Session Start: Thu Sep 07 00:00:00 2006
Session Ident: #gamedev
[00:20] <tmpvar> hi
[00:20] <tmpvar> yo mama
[00:20] <PitDroid> tmpvar, Yo mama's so fat, she jumped up in the air and got stuck.
[00:21] <chandler9> yo mama
[00:21] <PitDroid> chandler9, Yo mama's so ugly, I can't even make a joke out of it.
[00:21] <chandler9> OH NOOOO
[00:21] <chandler9> u just did not PitDroid
[00:21] <tmpvar> wow
[00:21] <tmpvar> yo mama
[00:21] <PitDroid> tmpvar, Yo mama's so stupid, she tried to steal a free sample.
[00:21] <tmpvar> lolz
[00:21] <Ghaleon> If Only Everything in Life was as Reliable as a Ghaleon.
[00:22] <chandler9> ghaleon wtf u slacker
[00:22] <chandler9> where u been
[00:22] <tmpvar> omg Ghaleotron
[00:22] <tmpvar> married manz
[00:22] <Ghaleon> huhu
[00:22] <Ghaleon> chandler9: It's called Disgaea 2
[00:23] <chandler9> oic
[00:28] <chandler9> http://en.wikipedia.org/wiki/Japanese_spider_crab
[00:28] <chandler9> 13 feet legs wtf
[00:28] <chandler9> leg span
[00:28] <chandler9> 100 year life
[00:28] <chandler9> we have monsters on this earth ma
[00:28] <chandler9> man*
[00:30] <Ghaleon> why u think it's always tokyo that gets hit wif da monsters
[00:30] <Ghaleon> Godzilla wasn't awakened there without reason
[00:31] <chandler9> lol
[00:35] <chandler9> 13 feet is huge man
[00:35] <chandler9> that is scary
[00:37] <Ghaleon> it could eat your brain
[00:38] <Ghaleon> and it lives up to 100 years
[00:38] * Dr^Nick is now known as DrNick_
[00:38] * DrNick_ is now known as Dr^Nick
[00:42] <ArcticBLU> me too
[00:42] * Ghaleon kills ArcticBLU for being a monster
[00:44] <chandler9> i beat contra
[00:45] <Ghaleon> go beat Contra: Shattered Soldier
[00:45] <Ghaleon> beating Contra is like winning at notepad
[00:46] <Dr^Nick> ahaha
[00:46] <Dr^Nick> nice.
[00:46] <chandler9> what
[00:46] <chandler9> no way
[00:46] <chandler9> contra is tough
[00:46] <Ghaleon> what
[00:46] <Ghaleon> are you 5
[00:46] <Ghaleon> I beat contra when I was 6
[00:46] <Ghaleon> I didn't even own the game
[00:47] <chandler9> what
[00:47] <Ghaleon> I had to go over to my friend's place to play it
[00:47] <chandler9> come on
[00:47] <chandler9> its not easy
[00:47] <Ghaleon> git da six shot
[00:47] <Ghaleon> ok, gg
[00:47] <chandler9> spread ya
[00:47] <chandler9> but still
[00:48] <Ghaleon> go pway Neo Contra, the most over the top Contra yet
[00:48] <Ghaleon> can you defeat aliens while running on the blades of a helicopter?
[00:48] <Ghaleon> Red guy and blue guy can!
[00:48] <chandler9> lol
[00:48] <ArcticBLU> :)
[00:48] <chandler9> i remember snes contra
[00:48] <chandler9> u had to hang onto the missiles
[00:48] <Ghaleon> yesch
[00:49] <Ghaleon> and there was da Genesis game too
[00:49] <Ghaleon> where u could be a robotz
[00:49] <chandler9> oh yes
[00:49] <chandler9> i remember
[00:49] <chandler9> i didnt play that one
[00:49] <Dr^Nick> contra was reallllly easy
[00:49] <Dr^Nick> just as long as you both didnt die at the same time, you were fine
[00:50] <aav> mah oboez
[00:50] <Dr^Nick> hey aav
[00:50] <aav> sup
[00:51] <Dr^Nick> Trying to figure out some pretty basic math.
[00:52] <Dr^Nick> Its a proof that no finite field can be ordered.
[00:52] <Dr^Nick> Somehow its just not registering.
[00:52] <Dr^Nick> perhaps its just too late in the evening to be doing this.
[00:52] <Ghaleon> you should add a shot of tequila
[00:53] <Ghaleon> that will help you solve the problem
[00:53] <Dr^Nick> indeed, I think you're right.
[00:54] <chandler9> SEE U
[01:04] <DDustin> =\ im having a strange error
[01:04] <DDustin> im calling D3DXCreateTextureFromFileInMemoryEx and its failing with a retur
[01:04] <DDustin> is there any way to figure out what the actual error was?
[01:06] <aav> DDustin, http://www.moosehill.se/index.php?page=dxfaq/dxfaq.php
[01:07] <aav> you have to link with d3dx9d.lib though, in debug mode
[01:07] <aav> to get D3DX debugging
[01:08] <aav> http://rafb.net/paste/results/Eeq81i93.html
[01:08] <aav> thats one way
[01:08] <DDustin> mm, im not using visual stuio
[01:08] <DDustin> studio
[01:08] <DDustin> i wonder if debug mode will still work
[01:10] <DDustin> does it output to stdout?
[01:10] <DDustin> or is it something that visual studio handles
[01:11] <DDustin> oh great, i dont have the debug lib files to link to
[01:11] <aav> it does DebugPrints
[01:12] <aav> there is no debug .lib for base d3d9
[01:12] <aav> there *is* one for d3dx
[01:12] <aav> anyway
[01:12] <DDustin> LDFLAGS+= -ld3d9 -ld3dx9
[01:12] <DDustin> are my link commands
[01:12] <aav> http://www.sysinternals.com/Utilities/DebugView.html
[01:12] <DDustin> -ld3dx9d doesnt seem to exist :(
[01:12] <aav> then -ld3dx9d
[01:12] <aav> hmm
[01:13] <aav> too bad
[01:13] <aav> :P
[01:13] <aav> get DebugView above though
[01:13] <aav> its an alternative to F5/Output window
[01:13] <DDustin> hm, i have libd3dxd though
[01:13] <aav> hrm
[01:13] <aav> is this not the regular d3d sdk?
[01:13] <aav> dx sdk
[01:14] <DDustin> its the regular one converted to gcc
[01:14] <aav> from when?
[01:14] <DDustin> converted for use with gcc *
[01:14] <DDustin> 9.0c is what it said
[01:14] <aav> which version of the sdk
[01:14] <aav> uhhh
[01:14] <aav> thats extremely old
[01:14] <aav> why dont you use mingw?
[01:14] <aav> it links msvc libraries etc
[01:15] <DDustin> i am using mingw
[01:15] <DDustin> i tried putting in the raw msvc libraries, they wouldnt match up right
[01:15] <DDustin> you have to convert them and do a bunch of other stuff
[01:15] <DDustin> i was working on that when i found this handy package that has it all done
[01:16] <DDustin> but aparently they didnt do the debug versions =P
[01:16] <DDustin> owell, at least it works
[01:16] <DDustin> i guess im in the dark on this one
[01:16] <aav> well again, OLD
[01:16] <aav> :P
[01:16] <aav> the dx sdk is seriously updated since 9.0c
[01:17] <aav> D3DX gets updates all the time
[01:17] <DDustin> 9.0c is old? isnt 10 not even realeased yet?
[01:17] <aav> 9.0c SDK is old yes
[01:17] <DDustin> hopefully it works at least though?
[01:17] <aav> 9.0c *directx runtime* is still newest though
[01:17] <DDustin> what kind of benifit am i looking at for upgrading?
[01:17] <aav> bug fixes, features
[01:17] <aav> debug libraries
[01:17] <aav> :P
[01:18] <DDustin> meh im not doing anything to fancy
[01:18] <DDustin> just want to do some simple gfx
[01:18] <DDustin> hopefully i wont find any critical bugs
[01:19] <aav> dunno
[01:19] <aav> but you're stuck without debug d3dx, which is a bummer
[01:19] <DDustin> yeah
[01:20] <DDustin> ok well lets see
[01:20] <DDustin> invalid data im going to guess means that the 'data' parameter is bad
[01:20] <DDustin> thats just pixels though, how could that ever really be bad
[01:21] <DDustin> maybe the data format is bad
[01:22] <aav> no, invalid data means any parameter
[01:22] <aav> its a standard error code without much specifics
[01:23] <DDustin> hm
[01:23] <DDustin> the msdn is a little vauge on the endianess of the format 'D3DFMT_A8R8G8B8
[01:24] <DDustin> i wonder if i should pack using shifting operators or byte by byte
[01:24] <aav> 0xAARRGGBB
[01:24] <aav> use the D3DCOLOR macros
[01:24] <aav> D3DCOLOR_ARGB(255,255,255,255)
[01:24] <DDustin> ah, ok
[01:25] <DDustin> so
[01:25] <DDustin> UINT buf[size]; UINT *ptr = buf; for(...) { uint32_t &i = *(uint32_t*)ptr;
[01:25] <DDustin> ?
[01:26] <DDustin> or should i do an array of unsigned ints and cast to UINT* at the last seco
[01:26] <DDustin> i guess its effectively the same
[01:26] <aav> D3DCOLOR is a type
[01:26] <aav> so use that
[01:26] <aav> its a DWORD internally
[01:27] <aav> you know, you should try to use std::vector instead of a lot of funky arrays
[01:27] <DDustin> id rather get the speed boost of an array on the stack
[01:28] <DDustin> if its not overly complicated
[01:30] <aav> uh ;P there's no speed boost
[01:30] <aav> none important anywya
[01:30] <DDustin> there isnt any allocation or deallocation overhead
[01:52] <Ultyma> sigh
[01:59] <aav> DDustin, mostly inconsequential
[01:59] <aav> we're talking *setup code*
[02:00] <DDustin> ya i supposed i wouldnt save that much
[02:00] <DDustin> its a lot cleaner to me
[02:01] <DDustin> it *
[02:02] <DDustin> *sigh* this is a pain
[02:02] <DDustin> maybe i would be better off just making a bitmap header in memory
[02:13] <aav> what?
[02:16] <DDustin> i think D3DXCreateTextureFromFileInMemoryEx wants a bitmap header
[02:16] <DDustin> im trying to just pass it a bunch of raw pixels
[02:16] <DDustin> but its not so happy about it
[02:17] <aav> "File" is the key there
[02:18] <aav> it expects a file format, that you've read from disk manually into memory
[02:18] <aav> what you want is probably D3DXCreateTexture(Ex)
[02:19] <aav> and then LockRect, write pixels, UnlockRect
[02:19] <DDustin> that was my origional plan but someone here suggested i use loadfile
[02:20] <DDustin> i suppose ill do it that way then
[02:20] <aav> heh
[02:20] <aav> yeah
[02:21] <DDustin> aav: mm, for Usage do i need to set it up as a 'render target' to be able t
[02:21] * erim is now known as erimOff
[02:21] <aav> not in order to lock and write with the CPU
[02:21] <aav> rendertargets are used for rendering to with the graphics card
[02:22] <DDustin> ah, thanks
[02:23] <DDustin> aav: do you know much about these 'memory pools'?
[02:27] <aav> D3DPOOL_etc?
[02:28] <aav> use D3DPOOL_MANAGED until you stumble on a case where you need another one
[02:29] <DDustin> yeah
[02:29] <DDustin> ok, thanks
[02:29] <aav> np
[02:37] * erim is now known as erimOff
[02:41] <DDustin> aav: could you maybe help me with this LockRect function?
[02:41] <DDustin> i dont understand the first paramtere
[02:41] <DDustin> HRESULT LockRect( UINT Level,...
[02:41] <DDustin> msdn says "Level [in] Specifies the level of the texture resource to
[02:43] <aav> its for mipmaps
[02:43] <aav> pass in 0 if you want to lock the top level
[02:47] * NosOff is now known as NosTek
[02:47] * erim is now known as erimOff
[02:49] <DDustin> aav: how do i do the 'write pixels' part?
[02:49] <DDustin> "aav: and then LockRect, write pixels, UnlockRect"
[02:50] <aav> lockrect gives you a void* to the data
[02:54] <DDustin> nice
[02:54] <DDustin> thats pretty simple
[02:59] <DDustin> aav: whats the simpliest way to draw my texture now?
[03:02] <aav> d3dxsprite
[03:32] * erim is now known as erimOff
[04:43] * bbiaw is now known as _kw
[05:04] * NosTek is now known as NosOff
[05:20] <jrunck> can i get the ddk not in iso form ? ( looking for simple way to d/l it from
[05:24] <Rangar> device driver kit?
[05:24] <Rangar> not legally no, it is only part of the MSDN iirc
[05:25] <Ultyma> lawl
[05:25] <jrunck> Rangar:it is legaly it is offered as an iso to download from microsoft websi
[05:26] <Rangar> so whats the prob with iso form??
[05:27] <jrunck> Rangar:i dont want to get messed with burning it... you think i will be able
[05:27] <Rangar> you can with winrar yes
[05:27] <Rangar> www.rarlabs.com
[05:28] <Rangar> or.. you could use a program like Daemon Tools and create a pretend cdrom dr
[05:28] <Rangar> very handy tool for thikngs like that
[05:48] <Ultyma> http://img213.imageshack.us/my.php?image=lolplatewt0.png
[05:48] <Ultyma> my new license plate
[05:49] <vamecum> :)
[05:49] * Disconnected
[05:49] * Attempting to rejoin channel #gamedev
[05:49] * Rejoined channel #gamedev
[05:49] * Topic is 'Blender Crowd Simulation : http://www.harkyman.com/bp.html | XNA is now! www.mi
[05:49] * Set by Ziggy-!Zygote@ip68-11-229-172.br.br.cox.net on Wed Aug 30 18:42:54
[05:49] -bleeding_- Welcome to #gamedev, jJones. No warez, no triggers, no servers, no banners, no
[05:50] <MrsJrod> very nice
[05:50] <MrsJrod> i am jealous
[05:50] <MrsJrod> ;)
[05:50] <Ultyma> :D
[05:51] * MrsJrod is now known as J-R0D
[06:01] * NosOff is now known as NosTek
[06:41] * NosTek is now known as NosOff
[07:21] * NosOff is now known as NosTek
[07:58] * NosTek is now known as NosOff
[08:35] <LarsLAP> http://www.lovethatfun.com/Mississippi_State_Marching_Band_plays_Video_Game
[08:35] <LarsLAP> haha
[08:50] <Madsy> lol
[08:50] <Madsy> Zelda 3!
[08:54] * NosOff is now known as NosTek
[10:01] <Madsy> I'm making a tetris game, but I cannot come up with any names for the brickty
[10:05] <sort> no kidding
[10:09] <Madsy> Ah, great. Wikipedia had the answer for that one.
[10:09] <Madsy> I, J, L, O, S, T, and Z.
[10:10] <sort> i always called them left, right, line, block, tri-thing, and shit block 1 and
[10:10] <Madsy> lol
[10:11] <Madsy> Left and right? There are four type which are mirrored.
[10:11] <Madsy> S and Z, and J and L.
[10:11] <sort> L and not L
[10:12] <sort> .:. tri-thing
[10:12] <sort> ':. shit blocks
[10:12] <Ziggy-> lol
[10:13] <Ultyma> lol
[10:13] <Ziggy-> get back to work Ultyma
[10:13] <Ultyma> nah
[10:13] <Ultyma> :D
[10:13] <Ziggy-> ;)
[10:45] <[Relic]> Hello :)
[12:04] * _sort is now known as sort
[12:54] <MeshMan> http://www.youtube.com/watch?v=CnqI-XKuaWA&eurl=
[12:54] <MeshMan> heh
[13:40] <Fizzter> wow
[13:40] <Fizzter> that guy still makes videos?
[14:43] <Madsy> haha
[14:43] <Madsy> What a sicko.
[14:59] * cstyle is now known as cstyleafk
[15:00] <DDustin> so im doing some debugging
[15:00] <DDustin> and i think this one pointer might have gone bad somehow
[15:00] <DDustin> so i check its value
[15:00] <DDustin> it points it 0xbaadf00d
[15:01] <Fizzter> maybe you shouldn't take up cooking
[15:01] <DDustin> points to *
[15:01] <DDustin> ouch
[15:01] <DDustin> oh cooking, heh
[15:19] * cstyleafk is now known as cstyle
[15:41] <Ziggy-> slzy
[15:42] <slz> zup dude
[15:43] <Fizzter> zigliy
[15:44] <Ziggy-> :D
[15:45] <Ziggy-> not much homie
[15:48] <cstyle> hey :D
[15:50] <slz> zwerd
[16:00] <Ziggy-> August page views: 97,108
[16:00] <chandler9> good job yo
[16:00] <Fizzter> am i still blacklisted?
[16:00] <Fizzter> yep
[16:00] <chandler9> thats like 3k a day
[16:00] <Ziggy-> yes
[16:00] <Ziggy-> word :)
[16:00] <Fizzter> i'm going to set up a DDoS on your site
[16:00] <Ziggy-> :(
[16:00] <chandler9> whats your adsense like
[16:00] <chandler9> enough to pay hosting
[16:00] <chandler9> or what
[16:01] <Ziggy-> i got enough to pay the hosting for 12 years
[16:01] <Ziggy-> ;)
[16:01] <chandler9> wut
[16:01] <chandler9> haha
[16:01] <Ziggy-> the majority of the hits to my site are from my news group postings
[16:01] <Fizzter> i see you changed the logo
[16:01] <Ziggy-> ;P
[16:01] <chandler9> cool
[16:01] <Fizzter> ah so you spam on newsgroups too? :D
[16:02] <Ziggy-> i import the news
[16:02] <Ziggy-> and i've spammed on them :)
[16:02] <Ziggy-> not too bad tho
[16:02] <Ziggy-> one day i put a msg up about a new version of XPath Studio
[16:02] <Ziggy-> and i got 3K hits
[16:02] <Ziggy-> lol
[16:02] <Fizzter> boy you really like that giant XNA graphic
[16:02] <Ziggy-> yesh
[16:03] <Ziggy-> who wouldnt? :)
[16:03] <Fizzter> XNA Tutorial - Making a 2D Engine
[16:03] <Fizzter> where is that tutorial?
[16:03] <Ziggy-> :(
[16:04] <Ziggy-> 2D is too easy
[16:04] <Ziggy-> ;)
[16:04] <Fizzter> then make the article
[16:04] <Fizzter> hmm this article is all messed up
[16:04] <Fizzter> the alignment is way off
[16:04] <Fizzter> all the code is centered
[16:04] <Ziggy-> O_o
[16:04] <Ziggy-> which one
[16:04] <Fizzter> XNA Tutorial - Rendering 2D Textures
[16:04] <Ziggy-> looks fine to me
[16:04] <Fizzter> not me
[16:05] <Ziggy-> you using that gay opera browser or smth?
[16:05] <Fizzter> IE
[16:05] <chandler9> is that sauron in thelogo
[16:05] <Fizzter> I also have one of those gorgeous horizontal scrollbars everyone wants on t
[16:05] <Fizzter> probably has something to do with the anonymous access I'm using
[16:05] <Fizzter> ziggy, 2d is easy eh?
[16:06] <Ziggy-> 2D is too easy
[16:06] <Ziggy-> flyfly
[16:07] <Fizzter> make a 2d engine then
[16:07] <Ziggy-> how bout u make one
[16:07] <Ziggy-> its a good learning exp
[16:07] <Fizzter> i dont have XNA or C# right now :P
[16:07] <Ziggy-> ;)
[16:07] <Ziggy-> too bad so sad
[16:07] <Fizzter> how about.. i download them, and you teach me how?
[16:08] <Fizzter> :D
[16:08] <Ziggy-> lol
[16:08] <Ziggy-> i tought meshman
[16:08] <Ziggy-> he can teach you
[16:08] <Ziggy-> ;)
[16:08] <Ziggy-> seen meshman
[16:08] <PitDroid> meshman was last seen on IRC 3 hours, 14 minutes and 7 seconds ago, saying
[16:08] <Fizzter> no i want to learn from the master
[16:08] <Ziggy-> :D
[16:08] <Fizzter> if you do it, i'll turn it into an article you can use for your site
[16:08] <Ziggy-> lies
[16:08] <Fizzter> i swear :D
[16:09] <Ziggy-> creating articles for my site is too easy
[16:09] <Ziggy-> just surround the code with [csharp] [/csharp]
[16:09] <Ziggy-> ;)
[16:09] <Ziggy-> what i really need is 10GB more art on my site :)
[16:16] <ht7z> don't do it the regular way.. get someone to do ascii / ansi art ;)
[16:16] <ht7z> it fits teh coding theme
[16:17] <Ziggy-> pewp
[16:18] <ht7z> mmh ;-)
[16:24] <chandler9> ziggy where do you get all your hits
[16:25] <Fizzter> ziggy
[16:25] <Fizzter> ZIGGY
[16:31] <Fizzter> ugh
[16:31] <Fizzter> games nowadays suck
[16:31] <Fizzter> and even worse are the gamers
[16:31] <Fizzter> i ask on Yahoo Answers:
[16:31] <Fizzter> If you could make a video game, what would it be like?
[16:31] <Fizzter> The responses? ...
[16:31] <Fizzter> 1) It would be a combination between grand theft auto and harvest moon. Yo
[16:31] <Fizzter> 2) LIKE GRAND THEFT AUTO BUT BETTER SO YOU CAN DO MORE THINGS
[16:31] * Fizzter sighs
[16:32] <slz> they should play GRAND THEFT LIFE
[16:32] <chandler9> lol
[16:32] <chandler9> i want to grow drugs
[16:32] <chandler9> there was a game like that once
[16:32] <chandler9> something farmer
[16:32] <slz> stupid
[16:32] <chandler9> it sold for 900 bux
[16:33] <slz> yeah im sure it did
[16:33] <chandler9> ah it was called dope farmer
[16:33] <chandler9> nah i dont think he'd lie
[16:33] <slz> everyone lies
[16:33] <chandler9> its a indie forum
[16:33] <chandler9> we're all kind people
[16:33] <slz> especially indies
[16:33] <chandler9> you're just a cynic
[16:33] <slz> indies lie the worst
[16:33] <slz> because they want an air of success
[16:33] <chandler9> well whatever
[16:33] <chandler9> it sold 100 or so copies
[16:34] <slz> no it didn't
[16:34] <chandler9> yes it did
[16:34] <slz> nope
[16:34] <chandler9> yep
[16:34] <slz> prove it
[16:34] <slz> or it didn't happen
[16:34] <chandler9> I dont have to prove anything
[16:34] <Fizzter> drug wars
[16:34] <Fizzter> on the TI83
[16:34] <slz> the burden of proof is on you sir
[16:35] * chandler9 pops the vein in slz's forehead
[16:35] <slz> i have no vein, im playing wow
[16:35] <slz> all is right with the world
[16:35] <chandler9> serves you right
[16:35] <chandler9> live in a fantasy land
[16:35] <chandler9> where indies cant sell 100 copies
[16:36] <slz> maybe if his immediate family purchased 99 of them
[16:36] <chandler9> you're just out of touch
[16:36] <chandler9> sorry
[16:36] <slz> ask yourself this
[16:36] <Fizzter> oo got another response
[16:36] <slz> am i?
[16:36] <Fizzter> 3) GTA Mixed With NFS ( For Those Tight Cars) Mixed With The Sims (so You C
[16:36] <chandler9> yes you are
[16:36] <slz> you sir, need proof
[16:37] <chandler9> I dont need proof
[16:38] <slz> you make unsubstantiated claims
[16:38] <chandler9> look you dont have to believe anything
[16:38] <chandler9> just like I dont have to
[16:39] <slz> dont get upset cuz i called you out ;D
[16:39] <chandler9> I'm not here to change your mind
[16:39] <chandler9> I just get the feeling you're trying to change mine
[16:39] <chandler9> just educating you
[16:39] <slz> im keeping this channel honest
[16:39] <slz> lets be realistic
[16:39] <Fizzter> chandler, tfc?
[16:39] <chandler9> nah
[16:39] <chandler9> i play css these days
[16:40] <Fizzter> isn't it all hax?
[16:40] <chandler9> yea i just play iceworld tho
[16:40] <chandler9> its like almost impossible to get a 3-1 ratio so theyre usually booted
[16:41] <Fizzter> i used to go 15-1 ratio on iceworld
[16:41] <chandler9> was your score 15-1
[16:42] <chandler9> hehe
[16:42] <Fizzter> no i'm lying
[16:43] <Fizzter> what exactly is super monkey ball?
[16:43] <chandler9> video game
[16:44] <chandler9> u move a ball
[16:44] <chandler9> no
[16:44] <chandler9> u move the playing field
[16:45] <Fizzter> i just farted
[16:45] <chandler9> its a nice smell
[16:56] <Fizzter> dododo
[16:56] <Fizzter> did anyone ever play "Gun"?
[16:57] <Fizzter> or Vampire Masquarade: Bloodlines?
[16:57] <slz> gun was ok
[16:59] <Fizzter> im thinking about buying a gamecube
[16:59] <slz> does wii have legacy support
[16:59] <shea_> yes
[16:59] <slz> so why bother with a gcube
[16:59] <shea_> you shouldn't
[16:59] <Fizzter> because a gamecube is only 60 dollars?
[17:00] <slz> pshhh
[17:00] <slz> i make more than that eating my breakfast in the morning
[17:00] <shea_> i make more than that doing fizzter's mom
[17:05] <Fizzter> the dang games are expensive though so i dunno
[17:16] * NosTek is now known as NosOff
[18:33] <aav> oh boy
[18:34] <aav> i change my engine project from .dll to .lib, and suddenly dsound won't link an
[18:34] <aav> i get this lone link error:
[18:34] <aav> engine.lib(SoundEngine.obj) : error LNK2001: unresolved external symbol _Direct
[18:34] <aav> what the hell?
[18:34] <aav> worth to note is, all other dx libs link fine
[18:34] <aav> anyone have any idea?
[18:35] <Ziggy-> :D
[18:35] <Ziggy-> yep
[18:35] <_kw> "but Im not gonna tell ya."
[18:36] <Ziggy-> #pragma comment(lib,dsound.lib)
[18:36] <Ziggy-> ;)
[18:36] <aav> #pragma comment(lib, "dsound.lib")
[18:36] <aav> :P
[18:36] <Ziggy-> word
[18:36] <aav> that's what i've got
[18:36] <Ziggy-> ok do you have DirectSoundCreate8 in a header file?
[18:36] <aav> i also link d3d9, dxguid, dxerr, dinput8, d3dx9
[18:36] <aav> well i include dsound
[18:37] <Ziggy-> word
[18:37] <aav> .h
[18:37] <Ziggy-> is this error occuring when you compile the dll?
[18:37] <Ziggy-> or when u link to the dll's .lib?
[18:37] <aav> oh
[18:37] <aav> my stupidity knows no bounds
[18:37] <Ziggy-> ;)
[18:37] <aav> i forgot to link in shit in my *second* executable
[18:37] <aav> and thats what failed :D
[18:37] <Ziggy-> lol
[18:37] <aav> thanks for the look, heh
[18:37] <Ziggy-> np
[18:54] <[Relic]> Hello :)
[19:09] * aav2 is now known as aav
[19:16] <Fizzter> http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=704185&SiteID=1
[19:55] <ArcticBLU> hi
[19:55] <ArcticBLU> good buddy
[19:55] <Ghaleon> wut eva
[19:55] <ArcticBLU> sup ?
[19:56] <Ghaleon> slaqn
[19:56] <Ghaleon> u?
[19:56] <ArcticBLU> slaqn ?
[19:56] <ArcticBLU> what's that ?
[19:57] <Ghaleon> it's the reverse of werkin
[19:58] <shea_> slaq-baq
[19:58] <ArcticBLU> oh
[19:58] <ArcticBLU> slacking :)
[19:58] <Ghaleon> too much to type
[19:58] <Ghaleon> slaqz
[19:58] <ht7z> hehe
[19:59] <ArcticBLU> ht7z :)
[20:00] <Ghaleon> he's compressed
[20:00] <Ghaleon> too bad we used lossy codecs
[20:00] <shea_> compressed for 1976
[20:02] <ArcticBLU> 1976 ?
[20:03] <shea_> you're a robot aren't you
[20:04] * Ghaleon pushes shea_ down the stairs to protect him
[20:05] <shea_> ghal protects me several times a day
[20:05] <aav> pak chooie
[20:05] <ArcticBLU> lol
[20:05] <ArcticBLU> you guys are related ?
[20:05] <shea_> only through girlfriends
[20:06] <shea_> beer & bed time
[20:06] * shea_ zzzzzz
[20:06] <Ghaleon> bed 'n beerfest
[20:23] * jrod_ is now known as jrod
Session Close: Fri Sep 08 00:00:00 2006