Log for #flash on 2007-10-30


Session Start: Tue Oct 30 00:00:00 2007
Session Ident: #flash
[00:08] <xastey> not for me
[00:08] <xastey> next project i might
[00:09] <hiddenfel> how do i make the background bigger in flash not like the stage
[00:09] <hiddenfel> I dont know what its called
[00:10] <hiddenfel> anyone here?
[00:22] <Kalboway> judaism
[01:23] <guid3r> was there a native way to do 9-scale on a *bitmap* or I have to make 9 vecto
[01:31] <png> when I resize my flashwindow to fullscreen the coordinates seems to get screwed
[01:32] <png> its like the grid turns negative at the left border
[01:36] <guid3r> png, can you elaborate on your issue
[01:37] <guid3r> png, you mean at runtime right
[01:37] <guid3r> have you set the stage align at top/left?
[01:40] <png> its centered
[01:41] <png> so when I try to calculate the screen center it turns out to be on the right ha
[01:41] <png> it seems like the grid starts at the position it used to, only that the width f
[01:41] <png> from the original starting position and to the left it seems to be negative coo
[01:42] <png> id like x:0, y:0 to be in the left topmost position - always
[01:42] <png> even after a screen resize
[01:48] <png> guid3r: are you with me? ;)
[02:09] <Kakihara> Please could someone have a look at this for me? I've got inheritance prob
[02:10] <Mr-G> mornin
[02:14] <_justin> o/
[02:20] * Cromzinc is now known as Crom|gone
[02:23] * vap0rware is now known as vaporware
[02:26] * Crom|gone is now known as Cromzinc
[02:50] <probably> i'd like to create a loading screen that loads an image (the homepage) and
[02:50] <probably> can someone point me in the right direction?
[02:54] <Kalboway> hey VgSlag
[02:54] <Kalboway> long time no seen
[02:54] <Kalboway> sup?
[02:54] <VgSlag> Hey man
[02:54] <VgSlag> Any luck with your mp3 generation?
[02:55] <Kalboway> that wasnt my problem
[02:55] <Kalboway> but I did get around my problem
[02:55] <VgSlag> Oh
[02:55] <VgSlag> Youwere teh movieclip extending guy
[02:55] <VgSlag> Sorry
[02:55] <Kalboway> its ok
[02:55] <VgSlag> I dont do any class stuff so didn't have a clue, sorry
[02:55] <VgSlag> I still do AS1 mainly
[02:55] <Kalboway> you only do the animation?
[02:56] <Kalboway> you mainly do animation?
[02:56] <VgSlag> Nope
[02:56] <VgSlag> I code
[02:56] <VgSlag> Just without classes
[02:57] <Kalboway> do you have a portfolio I can look at?
[02:59] <Kalboway> VgSlag?
[03:00] <VgSlag> www.lego.com
[03:00] <VgSlag> Go tot he club pages there
[03:00] <VgSlag> to the*
[03:00] <Kalboway> thanks
[03:00] <Kalboway> did you get professional training or just practiced alot?
[03:00] <mrmg> Slag, do you know Rob Light?
[03:00] <VgSlag> Holy fuck dude
[03:00] <VgSlag> Yeah
[03:00] <VgSlag> I worked with him for ages
[03:00] <VgSlag> 2 secs
[03:00] <VgSlag> I'll upload a pic
[03:01] <mrmg> ha, cool
[03:01] <mrmg> My mate at works knows him
[03:02] <Kalboway> who is he?
[03:02] <Kalboway> im the only person who never heard of him
[03:02] <Kalboway> I feel out of place
[03:02] <mrmg> Just someone who worked with Slag
[03:02] <VgSlag> http://www.flash-git.net/rob.jpg
[03:02] <VgSlag> How do you know him>?
[03:02] <VgSlag> I assuem you mean that one?
[03:03] <VgSlag> Ah i see your mate knows him
[03:03] <VgSlag> What's his name?
[03:03] <VgSlag> Kalboway
[03:03] <VgSlag> Also http://city.lego.com/en-us/games/puzzle.aspx
[03:03] <VgSlag> A lot of the stuff on Lego is mine
[03:06] <Kalboway> that must have been a huge project
[03:06] <Kalboway> how long did you work on it?
[03:11] <VgSlag> Which one?
[03:11] <Kalboway> logo
[03:11] <Kalboway> lego*
[03:11] <brainy> they're both lego?
[03:12] <Kalboway> the puzzles
[03:12] <Kalboway> ok I have a question. is it possible with action script to automatically c
[03:13] <Kalboway> otherwise it is a bitch to animate each possibility
[03:13] <Kalboway> (like going from white to black and from black to red and from white to re
[03:13] <VgSlag> The puzzles took about 2 days
[03:13] <VgSlag> Yes
[03:13] <VgSlag> !google g skinner color tween
[03:13] <wortel> http://www.google.com/sorry/?continue=http://www.google.com/search%3FbtnI%3D
[03:13] <Kalboway> thanks
[03:14] <Kalboway> 2 days? thats extremley short
[03:14] <VgSlag> http://www.gskinner.com/blog/archives/2005/09/flash_8_source.html
[03:14] <Kalboway> how much money did you get out of those 2 days? I would pay you a lot
[03:15] <Kalboway> this option was unavailable prior to flash 8?
[03:15] <VgSlag> £290 aday
[03:15] <Kalboway> seems a bit far fetched, animators had to animate every possibility?
[03:16] <VgSlag> You could do it in flash 6 I think
[03:16] <VgSlag> To a degree
[03:16] <VgSlag> But not have so much control
[03:16] <Kalboway> I see
[03:26] * Disconnected
[03:26] * Attempting to rejoin channel #flash
[03:26] * Rejoined channel #flash
[03:26] * Topic is '#Flash Adobe Flash | Bin: http://pastebin.sekati.com/ | UPDATE PLAYER: http://t
[03:26] * Set by SmurfMX!~meep@24-196-130-137.dhcp.mdsn.wi.charter.com on Tue Aug 28 19:18:40
[03:35] <Kalboway> why cant dynamic text recognize new lines?
[03:35] <mrmg> Kalboway: Turn multi line on
[03:35] <Kalboway> even it's default value is becoming a single line once rendered
[03:36] <Kalboway> oh
[03:36] <Kalboway> lol
[03:38] <Mr-G> heh
[03:38] <Kalboway> the font size of the dynamic text aswell as the style is completley differ
[03:38] <Kalboway> does it lose all of it's properties while rendered into the movie?
[03:41] <Pixelstud> hello people. any1 alive? i'm looking for a flash effect....
[03:41] <Mr-G> use a drop shadow
[03:41] <Mr-G> ppl love that
[03:42] <Pixelstud> sorta animated candybar effect
[03:42] <Kalboway> g-man can you please help me out?
[03:42] <VgSlag> mrmg
[03:42] <VgSlag> What was the name of teh person that knows Rob?
[03:42] <VgSlag> I want to freak him out
[03:42] <mrmg> Jay Booth
[03:43] <Kalboway> mrmg
[03:43] <Kalboway> jay booth? I know him!
[03:43] <Kalboway> lol
[03:43] <mrmg> Pixelstud: BLUR FTW
[03:43] <mrmg> who are you Kalboway]
[03:43] <Kalboway> can anyone please help me out?
[03:43] <Kalboway> im kidding I dont know him
[03:43] <Kalboway> im socially isolated
[03:43] <mrmg> lol
[03:43] <Kalboway> and we live in seperate states, probably continents
[03:44] <mrmg> UK FTW
[03:44] <Kalboway> can anyone help me figure out why dynamic text appears so different in the
[03:44] <Kalboway> the font size is way off
[03:46] <Kalboway> also the position
[03:46] <Kalboway> but thats probably dereived from font differences
[03:48] <OWLiE> system font ?
[03:49] <Kalboway> yes
[03:49] <Kalboway> arial
[03:49] <OWLiE> multiline checked ?
[03:49] <Kalboway> yes
[03:50] <OWLiE> is it set as use device fonts?
[03:50] <Kalboway> where should I set it
[03:50] <OWLiE> animation, readability
[03:51] <Kalboway> fixed it
[03:51] <Kalboway> thanks
[03:51] <OWLiE> np
[03:53] <Pixelstud> some1 who can help me?
[03:54] <mrmg> Pixelstud: ask youre question
[03:54] <mrmg> Kalboway: use _sans
[03:55] * VgSlag is now known as VgSlag[a]
[03:55] <Kalboway> why cant I use a font of my choice?
[03:56] <Pixelstud> http://di1.shopping.com/images/di/34/6e/45/4b316550356e366848754674735a59
[03:56] <Pixelstud> how do i animate that in flash ?
[03:58] <guid3r> Pixelstud, you import image of bars
[03:59] <guid3r> then you make motion tween and rotate them at the second keyframe
[03:59] <guid3r> yipeee!
[03:59] <Pixelstud> but i need them to follow allot of lines
[04:01] <Pixelstud> so i draw a line, and an effect of that rotating bar has to follow it
[04:06] <guid3r> check help for "guide layer"
[04:06] <guid3r> motion guide layer in fact
[04:16] <sqz> hi peeps
[04:17] <sqz> anyone experienced weirdness between main.swf <-> main-debug.swf with fle
[04:18] <sqz> Canvas with text wont show up in main.swf, while in main-debug.swf it works fin
[04:23] <j2000> hi.. my papervision stuff.. how does it run for people? http://www.horlicks.c
[04:28] <Kalboway> I have a blurry text in the midst of a motion tween not show at all
[04:28] <Kalboway> why?
[04:30] <j2000> kalboway.. you're effects may be clashing
[04:30] <Kalboway> what does that mean?
[04:30] <j2000> if you've got an effect on a tween and a programmed effect separately
[04:30] <Kalboway> I dont have a programmed effect
[04:30] <j2000> font not embedded?
[04:31] <Kalboway> its set to use device fonts
[04:31] <Kalboway> it shows but only at the time its not inside the tween
[04:31] <Kalboway> which is also the only time its not fully blurred
[04:32] <j2000> i dont think device fonts can have effects on?
[04:32] <Kalboway> works now
[04:33] <Kalboway> well
[04:33] <Kalboway> only partially actually
[04:33] <Kalboway> it works now but it ignores spaces in the text
[04:34] <j2000> upload fla?
[04:35] <Kalboway> the text is in hebrew
[04:35] <j2000> have you embedded all the necessary characters?
[04:37] <Kalboway> how do I make sure
[04:42] <j2000> on the character properties panel.. there's a button to launch the "embed" wi
[04:43] <j2000> if its dynamic or input text
[05:11] <Kalboway> I am having extreme problems with the lack of hebrew support in flash, is
[05:59] * Cromzinc is now known as Crom|gone
[06:13] * Crom|gone is now known as Cromzinc
[06:18] <FamicWrk> i have a weird problem with flash player : the are some sites that tell me
[07:29] * Mer`Zikai is now known as MerZikain
[08:19] * ize is now known as Ize
[09:20] <lokiru> Guys, if i have 2 movieclips on in another, and i have rollover and rollout
[09:21] <SHiZNiT> as2? could use mousemove and hittest to see if hitting a clip
[09:21] <SHiZNiT> as3 - use mouse_over not roll_over
[09:21] <SHiZNiT> mouse_over bubbles, roll_over does not
[09:46] <Kalboway> what in the name of god could make my flash omit spaces at the movie?
[09:46] <Kalboway> it only happens for dynamic but still
[10:10] <SHiZNiT> omit spaces?
[10:40] <Rogi> how can I see traces from a .swf on a page?
[10:43] <SHiZNiT> field.text += str+"\n";
[10:47] <hi8is> anyone know of a good tutorial online that will show me how to include a mp3
[10:47] <hi8is> just auto play on load
[10:56] <hi8is> nm
[11:01] <jrots> hi does anyone know a good tutorial or actionscript for creating an image mou
[11:02] <jrots> is it done with scrollRect?
[11:31] <Tea-Man> that seems very very easy to do
[12:47] <darin> hey whats the program to fix a corrupted fla file?
[12:51] <SHiZNiT> recycle bin?
[12:51] <SHiZNiT> :D
[13:26] <_Oz_> looking to hire someone to make a simple flash movie for me... this one's pre
[13:27] <_Oz_> will just be text and a few pictures of our customers
[13:27] <_Oz_> very very simple
[13:27] <_Oz_> msg me plz if interested
[13:30] <sambecket> any know about flashlite 3?
[13:31] <sambecket> flashlite 2 couldn't steam mp3 files, only could download and play. and
[13:31] <SHiZNiT> ya, has streaming ability
[13:31] <sambecket> just for video?
[13:31] <SHiZNiT> i believe for 'fms' ... video/mp3 ...
[13:31] <sambecket> i can't find it stated anywhere it can stream mp3s
[13:31] <sambecket> only video
[13:32] <sambecket> i have it installed
[13:33] <SHiZNiT> and you're connecting to fms?
[13:33] <sambecket> my_sound.attachSound("http://me.com/mp3.mp3");my_sound.start();
[13:33] <SHiZNiT> doesnt look like it
[13:33] <SHiZNiT> so no, no streaming
[13:33] <sambecket> doesnt play
[13:33] <sambecket> why do they make you have a flash media server?
[13:34] <sambecket> what does it do a webserver doesnt?
[13:34] <SHiZNiT> it's what flash uses for streaming audio/video ... recorded/live broadcasts
[13:34] <SHiZNiT> you connection via netconnection, stream via netstream
[13:34] <SHiZNiT> connect*
[13:34] <sambecket> so it went from no mp3 streaming, to mp3 streaming via fms only... now i
[13:35] <SHiZNiT> nope, anything other than fms will always be progressive download
[13:35] <sambecket> ok, well i mean progressive download then
[13:35] <sambecket> flash2 makes you download complete file first
[13:35] <SHiZNiT> however, you can do calls to maybe a php script or such as example, and rea
[13:36] <sambecket> flash3 has progressive download for mp3 /
[13:36] <sambecket> ?
[13:36] <SHiZNiT> emulate streaming per se
[13:37] <sambecket> ok, i ment progressive download the whole time.. i dont need streaming
[13:37] <SHiZNiT> my_sound.loadSound("http://me.com/mp3.mp3"); ?
[13:38] <sambecket> didnt work
[13:38] <SHiZNiT> its not comin from library, its comin from external
[13:38] <SHiZNiT> that likely wouldnt work if testing online right
[13:38] <SHiZNiT> because of security ... if no crossdomain.xml at me.com
[13:38] <SHiZNiT> unless app was there too
[13:38] <SHiZNiT> :\
[13:38] <sambecket> when did crossdomain.xml become required?
[13:38] <SHiZNiT> i'm just guessin - i'm not familiar with flashlite security issues
[13:38] <sambecket> AS3 + FL3 ?
[13:39] <SHiZNiT> but its been an issue with flash itself since like .... 7
[13:39] <sambecket> ok, let me add crossdomain.xml then
[13:40] <SHiZNiT> ya, see what ziggy has to say about that
[13:40] <SHiZNiT> :)
[13:40] <sambecket> guess what I'm asking for, is somewhere in the specs "progressive downloa
[13:40] <SHiZNiT> being able to play while it loads in/before its completely loaded... is wha
[13:40] <sambecket> yes
[13:41] <sambecket> like a normal flash8 player does
[13:43] <SHiZNiT> my_sound.loadSound("http://me.com/mp3.mp3",true); ?
[13:43] <SHiZNiT> without true its false .... for 'streaming'
[13:43] <SHiZNiT> maybe thats yer issue :)
[13:44] <sambecket> yea, no change
[13:45] <SHiZNiT> what are you dev'n for?
[13:45] <sambecket> mobile remote mp3 player idea
[13:46] <SHiZNiT> ya obviously - but i meant any specific device ... i just noticed i dont ha
[13:46] <sambecket> fl3 player isnt released yet
[13:47] <sambecket> but it should be wide spread in a few months
[13:47] <sambecket> emu works tho
[13:47] <sambecket> http://www.adobe.com/devnet/devices/articles/fl3_video.html
[13:47] <sambecket> download those 2 update for CS3
[13:58] <SHiZNiT> installin...
[13:58] <SHiZNiT> 'patching' ... i guess
[13:58] <SHiZNiT> heh
[13:59] <sambecket> cool
[13:59] <sambecket> added crossdomain file
[13:59] <sambecket> no change
[14:01] <sambecket> FLERR: Network Memory Error!
[14:22] <SHiZNiT> ya not havin luck either man, but i gotta get back to my other work - gluck
[14:42] <fus10nx> Any idea why this isn't work? This is what is in the actionscript: http://p
[14:44] <yokel_> !find rules
[14:50] * Cromzinc is now known as Crom|gone
[15:05] <fus10nx> Really I just want to make an RSS like the one on www.verizon.com/next
[15:15] <fus10nx> errr verizonwireless.com/next
[15:15] * nevse is now known as neves
[15:30] <yokel_> is there any way to dynamically define the width and height of a swf file?
[15:31] <n00b275> new to flash, creating an image viewer, i've seen thumbnails with preloader
[15:36] <n00b275> yokel_ try this http://www.photoshopcafe.com/cafe/viewthread.php?tid=4360
[15:36] <yokel_> Error
[15:36] <yokel_> The topic you have chosen does not exist.
[15:36] <yokel_> wait, you pasted it twice
[15:36] <yokel_> i got it :)
[15:37] <yokel_> n00b275, thanks this seems to be exactly what i'm looking for
[15:37] * yokel_ bows
[15:38] <n00b275> ur welcome
[15:46] <n00b275> for an image viewer is it better to load two seperate images: one for the t
[15:54] <SHiZNiT> 1) scaled bitmaps look like crap so likely better to have smaller for thumb
[15:55] <SHiZNiT> 3) slower users won't have to wait as long for thumbs to load as they would
[15:59] <n00b275> shiznit, good point
[16:13] * Crom|gone is now known as Cromzinc
[16:19] <x4nd3r> Can anyone refer a good book for learning oo actionscript 2. I need to build
[16:21] <x4nd3r> !find
[16:21] <x4nd3r> !help
[16:22] <x4nd3r> !find -h
[17:08] <OWLiE> I like how publish makes a js file automatically now
[17:09] <OWLiE> Adobe 1 - MS 0
[17:35] * Ize is now known as ize
[18:08] * SUCCiNCT is now known as SHiZNiT
[18:16] * visua is now known as visua`brb
[18:21] * visua`brb is now known as visa
[18:21] * visa is now known as visua
[18:28] <mxile> hi everyone
[18:28] <mxile> imageClip.loadMovie("office" + Math.floor(Math.random() * 10) + ".jpg"); <
[18:29] <mxile> can't get it to work...
[18:31] <visua> mxile..
[18:31] <visua> on the first frame.
[18:33] <mxile> ok so on a frame, not on the mc itself?
[18:33] <mxile> thanks
[18:33] <mxile> will try that
[18:33] <visua> correct.
[18:34] <mxile> works :) could have sworn i tried that
[18:34] <mxile> thank you
[18:34] <visua> :D
[18:34] <visua> Np.
[18:58] <Deox> How do I access Stage objects from an external ActionScript file in Flash CS3?
[19:10] * _binrapt is now known as binrapt
[19:33] * Rogi_ is now known as Rogi
[20:38] <DeLuge> How can a I make a button be part of the scrollable arean inside the dynamic
[20:38] <DeLuge> arean = area**
[21:34] * visua is now known as visua`brb
[21:41] * visua`brb is now known as visua
[22:04] <Deox> arghhhhh
[22:04] <Deox> nobody ever responds here
[22:07] <visua> ASdjfa;lsdfkjasd
[22:07] * visua responded
[22:09] <paullaste> beep
[22:09] <visua> beep beep
[22:15] <Deox> AHG
[22:15] <Deox> i need help with flash!
[22:16] <Deox> Need to know how to move objects on the stage via an external Flash AS3 file
[22:16] <visua> Deox.
[22:16] <Deox> _root doesnt work
[22:16] <visua> myObject.x ++;
[22:16] <Deox> yeah
[22:16] <Deox> i know that
[22:16] <visua> pretty simple.
[22:16] <Deox> but say i have a package
[22:16] <visua> don't we all?
[22:16] <Deox> i have a spring
[22:16] <visua> Ok.
[22:16] <Deox> so
[22:16] <Deox> when you do new Spring()
[22:17] <Deox> here
[22:17] <Deox> public function Spring(obj_a:MovieClip,obj_b:MovieClip,k:Number, i:Number,le
[22:17] <Deox> how do I make obj_a accessible through this package
[22:17] <visua> what do you mean accessable.
[22:17] <visua> accessible*
[22:18] <Deox> addEventListener(Event.ENTER_FRAME,updateSpring);
[22:18] <Deox> that is within that function
[22:18] <visua> ...
[22:18] <Deox> i can update the values of its position, in variables
[22:18] <visua> right
[22:18] <Deox> but i can't update the actual position of the two objects
[22:18] <Deox> on the flash stage
[22:18] <visua> Well, what i usually do is have a settings.as file
[22:18] <visua> as a static class.
[22:18] <visua> That holds that data.
[22:18] <visua> Then individual classes that control it, grab that data from the settings cla
[22:20] <Deox> what i am doing is really simple..
[22:20] <Deox> i just need to be able to move an object on the stage :(
[22:20] <Deox> through a private package class
[22:21] <Deox> perhaps the privateness has something to do with it?
[22:21] <visua> perhaps.
[22:21] <visua> Why is it private?
[22:22] <Deox> i don't know.
[22:23] <Deox> so it can't be accessed from anything outside the script it's in?
[22:23] <Deox> i mean called by
[22:23] <Deox> have you ever done this before?
[22:24] <Deox> tried to move stage objects with an external as3 file?
[22:24] <visua> right.
[22:24] <visua> Yes
[22:24] <visua> all day long.
[22:24] <visua> I gaid paid to move objects with code.
[22:24] <visua> haha
[22:24] <visua> Dude, there is no need for the class to be 'private'
[22:25] <Deox> hm
[22:25] <Deox> but it looks so pretty
[22:26] <Deox> public var obj_a:MovieClip;
[22:26] <Deox> public var obj_b:MovieClip
[22:26] <Deox> those are defined in the Spring class
[22:26] <Deox> before any functions are written
[22:26] <Deox> public function Spring(obj_a:MovieClip,obj_b:MovieClip,k:Number, i:Number,leng
[22:26] <Deox> obj_a = obj_a
[22:26] <Deox> obj_b = obj_b
[22:26] <Deox> shouldn't that work, if i call obj_a.x += blah
[22:26] <Deox> for example
[22:27] <Deox> TypeError: Error #1009: Cannot access a property or method of a null object re
[22:27] <Deox> at physics::Spring/updateSpring()
[22:27] <Prometh> we have a pastebin
[22:27] <Prometh> use it
[22:27] <pt99> you declare variable with the same identifiers as your function's parameters?
[22:27] <Deox> gah, when i'm posting something that small can't i just post it here prometh
[22:27] <pt99> oooo
[22:27] <Deox> is that the problem?
[22:27] <pt99> you are not making sure anythig is on the stage yet
[22:27] <Deox> well
[22:28] <Deox> for right now
[22:28] <Deox> in the .fla
[22:28] <Deox> i've put two sample objects on the stage
[22:28] <Deox> a and b
[22:28] <pt99> yes
[22:28] <Deox> and called new Spring(a, b, ...)
[22:28] <pt99> yes, but the class itself must make sure it is added to the stage
[22:28] <Deox> But, when i say
[22:28] <Deox> trace(obj_a) RIGHT AFTER i say obj_a = obj_a
[22:29] <Deox> it gives me [Object MovieClip] or whatever
[22:29] <pt99> ok
[22:29] <Deox> oh.
[22:29] <Deox> how do i do that?
[22:29] <pt99> Stage.addEventListener(Event.ADDED_TO_STAGE, function) or whatever
[22:30] <visua> pt99++
[22:30] <pt99> weeeeeeeeee
[22:32] <pt99> once u add that event, amke sure the enter_frame event listener is placed with
[22:32] <Deox> where do I put that line of code?
[22:34] <Deox> (Stage.addEventListener(Event.ADDED_TO_STAGE, function))
[22:35] <Deox> also...
[22:35] <Deox> do i have to say addChild(Spring)
[22:35] <Deox> after i call new Spring()
[22:36] <pt99> you should use the addChild on the stage itself
[22:37] <pt99> or within the consturctor function
[22:38] <pt99> put the added t0 stage code in constructor after addchild if u choose the latt
[22:38] <pt99> dont use the word function itself, make it like onAdd or something
[22:40] <Deox> yeah
[22:41] <pt99> k.
[22:42] <Kalboway> I cant marign a div within a div, but an independant div is marginable, wh
[22:42] <Kalboway> oops wrong channel
[22:42] <pt99> lol
[22:42] <swak> lol
[22:43] <swak> Any creative people here?
[22:43] <swak> or someone who might be able to pitch in an idea?
[22:44] <swak> I'm trying to come up with a name for my game
[22:58] <swak> anyone alive?
[23:00] <pt99> yes
[23:00] <pt99> but idealess
[23:00] <swak> darn
[23:01] <swak> Here's the game I'm working on right now: http://www.typhoonent.com/maingroup.
[23:01] <swak> Trying to think of a name
[23:02] <swak> hmm
[23:02] <swak> NebulaRift...
[23:02] <Kalboway> nice swak
[23:02] <swak> :D
[23:02] <Kalboway> I would like to hire you to work for me
[23:03] <swak> really?
[23:03] <Kalboway> yes
[23:03] <Kalboway> maybe space triangles
[23:03] <swak> oh
[23:03] <swak> you lost me for a sec
[23:03] <Kalboway> how do I shoot?
[23:03] <swak> My brain is half a sleep
[23:03] <swak> I haven't gotten there yet
[23:04] <swak> http://docs.google.com/Doc?id=dfm9tvsq_0ddb52z
[23:04] <swak> I typed down my ideas for this game
[23:04] <swak> I think that next I'm going to do the targeting
[23:04] <swak> then do the health
[23:04] <Kalboway> great
[23:04] <swak> then do the weapons
[23:05] <swak> hmm
[23:38] * nevse is now known as neves
Session Close: Wed Oct 31 00:00:00 2007