Session Start: Tue Apr 25 00:00:00 2006
Session Ident: #3dsmax
[00:07] <nwar> yay updated
[00:07] <nwar> http://wargasm.fortawesome.com/portfolio.html
[00:30] * g|relax is now known as g|s
[00:36] <vader_wrk> http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=7176150&
[00:58] <notfakie> .........
[01:06] * BiowaX_ is now known as BiowaX
[02:26] * g|s is now known as g|one
[03:01] * g|one is now known as g|s
[03:20] <WotGorila> morning
[03:38] <Tranqui|> mornin
[03:39] <mcarp> morning
[03:40] <WotGorila> aloha Tranq, mcarp
[03:48] <WotGorila> anything fun and exciting happening?
[03:52] <Tranqui|> not much goin on over here, fallin asleep in my chair, delaying gettin rea
[03:53] <WotGorila> just enjoying some coffee, reading E-mail, surfing inground pool prices
[03:56] <AceOvArtx> http://www.flickr.com/groups/59319377@N00/pool/
[03:56] <AceOvArtx> check that fake, minature photography
[03:56] <g|s> ooold :D
[03:56] <AceOvArtx> :P
[03:56] <g|s> and some are even really bad fakes :P
[03:57] <AceOvArtx> i never saw it b4...bloody cool
[03:57] <g|s> fake fake
[03:57] <AceOvArtx> yea some are real bad
[03:57] <AceOvArtx> but some are great
[03:57] <g|s> one of the nice things you can do with a t&s lens, yep :P
[03:57] <AceOvArtx> its amazing that it works
[03:57] <WotGorila> heh
[04:40] * g|s is now known as g|relax
[05:03] <WHiTEB0X> hey all
[05:05] <WHiTEB0X> wow! lol.. thats my grandmother! :D
[05:06] <decap> id be proud
[05:06] <WHiTEB0X> hehhe
[05:34] <Tranqui|> got a quick question, how can i setup my viewport to view exactly what is
[05:34] <g|relax> CTRL-F
[05:36] <Tranqui|> ctrl-f changes the selection marquee
[05:36] <Tranqui|> y'know.. betweel square select , circle, paint etc..
[05:42] <decap> isnt that just righclick viewport name > show safe area or something
[05:43] <Tranqui|> well show safe frame, shows borders but the rendered area when i render ex
[05:43] <Tranqui|> i thought that was it as well
[05:44] <Tranqui|> ive managed to re-arrange my perspective viewport to pretty accurately mat
[05:45] <decap> hum dunno, never actually matched both views i allways looked if it was right
[05:46] <decap> or well rightish even, never made realy important renders that needed to have
[05:48] <Tranqui|> yea
[05:48] <Tranqui|> well what im tryin to do is match some 3d text up w/ a 2d txt fade in,
[05:48] <Tranqui|> and i need it to be centered
[05:49] <Tranqui|> so the accuracy has to be visually accurate not really pixel accurate
[05:49] <Tranqui|> thats why i was able to do it by eye, but it'd be much nicer to know how t
[06:24] <Anvile> Tranqui| : shift+f
[06:24] <Anvile> eh
[06:24] <Anvile> oh
[06:25] <Anvile> so
[06:25] <Anvile> you need 1 viewport to be the same as the other?
[06:26] <Snowbasse> ,
[06:26] <Anvile> ...
[06:26] <Anvile> ?
[06:42] * Zdrenga hey
[07:35] <Piccy> Anyone around?
[07:40] <Kerbox> Im more asquare
[07:42] * Piccy respects a man who calls himself a square for a chuckle.
[07:43] <Anvile> oO;
[07:46] <Tranqui|> wassup
[08:02] <MORROCANW> hail any bitme user here????????
[08:26] <MORROCANW> any bitme user here?
[08:27] <Kerbox> probably
[08:29] <MORROCANW> so users vote in the requests 4 the duber 3ds tutorial 4 uvinx nd texturi
[08:59] * g|relax is now known as g|wrkwrk
[09:20] <sdg> hi
[09:42] <Dr_Rambo> LOL
[09:42] <Dr_Rambo> Bill Gate is imitating again
[09:42] <Dr_Rambo> http://local.live.com/
[09:42] <Dr_Rambo> they are copying Google Earth
[09:43] <Mithandir> ehhh
[09:43] <Mithandir> oooooold news
[09:44] <Mithandir> wasn't it half a year ago when people found out Microsoft's version had t
[09:44] <Mithandir> so yeah ... old news :P
[09:44] <PopKilla> gkmotu u there?
[09:44] <Dr_Rambo> haha
[09:44] <Dr_Rambo> didn't know abuot it
[09:44] <Dr_Rambo> it says beta
[09:45] <Dr_Rambo> I must have been living under a rock
[09:46] <Dr_Rambo> how do u show aerial photo?
[09:46] <Dr_Rambo> doesn't seem to let me do it
[09:46] <Mithandir> eh dunno, the one I used was a standalone application, none of this ajax
[09:46] <Mithandir> ah
[09:46] <Mithandir> just click the word "aerial"
[09:47] <Mithandir> and hope you're above an area it has aerials of :P
[09:47] <Dr_Rambo> no wait it does
[09:47] <Dr_Rambo> yeh needs area with aerial
[09:47] <Dr_Rambo> nothing like google earth
[09:50] <timbre> http://www.abc.net.au/worldtoday/content/2006/s1619973.htm <---- Woman
[09:52] <Mithandir> makes sense
[09:55] <Dr_Rambo> not enough meat on her
[09:55] <Dr_Rambo> incase there is a famine breaks out, we eat foreigners first
[09:56] <Dr_Rambo> we prefer big fat juicy americans
[10:23] * gravitwo is now known as gravitone
[10:34] <lBox> hi
[11:16] * nitelite is now known as NiteLite
[11:23] * g|wrkwrk is now known as g|wrk
[11:30] <Tarkus> hey, how do i move the pivot point on a line to the bottom center where to l
[11:31] <|rt|> Tarkus: you can just move the axis in the lathe modifier
[11:31] <Tranqui|> click on the hierarchy menu, and look at adjust pivot
[11:31] <|rt|> Tarkus: it has buttons that let you move it to min, max, and center
[11:32] <Tarkus> |rt|, thanks man
[11:33] <|rt|> Tranqui|'s suggestion is also a valid solution
[11:34] <|rt|> you can go to hierarchy panel and pick adjust pivot only...then use align or s
[11:41] * v0id- is now known as v0id`
[12:09] <sik-style> Good afternoon.
[12:13] * Shiga is now known as Shigawire
[12:21] <Mulm> Hoo, scary..But I do have a question. Probably very simple to fix, but I haven
[12:25] <v0id`> maybe
[12:25] <v0id`> ask the question, and maybe someone will know
[12:25] <Mulm> Hooray! In vertex subobject, only the vertices on one of my two elements are d
[12:26] <Mulm> Modelling without vertices makes my skin crawl, and I've probably just acciden
[12:28] <Mulm> Solve this, and you shall be known as the person who beat google (or my poor s
[12:28] <sik-style> 50days 8hrs 31mins 8secs until June 15 2006 [Leaving U.S.A (Yess!)]
[12:31] <|rt|> Mulm: in subobject vert press unhide all
[12:32] <Mulm> Doh. I knew I would feel stupid when I got the answer ^^ Thanks a bunch, you s
[12:33] <|rt|> np
[12:34] <sik-style> |rt| is there any place one can look at your creations?
[12:35] <|rt|> nothing up to date unfortunatly
[12:35] <|rt|> I'm working on that though
[12:35] <|rt|> pretty old stuff from school can be found http:\\www.3dluvr.com\rt\
[12:35] <Dr_Rambo> Is there a way in MAX that let u just create faces out of drawing vertices
[12:36] <|rt|> Dr_Rambo: 2 step process
[12:36] <Dr_Rambo> yeh
[12:36] <Dr_Rambo> I know
[12:36] <Dr_Rambo> draw the dots
[12:36] <|rt|> Dr_Rambo: sub object vert create
[12:36] <|rt|> then sub object poly or face and create
[12:36] <Dr_Rambo> then select face create
[12:36] <Dr_Rambo> yeh
[12:36] <Dr_Rambo> it's pretty fucking stupid
[12:36] <Dr_Rambo> why can't it be ONE STEP process
[12:36] <Dr_Rambo> like in sketchup
[12:36] <Dr_Rambo> draw the edge
[12:37] <|rt|> b/c it's 3dsmax...if you want that go back to LW :)
[12:37] <Dr_Rambo> and draw enough it forms faces
[12:37] <|rt|> just guessing that's where you're coming from
[12:37] <Dr_Rambo> yeh LW does it too
[12:37] <Dr_Rambo> LW or sketchup
[12:37] <Dr_Rambo> both does it one step
[12:37] <Dr_Rambo> hehe
[12:37] <|rt|> i think it has more to do with the edge-wing data structure in editable poly
[12:37] <Dr_Rambo> ah
[12:38] <Dr_Rambo> well it pisses me off
[12:38] <|rt|> which allows for alot more cooler things but has limits when it comes to deali
[12:38] <Dr_Rambo> I wish Max wouldn't do that
[12:40] <|rt|> just got to get used to a different way of modeling
[12:40] <|rt|> the most popular method these days for organics is edgeloop based modeling
[12:41] <|rt|> made popular by bay raitt
[12:49] <|rt|> Dr_Rambo: I'm sure that modo also can work like that
[12:49] <Dr_Rambo> don't know modo
[12:50] <Dr_Rambo> ;/
[12:54] <|rt|> Dr_Rambo: luxology is the company that makes it....spin off from newtek
[12:55] <Dr_Rambo> ah ok
[12:55] <Dr_Rambo> ah I think I know
[12:55] <Dr_Rambo> seen it
[12:55] <Dr_Rambo> sub-d modeler
[12:55] <Dr_Rambo> one of those new class of sub-d modeler
[12:55] <Dr_Rambo> like SILO, Hexagon, MODO
[12:56] <|rt|> yep...wings3d as well
[12:57] <Dr_Rambo> hehe
[12:57] <Dr_Rambo> and Nendo
[12:57] <Dr_Rambo> I *think* nendo does sub-d
[12:58] <Dr_Rambo> they are the original ppl who started it... Mirai
[12:58] <Dr_Rambo> etc
[12:59] <|rt|> yeah...bay raitt pretty much worked for Nichimen
[12:59] <Shigawire> yep
[12:59] <|rt|> i actually bought nendo back in 97 or so
[12:59] <|rt|> wings3d is just as good as Nendo though
[13:00] <|rt|> Modo I think is more than just a subd modeler though...it's got a bit more of
[13:00] <|rt|> never used it myself thoguh
[13:00] <Ta|isman> hexagon 2 will be pretty good as it has zbrush like sculpting built in asw
[13:03] <|rt|> Ta|isman: you ever used hexagon?
[13:04] <|rt|> zbrush is nice but it's interface takes a bit of getting used to
[13:06] <Dr_Rambo> that's an understatement
[13:06] <Dr_Rambo> LOL
[13:06] <Ta|isman> they gave me a license but I haven't played with it yet
[13:07] <Ta|isman> I just want to get reid of zbrush ;)
[13:07] <Ta|isman> rid even
[13:07] <Dr_Rambo> it's got one fuck up interface
[13:07] <Dr_Rambo> I wish the ppl who designed ZBrush 2 gets shot
[13:07] <Ta|isman> nothing is worse than zbrush
[13:07] <Dr_Rambo> for his crime
[13:07] <Dr_Rambo> importing a 3D geometry
[13:08] <Dr_Rambo> you need to goto 3 other menus
[13:08] <Ta|isman> or like having multiple objects, not smoothing all of them etc
[13:08] <Dr_Rambo> and it's not in your usual File-
[13:08] <Dr_Rambo> and it's not in your usual File->import menu
[13:08] <Dr_Rambo> awesome app
[13:08] <Dr_Rambo> totally retarded interface
[13:09] <Ta|isman> no camera either... you rotate and scale the model :|
[13:09] <Ta|isman> no perspective
[13:09] <Dr_Rambo> LOL yeh
[13:09] <NiteLite> probably developed by very technical people :P
[13:09] <Dr_Rambo> tht's just quite retarded
[13:09] <Shigawire> yeh I didnt like zbrush
[13:09] <Ta|isman> if by vvery technical ppl you mean retards...yeah
[13:09] <Shigawire> fancypants interface
[13:09] <Dr_Rambo> when I use it
[13:09] <Dr_Rambo> I keep cursing and hating it
[13:10] <Ta|isman> some elements I really like... the sculpting itself is good, zApplink is c
[13:10] <Dr_Rambo> if somone makes a clone of Zbrush in phtoshop interface
[13:10] <Ta|isman> but having "camera" keys be the same as sculpting is retarded
[13:10] <Dr_Rambo> I would switch track immediately
[13:10] <Ta|isman> i.e. you can't rotate the model when the model fills the screen
[13:10] <Dr_Rambo> I bet ZBrush will just die, when someone brings out a clone with better in
[13:10] <Dr_Rambo> it's like Amorphium
[13:10] <Dr_Rambo> if any of you remembers it
[13:10] <Ta|isman> yeah ... hexagon 2, mudbox and prolly several others
[13:10] <Dr_Rambo> it's like Zbrush, preceeds it by 5 years
[13:11] <Dr_Rambo> and now it's dead app
[13:11] <Dr_Rambo> because of the interface
[13:11] <Shigawire> now Modo has a great interface
[13:12] <Dr_Rambo> silo is got good versatile interface
[13:12] <Ta|isman> is that the one you can customise to maya, max etc?
[13:12] <Shigawire> yup
[13:12] <Shigawire> or whatever you like
[13:12] <Ta|isman> what about the workflow... which one is best you guys think
[13:12] <Shigawire> it's got about the most customizable interface
[13:12] <Shigawire> that I know of
[13:16] <Dr_Rambo> I like Silo
[13:16] <Dr_Rambo> think I tried out Modo but didn't like it
[13:16] <Dr_Rambo> interface is too clutter
[13:16] <Dr_Rambo> and complicated
[13:16] <Dr_Rambo> hehe
[13:23] * g|wrk is now known as g|s
[13:48] * Zdrenga hey
[13:50] <sik-style> Hey.
[14:07] <j0p> hello
[14:07] <j0p> what is the pros of using editable mesh over editable poly ?
[14:08] <j0p> i mean .. when should i use one instead of the other ?
[14:08] <Kerbox> you shouldnt... use poly :P
[14:09] <j0p> i do but i really dont understand when i should use mesh instead
[14:16] * Obfti is now known as Zappel
[14:31] <madkarma> evening all
[15:11] <delmar> hi
[15:14] <delmar> is there a public renderfarm? we can use for bucket rendering?
[15:35] * Pyroscrol is now known as John577
[15:42] <Anvile> lalala
[15:45] <madkarma> dont you lalala me
[15:46] <Anvile> sorry
[15:57] * Segmental is having a kickass burger he just made (invented) himself. A burger, with a da
[15:58] <madkarma> american cheese.. sounds dodgy
[16:00] <Segmental> its medium rare too
[16:01] <madkarma> is it
[16:01] <Segmental> the burger
[16:02] <madkarma> didn't you where
[16:03] <Segmental> ?
[16:03] <`Piccy> eh
[16:03] <madkarma> hehehe
[16:03] <`Piccy> I like a nice rare steak
[16:03] <`Piccy> but a rare burger scares me
[16:03] <willacuz> hey is there a network renderer for AfterFX?
[16:04] <`Piccy> don't worry about american chese MK
[16:04] <madkarma> only if there is pork in there
[16:04] <`Piccy> nothing close to cheese in it
[16:04] <madkarma> ohh ok
[16:04] <`Piccy> -cheese
[16:05] * Bat is now known as TheBat
[16:05] <madkarma> i love cheese.. but that yellow square foam in cellophane scares the bejez
[16:05] * `Piccy chuckles
[16:05] <`Piccy> kill me
[16:06] <madkarma> thats one down side to internet.. cant help you there buddy
[16:07] <`Piccy> true enough man
[16:07] <willacuz> Network Renderer.. After FX?
[16:07] <`Piccy> ah
[16:07] <`Piccy> yes will
[16:07] <`Piccy> use fewer words in the same statement
[16:07] <`Piccy> we're bound to catch on
[16:07] <willacuz> K, what is it called?
[16:08] <willacuz> yo mkarma ;P
[16:08] <`Piccy> no idea.
[16:08] <willacuz> Thats odd, I thought a lot of gay maxers used afterfx.
[16:08] <madkarma> is this a trick question ?
[16:08] <willacuz> Not really
[16:08] <madkarma> i blame my beer
[16:08] <willacuz> And you would think that afterfx came with a network renderer
[16:08] <madkarma> bad bad beer
[16:09] <`Piccy> ah, that's the problem will
[16:09] <willacuz> so it could be used in a production enviornment
[16:09] <`Piccy> not gay, wouldn't know :\
[16:11] <madkarma> so if i take it up the bum i might have a better chance of using AFX ?
[16:11] <madkarma> intresting indeed
[16:11] <`Piccy> you could also give it in the bum
[16:11] <`Piccy> if you're more comfortable with that
[16:12] <madkarma> i like to keep my dick clean if you dont mind
[16:13] <`Piccy> lol
[16:14] <madkarma> :/ that was not nice to say
[16:15] <madkarma> :( im sorry
[16:15] <willacuz> at least you guys hace a sense of humor now
[16:21] <gkmotu> do you mean adobe after effects network rendering?
[16:21] <gkmotu> if yes, then try Deadline
[16:21] <gkmotu> http://software.franticfilms.com/index.aspx?page=deadline
[16:22] <gkmotu> list of apps it suports in the buttom
[16:23] <gkmotu> willacuz
[16:28] * gkmotu stabs willacuz abit
[16:57] * Newtypez is now known as LyteSaber
[17:04] * gkmotu does it again..just abit slower
[18:06] * gkmotu prepares to stab again
[18:11] <Peterk_2> hello.
[18:29] <sik-style> Fast laaane
[18:29] <sik-style> High speed
[18:30] <sik-style> *start*
[18:31] <sik-style> Fast laaane
[18:31] <sik-style> High speed
[18:31] <sik-style> On a griiind
[18:31] <sik-style> 24/7
[18:31] <sik-style> No time
[18:31] <sik-style> Always running here and there.
[18:41] <Obsidian> i can't seem to get mental ray Caustics working
[18:42] <Obsidian> im looking at a tutorial on the subject and doing as it says but i get a s
[18:42] <Obsidian> skylight can do shadows, but doesn't seem to process the caustics
[18:43] <Obsidian> and using another renderer like Brazil or VRay isn't an option
[18:44] <sik-style> In the Render window (mental ray renderer selected as a rendered) do you
[18:45] <sik-style> In the same window enable Final Gather and also enable All objects Genera
[18:46] <sik-style> All that is in the Indirect Illumination tab.
[18:49] * willacuz is now known as willafk
[18:50] * willafk is now known as Willa
[18:50] <Obsidian> sik-style: all on, glass physics-phen and the mental ray material (with gl
[18:51] <Obsidian> both produce solid black shadows
[18:51] <sik-style> I am a newb and that's as far as I can help you, sorry.
[18:52] <sik-style> If you hang around I am sure someone will find a solution to your problem
[18:53] <Obsidian> thanks for the help ;)
[19:10] <sik-style> :)
[19:10] <sik-style> Do any of you guys use connect thing in compound objects?
[19:12] <gkmotu> sure
[19:14] <sik-style> Well, I have this object that only has one side and doesn't have any segm
[19:15] <sik-style> This tutorial asks me to delete polygons to make way for the connection.
[19:15] <gkmotu> then segment it with selecting 2 edges a time and do a connect
[19:16] <sik-style> That's the thing. I don't know how to add segments using that edge select
[19:16] <gkmotu> do untill u have the shape of the poly you want to delete
[19:16] <gkmotu> convert the object to polygon
[19:17] <gkmotu> click the stack and get Edges
[19:17] <gkmotu> click 1
[19:17] <gkmotu> CTrl + click the next...find connect in the rollout..hit it
[19:17] * sik-style tries.
[19:18] <PXL_MoNKY> set snap to edge center and do cuts :X
[19:19] <sik-style> gkmotu, after I connect how do I move the segment?
[19:19] <sik-style> PXL_MoNKY I don't get your way. :P
[19:19] <sik-style> Oh nevermind I see the segment. :p
[19:20] <sik-style> Crap.
[19:20] <mcarp> sik-style: he's saying you can divide an edge on middle if you use snaps and
[19:20] <sik-style> When I move it. It also deforms my object.
[19:20] <sik-style> I am not familiar with snaps. :p
[19:20] <PXL_MoNKY> yes it will
[19:20] <gkmotu> right click snap
[19:20] <sik-style> I saw this guy do it without deforming his object.
[19:20] <mcarp> see the horseshoe magnet witih 3 on it?
[19:21] <mcarp> right click that
[19:21] <PXL_MoNKY> unless you use constraints or the slide and pinch functions in the max8 c
[19:21] <mcarp> you get the grid and snaps dialog
[19:21] <mcarp> click on snaps
[19:21] <mcarp> you can check or uncheck things to snap to
[19:22] <sik-style> Ok. I left midpoint checked and now selected the tool.
[19:22] <mcarp> if you click divide, then click an edge
[19:23] <mcarp> its helpful to first select all edges
[19:23] <mcarp> then you see the new ones appear
[19:24] <mcarp> if yer having a problem with excessive deformation using connect then you hav
[19:24] <mcarp> select only those outer free edges and not the ones they are connected to
[19:24] <mcarp> use window select not crossing select
[19:25] <sik-style> Whenever I use the snaps tool it like deploys an anchor to the grid plane
[19:26] <gkmotu> compiling small video for u sik-style
[19:27] <mcarp> well its not an anchor, its an indicator of where you started dragging b4 and
[19:28] <mcarp> i had some video thing that i couldnt get to work :/
[19:29] <gkmotu> www.gkmotu.com/temp/qwe.html <- sik-style
[19:32] <sik-style> Oooh okay, I think I get it now. Thank you very much guys.
[19:35] <sik-style> Just that I am doing my first futuristic vehicle design and I have these
[19:36] <sik-style> Now I got it. Very good help.
[20:23] <Obsidian> http://pengu.in/~obsidianx/3d%20wine%20glass3.jpg <-- how can i make th
[20:27] <Tranqui|> lighting
[20:27] <Obsidian> i've finally got caustics working on that mesh, it seems too many photons
[20:28] * Disconnected
[20:30] * Attempting to rejoin channel #3dsmax
[20:30] * Rejoined channel #3dsmax
[20:30] * Topic is 'NO WAREZ | NO BOOLEANS! | http://video.google.com/videoplay?docid=6640225987281
[20:30] * Set by g|s!~gabriel@p5090F3EC.dip.t-dialin.net on Sat Apr 22 08:31:09
[20:30] -mrHelpman- Hello and welcome to #3dsmax. This is a NO WAREZ channel, please do NOT ask us
[20:49] <RogueLdr> shhhhhh
[20:50] <RogueLdr> http://www.adambaroody.com/dump/previz01.jpg
[20:50] <RogueLdr> http://www.adambaroody.com/dump/previz02.jpg
[20:57] * Bibendum is now known as Minion
[20:58] <mcarp> thats turned out good rogue
[20:59] <RogueLdr> still working on it, its just some test pose ideas i'll do some still imag
[20:59] <RogueLdr> trying to get them to read right
[20:59] <Obsidian> whats it concept art for
[21:00] <mcarp> gf says it looks like he's dying cuz she's got the vulcan touch on him
[21:01] <RogueLdr> in the second picture.. he is dieing
[21:01] <mcarp> we wont say anything about the noncorrect anatomy
[21:01] <mcarp> ah ok
[21:01] <mcarp> so you got the look then :)
[21:01] <RogueLdr> whats wrong with anat? :)
[21:01] <mcarp> the obvious missing part, nm
[21:02] <RogueLdr> ah
[21:02] <RogueLdr> hehe
[21:03] <RogueLdr> he'll have soem clothiness there :)
[21:03] <nwar> holy shit lol. NSFW contains minor nudity http://www.flurl.com/item/Pimp_Her_R
[21:05] <RogueLdr> nice!
[21:19] <Method404> cool rogue
[21:20] <nwar> hey Method404!
[21:22] <RogueLdr> metho: hey
[21:23] <RogueLdr> the girl's just a stand in model if anyones wondering;)
[21:26] <Method404> yo nwar
[21:27] <Method404> RogueLdr: I figured as much
[21:27] <Method404> anyone here happen to have an industry invitation for e3 they can give me
[21:51] <LordCreep> Hey
[21:51] <LordCreep> Could someone please DCC me a file?
[21:51] <LordCreep> Need to see if it's working
[22:18] * Method40z is now known as Method404
[22:58] <Method404> I hope you all have see this
[22:58] <Method404> http://www.8chan.net/PaulRobertson_PirateBabysCabanaBattleStreetFight2006
[23:10] <RogueLdr> watching
[23:10] <RogueLdr> looks cool
[23:13] <RogueLdr> holy crap is this long
[23:13] <RogueLdr> haha
[23:13] <WotGorila> aloha
Session Close: Wed Apr 26 00:00:00 2006