Session Start: Tue May 09 00:00:00 2006
Session Ident: #3dsmax
[00:41] <Method404> lmao Conan O'Brien is hilarious tonight! Visiting FINLAND!! =D
[01:12] <monogrind> anyone knows how to degrain a rendering in photoshop
[01:12] <monogrind> ?
[01:14] <TheBat> how about doing some small blur?
[01:15] <monogrind> doesn't help
[01:17] <TheBat> what kinda grain then? low quality GI grain?
[01:17] <monogrind> yes
[01:17] <monogrind> and no time to rerender :(
[01:18] <TheBat> well....there's no such thing really.....the best thing is to try and retouc
[01:18] <monogrind> i've no idea how to do that too
[01:18] <TheBat> at least i think there's nothing like that....maybe someone else in here kno
[01:18] <monogrind> :S
[01:19] <TheBat> use the clone tool, that might work ;)
[01:20] <monogrind> ah, that will be a killer
[01:20] <monogrind> :D
[01:20] <monogrind> let me try
[01:23] <TheBat> good luck with it
[01:23] <TheBat> i need to go
[01:24] <monogrind> okay
[01:24] <monogrind> thanks
[01:49] <wildhare> ne1 want to check out a trailer we just finished for E3 -- http://media.xb
[01:49] <wildhare> for COD3 for ps3
[01:50] <wildhare> ne1 using vray 1.49.03 ?
[01:52] <Strikee> Call of Duty?
[01:53] <wildhare> yey
[01:54] <Strikee> kewl I like it
[01:55] <wildhare> second longest shot we have done :)
[01:57] <Strikee> good job
[01:58] <wildhare> thanks
[01:58] <UTitan> Nicccccccce
[01:58] <UTitan> :D
[01:59] <wildhare> we did 3 more but none are public yet :(
[01:59] <wildhare> for e3 that is
[02:08] <Bluplet> mmm should see a trailer of my stuff up in a coupla days
[02:26] <Al`> guys, is there any reason i should use manual rigging over a biped?
[02:55] <AceOvArts> you might not like the way you control Biped animation. people prefer to
[02:55] <AceOvArts> that should read ONLY
[02:55] <AceOvArts> there is CAT which is a very good bones system tool
[02:56] <AceOvArts> but it costs money of course
[03:00] <AceOvArts> to be honest it really depends on your animation
[03:02] <AceOvArts> if you were doing a closeup of someones hand you might be better using a
[04:20] <Meyitzo> what would you guys say was a decent price to charge for a model like this
[04:20] <Meyitzo> http://www.meyitzo.co.uk/pics/game/freeworld/largehouse1.jpg
[04:27] <Meyitzo> anyone?
[04:28] <mcarp> you call that large?
[04:29] <mcarp> http://mcarp.earthstorm.com/reel/victorian-0/index.php?showimage=victorian-0-
[04:30] <Meyitzo> larger than the little ones iv done yet
[04:30] <Meyitzo> yea
[04:30] <Meyitzo> yea yours it a bit bigger :)
[04:30] <mcarp> well consider how many hours you've got in it
[04:31] <Meyitzo> well it took i dunno maybe 3 hours
[04:31] <mcarp> but if yer selling it on a web site, yer getting comparatively small amounts
[04:31] <Meyitzo> was like an all day effort i wasnt doing it non stop
[04:31] <Meyitzo> yea just freelance stuff
[04:32] <Meyitzo> i never want to quote too high unless i lose the client tho
[04:33] <mcarp> are you working contract?
[04:34] <Meyitzo> no not yet
[04:35] <Meyitzo> i work on freeworld online but someone else contacted me to do work for the
[04:35] <mcarp> well i made 200$ once *shrug*
[04:35] <Meyitzo> i was never god at takign money off people
[04:36] <mcarp> frankly 100$/hr is legitimate. but i dont know who you'd get to pay that
[04:36] <Meyitzo> well its gonna be per model basis
[04:36] <`Piccy> anyone know a good place to get disney character sheets?
[04:37] <mcarp> haha! yer kidding. how much money do you have and are you interested in law s
[04:37] <`Piccy> we charge $100/hr here.
[04:38] <mcarp> piccy: hadnt you better contact disney for a licensing contract?
[04:38] <AceOvArts> probably get character sheets off of any dvd with a good set of extras
[04:39] <`Piccy> mcarp: Is law all you think about?
[04:39] <`Piccy> You can look at reference sheets without getting sued.
[04:39] <mcarp> look at but not reproduce, and what other purpose is there?
[04:40] <mcarp> piccy, no i think about a lot of other things, but when i think about copywri
[04:40] * `Piccy chuckles.
[04:40] <mcarp> looking to learn, no worries
[04:40] <`Piccy> Artists, for ages, have studied the works of old masters, and not reproduced
[04:40] <mcarp> sure, np
[04:40] <AceOvArts> yea I doubt there is much online
[04:41] <mcarp> on the other hand its not uncommon for ppl to reproduce and get a c&d letter
[04:44] <Tranqui|> i got a c&d letter once
[04:44] <Tranqui|> I was making artwork for a halflife mod,
[04:44] <Tranqui|> I was recreating Spy vs Spy, they didnt like that
[04:44] <mcarp> ah yes :)
[04:44] <Tranqui|> it was comin along so well too
[04:44] <mcarp> dbz are like that too
[04:45] <Tranqui|> I was puttin my own artistic twists, but i understand, they have the licen
[04:45] <mcarp> i also met a guy who made an excellent warcraft clone who got a very strong c
[05:03] <WotGorila> morning
[05:10] <Tranqui|> mornin
[05:11] <WotGorila> hiya Tranq
[05:19] <Al`> is there any reason why some of my vertices stick when i try to animate them?
[05:19] <Al`> like if i move the hand bone for one of my arms, some of the mesh vertices stic
[05:20] <AceOvArts> stick ? you mean dont move ?
[05:20] <Al`> yea
[05:20] <Al`> well some of the mesh does and some doesn't
[05:20] <AceOvArts> they not assigned to a bone I should think
[05:20] <Al`> hrmm
[05:21] <Al`> do the bones have to be exactly inside of the mesh?
[05:21] <Al`> or can they overflow a little?
[05:21] <AceOvArts> dont have to be exact no
[05:22] <AceOvArts> you have to mess with the envelopes or assign the verts manually
[05:22] <Al`> ugh
[05:22] <Al`> is that difficult? :)
[05:22] <vader_wrk> depends on the character
[05:22] <vader_wrk> and how the mesh is
[05:23] <AceOvArts> what are you using to skin the mesh ?
[05:23] <Al`> skin modifier
[05:24] <AceOvArts> well look up the modifier, its pretty easy to use
[05:24] <Al`> oki
[05:25] <WotGorila> just takes some time to adjust all the links so you don't get weird creas
[05:26] <vader_wrk> and get skinOrDie script
[05:26] <vader_wrk> its a big helper
[05:27] <WotGorila> Kewl
[05:32] <Al`> aha i think i've managed to sort it by adjusting the envelopes
[05:32] <Al`> is it possible to make the envelopes bigger though?
[05:32] <vader_wrk> ye
[05:32] <AceOvArts> sure
[05:32] <vader_wrk> move tool and drag
[05:33] <Al`> when i do that though it only moves the envelope
[05:33] <Al`> it doesn't re-size it
[05:33] <vader_wrk> AceOvArts you've got some good pointers how to skin hands ?
[05:34] <Pwneren> if I want to apply a diffrent material to a part of a terrain and dragging
[05:34] <vader_wrk> there are a dark red and bright red ring around your envelop
[05:34] <Al`> yea i c that
[05:34] <vader_wrk> and they got some squares you can drag
[05:35] <Al`> i can only seem to select 2 squares - one at the top and one at the bottom
[05:35] <vader_wrk> you should be able to select the rings
[05:35] <Al`> won't let me :\
[05:36] <vader_wrk> ok - you have a yellow line in the middle right ?
[05:36] <mcarp> waht selection filters are on?
[05:36] <Al`> aha
[05:36] <Al`> i tell a lie
[05:36] <Al`> i can select it now :)
[05:36] <Al`> was just in a weird position hehe
[05:36] <mcarp> mmhm
[05:37] <Al`> woohoo it moves properly now :)
[05:37] <Al`> ty!
[05:40] <Pwneren> is it possible to paint select polygons ?
[05:40] <vader_wrk> yes
[05:40] <Pwneren> what menu/tool name ?
[05:41] <vader_wrk> F1 - paint selction region
[05:51] <Anvile> hm
[05:51] <Anvile> anyone switch from CRT to TFT recently?
[05:51] <vader_wrk> ye
[05:51] <Anvile> did you notice a mouselag?
[05:51] <vader_wrk> nope
[05:51] <Anvile> none at all?
[05:52] <vader_wrk> nope
[05:52] <Anvile> what size is yer new screen then
[05:52] <vader_wrk> and why should you get one ?
[05:52] <Anvile> don't know
[05:52] <Anvile> i have a slight mouselag
[05:52] <vader_wrk> 2x21" old ones - new 24"
[05:52] <Anvile> switched from 17" to 20" wide
[05:52] <Anvile> now i notice a slight lag
[05:53] <vader_wrk> heh sounds wierd
[05:53] <Anvile> yeah
[05:53] <Anvile> i'll feel around for a couple more days
[05:53] <Anvile> maybe its just the size which i still need to get used to
[05:53] <Anvile> hehe
[05:53] <vader_wrk> cant you just alter your mouse settings in windows
[05:53] <Anvile> no
[05:54] <Anvile> well, yeah
[05:54] <vader_wrk> perhaps its the acc. speed
[05:54] <Anvile> no hehe
[05:54] <Anvile> my mouse settings are perfected to my taste
[05:54] <Anvile> i got the CRT next to the new screen as side monitor
[05:54] <Anvile> and i notice it instantly when i move to it
[05:59] <mcarp> anvile
[05:59] <mcarp> ive noticed a flicker or lag on ever single flat panel ive used compared to c
[06:00] <Bluplet> i notice no lag on the widescreens at work
[06:00] <Bluplet> perhaps slight strobing
[06:00] <mcarp> put it next to a crt on that machine, compare direct
[06:01] <mcarp> the lag is a perception
[06:01] <mcarp> it feels like a lag because of the strobing effect
[06:01] <mcarp> imo
[06:02] <Anvile> ya think so?
[06:02] <mcarp> well, i do. others may not agree
[06:03] <mcarp> led's have an obvious on/off state that analog phosphorus devices dont have
[06:04] <Anvile> i see
[06:04] <WotGorila> http://www.ebaumsworld.com/images2/trippyredballs.gif heh...just stare a
[06:04] <WotGorila> ;)
[06:04] <mcarp> notice the cars now with led tail lamps?
[06:04] <Anvile> the LED lights
[06:04] <Anvile> mitsubishi has one
[06:05] <mcarp> lots of them do now
[06:05] <mcarp> thats an obvious example
[06:05] <mcarp> its the same problem with led based monitors
[06:06] <mcarp> ive talked to a bunch of ppl who dont consider a problem existing
[06:06] <mcarp> i personally still consider crts a superior display
[06:07] <WotGorila> I still haven't gone to flatscreens, I love people to give me their old 1
[06:07] <aia> led and lcd are different technologies though
[06:07] <mcarp> same problem tho
[06:07] <mcarp> instant digital on/off
[06:08] <aia> both technologies still have their advantages. that's why there isn't only one
[06:10] <mcarp> when flat panel technology reaches that of crt i'll switch
[06:10] <mcarp> im not holding my breath
[06:10] * `Piccy is now known as Piccy
[06:11] <mcarp> this includes the requirement that flat panels support multi-sync
[06:17] <aia> well. they are pretty good for most uses these days
[06:18] <aia> there are better LCD monitors out there than the apple cinema hd's I know. And
[06:18] <mcarp> marketting decisions have caused flat panels to become mainstream b4 making a
[06:18] <mcarp> thats all there is to it
[06:20] <mcarp> i can see 2 major advantages, 1: they are kinda flat, 2: they weigh less
[06:20] <mcarp> if you have an open deskback which i do and it is way off from a wall, which
[06:21] <aia> right on
[06:21] <aia> I got a move ahead of me, with my 19" sony CRT
[06:21] <aia> I'm not looking forward to that
[06:21] <mcarp> also, if you design graphics, which i do, and you also play games, which i do
[06:21] <aia> weighs in at something over 20 kgs
[06:22] <madkarma> crt's are history
[06:22] <mcarp> yep, and im willing to move that hunk of glass over and over because it has a
[06:22] <mcarp> madkarma: yep yer right they are. and frankly, im very disappointed
[06:22] <madkarma> their time is limited with tft being so mainstream
[06:22] <mcarp> this means i'm forced to buy used crts until they are all gone
[06:23] <madkarma> no no no .. it will all be fine
[06:23] <mcarp> also how can having dead pixels be acceptable
[06:23] <madkarma> blue ray and hdri tv are coming
[06:23] <mcarp> i dont want to watch tv
[06:23] <madkarma> this will push tft beyond what we can now imagine
[06:24] <mcarp> i dunno. im looking for a new phosphorus solution
[06:24] <madkarma> tv and monitors will mix soon
[06:24] <madkarma> its bound to happen soon
[06:24] <mcarp> they've been semi-mixing from the beginning.
[06:24] <mcarp> after 25 years they still are not anywhere near mixed past tense
[06:25] <mcarp> longer if you count industrial use
[06:25] <mcarp> however, i submit to that point of view because all transmission media will b
[06:26] <madkarma> i know.. but with home cinema experience being popular and a new 8.2 sound
[06:26] <madkarma> im guessing tft will make a jump aswell
[06:27] <mcarp> dpi has to go up
[06:27] <mcarp> native resolutions have to be eliminated
[06:27] <madkarma> http://www.brightsidetech.com/
[06:28] <madkarma> seen that ?
[06:28] <mcarp> whats maximum pixel resolution of that display
[06:30] <madkarma> no idea what so ever
[06:30] <madkarma> im guessing they will go for big size first
[06:31] <madkarma> "We are presently launching a 37 inch display"
[06:31] <decap> "High Definition 1920x1080"
[06:31] <mcarp> thats terrible
[06:32] <mcarp> my desktop is 2880x1200
[06:32] <mcarp> well not exactly. i have a 17 and a 19
[06:33] <mcarp> so on the left its 1024 high on the right its 1200 high
[06:33] <madkarma> pretty louzy :/
[06:33] <mcarp> but the point is 2880 wide
[06:33] <mcarp> 1920 is not impressive
[06:33] <madkarma> but im sure that will all go up when and if that tv sells a bit
[06:33] <mcarp> as i said, dpi must go up
[06:34] <mcarp> im skeptical
[06:34] <mcarp> if i had 2 19" monitors i'd be running 3200x1200
[06:34] <decap> with a nice bar in the center -.-
[06:35] <mcarp> sure, i hear ya talking. but still the dpi for this new tech is not impressiv
[06:35] <madkarma> if sony ships a box they can choose 1 x crt x $300 or 8 x tft x $300
[06:36] <madkarma> crt is as good as dead
[06:36] <madkarma> all reseach will go towards tft
[06:36] <mcarp> i'm not refuting that, but we're still settling for inferior displays
[06:37] <mcarp> its taken 50 years to get tv resolution to increase
[06:37] <mcarp> how long do you think it'll take this display format to go up
[06:37] <madkarma> setteling.. you mean its forced through you windpipe
[06:38] <mcarp> look at ppl who bought projector tvs
[06:38] <mcarp> they settled for less quality over bigger size
[06:38] <madkarma> i realy think blue ray will help bring up dpi a notch
[06:39] <Tranq|Wrk> mornin again
[06:39] <WotGorila> morning
[06:39] <Tranq|Wrk> Can anyone explain to me how Multi Region UV mapping works? and how its d
[06:39] <mcarp> morning
[06:39] <madkarma> morning
[06:39] <mcarp> Tranqui|: wow, thats a good question
[06:40] <mcarp> i'd like to know the answer. i spend a lot of time detaching and applying uvw
[06:40] <Tranq|Wrk> im reading up on how Zbrush makes use of multiple UV regions for high res
[06:41] <mcarp> hmm. thats interesting. has anyone seen a feature like that in max?
[06:41] <mcarp> im going to try an experiment
[06:41] <Tranq|Wrk> hexagon , silo, "uvmapper" and unfold3d all handle multi region
[06:41] <Tranq|Wrk> and ive seen posts by spanish people describing 3dsmax's use of them
[06:41] <Al`> I seem to have rigged my character properly. The only problem is that when I pu
[06:41] <Tranq|Wrk> but alas, im not spanish so my interpritation of the posts , hehe not too
[06:42] <mcarp> hmm. i know there are a lot of new features in the uvwunwrapper in max8 but i
[06:42] <Tranq|Wrk> al1 make sure you have the verteces weighted properly between the foot an
[06:42] <Tranq|Wrk> foot
[06:42] <Al`> ah that could be it yes..
[06:42] <Tranq|Wrk> I barely understand UV's as it is hehe
[06:42] <Al`> ty tranq
[06:42] <Tranq|Wrk> np
[06:43] <Tranq|Wrk> I know how to apply Uv's to multiple portions of a mesh by Mat ID, but th
[06:43] <Tranq|Wrk> but i really have a very basic understanding of the tools
[06:47] <mcarp> i dont see it working
[06:48] <mcarp> i would think you could select some polys and put a uvw on only those polys,
[06:48] <mcarp> only the top most uvw is in affect
[06:48] <mcarp> oviously you can scale/rotate etc any poly groups inside unwrap
[06:49] <mcarp> unfortunately unwrap is not the best thing if you'd rather have say, a box pr
[06:49] <Tranq|Wrk> it has something to do w/ unwrap yes.. and the placement of it
[06:49] <mcarp> well with unwrap you just select some polys or verts or edges and adjust thos
[06:49] <mcarp> you can even have named selections inside the unwrap
[06:50] <Tranq|Wrk> dont know
[06:50] <mcarp> but you could always do that, so its not a max8 specific feature
[06:50] <Tranq|Wrk> but here's one of the forum posts ive been reading on it
[06:50] <Tranq|Wrk> i just cant make sense of it
[06:50] <Tranq|Wrk> http://www.zbrushcentral.com/zbc/showthread.php?t=33127&highlight=region
[06:50] <mcarp> what i would like to have seen would have been the ability to apply multiple
[06:51] <mcarp> but, if you can, i dont see how
[06:56] <Al`> bah, i can't stop my foot rotating funny.. any ideas on how to set the weightin
[06:57] <mcarp> you have 1 or 2 ik controlers?
[06:57] <Al`> 2
[06:58] <Al`> in the foot
[06:58] * Anvile changes topic to ' | 420 ok!'
[06:58] <Anvile> er.
[06:58] * Anvile changes topic to 'NO WAREZ | NO BOOLEANS! | NO MACS! | NO THEFT! | NO BEER! | 420
[06:58] <Anvile> :D
[06:58] <mcarp> you have: hip-knee-ankle then knee-ankle-toe ?
[06:59] <Al`> i have thigh-lowerleg-heel
[06:59] <Al`> and heel-toe
[06:59] <AceOvArts> hehe
[06:59] <mcarp> you need 3 bones in each ik controler
[07:00] <Piccy> 3 joints
[07:00] <Piccy> ah, max chan, my bad ;P
[07:00] <Al`> oh i mean i have heel-ball-toe
[07:02] <Tranq|Wrk> mcarp, hmm in unwrap uvw modifier there is a "map channel" option, i bele
[07:02] <mcarp> er, nope
[07:02] <mcarp> in unwrap all you need to do is move each group to a grid quadrant that preve
[07:03] <mcarp> but if you wanted to use primative uvw maps, i dont see i way to do it
[07:03] <mcarp> but ive gotten over it, i just use detach
[07:07] <mcarp> i had a great ik tut that i cant find, im doing a global search
[07:13] <LL> ¤
[07:22] * format_d is now known as format_c
[07:24] * Disconnected
[07:25] * Attempting to rejoin channel #3dsmax
[07:25] * Rejoined channel #3dsmax
[07:25] * Topic is 'NO WAREZ | NO BOOLEANS! | NO MACS! | NO THEFT! | NO BEER! | 420 OK!'
[07:25] * Set by Anvile!Anvile@steroidz.xs4all.nl on Tue May 09 06:58:48
[07:25] -mrHelpman- Hello and welcome to #3dsmax. This is a NO WAREZ channel, please do NOT ask us
[07:27] <Al`> argh
[07:27] <Al`> why does my model's foot keep twisting!
[07:29] <AceOvArts> hehe
[07:30] <Piccy> how's it rigged?
[07:31] <Al`> well i have a thigh and lower leg
[07:31] * jrHe|pman is now known as jrHelpman
[07:31] <Al`> and then a heel, ball and toe
[07:31] <Al`> i have IKs on the thigh to heel
[07:31] <Al`> and then from heel to toe
[07:32] <Piccy> no
[07:32] <Piccy> Ik from Hip to Heel
[07:32] <Piccy> Heel to ball
[07:32] <Piccy> ball to toe
[07:32] <Piccy> then parent them all to the same controller so that they're solid.
[07:36] <Al`> isn't it something to do with the weighting though?
[07:36] <Al`> is there nothing i can do with envelopes?
[07:36] <mcarp> shouldnt be
[07:37] <Al`> argh
[07:38] <Al`> i'm just confused about how i'm going to reconfigure it all :)
[08:58] <JonM|> j #flash
[08:58] <JonM|> :(
[10:01] <jo3D> hi
[10:25] <timbre> wich subtitle format do hardware divx players usually support ? was it sub
[10:26] <timbre> i know one of those never work
[10:27] <Eagle_265> i'd guess srt
[10:28] <alpinehit> sub
[10:36] <jo3D> export camera from maya to 3dsmax?
[10:40] <GRID_> with animation?
[10:40] <GRID_> fxb then i guess
[10:45] <jo3D> no animation
[10:45] <jo3D> oh yes
[10:45] <jo3D> animation
[10:45] <jo3D> fbx
[10:45] <jo3D> ok
[10:46] <jo3D> tks ;)
[10:53] <jo3D> fxb didnt do it
[10:57] <GRID_> strange, worked the one time i needed it for a anim
[10:58] <jo3D> yes?
[10:58] <jo3D> :(
[10:59] <jo3D> oh men
[10:59] <jo3D> maybe in a few hours it works
[10:59] <jo3D> :o
[10:59] <jo3D> my pc is like that
[10:59] <jo3D> its a camara with aim
[11:16] <jo3D> i imported the fbx
[11:17] <jo3D> but its not eqaul
[11:17] <jo3D> it got all twist
[11:17] <jo3D> upside down
[11:17] <jo3D> :|
[11:17] <jo3D> :)
[11:21] <Eagle_265> flip it arround? ;(
[11:22] <jo3D> all became weird
[11:22] <jo3D> zoom
[11:22] <jo3D> position
[11:23] <Eagle_265> hm
[11:26] <jo3D> yea
[11:29] <Piccy> anyone here managed a stretch & Squash rig in max?
[11:29] <Piccy> for a spine?
[11:34] <sinn> hey wot
[11:34] <sinn> WotGorila
[11:36] * ardworx is now known as grill0r
[11:39] <WotGorila> hiya Sinn
[11:39] <WotGorila> How goes it?
[11:44] <Dr_Rambo> fick
[11:44] <Dr_Rambo> max crash on me several times
[11:44] <Dr_Rambo> just quit by itself When I am not looking
[11:44] <Dr_Rambo> bloody weird
[11:45] <Dr_Rambo> seems like this bug is affecting v7 and v8
[11:45] <Dr_Rambo> they didn't bloody fix it
[11:45] <Dr_Rambo> this cloth simulation bug
[11:46] <WotGorila> what is it doing?
[11:46] <Dr_Rambo> it just close itself
[11:46] <Dr_Rambo> after solving the cloth simulation
[11:46] <Dr_Rambo> fucking weird
[11:47] <Tranqui|> i love it!
[11:47] <Tranqui|> thats the best when that happens
[11:48] <WotGorila> even on preview it crashes?
[11:49] <Dr_Rambo> yeh
[11:49] <Dr_Rambo> yeh, when u working and suddenly MAX just quit itself
[11:49] <Dr_Rambo> really shits me off
[11:50] <WotGorila> I would have that happen to me when my worldspace was set wrong
[11:58] <Al`> i've made a skeleton out of bones and set up the IK solvers. However when I mov
[11:58] <Al`> *correcting this rather
[12:00] <LL> (21:59:04) -tuc12- DCC send porno.pif.rar (192.168.1.45)
[12:02] <Al`> anyone able to help? :
[12:02] <Al`> :)
[12:03] <lampchair> the ability to help is determined by the probelm presented
[12:04] <lampchair> but mostly by the mood of the person who is asked to help
[12:04] <Al`> :S
[12:04] <Al`> can u help?
[12:04] <decap> wich means "just ask" in short
[12:04] <lampchair> You better state the problem,
[12:06] <lampchair> but really, the ablitiy to help is highly handicapped by thinking that so
[12:06] <lampchair> instead of helping yourself
[12:06] <lampchair> :X
[12:07] <lampchair> but in this channel especially, is how much information can you pack in a
[12:07] <sinn> I dont see a tus here
[12:07] <sinn> -tuc12-
[12:08] <NiteLite> [20:58] <Al`> i've made a skeleton out of bones and set up the IK so
[12:09] <WotGorila> F1 Setting Joint Parameters
[12:09] <lampchair> use remade rigs like Biped, or CAT. But you can play around with the pivo
[12:09] <lampchair> W0t :DDDD
[12:09] <lampchair> Sup sup sup
[12:09] <WotGorila> hiya lamp
[12:09] <lampchair> how you been :D
[12:09] <lampchair> cheak this out: http://img388.imageshack.us/my.php?image=poolight5gs.jpg
[12:10] <lampchair> thats like the one of the few things im allowd to show from the invention
[12:10] <WotGorila> good, just checking if my machine is still rendering
[12:10] <WotGorila> pool light?
[12:10] <decap> the tiles look alike alot :P
[12:11] <lampchair> lol yes
[12:11] <WotGorila> kewl
[12:12] <WotGorila> I need a new pool light
[12:12] <lampchair> show me some sexy boats :X
[12:12] <WotGorila> actually, I need a new pool
[12:12] <lampchair> hehe
[12:12] <WotGorila> heh
[12:12] <lampchair> i can model you one
[12:12] <WotGorila> haven't worked on it in awhile
[12:12] <lampchair> ;)
[12:13] <lampchair> i gtgs :/
[12:14] <WotGorila> http://www.adirondack.net/history/3dhistory/galleonwip19.jpg
[12:14] <jo3D> WotGorila
[12:14] <jo3D> how s your undersea boat going
[12:15] <WotGorila> rendering the full size poster ...again
[12:16] <lampchair> nicee
[12:17] <sik-style> Spooky.
[12:19] <WotGorila> I was hoping to finish it this week
[12:19] <WotGorila> just keep getting rush work thrown at me as usual
[12:21] <NiteLite> those sails dont seam to be very effective :P
[12:23] <jo3D> very nice gorila
[12:23] <jo3D> :)))
[12:26] <WotGorila> actually, I have to take a couple off, they had already blow away at that
[12:26] <WotGorila> thanks
[12:30] <sinn> wot, that a poster?
[12:30] <sinn> wouldnt you wanna pose it then?
[12:32] <WotGorila> oh, not that scene, the underwater Wreck site scene
[12:33] <WotGorila> I'm still not happy with it
[12:33] <WotGorila> but it will have to do
[12:34] <WotGorila> http://www.adirondack.net/history/3dhistory/wrecksitewip01.jpg
[12:36] <jo3D> hehe
[12:36] <WotGorila> http://www.adirondack.net/history/3dhistory/wrecksitewip02.jpg
[12:36] <jo3D> i love 3d that seams like miniature of stuff
[12:36] <jo3D> :))))
[12:36] <jo3D> with landscape cut
[12:39] <alpinehit> whats up
[12:39] <alpinehit> :)
[12:39] <alpinehit> wow wot
[12:40] <alpinehit> some nice render
[12:40] <WotGorila> probably do one for the atocha and Margarita wreck sites too
[12:41] <alpinehit> I have a question, you guys know how would I simulate wind tunnel on 3d o
[12:41] <alpinehit> is there any addons for 3dmax that do similiar things
[12:42] <WotGorila> they sent me all the Sidescan data from the sonar of the reefs, so I'll h
[12:42] <WotGorila> you can use particle flow
[12:42] <alpinehit> particle flow ok
[12:42] * alpinehit jots that down
[12:42] <WotGorila> hmmm I did one sorta like that
[12:43] <WotGorila> to show magnetic flows around the earth
[12:43] <Eagle_265> cool
[12:43] <WotGorila> just a sec, I'll dig that up
[12:43] <sinn> that aint bad
[12:43] <Eagle_265> I'd guess the way to go at making a windtunnel for a car would be creatin
[12:44] <Eagle_265> then make the pushed objects "detect collition"?
[12:44] <Eagle_265> (don't remember the proper terms;( )
[12:44] <alpinehit> well im half way noob but Im trying to study everything I can to help me
[12:44] <alpinehit> :)
[12:45] <Eagle_265> I'm mostly all-the-way-newbie ;)
[12:45] <alpinehit> :)
[12:45] <Eagle_265> I lack the interest and "mind" to come up with stuff to make
[12:45] <Eagle_265> played arround a lot with different techniques but never really done some
[12:45] <alpinehit> I however am a pen and paper guy and want to transffer all my work to 3d
[12:46] <Eagle_265> oh
[12:46] <alpinehit> yup
[12:46] <alpinehit> I have a large collection of car prototypes I've drawn and would really l
[12:47] <alpinehit> and that wind tunnel simulation could do some magic for me and my quest
[12:47] <alpinehit> :)
[12:47] <Eagle_265> :)
[12:48] <timbre> http://ziza.ru/2006/05/03/kamera-pytok-v-pitere.html
[12:48] <WotGorila> ahhh, I guess I just did it with superspray following a spline
[12:49] <WotGorila> probably would be better to do it with PF still
[12:49] <alpinehit> ok ill read up onw that wot
[12:49] <alpinehit> thanks for tip
[12:55] * grill0r is now known as ardworx
[12:55] <Eagle_265> timbre: some people must have died a painfull death
[12:58] <WotGorila> back when women did what they were told
[12:58] <WotGorila> LOL
[12:59] <sik-style> Those were the time huh? :p
[12:59] <WotGorila> Damn Oprah
[12:59] <WotGorila> heh
[12:59] <sik-style> times*
[13:02] <jo3D> GRID_
[13:02] <jo3D> can i delete fbx root?
[13:02] <jo3D> :)
[13:08] <alpinehit> russians must of liked that dominatrix stuff
[13:10] <Eagle_265> hm
[13:10] <Eagle_265> now the question is how I get my "air-flow" to not colide with the car
[13:13] <alpinehit> I think there is physics involved
[13:13] <alpinehit> but does 3dmax simulate those ?
[13:13] <alpinehit> force and such
[13:13] <Eagle_265> you can get it to do that yes, if im not totaly of
[13:13] <Eagle_265> i just dont remember how
[13:16] <alpinehit> here
[13:16] <alpinehit> http://www.scriptspot.com/bobo/mxs5/pflow/pflow__force_by_mass.htm
[13:16] <alpinehit> I think i Found it
[13:19] <alpinehit> I got a bounch of tuts but Im pretty sure it needs to be done with partic
[13:20] <Eagle_265> absolutely
[13:20] <Eagle_265> I have a particle system to
[13:20] <Eagle_265> that is most likely the only way to do it in a realisticly-managable way
[13:20] <Eagle_265> I suppose you could create every particle as an object first and then let
[13:20] <Eagle_265> ..
[13:21] <alpinehit> smoke would be great to make a wind tunnel
[13:21] <Eagle_265> hm yeah
[13:22] <Eagle_265> the only "smoke" (in it's "real" way, in max) is a "heavy" particle syst
[13:22] <Eagle_265> dense enough to simulate smoke
[13:22] <Eagle_265> that would atleast be the only way to get it to behave like real smoke I
[13:23] <NiteLite> This is kinda nice :D
[13:23] <NiteLite> http://graphics.ucsd.edu/~henrik/papers/smoke/
[13:24] <NiteLite> Just implement as a plugin using C++ :P
[13:25] <alpinehit> owww
[13:25] <alpinehit> thanks
[13:26] <NiteLite> would be so cool to have some of those paper-writing guys as slaves :P
[13:26] <alpinehit> lol
[13:27] <Eagle_265> and how do I utilize that? ;(
[13:28] <NiteLite> you probably dont
[13:28] <Eagle_265> had a feeling so was the case :)
[13:29] <Eagle_265> though I believe something like that does exist, saw it a pretty long whi
[13:29] <alpinehit> man
[13:30] <alpinehit> before i transffer this to 3d max
[13:30] <alpinehit> your children will have their children
[13:30] <Eagle_265> most likely yes
[13:31] <alpinehit> but still
[13:31] <alpinehit> its intresting
[13:34] <NiteLite> Like this ... crazy
[13:34] <NiteLite> We have developed a chaotic neurodynamical searching method for solving li
[13:35] <alpinehit> hehe
[13:35] <alpinehit> reminds me of that movie Pi
[13:38] <alpinehit> any of you guys tried rhino ?
[13:38] <Eagle_265> NiteLite: what are they planning on using that for?
[13:39] <NiteLite> NO idea
[13:39] <NiteLite> lol
[13:39] <NiteLite> http://www-static.cc.gatech.edu/~carlson/movies/lead-wood.avi
[13:39] <Eagle_265> Interrior design for buildings perhaps?
[13:39] <NiteLite> probably
[13:39] <NiteLite> lighting design for large buildings etc i guess
[13:39] <NiteLite> http://www-static.cc.gatech.edu/~carlson/movies/lead-wood.avi
[13:39] <Eagle_265> I'd say it's a nice idea but they are still going to get to the site itse
[13:39] <NiteLite> crazy stuff
[13:40] <Eagle_265> *^o
[13:43] <Eagle_265> Hm the lead-wood thing should be possible to create without all to much t
[13:51] <Al`> does anyone know where to find good tutorials for animation?
[13:52] <sik-style> Man I can't wait till I can actually be good at 3ds max. Seeing these all
[13:53] <decap> me knows to |;(
[13:59] <bluepunk`> yo
[13:59] <bluepunk`> is there an option in 3ds max 7 to make a camera based on the perspective
[13:59] <ichi|tea> hopefully, unless they took it out .
[14:00] <ichi|tea> wait
[14:00] <ichi|tea> what am i talking about
[14:00] <ichi|tea> yes
[14:00] <Eagle_265> press contron+c
[14:00] <ichi|tea> there is
[14:00] <Eagle_265> *control+c
[14:00] <Eagle_265> ctrl+c
[14:00] <ichi|tea> yup
[14:00] <bluepunk`> cool thanks
[14:00] <ichi|tea> he wrote 7, i read 8
[14:00] <ichi|tea> (its been a long day)
[14:00] <Eagle_265> or create->cameras->create camera from viewport
[14:01] <ichi|tea> [ctrl]+[c] works for me
[14:01] <bluepunk`> same here :>
[14:01] <Eagle_265> :)
[14:19] <jo3D> ppl
[14:20] <jo3D> i have a uvw map planar to a group
[14:20] <jo3D> now i want to go photoshop and paint
[14:20] <jo3D> how i get that pic?
[14:20] <jo3D> from the objects
[14:25] <jo3D> http://www.cuneytozdas.com/software/3dsmax/#Texporter
[14:25] <jo3D> ó
[14:25] <jo3D> not for max 8
[14:32] <soid___> \o/ Morkku
[14:33] <soid___> how are you?
[14:51] <sik-style> What is HDRI?
[14:52] <BiowaX> http://en.wikipedia.org/wiki/HDRI
[14:54] <Pwneren> it just occured to me that alot of children being born these days will neve
[14:55] <Pwneren> nowdays we can just "google it" or if its a word go check wikipedia or onli
[14:59] <NiteLite> there is still a lot to be said for being able to use a search engine prop
[15:00] <sik-style> [17:54:50] <Pwneren> it just occured to me that alot of children be
[15:01] <sik-style> When I didn't have a computer.
[15:01] <sik-style> I got my computer 4 years ago.
[15:02] <sik-style> Before that. Every research project I had to use handwriting and books.
[15:02] <jo3D> ppl, some faces are black in my object.. what can i do to fix it? it was and o
[15:02] <Pwneren> I did the same in ground school (about 6-7 years ago)
[15:03] <Pwneren> researching essays or project works
[15:03] <Pwneren> and the delay for librarys for delivery was like a month if i had to order
[15:03] <Pwneren> well a week at least
[15:04] <Slade> Something that makes me sad is the best place to find the wrong way to do som
[15:05] <Slade> guess i'm a little slow on my responses, that was about nitelites search engi
[15:05] <sik-style> Pwneren, yeah, library was the source, but I used encyclopedias that I ha
[15:05] <sik-style> library was where I could find additional info.
[15:06] <Pwneren> I didn't bother to add encyl. in an already long sentence :P
[15:06] <sik-style> :p
[15:06] <Pwneren> speaking of which the ency. companies must be going down the drain in the n
[15:06] <Pwneren> the one at home is from 1989
[15:06] <Slade> turning their info to electronic
[15:07] <Slade> tho, wikipedia is usually pretty accurate
[15:07] <sik-style> Yeah, the encyclopedias I have at home are really old as well.
[15:07] <sik-style> Everything is electronic now yeah.
[15:08] <Slade> ones that still talk about the berlin wall in present tense
[15:08] <soid___> some ppl wish that the wall would still exist
[15:09] <Pwneren> why?
[15:09] <Slade> because they were richer?
[15:09] * Slade thought that answer would be obvious :P
[15:09] <Pwneren> because they are unemployed?
[15:09] <soid___> yep
[15:10] <Slade> berlin wall coming down was just wealth dedistribution
[15:10] <Pwneren> Berlin firewall :D (runs out and copyrights name )
[15:10] <soid___> the breakdown of the sowjet union caused something called globalisation
[15:10] <soid___> competition becam much harder
[15:10] <sik-style> Soviet* :p
[15:11] <soid___> true
[15:11] <Pwneren> I just remembered when I was a pretty young kid and heard the term firewall
[15:11] <Pwneren> I took it literally
[15:11] <Pwneren> and was like ???!!?
[15:12] * Slade bets soid is from west europe
[15:12] <Slade> :P
[15:12] <Pwneren> imagines a wall of real fire inside the computer
[15:13] <soid___> yip im from germany
[15:14] <soid___> but true the wall had to go
[15:21] <sik-style> Pwneren, people would then use that fire to make electricity. :p
[15:36] <sik-style> How to bend a cylinder smoothly?
[15:36] <sik-style> Do it with soft selection?
[15:37] <Kerbox> perhaps a bend modifier?
[15:38] * Pyroscrol is now known as John577
[15:38] * Piccy` chuckles.
[15:39] <Koshi> hello all
[15:39] <sik-style> Is that in the modifier list? :p
[15:39] <sik-style> Ah found it. :p
[15:39] <Koshi> i have a problem with the setup of a skeletton
[15:40] <Koshi> is there a way to bind/parent an element of a editpoly ?
[15:40] <Koshi> i dont wanna skin it, cause even with rigid binding the performance is poor c
[15:41] <sik-style> But the bend won't let me bend it smoothly.
[15:43] <sik-style> What I am trying to do is do a squiggly line.
[15:43] <sik-style> Like a snake.
[15:43] <Koshi> what about spline ik with many joints?
[15:44] <Koshi> 1 for every edgeloop
[15:45] <sik-style> I really do not know what you're talking about. I am a beginner. :p
[15:45] <Kerbox> you want to animate this squiggly motion?
[15:45] <Koshi> oh, then use the help to find out how a spline ik works or use the bendmodifi
[15:46] <Piccy`> SplineIK is perfect for snakes
[15:46] <Koshi> but if u wanna bend like a snake there is no clever workaround
[15:47] <Koshi> i would say
[15:47] <Koshi> so, just take your time and look for the spline ik thingy ;9
[15:47] <Piccy`> or learn maya :P
[15:48] <Koshi> would be the same solution
[15:48] <sik-style> No, no animation, just a squiggly line for practice.
[15:48] <Koshi> i work a lot with maya
[15:48] <sik-style> I'll look at the help menu.
[15:48] <Piccy`> Maya's rigging tools make me tres happy.
[15:48] <Kerbox> then use a shape curve, an intersection (like a circle), and loft the thing
[15:49] <Koshi> NO animation?
[15:49] <Koshi> yes, loft it
[15:49] <sik-style> In what is easier to animate. Maya or max?
[15:49] <Koshi> or extrude along spline wich is basicly the same
[15:49] <Piccy`> maya, only because you get to work with better rigs, imo
[15:49] <Kerbox> I am of the same opinion
[15:50] <Koshi> if u take your time to make a good rig
[15:50] <Koshi> max has more options and plugins with ready rigs
[15:50] <Piccy`> eh
[15:50] <ghib[2d]> i like maya for rigging
[15:50] <Piccy`> for a proper
[15:50] <Piccy`> custom rig
[15:50] <Piccy`> maya is the best way to go
[15:50] <sik-style> But modelling is easier with max, right?
[15:50] <ghib[2d]> is way more logical to me
[15:50] <Koshi> im one of the few people that like maya and max
[15:50] <Piccy`> lightwave is the best modeler, hands down.
[15:51] <Koshi> and i hate xsi, even if i cant exaclte tell why
[15:51] <Koshi> may be the just the interface
[15:51] <sik-style> What is max good for then? :P
[15:51] <Piccy`> hehe
[15:51] <Piccy`> I render in max
[15:51] <Piccy`> dunno why
[15:51] <Piccy`> Had to learn it for work
[15:51] <Piccy`> don't feel like learning to render in maya
[15:52] <Piccy`> so my pipeline is lightwave>maya>max for animations
[15:52] <Koshi> great renderer, many plugins.......and i feel that the smaller the team is or
[15:52] <Koshi> but even as a max fanatic, i would do a feature with max
[15:52] <sik-style> So for a beginner Max is great?
[15:52] <Piccy`> yep sik
[15:52] <Piccy`> max is good at everything
[15:53] <Piccy`> but great at nothing ;)
[15:53] <Koshi> yes
[15:53] <sik-style> Good. That's what I like to hear. :p
[15:53] <sik-style> When I get Max I may move onto bigger better deals. :p
[15:53] <Piccy`> every other program stands out for some reason
[15:53] <sik-style> *snaps fingers*
[15:53] <Piccy`> lightwave > modeling / lighting
[15:53] <Koshi> i really know how u feel: we all ran through this "wich software to learn??"
[15:53] <Piccy`> maya > rigging / animation
[15:53] <Piccy`> XSI > Sims / cloth / dynamics / crowds
[15:53] <Piccy`> etc
[15:53] <Piccy`> Max has all these things
[15:54] <Piccy`> just not brilliant at any of 'em
[15:54] <sik-style> All in one.
[15:54] <sik-style> Yeah, I get your point.
[15:54] <Koshi> dynamics in xsi are not that great
[15:54] <Piccy`> syflex
[15:54] <sik-style> Just like with all in one printers. Where there is a scanner/printer/copi
[15:54] <Piccy`> and the crowdsim
[15:54] <Piccy`> yep sik
[15:55] <Piccy`> hehe
[15:55] <Koshi> anyhow, does one of u have an ideas for my problem?
[15:55] <Piccy`> max has havok
[15:55] <Piccy`> which is always fun
[15:55] <Piccy`> er
[15:56] <Piccy`> remind me what it was kosh
[15:56] <Piccy`> ah
[15:56] <Piccy`> that
[15:56] <Koshi> i wanna bind an element of a editpoly
[15:56] <Piccy`> I don't think so man
[15:56] <Piccy`> can't detach it ?
[15:56] <Koshi> can, but dont like it
[15:56] <Koshi> its the underarm of an skeleton
[15:57] <Koshi> sculptet in zbrush
[15:57] <Piccy`> what're you trying to bind it to?
[15:57] <Koshi> i could split it up, displacement would still work, and i could update the te
[15:57] <Pwneren> zbrush is popular for sculpting or something?
[15:57] <Piccy`> don't get me ranting about zbrush :P
[15:58] <Piccy`> if you're rigging it koshi, just use skin
[15:58] <Gray_Fox0> E3!!!
[15:58] <Piccy`> use an envolope to single that out
[15:58] <Koshi> but if i ever do something, or just wanna reimport a new lowpoly...i have to
[15:58] <Piccy`> and you're good
[15:58] <Pwneren> I have seen it and the videos on the website demonstrating zbrush
[15:58] <Piccy`> what bothers me about zbrush
[15:58] <Pwneren> but could you plz telle me what general stuff should be done with it and wh
[15:58] <Piccy`> is that 99% of people who use it
[15:58] <Piccy`> OVERuse it
[15:59] <Koshi> yes
[15:59] <Pwneren> you mean for example : they don't use other software to do the animation th
[16:00] <Pwneren> what tasks should zbrush be used for ?
[16:00] <Koshi> i rigged it with skin, but performance is nod great
[16:00] <Koshi> modeling
[16:00] <Koshi> especially medium and high details like wrinkles
[16:01] <Koshi> and its also a very good texturing tool
[16:01] <Pwneren> what about for example terrain (coosing between max and zbrush)
[16:01] <Pwneren> choosing*
[16:01] <Koshi> usually u do a lowpoly, and refine it in zbrush
[16:02] <Koshi> the u generate a displacement map in zbrush and render the thing in max or wh
[16:02] <Pwneren> ah cause zbrush is much faster to rotate the view around high poly modeling
[16:03] <Pwneren> does not lag cause of computer not keeping up with for example max
[16:03] <Koshi> yes
[16:04] <Koshi> i would never try to sculpt a mio-poly-mesh with the paint-deformer in max
[16:04] <Koshi> but in theory...
[16:04] <Pwneren> I didn't even know that max had one
[16:04] <Pwneren> :P
[16:04] <Pwneren> still studying
[16:04] <Koshi> u can push, pull, relax
[16:04] <Koshi> it the last rollout in the editpoly
[16:05] <Pwneren> is that a paint-deformer sounds like select-and-move deformer?
[16:05] <Koshi> is a rollout? not sure,....im german
[16:05] <Koshi> yes
[16:05] <Koshi> maya had it earlier...even before zbrush came out
[16:05] <Koshi> but not usefull because of poor performance
[16:06] <Koshi> with nurbs it was ok
[16:07] <Pwneren> but max does it have a "draw deform on the surface of an objekt like painti
[16:07] <Pwneren> "
[16:07] <Koshi> i use it usually for relaxing stressed areas, e.g. for a corrctive blendshape
[16:08] <Koshi> draw deform on the surface of an objekt like painting" function
[16:08] <Koshi> thats it
[16:08] <Pwneren> whats that function called in max?
[16:08] <Koshi> let me see
[16:09] <Koshi> paint deformation
[16:09] <Koshi> its not a modifier
[16:09] <Pwneren> menu/button?
[16:09] <Koshi> every editpoly has that option
[16:09] <Koshi> just make a shere with high resolution, or a plane
[16:09] <Koshi> make it an editpoly
[16:09] <Koshi> and scroll down in the right panel
[16:10] <Pwneren> ROFL its at the very bottom
[16:10] <Pwneren> no wonder I never noticed
[16:10] <Pwneren> <- bangs head in the wall
[16:10] <Koshi> yes, i did't find it . it in since version 7 i think
[16:10] <Koshi> dont mind
[16:11] <Koshi> since that i allways read the new feature guide
[16:11] <Pwneren> never used max before this spring so version 7 is all I know
[16:11] <Koshi> ok
[16:11] <Pwneren> thats what my collage has anyway
[16:13] <Koshi> http://www.ngonizer.com/files/wip_reaper_hand.jpg
[16:13] <Koshi> by the way, this is the underarm im talking about
[16:13] <Koshi> http://www.ngonizer.com/files/wip_reaper_head.jpg thats the head
[16:14] <Pwneren> <- just switched from DSL 4MBit to ISDN 128kbit, hurts to download those
[16:14] <sik-style> Why did you switch?
[16:14] <Koshi> have isdn too, just uploaded the image,...and i dont have a flatrate.....
[16:14] <Koshi> soo i should be crying ;)
[16:14] <Pwneren> my ISP gave me disconnect every 3rd minute
[16:15] <sik-style> That's a nice head, Koshi.
[16:15] <Koshi> thx
[16:15] <sik-style> Maybe they were having some problems and now it's fixed, Pwneren?
[16:15] <Koshi> its all for my diploma film
[16:15] <sik-style> Koshi, you're using max 7 for that?
[16:15] <Koshi> max8 and zbrush
[16:15] <Pwneren> I tried to fix it for 7 months and spent more on support phone bills than o
[16:16] <sik-style> Ah.
[16:16] <Pwneren> diploma = ?
[16:16] <Koshi> are u american?
[16:16] <sik-style> What is different in max 8?
[16:16] <Koshi> diplom,..hm.... for u it's like a master
[16:17] <Koshi> i think
[16:17] <Pwneren> I'm norwegian if u asked me
[16:17] <Koshi> bacherlor - master
[16:17] <Koshi> oh, dont know about yout system
[16:17] <Pwneren> we also use the bachelor - master
[16:17] <Koshi> here it's the highest degree of highschool/university
[16:17] <Pwneren> I'm at the second year in bachelor
[16:17] <Pwneren> you mean not counting a PhD ?
[16:18] <Koshi> if u dont going fpr dr. or prof.
[16:18] <Koshi> whats pHd?
[16:18] <Pwneren> where are you from?
[16:18] <Pwneren> its a Dr.
[16:18] <Koshi> germany
[16:18] <Pwneren> though Dr. related to multimedia design isn't very likely for me :p
[16:19] <Koshi> at the moment its a little confusing,...and we are changing to bachelor maste
[16:19] <Koshi> but i dont like it
[16:19] <Pwneren> I approve of internationalized standards though I don't know what problems
[16:19] <Koshi> but the problem is that i heard of that a diplom/ diploma in the us is like n
[16:21] <Koshi> and actually its more than a bachelor, so like a master....but u don't have t
[16:21] <soid___> and german employers dont trust that new degrees very much
[16:21] <sik-style> You both are learning modelling in schools or are you just talking about
[16:21] <Pwneren> I'm learning modeling in school
[16:21] <Pwneren> and it sounds pretty much like he is
[16:21] <Koshi> i learn much more than modeling
[16:22] <Koshi> i dont wanna end as modeling operator
[16:22] <Pwneren> well modeling animation rendering lighting ect
[16:22] <Koshi> yes
[16:22] <Pwneren> is your study modeling(for short) only?
[16:22] <Koshi> compositing, keying, real camera work,... bluebox,....
[16:23] <sik-style> Koshi, may I see some of your work, other than the head, and some goes fo
[16:23] <Koshi> no, i just focussed on modeling,or may be it's the thing im best at, at the m
[16:23] <sik-style> I am very interested at seeing other peoples work. It gives me inspiratio
[16:23] <Koshi> www.ngonizer.com
[16:23] <Koshi> but not much to see
[16:23] <Koshi> spen a lot of time to learn a lot
[16:23] <Koshi> now trying to use all that
[16:24] <Pwneren> I also got Videofilming for a local TV station as well as basic webdesign d
[16:24] <Koshi> http://www.ngonizer.com/files/assai.jpg
[16:24] <sik-style> damn that looks real :o
[16:25] <Koshi> http://www.ngonizer.com/files/full.jpg <- my very first human, and second
[16:25] <Koshi> http://www.ngonizer.com/files/eyes.jpg
[16:25] <sik-style> How do they teach you 3d in school. Do they give you homework or what?
[16:26] <Koshi> http://www.ngonizer.com/files/earsjpg
[16:26] <Koshi> we learn basics, like interface or what are dynamics and so on
[16:26] <Koshi> the rest u have to find out yourself
[16:27] <Koshi> school is from 9:15 - 17:15 ..... and in the first year i worked till 2-3 in
[16:27] <Koshi> learned to live with 4 hours of sleep
[16:27] <Pwneren> we learned basics in class by the teacher as well as smart tricks, then we
[16:27] <Koshi> if u wanna know more
[16:27] <Koshi> www.filmschool.de
[16:27] <Koshi> thats my school
[16:28] <Koshi> private university, but actually im not rich
[16:28] <Koshi> have to pay back the monay....and its a lot
[16:28] <Pwneren> mine is an official uni so I don't pay anything
[16:28] <Koshi> school is good but not great....just like 3d software
[16:29] <Koshi> but some great students here
[16:29] <sik-style> Some prefer learning 3d on their own, what is your position on this?
[16:29] <Koshi> learned more from and with them
[16:29] <Koshi> u only can learn 3d on yout own
[16:29] <Pwneren> but I regret taking it had I been a bit less impulsive when picking my coll
[16:29] <Koshi> but here we get a complete overview about film, produktion, planning, financi
[16:30] <Koshi> 3d is just how we do it
[16:30] <sik-style> Ooh.
[16:30] <sik-style> Interesting.
[16:30] <Pwneren> I envy you
[16:31] <Pwneren> how would you like to have math, databases, and java programming instead of
[16:31] <Pwneren> :S
[16:31] <Koshi> we learn all we need,...the target is to produce little upcoming vfxproducer
[16:31] <Koshi> we have programming
[16:31] <Koshi> mel and c
[16:31] <Pwneren> graphics programming?
[16:32] <Koshi> or c++
[16:32] <Pwneren> oh damn I hate myself, I should be finished with this terrain yesterday
[16:32] <Koshi> and art history.... we just have too much i feel.....and not enough time to p
[16:32] <Pwneren> and not its 1:33 after midnight
[16:32] <Pwneren> now*
[16:33] <Pwneren> we also have art history
[16:33] <Koshi> u should know a lot about art, i know....but i just dont like it
[16:33] <Koshi> like many other things
[16:34] <Koshi> but it cant allways be fun
[16:34] <Pwneren> there should be a specific class for Game&Film Art History
[16:34] <Koshi> yes
[16:34] <Pwneren> far more interesting and relevant
[16:34] <Pwneren> let the Fine Arts Bachelor students take the Art history I say
[16:35] <Koshi> i preferd the usefull classes, like mocap
[16:35] <Koshi> but if u dont know art, u cant do it...was hard to learn for me
[16:36] <Pwneren> but now I got to sleep or I'll be scolded for getting late for my project d
[16:36] <Koshi> of course
[16:36] <Pwneren> :P
[16:36] <Koshi> deadline is the most important thing
[16:39] <Koshi> ok, so by to all
[16:51] <jo3D> you see a face in viewport
[16:51] <jo3D> but you dont in render
[16:51] <jo3D> what do you do?
[16:58] <bluepunk`> fix it?
[17:11] * Obfti is now known as ObzZzZzti
[17:14] <jo3D> yes bluepunk`
[17:14] <jo3D> tks
[17:15] <jo3D> i will
[17:15] <jo3D> how?
[17:15] <jo3D> iam the most newbie there is
[17:15] <jo3D> you select faces and flip
[17:15] <jo3D> or
[17:15] <jo3D> a normal modifier
[17:15] <jo3D> flip
[17:15] <jo3D> ?
[17:15] <jo3D> but i resolve it already, know what i did? i model it again
[17:15] <jo3D> :)
[17:16] <Tranqui|> hah
[17:16] <Tranqui|> that does the trick
[17:19] <jo3D> always
[17:19] <jo3D> its great
[17:25] <jo3D> how do i do a texture projection?
[17:29] <sik-style> lalala.
[17:29] <sik-style> Hey Tranqui| & jo3D.
[17:31] <jo3D> hi
[17:31] <jo3D> any one helps me making a roof?
[17:31] <jo3D> i model some planes
[17:31] <jo3D> now i want to make a displacement
[17:32] <jo3D> how i get a projection for i work on photoshop
[17:32] <jo3D> make the tile and cut os the roof
[17:33] <jo3D> my idea was to add a uvwmap planar and get that photo of geometry, and work o
[17:44] * PXL_ZzZz is now known as PXL_GoNe
[18:23] <Mystifier> hello channel
[18:23] <Mystifier> how is everyone tonight?
[18:26] <Piccy`> http://media.putfile.com/FaceGen-Test---3ntr0py
[18:30] <jo3D> anyone sends me a european shingle :)
[18:31] <Mystifier> hi jo3d
[18:31] <Mystifier> how are you tonight
[18:32] <Mystifier> anyone in here familiar with vray?
[18:33] <jo3D> fine
[18:33] <jo3D> iam looking at vray
[18:35] <Mystifier> back
[18:35] <Mystifier> im learning vray
[18:35] <Mystifier> and for some reason
[18:36] <Mystifier> im getting noise in my render
[18:36] <Mystifier> is there a general setting i need to tweak?
[18:36] <Kerbox> yes, the "noise" setting
[18:36] * gkmotu notes : for some reason he can spot a vray interiour render without knowing its vr
[18:36] * gkmotu runs
[18:36] <Mystifier> turn it up or down to decrease?
[18:37] <Kerbox> its a checkbox... for turning the noise of
[18:37] <Mystifier> thanx bud, hold up
[18:38] <Mystifier> is it the one under the QMC sampler?
[18:40] <jo3D> Mystifier
[18:41] <sik-style> When I was in the shower I thought of a new religion.
[18:41] <sik-style> 3Dism.
[18:41] <sik-style> =p
[18:43] <jo3D> http://www.metinseven.com/article_vray_splotches.htm
[18:43] <jo3D> Mystifier
[18:43] <jo3D> is this?
[18:43] <jo3D> now send me a shingle
[18:43] <jo3D> :P
[18:55] <Tranqui|> lol a buddy of mine calls me from las vegas, says he's been losin at roull
[18:55] <Tranqui|> So I say $40 on BLACK $20 on EVEN
[18:55] <Tranqui|> he calls me back, n' he won haha
[18:58] <sik-style> Nice. Now I know who to call. :p
[18:58] <jo3D> lol
[18:59] <sik-style> Does this channel have the !seen command?
[18:59] <sik-style> I mean is here a bot that does that.
[18:59] <sik-style> !seen .
[18:59] <sik-style> .seen .
[18:59] <sik-style> Hmm.
[19:00] <sik-style> Has anyone seen RyanKnope lately?
[19:00] * v0id- is now known as v0id`
[19:05] <sik-style> "your poney died because it wasnt pretty enough"
[19:15] <jo3D> what a nice roof i made
[19:15] <jo3D> made the planes
[19:15] <jo3D> boxes
[19:15] <jo3D> using the roof lines
[19:16] <jo3D> then select the side and front faces and separate
[19:16] <jo3D> and apply the same material, but one horizontal and other vertical
[19:16] <jo3D> :|
[19:16] <jo3D> nice
[19:18] * Lynx` is now known as Lynx
[19:33] * shea__ is now known as shea
[19:35] <jo3D> :)
[19:38] <jo3D> now can see texture in material library
[19:38] <jo3D> great
[19:38] <jo3D> cant
[19:38] <jo3D> :(
[19:49] <mcarp> http://mcarp.earthstorm.com/reel/robot/index.php?showimage=robot-000.jpg&scre
[19:55] <Tranqui|> so how is maxwell for a renderer? pretty much architecture only? or is it
[19:55] <Tranqui|> slow as ass i imagine?
[19:55] <Tranqui|> looks too good to be speedy hehe
[20:12] <WotGorila> :)
[20:16] <WotGorila> anything fun and exciting happening?
[20:32] <jo3D> only in my head
[20:32] <jo3D> :I
[20:32] * jo3D is now known as MrPixel
[20:33] <MrPixel> beware
[20:33] * MrPixel is now known as MisterPix
[20:33] <MisterPix> :(
[20:33] * MisterPix is now known as jo3D
[20:37] <jo3D> displacement in material
[20:37] <jo3D> is made in both axis it seems
[20:37] <jo3D> both side
[20:37] <jo3D> is it possible to make only in the up side?
[20:57] <WotGorila> select the faces of the side you want to extrude
[20:57] <WotGorila> displace I meant
[20:57] <jo3D> au
[20:58] <jo3D> iam using displacement in material
[20:58] <PXL_GoNe> what exactly are you trying to do
[20:59] <jo3D> its a roof
[20:59] <jo3D> and i used a material with displacement
[20:59] <jo3D> work ok for the top
[20:59] <jo3D> in the edges
[20:59] <jo3D> i see it for both sides
[20:59] <jo3D> up and down
[20:59] <jo3D> you seeing it?
[20:59] <jo3D> maybe displacement works this way
[21:00] <WotGorila> the roof is just a plane?
[21:00] <jo3D> well
[21:01] <jo3D> no
[21:01] <jo3D> :(
[21:01] <jo3D> its a stupid box
[21:01] <jo3D> flated
[21:01] <jo3D> looks like a plane but it isnt
[21:01] <jo3D> :|
[21:01] <WotGorila> well, you probably want to just use a multi material for that
[21:01] <jo3D> yes
[21:01] <jo3D> ill do that
[21:02] <jo3D> map the top and bottom different
[21:02] <WotGorila> yup
[21:02] <jo3D> tks a lot
[21:05] <jo3D> now i imported a 90megas obj and pc wont move, only mirc
[21:11] * jo3D slaps |-Apoc-| around a bit with a large trout
[21:12] <WotGorila> heh
[21:13] <WotGorila> big file
[21:13] <WotGorila> Yeah, that's why I'm on here all the time, MIRC is the only damn program
[21:13] <WotGorila> heh
[21:14] <jo3D> ye
[21:14] <jo3D> :P
[21:14] <jo3D> mirc and winamp slowy on music change
[21:18] <WotGorila> yeah, I need a new machine
[21:18] <WotGorila> but I got to pay taxes
[21:18] <WotGorila> :(
[21:19] <jo3D> yeah
[21:19] <jo3D> i pay food and water man
[21:19] <jo3D> :(
[21:19] <jo3D> some cigars
[21:19] <jo3D> coffe
[21:19] <jo3D> bought 2 books
[21:19] <jo3D> its cool
[21:19] <jo3D> how can i make money?
[21:19] <jo3D> any trick?
[21:20] <WotGorila> get good contacts
[21:20] <WotGorila> ;)
[21:20] <jo3D> thats ok
[21:20] <jo3D> yes
[21:20] <jo3D> friends
[21:20] <jo3D> talk to ppl of what you do
[21:20] <jo3D> show
[21:21] <jo3D> you have herbalife there?
[21:21] <WotGorila> Yeah, I'm still trying to figure that one out after 20 years
[21:22] <jo3D> what?
[21:22] <WotGorila> graphics
[21:22] <jo3D> make them?
[21:22] <jo3D> your nice
[21:22] <WotGorila> making lots of money
[21:22] <jo3D> from graphics
[21:22] <WotGorila> heh
[21:22] <jo3D> you got to be an asshole to get money
[21:22] <jo3D> sometimes
[21:23] <jo3D> and thats ok
[21:23] <jo3D> sometimes
[21:25] <WotGorila> I'm just at the point I'm sick of working for a-hole customers, TV compan
[21:25] <jo3D> to show
[21:25] <jo3D> car, house?
[21:25] <jo3D> so my englishhh , i try, i tryyyy
[21:25] <jo3D> soryr he
[21:26] <WotGorila> :) well, just my own work
[21:26] <jo3D> yes
[21:27] <WotGorila> I have a few things on Turbosquid and the DVD
[21:27] <jo3D> i read that yesterday
[21:27] <jo3D> you make about 200$ a month
[21:27] <jo3D> thats nice
[21:27] <jo3D> what do you have there?
[21:28] <WotGorila> My problem is I got stuck in an area that too expensive for me to live in
[21:28] <WotGorila> heh
[21:28] <jo3D> expensive with what?
[21:28] <WotGorila> everything
[21:28] <WotGorila> heh
[21:28] <jo3D> software'
[21:28] <jo3D> ?
[21:28] <WotGorila> food, gas, taxes
[21:29] <jo3D> area, city?
[21:29] * PXL_GoNe pats texas on the head
[21:29] <jo3D> or area graphics?
[21:29] <jo3D> lol
[21:29] <WotGorila> I figured out I pay 86% of all my money to tax
[21:29] <PXL_GoNe> O_O
[21:30] <jo3D> :O
[21:30] <WotGorila> tax on my gas, tax on my income, tax on my house, tax on fees for my car,
[21:30] <jo3D> your being steal
[21:30] <jo3D> we are
[21:30] <jo3D> all
[21:30] * Jakal is now known as niggapope
[21:30] <jo3D> too bad
[21:30] <jo3D> the guilt is from oil
[21:30] <jo3D> yesss yessss
[21:30] <jo3D> oilllll
[21:31] <WotGorila> and to think America was started over some guys pissed off at what amount
[21:31] <jo3D> :P
[21:31] <WotGorila> They would role in their grave if they could see what America turned into
[21:31] <jo3D> yes
[21:31] * niggapope is now known as Jakal
[21:31] <jo3D> america and most of modern countries
[21:32] <WotGorila> If I wasn't married and had kids...I would be outta here
[21:32] <jo3D> and you can
[21:33] <jo3D> if you though about it, you get a list of things that wont let you
[21:33] <WotGorila> not too easy to leave
[21:33] <jo3D> make that list
[21:33] <jo3D> and resolve everything
[21:33] <jo3D> not easy
[21:33] <jo3D> but possible
[21:33] <WotGorila> plus I take care of my retired parents
[21:34] <WotGorila> so it's never going to happen
[21:34] <jo3D> thats a point
[21:34] <jo3D> the parents
[21:34] <jo3D> well
[21:34] <WotGorila> this year should be better
[21:34] <WotGorila> :)
[21:35] <jo3D> we got to have a lot of imagination to do a thing like 'give up'
[21:35] <jo3D> we hope
[21:36] <WotGorila> I need to do my own projects
[21:36] <WotGorila> guess I'll have to get my own camera, no local production company will to
[21:37] <WotGorila> It a VERY harsh political documentary bashing both sides and all the curr
[21:38] <jo3D> nice
[21:38] <jo3D> like michael moore
[21:38] <jo3D> ?
[21:38] <WotGorila> It would be pretty much suicide to do that here
[21:39] <WotGorila> No...his are sorta twisted and lame and don't really go after the REAL tr
[21:39] <jo3D> make on about what ppl think about america
[21:39] <jo3D> foreigner
[21:39] <jo3D> like me
[21:39] <jo3D> then you came here
[21:39] <jo3D> film
[21:39] <jo3D> have a cup of tea
[21:39] <jo3D> and enjoy
[21:39] <jo3D> you can bring your parents
[21:39] <jo3D> :)
[21:40] <WotGorila> I would rather expose BS for what it is , people won't listen to foreigne
[21:40] <jo3D> maybe if their doctors
[21:40] <jo3D> polititian
[21:40] <WotGorila> Nahhh
[21:40] <jo3D> artists
[21:40] <jo3D> ;|
[21:40] <WotGorila> You have to actually go in and show how the system in our country works a
[21:41] <jo3D> the all net
[21:41] <jo3D> from bush
[21:41] <jo3D> to you
[21:41] <jo3D> lol
[21:41] <jo3D> bush is great
[21:41] <jo3D> what a monkey
[21:41] <jo3D> ppl there dont realize that bush is really really bad?
[21:41] <jo3D> i guess some dont
[21:42] <WotGorila> Like when our state spent like 100 million on high speed trains...but did
[21:42] <jo3D> ye
[21:42] <WotGorila> Bush doesn't have any power anyways
[21:42] <jo3D> i guess not
[21:42] <WotGorila> Doesn't matter who is president
[21:42] <jo3D> yes
[21:42] <jo3D> you have aliens there
[21:42] <WotGorila> Europe controls America more than Bush
[21:42] <jo3D> running the place
[21:42] <WotGorila> ;)
[21:43] <jo3D> weird but thru
[21:43] <jo3D> i guess
[21:44] <WotGorila> Last election...what a choice, Bilderburger Skull and Bones member or a B
[21:44] <WotGorila> heh
[21:44] <WotGorila> if you were to write a comedy about that 20 years ago, nobody would publi
[21:45] <jo3D> :)
[21:47] <jo3D> americans hate america now days
[21:47] <jo3D> cool
[21:47] <jo3D> their opening their eyes
[21:48] <WotGorila> well, one problem is, the only people making money here are lawyers, Poli
[21:48] <jo3D> vitru[]
[21:49] <vitru> heya jo
[21:49] <vitru> howdy wot
[21:49] <jo3D> money after money
[21:49] <WotGorila> ohh...and I forgot Entertainers and athletes
[21:49] <WotGorila> ;)
[21:49] <jo3D> fatter and fatter
[21:49] <jo3D> money should be to artists
[21:49] <jo3D> all of it
[21:49] <jo3D> artist should rule the world
[21:50] <WotGorila> Why be a brain surgeon for 500K a year and have to pay 400K in insurance
[21:50] <WotGorila> The world is screwy
[21:50] <jo3D> indeed
[21:50] <WotGorila> We are worth more dead
[21:50] <WotGorila> LOL
[21:51] <jo3D> lol
[21:51] <jo3D> if you go to the account man
[21:51] <jo3D> yeah
[21:51] <jo3D> 'sir, you make more money dead! its your option now'
[21:52] <WotGorila> heh
[21:52] <WotGorila> YEah...maybe thats why my wife wanted me to do some paintings...heh
[21:52] <jo3D> why not
[21:52] <jo3D> if someone buys
[21:53] <jo3D> !
[21:53] <WotGorila> Kill me off and sell them for big money on E-bay
[21:53] <WotGorila> :)
[21:53] <jo3D> we have to invent ways to make money, crazy ideias
[21:53] <jo3D> someone buy
[21:53] <jo3D> for sure
[21:53] <jo3D> lol
[21:54] <jo3D> for what i dont know
[21:54] <jo3D> but for many things
[21:54] <jo3D> a corpse
[21:54] <WotGorila> yeah, I did a crazy idea for money for college, make 100K in a summer sel
[21:55] <jo3D> yesterday i saw a documentary about a serial killer in usa, a ancient one, he
[21:55] <WotGorila> lol
[21:56] <jo3D> i am going to start a craft place in here
[21:56] <jo3D> in a division of the house
[21:56] <jo3D> $$$
[21:56] <jo3D> make some decorative art items
[21:56] <jo3D> toys
[21:56] <jo3D> music instruments
[21:56] <jo3D> :\
[21:56] <jo3D> ideas
[21:56] <WotGorila> kewl
[21:56] <WotGorila> damn, I should have went along with my cousin to Europe
[21:56] <jo3D> i got the space
[21:56] * PXL_GoNe is now known as PXL_ZzZz
[21:56] <WotGorila> Never been there
[21:57] <jo3D> i want to go south america
[21:57] <jo3D> brasil
[21:57] <jo3D> peru
[21:57] <jo3D> california
[21:57] <jo3D> mexico
[21:57] <jo3D> new york seems nice
[21:57] <jo3D> alasca
[21:57] <jo3D> :|
[21:58] <jo3D> must check some voluntary event
[21:58] <jo3D> medic teacher just help
[21:58] <jo3D> for south america you have some things, that a way to travel, do something nic
[21:58] <WotGorila> I was just going to see if I could pay my way by helping out as the crew
[21:59] <jo3D> you could came here and do construction
[21:59] <jo3D> lololo
[21:59] <jo3D> and drink beer
[21:59] <WotGorila> May 25 Berlin, Germany Columbia Club
[21:59] <WotGorila> May 26 Hamburg, Germany Frabrik
[21:59] <WotGorila> May 27 Roeselare, Belgium Schwung Festival
[21:59] <WotGorila> May 28 Stuttgart, Germany Longhorn
[21:59] <WotGorila> May 29 Munich, Germany Elserhalle
[22:00] <jo3D> whats that?
[22:00] <jo3D> i didnt import the obj yet amazing
[22:00] <jo3D> i didnt save the file
[22:00] <WotGorila> just checking out some dates
[22:00] <jo3D> for concert?
[22:01] <WotGorila> hmmm I guess I could still go
[22:01] <WotGorila> yeah
[22:01] <jo3D> your cousin plays
[22:01] <jo3D> in a band
[22:01] <jo3D> nice
[22:01] <jo3D> what band?
[22:01] <WotGorila> Prattein, Switz Z7
[22:01] <WotGorila> June 1 Madrid, Spain Macumba
[22:01] <WotGorila> June 2 Barcelona, Spain Bikini
[22:01] <WotGorila> June 3 Milton Keynes, England Monsters of Rock
[22:01] <jo3D> spain
[22:01] <jo3D> monster of rock
[22:01] <jo3D> their a big band
[22:01] <WotGorila> June 4 Nottingham, England Rock City
[22:01] <WotGorila> June 5 Newcastle, England Newcastle Academy
[22:01] <WotGorila> June 6 Glasgow, Scotland ABC
[22:01] <WotGorila> June 7 Dublin, Ireland Vicar Street
[22:01] <jo3D> dot came to portugal?
[22:02] <WotGorila> Lichrenvoorde, Netherlands Arrow Rock Fest
[22:02] <WotGorila> June 10 Solvesborg, Sweden Sweden Rock Festival
[22:02] <WotGorila> June 11 Helsinki, Finland House of Culture
[22:02] <WotGorila> hmmm nope
[22:02] <WotGorila> that's it for Europe
[22:02] <jo3D> what the name of the band
[22:02] <WotGorila> Old band from the 70's
[22:03] <WotGorila> Ted Nugent
[22:03] <WotGorila> Cousin Plays Bass for his Tours
[22:03] <WotGorila> probably never heard of him
[22:04] <WotGorila> hmmm 1 day in each country almost seems like more of a pain than it's wor
[22:05] <jo3D> no
[22:05] <jo3D> yes
[22:05] <jo3D> :S
[22:05] <jo3D> always running
[22:05] <jo3D> what country
[22:05] <jo3D> no country
[22:05] <jo3D> just running
[22:06] <WotGorila> yeah....that wouldn't be much of a vacation
[22:06] <jo3D> if they came to portugal
[22:06] <jo3D> they stay here some days
[22:06] <jo3D> here we obrigate
[22:06] <jo3D> to stay
[22:06] <jo3D> drink some wine
[22:06] <jo3D> and eat
[22:07] <jo3D> :)
[22:07] <WotGorila> He just flew back for the day, his mom is dying of breast cancer and my m
[22:08] <jo3D> he dont?
[22:08] <jo3D> :\
[22:08] <vitru> Im will visit to portugal and go drink vine every day in your house jo :P
[22:08] <WotGorila> he's not married
[22:08] <jo3D> ok vitru
[22:08] <jo3D> no problem
[22:08] <jo3D> go shoping
[22:08] <WotGorila> He plays Bass for a lot of different bands and their tours, so he's never
[22:09] <jo3D> no
[22:09] <jo3D> he working
[22:09] <WotGorila> He just got done doing a Tour in Greece and South America With Dokken
[22:10] <WotGorila> Seeing all the shit he goes through for very little money turned me off t
[22:10] <jo3D> oh men i was falling down the chair, ashtray went down
[22:10] <jo3D> amazing
[22:11] <jo3D> few money
[22:11] <jo3D> :|
[22:12] <WotGorila> yeah, my poster is done rendering
[22:12] <WotGorila> 6 hours
[22:12] <WotGorila> LOL
[22:12] <WotGorila> brb
[22:13] <jo3D> 6hours
[22:14] <jo3D> great
[22:14] <jo3D> lot of mirc
[22:14] <jo3D> hehe
[22:26] <WotGorila> :)
[22:26] <jo3D> gorila is back
[22:26] <jo3D> arghh
[22:26] <WotGorila> actually, it's just one small image for the poster
[22:27] <WotGorila> http://www.adirondack.net/history/3dhistory/wrecksitewip03.jpg
[22:27] <jo3D> tell me your resolution render
[22:27] <jo3D> and settings
[22:27] <jo3D> dpi
[22:27] <jo3D> and the poster size
[22:27] <WotGorila> 5000X50000 for the render
[22:28] <Method404> you rule WotGorila
[22:28] <WotGorila> Actually, it's a whole wall for the Visitors center in Town
[22:28] <Method404> looks great
[22:28] <WotGorila> but we are going to make a poster of it too
[22:28] <jo3D> nice
[22:28] <WotGorila> thanks
[22:29] <WotGorila> I'm still not happy with it, but sometimes ya just have to give up and mo
[22:29] <vitru> hey wot what is that ?
[22:29] <vitru> :P
[22:30] <vitru> maybe a deep mask on the water
[22:31] <jo3D> WotGorila
[22:31] <jo3D> make a bigger fish
[22:31] <jo3D> one
[22:32] <jo3D> some dust, in some areas, a curve
[22:33] <WotGorila> They were more concerned of showing how the wreck is laid out than having
[22:33] <jo3D> ye
[22:33] <WotGorila> Just a few northen Pike in there
[22:35] <jo3D> >=='>
[23:15] <WotGorila> and now it's time to hang out and wait for reactor
[23:15] <WotGorila> heh
[23:19] <jo3D> :)
[23:25] <WotGorila> darn, now I minimized it, won't be able to see how long I have left
[23:25] <jo3D> ..
[23:25] <jo3D> bad
[23:26] <WotGorila> hate when that happens
[23:27] <WotGorila> had to redo the shipwreck sails and ropes again, but now with the ships m
[23:28] <Dr_Rambo> hehe
[23:28] <WotGorila> so ropes and rigging swing back and forth
[23:28] <Dr_Rambo> yeh MAX sucks
[23:28] <Dr_Rambo> minimise on rendering or calculation, and it won't come back
[23:28] <WotGorila> Doesn't that piss ya off
[23:28] <Dr_Rambo> sometimes just crash
[23:28] <WotGorila> Yeah
[23:28] <WotGorila> I'm hoping it doesn't
[23:28] <WotGorila> never did any scene with this much crap going on in it
[23:29] <Dr_Rambo> it's the 12th major release and they STILL can't make MAX stable
[23:29] <Dr_Rambo> gawd, how sucky are they
[23:29] <WotGorila> over 200 reactor ropes effecting all these Rigid and soft bodies
[23:29] <Dr_Rambo> 3DS R1~4, 3DSMAX V1-8
[23:30] <Dr_Rambo> hehe lucky u Wotgorilla
[23:30] <Dr_Rambo> I only try to put one reactor cloth on a teapot
[23:30] <Dr_Rambo> and crash on me consistantly
[23:30] <WotGorila> That's not good
[23:31] <WotGorila> worldspace set wrong?
[23:32] <WotGorila> If I have too many faces or a wrong worldspace and Gravity Ratio, it will
[23:33] <WotGorila> but I run a ton of stupid tests to the point I think I got a handle on it
[23:33] <Dr_Rambo> I dont' think so
[23:33] <Dr_Rambo> what do u mean worldspace?
[23:33] <Dr_Rambo> I mean
[23:33] <WotGorila> But I agree, pissed me off in the begining...because their documentation
[23:33] <WotGorila> They leave out VERY import stuff
[23:34] <Dr_Rambo> like, I don't think CG app would know the difference between a 20KG cloth
[23:34] <Dr_Rambo> I mean, it could be made in real-life too!...
[23:35] <WotGorila> World space tells reactor how to handle the scene
[23:35] <Dr_Rambo> really?
[23:35] <Dr_Rambo> hmm
[23:35] <WotGorila> so if you have a small cloth, you want to make the world space right....o
[23:35] <WotGorila> ;)
[23:36] <Dr_Rambo> I see
[23:36] <Dr_Rambo> ahh
[23:36] <Dr_Rambo> that could be why
[23:36] <Dr_Rambo> still, it's stupid MAX calculate reactor base on worldspace
[23:39] <WotGorila> I better be careful not to bash the program too much..... or it will get
[23:39] <WotGorila> ;)
[23:39] <Dr_Rambo> lol
[23:39] <WotGorila> ahhh ti came back up
[23:39] <WotGorila> 13%
[23:40] <Dr_Rambo> the freaking MAX is capturing what I type
[23:40] <Dr_Rambo> now, I got bunch of shit turn on and off
[23:40] <Dr_Rambo> farrk
[23:40] <Dr_Rambo> and I was typing on IRC
[23:44] <WotGorila> All my tests work fine, it's just when I do real jobs it seems I run into
[23:44] <WotGorila> http://www.adirondack.net/history/3dhistory/skulls.mov
[23:44] <WotGorila> heh
[23:44] <WotGorila> See...I stopped using teapots!
[23:45] <Dr_Rambo> haha
[23:45] <WotGorila> all my tests will have skulls now
[23:48] <WotGorila> :)
[23:49] <WotGorila> Playing around with mass and so on
[23:50] <jo3D> []
[23:50] <jo3D> bye
[23:50] <jo3D> time to sleep
[23:50] <jo3D> ;)
[23:50] <Dr_Rambo> Wot, you know who's the greatest Baseball player ever ? (in American Major
[23:50] <WotGorila> Don't know
[23:50] <WotGorila> and I live like an hour from the Baseball hall of fame
[23:50] <WotGorila> heh
[23:51] <Dr_Rambo> haha
[23:51] <WotGorila> I don't really follow sports
[23:51] <Dr_Rambo> ok
[23:51] <Dr_Rambo> I am just curious what most americans know about baseball
[23:51] <WotGorila> I like to play them, just don't like sitting there watching people get pa
[23:51] <WotGorila> LOL
[23:52] <Dr_Rambo> haha
[23:54] <WotGorila> everyone here is so different and varied, but there are the people that a
[23:55] <WotGorila> but I guess that would be anywhere
[23:59] <Dr_Rambo> ppl just like to compare things
[23:59] <WotGorila> We definatly have our share of A-holes
[23:59] <WotGorila> heh
[23:59] <Dr_Rambo> stats gets ppl excited
Session Close: Wed May 10 00:00:00 2006