Log for #3dsmax on 2008-08-09


Session Start: Sat Aug 09 00:00:00 2008
Session Ident: #3dsmax
[01:56] <V102> hooo
[01:56] <V102> This channel is talking about the 3d studio max software ?
[01:57] <V102> mmmh, looks like...
[01:58] <V102> Does anyone know a free .md2 exporter who works with 3dsmax 2008? :?
[01:58] <kbotnen> V102, thats right.
[01:58] <V102> ok :)
[04:51] <Hedon> ;)
[04:51] <Hedon> morning
[05:04] * Frostu_ is now known as Frostu
[05:05] * Frostu_ is now known as Frostu
[05:45] * spc_ is now known as spc
[06:06] <Bunkai> dear all, is wireframe scene description in the 3DSMAX's UI a 2D or 3D featu
[06:07] <flashed> wireframe scene description?
[06:08] <Bunkai> flashed: well, how would you name the wireframe models during modeling them
[06:11] <flashed> how much detail you add to your models?
[06:12] <Hedon> just but the most expensive one you can find...and know it won't still be eno
[06:12] <Hedon> j/k
[06:12] <Hedon> sorta
[06:12] * Disconnected
[06:13] * Attempting to rejoin channel #3dsmax
[06:13] * Rejoined channel #3dsmax
[06:13] * Topic is 'NO WAREZ | http://forums.cgsociety.org/showthread.php?f=6&t=650333 < Bercon
[06:13] * Set by flashed!~me@a83-132-153-243.cpe.netcabo.pt on Sun Jul 27 23:43:38
[06:13] <kbotnen> its often boil down to use techniques to avoid to much detail in the viewpo
[06:13] -mrHelpman- Hello and welcome to #3dsmax. This is a NO WAREZ channel, please do NOT ask us
[06:13] <kbotnen> ?
[06:13] <kbotnen> proxying, layers and I dont know what too keep the count down avoiding the
[06:14] <Bunkai> well, I would like to decide based on my estimate, just I need to know what
[06:14] <flashed> 3d
[06:14] <flashed> just get the new geforce or the new ati
[06:14] <kbotnen> you often use DirectX drivers in max, so 3D and good support for DirectX is
[06:15] <Bunkai> Ah I see.. this is what I wanted.. so if a card is presented as very fast fo
[06:16] <flashed> yes
[06:16] <Bunkai> and then to have good CPU for rendering..
[06:16] <flashed> yes
[06:16] <kbotnen> Bunkai, CPU is the rendering engine yes.
[06:16] <kbotnen> Quad core or more if you can afford :)
[06:16] <Bunkai> thank you flashed, this is what I needed to know. can quadcore be beneficial
[06:17] <kbotnen> you also want some decent amount of ram to avoid crashes when doing heavy s
[06:17] <Bunkai> 3gig is not expensive, and that could be just ok.. :-)
[06:17] <kbotnen> When you render each core will render a little bit of the image (a bucket).
[06:17] <Bunkai> kbotnen: ah i see.. so the more cores we have the better it is
[06:18] <kbotnen> so 4 cores will be twice the speed that 2 cores. And 8 cores is better than
[06:18] <kbotnen> (almost, there will always be some overhead latency due to setup internal s
[06:19] <flashed> sec..
[06:19] <flashed> american dad on tv
[06:19] <Bunkai> thank you for your support..
[06:19] <flashed> np
[06:20] <kbotnen> Personally I also like to go for 64 bit OS and software.
[06:20] <flashed> anyway... you dont need a top notch gfx card
[06:20] <kbotnen> Dpeneding on where you buy stuff they might throw in 32 bit OS, even if you
[06:20] <flashed> geforce 8800 is very good
[06:25] <Bunkai> flashed: no need to buy nVidia 280?
[06:25] <Bunkai> flashed: have you ever tried SLI?
[06:34] * Frostu_ is now known as Frostu
[06:53] <GS> bernie mac dead.
[06:54] <flashed> :O
[06:54] <flashed> for real?
[06:54] <GS> fo' real
[06:54] <flashed> damn
[07:27] <Deisun> <Deison> anyone know how to get Ident to work properly? I always get
[07:27] <Mithandir> you might be firewalled or routered
[07:32] <Deisun> hmm
[07:32] <Deisun> yeah you're probably right
[07:32] <Deisun> One other question
[07:33] <Deisun> in 3dsmax when I use modeling materials that transition from 100% opaque to
[07:33] <Deisun> it sounds like a video card driver issue maybe
[07:33] <Deisun> I tried both the openGL and direct3d viewport drivers
[07:34] <Deisun> When I render, its perfectly fine
[07:34] <Deisun> its just in the viewports it looks all messed up
[07:34] <Ta|isman> prolly sorting
[07:35] <Ta|isman> are they polygonal artefacts?
[07:35] <Ta|isman> i.e. exactly in the shape of polygons, flciking in front and behind each o
[07:36] <Deisun> yeah its artifacts
[07:36] <Deisun> let me show you
[07:37] <Deisun> http://img156.imageshack.us/img156/4267/buggedwg0.jpg
[07:37] <Deisun> see both of those objects have the same modeling material
[07:37] <Ta|isman> yeah looks like sorting issues - not sure if max supports viewport per-pol
[07:37] <Deisun> 65% opaque
[07:38] <Deisun> sorting issue?
[07:38] <Deisun> is there an option i can turn on or off in max that might fix it?
[07:38] <Ta|isman> not sure - I don't use max myself
[07:39] <Deisun> damn
[07:39] <Deisun> :(
[07:39] <Ta|isman> but sorting is what the artefact is called - and it's pretty common since
[07:39] <Ta|isman> so look it up i nthe help I'd say
[07:39] <Deisun> it really bothers me cause its hard to model well with all those weird artif
[07:39] <Ta|isman> then apply a temporary material to it
[07:39] <Deisun> yeah but i need the transparency
[07:39] <Deisun> hehe
[07:40] <Deisun> perhaps I'll try updating my video drivers
[07:40] <Deisun> i have a geforce 8800 gts
[07:40] <Deisun> so its not exactly a vid card designed for 3d modeling
[07:40] <Ta|isman> first find out whether max supports per poly trasnparancy sorting - if it
[07:41] <Deisun> well heres the thing, i have seen a ton of tutorials and I have some DVD tra
[07:41] <Deisun> so I'm thinking its just my own little problem, and that max should be able
[07:41] <Ta|isman> try a directX viewmode, or openGL etc
[07:41] <Deisun> did
[07:41] <Deisun> same result :(
[07:41] <Ta|isman> well that doesn't sound like a driver issue to me then
[07:42] <Deisun> shrug :/
[07:42] <Ta|isman> sounds like max doesn't support it - not by default anyways
[07:42] <Deisun> max does support it for sure, its just me
[07:42] <Deisun> nobody else is having these problems except me :)
[07:43] <Deisun> lemme just try a new driver and i'll let you know how it goes
[07:43] <^ichi^_> i got a geforce 8800gt
[07:43] <Deisun> hehe
[07:43] <^ichi^_> no issues
[07:43] <Deisun> really?
[07:43] <^ichi^_> really .
[07:43] <Deisun> yeah figures!
[07:43] <Deisun> are you using the latest nvidia driver?
[07:44] <^ichi^_> it was the latest at the time i installed it .
[07:44] <^ichi^_> didn't update it when i installed max09
[07:44] <^ichi^_> running on vista x64 .
[07:44] <Deisun> ah
[07:44] <Deisun> im running XP
[07:45] <^ichi^_> shouldn't make a huge amount of difference
[07:46] <Deisun> hrm
[07:46] <Deisun> yeah
[07:49] <Hedon> :) fun fun fun
[07:51] * Frostu_ is now known as Frostu
[08:10] * Frostu_ is now known as Frostu
[08:57] <Hedon> (AP) - Russia Invades Georgia! Bush To Send US Military Forces To Atlanta To
[08:57] <Hedon> lol
[08:58] <flashed> hehe
[09:22] <timbre_> world war 3
[09:24] <GS> www.shadingandlighting.com/temp/blade01_2.jpg
[09:24] <GS> anybody want one?
[09:26] <Deison> interesting choice of textures
[09:26] <Deison> looks cool :P
[09:27] <flashed> you can do better
[09:29] <GS> maybe
[09:29] <Deison> heres my blade to compare to
[09:29] <Deison> i like mine more
[09:30] <Deison> http://img156.imageshack.us/img156/4267/buggedwg0.jpg
[09:30] <Deison> :)
[09:30] <GS> looks bugged ;)
[09:31] <Deison> lol
[09:31] <Deison> yeah had a big discussion about it earlier here :(
[09:31] <Deison> its not really a blade its the side of a jet im making
[09:32] * flashed is amazed
[09:32] <Deison> lol
[09:35] <Deison> i wish more people would talk here, i like to see what everyones working on
[09:40] <flashed> nothgin
[09:40] <Deison> why not?
[09:42] <kaotrix> http://shiningforceacting.ytmnd.com/
[09:49] <GoulJusan> i'm working on being lazy
[10:04] <Hedon> yeah...nothing going on here either
[10:05] <epmo> more people used to talk here
[10:05] <epmo> wonder if it's the bad economy
[10:06] <Hedon> yeah, work is slow
[10:16] <[gk]> depends what you do i guess and where
[10:17] <[gk]> we have only had a constant rise in jobs and it continues like that.
[10:17] <GS> www.shadingandlighting.com/temp/blade01_3.jpg
[10:51] <GoulJusan> hehehe
[10:51] <GoulJusan> meow meow meow
[11:01] * kaotrix is now known as some_nerd
[11:02] * some_nerd is now known as kaotrix
[11:03] * w0tness is now known as w0t
[11:27] * Frostu_ is now known as Frostu
[12:00] <timbre_> http://bram.smartelectronix.com/david/Ronny_Ragtroll_&_Janet_Jackson_-_Love
[12:01] <flashed> checking
[12:02] <flashed> neat
[12:02] <flashed> groovin!
[13:57] * Frostu_ is now known as Frostu
[14:17] * Frostu_ is now known as Frostu
[15:16] * flaxed is now known as flashed
[15:23] * Frostu_ is now known as Frostu
[16:01] * Frostu_ is now known as Frostu
[19:28] <Hedon> sweet, got me a sweet free Hammond L-100 I can stab on stage and wrestle with
[19:32] <flashed> :)
[19:32] <flashed> going to sleep
[19:32] <flashed> nite
[19:59] <w0t> *amsg* sorry for lots of reconnects; my router died! >:|
[20:03] <Hedon> wb
[21:01] * w0tness is now known as w0t
[23:04] * amigo- is now known as amigo
Session Close: Sun Aug 10 00:00:00 2008