Log for #3dsmax on 2006-05-01


Session Start: Mon May 01 00:00:00 2006
Session Ident: #3dsmax
[00:08] <mcarp> hi
[03:51] <hiceka> hi
[04:03] <minc> :)
[04:03] <minc> 'sup?
[04:11] <minc> http://www.home.no/minced/pics/skintest/skintest3.jpg testing mentalray skin.
[04:15] <WotGorila> morning
[04:17] <minc> morning morning
[04:18] <WotGorila> hmmmm is there a way to affect a RB that is bewteen a Reactor Rope and cl
[04:18] <WotGorila> between*
[04:19] <minc> hm..well, its possible between two ropes..not tried between cloth and rope.
[04:20] <WotGorila> http://www.adirondack.net/history/3dhistory/sailtest.mov I added a RB
[04:21] <minc> lets see..
[04:22] <minc> so..you want that box you have there to ove?
[04:23] <mcarp> interesting
[04:23] <minc> whats a "grommet" ? english is not my native language..so..
[04:24] <WotGorila> no, see the bottom of the sails, there is a small torus that the rope con
[04:24] <WotGorila> but that point should move
[04:25] <WotGorila> thi want the sail to affect the movement of that attachment point where t
[04:25] <WotGorila> thi= I
[04:26] <minc> could you render out a new moview, to show the problem more clearly?
[04:33] <WotGorila> http://www.adirondack.net/history/3dhistory/sail.mov
[04:34] <minc> ok..lets see..
[04:34] <WotGorila> the points where the rope and the sail meet at a RB object don't move
[04:34] <ardgammel> nice
[04:35] <WotGorila> it should be affected by the sail
[04:35] <minc> aha, i see
[04:36] <minc> you have of course given the object mass and so on..
[04:36] <WotGorila> yeah, tried different settings
[04:37] <minc> hm.
[04:37] <WotGorila> I wondering if I shouldn't be using a RB as a connection point bewteen th
[04:38] <minc> yea..it could be sinec the sail's pivot doesnt actually move that the rb does
[04:38] <minc> since the sail only has vertex movement..
[04:38] <GRID_> is it possible to get "free divx" to play at 24fps? in ramplayer...
[04:39] <WotGorila> hmmm guess I'll do somemore tests on this simple test model, wanted to fi
[04:40] <minc> it has to be possible this..i worked with reactor some a while ago..i'll test
[04:41] <WotGorila> http://www.adirondack.net/history/3dhistory/galleonwip18.jpg heh lots of
[04:42] <WotGorila> yeah, the reactor book that shipped with max even sucks
[04:42] <WotGorila> like 2 little wothless pages
[04:42] <WotGorila> LOL
[04:42] <minc> well..i just tested attaching a rigid body to a cloth, and that works fine. i'
[04:43] <WotGorila> the cloth moves the rigid body?
[04:43] <minc> you are of course using reactor cloth and not the other max cloth?
[04:43] <WotGorila> reactor cloth, yes
[04:43] <minc> yes, they are attached. i'll upload the maxfile in a bit..will just try to att
[04:44] <WotGorila> I must just be missing something simple
[04:45] <WotGorila> darn, crashed
[04:45] <WotGorila> heh
[04:46] <minc> well..it should be straightforward..now it doesnt seem that the rope will atta
[04:50] <WotGorila> yeah, sucks you can't attach a rope directly to a cloth
[04:51] <WotGorila> I was thinking maybe if I put a tiny RB at the ends that the sail points
[04:51] <Tranqui|> simulate the cloth 1st then attach the rope to the cloth as a RB
[04:51] <WotGorila> Suprised there isn't a sailboat rig tut out there about this
[04:51] <minc> ok, got it working now
[04:52] <g|s> NOBODY is interested in fuckin sailboats :P
[04:52] <Tranqui|> hehe
[04:52] <WotGorila> heh
[04:52] <minc> i can render out a quick pic and you can ssee if its what you want..
[04:52] <WotGorila> kewl
[04:53] <WotGorila> did you you a RB point to attach the sail and ropes to?
[04:53] <minc> www.home.no/minced/pic/skintest/ropetest.jpg
[04:54] <minc> http://www.home.no/minced/pics/skintest/ropetest.jpg
[04:54] <minc> there i mean
[04:55] <minc> rope is connected to the box and the cloth is connected to the box
[04:55] <WotGorila> hmmm hard to tell, is the point where the rope and sail meet moving?
[04:55] <minc> yes, i'll send youthe max file
[04:56] <WotGorila> ahhh no, that's not really what I was looking for, I have 3 attachment po
[04:56] <NiteLite> maybe you could attach sail and rope to a dummy ?
[04:57] <minc> well, cant you make 1 rigid body in each corner, and then attach the ropes to
[04:58] <minc> hum..let me try to recreate what you have there..
[04:59] <WotGorila> yeah, that's how I have it set up, I can Upload the max file
[05:00] <WotGorila> they are attached, but the RB points on the bottom should be affected by
[05:02] <g|s> cant you just connect the rope directly to the sail and link the thing thats a
[05:02] <g|s> the small thingies holding the ropes dont affect the large sails that much i be
[05:03] <WotGorila> you can't link the rope to a cloth object
[05:03] <WotGorila> wish that was an option
[05:03] <WotGorila> :)
[05:04] <decap> mhh you cant?
[05:04] <decap> cant you add acloth to both collections?
[05:04] <g|s> i'd guess that you can connect them
[05:05] <g|s> via some reactor helper at least
[05:05] <WotGorila> http://www.adirondack.net/history/sail2.mov
[05:05] <WotGorila> the bottom of the points where the ropes meet the sails should move a lit
[05:07] <WotGorila> hmmm I probably shouldn't be using a quadpatch for the sail
[05:07] <WotGorila> http://www.adirondack.net/history/sailtest2.zip
[05:07] <g|s> can you connect cloth objects to cloth objects?
[05:11] <g|s> what if you create the ropes as meshes, connect those to the sails and let reac
[05:11] <g|s> should solve your problem
[05:11] <WotGorila> hmm can do def mesh or RB
[05:12] <WotGorila> hmmm darn, I screwed something up
[05:14] <NiteLite> i made one of those jungle bridges once
[05:14] <NiteLite> with rope between pieces of wood :)
[05:17] <minc> yea...things like this should work..having problems here with unstability now
[05:19] <WotGorila> yeah, I just noticed that
[05:19] <WotGorila> crashing me out now
[05:19] <minc> yea..got it workign again now. increased calculations
[05:20] <WotGorila> sail just disapears on me and locks up now
[05:20] <WotGorila> heh
[05:21] <minc> try increasing substesp/key
[05:21] <WotGorila> seems like a simple enough concept, not sure why this is being so difficu
[05:23] <minc> ok, i have it now i believe..had to turn off the rope affecing the rigid bodie
[05:23] <minc> became easily instable using that..1 min i'll render out..
[05:23] <NiteLite> haha
[05:23] <NiteLite> massivly unstable
[05:24] <NiteLite> i can get the sail to hang from a rb, but not from an rb attached to a rop
[05:24] <minc> http://www.home.no/minced/pics/skintest/ropetest2.jpg
[05:24] <minc> ok, end of the rope is fixed, the othe end is fastened to the box, and the box
[05:25] <minc> the fixed ones could be fastedned to a unyielding rigid body of course..
[05:27] <minc> i can render a quick anim..moment..
[05:27] <minc> http://www.home.no/minced/pics/skintest/rope.avi
[05:28] <minc> just 1 rope fastened there
[05:28] <WotGorila> hmmm what was the trick?
[05:30] <minc> no t rick ther really, i can up the file..1 moment..
[05:30] <minc> had to turn off the rope affecting the rigid boxes, or it woudl become unstabl
[05:30] <WotGorila> the blocks that are connected to the sails are RBs?
[05:30] <minc> yes
[05:31] <decap> just rope>block>cloth?
[05:31] <minc> there's a ropetest.max in the skintest folder..
[05:31] <minc> yes, rope>block>cloth
[05:31] <minc> or more like cloth>block>rope..since the cloth moves the blocks
[05:33] <minc> doest it work as intended?
[05:34] <WotGorila> yeah
[05:34] <WotGorila> hmmm I must have missed something or had something checked wrong
[05:34] <WotGorila> thanks!
[05:34] <ardgammel> forgot to check unyielding?
[05:36] <minc> np
[05:36] <WotGorila> well, when the ship moves, I'll have to have that checked
[05:37] <decap> its gonna be poo especially becouse you cant undo the stuff :(
[05:37] <WotGorila> I just wish I knew what I did wrong
[05:37] <WotGorila> heh
[05:38] * PXL_MoNKY is now known as PXL_GoNe
[05:39] <minc> best is to do things bit by bit..
[05:40] <minc> first get it to work hanging from teh rigid body on top, then attach the rigid
[05:40] <minc> easier to get things working then..
[05:42] <WotGorila> thought I had it up to a point last night but I must have messed up somet
[05:43] <minc> yea, not easy get those thigns wqorking exactly as u want..
[05:43] <minc> http://www.home.no/minced/pics/skintest/ropewind.avi
[05:44] <minc> added soem wind..it works.but..the rope are a bit stretchy..:)
[05:44] <decap> ayeh lol i had that to, its hard to get the stretchyness away/good
[05:44] <WotGorila> yeah, I was just playing with the rope settings
[05:45] <minc> yep.
[05:45] <WotGorila> made new splines with a Normalize Spline/Spline Select/Rope
[05:46] <WotGorila> the strentching is sorta freaky
[05:48] <minc> maybe you can compensate with the mass and so on. and perhaps use keep shape i
[05:48] <minc> should be possible..
[05:49] <WotGorila> hmmm, I'll keep working with it, thanks
[05:49] <decap> i kinda tried to make it not stretch at all, but failed :<
[05:49] <WotGorila> you would think it would be simplier to do
[05:53] <minc> yea. agreed.
[05:56] <doph> hi guys
[05:57] <minc> hep
[05:57] <WotGorila> aloha
[05:58] <mcarp> mmhm
[06:06] <WotGorila> heh, darn, that didn't work either
[06:10] <w_will> hi I'm using maya but it might be a universal problem I don't know
[06:10] <w_will> http://img525.imageshack.us/img525/9213/chkr3ck.jpg
[06:10] <w_will> trying to understand dispmaps
[06:10] <w_will> using two checker textures here
[06:11] * |-Apoc-| is now known as [-Apoc-]
[06:11] <w_will> one as dispmap which should protrude the white squares and reverse the black
[06:11] <w_will> but I get something to be put in galerie abominate
[06:12] <GRID_> looks like it needs more polys to make a good displace
[06:12] <w_will> oh
[06:12] <GRID_> real displace adds more where needed, but maybe maya dont have that
[06:13] <w_will> never heard
[06:13] <w_will> so subdivied the cube more will do it
[06:14] <w_will> great
[06:15] <w_will> do you have any prefs on how to make a brick wall with displacement?
[06:15] <GRID_> http://www.3dluvr.com/grid/temp/disptest03_.jpg that´s real displacement
[06:15] <doph> I am trying to make a heart. I made its outline and then extruded it (http://w
[06:15] <w_will> firstly I guess I should use displacement and not bump=?
[06:15] <w_will> ok
[06:17] <w_will> doph: bevel it first
[06:17] <w_will> try that
[06:18] <doph> w_will, ok thanks :)
[06:22] <doph> w_will, ok I converted it to editable poly, can't find bevel modifier :\
[06:25] <WotGorila> hmmm now if I can figure out how to stop the rope from stretching ...it w
[06:25] <WotGorila> and streatching
[06:25] <WotGorila> heh
[06:25] <w_will> I assumed bevel exists in max, I use another app myself so..
[06:25] <w_will> help doc is ur friend
[06:26] <WotGorila> elesticity set at 0 doesn't work either
[06:26] <minc> WotGorila try tweaking the wind and so on, maybe its too strong..
[06:26] <minc> check the rope tutorials also. maybe somethign there
[06:26] <doph> oh got it
[06:26] <WotGorila> yeah, their rope tuts sorta suck
[06:29] <doph> w_will, well bevel acts still quite alike extrude
[06:31] <w_will> bevel i.e soften up the edges then smooth
[06:31] <w_will> what are you doing exactly
[06:33] <doph> made the line to outline the heart, then bevel or extrude to make it look 3d.
[06:33] <w_will> a heart like an oiltank..elaborate :)
[06:34] <WotGorila> you could just use the bevel modifier
[06:34] <doph> WotGorila, on what exactly? the line?
[06:34] <g|s> EVERYBODY DO THE FAG DANCE
[06:34] <g|s> \o/ ^o^ o/_ /o\
[06:34] <doph> w_will :)
[06:35] <doph> w_will I mean the round corners :)
[06:36] <doph> wow
[06:36] <doph> curved sides help kinda :)
[06:38] <WotGorila> the whole object
[06:38] <WotGorila> the spline
[06:39] * g|s does the genocide dance
[06:40] <doph> WotGorila, here is what I have got with 2 levels of bevel on my spline: http:/
[06:40] * g|s slaps WotGorila around a bit with a large horse meat salami
[06:41] <WotGorila> you could select that face and bevel it too I guess
[06:41] <WotGorila> heh
[06:41] <WotGorila> ya ok there G/S?
[06:42] <g|s> i'm as ok as one can be
[06:42] <doph> WotGorila, bevel can't bevel poligons :(
[06:43] <g|s> thats what subobject functions are for.
[06:44] <WotGorila> extrude and bevel I meant
[06:45] <WotGorila> brb, have to run my sons car over to get fixed
[06:45] <doph> arrhh :( too complicated
[06:45] <g|s> what a lazy son you have :P
[06:46] <WotGorila> he's at aschool
[06:47] <WotGorila> school*
[06:48] <w_will> has anyone made a brick wall looking good?
[06:49] <w_will> maybe I should ask first, when is it best to use bumpmapping and when to use
[06:49] <decap> depends on if you want to simulate depth, or actually make it.
[06:50] <w_will> if it's to make a brick wall get realisticly scattered light on the surface?
[06:51] <w_will> probably going to use GI
[06:53] <w_will> ping
[06:57] <w_will> :(
[06:57] <decap> well i like to displace it, but its up to you you could mess around a bit che
[06:58] <w_will> ok
[06:58] <w_will> downside with disp is that you gotta have highly subdivided meshes right?
[06:59] <w_will> no big faces
[07:00] <NiteLite> vray got subface displacement
[07:01] <g|s> lol
[07:01] <g|s> EVERYBODY DO THE FAG DANCE
[07:01] <g|s> \o/ ^o^ o/_ /o\
[07:02] <decap> just metalray wich is included by default kinda does it to but then again, it
[07:03] <w_will> ok
[07:03] <doph> when I select 20 vertexes can I set same Y coordinate to all of them? when I d
[07:04] <doph> it will just move all of them
[07:10] * Disconnected
[07:10] * Attempting to rejoin channel #3dsmax
[07:10] * Rejoined channel #3dsmax
[07:10] * Topic is 'NO WAREZ | NO BOOLEANS! | NO MACS! | NO POKER |'
[07:10] * Set by SINN!SINN@c51477207.cable.wanadoo.nl on Sat Apr 29 10:35:28
[07:10] -mrHelpman- Hello and welcome to #3dsmax. This is a NO WAREZ channel, please do NOT ask us
[07:20] * format_d is now known as format_c
[07:28] <Tranq|Wrk> Doph , select the verteces , then right click on the move icon at the top
[07:45] <Anvile> =o
[07:46] <notfakie> :0
[07:47] <Anvile> :o
[07:58] <doph> are there cool open space sky type of HDRI maps?
[08:00] <decap> im sure there are
[08:27] <WotGorila> aloha
[08:28] <Tranq|Wrk> aloha
[08:29] <WotGorila> hiya Tranq
[08:30] <WotGorila> I'm thinking there is no way to stop the reactor rope from stretching
[08:30] <WotGorila> the reactor bungee
[08:30] <WotGorila> heh
[08:31] * v0id- is now known as v0id`
[08:33] <gkmotu> bone it?
[08:33] <gkmotu> :)
[08:33] <gkmotu> that way u can just pull as much u want but the rope will only go to a strai
[08:34] <gkmotu> as a maximum
[08:34] <WotGorila> hmmm wait twait...might have found something
[08:34] <WotGorila> drag acation
[08:34] <WotGorila> action
[08:36] <WotGorila> looks liek it's holding back the sail a little now, let me try increasing
[08:37] <WotGorila> that's it!
[08:43] <Anvile> http://www.penny-arcade.com/comic
[08:51] <WotGorila> combination of mass and drag
[08:52] <WotGorila> I'll keep tweaking it and post the max test file when done
[09:05] * arduscht is now known as ardworx
[09:15] <Tranq|Wrk> wotG , yea do it up, im curious to see!
[09:19] <WotGorila> yeah, drag is definatly making it look much better
[09:32] <art|sanFX> m33p m33p
[09:33] <WotGorila> oink
[09:33] <art|sanFX> Wot :)
[09:33] <WotGorila> hmm only thing I can see wrong still is the line vibrates too much and to
[09:34] <art|sanFX> hehe
[09:34] <flashed> make it heavier..
[09:38] <WotGorila> yeah, already had it too 1000
[09:50] <lBox> hi
[09:51] <minc> anyone here used hair & fur with mentalray? is it problemfree..?
[09:52] <WotGorila> is anything ever problem free?
[09:53] <WotGorila> ;)
[09:54] <minc> heh. well. sometimes. how did it go with the sail? all good?
[09:54] <WotGorila> increasing the drag fixed the rope stretching problem
[09:55] <WotGorila> just tweaking it a little, got the wind changing directions to check how
[09:55] <WotGorila> will be interesting to see how it works when I do the real model
[09:56] <WotGorila> shit load more ropes
[09:56] <minc> ah, tahts great. cool :) yea, you should upload it when u're done then..so we
[09:56] <WotGorila> should make a little tut
[09:57] <WotGorila> seems like it would be a common use thing
[09:58] <WotGorila> I hate seeing all these documentaries where they show ships and all the r
[09:58] <WotGorila> that bugs the piss out of me
[09:58] <minc> its for a documentary this then..or just for fun?
[09:59] <WotGorila> well, I guess it's for a National Geographic documentary about the group
[10:01] <WotGorila> They should pay me extra or something
[10:01] <WotGorila> $500 for this shipwreck animation and model is not nearly enough, I was d
[10:02] <WotGorila> not so some producer and other studio for national geographic can make mo
[10:03] <WotGorila> that's what happened when I did all that space stuff, they had it all ove
[10:08] <gkmotu> :)lots of hustlers...i made a club hit in 97..got around $100 so far
[10:10] <WotGorila> yeah
[10:15] <minc> yea, 500 doesnt sound like too much..depends how much time you spend of course
[10:15] <WotGorila> I spent more time on it then I should have since I did a lot of research
[10:16] <minc> annoying..well..if you can keep the model and animation you can perhaps sell i
[10:18] <WotGorila> heh, yeah, I could pump out a whole of them now
[10:18] <Anvile> i was the second gunman in dallas
[10:18] <Anvile> i ain't rich either
[10:18] <WotGorila> you shot JR?
[10:19] <Anvile> JFK was his name, right?
[10:19] <WotGorila> oh, I thought you were talking about Dallas the show
[10:19] <WotGorila> ;)
[10:19] <WotGorila> Who shot JR?
[10:20] <Anvile> nodea
[10:20] <Anvile> eh
[10:20] <Anvile> thats supposed to be: "no idea"
[10:20] * Anvile should stop doing PCP
[10:22] <WotGorila> heh
[10:22] <WotGorila> PCP, didn't that go out with the 70's?
[10:23] <Anvile> not here
[10:23] <Anvile> :P
[10:24] <decap> how would i wrap a texture like: http://localhost.impulze.net/tmp/tmp.gif to
[10:25] <Anvile> uvw mapping
[10:25] <Anvile> cylinder
[10:25] <Anvile> done
[10:25] <Anvile> oh
[10:25] <Anvile> turn on "cap
[10:25] <Anvile> "
[10:25] <Anvile> asdf
[10:26] <g|s> omfgb00nlolroflqwerty
[10:26] <g|s> \o/ ^o^ o/_ /o\
[10:27] <Anvile> 'op[p
[10:27] <Anvile> ;'
[10:27] <Anvile> ;l',/;l
[10:28] <decap> uhm isnt realy doing its job
[10:28] <Anvile> yeah i don't really get what you mean anyway
[10:30] <art|sanFX> nice 2 ppl talking but dont understand each other :)
[10:31] <art|sanFX> but decap i didn get it to what ur looking for :)
[10:32] <minc> the material you have there doesnt use uv's..as far as i can see.
[10:32] <minc> and why do you tile it 0.0001 ?
[10:33] <minc> it's a 3d map as it is set up there..so it'll just pass through the object..
[10:33] <decap> why i tile it 0.01 times is to get those strokes
[10:33] <decap> and i litterly want to wrap it in layers seeing it from the front
[10:34] <minc> dont really understand what you want it too look like..
[10:34] <minc> wrap in layers..?
[10:34] <decap> ill make an example in another prog but its kinda slow atm plz hold on
[10:35] <WotGorila> might have to adjust the Z angle to -90
[10:35] <WotGorila> like striped upwards?
[10:35] <minc> hum.
[10:35] <Anvile> lol
[10:35] <WotGorila> I guess I don't understand either
[10:36] <decap> http://localhost.impulze.net/tmp/tmp.jpg as you can see the material at the t
[10:38] <Anvile> yeah
[10:38] <Anvile> cylinder
[10:38] <Anvile> uvw map in modifiers
[10:38] <Anvile> don't hit cap
[10:38] <Anvile> or you could try box, but that screws it up a bit
[10:40] <art|sanFX> nah box wont work its betterto make a cylinder
[10:40] <minc> aha, so you want the material to act as a heightmap mask in a way..ok. well..t
[10:40] <minc> if you want ot use mapping, change from xyz to uvw
[10:40] <decap> nah no heightmap,just texturing with diverent layers in height
[10:41] <decap> i kinda use the tiling to make those stripes coudnt think of another way
[10:41] <Anvile> decap : i helped you twice already :P
[10:41] <decap> or well gradient ramp might do but thats just alot of work
[10:41] <decap> Anvile, well you said cap 1st time and no cap 2nd :P
[10:41] <decap> and im trying
[10:42] <Anvile> well it was hard to understand what you were saying
[10:42] <decap> couldnt think of another way to say it :o
[10:42] <Anvile> and 2, cap/uncap is easy to check if it works or not, just look at the objec
[10:43] <Anvile> no it didn't take me a minute to type that
[10:43] <minc> decap..well..you could use a bitmap, or you can use a gradient ..or another n
[10:44] <minc> if youw ant something else thean the stripes,i suggest using this black and wh
[10:44] <minc> you could..for example create a mix map, but 2 different noise materails, and
[10:45] <decap> so theres not realy a good way to create such stripes with just max?
[10:45] <minc> sure..you can use gradient
[10:45] <minc> or you can stretch the map..using a 0.001 tiling..
[10:45] <minc> gradient will give you more controll thorugh..
[10:46] <decap> kinda did that but took me to long to get alot of em lol
[10:47] <minc> well..stretching a the dent textures should work fine..but i wouldnt use it di
[10:47] <minc> maybe break up the mask with another noise as well..but i guess thats somethin
[10:48] <decap> well i used the dent as an opacity layer on a composite texture
[10:48] <decap> so theres more below and above it
[10:48] <minc> sounds good.
[10:48] <minc> that might work.
[10:49] <decap> well thats what i thought, but cant get it right it acts all wierd
[10:49] <art|sanFX> do u want to make it like this http://www.3dfxpro.com/berg.jpg
[10:49] <g|s> pr0n
[10:49] <g|s>
[10:49] <art|sanFX> nice bar :)
[10:50] <flashed> g|s: hey dude :) sup?
[10:50] <g|s> nothing really
[10:50] <flashed> tru
[10:50] <decap> kinda, only more solid
[10:50] <decap> did you see my screenshot from that other program?
[10:51] <art|sanFX> yep
[10:53] <minc> http://www.home.no/minced/pics/skintest/skintest8.jpg added some hair
[10:53] <Images> he looks like he has aids
[10:54] <minc> how so? he's a bit shiny i guess..waxy..
[10:54] <Images> red around eyes and wahtnot
[10:54] <decap> art|sanFX, just like: http://localhost.impulze.net/tmp/tmp.jpg only with more
[10:54] <Ta|isman> lack of eyebrows really scares me ;)
[10:55] <minc> yea..not gotten to those yet..testing the mentalray skin shader.
[10:55] <decap> that in the pic is just a simple gradient
[10:55] <Ta|isman> also the fresnel needs to be multiplied slightly by the diffuse cos it's m
[10:56] <minc> i believe i'm only reflecting the background there..so the inside of the mouth
[10:56] <minc> lets see..
[10:56] <minc> but maybe i can reduce it ther eyes..
[10:56] <JeNg|FX> hello
[10:56] <JeNg|FX> anyone here?
[10:57] <Ta|isman> the diffuse map also needs a litle more work as it's pretty much just 1 co
[10:57] <JeNg|FX> anyone knows how to freeze transformations in max?
[10:57] <JeNg|FX> is it with the xform modifier?
[10:57] <decap> uh fxied it just adding noise to a linear gradient ramp gets it going good
[10:58] <minc> talis, yea..needs work. no maps for controlling the sss now either..so its com
[10:59] <minc> pretty cool shader though..it has a lot of nice things.
[11:00] <Ta|isman> it's too pink at the moment I think
[11:00] <art|sanFX> decap like this http://www.3dfxpro.com/berg01.jpg
[11:00] <Ta|isman> try reducing the red a little or adding a litle more green
[11:01] <minc> ok, give me a moment. I should tweak the sss by using a map as well..it would
[11:02] <WotGorila> http://www.adirondack.net/history/3dhistory/sailropes.zip had to increas
[11:02] <Ta|isman> tryu playing aorund with the render in photoshop first to give yo ua bette
[11:03] <minc> yea..good tip that.
[11:07] <art|sanFX> me got go and later see u :)
[11:10] <WotGorila> have fun art
[11:10] <decap> art|sanFX, yeh kinda i gues but i got it like: http://localhost.impulze.net/t
[11:13] <Tranq|Wrk> ciao Art
[11:16] <Tranq|Wrk> hey Wot, great work on figurin out those ropes
[11:16] <Tranq|Wrk> you have a RB object between the rope and the cloth object corners?
[11:16] <Tranq|Wrk> is the RB objects massless (0) between the cloth and the rope objects?
[11:18] <WotGorila> no, it has to have a bit of mass or it freaks out
[11:18] <WotGorila> and you can have the ropes effect the RBs, let the sails to that
[11:19] <WotGorila> can= can't
[11:19] * v0id- is now known as v0id`
[11:31] <bXi> yo
[11:31] <bXi> i came accross a tutorial on making a chain with an IKsolver
[11:32] <bXi> anybody here who might perhaps know what tutorial i'm talking about?
[11:34] <g|s> http://www.nbc5.com/video/5825372/index.html
[11:34] <g|s> haha
[11:34] <g|s> whole lotta people
[11:35] <Tranq|Wrk> whats that the immigrant protest thing?
[11:35] <g|s> yep
[11:35] <Tranq|Wrk> I say all the companies whos people didnt show up for work today, shoudl
[11:35] <Tranq|Wrk> fuck em,
[11:35] <g|s> prolly some 100k people on the streets
[11:36] <Tranq|Wrk> or more
[11:36] <mcarp> i say you take that whole group right there and deposit them onto the souther
[11:36] <Tranq|Wrk> anyone who entered the country illegally should be on a boat or rocketshi
[11:37] <WotGorila> They want to become US citizens so they can be pay more tax, put in jail
[11:37] <Tranq|Wrk> laws are there for a reason
[11:37] <mcarp> welp. i say there are 2 ways to go about this. either enforce or eliminate th
[11:37] <mcarp> they're too stupid currently to enforce
[11:37] <flashed> actually i dont give a f*ck about it.. ahaha
[11:38] <WotGorila> Didn't you know, the Mexicans say it's a free land to come and go as they
[11:38] <flashed> lol
[11:38] <WotGorila> breaking the law is ok if you are mexican
[11:38] <WotGorila> and you don't have to learn the language
[11:39] <mcarp> well frankly i dont either, but if they're(whoever was suppoed to enforce) go
[11:39] <flashed> the signs saying.. legalize dont criminalize.. i thought at first it was a
[11:39] <WotGorila> they make signs for you and everything
[11:39] <mcarp> whats with the pot banging
[11:39] <flashed> i was already to put a bob marley to play..
[11:40] <flashed> "No woman no cry.. yeah yeah yeah!!"
[11:40] <flashed> damn.. soap opera time
[11:40] <v0id`> i tried to go get a burrito for lunch
[11:41] <v0id`> and the place was closed for the day :(
[11:42] <mcarp> my usual mexican eatery is always closed on monday
[11:54] <Tranq|Wrk> I have a mexican in my garage, i just let him out to do my housework
[12:11] <WotGorila> http://www.adirondack.net/history/3dhistory/ropesailtest.mov that's bett
[12:12] <sik-style> :o sweeeet.
[12:13] <WotGorila> now lets see what happens when we do it for real
[12:16] <mcarp> are you going to account for sales that are turned at an angle to the wind?
[12:17] <mcarp> will changing the angle of wind cause the proper things to happen to sails?
[12:17] <decap> its reactor, once its rigged it doesnt matter where you position stuff :o
[12:19] <decap> or well, physics take over
[12:20] <mcarp> does that mean he'll be able to turn booms and trim sheets?
[12:21] <decap> reactor should calc the stuff once its set.
[12:21] <g|s> emphasis on "should" here
[12:21] <mcarp> heh
[12:24] <g|s> WE ARE THE BEANY FUTURE!
[12:25] <sik-style> I am going to have to go with g|s on that.
[12:38] <Tarkus> hey, is it possible to render .png textures that have transparency in vray?
[12:42] <Tarkus> or would i need to make another black and white image for the transparency?
[12:58] * Fele_ is now known as Fele
[13:39] <WotGorila> ;)
[13:42] * jrHe|pma0 is now known as jrHe|pman
[13:42] <Tranq|Wrk> thats it ive had enough of this non stop gibberish ! ENOUGH! too much typ
[13:47] * jrHe|pman is now known as jrHelpman
[13:58] <gkmotu> http://www.gkmotu.com/temp/car_me_make.jpg
[13:59] <aia> again?
[13:59] <aia> seen that one before here
[13:59] <gkmotu> ive pasted it 2-5 times..
[13:59] <gkmotu> just thought it was time for it again
[13:59] <sik-style> I haven't/
[13:59] * sik-style looks
[14:00] <notfakie> i seen that one like 2 years ago
[14:00] <sik-style> Oh man, tight wheels.
[14:14] <op10cal> er d noen seriøse maxbrukere her?
[14:14] <g|s> english, please.
[14:15] <format_c> no serious maxxbrokers here
[14:15] <format_c> brukeres
[14:16] <minc> http://www.home.no/minced/pics/skintest/skintest11.jpg tweaked the skin a bit.
[14:17] <NiteLite> thats pretty nice
[14:17] <Slade> yea
[14:17] <minc> been adusting the specularity and sss a bit. as well as the spec on the eyes.
[14:18] <minc> http://www.home.no/minced/pics/skintest/skintest8.jpg thats teh older
[14:18] <NiteLite> he looks sweaty though :P
[14:18] <NiteLite> put some powder on him :P
[14:19] <minc> ok..yeah. hard sometimes to tell. easy to overdo it.
[14:22] <minc> lets do another render then..
[14:29] <Anvile> looks nice minc
[14:29] <Anvile> only
[14:29] <Anvile> i don't see any sss
[14:29] <Anvile> :P
[14:30] <Anvile> hm
[14:37] <gkmotu> the ears are way to low
[14:37] <gkmotu> top of my ear and my girlfriends which i just looked at now are on a horison
[14:37] <gkmotu> and we look normal
[14:37] * gkmotu runs
[14:38] <format_c> sure? :P
[14:40] <sinn> is it possible to look for a computer with a specific mac adress on the intern
[14:40] <gkmotu> http://www.gkmotu.com/temp/ears.jpg <- check the ear top is aligend to th
[14:40] <sinn> my laptop got fucking stolen
[14:40] <sinn> :(
[14:41] <gkmotu> :(
[14:41] <sinn> I think it should be legal to kill a person if they stole from you
[14:41] <g|s> i think it was a mexican.
[14:41] <sinn> hehe
[14:41] <g|s> :P
[14:41] <g|s> oh. forgot where you come from
[14:41] <sinn> they know who it is.
[14:41] <g|s> then it was a maroccan
[14:41] <sinn> yeah more likely
[14:42] <minc> the ears should be correct..it looks different depending on angle but they sho
[14:42] <g|s> "they know who it is."?
[14:42] <g|s> meaning they know who stole your laptop?
[14:42] <sinn> only his first name
[14:43] <gkmotu> the buttom of the nose should be aligned witht the buttom of the ear. looks
[14:43] <sinn> hey, thast not 3d, thats a picture
[14:43] <sinn> G
[14:43] <sinn> g|s Ill find out
[14:44] <sinn> and then I gonna give him a heart transplantation.
[14:44] <sinn> with a brick instead
[14:44] <sinn> or whatever
[14:45] <sinn> so..
[14:45] <sinn> now im looking for a new laptop eh :/
[14:45] <gkmotu> ensurance?
[14:45] <sinn> yeah, there no signs of theft
[14:45] <Tranqui|> http://www.home.no/minced/pics/skintest/skintest11.jpg <----- looks li
[14:45] <gkmotu> hmmz
[14:45] <sinn> and I dont have an all risc orsomething
[14:46] <gkmotu> ok..
[14:46] <sinn> as I usually am near my laptop. and if someone is trying to steal it I would d
[14:47] <Tranqui|> http://www.theshyt.com/bass/largemouthbass.jpg , since we're re-posting ol
[14:47] <sinn> is this becoming a man or female?
[14:48] <sinn> who said its older work?
[14:48] <Tranqui|> no one
[14:49] <Tranqui|> i was referring to <gkmotu> http://www.gkmotu.com/temp/car_me_make.j
[14:50] <sinn> http://dgreyz.migee.com/images/fhead.jpg latest thing :p
[14:51] <sinn> the fish is nice
[14:52] <Tranqui|> ah yea i remember that face, i like the texture
[14:52] <Tranqui|> or material i should say
[14:52] <Tranqui|> Its a little waxey, but its a nice effect
[14:52] <Tranqui|> whats it rendered in sinn?
[14:53] <sinn> mental ray
[14:54] <sinn> thanks
[14:54] <sinn> I want my laptop back :(
[14:54] <Tranqui|> i like it
[14:54] <Tranqui|> oh shit was it on yur laptop
[14:54] <sinn> I really gonna trace on mac address if possible
[14:54] <Tranqui|> fak
[14:54] <sinn> oh no not really
[14:54] <sinn> I use my laptop for porn and surfing
[14:54] <Tranqui|> ahhh
[14:54] <Tranqui|> ok cool
[14:55] <sinn> not much on it
[14:55] <Tranqui|> thats what laptops are good for
[14:55] <sinn> yea
[14:55] <sinn> yeah, but its stolen
[14:55] <sinn> makes me feel bad
[14:55] <sinn> I mean, I couldnt even defend it!
[14:55] <sinn> they took it behind my back
[14:55] <sinn> not literally
[14:55] <sik-style> Is it better to do 3d on a laptop or an a desktop?
[14:55] <sinn> desktop sik-style
[14:56] <sinn> because laptops can get stolen
[14:56] <notfakie> on a palm pilot
[14:56] <sinn> and if you have important stuff on it
[14:56] <sinn> you're screwed
[14:56] <sinn> GRID_ are you here?
[15:00] <sinn> any op around that can add my ident to my nick?
[15:02] <gkmotu> could be funny if you had irc auto load on the laptop and then sinn2 entered
[15:04] <flashed> time to see trainspotting :D
[15:04] <gkmotu> nice soundtrack..nice film :)
[15:04] <flashed> yup
[15:04] <flashed> choose a job :)
[15:06] <LL> I like the poo part
[15:06] <flashed> hhee
[15:06] <flashed> when he gets laid?
[15:07] <gkmotu> i like the drunken fight fella the friend thats suposed to be the boss of th
[15:07] <flashed> yeah :D
[15:07] <flashed> when he trows the bottle
[15:07] <gkmotu> :)
[15:07] <flashed> and it hits the chick.. ahaha
[15:07] <flashed> :D
[15:07] <gkmotu> :)
[15:12] <flashed> lol.. he is shitting.. AAHAHA
[15:13] <flashed> on the top notch high quality toilet..
[15:16] <gkmotu> :x
[15:23] <sinn> yeah gkmotu
[15:23] <sinn> would be fun.
[15:23] <sinn> well im going to investigate it
[15:24] <sinn> either way I have enough info to trace him down, but then when I found him, I
[15:24] <sinn> but if it doesnt work the subtle way
[15:24] <sinn> its gonna be the hard way
[15:24] <sinn> I just gonna transform to powerranger
[15:26] <gkmotu> sounds like a plan
[15:29] <sinn> well , would disquise myself
[15:29] <sinn> for sure
[15:29] <sinn> dress up like a terrorist :p
[15:30] <sinn> infiltrate his "possible" house with a machine gun G|S is going get for me :)
[15:30] <sinn> german quality
[15:32] <JeNg|FX> hmmm
[15:32] <JeNg|FX> i need to learn how to script
[15:33] <JeNg|FX> if i wanted 50 objects with one image each
[15:33] <JeNg|FX> how would this be scripted
[15:33] <JeNg|FX> i know i need a for loop
[15:33] <JeNg|FX> but yet i dunno how it's done
[15:33] <sinn> its called mapping
[15:34] <sinn> no what you mean?
[15:34] <sinn> you can make an array
[15:35] <JeNg|FX> ya but i dunno how to do an array
[15:35] <JeNg|FX> i am doing this by hand and it's stupid
[15:36] <sinn> theres this option called array in max
[15:36] <sinn> you can setup pretty much in there
[15:40] <JeNg|FX> yes
[15:40] <JeNg|FX> but i mean mapping the objects
[15:40] <JeNg|FX> the array tool is for placement
[15:40] <JeNg|FX> position rotation and such
[15:41] <JeNg|FX> i mean actually giving each object a map with a specified image on a folder
[15:41] <JeNg|FX> like i tell max to give the objects a unique material
[15:41] <JeNg|FX> and fill that material with a folder that contains certain images
[15:41] <JeNg|FX> each image has a number
[15:42] <JeNg|FX> so it should called them by number and place them
[15:43] <sinn> hmm I thought allan made a script like that
[15:43] <sinn> or it was just a script that made random material colours to model
[15:43] <sinn> s
[15:43] <JeNg|FX> allan mckay?
[15:44] <JeNg|FX> he did a script like that to assign chunks of mesh to make some sort of exp
[15:45] <sinn> not sure, if you say so
[15:45] <sinn> best thing is just to record something with the maxscript listener
[15:45] <sinn> and check the script. and edit it
[15:46] <ardworx> u could make a multi subobject material with your mats in it and aplly a ma
[15:47] <decap> http://localhost.impulze.net/tmp/tmp.avi what would be a good way simulate so
[15:48] <delmar> hi
[15:49] <delmar> i rendered rpf files and when i use rpf motion blur in combustion, it doesnt
[15:51] <delmar> rpf motion blur doesnt work with 3d depth in rpf options?
[16:04] * Piccy|zZz is now known as `Piccy
[16:15] <sik-style> ring ring ring ring ring ring banana phone
[16:15] <sinn> its old
[16:15] <sinn> but still
[16:17] <sik-style> Yeah.
[16:17] <sik-style> Catchy.
[16:18] <sinn> gee, wtf I ever done to someone that they stole my laptop :/
[16:18] <sinn> it was really mine! not from the company I work for orsomething
[16:18] <sinn> so harsh
[16:20] <NiteLite> got insurance ?
[16:21] <NiteLite> often you can use your travel insurance or something if you got that
[16:23] <sinn> I need to check what I bought with it
[16:23] <sik-style> sinn, how did it get stolen?
[16:23] <sinn> sik-style I stayed at a friends place. and she let in some guy that probably s
[16:24] <sinn> why the hell she let him in?
[16:24] <sinn> gee. howd I know
[16:24] <sik-style> Ouch.
[16:24] <ardworx> that sucks
[16:24] <sinn> yes
[16:24] <sinn> totally
[16:24] <sinn> along with her digital cam
[16:24] <sinn> and some hundreds of euros
[16:25] <sik-style> Was he her friend?
[16:25] <sinn> well, not entirely
[16:25] <sinn> actually..years ago he was saying to fix her laptop
[16:25] <sinn> but disappeared
[16:25] <sinn> now he appeared again. and she wanted to keep him close as she wanted to get h
[16:25] <sik-style> Now she just let him in randomly?
[16:25] <sinn> so thats actually the reason why she let him in.
[16:26] <sinn> to stick close to him.
[16:26] <sinn> no she doesnt
[16:26] <sinn> not anymoer, and he wont appear anymore anyway
[16:26] <sinn> its obvious
[16:26] <sik-style> Did you have a password on that laptop?
[16:26] <sinn> but I can trace him down.
[16:26] <sinn> no
[16:26] <sik-style> Yeah beat his ass!
[16:26] <sinn> no password.
[16:27] <sinn> but not much valuable things on it
[16:27] <sik-style> Still.
[16:27] <sinn> I was thinking, if I only could trace down the laptop by its mac address
[16:27] <[dren]> Does anyone know of tutorials that can show me how to make/texture a tree us
[16:28] <sik-style> Valuable or not it sucks to be stolen from.
[16:28] <sinn> yes
[16:28] <sinn> I never put important stuff on a laptop too
[16:29] <[dren]> sinn; was that 'yes' in reply to moi?
[16:29] <sinn> im not going to put work related stuff on it either
[16:29] <sinn> no
[16:29] <[dren]> damn.
[16:29] <sinn> well, there is one important thing on the laptop..
[16:29] <sinn> lots of messages I stored
[16:29] <sinn> sms's
[16:30] <sik-style> My moms best friends son (about 8-10 years of age) came over to our house
[16:30] <sinn> ouch
[16:30] <sinn> so young?
[16:30] <sik-style> But sinn, even if they are not valuable your personal info is on it, and
[16:30] <sinn> I know sik-style
[16:30] <sinn> it is valuable
[16:30] <sinn> still
[16:30] <sik-style> Yeah, he is a moron.
[16:31] <sinn> this guy I can trace
[16:31] <sinn> and if he doesnt confess to the police
[16:31] <sik-style> Go for it. Get your laptop back by all means.
[16:31] <sinn> I swear I am going to beat him up everyday
[16:31] <sinn> I know he has kids
[16:31] <sik-style> What kind of an adult is he?
[16:32] <sinn> a criminal
[16:32] <sinn> that deserves to be put to death
[16:32] <sik-style> Feel bad for the kid.
[16:32] <sinn> slowly
[16:32] <sik-style> kids*
[16:32] <sinn> yeah, hes not really a father
[16:32] <sinn> he just fucked her
[16:32] <sinn> u know.. I never wanted to be a bad person.
[16:32] <sinn> but how could you not?
[16:33] <sinn> if people do things to you like that
[16:33] <sik-style> I think it's not bad when you use all means necessary to get your things
[16:35] <sik-style> I would be very pissed if that happened to me.
[16:35] <sik-style> If I think about that kid I just want to ..grrr..
[16:35] <sik-style> Our moms are best friends from a long time ago and he has the nerve to ta
[16:44] <denton> is there a way to find out where a missing texture is assigned?
[16:44] <flashed> google it :)
[16:44] <mcarp> material editor
[16:44] <denton> heh
[16:45] <denton> ive been importing lots of models that are textured, but the materials dont
[16:46] <mcarp> the paths to the files are probably not good
[16:46] <mcarp> you'll have to check each map
[16:46] <sik-style> Make sure you even have the materials, denton. :p
[16:47] <mcarp> look at rendering/material map browser
[16:47] <sik-style> Happened to me once. It was all blank and then I realized the materials w
[16:47] <mcarp> check the 'scene' radio button, turn off 'root only' and 'materials' turn on
[16:48] <flashed> well. u have a eyedrop tool to catch the materials from objects into the ma
[16:48] <mcarp> open the material editor, in the map browser double click each map in turn an
[16:48] <mcarp> sure you do
[16:48] <mcarp> but
[16:48] <mcarp> if you want to check EVERY ONE this is the quickest way
[16:48] <denton> ahh okay :/
[16:50] <mcarp> you also may need to push the little blue/white button that applies the textu
[16:50] <sinn> sik-style yeah
[16:50] <sinn> its just puer stupid
[16:51] <sinn> I mean, we people work for our stuff
[16:51] <denton> basically ive got given 100s of turbosquid clipart models, a few have textur
[16:51] <sinn> put many effort in following courses.
[16:51] <LyteSaber> is it possible to drag n drop the material from your windows explorer int
[16:51] <sinn> investigate , study etc etc
[16:51] <sinn> and they just steal
[16:51] <mcarp> LyteSaber: yes i do it a lot
[16:51] <sik-style> Exactly, I hate that.
[16:51] <mcarp> in fact you can drag directly onto an object or selected faces
[16:51] <LyteSaber> mcarp, i tried it but it doesn't work. am i doing something wrong?
[16:52] <sinn> but im gonna get him for sure
[16:52] <mcarp> there are several places you can drop to
[16:52] <LyteSaber> hmm.
[16:52] <mcarp> generally you need to drop it on a map slot
[16:52] <sik-style> Hell yeah, sinn. Get him good!
[16:52] <mcarp> defuse usually for the first one
[16:52] <sinn> he lives close
[16:52] <LyteSaber> ok, let me try that real quick. i thought i did that
[16:53] <sik-style> Catch him off guard.
[16:53] <sinn> I will sort this out
[16:53] <sinn> and hes going to be in jail.
[16:54] <sinn> or somewhere below eart
[16:54] <sinn> hehe
[16:54] <sinn> *mad*
[16:54] <sinn> but im going to bed, if I can sleep :/
[16:54] <sik-style> Sweet dreams.
[16:54] <sinn> hehe
[16:54] <sinn> thanks ;)
[16:54] <sinn> cheerio
[16:59] <LyteSabre> mcarp, sup
[17:00] <LyteSabre> i got it now, i have to drag n drop it on the top where the ball is
[17:00] <mcarp> either that or open the maps thingy and select a map slot
[17:00] <LyteSabre> then it automatically show an update on difuse
[17:01] <mcarp> yep, thats default
[17:01] <LyteSabre> say, what if i want to attach to a bump map
[17:02] * jrHe|pman is now known as jrHelpman
[17:20] <swx> any animators here willing to join a hobby game project? ...we have lots of peo
[17:26] <NiteLite> lots of nice concept art there
[17:26] <swx> yeah, our concept artist is really good :)
[17:33] <format_c> what kind of game is it?
[17:34] <flashed> is it like rune?
[17:40] <swx> I havent played rune... me checks gamespot ;)
[17:40] <flashed> rune was kick ass
[17:40] <flashed> great grafics..
[17:40] <flashed> BLOOD
[17:41] <format_c> dumb game
[17:42] <format_c> severance was cool
[17:42] <flashed> never played it..
[17:42] <flashed> rune was fun
[17:42] <format_c> nah
[17:42] <flashed> yes it was..
[17:43] <format_c> nope
[17:43] <format_c> boring
[17:43] <flashed> nah.. fun
[17:43] <format_c> severance was fun
[17:43] <swx> anyway, Its gonna be a first person action game :)
[17:43] <format_c> rpg?
[17:44] <format_c> or shooter
[17:44] <flashed> or like offset?
[17:44] <swx> yeah, probably similar to project offset (from what I can tell from the videos
[17:45] <swx> some rpg elements, but mostly a shooter (but mostly with swords ;) )
[17:45] <flashed> !seen oSammy
[17:45] <mrHelpman> flashed, I don't remember seeing osammy.
[17:45] <flashed> !seen Doc
[17:45] <mrHelpman> flashed, I don't remember seeing doc.
[17:45] <format_c> like oblivion :P
[17:46] <Tranqui|> any zbrush users here agree with me that the pixologic guys and their asso
[17:47] <notfakie> i agree
[17:48] <notfakie> puts the others to shame :P
[17:56] <sik-style> Ah Prison Break and it's cliffhangers!
[18:01] <flashed> hum..
[18:01] <flashed> u seen it now on tv?
[18:02] <sik-style> Yeah, just ended.
[18:02] <flashed> now i have to wait..
[18:02] <flashed> and i dont even saw the 19 :S
[18:02] <flashed> arghhh..
[18:02] <flashed> damn U lol
[18:02] <sik-style> Hehe. :p
[18:02] <sik-style> Want me to tell you what happened in todays episode?
[18:03] <flashed> FUCK NO!!!
[18:03] <sik-style> Ok. :p
[18:03] <flashed> thank you
[18:03] <flashed> was it cool?
[18:03] <flashed> just yes/no
[18:03] <sik-style> Oh yes.
[18:03] <flashed> :)
[18:03] <sik-style> Very. :p
[18:04] <sik-style> All I am going to say.
[18:04] <sik-style> Can't wait till next Monday. :(
[18:04] <flashed> cant wait for have 19 around..
[18:05] <sik-style> Worth waiting though.
[18:06] <flashed> no big secret i see the hd-rips..
[18:06] <flashed> but got pissed off when lol didnt launched the 19.. and some other amateurs
[18:07] <sik-style> =S
[18:08] <sik-style> Anyway I am going to the gym and think about what could happen next. :p
[18:08] <flashed> go ahead :)
[18:08] <flashed> have funk
[19:58] * UTitan2 is now known as UTitan
[20:09] <nwar> http://www.gamedevmap.com/index.php?tool=location&query=San%20Diego
[20:55] <bBoiKnocK> hello
[20:55] <bBoiKnocK> can someone help me with something?
[21:10] <Dr_Rambo> what do u want
[21:11] <Dr_Rambo> check it out
[21:11] <Dr_Rambo> http://www.gamerwithin.com/?view=article&article=1319
[21:11] <Dr_Rambo> next gen game from John Carmark is going to have texture resolution of 32,
[21:12] <flashed> lol...
[21:13] * Dr_Rambo slaps flashed around a bit with a large trout
[21:20] <format_c> and maybe the game has light
[21:20] <format_c> would be a cool feature
[21:23] <Dr_Rambo> 32,000 x 32,000 sure would be cool LOL
[21:23] <Dr_Rambo> you could see the skin pores with a virtual microscope put on the characte
[21:23] <Dr_Rambo> and then see the bacterias on it
[21:23] <borg29> hehe
[21:24] <borg29> Dr_Rambo, you should read the text before saying such "truths"
[21:24] <borg29> :)
[21:24] <Dr_Rambo> ?
[21:24] <Dr_Rambo> what do u mean
[21:24] <format_c> i meant cool feature with light
[21:24] <Dr_Rambo> no, I am asking bor29
[21:25] <borg29> its texture for whole terrain
[21:25] <Dr_Rambo> I did read the text
[21:25] <borg29> now
[21:25] <Dr_Rambo> No, you DIDN'T read it
[21:25] <Dr_Rambo> no, it's applied to ALL
[21:25] <format_c> i hope its a joke with 32k texture
[21:25] <borg29> they are using 100 textures for one terrain
[21:25] <borg29> Yes
[21:25] <borg29> it is applied
[21:25] <borg29> but
[21:25] <Dr_Rambo> the enemy territory is OLD CODE
[21:25] <Dr_Rambo> john carmark abandon it "long ago"
[21:25] <Dr_Rambo> read the text
[21:25] <borg29> it does not make sense on characters
[21:25] <Dr_Rambo> ;p
[21:26] <Dr_Rambo> he found a way to apply it to EVERYTHING
[21:26] <borg29> because you are restricted to screen resolution
[21:26] <format_c> how can u paint 32k textures ?!?!
[21:26] <borg29> so if your screen is 1600x1200
[21:26] <borg29> you cant see more pixels than that
[21:26] <borg29> ;)
[21:26] <borg29> even if it was billionxbillion
[21:26] <borg29> so
[21:26] <Dr_Rambo> format C, think about why lord of the ring isn't painted with only 2048x20
[21:27] <Dr_Rambo> most of the lord of the ring CG are done super high res
[21:27] <format_c> yeah taht means? 10k 10k ?
[21:27] <format_c> 10kx10k
[21:27] <Dr_Rambo> borg29, NOT true
[21:27] <Dr_Rambo> if you get close enough to any characters
[21:27] <format_c> show me a computer who can handle 32k x 32k
[21:27] <format_c> in ps
[21:27] <borg29> Dr_Rambo, you lack some basic knowledge
[21:27] <Dr_Rambo> you can see that they are awefully lacking details RIGHT NOW even with 204
[21:28] <Dr_Rambo> tell me why I "lack some basic knowledge" then saying it since you dont' s
[21:28] <borg29> Dr_Rambo, it has nothing to do with texture res
[21:28] <Dr_Rambo> I think you lack basic knowledge
[21:28] <borg29> they can use 50 textures 2048x2048 right now
[21:29] <borg29> per OBJECT
[21:29] <borg29> and they already do that, but
[21:29] <borg29> problem is video memory
[21:29] <Dr_Rambo> format_C : read the article, John says the new tech can easily be handle b
[21:29] <Dr_Rambo> and it's been done on XbOX360
[21:29] <Dr_Rambo> borg29
[21:29] <borg29> yes, but what it does internaly
[21:29] <Dr_Rambo> perhaps you dont' know how to read english
[21:30] <borg29> is divide that big texture
[21:30] <Dr_Rambo> so you didn't bother read the article
[21:30] <borg29> on many small ones
[21:30] <Dr_Rambo> you need to read the article FIRST
[21:30] <borg29> it just makes programming easier
[21:30] <borg29> becuase if you see the specs of today graphics cards
[21:30] <Dr_Rambo> yep
[21:30] <borg29> NO graphics card supports texture 32000x32000
[21:30] <borg29> which means
[21:30] <Dr_Rambo> it is, dividing the texture into small size
[21:30] <Dr_Rambo> fragmented
[21:31] <borg29> yea
[21:31] <Dr_Rambo> it's a fragment program with texture management
[21:31] <borg29> they already do that right now
[21:31] <Dr_Rambo> as it is stated in the article
[21:31] <Dr_Rambo> no, they didn't
[21:31] <Dr_Rambo> tell me a game that does it
[21:31] <borg29> any game
[21:31] <borg29> if you dont believe me
[21:31] <borg29> I will recommend you few books
[21:31] <borg29> in which everything is explained
[21:31] <Dr_Rambo> lol
[21:31] <borg29> only dofference
[21:32] <borg29> difference is
[21:32] <Dr_Rambo> maybe you didn't get the idea right
[21:32] <borg29> that designers could not apply one big texture
[21:32] <Dr_Rambo> wait wait wait
[21:32] <borg29> now they will be able to
[21:32] <borg29> without making many little textures
[21:33] <Dr_Rambo> yes
[21:33] <borg29> as it says in the text
[21:33] <borg29> so
[21:33] <Dr_Rambo> but this is the thing
[21:33] <Dr_Rambo> it's NOT LIMITED to terrain
[21:33] <Dr_Rambo> it's now possible for ANY TEXTURE resolutoin
[21:33] <Dr_Rambo> on any object
[21:33] <borg29> only thing this "technology" makes is making life easier to designers
[21:33] <Dr_Rambo> PER OBJECT
[21:33] <borg29> its also possible now
[21:33] <borg29> but with more textures
[21:33] <Dr_Rambo> yes
[21:33] <Dr_Rambo> but no engine can handle it
[21:33] <borg29> I am doing that everyday in programming
[21:34] <borg29> yes it can
[21:34] <format_c> ok then type in 10k x 10k in ps for the cnavas and start drawing...wanna s
[21:34] <Dr_Rambo> well, show me a engine that can handle 32k res equlivelent texture per obj
[21:34] <Dr_Rambo> and runs smoothly
[21:34] <borg29> what are you reading is hype : buy our new game
[21:34] <format_c> lol
[21:34] <Dr_Rambo> I dobut it
[21:34] <borg29> any engine Dr_Rambo, but that big texture is composed of small ones
[21:35] <Dr_Rambo> doubt
[21:35] <borg29> only difference is
[21:35] <borg29> that before designers did fragments
[21:35] <borg29> now carmack engine will do the fragmenting
[21:35] <Dr_Rambo> now, program does the fragment automatically
[21:35] <Dr_Rambo> I KNOW
[21:35] <borg29> yea
[21:35] <Dr_Rambo> BUT
[21:35] <borg29> that ONLY difference
[21:35] <Dr_Rambo> you don't get it
[21:36] <Dr_Rambo> designer MAY fragment the texture nowadays
[21:36] <Dr_Rambo> but they are STILL LIMITED by texture size
[21:36] <Dr_Rambo> 32K x 32K texture = 4-16 GB of vid memory used
[21:36] <Dr_Rambo> carmark is found a way to stream/fit/voodoo this into memory
[21:36] <borg29> Dr_Rambo, sorry
[21:37] <borg29> you dont understand
[21:37] <borg29> its simple commercial
[21:37] <borg29> for you to buy new game
[21:37] <borg29> because
[21:37] <borg29> even now
[21:37] <Dr_Rambo> well, we will just have to see when his game comes out
[21:37] <borg29> its same in every game
[21:37] <Dr_Rambo> then we will know
[21:37] <borg29> Dr_Rambo, believe me I get it because I am programming that stuff my self an
[21:37] <borg29> and I know how it works
[21:37] <borg29> and I dont say technology is not great
[21:37] <borg29> its superb
[21:38] <borg29> because it will be much easier for designers
[21:38] <bBoiKnocK> can i ask something?
[21:38] <borg29> and games will look somewhat nicer
[21:38] <borg29> because they will much easier be able to do graphics
[21:38] <Dr_Rambo> but your point is that the tech is already here
[21:38] <Dr_Rambo> done by ANY game
[21:38] <format_c> ll 32k textures are 2.5 gig huge
[21:38] <format_c> lol
[21:38] <bBoiKnocK> yea it is
[21:38] <Dr_Rambo> then why isn't any game doing it?
[21:39] <bBoiKnocK> i think that people have MAD technoligy hidden
[21:39] <borg29> its doing but not in same way
[21:39] <borg29> in much harder way
[21:39] <Dr_Rambo> right
[21:39] <borg29> one of my early suggestions to them was that they consider looking at an app
[21:39] <bBoiKnocK> in 3ds max, how should i start adding stuff, ex: cloths
[21:39] <borg29> if you read this
[21:39] <borg29> he says there is conventional way!
[21:40] <Dr_Rambo> keyword conventional way
[21:40] <bBoiKnocK> O_O
[21:40] <borg29> so every game today has same resolution
[21:40] <Dr_Rambo> he didn't say what his way of doing is..
[21:40] <borg29> using conventional way
[21:40] <Dr_Rambo> right
[21:40] <Dr_Rambo> so, in effect, his tech is essentially a LOD for the texture + texture man
[21:41] <borg29> basicaly something like that
[21:50] <Dr_Rambo> well, I read more into it
[21:50] <Dr_Rambo> he did say "the same ideas was there since 3DFX Voodoo"
[21:50] <Dr_Rambo> so I realise it's just another form of mip-mapping
[23:03] <deadguppy> what no poker ?
[23:03] <deadguppy> damn
[23:03] <deadguppy> anyone use boujou in here ?
[23:04] <hiceka> what's boujou?
[23:04] <hiceka> ah..
[23:04] <hiceka> 3d graphics tool
[23:05] <deadguppy> maybe the best 3d tracker out.
[23:06] <hiceka> hmm,,
[23:08] <deadguppy> anyway, anyone use it ?
[23:25] * Obfti is now known as ObzZzZzti
Session Close: Tue May 02 00:00:01 2006