Log for #3dsmax on 2006-04-30


Session Start: Sun Apr 30 00:00:00 2006
Session Ident: #3dsmax
[00:06] <sik-style> [19:40:11] * g|s has quit IRC
[00:06] <sik-style> [02:34:02] * shdrmnky has joined #3dsmax
[00:07] <sik-style> [02:34:25] * shdrmnky is now known as g|s
[00:07] <sik-style> Heh.
[00:07] <sik-style> Slept pretty long.
[00:07] <g|s> ;)
[00:07] <g|s> the fact that someone isnt on IRC doesnt mean he's sleeping ;)
[00:07] <sik-style> Well did you? :P
[00:09] <g|s> no
[00:09] <g|s> been awake till 3am local time
[00:10] <g|s> its 9am now ;)
[00:10] <sik-style> Because you said you were German so there is a high possibility that you
[00:11] <g|s> hehe
[00:11] <g|s> oh, must have been 4 then
[00:11] <g|s> when i went to sleep
[00:11] <sik-style> Almost.
[00:12] <sik-style> Wait you woke up 3 in the morning?
[00:12] <g|s> gnah.
[00:12] <g|s> 3 (when you say it was 3:40 here when i went offline it must have been 4) was t
[00:13] <sik-style> So I was still right, you went to bed at 4 and woke up at 9.
[00:13] <g|s> woke up at 8
[00:13] <sik-style> I was going to explain that yes. :P
[00:13] <sik-style> Oh. Still. :P
[00:13] * g|s slaps sik-style around a bit with a large trout
[00:14] <sik-style> It's currently: « 03:14:06 » « Sunday 30 April 2006 »
[00:17] <sik-style> Where in Germany do you live, g|s?
[00:17] <g|s> dortmund
[00:17] <sik-style> Sound familiar.
[00:17] <mcarp> as a matter of fact i just got up about 30 min ago
[00:18] <sik-style> So if I say scheise I get in trouble? :P
[00:18] <sik-style> Morning mcarp.
[00:18] <mcarp> mornin
[00:19] <vitru> huh ? its morning ?
[00:25] <WotGorila> morning
[00:25] <mcarp> mornin WotGorila
[00:26] <vitru> heya wot
[00:28] <WotGorila> hiya vitru
[00:28] <vitru> how are you today ?
[00:29] <WotGorila> good, just taking a break
[00:29] <g|s> a break from taking a break
[00:29] <g|s> nice :P
[00:29] <g|s> lazy bum
[00:30] <WotGorila> heh
[00:30] <WotGorila> and eating a yummy ice cream bar
[00:32] <vitru> nice
[00:32] <sik-style> _ I CAN SEE
[00:32] <sik-style> | | YOUR BALLS
[00:32] <sik-style> |_|_
[00:32] <sik-style> [__(_)
[00:32] <sik-style> '-'\ \
[00:32] <sik-style> _____| |
[00:32] <sik-style> '-----| |
[00:32] <sik-style> _____| |
[00:32] <sik-style> [_______|
[00:32] <g|s> no
[00:33] <sik-style> No what, g|s? :P
[00:36] <sik-style> Anyway now it's my turn to sleep.
[00:36] <sik-style> Night.
[00:37] <g|s> gnight
[00:39] <WotGorila> nite
[00:42] <Method404> http://movies.yahoo.com/slideshows/generic/carsprogressiongallery.html
[00:48] <WotGorila> nice
[00:49] <Method404> http://movies.aol.com/movie-exclusive-over-the-hedge-trailer
[00:49] <Method404> http://www.apple.com/trailers/sony_pictures/monster_house/
[00:50] <WotGorila> Don't ya wish ya had a budget like that
[00:50] <WotGorila> :)
[00:50] <Method404> but we do
[00:50] <Method404> oh you mean personally
[00:50] <Method404> yeah
[00:50] <Method404> hell yea
[00:51] <Method404> I'd go to Vegas for a couple months
[00:51] <WotGorila> ;)
[00:51] <WotGorila> hopefully I can get my little trailer done this week and get a real budge
[00:51] <WotGorila> spend my summer in Margaritaville
[00:53] <WotGorila> Nibblin’ on sponge cake
[00:53] <Method404> ;)
[00:53] <WotGorila> Watchin’ the sun bake
[00:53] <WotGorila> All of those tourists covered with oil
[00:54] <WotGorila> Wastin’ away again in margaritaville
[01:28] * vitruvian is now known as vitru
[03:48] <ghib[2d]> Evelyn17 is spamming shit
[03:48] <ghib[2d]> <Evelyn17> its looking like that you are using a vulnerable version
[03:48] <ghib[2d]> i don't even use mirc
[03:49] <monogrind> is the DEFAULT LIGHT in 3ds max controlled thru the Viewport Configuratio
[03:50] <monogrind> also, Evelyn17 is a spammer
[04:20] <ghib[2d]> http://ishi.blog2.fc2.com/blog-entry-73.html
[04:27] <ghib[2d]> play New Rolling "Omusubi" . it's an ingenius little game
[04:40] * AD_ is now known as `BE`
[04:42] * `BE` is now known as ObI|vI0N
[04:53] * ObI|vI0N is now known as _AD
[04:57] <sik-style> Bah. I didn't get to sleep. :(
[04:57] <sik-style> Went to bed at 4am woke up at 7:35
[04:59] <Tranqui|> yea me too
[05:00] <Anvile> i went to bed at 4 AM, woke up at 12 :p
[05:14] * G`0L is now known as greydog
[05:53] * Pyroscrol is now known as John577
[06:01] * g|s is now known as g|one
[06:13] * Piccy|zZz is now known as `Piccy
[07:00] <monogrind> opinions about this: http://img86.imageshack.us/my.php?image=test9px.jpg
[07:00] <monogrind> how does the light look like?
[07:01] <Cheku> It looks pretty nice.
[07:02] <Cheku> Is it a vray rendering?
[07:02] <monogrind> yes
[07:02] <Cheku> Some variations in collor would make it more interesting
[07:02] <monogrind> yes, i haven't started texturing yet
[07:03] <monogrind> i'm just experimenting with light
[07:03] <monogrind> the material is the default gray in max
[07:03] <iddd> hello
[07:04] <monogrind> this is my first serious attempt to do interior scene, so i'm getting fam
[07:04] <iddd> Q: How can apply camera projection in max8?
[07:05] <iddd> Im using an image as a bg an object with a camera map modifier and a material
[07:05] <iddd> camera mapping as difuse
[07:05] <iddd> and a camera
[07:05] <Cheku> monogrind, I meant that you could add some color to light source
[07:05] <iddd> but when I render
[07:05] <monogrind> Cheku, there is a little yellow there
[07:05] <iddd> I can see the object
[07:05] <iddd> and the texture is sliding
[07:06] <monogrind> maybe i will increase the value or most possibly use HDRI
[07:06] <iddd> can someone help?
[07:07] <Cheku> iddd do you wish to freez the camera mapping?
[07:07] <iddd> cheku:
[07:07] <iddd> yes
[07:07] * Disconnected
[07:10] * Attempting to rejoin channel #3dsmax
[07:10] * Rejoined channel #3dsmax
[07:10] * Topic is 'NO WAREZ | NO BOOLEANS! | NO MACS! | NO POKER |'
[07:10] * Set by SINN!SINN@c51477207.cable.wanadoo.nl on Sat Apr 29 10:35:28
[07:10] -mrHelpman- Hello and welcome to #3dsmax. This is a NO WAREZ channel, please do NOT ask us
[07:13] <Cheku> iddd, do you use the simple camera map modifier or the WSM?
[07:14] <iddd> I tried both
[07:14] <iddd> shall I turn all lights off?
[07:16] <Cheku> what for?
[07:16] <iddd> dunno it just came in my mind that this may not light the object
[07:16] <SINN> gee I Dont know either
[07:16] <Cheku> lets start from the beggining what do you want to achive? :)
[07:16] <SINN> yeah , what you want to archive
[07:17] <iddd> I want to have a background image as =envirom. map
[07:17] <iddd> and I want to have an object
[07:17] <SINN> not possible in max
[07:17] <iddd> at frame 1 I want to "see" only the bg image
[07:17] <SINN> you must use maya orsomething
[07:17] <SINN> oh..thought you were finished
[07:17] <Cheku> :))))
[07:17] <iddd> but when the obj move
[07:18] <SINN> .obj.. maya
[07:18] <iddd> s
[07:18] <iddd> object
[07:18] <iddd> move I want the texture to stick on it
[07:18] <iddd> well cheku?
[07:18] <Cheku> One sec
[07:19] <SINN> gee I dont have a clue of what you are talking about
[07:19] <SINN> maybe you need to map your stuff before you apply textures to it
[07:20] <iddd> sinn imaive that u see a wall
[07:20] <iddd> imagine
[07:20] <SINN> im not gonna bang my head to it
[07:20] <SINN> if thats what you gonna suggest
[07:20] <iddd> and and that a human gets out from there
[07:20] <SINN> that would be impossible
[07:20] <iddd> as if he was hidden covered
[07:20] <iddd> with the texure of the wall
[07:20] <SINN> behind the wall?
[07:21] <iddd> in front
[07:21] <SINN> in front of the wall with the same texture?
[07:21] <SINN> on his skin?
[07:21] <iddd> yes but while he moves
[07:21] <SINN> yes
[07:21] <Cheku> iddd I just used the camera map midifer and it works perfectly.
[07:21] <iddd> u see that he had that part of the texture
[07:21] <SINN> ah ok
[07:21] <SINN> makes sense
[07:22] <SINN> well just map it
[07:22] <iddd> on him and standing at the right place in order noto to notice him
[07:22] <iddd> cheku can u send me the max file?
[07:22] <iddd> and the jpg u used|?
[07:22] <Cheku> in the first frame it blends with the background and when it moves the textur
[07:23] <iddd> here it slides
[07:23] <Cheku> It's pretty basic. Did you try using 100 for self illumination for the materi
[07:23] <iddd> no
[07:23] <Cheku> May be you are using the wsm?
[07:24] <iddd> I didnt use self ilum material
[07:24] <Cheku> Self illumination will make it blend completely with background
[07:24] <Cheku> in the first frame
[07:25] <iddd> but this solves the one part (that I was able to see the shading on the object
[07:25] <iddd> how I can make the texture not slide?
[07:25] <Cheku> try to collapse the object
[07:25] <iddd> to understand...it looks like someone walks in front of a cinema projector
[07:26] <iddd> and the movie slides
[07:26] <iddd> not sticks
[07:26] <Cheku> I understand I don't have this problem.
[07:26] <Cheku> Did you collapse the object and it still doesn't stick?
[07:26] <iddd> can u send me the max file and the jpg?
[07:26] <iddd> it was a single sphere
[07:26] <iddd> I should have collapsed it
[07:26] <iddd> with the modiier?
[07:26] <iddd> -f-
[07:27] <Cheku> yep
[07:27] <iddd> ok I ll try it too
[07:27] <iddd> wait a few minutes to oot my other pc
[07:45] * Piccy|zZz is now known as `Piccy
[07:59] * decap` is now known as decapitat
[08:05] * g|one is now known as g|s
[08:08] <sik-style> What is the difference between an editable poly and an editable mesh?
[08:09] <`Piccy> use editable poly ;)
[08:09] <`Piccy> slightly better toolset
[08:10] <sik-style> And what's the other thing? What's so special about that?
[08:10] <mcarp> poly are all quad, no tri access
[08:10] * `Piccy hates seeing his mesh triangulated.
[08:10] <`Piccy> Personal preference I suppose
[08:10] * MoD[teH is now known as syphon-
[08:10] <sik-style> And Nurbs?
[08:11] <`Piccy> nurbs are evil
[08:11] <`Piccy> don't even consider them
[08:11] <`Piccy> it's an obsolete technology.
[08:11] <mcarp> well, they only developed the more advanced tools for quad only
[08:11] <mcarp> basicly if you want to work with low poly you have to go with mesh
[08:11] <`Piccy> i use editable poly for low-poly
[08:12] <sik-style> Get a smoother result?
[08:12] <mcarp> i doubt you get that low then
[08:12] <`Piccy> lemme find a screenshot
[08:12] <sik-style> Also whenever I use meshsmooth it deforms my object really badly.
[08:12] <sik-style> Even on the lowest settings.
[08:13] <mcarp> if yer gunna use mesh smooth you have to design the model knowing you are usi
[08:13] <mcarp> im not sure if that was a clear statement
[08:13] <sik-style> Ah.
[08:14] <`Piccy> Sik-style
[08:14] <`Piccy> You have to learn 'subpatch modeling'
[08:14] <sik-style> Clear enough for me to follow, mcarp. :P
[08:14] <sik-style> What is that, `Piccy?
[08:14] <`Piccy> It's low-poly modeling with the intent to subpatch (meshsmooth is a subpatch
[08:15] <`Piccy> bah
[08:15] <`Piccy> old screenshot
[08:16] * Jansen is now known as OldGhost
[08:16] <sik-style> This is all so confusing. :P
[08:16] <sik-style> How long did it take you to get it undercontrol.
[08:16] <sik-style> ?*
[08:16] <`Piccy> http://img155.imageshack.us/my.php?image=tauren085eq.jpg
[08:16] <`Piccy> that's an old subpatch model
[08:17] <`Piccy> I don't have any new stuff on this laptop
[08:18] <sik-style> It beats the hell out of me when I try to figure out how do you do models
[08:18] <sik-style> Seems so very hard.
[08:18] <`Piccy> http://img141.imageshack.us/my.php?image=tauren185tb.jpg
[08:18] <`Piccy> that's a render
[08:19] <Cpt|Kirk> What is it done in?
[08:19] <`Piccy> Modeled in lightave, rendered in max.
[08:19] <`Piccy> lightwave is hands-down the most effective subpatch modeler
[08:20] <Cpt|Kirk> I am still learning XSO
[08:20] <Cpt|Kirk> XSI
[08:22] <sik-style> Is there anyway to fit an object between 2 objects presicely other than t
[08:22] <sik-style> ?*
[08:25] <Kerbox> how about position constrain it to both with a 50/50 weight
[08:26] <sik-style> I don't know how to do that or where those contraints are located. :p
[08:26] <Eagle_265> i supose it's not only about moving the thing in between
[08:26] <Eagle_265> ?
[08:26] <Eagle_265> but about changing the size of it?
[08:26] <sik-style> Yeah, well I did it by scaling and moving it in place.
[08:26] <sik-style> So I am good for now.
[08:26] <Eagle_265> nice
[08:31] <sik-style> Just a little side question.
[08:31] <sik-style> I have the show wireframe on
[08:31] <sik-style> And the wireframe is the colour of the block, that is used to be.
[08:31] <sik-style> Any way to change that colour?
[08:31] <sik-style> it*
[08:32] <sik-style> Ooh nwm, got it. :p
[08:46] <Eagle_265> :)
[09:03] <WotGorila> aloha
[09:03] <minc> hepp
[09:05] <WotGorila> nice day outside, I shouldn't work too much today in my windowless office
[09:08] <WotGorila> patchgrids the way to go for cloth simulations?
[09:15] <sik-style> How to make one end of a box like a tube.
[09:16] <Kerbox> circle, square, loft
[09:17] <sik-style> Hmm?
[09:17] <Kerbox> yea, I made my answer as general as your question
[09:18] <sik-style> [12:17:48] <sik-style> ______
[09:18] <sik-style> [12:17:52] <sik-style> | )
[09:18] <sik-style> Like this.
[09:18] <Kerbox> just mess with some splines, cut, attach, whatever, to get that outline. The
[09:19] <Kerbox> or just use a circle spline as a guide to move your boxverts into place
[09:19] <g|s> all four of em?
[09:20] <Kerbox> if you are feeling frisky, sure
[09:21] <sik-style> See I am a newb and I really don't know what you mean. :P
[09:23] <WotGorila> ;)
[09:30] <sik-style> Woo I did it!
[09:30] <sik-style> Did it in poly mode and with edge extruding. :p
[09:45] <WotGorila> http://www.adirondack.net/history/3dhistory/galleonwip18.jpg time to add
[09:46] <Mithandir> neat
[09:46] <Mithandir> lacks sea
[09:47] <sik-style> Well a comet needs to hit the ground before.
[09:47] <sik-style> So that water can form.
[09:48] <sik-style> WotGorila.
[09:48] <sik-style> The left-most string is a little curved.
[09:49] <sik-style> Don't know if there are wind factors meant to be in this render. :p
[09:49] <sik-style> According to the flags the rope should bend the other way. :p
[09:49] <sik-style> I don't know. Maybe my eyes are just crooked.
[09:56] * ard|badet is now known as ardworx
[10:00] <WotGorila> it's an optical illusion
[10:00] <WotGorila> http://www.adirondack.net/history/3dhistory/galleonwip15.jpg
[10:02] <sik-style> Ooo. :P
[10:02] <sik-style> Man I wish I had a ship like that.
[10:02] <sik-style> Why can't they make ships like these anymore.
[10:03] <WotGorila> they do
[10:04] <WotGorila> http://www.dedelft.nl/en/index.html
[10:06] <sik-style> Yeah but not like they used to in the old days.
[10:07] <sik-style> Everyone was cruising around in galleons and such.
[10:07] <WotGorila> they were dangerous ships
[10:08] <sik-style> We could attach seatbelts/
[10:08] <sik-style> .*
[10:10] <WotGorila> seatbelts?? I guess that would be ok...that way they can easily find you
[10:12] <sik-style> Yeap. :P
[10:13] <sik-style> Atleast you don't bump yourself when the ship runs ashore. :p
[10:15] * Pyroscrol is now known as John577
[10:25] <SINN> Arielana!
[10:25] <Arielana> hi sinn
[10:26] <SINN> how are you ariel!
[10:28] <format_c> meep
[10:28] <format_c> meep
[10:28] <Anvile> areiii
[10:29] <Anvile> lol
[10:29] <SINN> there anvile ;)
[10:29] <SINN> because its you!
[10:29] <Arielana> freaks
[10:29] <Anvile> thanks SINN
[10:29] <Arielana> both of ya
[10:29] <SINN> your welcome
[10:29] <SINN> thanks dude
[10:29] <Anvile> :P
[10:29] <SINN> omg!
[10:29] <SINN> thanks man!!
[10:29] <Anvile> no problem
[10:30] <Arielana> lol
[10:30] <Anvile> i have enough to spare
[10:30] <SINN> lol
[10:30] * Anvile checks his box o' voices
[10:30] <Arielana> yeah cuz there's nothing else filling your pockets ;)
[10:30] <Anvile> well
[10:30] <Anvile> i got this crackpipe
[10:31] <Arielana> hehe
[10:34] <Segmental> Arielana & Anvile
[10:34] <Segmental> u'd be a good couple :)
[10:34] * Segmental giggles :)
[10:34] <Segmental> cuz of ur nicks :D
[10:34] <Anvile> haha
[10:35] * Anvile jumps on Arielana
[10:35] <Arielana> he wishes
[10:35] <Anvile> :/
[10:35] * Arielana huggles Anvile
[10:35] <SINN> I bought this router.
[10:35] <Arielana> you'll be okie
[10:35] <SINN> and I wanted to acces its webmenu
[10:35] <SINN> so I slammed in 192.168.000.200
[10:35] <SINN> because thast the ip of it
[10:35] <SINN> and it didnt work!!
[10:36] <SINN> I went back to ze store. bitched etc
[10:36] <SINN> they tested it "yes it works here"
[10:36] <SINN> I was stunned
[10:36] <Segmental> sinn
[10:36] <SINN> I was back home. tried again.. didnt work.
[10:36] <Segmental> cuz it isnt 192.168.000.200!!!
[10:36] <Segmental> its 192.168.0.200
[10:36] <SINN> then I put in 192.168.0.200
[10:36] <SINN> and it worked
[10:36] <SINN> so. I was like wtf?
[10:36] <Segmental> duh :P
[10:36] <SINN> did they ever studied IT?
[10:36] <Segmental> uhm cuz u dont use 000 in ip's
[10:36] <SINN> no
[10:36] <SINN> NOOBS dont
[10:36] <SINN> hardcore IT pros do
[10:37] <SINN> but it was a noob router
[10:37] <Segmental> lies
[10:37] <Segmental> ur on crack :P
[10:37] <SINN> no trues
[10:37] <SINN> its so retarded. binary is also 0000000000001
[10:38] <SINN> and not just 1
[10:38] <Segmental> uhm no
[10:38] <Segmental> binary is 0 and 1
[10:38] <Segmental> do ur math
[10:38] <Segmental> 128 64 32 16 8 4 2 1
[10:38] <Segmental> 8 bit binary there
[10:38] <SINN> yes
[10:38] <SINN> 129 would be 10000001
[10:38] <SINN> so 1 would be in 8 bits 00000001
[10:39] <Arielana> is that a different msn nick, i already have you on there once, did you ch
[10:39] <SINN> yes
[10:39] <SINN> normal msn screwed up
[10:39] <SINN> I Cant add people to my contact list anymore
[10:39] <SINN> so I created a new one
[10:39] <Arielana> ah
[10:39] <Arielana> well i deleted your other one
[10:39] <Arielana> don't need 2 of you
[10:40] <SINN> :p
[10:40] <Arielana> lol
[10:40] <SINN> there!
[10:40] <Segmental> i love u all :o
[10:40] <SINN> thatll show you Arielana
[10:40] <Arielana> might just block you now :P
[10:41] <Arielana> ugh poison ivy sucks
[10:41] <SINN> then I will just find another Arielana
[10:41] <SINN> pff
[10:41] * Segmental is now known as Arielana2
[10:41] <Arielana2> IM HERE HONEY!
[10:41] * Anvile slaps SINN bit a around large a with trout
[10:41] <SINN> there
[10:41] * Arielana2 lix SINN!
[10:41] * Arielana2 is now known as Segmental
[10:41] <SINN> see, much better
[10:42] <Segmental> poof shes gone
[10:42] <Segmental> :P
[10:42] <Arielana> scary
[10:44] <SINN> smegmentel
[10:44] <Arielana> geez 5th fuckin round of the draft and he still isn't getting picked
[10:44] <Arielana> lol
[10:44] <Segmental> OMG a girl cursed!
[10:44] <Segmental> good heavens!
[10:44] * Segmental cries
[10:44] <Segmental> :)
[10:44] <mcarp> how you say....faux ball?
[10:44] <Arielana> i am not a girl
[10:44] <Arielana> lol
[10:44] <Segmental> wtf
[10:44] <Segmental> ur not?
[10:45] <Segmental> yes u are
[10:45] <Arielana> im 34, im not a girl
[10:45] <format_c> old girl
[10:45] <Anvile> owww
[10:45] <mcarp> gramma?
[10:45] <Anvile> bad choice of words format ;)
[10:45] <format_c> :P
[10:46] <format_c> i know
[10:46] <Arielana> one of my coworkers says im a "rough old girl" all the time
[10:46] <format_c> hehe
[10:46] <Anvile> kick his ass
[10:46] <format_c> ouch
[10:46] <mcarp> over the hill?
[10:46] <Segmental> ill lick format_c's ass for u Arielana
[10:46] <Segmental> kick*
[10:46] <Segmental> GRRRR
[10:46] <format_c> far beyond
[10:46] <Arielana> LOL
[10:46] <aia> lick :D
[10:46] <Arielana> nice typo
[10:46] <Segmental> ...
[10:46] <Arielana> hahaha
[10:46] <Segmental> yeah laugh :(
[10:47] <format_c> lol
[10:47] <Arielana> sorry but that was funny
[10:47] <format_c> haha
[10:47] <mcarp> the one you find at the top of the mountain with wise cracks....er...words of
[10:47] <Arielana> even format is laughin
[10:47] <Arielana> anvile would lick my ass if i asked
[10:47] <`Piccy> IRC: Where men are always men, women are usually men, and young boys are usu
[10:47] <Arielana> so would sinn
[10:47] <Arielana> hahaha
[10:48] <Arielana> brb need to go check the spaghetti sauce
[10:48] <format_c> lol
[10:49] <`Piccy> :)
[10:50] <`Piccy> hmm
[10:51] <`Piccy> Anyone remember an old poem
[10:51] <`Piccy> about a man who wears a happy mask
[10:51] <`Piccy> and everyone loves
[10:51] <`Piccy> who in the end kills himself?
[10:53] <Anvile> Arielana : now?
[10:53] <Anvile> :o
[10:53] <Anvile> but all these people
[10:53] <sik-style>
[10:53] <sik-style> +------- Info -------+
[10:53] <sik-style> | |
[10:53] <sik-style> | You are hot! |
[10:53] <sik-style> | |
[10:53] <sik-style> | [ OK ] |
[10:53] <sik-style> +--------------------+
[10:54] <Anvile> sik-style : please refrain from doing such things again, ever
[10:54] <sik-style> Ok. :)
[10:55] <Segmental> yes plz sex harrass ment is good for u:)
[10:55] <UTitan> hey guys
[10:59] <format_c> yo
[11:00] <SINN> !seen madkarma
[11:00] <mrHelpman> madkarma (madkarma@j94144.upc-j.chello.nl) was last seen quitting from #3
[11:01] <SINN> sik-style dont perform these gay actions again
[11:01] <SINN> not in our l33t chan
[11:01] <sik-style> I was already warned by Anvile. :)
[11:01] <`Piccy> agh
[11:01] <`Piccy> colours
[11:01] <`Piccy> It's amazing that IRC gives the option for all these flashy things
[11:02] <`Piccy> but 99% of people are capable of controlling themselves.
[11:02] <`Piccy> and never using them.
[11:02] <SINN> what things??
[11:02] <`Piccy> Just colours / highlights. You can do some nasty loud things with them.
[11:02] <SINN> please show me what you mean
[11:02] <SINN> :p
[11:02] <`Piccy> ;)
[11:02] <`Piccy> Too lazy
[11:02] <SINN> nah kidding
[11:02] <`Piccy> reversing the colour of your text and the highlight with each letter comes t
[11:03] <format_c> this
[11:03] <format_c> :P
[11:03] <format_c> woohooo
[11:03] <format_c> imm a hack0r
[11:03] <format_c> irc pro
[11:03] <SINN> hehe
[11:05] <Method404> oh yeah?
[11:05] <Method404> then tell me what I'm thinking right now
[11:05] <format_c> ok
[11:06] <format_c> "why im not able to play half life2 without steam"
[11:06] <format_c> right?
[11:06] <Method404> nope
[11:06] <format_c> :(
[11:06] <Method404> solved that issue yesterday
[11:06] <format_c> nice
[11:07] <SINN> half life is for ,..
[11:07] <Method404> see ... you are NOT an 3lit3 h4x0r
[11:07] <SINN> half life players|!
[11:07] <format_c> damn..i thought i am
[11:07] <Method404> if you were ....
[11:08] <Method404> you would have answered, Elish Cutherbert
[11:08] <Method404> Elisha Cuthebert
[11:08] <Method404> damnit
[11:08] <Method404> Elisha Cuthbert
[11:08] <format_c> lol what is elisha cuthbert?
[11:09] <Method404> jack bauer's daughter
[11:09] <format_c> well u mean 1110001010000100
[11:09] <format_c> i can only read stuff like that
[11:11] <Anvile> format_c : only the hottest chick on the planet
[11:11] <Method404> http://www.cinema.cz/image/20040803105931_elisha%20wallp.jpg
[11:11] <format_c> yeah..thx :)
[11:11] <format_c> ah u mean elisha
[11:11] <format_c> :P
[11:11] <SINN> hmm shes hot
[11:11] <format_c> never seen 24
[11:12] <format_c> well jack bauer is 24 or ?
[11:12] <Anvile> no
[11:12] <Anvile> well yeah
[11:12] <format_c> :P
[11:12] <Anvile> its his series
[11:12] <format_c> yes
[11:12] <Anvile> its called 24 because every season is exactly 1 day
[11:12] <Anvile> in the story
[11:12] <Anvile> so ep 1 is 1 hour
[11:12] <Anvile> to ep 24
[11:12] <format_c> yes thats the only thing i know about it
[11:12] <Anvile> and everything happens in realtime
[11:12] <Anvile> and the plot is INSANE
[11:13] <sik-style> Prison Break > *
[11:13] <Anvile> no, lost > battlestar galactica > prison break
[11:13] <Anvile> ;p
[11:13] <SINN> cool, a movie with a plit
[11:13] <SINN> plot
[11:13] <`Piccy> Prison Break > * (except house)
[11:13] <Anvile> SINN : series
[11:13] <Anvile> they are at season 5now
[11:13] <Anvile> ep 20
[11:13] <`Piccy> House > Prison Break > Smallville > *
[11:14] <format_c> i thought everybody died from his family
[11:14] <mcarp> http://mcarp.earthstorm.com/junk/info.jpg
[11:14] <sik-style> I only watch Prison Break.
[11:14] <sik-style> Haha mcarp! :p
[11:14] <Method404> Lost is the BOMB
[11:14] <Blaedmon> watching lost atm
[11:14] <notfakie> 24 is is even BOMBER
[11:14] * mcarp has lost mind
[11:15] <Method404> no way
[11:15] <mcarp> way
[11:15] <sik-style> I was thinking about watching Lost.
[11:15] <mcarp> you should watch a movie called 'the terminal'
[11:16] <mcarp> and read the fair tax book
[11:16] <sik-style> Seen it I think.
[11:16] <mcarp> /end agenday
[11:17] <Method404> lowt us amazing
[11:17] <Method404> but man you have a LOT of catching upt to di
[11:17] <Method404> do
[11:17] <Method404> lowt=lost
[11:19] <sik-style> Well it's not like I don't have time. :p
[11:19] <mcarp> s/us/is/ ?
[11:20] <hiceka> all hi
[11:20] <Blaedmon> Lost is pretty good, normally i hate that format. 1 episode a week? get st
[11:20] <sik-style> That's what I would do.
[11:20] <sik-style> Has anyone seen the Firefly series?
[11:20] <format_c> pls dont hate me
[11:21] <sik-style> -The- best series I have ever seen.
[11:21] * g|s is now known as g|one
[11:21] <sik-style> Have fun, g|one
[11:23] <Arielana> anyone have an mp3 by a group called Syntax by chance?
[11:23] <Arielana> swear to god i can't find this group anywhere
[11:23] <Arielana> lol
[11:23] <Arielana> like they don't exist
[11:23] <hiceka> no
[11:23] <Arielana> lemme try itunes
[11:24] <Arielana> it's the theme song from the tv show Conviction
[11:24] <hiceka> what's word " go diffrent room "
[11:24] <Arielana> oh shush
[11:25] <Arielana> didn't see you say that when they were all talking tv
[11:25] <Arielana> oh wait that's cuz you JUST joined
[11:25] <Arielana> this coming from someone who just yesterday joined the channel and said tw
[11:25] <Arielana> 1. hi
[11:25] <Arielana> 2. hi~~~~~~~~~~~~~~~~~~~~~~~~~~~
[11:25] <Arielana> and then quit all within a minute
[11:37] <Eagle_265> is it posible in max to make an object invisible but leaving it's shadows
[11:37] <Eagle_265> -would be ok if this only occurs in the render
[11:40] <GRID_> use shadow/matte material
[11:46] <Eagle_265> hm sry about the stupidity, you wouldn't mind being a bit more precise?
[11:46] <Eagle_265> ;(
[11:47] <Arielana> are you talking about before a render? or render out the shadow layer?
[11:47] <Arielana> you should be able to render difference passes, but not sure how to do tha
[11:47] <tm__> anyone know where to find info on writing exporters for 3dsmax?
[11:48] <mcarp> how about the max sdk on your distibution media
[11:48] <Eagle_265> what I want is a rendered image with the shadows of a non-rendered object
[11:49] <Arielana> right so you should be able to render a shadow pass
[11:49] <Arielana> and it will render all the shadows without the objects
[11:50] <GRID_> just assign the shadow/matte material to the object you just want a shadow fr
[11:53] <Eagle_265> oh, that easy - thx GRID_
[11:53] <Eagle_265> and Arielana
[11:54] <GRID_> np
[12:42] <flashed> i been lonely.. for sooo long..
[12:42] <flashed> oh happyness never comes along..
[13:18] * LL is now known as U-S-S-R
[13:18] * U-S-S-R is now known as LL
[13:24] <geestring> anyone heard of or used terragen before?
[13:27] <Eagle_265> heard of
[13:27] <Eagle_265> played with about two years ago i think
[13:27] <Eagle_265> never used it extensively
[13:28] <geestring> an you export the meshes into 3dsmax?
[13:28] <geestring> can
[13:28] <Eagle_265> hm not sure
[13:28] <Eagle_265> try?
[13:28] <Eagle_265> it's a free software
[13:29] <geestring> hmm do professionals use generators.... i guess it would be hard to use d
[13:29] <Eagle_265> hm
[13:30] <flashed> u dont need to export the mesh
[13:30] <Eagle_265> im not a 3d professional
[13:30] <flashed> a displacement map will do just fine..
[13:30] <Eagle_265> but I think the mesh would be far to big/complex
[13:30] <geestring> i mean how would you model a mountain exactly the way you want it in 3dsm
[13:30] <Eagle_265> id guess it's more about texturing
[13:30] <flashed> now a days ppl use DEM's a lot..
[13:30] <geestring> what are DEMs?
[13:30] <Eagle_265> and getting the "right" feeling
[13:31] <flashed> digital elevation model
[13:31] <Eagle_265> ah
[13:31] <flashed> its like a height map of the earth..
[13:34] <geestring> ok i've made displacement maps for hills and simple landscapes. How would
[13:34] <bXi> you
[13:34] <bXi> err
[13:34] <bXi> yo
[13:34] <bXi> what would be recommended settings for a lego like material ?
[13:35] <Eagle_265> hm, complicated landscape in photoshop?
[13:35] <Eagle_265> i'd say that's more about painting skills then 3d
[13:36] <Eagle_265> smartest thing might be to make it in 3d but to make the textures in phot
[13:37] <geestring> im not talking about the textures, I just want to get the shape of say a
[13:37] <Eagle_265> in photoshop? ^o
[13:37] <geestring> in anything hehe.
[13:38] <Eagle_265> is it for, say a skyline?
[13:38] <geestring> im just trying to figure out how to get the same results as if I used a g
[13:38] <Eagle_265> id guess you might have more luck in terragen
[13:38] <Eagle_265> okey
[13:39] <Eagle_265> terragen may use the same stuff as you can do in 3dsmax a problem that I
[13:39] <Eagle_265> sins terragen creates the "model" more or less by "random"-but restricted
[13:40] <Eagle_265> you'd end up having to figure out the same values and getting the setting
[13:40] <Eagle_265> but I may be completely of
[13:40] <Eagle_265> just a thought
[13:41] <sik-style> The Boondocks Saints
[13:41] <sik-style> Great movie.
[13:42] <Eagle_265> definetely yes :)
[13:42] <sik-style> :)
[13:43] <Eagle_265> wasn't there a plan for a sequel? ^o
[13:44] <sik-style> Don't know/
[13:44] <sik-style> .*
[13:44] <Eagle_265> seems to have disapeared from imdb now though
[13:44] <Eagle_265> maybe got canseled or something
[13:44] <Eagle_265> (or I'm totaly of.. ;) )
[13:44] <Eagle_265> *canceled even..
[13:46] <sik-style> Sucks.
[13:46] <sik-style> Well I guess you can't make a good sequel to this.
[13:49] <Eagle_265> hehe
[13:49] <Eagle_265> most movies you can't make a good sequel to ;), they still do though :(
[13:50] <sik-style> Yeah.
[13:50] <sik-style> I mean they did leave some stuff hanging but that's not enough to make a
[13:50] <Eagle_265> true that
[13:51] <Eagle_265> I think the sequel was to be more about the old dude and it was to start
[14:01] <flashed> anyone here uses polyboost?
[14:16] <Shigawire> flashed, me
[14:16] <flashed> how is it?
[14:16] <flashed> workflow wise
[14:22] * NiteLite is now known as Daskern
[14:22] * Daskern is now known as NiteLite
[14:23] <bXi> what would be recommended settings for a lego like material ?
[14:23] <bXi> and how can i add a bit of wireframe to it
[14:26] <LL> ok, you're writing?
[14:26] <LL> Shininess: 25
[14:27] <LL> Shin. Strength: 5
[14:27] <LL> Self-Ill...
[14:27] <LL> you kidding? google it you noob
[14:27] <Shigawire> flashed, it's necessary in max
[14:27] <bXi> LL: think i havent tried?
[14:28] <bXi> all plastic like materials either seem way to shiney or way to noisy
[14:28] <LL> which render engine do you use?
[14:29] <bXi> mental ray
[14:29] <LL> use brazil
[14:30] <flashed> just use some reflective material
[14:30] <flashed> with fresnel glossy reflections..
[14:30] <flashed> give it a low IOR
[14:30] <flashed> and a low reflection level..
[14:31] <flashed> and high glossiness (low bluring)
[14:31] <bXi> hmmm
[14:31] <bXi> kind of like a wax material but less translucent
[14:31] <flashed> ??
[14:32] <flashed> more like a plastic material
[14:32] <bXi> yeah i know where you getting to
[14:36] <bXi> http://bluepunk.linux-kernel.co.uk/~redhead/lego1.jpg
[14:36] <gkmotu> a nice 404
[14:36] <LL> yeah
[14:36] <bXi> http://bluepunk.linux-kernel.co.uk/~redhead/lego1.png
[14:36] <bXi> oops
[14:37] <gkmotu> mm i like the displaced grass
[14:37] <gkmotu> but wait? its inside the house..
[14:38] <bXi> those are actual lego buildings
[14:38] <bXi> normally they have open backsides
[14:38] <bXi> so the kids can play with the little lego guys inside the house
[14:38] <gkmotu> sure thing, lego comes from DK and i do too.
[14:39] <bXi> http://www.hccamsterdam.nl/brickfactory/theme/index.htm
[14:39] <bXi> a site with quite a lot of building schematics for legos
[14:40] <flashed> damn.. the AA is bad in that pic :S
[14:42] <gkmotu> 1 thing bXi
[14:42] <gkmotu> i cant see the bricks, and the cracks between the bricks.
[14:43] <bXi> gkmotu: i want to try some sort of wireframe for that
[14:43] <gkmotu> i would make it piece by piece if to model lego...
[14:44] <bXi> it is piece by piece
[14:45] <gkmotu> where are the cracks then?
[14:45] <bXi> i need to fix those
[14:45] <bXi> and i preferbly want to fix them with a material
[14:48] * `Arielana is now known as Arielana
[14:49] <bXi> i was hoping to find a nice plastic material and a wireframe material and put t
[14:49] <bXi> same color but a bit darker
[14:49] <bXi> that would make the cracks a bit darker
[14:49] <gkmotu> easier to model 10-20 base bricks and assemble after that - if you want it t
[14:50] <bXi> i use LeoCAD for the modelling actually
[14:51] <bXi> it has a database with all bricks in it
[14:54] <mcarp> all you need is to put yer texture in photoshop and draw a thin line of darke
[14:54] <mcarp> same for sides
[14:55] <gkmotu> sure but thats cheating
[14:55] <mcarp> whats cheating?
[14:55] <mcarp> *shrug*
[14:55] <gkmotu> fake the cracks
[14:55] <mcarp> isnt all 3d cheating?
[14:55] <gkmotu> modeling is allways better than texturing
[14:55] <mcarp> well he says he wanted a material solution
[14:56] <gkmotu> i know
[14:57] <sik-style> But what about scrapes and rust on metal. That's not modeled. :P
[14:57] <mcarp> altho considering he modeled the tabs, thats a lot more faces that a few beve
[14:57] <gkmotu> u can displace that sik
[14:57] <mcarp> sik-style: it is if you are WotGorila
[14:58] <sik-style> No I mean like scrapes that go \ -|\\|//
[14:58] <sik-style> You can't model that can you?
[14:58] <mcarp> who says! ;)
[14:58] <gkmotu> yes, but is it relevant? i mean for the project.
[14:59] <gkmotu> its all dependant for the final output
[14:59] <flashed> tru
[15:00] <gkmotu> like u can use a map on a car and simulate a sticker : but u can also model
[15:01] <sik-style> How would you model scratches and all that anyway?
[15:01] <gkmotu> zbrush
[15:01] <sik-style> Is that in max?
[15:01] <gkmotu> dispalcement map dumped to max..as 1
[15:02] <gkmotu> no its an organic modeler
[15:02] <gkmotu> clay technics
[15:03] <sik-style> Man I have a lot to learn about modeling.
[15:10] <dearjohn> Hi there..
[15:10] <dearjohn> Wanting to make a railway track with a loft..
[15:10] <dearjohn> I have the tracks, but how would one make the wooden cross pieces?
[15:11] <Eagle_265> simple boxes with textures/bump-maps?
[15:11] <mcarp> ive been unimpressed with displacements. may as well do it in texture
[15:12] <dearjohn> How would I make simple boxes follow my line?
[15:12] <Eagle_265> hm
[15:12] <gkmotu> path constraint can be used
[15:14] <dearjohn> As I said, I have my rail figured out, and it follows my line great, but n
[15:14] <dearjohn> like..between the rails..
[15:14] <dearjohn> I thought about an array, but i'm not sure how to match that to my curvy l
[15:16] <sik-style> Start rotating and fitting. :P
[15:16] <sik-style> Damn microwaves brownies suck.
[15:17] <sik-style> There is this sludge (along with chicken wings and couple of french fries
[15:17] <gkmotu> you can make a path contraint to a line..then attach 1 board and copy move t
[15:18] <Eagle_265> ah
[15:18] <Eagle_265> that was the explanation ofcourse
[15:18] * Eagle_265 is a bit rusty
[15:19] <dearjohn> cool gkmotu....I will try right now..
[15:20] <dearjohn> can you give me a step by step?
[15:20] <dearjohn> I have made a line..
[15:20] <gkmotu> yes ill record it now.
[15:20] <gkmotu> gimmi 4 minutes
[15:21] <dearjohn> cool.....
[15:21] <dearjohn> How does a guy record it?
[15:21] <sik-style> Program.
[15:21] <sik-style> Records anything that goes on your screen.
[15:22] <sik-style> Like taking a screenshot of your screen but just this moves.
[15:23] <gkmotu> camtyasia
[15:23] <gkmotu> uploading page now
[15:24] <sik-style> Sweet, I love watching gkmotu's clips.
[15:24] <sik-style> Say why does everyone use that red circle thing that appears whenever you
[15:24] <sik-style> Does the program you record it with do that or is it in max?
[15:25] <gkmotu> http://www.gkmotu.com/temp/123.html train crossing rail stuff
[15:25] <gkmotu> camtasia setting
[15:25] <gkmotu> just so the viewer knows there has been clicked
[15:26] <gkmotu> can add onscreen writing..audio as well
[15:26] <flashed> and a top screen with porn..
[15:26] <sik-style> Yeah, I figured thatOh that was nice - the video.
[15:27] <sik-style> You can stairs like this too.
[15:27] <dearjohn> Man oh man..Brilliant.
[15:27] <dearjohn> That is soo friggin cool!
[15:28] <dearjohn> Both things..The recording and the technique. Man I have sooo uch to learn
[15:28] <gkmotu> heh flashed
[15:28] <dearjohn> How did you do the recording thing?
[15:28] <gkmotu> camtasia
[15:29] <sik-style> We could use a google bot in here.
[15:29] <mcarp> gkmotu: good demo. i hadnt thought of that
[15:29] <dearjohn> That's the name of the software?
[15:29] <sik-style> yeah, dearjohn.
[15:29] <dearjohn> Cool..
[15:29] <gkmotu> record input set to window...since i run 1800x1400 i just made a small windo
[15:29] <dearjohn> Thanks again. I have a 18 month old screamin' DaDa!
[15:30] <dearjohn> Thanks again for your help.
[15:30] <dearjohn> See you all soon.
[15:30] <gkmotu> sure
[15:30] <sik-style> I wish my reso was 1800x1400.
[15:30] <sik-style> Mine only goes to 1024x768
[15:31] <sik-style> Anyway...
[15:31] * sik-style goes back to drawing.
[15:31] <Anvile> crazy res gkmotu
[15:31] <Anvile> what screen you using?
[15:32] <Piccy|zZz> :|
[15:32] * Piccy|zZz is now known as `Piccy
[15:33] <gkmotu> some compaq's got 2 21' from a friends mothers old company when the dtp sect
[15:34] <Anvile> ah
[15:34] <Anvile> cool
[15:34] <Anvile> i'm gonna buy a new 20" TFT
[15:34] <Anvile> widescreen
[15:34] <gkmotu> not bad!
[15:34] <Anvile> either a belinea or benq
[15:35] <flashed> :S
[15:35] <Anvile> http://www.belinea.com/repository_belinea/images_belinea/Belinea_102035W_112
[15:35] <flashed> i took underexposed photos :S
[15:36] <Anvile> http://img.clubic.com/photo/00212139.jpg
[15:36] <Anvile> or that
[15:36] <gkmotu> nice
[15:36] <Anvile> :)
[15:36] <Anvile> the first is expensive
[15:36] <Anvile> but has a different panel technology
[15:36] <Anvile> with better colors
[15:36] <Anvile> buuut.. the other one is cheaper
[15:36] <Anvile> other than that, they are basically the same
[15:37] <Anvile> www.xs4all.nl/~anvile/temp/schermpjes.jpg
[15:37] <Anvile> specs here, in dutch though
[15:37] <Anvile> maybe considerng the third
[15:37] <Anvile> dunno
[15:37] <flashed> underexposed :S
[15:37] <Anvile> thats weird, flashed, considering your name
[15:38] <flashed> hhee.. :)
[15:56] * gkmotu is now known as utomkg
[16:08] <vitru> olá damielle
[16:09] <vitru> ops
[16:09] <vitru> danielle
[16:15] * _zeffii is now known as bedtime
[16:22] <Tranqui|> ive got a reactor/physics question, im setting up a rope w/ a ball attache
[16:32] <vitru> heya poppa
[16:40] <WotGorila> TRanq... like this?
[16:55] <WotGorila> http://www.3dkingdom.org/modules.php?op=modload&name=News&file=article&si
[17:01] * utomkg quickly makes the last slipped buntline knot, rigs the sails and heads sse...sun i
[17:02] <mcarp> mmmm night sail
[17:02] <mcarp> damn well...20 yrs since i had that chance
[17:04] <utomkg> got 2 ropes and are on a boat? what to tie them together..well make a Bouble
[17:06] <utomkg> a tennis friend doing 1 year of tennis school in the states was sailed over
[17:25] <Eagle_265> scenario: I have a walking guy, animated. now I have an object - editabl
[17:25] <Eagle_265> how do I do this?
[17:25] <Eagle_265> I don
[17:25] <Eagle_265> *I don't want to make the object part of the same mesh as the walking dud
[17:29] <Kerbox> put a linked xform modifier on it, link a helper object, and then position c
[17:29] <Eagle_265> nice, thank you
[17:30] * Eagle_265 tests
[17:30] <Kerbox> as Ive never animated anything in my life, take that with a grain of salt or
[17:30] <Eagle_265> hehe
[17:32] <utomkg> riged body collection selecting both object and ( the hand ) ? i presume..th
[17:33] <Eagle_265> hm.., have to admit you're a bit above my level.. ^^, but I think I got a
[17:33] <Eagle_265> thx :D
[17:37] <Eagle_265> Kerbox: briliant solution, worked, now all I have to do is figure out how
[17:38] <Eagle_265> (it ended up being stuck to his foot instead, that would be the teoretica
[18:18] <WotGorila> hmmm they changed Rope I see
[18:19] <WotGorila> hmmm guess I don't understand the new setup for attching to RB now
[18:20] <NiteLite> too bad for ..... YOU :D
[18:20] <WotGorila> looks at the manual and don't see any mention to the procedure of multipl
[18:21] <WotGorila> is there a lock? seems to delselect the first attachment when I make the
[18:22] <WotGorila> deselect*
[18:52] <WotGorila> I attach the points, but later when I animate the objects they are attach
[18:52] <WotGorila> anyone use rope much?
[19:05] <Tranqui|> Hey wotgorila
[19:05] <Tranqui|> I had similar issue, its all in how and when you pick your selected verece
[19:05] <Tranqui|> vertex's hehe
[19:06] <Tranqui|> do this, select yur rope object, goto vertex subobject, and deselect all v
[19:06] <Tranqui|> add constraint to RB
[19:06] <Tranqui|> then select the vertex, then pick the RB mesh
[19:06] * `Arielana is now known as Arielana
[19:07] <Tranqui|> then click in the constraint window to deselect that constraint, add a 2
[19:08] <WotGorila> I got it to contrain ok and link...but when I go to move the object it's
[19:10] <Tranqui|> make sure your effected RB's are set to unyealding
[19:10] <WotGorila> setting all the links on the ship model... but later the mast is going to
[19:10] <Tranqui|> well any RB that has keyframed anim that goes on pre-phys calculation
[19:14] <WotGorila> hmmm did unyeling, rope still doesn't follow the animated objects
[19:14] <WotGorila> hmmmm
[19:15] <WotGorila> should it be linked too?
[19:18] <WotGorila> hmmm when I link it it follows it, but looks silly when the mast falls ov
[19:18] <sik-style> WotGorila, may we see a preview of your animation?
[19:19] <Wiregridd> is anyone here decent with particle effects?
[19:19] <WotGorila> not much to see, it's just a simple test file with a string a simple mast
[19:20] <sik-style> Ah.
[19:21] <Tranqui|> i assume you already looked at that keyframe / reactor tutorial on 3dkingd
[19:21] <Tranqui|> cuz thats pretty much my workflow verbatim
[19:21] <Tranqui|> aside from the modifiers for attaching RB's
[19:22] <Wiregridd> anyone know particle effects?
[19:24] <WotGorila> yeah, that tut didn't help for what I'm doing
[19:24] <WotGorila> I'm wondering if Rope is not the way to go
[19:30] * Segmental is now known as v_plz
[19:30] * v_plz is now known as Segmental
[19:35] <WotGorila> Wire, just ask in the channel, most have us have used it at some point, p
[19:37] <Wiregridd> i'm trying to make slow smoke-like motion effect consisting of tiny light
[19:38] <Wiregridd> any idea how to do this?
[19:41] <ByUrPwrs> so theoretically if one was looking for warez for 3dsmax plugins he should
[19:41] <Wiregridd> or a better description might be a slow smoke-like motion that fills up a
[19:42] <Wiregridd> hi byurpwrs!
[19:42] <flashed> theoretically we cant talk about it..
[19:43] <flashed> damn.. mental ray sucks..
[19:43] <ByUrPwrs> lol it was worth a try
[19:43] <Wiregridd> what if someone was theoretically looking for warez for 3dsmax to perform
[19:43] * utomkg eyes kick ban
[19:43] <flashed> we would be banned of the interweb..
[19:43] <flashed> *he
[19:43] <ByUrPwrs> aha
[19:44] <ByUrPwrs> well new question
[19:44] <WotGorila> Wire, you can create a defelector for the object you want to fill
[19:44] <ByUrPwrs> how do you go about lipsyncing without plugins
[19:44] <WotGorila> Morpher
[19:45] <WotGorila> brb, need to run to the store before they close
[19:45] <Wiregridd> and how might i set up the motion, gorilla?
[19:46] <WotGorila> add a few little omni winds in there
[19:46] <WotGorila> gravity
[19:47] <WotGorila> brb
[19:47] <Wiregridd> kk
[20:12] <flashed> f*ck..
[20:13] <flashed> i screwed up the plugin.ini :S
[20:24] <WotGorila> back
[20:36] <flashed> "..never cared for what they know...and i know.."
[20:36] <flashed> ".. and nothing else matters..."
[20:36] * flashed knows u know flashed knows u love to read flashed sing
[21:01] <Method404> http://www.nbc.com/Video/videos/Hi_3032_msn.shtml
[21:01] <flashed> method!!
[21:02] <Method404> flizashed
[21:03] <flashed> lol
[21:03] <flashed> that clip is hilarious
[21:05] <Method404> http://video.google.com/videoplay?docid=1965201633474732883
[21:21] <Method404> http://www.aintitcool.com/downloads/Superman_Returns_Coke.mov
[21:49] <WotGorila> fun fun fun
[22:05] <WotGorila> heh. kevin Mitnick filling in for Art Bell tonight
[22:05] <WotGorila> interviewing Steve Wozniak-Apple Co-Founder
[22:05] <WotGorila> LOL
[22:05] <WotGorila> www.klif.com
[23:27] * PXL_MoNKY is now known as PXL_ZzZz
[23:54] * g|one is now known as g|s
Session Close: Mon May 01 00:00:00 2006