Unit41> what are meranda rights ?
[21:40] <Unit41> is that what cops read to you ?
[21:41] <flashed> what is random questioning?
[21:41] <Unit41> no idea
[21:42] <Unit41> anyway
[21:43] <Unit41> yep google says cops read meranda rights
[21:44] <Unit41> you dont really know why but you wana justify ripping someone's.....
[21:44] <Unit41> its just one of those days
[21:49] <aav> miranda
[21:49] <flashed> who's miranda??
[21:50] <flashed> was her the first crack whore ever?
[21:51] <Unit41> the dirtayest of crackore's
[22:02] <Unit41> so If I wanted to say sell my xna made game.... how much would it cost for d
[22:02] <Unit41> and would that cover me legally for everything ?
[22:04] <Unit41> this would be the place to find out about legality's I would presume
[22:04] <Fizzter> just sell it
[22:04] <Fizzter> screw rights
[22:04] <Fizzter> say you made it in asm
[22:04] <Unit41> lol
[22:05] <Unit41> like how do opengl games get published
[22:05] <Unit41> damn that was odd
[22:06] <Unit41> I got a picture of satan on my desktop and my xchat crashed.
[22:06] <Unit41> j/k
[22:08] <Unit41> what does the legal process look like for being able to sell a game ?
[22:08] <Unit41> like say it was even done in opengl nothing else
[22:08] <Fizzter> man i wish C# and websites mixed
[22:08] <Fizzter> without asp that is
[22:14] <Unit41> http://makeitbigingames.com/
[22:15] <Fizzter> do you have a game you want to sell?
[22:19] <Unit41> eaney meiney miney mo
[22:24] <Unit41> I would rather release it opensource and make enough money for rent
[22:24] <Unit41> I have some projects I have been putting together in my spair time away from
[22:25] <Unit41> my experiance with opensource software is you never get donations
[22:25] <Unit41> but I have known lots of other people that make good on it
[23:06] <Ziggy-> anyone got xna and good with shaders?
[23:06] <Ziggy-> ;D
[23:06] <Ziggy-> or would like to install xna if yer good with shaders?
[23:07] <Scrat64> always wear a condom
[23:07] <Scrat64> help protect u against xna
[23:07] <Ziggy-> ;D
[23:07] * Ziggy- smacks scrat with a schlong
[23:13] <shea> <shea> i usually just use enums for flags and thats about it
[23:13] <shea> <shea> but i have a lotta flags
[23:13] <shea> <shea> :\
[23:13] <shea> <code_404_> nothing wrong with patriotic coding
[23:19] <Ziggy-> lol
[23:20] <Scrat64> if you can't the devil gets your dope
Session Close: Sun Sep 10 00:00:00 2006