Log for #flash on 2007-12-29


Session Start: Sat Dec 29 00:00:00 2007
Session Ident: #flash
[00:05] * Scutter31 is now known as Scutter
[01:29] * FullZzZ is now known as FullMinus
[02:16] * ize is now known as Ize
[02:52] * Ize is now known as ize
[03:03] * ize is now known as Ize
[04:45] <Mr-G> o/
[04:48] <[l1th1um]> \o
[04:48] * Ize is now known as ize
[04:51] * lznpde is now known as LZNPDE
[05:00] <[l1th1um]> fuck
[05:39] <[l1th1um]> i really hate software lacking function
[05:40] <SHiZNiT> ality?
[06:10] * ize is now known as Ize
[06:50] * Cumshots is now known as Inclining
[06:50] * Inclining is now known as Cumshots
[07:17] * Cumshots is now known as Norwegian
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[07:20] * Cumshots is now known as Big_Bang
[08:47] * Big_Bang is now known as FullMinus
[08:49] * FullMinus is now known as MotherAT
[09:28] * MotherAT is now known as FullMinus
[09:57] <vwhydrowv> morning everyone
[09:58] <p0rfus3> morning
[09:58] <vwhydrowv> im having a problem with a concept im trying to make
[09:58] <vwhydrowv> im trying to make a fish simulator for a fish tank
[09:58] <vwhydrowv> my problem is with the swimming patterns of the fish
[09:59] <vwhydrowv> is there a way to setup boundries and random swimming patterns?
[09:59] <vwhydrowv> also when they get to a certain point to turn around
[09:59] <vwhydrowv> like the edge of the boundry
[10:04] <dmo> yup
[10:04] <dmo> for random swimming patterns make each pattern its own class
[10:05] <dmo> define the pattern in each class
[10:05] <dmo> and for the boundaries, in your environment handling class define the stage - x
[10:05] <vwhydrowv> is there a tutorial you might be able to point me to, this is in as3
[10:05] * FullMinus is now known as GodBless
[10:05] <dmo> do you know OOP
[10:06] <dmo> let me send you a good book
[10:18] <vwhydrowv> ok thanks
[10:18] <vwhydrowv> hold on, i got to put you on the trusted users list
[10:19] <vwhydrowv> ok can you try again?
[10:41] <vwhydrowv> thanks dmo
[10:41] <dmo> i think my firewall is in the way
[10:41] <dmo> just look up that book
[10:41] <vwhydrowv> ok can do
[10:41] <dmo> you should find it on torrents and stuff
[10:41] <vwhydrowv> gotcha
[10:42] <vwhydrowv> care if i pm you?
[10:42] <dmo> sure
[11:32] * GodBless is now known as HomoSapie
[12:24] * HomoSapie is now known as Big_Bang
[12:42] * Big_Bang is now known as Awared
[12:44] * Awared is now known as Sexperime
[13:08] * Sexperime is now known as BossAreas
[13:08] * BossAreas is now known as Sexperime
[13:26] <deejay2> hi :)
[13:29] <deejay2> hi paul :)
[13:37] <paullaste> hey deejay :)
[13:37] <paullaste> keep playing that song! keep me dancing! dancing! all night long
[14:07] <deejay2> seems very quiet in here :(
[14:08] <deejay2> Hi Chesa :)
[14:10] * deejay2 will brb
[14:49] <yodalr> is anyone here using GIMP? A small question on it... I have?
[15:00] <yodalr> can anyone comment a intro I made for my friend? http://www.lrstudio.eu/paid
[15:16] <paullaste> not much to say about it.
[15:17] <cATFLAP> yea .. nice pics tho :)
[15:17] <paullaste> i tried to install GIMP a few years ago it needed so many library the ins
[15:17] <paullaste> then i soon became a reg user of Photoshop.. so then i never looked back
[15:18] <paullaste> but it is a good idea
[15:18] * Ize is now known as ize
[15:35] <yodalr> I just have a problem to make it full screen
[15:35] <yodalr> right now all the tabs are all over the desktop
[15:35] <yodalr> it's a mess
[15:37] <Journey> do you guys think making a self solving 3d real time rubik's cube in AS3 co
[15:38] <kilomang> Journey: that's a good idea to get traffic though.
[15:39] <Journey> I can make it, I just want to know if it would be good to attract clients
[15:39] <Journey> or if they would just dismiss it as some unimpressive knicknack
[15:40] <kilomang> i would find it impressive, dunno.
[15:41] <Journey> hmm, really? cool
[15:41] <kilomang> i havent seen anything like that
[15:41] <kilomang> so yea
[15:41] <yodalr> I think it depends on the client. If the client doesn't know how hard it is
[15:43] <Journey> I bet there is one already on the web
[15:44] <paullaste> i agree with yodalr
[15:45] <paullaste> give them the option to try to slove it.. though that would be hard to in
[15:45] <paullaste> probablly in general seeing that the ability to hold a cube and rotate it
[15:48] <Journey> I'm finishing a 3d floating flag, what do you think is more impressive, th
[15:48] <paullaste> well do as much as u can.. matter a fact do whats impressive to u
[15:49] <paullaste> i learned that after many years of design
[15:49] <paullaste> no matter how hard u try some would like it some wouldnt
[15:50] <paullaste> have fun
[15:55] <paullaste> if you have a particular field of interst try to target that with your wo
[16:00] * Disconnected
[16:00] * Attempting to rejoin channel #flash
[16:00] * Rejoined channel #flash
[16:00] * Topic is 'Adobe Flash | Happy Xmas, you devil worshippers! :P | Please state AS2 or AS3 |
[16:00] * Set by Prometh!Prometh@beloshcnas11-3637559441.dial.bell.ca on Sun Dec 23 19:18:19
[16:07] <Journey> oh that's precisley my field of interest. All sorts of AI stuff and 3d and
[16:41] <agentX> anyone know what font this is.. http://rusty.servebeer.com/images/merch.jpg
[16:51] * dmo is now known as wikipedia
[16:52] * wikipedia is now known as dmo
[16:53] * dmo is now known as motion-
[22:39] * hanzi is now known as hanziCS
[22:57] <man26> !help
[22:58] <man26> !find -h
[23:07] <seven3> does anyone know how to import a sequence of jpg images and automaticly conv
[23:09] <khaan> good morning guys. is there any flash video player that allows you to make a
Session Close: Sun Dec 30 00:00:00 2007