Session Start: Fri Sep 08 00:00:00 2006
Session Ident: #gamedev
[00:08] <Scrat64> http://youtube.com/watch?v=4o9f3cC7_vM
[00:40] <kozmonaut> sup
[00:49] <kozmonaut> anyone use flash 8 much?
[01:40] <Scottc> http://www.gamedev.net/community/forums/topic.asp?topic_id=413640
[02:20] <redwyre> how about that XNA, huh?
[02:24] <kozmonaut> man i just found the dopest 3rd party swf converter to vob and avi, my de
[02:26] <Ultyma> You're still working on that?
[02:26] <Ultyma> yeesh
[02:27] <Ultyma> :D
[02:38] <Dr_Rambo> RISK YOU LIFEEEE
[02:38] <Dr_Rambo> :D
[02:52] <kozmonaut> its due tues
[02:52] <kozmonaut> starting to shape up
[02:53] <kozmonaut> i think what i have is good enough, if yall wanna take a look
[02:53] <kozmonaut> at least for the finalized 2d shit
[02:54] <redwyre> anyone got any links on generating meshes for standard primitives? (boxes,
[03:03] <Ultyma> mmmmmm
[03:03] <Ultyma> www.mmo-centric.net/swgemu/combat/swgemu-newcombat02.wmv
[03:03] <Ultyma> after sooooooooo many hours in front of looking at assembly
[03:03] <Ultyma> there it is
[03:03] * Ultyma dies
[03:08] <Interman> hah grats
[03:08] <Interman> i havent played swg in years
[03:09] <Interman> what does whatever you made do?
[03:12] <Ultyma> its a server emulator
[03:13] <Ultyma> From before they changed the game completely and turned it into a pile of cr
[03:13] <Ultyma> this works right when the game was at Publish 13
[03:13] <Interman> ah
[03:13] <Interman> gnarly
[03:25] * slzy is now known as slz
[03:58] <Luminion> wow
[03:58] <Luminion> talk about pathetic
[03:58] <Luminion> http://www.gamedev.net/community/forums/topic.asp?topic_id=413583
[04:01] <Interman> haha
[04:26] <ArcticBLU> hey
[04:26] <ArcticBLU> sup ?
[04:26] <ArcticBLU> zadu hi
[04:27] <ArcticBLU> gur gum
[04:27] <ArcticBLU> hi
[04:27] <PitDroid> hi, ArcticBLU
[04:27] <Gunjar> hi
[04:27] <PitDroid> hey, Gunjar
[04:28] <ArcticBLU> sup ?
[04:28] <ArcticBLU> what's newwww do you code or do art ?
[04:28] <Gunjar> work sup
[04:28] <Gunjar> i
[04:28] <Gunjar> am coder
[04:28] <Gunjar> but i had to do some models lately...
[04:46] * NosOff is now known as NosTek
[05:05] * ZorbaBeta is now known as ZorbaTHut
[05:40] <Luminion> You guys could suck my cock later. Here's a great site for textures.
[05:40] <Luminion> http://www.noctua-graphics.de/english/freetex_e.htm
[05:40] <Luminion> I'd suggest you bookmark that...
[05:49] * Disconnected
[05:49] * Attempting to rejoin channel #gamedev
[05:49] * Rejoined channel #gamedev
[05:49] * Topic is 'Blender Crowd Simulation : http://www.harkyman.com/bp.html | XNA is now! www.mi
[05:49] * Set by Ziggy-!Zygote@ip68-11-229-172.br.br.cox.net on Wed Aug 30 18:42:54
[05:49] -bleeding_- Welcome to #gamedev, jJones. No warez, no triggers, no servers, no banners, no
[05:50] <Ultyma> www.mmo-centric.net/swgemu/combat/swgemu-newcombat04.wmv
[05:50] <Ultyma> pwn
[05:51] <redwyre> I saw a planet texture then had a sudden urge to play Settlers...
[06:39] <redwyre> has anyone had any problems with XNA's co-ordinate system?
[06:39] <Interman> ziggy might know
[08:03] <vajicek> is there anyone working on game project, trying to to find people to partic
[08:17] * _Gambit- is now known as Gambit-
[10:21] <[Relic]> Hello :)
[10:22] <ht7z> hi!
[10:24] <vajicek> hihi
[10:53] * NosTek is now known as NosOff
[11:59] <wkr4k4r> hellow
[12:00] <wkr4k4r> anyone here have pixel shader 1.1 high level source code?
[12:00] <wkr4k4r> i understand that in pixelshader 1 it doesnt accept input texture?
[12:02] <wkr4k4r> i suck
[12:02] <wkr4k4r> who agrees?
[12:02] <wkr4k4r> my video card does too
[12:02] * flashed does
[12:07] <wkr4k4r> are pixel shader 1 instructions forward compatible with pixel shader 2?
[12:07] <wkr4k4r> probably not
[12:08] <wkr4k4r> i need this crap compiled for sure
[12:09] <redwyre2> HLSL?
[12:09] <wkr4k4r> yes
[12:10] <wkr4k4r> my vertex shader is done with that
[12:10] <wkr4k4r> would like to do the pixel shader that way too
[12:10] <redwyre2> are you using effects?
[12:10] <wkr4k4r> yes
[12:10] <wkr4k4r> the pixel shader wont compile though
[12:11] <wkr4k4r> get an error that pixel shader version 1.3 cant accept a texture as an argu
[12:11] <redwyre2> the directx docs will have the spec
[12:11] <wkr4k4r> need to pull some code out?
[12:11] <wkr4k4r> ok
[12:11] <redwyre2> sorry, can't really help you myself
[12:11] <wkr4k4r> np
[12:12] <wkr4k4r> thanks for the help
[12:13] <aav> wkr4k4r, show me
[12:14] <aav> rafb.net/paste
[12:47] <redwyre2> ugh, opengl has quad lists?
[12:47] <redwyre2> and here I thought I could just rip this code
[12:50] <Rangar> ripping code.. great way to learn to do something :P
[12:52] * vamecum is now known as emocum
[12:53] <redwyre2> sigh, you're probably right
[12:53] <redwyre2> but I was going to re-write it anyway (C -> C#)
[12:54] <Rangar> that doesnt mean you have learnt what it is doing, only what one api looks l
[13:22] <redwyre2> I'd end up refactoring it until there was none of the old code left :)
[13:26] <Rangar> still, is that enough to learn what the code is really doing?
[13:28] <chandler9> del.icio.us and digg have similar traffic patterns
[13:28] <chandler9> funny
[13:28] <chandler9> http://www.alexa.com/data/details/traffic_details?compare_sites=del.icio.
[13:28] <redwyre2> in this case, yes
[13:29] <GorkyPark> hellos
[13:29] <GorkyPark> im just adding sound to my 'engine'
[13:30] <redwyre2> that's good to hear
[13:30] <GorkyPark> now i have a problem, how to calculate like a sound that is behind a wall
[13:30] <GorkyPark> and theres eg 2-n pathways that would go from a room leading to where the
[13:31] <GorkyPark> i just add up all nearest path vectors, and and subtract some factor for
[13:32] <GorkyPark> and then place sound along unit vector * (length of the path + some playa
[13:33] <GorkyPark> or is there an api to do that for me? now im using XACT and X3D
[13:34] <GorkyPark> so i want when explosion goes off in room to hear what it would sound dir
[13:35] <GorkyPark> if my brother yels something in other room i hear it around the corner an
[13:35] <GorkyPark> *yells
[14:05] <Astaroth_> http://www.myspace.com/c64orchestra
[14:06] <Ultyma> they dont have beyond the forbidden forest
[14:06] <Ultyma> there it is the sucks
[14:06] <Ultyma> therefore*
[14:07] <Astaroth_> hehe
[14:07] <Astaroth_> it has IK, it doesnt suck
[14:09] <Ultyma> :D
[14:09] <DDustin> Does anybody know of a tutorial for drawing 2d colored (not textured) primi
[14:13] <Ultyma> mspaint.exe
[14:16] <DDustin> heh
[14:24] <DDustin> can D3D do additive blending?
[14:25] <Astaroth_> DDustin; of course
[14:26] <DDustin> how do i enable it?
[14:26] <Astaroth_> check the docs at msdn
[14:26] <DDustin> for which function(s)?
[14:28] <Astaroth_> http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9
[14:29] <DDustin> Astaroth_: you wouldnt also know if D3D can do a 'tiled' blit would you?
[14:29] <DDustin> im trying to port an opengl app to d3d
[14:30] <Astaroth_> I'm not sure what you mean.. repeating textures?
[14:30] <DDustin> Astaroth_: or if you can specify the thickness of a line for DrawPrimitive
[14:30] <DDustin> Astaroth_: yeah
[14:30] <Astaroth_> of course, just enable it
[14:30] <DDustin> like take a 10x10 bitmap and blit it to a 640x480 screen and have it tile
[14:30] <DDustin> do i enable it with SetRenderState?
[14:30] <Astaroth_> no prob
[14:31] <DDustin> Astaroth_: you wouldnt know how to set the thickness for a line would you?
[14:31] <Astaroth_> yep http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dire
[14:32] <Astaroth_> I dont remember how you set line thickness for d3d
[14:34] <Rangar> ID3DXLine::SetWidth
[14:35] <DDustin> hm
[14:36] <DDustin> Rangar: do you know how I would get a ID3DXLine?
[14:37] <Rangar> oh wait, this is for drawing prims.. sorry, I missed that bit
[14:37] <DDustin> ah that was simple
[14:37] <DDustin> D3DXCreateLine
[14:37] <DDustin> Rangar: i think this would work for the same purpose though, no?
[14:37] <DDustin> i was using DrawPrimitive to do lines, but this looks like a better solutio
[14:37] <DDustin> as it lets you specify a width
[14:38] <Rangar> for a standard prim, sure.. if you were to use it for a mesh, you'd probably
[14:39] <DDustin> im just doing basic 2d stuff
[14:39] <Rangar> then that would be a good approach
[14:42] <Ultyma> http://catsinurstuffdoingthings.ytmnd.com/
[14:42] <Ultyma> lol
[14:43] <Interman> haha
[14:44] <Interman> best ytmnd i've seen in a while
[14:44] <ht7z> hehe
[14:45] <staerlor> what is the shark doing amongst all the cats?
[14:47] <Ultyma> lol
[14:47] <Ultyma> i have no idea lol
[14:50] <Ultyma> its funny though :D
[15:08] <moebius> heh
[15:09] <moebius> !
[15:10] <Ultyma> omgyou
[15:10] <moebius> lol
[15:11] <moebius> sup
[15:11] <Ultyma> notta
[15:11] <Ultyma> heh
[15:12] <moebius> man this channel is exactly the way i left it
[15:12] <moebius> lol
[15:14] <moebius> welp gotta go camping.. have a good weekend y-all
[15:14] <J-Rod> have fun
[15:36] <J-Rod> When asked to quantify the speed of the Broadway processor, IBM's Martino com
[15:37] <ht7z> we'll see soon enough ;-)
[15:40] <Ziggy-> Today's Earnings: $0.01
[15:40] <Ziggy-> 10127 Unique Visits
[15:40] <Ziggy->
[15:40] <Ziggy-> woot
[15:41] <slz> whats your average visit time
[15:41] <Ziggy-> 5 days
[15:42] <J-Rod> http://www.codenamerevolution.com/?p=1752
[15:42] <J-Rod> lol
[15:43] <Ziggy-> i dont have that info available slz
[15:43] <J-Rod> I just wish launch price and date info would drop already
[15:46] <Ziggy-> seen meshman
[15:46] <PitDroid> meshman was last seen on IRC 1 days, 2 hours, 52 minutes and 38 seconds ag
[15:48] <slz> 8 * 14
[15:53] <Fizzter> hey hey
[16:09] <DDustin> Rangar: hm... ID3DXLine::Draw can only draw the line in one color..
[16:09] <DDustin> Rangar: do you know how i would have different colors for each end?
[16:09] <DDustin> Rangar: this is my current line drawing method
[16:09] <DDustin> http://cpp.sourceforge.net/?show=19684
[16:10] <DDustin> it doesnt seem to be working
[16:10] <DDustin> the width parameter (obviously) is ignored at the moment
[16:11] <aav> Conf::D3D_INFO::LPIDirect3DVertexBuffer9 & ?? ? :P
[16:11] <Ziggy-> :O
[16:12] <Ziggy-> Conf::OMG_WTF::BBQ
[16:12] <aav> hello Znoggy
[16:12] <Ziggy-> sup aavness
[16:12] <aav> coding and stuff
[16:12] <Ziggy-> just got home :)
[16:12] <DDustin> aav: heh yeah, not the prettiest
[16:13] <DDustin> aav: the Conf class was origionaly designed for opengl
[16:13] <DDustin> but i'm adding a D3D driver for it
[16:13] <DDustin> opengl doesnt require any information to be stored at all
[16:13] <DDustin> all you have to remember are ints that represent textures
[16:13] <aav> :)
[16:13] <aav> yeah
[16:13] <DDustin> no 'device' pointers or anything
[16:13] <aav> CComPtr<> is really amazingly nice
[16:14] <DDustin> hmm
[16:14] <DDustin> aav: do you have any idea why my line code isnt working?
[16:14] <DDustin> my 'vertexBuffer' actually stores 4 verticies
[16:14] <DDustin> i was thinking it might have something to do with that
[16:15] <shea_> looks like pointers are in the spec for ogl3
[16:16] <shea_> or planned/possibly
[16:16] <Ziggy-> 450 peeps on my site today an 0 clicks :(
[16:16] <shea_> to take the strain off of driver doing lookup i guess
[16:16] <Ziggy-> whats up with those people? they dont have a left moust button?
[16:16] <shea_> i have two right mouse buttons
[16:17] <Ziggy-> damn mac users
[16:17] <Ziggy-> lol
[16:17] <DDustin> heh
[16:17] <shea_> right and far right
[16:17] <DDustin> they could use the tab and enter keys
[16:18] <DDustin> or if they have one of those snazy voice controler things they could just s
[16:18] <shea_> if monitors were tilt sensitive they could use their FACE
[16:18] <DDustin> or they could use one of those laptops with gyros in them and spin it till
[16:19] <shea_> like those damn plastic covered games where you try to get metal balls in a h
[16:19] <shea_> except cursors
[16:19] <shea_> maybe
[16:20] <DDustin> so anyway
[16:20] <DDustin> how do you get a gradient line?
[16:20] <DDustin> maybe i should do a rectangle?
[16:20] <DDustin> hm..
[16:21] <DDustin> meh, ill just do a filled rectangle
[16:21] <shea_> gradient line what
[16:22] <shea_> oh d3d dunno
[16:22] <DDustin> a line with a different color for each end
[16:22] <DDustin> in ogl its easy
[16:22] <shea_> quite
[16:22] <shea_> GL_LINES, two colors two verts, bling
[16:22] <shea_> :|
[16:22] <shea_> okay time to get out for the night. too much computering today
[16:22] <DDustin> http://cpp.sourceforge.net/?show=19685
[16:22] <shea_> latersz
[16:23] <DDustin> night
[16:23] <DDustin> line ^^ is line in ogl
[17:00] <aav> amazing
[17:00] <aav> i keep watching stargate atlantis for some reason
[17:00] <aav> even though i hate at least three of the leads
[17:17] <emocum> aav:who do you hate?
[17:17] <aav> major single-expression
[17:18] <aav> tayla or whatever she's called
[17:18] <aav> and the frowning stupid hair guy
[17:18] <emocum> ronann or whats he called is a stupid character
[17:18] <aav> i've watched two whole seasons and still can't remember their exact names ;)
[17:19] <emocum> I think sheppard - mckay works actually
[17:19] <aav> mckay works ok
[17:19] <aav> sheppard is boring up every episode
[17:19] <aav> and that brings me to the writing, which i dont really like either
[17:19] <aav> :)
[17:19] <flashed> mckay is GOD
[17:20] <aav> he's the show mascot
[17:20] <aav> or something
[17:20] <aav> :P
[17:20] <flashed> ohh..
[17:20] <flashed> not allan mckay?
[17:20] <aav> a little too one dimensional as well
[17:20] <aav> doctor mckay
[17:20] <flashed> ohh
[17:20] <aav> or whatever he is
[17:20] <flashed> dunno
[17:20] <aav> scientist
[17:20] <aav> rodney
[17:21] <aav> and then there's Mr Whiny Doctor
[17:21] <flashed> i just watch real men series :P
[17:21] <aav> shooting phlegm while saying "Rodnaieh!"
[17:21] <aav> well i wish i'd just stop watching this
[17:21] <aav> what's a real manly series then? :P
[17:22] <flashed> not saying others arent..
[17:22] <flashed> but are the most commonly watched
[17:22] <flashed> 24, Prison Break, Eureka..
[17:22] <aav> unf
[17:22] <Fizzter> what is eureka?
[17:23] <flashed> its a tv series about a town were only scientists live..
[17:23] <flashed> its cool
[17:23] <DDustin> Fizzter: it means horrah i found it
[17:23] <flashed> very sci-fi and geeky
[17:23] <DDustin> horray *
[17:23] <flashed> lol
[17:23] <_kw> is that like Numb3rs?
[17:23] <_kw> I saw an ad for that
[17:23] <flashed> nope
[17:23] <_kw> seemed very geeky scifi/mystery as well
[17:23] <flashed> i like numbers too
[17:23] <DDustin> like if you lost your wallet and you suddenly found it, you might exlaim eu
[17:24] <flashed> numb3rs is very cool :)
[17:24] <DDustin> exclaim *
[17:24] <_kw> or.. when you're sitting in your bathtub and suddenly figure out an important p
[17:24] <_kw> for example.
[17:27] <aav> or when you suddenly remember the name of that tv-series with the town full of
[17:27] <flashed> eureka!
[17:28] <DDustin> _kw: heh, i remember learing that story in school
[17:28] <DDustin> aav: hah
[17:29] <emocum> When you're sitting in your bathtub, farting, and figure out the navier-stro
[17:30] * emocum is now known as vameucm
[17:30] * vameucm is now known as faen
[17:31] * faen is now known as vamecum
[17:33] <DDustin> didnt he figure out displacement in the bathtub?
[17:34] <flashed> no..
[17:34] <flashed> that was normal mapping..
[17:34] * Fizzter pees on flashed
[17:35] * flashed flashes Fizzter
[17:35] <vamecum> DDustin:he figured out fluid simulation
[17:35] <vamecum> by farting into his oily bath
[17:36] <DDustin> vamecum: oh yeah? what kind of gfx card was he using?
[17:36] <flashed> it had sm 2.0..
[17:36] <flashed> its like fluid sim..
[17:36] <vamecum> I did fluid simulation on a gba yesterday
[17:37] <flashed> u flushed it??
[17:37] <flashed> :D
[17:37] <vamecum> no.. I put a glass on top of the gba and blew red wine into oil
[17:37] <flashed> ok
[17:37] <flashed> anyway..
[17:37] <flashed> PB time..
[17:37] <flashed> laterz
[17:38] <DDustin> heh
[17:44] <MistaN> HEY pplz
[17:44] <MistaN> ummm, i have an assignment for my programming class and i need some help
[17:44] <vamecum> ok
[17:45] <DDustin> HEY MistaN
[17:45] <vamecum> MistaN:what is the problem :)
[17:45] <MistaN> we're transitioning into mel scripting by way of C++
[17:45] <MistaN> this is my 1st programming class/1st time actually programmig
[17:46] <DDustin> mel scripting.. that sucks dude
[17:46] <MistaN> well...i have to create 2 arrays...one named pos[10][3] and one keyframed[10
[17:46] <DDustin> that language is crappy from my experience with it
[17:46] <DDustin> well, maya is crappy so it only follows that its scripting language would t
[17:46] <MistaN> pos wil be positions
[17:46] <MistaN> heh
[17:47] <MistaN> and keyframed is the frame that the animation is on
[17:47] <MistaN> i have to create a class named "PointAnim()"
[17:47] <MistaN> it has these functions: contructor..of course
[17:48] <MistaN> AddKeyFram - which takes in an int and 3 floats
[17:48] <MistaN> the int represents the place in the array sent in as 1-10 (place in the keyf
[17:49] <MistaN> the floats are placed in the 3 slots of the pos array
[17:50] <DDustin> MistaN: i've never really used the language, im not much help personally
[17:50] <MistaN> so in "row" 0 of pos if somebody inputs 1,3,-1 then the 1 would be placed in
[17:51] <MistaN> and it also sets the keyframe to 1 at the targetposition
[17:51] <MistaN> i can send my code so this makes more sense...
[17:51] <MistaN> anybody willing to help me further? :)
[17:52] <MistaN> thanks anywayz dustin :D
[17:52] <DDustin> MistaN: whats the script for exactly?
[17:53] <MistaN> moving points of a 3d object around
[17:53] <MistaN> this is done in c++
[17:53] <Ziggy-> C++ cant do 3D
[17:53] <Ziggy-> only VB can
[17:53] <Ziggy-> sory bud
[17:54] <vamecum> MistaN:sounds like you are doing the transpose.
[17:54] <vamecum> I'm just guessing though
[17:54] <MistaN> i can send what code i have now...
[17:54] <MistaN> let me upload somewhere
[17:54] <vamecum> no
[17:54] <MistaN> no?
[17:54] <vamecum> I'm too drunk :)=
[17:54] <MistaN> lol
[17:55] <MistaN> im new at programming so my explainations might be a little meh
[17:55] <MistaN> http://www.yousendit.com/transfer.php?action=download&ufid=712C68E90E902051
[17:56] <MistaN> anybody downloading it?
[17:56] <vamecum> no
[17:57] <vamecum> I can take a look if you post the code at www.rafb.net/paste
[17:57] <DDustin> MistaN: yeah i dont quite understand what this is for
[17:58] <DDustin> MistaN: paste what you got with an explanation of whats missing / you need
[17:58] <DDustin> rafb or http://cpp.sf.net/
[17:58] <MistaN> http://www.rafb.net/paste/results/nFNpbO83.html
[17:58] <MistaN> maybe i should have left comments
[17:59] <MistaN> :/
[17:59] <MistaN> i forget commenting :(
[17:59] <DDustin> float pos[10][3]; <- what are these used for
[17:59] <DDustin> int keyframed[10]; <- this is pretty vauge too
[17:59] <MistaN> x y z position
[17:59] <MistaN> keyframed is the frame that the animation is on
[17:59] <DDustin> for(row=0; row>10; row++){ <- what are these rows and columns suppose
[17:59] <DDustin> x y z position of what?
[18:00] <DDustin> why is it [][] instead of []?
[18:00] <flashed> DDustin: u know how to code?? :P
[18:00] <DDustin> flashed: =P yes sir.
[18:00] <flashed> then stop confusin the newb :P
[18:00] <MistaN> heh
[18:00] <DDustin> im trying to figure out what hes trying to do
[18:01] <vamecum> line 41 is an error
[18:01] <MistaN> moving points of a "conceptual" cube
[18:01] <DDustin> vamecum: yeah i saw that too
[18:01] <DDustin> looks like hes in the middle of writting that line
[18:01] <MistaN> yea..
[18:01] <flashed> i think the position[10][3] is like... 10 objects with the x y z coordinate
[18:01] <DDustin> its funny, the more you program the more you become a human syntax compiler
[18:02] <DDustin> flashed: hm, yeah that does make sense. i still dont have a clue what hes
[18:02] <DDustin> something about points and cubes =P
[18:02] <MistaN> im going to have to make another class named pCube1shape
[18:02] <MistaN> which would represent the cube
[18:03] <MistaN> i think the pos[10][3] represents where i want to move a certain point for e
[18:03] <vamecum> also, you don't have 10 colums
[18:03] <DDustin> flashed: the 'row' and 'column' index names also throw off your theory a bi
[18:03] <flashed> DDustin: dunno.. i'm watching PB and reading this from times to times
[18:03] <vamecum> MistaN:in your loop, you will access an array that is of size 3 with a vari
[18:04] <MistaN> i have 10 "rows" and 3 "colums" dont i? conceptually...
[18:04] <flashed> yes
[18:04] <flashed> but in programmingh
[18:04] <flashed> the counting begins in 0
[18:05] <MistaN> yea..so 0-9 is 10 right
[18:05] <DDustin> blame intel for that one
[18:05] <flashed> so u'll only have the row number 0 to row number 9..
[18:05] <flashed> MistaN: yup
[18:05] <vamecum> well, but you have an if test on the col variable, so you won't access the
[18:05] <flashed> btw.. this episode is awesome..
[18:05] <MistaN> lol
[18:06] <MistaN> crap, you guys are still having problems understanding waht im trying to do?
[18:07] <vamecum> I know what you are trying to do
[18:07] <vamecum> but you are doing it in an extremely odd way.
[18:07] <vamecum> even for a drunken man
[18:07] <flashed> :)
[18:08] <DDustin> for(row=0; row>10; row++){ i think you mean row<10
[18:08] <flashed> MistaN: u showed up the assigment paper??
[18:08] <MistaN> lol, well this is the way my professor wanted us to do it
[18:08] <MistaN> what do you mean flashed?
[18:08] <MistaN> oh, yea thx dustin
[18:08] <MistaN> :)
[18:08] <DDustin> the row>10 part is a continuation condition not an quitting condition
[18:08] <flashed> u doing a class assigment??
[18:08] <DDustin> a *
[18:09] <MistaN> yes flashed
[18:09] <flashed> dont u have a .pdf
[18:09] <flashed> that tell u what to do??
[18:09] <MistaN> my girlfried messed me up with the whole > < concept lol
[18:09] <MistaN> i dont have a pdf.. :(
[18:09] <DDustin> you have a girlfriend who teaches you coding?
[18:09] <flashed> ahaha
[18:09] * flashed points and lols :P
[18:09] <MistaN> no, less than and greator than
[18:09] <MistaN> i was right and she made me second guess
[18:09] <flashed> yeah
[18:09] <flashed> gf cant code..
[18:09] <MistaN> she thought 1>2 meant 2 greator than 1
[18:10] <DDustin> she watches you code?
[18:10] <flashed> everyone would know it if coders had gf's..
[18:10] <MistaN> lol no, she doesnt
[18:10] <MistaN> she doesnt program
[18:10] <DDustin> i've tried to teach a gf of mine to code. it didnt go so well
[18:10] <flashed> she broke up with u??
[18:10] <DDustin> heh
[18:11] <Ziggy-> www.ziggyware.com
[18:11] <DDustin> eventually, but for different reasons
[18:11] <Ziggy-> what u think of the way my site looks?
[18:11] <flashed> DDustin: segmentation fault??
[18:11] <MistaN> let me try to code this a little more
[18:11] <Ziggy-> dont worry about seg faults
[18:11] <Ziggy-> worry about my color scheme
[18:11] <DDustin> flashed: nah more like i tried to divide her legs by 0 ;)
[18:12] <DDustin> just kiddin, it was for other reasons
[18:12] <flashed> is nice.. codier.. lil geek.. lil old skool.. not much pro..
[18:12] <flashed> hehe
[18:12] <Ziggy-> :O
[18:12] <Ziggy-> you talking about his penis or my site?
[18:12] <flashed> both?
[18:12] <Ziggy-> lol
[18:13] <DDustin> if you're drawing in screen coordinates (640, 480 etc) can you draw in nega
[18:14] <ht7z> teh noes, i forgot my username for ziggy's site
[18:14] <flashed> DDustin: your code.. do as u wish i guess..
[18:14] <Ziggy-> ht7z
[18:14] <ht7z> oh.. i used that one :)
[18:14] <flashed> if i want to.. i model in -Z..
[18:14] <Ziggy-> ;)
[18:14] <DDustin> flashed: will d3d draw it there though
[18:14] <ht7z> Ziggy-, can you see my password too? :D
[18:14] <flashed> dunno...
[18:14] <flashed> <-- artist
[18:14] <Ziggy-> ht: no
[18:14] <J-Rod> n00b
[18:14] <ht7z> damn :)
[18:14] <Ziggy-> its encrypted
[18:14] <Ziggy-> u can reset it tho
[18:15] <ht7z> no need.. :)
[18:15] * flashed flashes ht7z pw
[18:16] <ht7z> :-)
[18:16] <Ziggy-> flashed
[18:16] <Ziggy-> can u rub ziggy nuts?
[18:16] <Ziggy-> and make gfx for teh site?
[18:16] * flashed flashes Ziggy-'s nuts..
[18:16] <Ziggy-> :(
[18:16] <J-Rod> EEPROM nuts?
[18:17] <Ziggy-> i need a new XNA logo
[18:17] <Ziggy-> the one i got is hijacked from MS
[18:17] <Ziggy-> ;)
[18:17] <Ziggy-> and it doesnt blend in with my newz
[18:17] <Ziggy-> and its (c) MS
[18:17] <Ziggy-> :/
[18:18] <flashed> u need a XNA logo with the top title font :P
[18:18] <J-Rod> http://upload.wikimedia.org/wikipedia/en/a/a1/XNA.PNG
[18:18] <J-Rod> that one is at least masked
[18:18] <Ziggy-> i've seen taht one on a few sites :)
[18:18] <J-Rod> oh, maybe not
[18:18] <Ziggy-> :/
[18:18] <J-Rod> but yeah, it's ghey anyways
[18:18] <Ziggy-> png sux anyway
[18:19] <Ziggy-> word
[18:19] <Ziggy-> ;)
[18:19] <_kw> oh em eff gee!
[18:19] <flashed> png ftl
[18:19] <_kw> png pwnz!
[18:19] <Ziggy-> we've already had this discussion
[18:19] <Ziggy-> me n flashed won
[18:19] <flashed> werd
[18:19] <_kw> no you didn't
[18:19] <J-Rod> http://jrodder.googlepages.com/banner_browns.jpg
[18:19] <Ziggy-> /kick kw yes we did
[18:19] <flashed> if u want quality use openEXR ffs..
[18:20] <_kw> you just started shouting really loud with your fingers in your ears, then told
[18:20] <_kw> that doesn't count
[18:20] <J-Rod> bling bling XNA
[18:20] <Ziggy-> kw: NAH NAH NAH NAH
[18:20] <Ziggy-> :O
[18:20] <Ziggy-> rod: thats football :)
[18:20] * _kw tries frantically to reach Ziggy-'s ears
[18:20] * Ziggy- ducks
[18:21] * GooRooPR7 gooses
[18:21] <_kw> dude, PNG support both highcolour and lowcolour pictures without quality loss a
[18:21] <_kw> dammit. I think he blocked me out again :(
[18:21] <Ziggy-> http://pc.watch.impress.co.jp/docs/2004/0325/kaigai06.jpg
[18:21] <Ziggy-> i like the image in the bottom right
[18:21] <Ziggy-> :D
[18:21] <Ziggy-> now thats some bling
[18:22] <GooRooPR7> can I get that on a chain
[18:22] <Ziggy-> uhm no
[18:22] <Ziggy-> ;)
[18:26] <J-Rod> http://www.youtube.com/watch?v=WGpy8bTAA0o&NR
[18:27] <J-Rod> thief stole his own lawnmower
[18:29] <J-Rod> well
[18:29] <J-Rod> Cops' mower
[18:33] <MistaN> another question
[18:33] <MistaN> i think im on my way to getting this to work
[18:33] <MistaN> :D
[18:33] <GoulJusan> :))
[18:34] <MistaN> you know how i haad 10 cols right...which is actually 0-9
[18:34] <MistaN> i need those to be represented by 1-10
[18:34] <MistaN> like if my function needs to take a number from 1-10
[18:34] <MistaN> and have it correspond to my cols
[18:34] <MistaN> for example
[18:35] <MistaN> 1 = col 0
[18:35] <MistaN> 2 = col 1
[18:35] <flashed> then u need to read a number from the user from 1-10 then subtract 1 then g
[18:35] <flashed> easy :P
[18:35] * GoulJusan brings his rifles and aims at the talkin doll
[18:35] <MistaN> :D lol, but i dont think this function will be taking in a number from a use
[18:36] <flashed> then for what ever it is taking subtract 1..
[18:36] <MistaN> yea...DUH
[18:36] <MistaN> lol
[18:36] <MistaN> thx
[18:36] <flashed> :P
[18:36] <flashed> np
[18:36] <MistaN> im just getting boggled down trying to think of this program as a whole
[18:36] <MistaN> instead of taking it piece by piece
[18:36] <flashed> yeah
[18:37] <flashed> u should think of it as a puzzle..
[18:37] <flashed> or as a network..
[18:37] <flashed> what are u studying?
[18:37] <MistaN> but when other parts of a puzzle need other parts...and the part that it nee
[18:37] <MistaN> programming for the artist
[18:37] <flashed> TD??
[18:38] <MistaN> c++....programming tic tac toe and blackjack and such
[18:38] <MistaN> this is just a drill though
[18:38] <flashed> hehe
[18:38] <MistaN> TD?
[18:38] <DDustin> i enabled tiling in D3D, but its not tiling the texture
[18:38] <DDustin> its just tiling the color of the first pixel
[18:38] <MistaN> well im off to figure this out :D
[18:38] <flashed> MistaN: nm..
[18:38] <MistaN> lol ok
[18:38] <flashed> TD is a technical director..
[18:39] <flashed> its like the coder on a vfx house..
[18:39] <flashed> anyway..
[18:39] <MistaN> place = place - 1;
[18:39] <DDustin> anybody in here ever enabled tiling for D3D textures?
[18:39] <MistaN> tagetPosition = place;
[18:39] <MistaN> targetPosition2 = place;
[18:40] <flashed> u can think of programs as a network where u have several machines.. u feed
[18:40] <MistaN> that will change w/e place is -1 before it applies place to the target posit
[18:40] <DDustin> device->SetRenderState(D3DRS_WRAP0, D3DWRAP_U | D3DWRAP_V); <- doesnt
[18:40] <MistaN> lol im getting dumber the more i think of this
[18:41] <MistaN> BUT IM MAKING PROGRESS!!
[18:41] <MistaN> :D w00t
[18:41] <MistaN> place = place - 1; //this will take place before: tagetPosition = place; //r
[18:41] <MistaN> so if place comes in at 10...it gets 1 taken away
[18:42] <MistaN> and then its 9
[18:42] <vamecum> correct
[18:42] <MistaN> so targetposition will = 9 right
[18:42] <MistaN> ok lol i thought so
[18:42] <MistaN> lol, im ashamed
[18:42] <MistaN> thx :D
[18:58] <DDustin> im having some trouble with getting my tiled blit to work
[18:58] <DDustin> http://cpp.sourceforge.net/?show=19694
[18:58] <DDustin> im not sure what to pass as the second param for device->SetRenderState(
[18:59] <wkr4k4r> your tiled bilt?
[18:59] <wkr4k4r> you are using straight up textures?
[19:00] <DDustin> yes
[19:00] <wkr4k4r> why dont you use use hardware?
[19:00] <DDustin> this code works great for a regular blit routine
[19:00] <DDustin> hardware?
[19:05] * Ghaleon7D is now known as Ghaleon
[19:09] * GoulJusan tickles Ghaleon
[19:10] <flashed> * Ghaleon punches GoulJusan in teh face
[19:13] <Luminion> Why are you tickling another man?
[19:13] <Ziggy-> flashed
[19:13] <Ziggy-> u make the NXA logo yet?
[19:13] <Ziggy-> :(
[19:14] <flashed> rright..
[19:14] <Ziggy-> dude
[19:14] <Ziggy-> i can now use newsgroup postings on my site with google ads!
[19:14] <Ziggy-> WOOT
[19:14] <Ziggy-> i'm no longer illegal
[19:15] <Ziggy-> lol
[19:21] * J-Rod calls gewgle
[19:25] <MistaN> class pCube1shape{
[19:25] <MistaN> public:
[19:25] <MistaN> int pointAnim[8];
[19:25] <MistaN>
[19:25] <MistaN> pCube1shape();
[19:25] <MistaN> PointAnim::AddKeyframe()
[19:25] <MistaN> would that be how i would use a func from another class?
[19:25] <MistaN> i have another class named PointAnim
[19:25] * MistaN would really appreciate it
[19:26] <MistaN> ?
[19:27] <MistaN> :D
[19:27] <MistaN> :/
[19:27] <DDustin> im a bit too thick into my own work to be much use
[19:27] <DDustin> sorry
[19:28] <MistaN> thanks anyways.....bitch ;)
[19:29] <DDustin> .. ?
[19:32] <MistaN> juss messin
[19:32] <MistaN> lol
[19:49] <Ziggy-> owned
[19:49] <Ziggy-> I'M RICK JAMES BITCH
[19:49] <Ziggy-> show me yo tittays
[19:50] <slz> lewl
[19:50] <slz> leeeeeeeeewl
[19:51] <Ziggy-> lolewlol
[19:51] * Ziggy- plays slz like a slz
[20:01] <Ziggy-> with a fat yomama
[20:05] <[Relic]> Hello :)
[20:47] <Ghaleon> wut'z dat aboot yo mama
[20:47] <Unit41> shes baq
[20:47] <Unit41> ready for kickin ur ass
[20:47] <Ghaleon> shady baq
[20:47] <Ghaleon> baq again
[20:47] <Ghaleon> go tell a frend
[20:47] <Ghaleon> s/kick/lick
[20:48] <Unit41> nobody wants to see marshall no more they want shady, im chopped liver
[20:49] <Unit41> this is what I'll give ya
[20:49] * Ghaleon serves Unit41 to some old people
[20:49] <Unit41> more monkay pussay for meee!
[20:52] <Unit41> good ole chapell
[20:53] <Unit41> you wana goto tha bar and pick up some hotty's ?
[20:53] <Unit41> naw I think im just going to stay home and chill wiff my monkey.
[20:54] <Unit41> do you have any idea how hard it would be to catch a monkey then fuck it ?
[20:55] <Ghaleon> @_@
[20:55] <Unit41> hahaha
[20:56] <Unit41> its better if you watch it for yourself
[20:56] <Unit41> I think its on the same dvd as the homeless guy on the transit
[20:56] <Ghaleon> which season is dat?
[20:57] <Unit41> watch the standup stuff
[20:57] <Unit41> its better
[20:57] <[Relic]> :)
[21:00] <Unit41> anyone playing homebrew xna games yet ?
[21:01] <Unit41> im curious to know how hard its going to be to make linux run on 360
[21:01] <Ghaleon> super hard
[21:01] <Unit41> hmmm
[21:01] <Unit41> are you sure ?
[21:01] <Ghaleon> if (lunix) crash() is built into the hardware
[21:02] <Unit41> fuckers
[21:04] <Unit41> thats why ms will never win the console wars
[21:04] <Unit41> they are cunts
[21:05] <Scrat64> I don't think that's built in I think linux just crashes so linux people th
[21:05] <Unit41> hahaha
[21:05] <Scrat64> because nothing is ever wrong with linux
[21:05] <[Relic]> so bill gates is a transvestite?? that would explain a few things
[21:05] <ht7z> so it's gates who runs HP?
[21:06] <[Relic]> or would that be a herpmaphrodite?
[21:06] <Unit41> one of the most wealthy and famous transvestite's of all time
[21:06] <ht7z> ;-)
[21:06] <Unit41> no one ever see's the drag photo's of him because everyone uses them as blac
[21:06] <[Relic]> HP has great linux support for printers and scanners
[21:07] <Unit41> so now he just does everything in a private room underground
[21:07] <[Relic]> with the last 4 living oompa loompas?
[21:07] <Unit41> I wana see more gates photo's with his face on another body
[21:08] <Unit41> or with makeup
[21:08] <[Relic]> tammy fayes long lost brother? :)
[21:14] <Ziggy-> :D
[21:14] <Ghaleon> "One time I tried to rocket jump off a trampoline with a Super Soaker and I
[21:14] <Ziggy-> GHALERON
[21:15] <Ghaleon> ZIGGYLEON-
[21:15] <Ghaleon> CHEQ OUT MAH MOVEZ
[21:15] <Ziggy-> word to teh wise
[21:15] * Ghaleon dancez
[21:15] <Ghaleon> Is Ghaleon In You?
[21:15] <Ziggy-> :D>-<
[21:15] <Ziggy-> (_0_) <<
[21:15] <Unit41> I can never pull rocket jumps off
[21:15] <Ghaleon> http://www.kotaku.com/gaming/clips/rocket-jumping-techno-zen-199339.php
[21:16] <[Relic]> why not use a cricket instead :)
[21:43] <Unit41> never herd of cricket jumping
[21:43] <Unit41> or are you on pyote ?
[21:44] <Unit41> friend of mine has a few buttons growing
[21:44] <Unit41> lovely little cactus
[21:45] <[Relic]> MIB cricket :)
[21:46] <Unit41> here comes tha men in black! men in blaaaaeaeaak
[21:46] <Unit41> galixy defenders
[21:51] <Fizzter> ziggs
[21:53] <Unit41> zags
[21:53] <Unit41> whites
[21:53] <Ziggy-> whipes ass
[21:53] <Unit41> whites are the best
[21:53] <Unit41> those blue horse blankets are ok but not best
[21:53] <Ziggy-> :O
[21:54] <Unit41> the thinner the better... you can allways lick em to slow it
[21:56] <Ziggy-> _\|/_
[21:56] <Unit41> < / / / / / / / / / ##~S~S~~~
[21:56] * Unit41 passes it around
[21:57] <Unit41> you need atleast 3 people for a joint.... otherwise you feel rushed to smoke
[21:57] <Ziggy-> www.ziggyware.com/oldsite/crap/herb.jpg
[21:58] <Unit41> lungs dont have time to reopen
[21:58] <Ziggy-> go ahead and take as much as u want
[21:58] <Ziggy-> i quit a while back
[21:58] <Ziggy-> ;)
[21:59] <Unit41> if it ever finished loading I would grab a bud or 2
[21:59] <Ziggy-> :P
[21:59] <Ziggy-> get a better connection :)
[22:00] <Ziggy-> yer livin in da 90's
[22:00] <Unit41> comfortly I might add
[22:01] <Ziggy-> pfft
[22:01] <Unit41> comfertly ?
[22:01] <Ziggy-> comfortably
[22:01] <Unit41> yea
[22:01] <Ziggy-> ;D
[22:01] <Ziggy-> all that herb has gotten to your brain :)
[22:02] <Unit41> I dont doubt it
[22:02] <Scrat64> Microsoft has announced that Windows Vista will NOT run on a Mac. So those
[22:02] <Unit41> it has to do something to me
[22:02] <Unit41> uhhh....
[22:03] <Unit41> ms would need to go out of its way to port windows to run on mac
[22:03] <Ziggy-> woot
[22:03] <Ziggy-> doubled my page views from yesterday
[22:03] <Ziggy-> :D
[22:04] <Unit41> thats some stringy herb
[22:05] <Ziggy-> that pic was from about 3 years ago
[22:05] <Ziggy-> got a big time drug dealer coming by tomorrow
[22:05] <Unit41> that must be outdoor mexican sativa
[22:05] <Ziggy-> lol
[22:05] <Ziggy-> altho we dont smoke anymore :)
[22:06] <Unit41> my cousin just got an o of zoomers
[22:06] <Ziggy-> if he has an LB i'll see if he'll let me scan it
[22:06] <Ziggy-> lol
[22:06] <Ziggy-> pfft
[22:06] <Unit41> he wants me to drop some shrooms with em, im not up for it though
[22:06] <Ziggy-> O's are so small timer
[22:06] <Ziggy-> ;)
[22:06] <Ziggy-> zoomer = shroomz?
[22:06] <Ziggy-> ;)
[22:07] <Ziggy-> no wonder yer all over the place here tonight
[22:07] <Ziggy-> lol
[22:07] <Unit41> yea
[22:07] <Ziggy-> u need to fucus if yer gonna make it in game dev :)
[22:08] <Fizzter> man
[22:08] <Fizzter> i've spent like 2 hours today on youtube
[22:08] <Ziggy-> fizz is just helpless
[22:08] <Unit41> hahaha
[22:08] <Unit41> you better be downloading the good ones ?
[22:09] <Unit41> if not you should really stop now before you realise you just wasted 4 hours
[22:10] <Unit41> tv is so mindless majority 90% of the time
[22:10] <Unit41> 98% even
[22:11] <Unit41> I like spending a whole hour with my eyes closed on my lunch breaks
[22:11] <Unit41> be it sleeping or thinking
[22:12] <Unit41> aha ziggy more of the picture loaded I see why its so stringy
[22:12] <Unit41> it was going to seed
[22:13] <Unit41> I hate those hermie plants that pretend to be female then grow the sacks
[22:13] <Unit41> nut sacks
[22:14] <wkr4k4r> wtf are you talking about
[22:14] <Unit41> it starts at the internodes so thats where I watch usually for em
[22:14] <Unit41> sometimes
[22:14] <Unit41> plants fucking themselfs
[22:14] <Unit41> its not good
[22:14] <Unit41> because most of the time they are around other plants and they get fucked to
[22:14] <Unit41> then you have junk seeds
[22:15] <Unit41> and shitty bud usually
[22:16] <Unit41> you might aswell shuf off the lights and make all the plants into hash if yo
[22:16] <Unit41> actually not hash
[22:16] <Unit41> oil
[22:16] <Unit41> soak em in iso-rophanoll
[22:16] <Unit41> prophanoll
[22:22] <Unit41> that rocket jumping is insane
[22:22] <Unit41> do you think its live or predone ?
[22:40] <Unit41> how are tile based maps usually loaded ?
[22:41] <Unit41> hmm let me rephrase
[22:42] <Unit41> how are the tiles blended
[22:42] <Unit41> like some kind of filter or something
[22:43] <Ziggy-> :)
[22:43] <Ziggy-> depends on what kinda tiles yer talking about
[22:43] <Ziggy-> theres jillians of ways to do it
[22:45] <Unit41> basically do transparency and overlap tiles ?
[22:45] <Unit41> then save the whole tile texture as one big one ?
[22:46] <Fizzter> unit
[22:46] <Fizzter> with layers
[22:46] <Fizzter> you can greatly reduce the number of blends you need
[22:47] <Unit41> hmmm
[22:48] <Fizzter> Unit, http://www.xnaresources.com/pages.asp?pageid=10
[22:48] <Fizzter> top part of that
[22:48] <Fizzter> bedtime
[22:48] <Fizzter> later
[22:48] <Unit41> thank you
[22:48] <Ziggy-> ;)
[22:48] <Ziggy-> i was just about to post that
[22:48] <Ziggy-> then i looked closer
[22:48] <Ziggy-> and it was kinda garbagy
[22:48] <Ziggy-> ;)
[22:52] <Unit41> cool post, just what I needed
[22:59] <Unit41> is there an efficient way of scrolling I have no idea about ?
[23:00] <Unit41> nm usually tile based maps are completely loaded to memory
[23:00] <Unit41> not much room for optimization there :)
[23:02] <Unit41> any checking to see if part of the screen needs to be redrawn or not would e
[23:04] <directhex> it's th3 w3rd
[23:07] <shea_> Unit41, back in the day when graphics was done on the CPU
[23:07] <shea_> blending was simply
[23:08] <shea_> blendedcolor = topcolor * alpha + bottomcolor * (1 - alpha)
[23:08] <Unit41> that looks close to the formula for bluring
[23:09] <shea_> blurring isn't really a formula
[23:09] <shea_> at least, not like that :]
[23:15] <Unit41> you need to smelt some iron ore for some iron weapons
[23:16] <shea_> prolly
[23:16] <Unit41> or now thanks to Donald Sadoway you can use electricity
[23:17] <Unit41> http://web.mit.edu/dsadoway/www/
[23:20] <Unit41> 'good ole Molten Oxide Electrolysis,
[23:29] <Unit41> http://www.google.ca/search?q=+rodger+rabbit+download&btnG=Search&hs=uZG&hl=
[23:30] <Unit41> http://free-game-downloads.mosw.com/abandonware/pc/arcade_action/games_w/who
[23:30] <Unit41> sorry
[23:31] <Unit41> awe you gotta pay to download it
[23:31] <Unit41> fuk
[23:47] <Unit41> sorry I was mistaken anyway its this one http://www.mobygames.com/game/dos/h
[23:55] <Nightinga> g'day. i'm trying to add depth testing to my game but doesn't want to wor
[23:57] <Unit41> http://www.the-underdogs.info/game.php?id=921
[23:59] <Unit41> http://www.outwar.com
Session Close: Sat Sep 09 00:00:00 2006