Log for #3dsmax on 2006-05-03


Session Start: Wed May 03 00:00:00 2006
Session Ident: #3dsmax
[00:54] <vitru> howdy suur
[01:00] <vader_wrk> !seen bytesmax
[01:00] <mrHelpman> vader_wrk, I don't remember seeing bytesmax.
[01:00] <vader_wrk> !seen bytes
[01:00] <mrHelpman> vader_wrk, I don't remember seeing bytes.
[01:00] <vader_wrk> hmf
[01:03] <vitru> hmmmm
[01:07] <WotGorila> morning
[01:08] <vitru> howfy wot
[01:08] <vitru> ops
[01:08] <vitru> howdy
[01:08] <WotGorila> hiya
[01:55] <vitruvian> hey sameone can wave his hand for me ?
[01:56] <TheBat> like test 123? ;)
[01:57] <vitruvian> yeah
[01:57] <vitruvian> im afraid that I was the only live person here :P
[02:01] <TheBat> hm nope, many people just idleing in here
[02:02] <vitruvian> so im not in the twlight zone
[02:03] <vitruvian> just what I ordered , same coffe :)
[02:06] <vitruvian> just wainting for the croissant now
[02:08] <timbre> is there a Maxtreme equivalent for Radeon cards ?
[02:10] <WotGorila> mmmm coffee
[02:12] <vitruvian> you have cream wot ?
[02:19] <timbre> is it possible to use the ati radeon 9800 gpu to assist in non-real time ren
[02:21] <vader_wrk> jnope
[02:21] <vader_wrk> nope*
[02:25] <timbre> nope ??
[02:25] <vader_wrk> nope = no
[02:25] <timbre> damn
[02:25] <timbre> so weird ati didnt make a tool yet for that
[02:27] <timbre> vader_wrk
[02:27] <timbre> and this ?
[02:27] <timbre> http://www.gputech.com/Cms/index.php?option=content&task=blogcategory&id=107
[02:33] <vader_wrk> havet seen that, but doest look that good
[02:33] <vader_wrk> maya can to a certain point use hardware as render
[02:33] <vader_wrk> and then there is the gelato from nvidia
[02:33] <vader_wrk> only 2 things i know off
[02:34] <timbre> nvidia has gelato
[02:34] <timbre> but thats not for ati
[02:34] <vader_wrk> true
[02:34] <vader_wrk> but basic - ati sucxs :D
[03:19] <WotGorila> :)
[03:20] <WotGorila> Ahhh the perfect cup of coffee
[03:21] <Tranqui|> i'll be starting an adventure for said cup
[03:32] <decap> Vanessa11 seems to be an IrcWormTrojan, so expect incomming spam!
[03:37] <WotGorila> she love you long time
[03:39] <Piccy> hmm
[03:39] <Piccy> Need some help ;)
[03:41] <Piccy> my friend had a dual monitor rig
[03:41] <Piccy> second monitor died
[03:41] <Piccy> disconnected
[03:41] <decap> April10 seems to be an IrcWormTrojan, so expect incomming spam!
[03:41] <Piccy> max still opens the material editor on the second monitor :|
[03:42] <Tranqui|> piccy mine does too
[03:43] <Tranqui|> ya should just need to turn up your screen rez
[03:43] <Tranqui|> to get its border to show up
[03:44] <timbre> does anyone know an application to recover files/folders in a given folder?
[03:47] <Piccy> think resolution isn maxed :S
[03:49] <Piccy> er, rather, is maxed
[03:53] <WotGorila> Timbre Getdataback
[03:54] <Tranqui|> what kinda video card ya got piccy
[03:54] <Tranqui|> can you do extended desktop?
[03:54] <Piccy> it's not me
[03:55] <Tranqui|> ah
[03:55] <Tranqui|> well if you can do the video setup where your screen resolution is xxx X x
[03:56] <Tranqui|> perhapse hitting reset in 3dsmax will move it back to a default position,
[04:01] <TheBat> i know a workaround for this 'material editor' problem, i got the same
[04:01] <TheBat> open the material editor by pressing m (or just use the button), and press A
[04:02] <TheBat> (so first alt-space, then M) and use your keyboard keys to move your materia
[04:04] <decap> Gale10 seems to be an IrcWormTrojan, so expect incomming spam!
[04:08] <decap> Maia14 seems to be an IrcWormTrojan, so expect incomming spam!
[04:08] <timbre> anyone knows a good folder compare (and synchronize) app ?
[04:09] <mcarp> wow, thats cool
[04:09] <mcarp> ive got to remember that window moving thing
[04:09] <TheBat> :)
[04:09] <mcarp> yeah ive had that problem b4 in several apps
[04:10] <TheBat> yeah it's some sneaky workaround....i had the same trouble and after searchi
[04:10] <TheBat> really usefull
[04:10] <mcarp> well its just a keyboard shortcut is all, that i didnt know
[04:10] <mcarp> in fact there are still lots of windows shortcuts that im sure i have no clue
[04:11] <mcarp> i have that problem a lot in paint shop pro 5
[04:11] <mcarp> but its the brush controls that disappear
[04:12] <mcarp> but you know its a shame that dual monitor support has never been perfected
[04:22] <Piccy> Bat
[04:22] <Piccy> Thanks a lot man!
[04:25] <Tranqui|> a nice shortcut, i will have to remember this oto
[04:25] <Tranqui|> too
[04:26] <Piccy> yeah
[04:26] <Piccy> that one's for the books
[04:50] <Tranqui|> anyone tried this : www.winosi.onlinehome.de/index.htm ?
[04:55] <mcarp> Tranqui|; looks interesting but he's advertising a photorealistic renderer wi
[04:55] <mcarp> odd
[04:56] <Tranqui|> yea
[04:56] <Tranqui|> hehe
[04:57] <Tranqui|> the caustics and illumination calculations looks great, but i think i need
[04:57] <WotGorila> 4680 minutes for this? http://www.winosi.onlinehome.de/Gallery_t23.htm
[04:57] <Tranqui|> unfortunately it looks like only a blender export
[04:58] <mcarp> WotGorila: yeah thats amazign isnt it
[04:58] <Tranqui|> hehehe
[04:58] <WotGorila> ouch
[05:30] <decap> Bridget17 seems to be an IrcWormTrojan, so expect incomming spam!
[05:41] <WotGorila> hmmmm, I wonder if I can get a small business loan
[05:44] <WotGorila> this will be a week of rendering
[05:59] <mcarp> WotGorila: do you know of a simplistic real time environment i could shove so
[05:59] <Dr_Rambo> hehe
[05:59] <Dr_Rambo> I wanna work at this table
[05:59] <mcarp> big bill eh?
[05:59] <Dr_Rambo> http://www.un.org/Docs/sc/
[06:00] <mcarp> lol
[06:00] <Dr_Rambo> mcarp, what u talking about?
[06:00] <mcarp> you might get shot Dr_Rambo lol
[06:00] <Dr_Rambo> simplistic? outdoor?
[06:00] <Dr_Rambo> indoor?
[06:00] <Dr_Rambo> get shot at? you kidding? ppl working on UNSC table DO NOT get shot at
[06:00] <Dr_Rambo> they shot at people
[06:00] <Dr_Rambo> and ppl don't dare fire back
[06:01] <mcarp> you've got to leave the building eventually
[06:04] <Dr_Rambo> oh lol
[06:04] <Dr_Rambo> well I got my finger on da trigger
[06:04] <Dr_Rambo> they may shoot bullet, but UNSC member got their finger on da nukes
[06:11] <Dr_Rambo> mcarp, try blender sample scene
[06:11] <mcarp> *cough*
[06:39] <timbre> lol
[06:39] <timbre> http://video.google.com/videoplay?docid=7997038115729817587&q=thriller&pl=tr
[06:46] * NiteLlte is now known as NiteLite
[06:51] <Piccy> http://media.putfile.com/Tauren-Rig-Test
[07:10] * ardfress is now known as ardwech
[07:10] * Disconnected
[07:10] * Attempting to rejoin channel #3dsmax
[07:10] * Rejoined channel #3dsmax
[07:10] * Topic is 'NO WAREZ | NO BOOLEANS! | NO MACS! | NO POKER |'
[07:10] * Set by SINN!SINN@c51477207.cable.wanadoo.nl on Sat Apr 29 10:35:28
[07:10] -mrHelpman- Hello and welcome to #3dsmax. This is a NO WAREZ channel, please do NOT ask us
[07:23] <decap> Sharon24 seems to be an IrcWormTrojan, so expect incomming spam!
[07:24] <mcarp> is there anyway to take all the lights in a scene and bake?
[07:25] <Piccy> of course
[07:25] <Piccy> press "0" on the object you wanna bake
[07:25] <mcarp> cant do that for all in one pass?
[07:27] <Piccy> no
[07:27] <Piccy> you can batch it though
[07:27] <mcarp> well, lets see i select all the objects and they appear in the render to text
[07:39] <mcarp> well. hmm. im i supposed to be able to see the shadows Piccy?
[07:41] <mcarp> lets say ive got 3 lights, an ambient, an omni on one corner and an omni on t
[07:42] <mcarp> when you do a regular render you see the light shading and shadows
[07:42] <mcarp> can THAT be baked onto the objects
[07:42] <mcarp> and if it is, will i see it in viewport
[07:46] <mcarp> when i push the render button in the render to texture dialog it says 'flatte
[07:46] <mcarp> as if...it isnt doing anything
[07:48] <mcarp> mm, ok i added stuff to output, diffuse, shadows, lighting
[07:49] <mcarp> now its um...doing stuff
[07:49] <mcarp> i got a feeling this is going to generate a bazillion texture files
[07:52] <Piccy> you want to output 'complete map'
[07:53] <Piccy> that'll bake your shadows, highlights, textures, etc
[07:53] <mcarp> ack yeah i may as well start over
[07:53] <mcarp> i thought about that
[07:53] <Piccy> http://media.putfile.com/Tauren-Rig-Test
[07:54] <Tranq|Wrk> hehe elemental pauldrons oh no
[07:55] <Piccy> ;)
[07:55] <Piccy> he'll have a full suit when he's done
[07:55] <Piccy> did the jerky animation just to test the dynamics on the pauldrons
[07:55] <Tranq|Wrk> dont u think the protruding elemental poles are a little large?
[07:55] <Piccy> eh, I like to exaggerate
[07:55] <Tranq|Wrk> you should do the full hwl pvp set
[07:55] <Tranq|Wrk> looks much nicer on a tauren
[07:56] <Tranq|Wrk> i got a highwarlord tauren shaman
[07:56] <Tranq|Wrk> dont play the game anymore though
[07:56] <Piccy> me neither
[07:57] <Piccy> hwl pvp?
[07:57] <Piccy> Eh
[07:57] <Piccy> I'm not doing a full set of anything
[07:57] <Piccy> Just love these pauldrons, and they work well for my dynamic rigging tests
[08:06] <mcarp> the following elements do not specify a target map slot, all listed, which sl
[08:08] <Piccy> eh
[08:08] <Piccy> I don't bother with that
[08:08] <Piccy> You make your own maps after
[08:08] <Piccy> and like I said, only use "CompleteMap"
[08:08] <Piccy> ger rid of all the other stuff
[08:09] <mcarp> yeah i did
[08:09] <mcarp> so how will it determine what material map slots to apply to?
[08:09] <mcarp> or am i misunderstanding the error dialog
[08:11] <Piccy> don't worry about the error
[08:12] <Piccy> it just means that it won't automatically load the maps into the material edi
[08:12] <Piccy> you'll have to build your own materials with the maps
[08:12] <mcarp> thats not an option with 44000 faces
[08:13] <Piccy> ?
[08:13] <mcarp> i watched a bunch of textures get generated
[08:16] <mcarp> well, im looking at the output textures and um. well thats pretty impressive
[08:17] <mcarp> unfortunately i dont think complete map is going to be a good idea
[08:18] <mcarp> if i were to apply these, id have a shitload of really low res bitmaps on wha
[08:18] <mcarp> now if these were just lightmaps maybe
[08:18] <mcarp> but im not sure how...well damn
[08:21] <linkdump> hi! plz, how to restore 3dsMax to default settings???
[08:21] <mcarp> file->reset
[08:21] <linkdump> but, this reset alll values?
[08:21] <mcarp> cant answer that
[08:22] <mcarp> is there a particular setting you want?
[08:22] <linkdump> yeah... reset all old values to original values...
[08:22] <mcarp> well i du nno try it
[08:22] <Tranq|Wrk> goto File and hit reset
[08:23] <linkdump> ah... ok... thkz! :))
[08:23] <mcarp> i thought i just said that
[08:34] <mcarp> the size and complexity of the objects is such that i cant see how even a hug
[08:37] <mcarp> here is an example render with shadows: http://mcarp.earthstorm.com/reel/vic
[08:51] <lBox> hi
[08:57] <Darv> >
[08:59] <Piccy> yeah mcarp
[09:00] <Piccy> that's not all one big oject, is it?
[09:03] <Tranq|Wrk> here's a question for yas, and I had this issue years ago when i was runn
[09:03] <Tranq|Wrk> this issue doesnt happen on my home pc though, only here at work, and on
[09:07] <Piccy> weird
[09:07] <Piccy> could be video drivers
[09:17] * ardwech is now known as ardworx
[09:27] <Dr_Rambo> wow
[09:27] <Dr_Rambo> http://www.nvidia.com/object/IO_31053.html
[09:27] <Dr_Rambo>
[09:27] <Dr_Rambo> NVIDIA Expands Suite of High-Quality Rendering Software and Releases Free
[09:27] <Dr_Rambo> Gelato is now free
[09:35] <Mithandir> yay, free cie cream
[09:35] <Mithandir> ice*
[09:37] * ardworx is now known as ardwech
[09:53] <Tranq|Wrk> well ive thrown any hope of getting quality work done today at work , 1 t
[10:48] <As_Wicked> Hi guys. Sorry if this is a noob question but ive gone through everything
[10:48] <As_Wicked> How do you pan around the view plots and rotate your model?
[10:48] <Martin^> hahahaha
[10:48] <Martin^> you've gone through everything that was installed with max, and you dont kn
[10:48] <Martin^> dude, nice try
[10:48] <Martin^> not.
[10:48] <As_Wicked> uh?
[10:49] <As_Wicked> nice try?
[10:49] <Martin^> F1
[10:49] <As_Wicked> I only asked a legitamate question
[10:49] <Martin^> and come back in 5 hours
[10:49] <As_Wicked> no need to be an ass about it
[10:49] <Martin^> no actually there is a need to be an ass about it
[10:50] <As_Wicked> why? because I asked?
[10:50] <As_Wicked> Isnt that what this is for?
[10:50] <Martin^> it doesnt get more elemental than that, and if you expect someone to hold y
[10:50] <Martin^> this isnt a help channel, its a discussion channel
[10:50] <Martin^> we dont discuss rotating models
[10:50] <timbre> i just saw a b-movie wich had shots where some parts of a lensflare was dark
[10:51] <Martin^> and furthermore, you havent gone through squat
[10:51] <Martin^> meaning you lied
[10:51] <Martin^> and why should we approve of that >_<
[10:52] <Martin^> thats why theres some need to be an ass about it
[10:53] <As_Wicked> Words fail me. Im only trying to learn how to use this dude no need to be
[10:53] <Martin^> i know i know more than you do
[10:53] <Martin^> i also know that you arent getting anywhere with that attitude towards lear
[10:53] <Martin^> RTFM
[10:53] <Martin^> </rant>
[10:53] <As_Wicked> I suggest you get you head out your ass dude
[10:54] <panicb> what you trying to learn? I missed it hehe
[10:54] <Martin^> panicb: how to rotate models
[10:54] <Martin^> :P
[10:55] <panicb> like just rotate?
[10:55] <Martin^> like just rotate.
[10:55] <Martin^> and he got all hostile towards me and called me an ass for suggesting readi
[10:55] <Martin^> he feels its better that we teach him everything from scratch
[10:55] <panicb> I'd fire up the help and learn the hotkey. I cant remember what it is in max
[10:55] <Martin^> actually he expects it
[10:56] <As_Wicked> No dude I got like an ass cus you expect everyone to know everything
[10:57] <mcarp> viewport rotate alt_middlemousebutton
[10:57] <As_Wicked> thankyou
[10:57] <mcarp> a simple answer like that is not worth fighting over
[10:57] <panicb> as_wicked, dont sweat it. everyone is gonna get RTFM answer sometimes =)
[10:57] <As_Wicked> now that wasnt hard.
[10:57] <Martin^> just as hard as reading up on how to rotate the viewport :P
[10:58] <Martin^> and i dont expect everyone to know everything
[10:58] <Martin^> i expect people to recognize that other peoples time is valuable, and that
[10:58] <mcarp> that took me 2 seconds
[10:59] <Martin^> see i could have told you how too do it, but i genuinly feel that you would
[10:59] <mcarp> my time is valuable, lets see, 100$/hr/2sec hmm
[10:59] <mcarp> plus im hanging out on irc f'ing around
[10:59] <mcarp> hmm
[11:00] <minc> did any of you do any work with the mentalray fast skin shader?
[11:03] <minc> just really annoys me that teh reflection always gets noisy when you blur it.
[11:14] * ObzZzZzti is now known as Obfti
[11:25] <DaBuG> iz there a way too free translation channel so its zero. Im trying to export
[11:30] <Meyitzo> anyone know how i can duplicate frames of animation form a high poly charac
[11:34] * format_d is now known as format_c
[11:34] <Tranq|Wrk> depends how its animated i guess
[11:35] <Tranq|Wrk> If your using a skeleton you should be able to take the animated skeleto
[11:35] <Piccy> yep
[11:35] <Tranq|Wrk> if your using vertex animation , then uhm.. as far as i know yur screwed
[11:36] <Tranq|Wrk> hell i found myself wondering how to copy keyframes from one object to an
[11:36] <Tranq|Wrk> once i learned some modeling aspects i pretty much tossed the rest of the
[11:37] <Tranq|Wrk> "animation? bah i dont need to know that stuff" .. pfft yea ok...
[11:38] <Tranq|Wrk> hey piccy, do u know much about max's native hair/fur rendering? ( aka sh
[11:39] <Tranq|Wrk> Was tryin to recreate a brush ( like a fat paintbrush w/ stiff bristles )
[11:40] <Tranq|Wrk> the only way ive resolved it is by increasing the rubber surfaces poly co
[11:41] <WotGorila> :)
[11:41] <Tranq|Wrk> slow as hell, i wouldnt mind if i could pre-calculate the brush/hair's mo
[11:41] <Tranq|Wrk> the only way i seem to be able to do that is by converting the hairs to g
[11:42] <Tranq|Wrk> my only option in the hair menu for dynamics is "live"
[11:43] <Tranq|Wrk> the difference in render time is very drastic , 14 seconds a frame for lo
[11:45] <WotGorila> can't you just hide the high poly for render and have the low poly standi
[11:46] <Tranq|Wrk> well the issue im sure isnt that rendering an 80k poly object slows the r
[11:46] <Tranq|Wrk> but im not entirely sure, so i will test that right now
[11:47] <Tranq|Wrk> just cuz i really want to speed up these render times hehe
[11:47] <Tranq|Wrk> this is only a test w/ 3 objects in the scene, once i put it together it'
[11:48] <Tranq|Wrk> i just think its silly that the hair dynamic's accuracy is dependant on t
[11:49] <Tranq|Wrk> its a flat surface! its not like i want the hair to weave a damn basket
[11:49] <Tranq|Wrk> ok im done venting
[11:51] <jonnex> hey.. on 3ds max 8, i see objects as either a block of colour (when ive got
[11:51] <jonnex> but in the tutorial im using it shows the colour of the object, and the wire
[11:51] <TheBat> press f4?
[11:51] <Tranq|Wrk> click on SHOW EDGES
[11:51] <jonnex> is there a way i can set my max to be like this?
[11:51] <jonnex> ok
[11:52] <Tranq|Wrk> or f4 hehe
[11:52] <jonnex> where's the show edges option, as im sure ill forget F4! hehe
[11:52] <Tranq|Wrk> ive tried to get myself out of using too many shortcuts in max lately, cu
[11:52] <TheBat> hm nope, better start learning shortcuts ;)
[11:52] <TheBat> ah :)
[11:52] <Tranq|Wrk> show edges , right click on the viewport text ( front, left , perspectiv
[11:53] <TheBat> that must be tough, i prefer the shortcuts, i mainly use one package, and it
[11:53] <Tranq|Wrk> oh dont get me wrong, shortcuts are definately the way to go
[11:53] <jonnex> ahh hah, youre gods!
[11:53] <jonnex> thansk for that.. ill continue with my tutorial now :)
[11:53] <Tranq|Wrk> but i sometimes am going inbetween zbrush and max at the same time, and w
[11:54] <Tranq|Wrk> specially inside zbrush
[11:54] <TheBat> i can imagine :)
[11:54] <Tranq|Wrk> you ever use it thebat?
[11:55] <Tranq|Wrk> when your editing your 3dmodel , and your in edit mode, if you hit a shor
[11:56] <TheBat> nope not yet Tranq|Wrk, too bad, i wanna try it soon, need to get my char mo
[12:00] <WotGorila> It's a shame they don't make a Zbrush addon within Max
[12:03] <Tranq|Wrk> well there are several apps that are adding micro modeling tools to their
[12:03] <Tranq|Wrk> i know Silo was one of them, theres another app thats along the same line
[12:04] <Tranq|Wrk> but yes 3dsmax definately needs to consider adding support for baking dow
[12:04] <Tranq|Wrk> Zbrush still holds the torch for that type of detailing though
[12:05] <Tranq|Wrk> i havnt made a model over 5000 poly's in max since i got zbrush hehe
[12:06] <Tranq|Wrk> well aside from this needlessly huge 80,000 poly box surface hehe
[12:09] <WotGorila> :)
[12:10] <Tranq|Wrk> ok well Hiding the high poly box seemed to do the trick till i realized i
[12:11] <WotGorila> try making it a nonrenerable object
[12:12] <Tranq|Wrk> thats in obj, properties ?
[12:13] <WotGorila> yup
[12:13] <Tranq|Wrk> hey its workin
[12:13] <Tranq|Wrk> 17 seconds for that frame
[12:13] <Tranq|Wrk> woot
[12:13] <Tranq|Wrk> its collidiing
[12:13] * |-Apoc-| is now known as [-Apoc-]
[12:13] <Tranq|Wrk> still stupid! but thanks for that!
[12:13] <Tranq|Wrk> now i dont feel forced to take this home and use hairFX hehe
[12:14] <WotGorila> ;)
[12:14] <Tranq|Wrk> it sucks having some plugins at home but not at work, then others at work
[12:15] <Tranq|Wrk> i need a duocore laptop for work so i can just take it with me
[12:16] <WotGorila> heh, I try to stay away from laptops
[12:16] <Tranq|Wrk> only another 2 weeks till my Cyntiq lcd tablet should show up though, chr
[12:17] <Tranq|Wrk> yea me too, but the benefit of having my max mobile for this job outweigh
[12:21] <WotGorila> http://www.adirondack.net/history/3dhistory/galleonwip19.jpg
[12:23] <TheBat> wow WotGorila looks great
[12:24] <WotGorila> just about to import it into the hurricane scene
[12:24] <WotGorila> thanks
[12:27] <Shigawire> pretty good
[12:27] <Shigawire> whats it for?
[12:28] <WotGorila> shipwreck animation for a documentary
[12:28] <Shigawire> niec
[12:29] <Shigawire> do you also make some more ancient ships?
[12:29] <Shigawire> like Trieres, Deceres etc
[12:29] <WotGorila> haven't yet
[12:30] <Shigawire> ok
[12:30] <WotGorila> do mainly 1700's and newer stuff
[12:30] <WotGorila> http://www.adirondack.net/history/3dhistory/epaboldback.jpg
[12:32] <Shigawire> well thats the more interesting part of naval history
[12:32] <WotGorila> yeah
[12:32] <Shigawire> though there is surprisingly much people don't know about the ancient nav
[12:33] <WotGorila> Going to be mainly doing spanish Galleons for now
[12:33] <jonnex> hey.. im trying to make a texture 2 sided, and ive clicked the check box in
[12:33] <jonnex> and then ive just realised that when i go to viewports/configure
[12:34] <jonnex> and check the force 2 sided box, it still doesnt make objects 2sided
[12:34] <jonnex> am i missing something?
[12:34] <Shigawire> hmm
[12:34] <Shigawire> no idea
[12:34] <Shigawire> WotGorila, in ancient warfare, there were a myriad of stratagems which co
[12:34] <jonnex> anyone any ideas..?
[12:34] <jonnex> quite a silly problem
[12:35] <Shigawire> not me
[12:35] <WotGorila> Jonnex, make sure the materal in the editor is the same on the object?
[12:35] <jonnex> im pretty sure it is
[12:35] <jonnex> i made the texture again, and re dragged it onto the plane
[12:36] <Shigawire> WotGorila, your ship could be loaded with too many infantry, and you woul
[12:36] <jonnex> but even when i change the setting for the viewport it doesnt make 2 sided
[12:36] <Shigawire> jonnex, what kind of object is it? does your object have open edges?
[12:37] <WotGorila> it was mainly built for running treasure
[12:37] <WotGorila> ;)
[12:37] <Shigawire> hehe
[12:37] <jonnex> its a plane
[12:37] <Shigawire> ok jonnex, it should work
[12:37] <jonnex> how would i check for open edges?
[12:37] <Shigawire> it was just a trick question
[12:37] <Shigawire> to see if it was the right kind of geometry
[12:37] <jonnex> oh i see
[12:37] <Shigawire> mathematically, your object SHOULD have "open edges" if you're using 2-si
[12:38] <jonnex> what an odd problem
[12:38] <Shigawire> yeap
[12:38] <jonnex> i see
[12:39] <jonnex> i hate getting stuck with max
[12:39] <jonnex> as there's zillions of options and settings, id never stumble upon the answe
[12:41] <jonnex> no one else got any ideas?
[12:41] <jonnex> clues?
[12:41] <format_c> 2 sided while rendering or in the viewport?
[12:41] <jonnex> in the viewport
[12:42] <format_c> for rendering u have to turn it on in the render options
[12:42] <jonnex> i right clicked, went to properties, and unchecked...
[12:42] <format_c> u use direct x ?
[12:42] <jonnex> 'back face cull'
[12:42] <jonnex> me?
[12:42] <format_c> no...the other one
[12:42] <format_c> :P
[12:42] <jonnex> and now the other side has a face, but still no image on it (from the materi
[12:42] <format_c> of course u
[12:43] <jonnex> ahah, i dont know
[12:43] <format_c> -.-
[12:43] <jonnex> how do i set it to use direct x?
[12:43] <jonnex> (sorry.. i pretty much just started using 3ds today)
[12:43] <format_c> no manual came with ur cracked version :P ?
[12:44] <jonnex> yeah...
[12:44] <format_c> max asks u if it starts the first time
[12:44] <format_c> 0.o
[12:44] <Blaedmon> hehe
[12:44] <jonnex> im sorry, sure its cracked, but id like to learn modelling and there's no wa
[12:44] <format_c> 0.o
[12:44] <jonnex> ok.. well i dunno what i said when it asked
[12:44] <format_c> well....i think that wasnt clever
[12:44] <jonnex> is there a way to chagne it now?
[12:44] <WotGorila> http://www.adirondack.net/history/3dhistory/galleonwip20.jpg
[12:45] <format_c> well u can use wings for modelling
[12:45] <format_c> its free
[12:45] <format_c> or blender
[12:45] <jonnex> but max is sweet, no?
[12:45] <jonnex> anyway, this is besides the point
[12:45] <format_c> i wouldnt use big apps for just modelling
[12:45] <jonnex> is there a way to change that setting now?
[12:45] <jonnex> ok.. well id like to use max
[12:46] <format_c> well so u want to see your texture or u want to see 2 sided in the viewpo
[12:46] <jonnex> ive got a plane, with a texture on it, which is a drawing of the side of a b
[12:46] <jonnex> im following a tutorial which mentions 2 ways to do that, but none have work
[12:47] <format_c> if im correct its not so easy to setup up 2 sided with dx
[12:47] <format_c> use open gl
[12:47] <jonnex> how do i use open gl?
[12:47] <jonnex> or direct x
[12:47] <jonnex> how can i change what its sign
[12:47] <jonnex> using*
[12:47] <format_c> preferences...viewport
[12:47] <format_c> driver
[12:47] <format_c> something like that
[12:48] <jonnex> it says direct x 9
[12:48] <format_c> but the 2 sided in the mat editor is not the 2 sided for the viewport
[12:48] <jonnex> at the top
[12:48] <jonnex> oh ok, so what should i do?
[12:48] <format_c> right clikc on the viewport name
[12:48] <format_c> a menu pops up
[12:49] <format_c> then options/preferences(?)
[12:49] <jonnex> yeah
[12:49] <format_c> somewher eis 2 sided
[12:49] <jonnex> yeah ive tried checking that box, it doesnt change it
[12:49] <format_c> but as i said i dont think it will work with dx
[12:49] <jonnex> dx?
[12:49] <format_c> direct x
[12:49] <jonnex> oh
[12:50] <jonnex> i see
[12:50] <jonnex> thats bizarre, why wouldnt it?
[12:50] <format_c> not sure
[12:50] <format_c> im always using open gl
[12:50] <format_c> dx is faster but i dont have 2 sided :P
[12:50] <format_c> i/u/we
[12:50] <jonnex> but it doesnt say in that options thing that i can change to open gl
[12:50] <format_c> sure u can
[12:52] <jonnex> ...
[12:52] <jonnex> this is ridiculous
[12:52] <jonnex> how can it not work
[12:52] <jonnex> i was messing with max shapes earlier
[12:52] <reevesy> make 2 planes
[12:52] <format_c> ok
[12:52] <jonnex> and all kinds of funky stuff was happening, with nurms smoothing or somethin
[12:52] <jonnex> and now i find that direct x cant put a picture on 2 sides of a plane?
[12:53] <jonnex> is that what youre saying?
[12:53] <format_c> customize--preferences--viewports--choose driver
[12:53] <format_c> u can change it to open gl
[12:53] <format_c> and u have to restart max
[12:53] <jonnex> where's open GL found th en?
[12:53] <jonnex> great, i saw the option
[12:53] <jonnex> restarted
[12:54] <jonnex> ill see if it works
[12:54] <jonnex> does direct x seriously not do that ?
[12:55] <jonnex> great! it works :)
[12:55] <jonnex> thanks alot format_c
[12:55] <format_c> :)
[12:55] <format_c> np
[12:55] <jonnex> is there any disadvantage to using open GL and not direct x?
[12:55] <format_c> wel i think u have to turn on or off another option for dx to get 2 sided
[12:55] <jonnex> oh ok
[12:55] <jonnex> cool
[12:55] <format_c> well open gl worx with 2 sided and some other things...dx is faster and u
[12:56] <jonnex> cool
[12:56] <format_c> argh
[12:56] <format_c> no...u see realtime shaders of course with dx
[12:56] <jonnex> guess il find out what all that means as i learn more
[12:56] <format_c> not with open gl
[12:56] <jonnex> ah ok
[12:56] <jonnex> cool
[12:56] <jonnex> anyway im off
[12:56] <jonnex> got beer to drink
[12:56] <jonnex> laters!
[12:56] <format_c> like bump mapping, normal mapping etc
[12:57] <format_c> -.-
[12:58] <format_c> so..wher eis my op :P
[12:58] <format_c> where is
[13:25] <Darv> for the record on the OpenGL topic there, OpenGL is also slightly less stable
[13:28] <NiteLite> wouldnt DX be dependent on the DX support of the gfx card too ?
[13:29] <format_c> less stable than dx ?!?!?
[13:31] <Tranq|Wrk> they both are dependant on the gfx card
[13:32] <Tranq|Wrk> its just that Directx seems to be able to survive a little better with th
[13:32] <Tranq|Wrk> then OGL does for the similar situations w/ OGL supported gfx cards
[13:32] <Tranq|Wrk> I wish OGL would pickup the pace and run directX out the window though
[13:40] <format_c> never
[13:40] <format_c> not in max
[13:41] <format_c> i have a 5900xt and if i use dx max it sucks like donkey balls with reatim
[13:41] <format_c> +in
[13:42] <format_c> open gl works much better with max imho
[13:42] <gkmotu> <nods>
[13:43] <gkmotu> :)
[13:44] <format_c> :)
[13:52] <Martin^> that actually depends on what type of screen adapter you have
[13:52] <Martin^> the general perception seems to be that ati runs better with d3d, and nvida
[13:53] <Martin^> i've had both, and i had to switch depending on which i had
[13:53] <format_c> maybe...never used/had ati
[13:53] <format_c> thats mabye a reason why 3d guys usually use nvidia and not ati
[13:54] <Martin^> im actually more satisfied with ati than nvidia, but that might because i a
[13:55] <format_c> hmm
[13:56] <format_c> ati is for gamers
[13:56] <delmar> hi
[13:57] <WotGorila> aloha
[13:57] <Eagle_265> not so sure it's all that simple format_c but then again I've had very sm
[13:58] <delmar> how can i make particles in all vertex to any object? with object position i
[13:58] <delmar> with particle flow
[13:58] <format_c> i often hear ppl who used ati and 3d stuff they said they never will buy a
[13:58] <delmar> how can i make each vertex has 1 particle
[13:58] <Eagle_265> hum okey
[13:59] <Eagle_265> my experience so far is one of no trouble at all
[13:59] <format_c> hmm
[13:59] <Eagle_265> but my "experience" is not anything to talk about, realy
[13:59] <Eagle_265> never had problems with crashes etc that's most likely the only accurate
[14:00] <Eagle_265> done som maping for half-life using 3d studio and a plugin about a year o
[14:00] <Eagle_265> most likely nothing demanding at all
[14:01] <Eagle_265> and I guess it's at the high-demanding side of things the difference show
[14:01] <format_c> well max worx not bad with ati afaik...but other 3d apps
[14:01] <Eagle_265> ah
[14:01] <Eagle_265> my experience outside max is zero to none
[14:01] <format_c> ok :)
[14:02] <Eagle_265> :(/:)
[14:03] <delmar> i added visibility key to an event of particle flow, why isnt it in trackvie
[14:39] <`Piccy> 'ey
[14:40] <WotGorila> ahoy
[14:40] <`Piccy> what's up WG?
[14:41] <WotGorila> just trying to set up this hurricane scene
[14:41] <WotGorila> I probably should reboot
[14:41] <`Piccy> sounds elaborate
[14:41] <`Piccy> http://media.putfile.com/Tauren-Rig-Test
[14:41] <WotGorila> Yeah, tons of particles, but it seems to be hanging and locking up
[14:41] <`Piccy> i can imagine
[14:42] <`Piccy> what kind of workstation?
[14:42] <WotGorila> must be I haven't rebooted in a few weeks
[14:42] <`Piccy> my pc blew up
[14:42] <`Piccy> still waiting on my workstatin
[14:42] <WotGorila> Particles sometimes freaks out and hangs sometimes
[14:42] <`Piccy> station
[14:42] <`Piccy> hopefully tomorrow
[14:42] <WotGorila> HP XW8200
[14:42] <WotGorila> yeah, I need a new machine
[14:43] <`Piccy> i'm not getting brand name
[14:43] <`Piccy> my buddy is building it for me
[14:45] <WotGorila> I just wanted to get a machine tested by discreet
[14:46] <WotGorila> have a lot less problems
[14:48] <`Piccy> ugh
[14:48] <`Piccy> I hate max, as far as stability goes
[14:49] <WotGorila> I usually only have problems when I'm dealing with lots of particle syste
[14:51] <WotGorila> heh, like this one
[14:53] <Eagle_265> reebot sounds like a good idea, hope things start to work out afterwards
[14:56] <WotGorila> yeah, ya go a month or so sometimes and forget
[15:03] <ghib[2d]> can't wait for the next iteration of maya
[15:03] <ghib[2d]> want to see what they'll do with it
[15:04] <WotGorila> you push Alt F1 and it turns to Max
[15:04] <WotGorila> ;)
[15:04] <ghib[2d]> that would be the most horrible thing. i'd break down and cry
[15:04] <WotGorila> heh
[15:07] * Zdrenga hey
[15:07] <WotGorila> ho
[15:38] <gkmotu> magnus699 is foul and smell of poo
[15:39] * gkmotu eyes kick/ban
[15:44] <PopKilla> hi
[15:44] <gkmotu> !
[15:46] <PopKilla> i'm trying to figureout how to get max to not show tri's (this is what i'm
[15:46] <PopKilla> how can i get max to not show the tri's?
[15:47] <`Piccy> use editable polys :P
[15:48] <PopKilla> also i remember when i click on move the xyz bars showed up where i can ea
[15:48] <`Piccy> press "x"
[15:49] <PopKilla> ahh there it is
[15:49] <PopKilla> thanks piccy
[15:49] * `Piccy chuckles
[15:49] <`Piccy> Any time
[15:50] <PopKilla> last project i worked with out it cuz i wasted time trying to figure it ou
[15:50] <PopKilla> so i had ot use the numerical input in the bottom =(
[15:52] <`Piccy> ew
[15:52] <PopKilla> ya it was a pain but it was a project they wanted quickly done like the sa
[15:52] <PopKilla> so the brain went into panic mode
[15:56] <format_c> use open gl not dx :)
[15:57] <format_c> there is an option for thta tri thingie in the dx driver option
[15:58] <format_c> ah ok..u have used mesh instead of poly
[15:58] <format_c> then nvm
[15:58] <`Piccy> exactly ;)
[16:01] <Darv> Use OpenGL if you are using large textures. It will be faster. If you are us
[16:02] <Darv> Remember that DirectX is newer technology. OpenGL2 hasn't taken off yet.
[16:03] <Darv> Last I saw, the emphisis at (then Discreet) was mainly on DirectX technology.
[16:07] <lampchair> lol.. no macs
[16:08] <lampchair> helloz fellow artists of the world
[16:08] <lampchair> how r u all doing in this fine spring day
[16:08] <lampchair> well, its summer in many countries, and winter in australia, so cant real
[16:08] <Darv> somebody's on prozac
[16:09] <lampchair> lmao
[16:09] <panicb> hehe
[16:09] <lampchair> nope, im just ircing from work
[16:10] <Darv> aren't we all?
[16:10] <lampchair> lol
[16:10] <lampchair> they dont allow to irc here
[16:11] <lampchair> so im a rougue ircer
[16:11] <lampchair> there are cameras here, but no network logging xD
[16:11] <Darv> gettin round that firewall eh?
[16:11] <lampchair> but i doubt anyone cheaks the cameras
[16:11] <`Piccy> bmm
[16:11] <`Piccy> i want prozak
[16:12] <lampchair> im actulying using max script to bypass the firewall :X
[16:12] <Darv> We used to have that where I worked. Just used to log in to my home system an
[16:12] <lampchair> ;)
[16:12] <lampchair> lol
[16:12] <lampchair> nice
[16:12] <lampchair> how do you irc remotly?!
[16:12] <lampchair> wtf
[16:12] <`Piccy> http://media.putfile.com/Tauren-Rig-Test
[16:12] <Darv> Windows RPC
[16:12] <Darv> RDC
[16:13] <format_c> lol wtf
[16:13] <format_c> u use maxscript to bypass the firewall for irc? lol
[16:13] <lampchair> i was kidding format lol
[16:14] <Tranqui|> piccy hehe love that tauren haha
[16:14] <`Piccy> he'll be nice when he's done :P
[16:14] <Tranqui|> no doubt
[16:14] <`Piccy> slowly adding / rigging his other equipment
[16:14] <`Piccy> this rig'll be all about the dynamics hehe
[16:14] <format_c> lol ok
[16:15] <lampchair> i bet there is a way though
[16:15] <lampchair> using the network rendering classes lol
[16:16] <lampchair> anyways, i'm gonna get back to werk
[16:29] <PopKilla> Thanks Darv. That was what i was looking for
[16:31] * danksmoke is now known as geestring
[16:31] * Volans_` is now known as Volans`
[16:54] <PopKilla> mapping out a logo on a vehicle tire (so the front of the tire will show a
[16:54] <PopKilla> can't figure out if UVWs to map it correctly.
[16:55] <PopKilla> currently i have selected material IDs that seperate the both sides and th
[16:55] <PopKilla> and i am trying to mutlisub it
[16:56] <PopKilla> not sure if that was a good approach but that's what i've gotten myself in
[16:57] <Tranqui|> sound fine
[16:57] <Tranqui|> but
[16:57] <Tranqui|> if your doin the logo
[16:57] <Tranqui|> that will be embossed
[16:58] <Tranqui|> w/ the bump map
[16:58] <PopKilla> sorry i need to clearify, just bump mapping it
[16:58] <Tranqui|> you may only want to set a mat id for the area your logo's taking up and m
[16:58] <PopKilla> so the logo of the tire shows.
[16:58] <Tranqui|> yea
[16:58] <Tranqui|> i understood
[16:59] <Tranqui|> You should set a Mat ID for just the area the logo takes up
[16:59] <PopKilla> oh i get it, just select the polys that i would want to map out on instead
[16:59] <Tranqui|> and map it,
[16:59] <Tranqui|> yea
[16:59] <Tranqui|> then you can select the rest of the parts and map the tire texture on
[16:59] <PopKilla> i figured it owuld of worked if i created a long vertical rectangular map,
[16:59] <Tranqui|> once you do that its just a matter of matching up the diffuse layer of you
[16:59] <Tranqui|> well you dont want warping
[16:59] <Tranqui|> hehe
[17:00] <Tranqui|> i assume your tire will need a texture on it
[17:00] <PopKilla> well its going to be rendered using brazil toon material
[17:00] <Tranqui|> ohhh
[17:00] <PopKilla> so there's not really maps to match
[17:00] <PopKilla> or textures.
[17:00] <Tranqui|> and you think the toon shaders gonna execute ink on your bump map?
[17:00] <Tranqui|> thats one great shader if it does
[17:01] <PopKilla> well actualy if you click on brazil toon, it shows a option to choose bump
[17:01] <Tranqui|> specularity im sure will show up via bumps
[17:01] <Tranqui|> but i highly doubt you'll get ink lines on a bump
[17:01] <Tranqui|> ive not come accross a toon renderer/shader that does
[17:01] * _zeffii is now known as bedtime
[17:01] <Tranqui|> never used brasil though
[17:02] <PopKilla> if i crank up the bump map levels it shows up, its just not mapping correc
[17:02] <PopKilla> must fiddle with tilings i guess.
[17:18] <gkmotu> you can mix toon with a normal adv material to suport the bump if it doesnt
[19:40] <WotGorila> render hell
[19:40] <mcarp> that much fun eh?
[19:41] <mcarp> are you rendering sails grabbing the wind?
[19:49] <WotGorila> yeah, that and lots of rain and spray
[19:53] <WotGorila> http://www.adirondack.net/history/3dhistory/galleonwip20.jpg
[19:58] <Method404> WotGorila: KICKASS
[19:58] <Method404> friggin looks amazing
[19:58] <Method404> but one question
[19:58] <Method404> what the hell is it ...?
[19:58] <Method404> a boat?
[20:01] <mcarp> did he say...what the hell is it?
[20:01] * mcarp cracks Method404's skull with a hitch pin
[20:02] <WotGorila> :)
[20:02] <WotGorila> It's an airplane
[20:02] <WotGorila> ;)
[20:02] <Method404> ahhh
[20:02] <Method404> well kickass airplane dude
[20:02] <mcarp> yah man
[20:02] <WotGorila> heh, thanks
[20:02] <mcarp> you gunna have a non-beat-to-hell version?
[20:03] <WotGorila> yeah
[20:03] <WotGorila> wanted to get this one animation done first
[20:04] <mcarp> what about jibs?
[20:04] <mcarp> that is, you dont have any
[20:04] <WotGorila> they didn't have them
[20:04] <mcarp> hmm od
[20:04] <mcarp> d
[20:05] <WotGorila> think that was late 1600's
[20:05] <Method404> what about Davey Jones?
[20:06] <Method404> did you guys see the new Pirates2 treailer?!
[20:07] <WotGorila> yeah
[20:07] <WotGorila> Looks good
[20:07] <mcarp> btw, looking at the keel, you know that vertical bit is a solid piece of woo
[20:07] <WotGorila> http://www.adirondack.net/history/3dhistory/1618GalleonRulesUnits.htm I
[20:08] <mcarp> oh except that i forgot you have tin outer plates
[20:08] <WotGorila> strips of tin
[20:08] <mcarp> yeah k, got it
[20:08] <WotGorila> ;)
[20:09] <Method404> WotG is a CG historian
[20:09] <Method404> I'm sure whatever he did had a reason and purpose
[20:09] <WotGorila> sometimes
[20:09] <WotGorila> :)
[20:09] <mcarp> one can never be too picky tho
[20:11] <WotGorila> I could probably spend a few months doing more research, but they aren't
[20:11] <mcarp> no doubt about that
[20:12] <WotGorila> you can only do so much
[20:12] <WotGorila> :)
[20:14] <mcarp> i hate to ask how many faces you ended up with :P
[20:14] <WotGorila> just over a million
[20:15] <WotGorila> there's a lot of stuff you can't see I'll probably pull out before I anim
[20:15] <mcarp> full interior?
[20:16] <WotGorila> I just did the framing for now
[20:16] <mcarp> i knew you had all the ribbing
[20:17] <WotGorila> Hopefully they can fund me to do the rest of the interior for some cutawa
[20:17] <mcarp> yeah i'd love to see a full cutaway
[20:18] <Method404> http://starwars.com/episode-iv/release/video/news20060503.html
[20:19] <WotGorila> hmmmm going to have to figure out how to speed up this render, 15 minutes
[20:22] <WotGorila> brb
[20:22] <WotGorila> reboot
[20:43] <WotGorila> yummy
[20:44] <WotGorila> butter
[23:09] * PXL_MoNKY is now known as PXL_ZzZz
Session Close: Thu May 04 00:00:00 2006