Log for #3dsmax on 2006-04-07


Session Start: Fri Apr 07 00:00:00 2006
Session Ident: #3dsmax
[00:14] <Bluplet> auizy is spamming?
[00:16] <WotGorila> heh
[00:19] <WotGorila> This should be an interesting Hurricane season
[00:39] <Bibendum> Can somebody tell me if it is possible to rebind the mouse buttons in max?
[00:40] <Bibendum> My mouse's middle mouse button is jacked and its making it exceptionally d
[00:55] <kozmonaut> hey all, does anyone know of an effective way to emulate atmosphere?
[00:57] <WotGorila> what kind?
[00:58] <kozmonaut> well im doing a space scene, and doing an earth terra type planet, i just
[00:59] <Kerbox> the atmosphere of a planet is so thin, that if you see the sphere, you wont
[00:59] <WotGorila> http://www.3d-palace.com/xenomorphic/education/doc_earthmap.htm
[01:00] <WotGorila> you have to add the right falloff
[01:00] <kozmonaut> hrm im looking at http://www.3d-palace.com/xenomorphic/education/images/e
[01:01] <kozmonaut> that just looks like it has lighting, think the planet has a shader on it
[01:01] <Kerbox> your question is nonsensical
[01:02] <kozmonaut> Sorry, that link i provided. If you look at it, it looks like the earth p
[01:03] <WotGorila> heh, with masks
[01:03] <WotGorila> http://personal.southern.edu/~dascott/tutorial01/nasa-earth.htm
[01:03] <Kerbox> it has many different shaders
[01:03] <Kerbox> specular and the works
[01:03] <Kerbox> maps, rather
[01:04] <kozmonaut> I understand, I shall research this subject. Thanks!
[01:05] <minc> hey, got a question. how do i easiest composite a global lit model and then ha
[01:07] <minc> basically would like to render a globally lit character, then shadows from the
[01:11] <WotGorila> Matte/Shadow
[01:12] <minc> yes, well, then i'll get the hair itself + its shadow, but i don't get them se
[01:12] <minc> i assume shadows needs to be multiplied while the hair should be added
[01:13] <WotGorila> if you just want the shadows of the hair to render, use the Matte/Shadow
[01:14] <minc> is that possible..? hm. lets try
[01:14] <WotGorila> You can savfe shit out to alpha channels
[01:14] <WotGorila> Guess it all depends how you are compositing it and what your doing
[01:15] <WotGorila> I need sleep
[01:15] <WotGorila> BBL
[01:15] <madkarma> sleep well
[01:15] <madkarma> hey guys
[01:15] <minc> yep. sleep well. hey madkarma
[01:16] * notfakie2 is now known as notfakie
[01:16] <minc> shadow matte on the hair does not work. hm. but. i guess i could render out ON
[01:17] <madkarma> can i ask why seperate ?
[01:17] <minc> just seems too complex for what this is..i would assume they have thought of a
[01:17] <minc> well. ok, i have a head. add matte shadow onto the head. it has hair. so i get
[01:18] <minc> it is not possible to add a shadow matte onto teh hair. so the hair will be th
[01:18] <minc> but i geuss if i can render teh hair itself as a separate pass, i can use this
[01:18] <minc> and i want to do this because id like to use vray to render everything except
[01:19] <minc> vray does not support max hair
[01:21] <madkarma> right.. nice and anoying
[01:23] <minc> yes..seems wrong that it should be like this, so im probably missing something
[01:29] <madkarma> sometimes things just are anoying
[02:41] * koffein is now known as Camaroged
[03:20] * Pyroscrol is now known as John577
[03:20] <SINN> hello
[03:26] * SINN changes topic to 'NO WAREZ | NO BOOLEANS! | Still no chuck norris! | NO app bitching
[03:26] <SINN> I mean seriously.
[03:27] <SINN> this channel doesn't speed up rendering orsomething.
[03:46] <Camaroged> one could hope?
[03:50] <Dr_Rambo> may we may we talk abuot chucky
[03:53] <SINN> if that contains talking yea
[03:54] <SINN> I bet noone likes country music here
[03:56] <pARODY> if cannibal corpse sing country then i like it..
[03:56] <SINN> its like all, famer songs
[03:57] <SINN> ah dont get me started
[03:58] <minc> um..anyone into photoshop here?
[03:58] <SINN> minc yea
[03:58] <SINN> everyone
[03:58] <SINN> im even one click removed from opening the program
[03:58] <minc> :) probably yea. anyway, 2 pictures same size, 1 mask in one of the pictures,
[03:59] <madkarma> 3dsmax aka PS guru chan
[03:59] <minc> i know its possible to copy it into the other document and keep its position,
[03:59] <SINN> dude just snap it to the sides
[03:59] <SINN> till it fits
[04:00] <minc> well, if i copy using the mask it will be smaller than teh entire document
[04:00] <minc> so you can't really snap
[04:00] <madkarma> or paint a little black dot in the upper left corner and it will paste cor
[04:00] <SINN> then duplicate it
[04:00] <SINN> or well make something so that it really fits. like what madkarma said
[04:01] <minc> yea, i could paint a dot there but it is actually possible to copy it so it al
[04:02] <minc> figured out the hair rendering. finally. had to use the composite methods inte
[04:02] <madkarma> i think its ctrl-a ctrl-c ctrl-j
[04:02] <minc> 1. render normal picture, 2 render only shadows, 3 render only hair. then jus
[04:02] <madkarma> but thats of the top of my head
[04:02] <minc> mad, right. lets see..
[04:03] <minc> ctrl j is teh one
[04:03] <minc> thanks
[04:03] <madkarma> :D
[04:03] <SINN> thats new layer :S
[04:03] <SINN> or no wait
[04:03] <minc> well, it places it properly
[04:03] <SINN> duplicate
[04:03] <SINN> no what is it?
[04:04] <minc> right
[04:04] <minc> layer copy i believe
[04:04] <madkarma> SINN, shut up.. dont spoil my party
[04:04] <minc> hehe
[04:04] <madkarma> once a year im right about something.. lemme enjoy it
[04:05] <minc> hehe :)
[04:06] <minc> ok..now i'll do a proper test of the hair. i'll post a pic afterwards.
[04:07] <madkarma> yeah please do so.. im very curious about the hair results
[04:07] <SINN> you mean you want to see if someone did it better than you
[04:08] <minc> well, the hair looks crappy, its just rough hair. i'll create proper later.
[04:08] <minc> but the plugin isnt that bad. can get quite nice results.
[04:09] <madkarma> yeah
[04:10] <madkarma> ofcourse im curious if im da man
[04:10] <minc> hehe
[04:10] <madkarma> the test hair already looks quite good
[04:11] <madkarma> so im quite curious how the final hair will look
[04:11] <SINN> I Wonder... whats the name of the plugin that creates a light set of a hdri ma
[04:12] <SINN> set of lights
[04:13] <minc> ah, been looking for that one as well
[04:14] <madkarma> why would you want that
[04:14] <SINN> well
[04:14] <madkarma> thats just silly
[04:14] <madkarma> all the hdri data would be gone
[04:14] <SINN> in max, HDRI doesn't affect "shadow/light" falloff setting
[04:15] <madkarma> max sucks
[04:15] <SINN> for example
[04:15] <SINN> and if you really want that sharp hilight on your material.
[04:15] <SINN> well anyway, I think hdri + at least one light is mandatory anyway
[04:16] <SINN> to resemble the sun or mainlight
[04:16] <minc> madkarma, well..if you could access the actuall hdr map you should be able to
[04:16] <minc> and not use just the color of course, but the actual value.
[04:16] <minc> that would be interesting..
[04:17] <minc> then you could also use this to light..well, hair.
[04:17] <SINN> but then to prevent too high light settings you should kinda remove the main l
[04:17] <SINN> minc you mean hair shaders?
[04:17] <madkarma> i dont actualy use max.. so in my case the hdri is no issue
[04:17] <SINN> I heard riplee actually mentioning this plugin
[04:18] <minc> sinn, no, well. using a script to create a sphere of light with the actual hi
[04:18] <SINN> because hdri in LW doesn't really create the hilights that nice
[04:18] <minc> that woudl be interesting.
[04:18] <SINN> ah minc yeah
[04:18] <SINN> what I also was wondering, to make just object lights with a hdr map on it
[04:19] <minc> as a projection map?
[04:19] <SINN> well just as a lightsource with proper values
[04:20] <madkarma> the rendermania tutorial is shown in max
[04:20] <minc> what's taht madkarma
[04:20] <madkarma> so i cant imagine it totaly doesnt work
[04:20] <SINN> I dunno, but it would be cool anyway hehe
[04:20] <madkarma> http://www.rendermania.com/HDRI/
[04:22] <minc> eya..that lightgen plugin. interesting. pity its for lightwave.
[04:23] <SINN> oh
[04:24] <SINN> btw , I think putting a hdr image in the illumination slot would work.
[04:34] <madkarma> would that be different from how you thought it would be ?
[04:35] <madkarma> im just curious .. i cant imagine hdri doesnt work in max
[04:36] <minc> well, it does
[04:36] <minc> but it doesnt work for special things like hair
[04:39] <minc> and it doesnt give specular..but then again, i guess if you're using hdri, you
[04:39] <TranQui|> depending how the hair is generated
[04:39] <minc> looks a lot nicer..
[04:39] <minc> well, i have 15000 hair strands..
[04:39] <minc> wont work as geometry
[04:39] <minc> too slow
[04:39] <TranQui|> ah yea if yur usin hair atmospherics hdri no worky
[04:40] <minc> not sure if it'll even render..
[04:40] <TranQui|> hehe yea i know what ya mean
[04:40] <TranQui|> i think ive found my Zapplink limit
[04:41] <TranQui|> 5.4 million poly
[04:41] <TranQui|> seems to be where my texture pickup w/ zapplink dies
[04:41] <TranQui|> ./sigh
[04:41] <minc> wonderful program zbrush
[04:41] <TranQui|> time to start hiding segments of the mesh before dropping textures
[04:41] <TranQui|> yea zbrush is wonderful
[04:42] <minc> really a revolution
[04:42] <TranQui|> its become a major part of my workflow
[04:42] <TranQui|> ive gotten SO lazy in max now hehe
[04:42] <TranQui|> wtf why am i making muscle definition inside max when i can do is so easil
[04:42] <minc> yea
[04:43] <minc> helps to have proper structure htough
[04:43] <decap> TranQui|, how do you get around those hard edges at end of models with zappli
[04:43] <TranQui|> well
[04:43] <TranQui|> what I do is whatever area is zapped to photoshop
[04:43] <TranQui|> I leave 10% borner around the psd image that i dont paint on
[04:44] <TranQui|> borner = border
[04:44] <decap> hum
[04:44] <TranQui|> so when its dropped back
[04:44] <TranQui|> the edges arent hard edges
[04:44] <TranQui|> then i move the mesh a little, and pick it up again
[04:44] <TranQui|> and keep movin along
[04:44] <minc> yea, same here.
[04:44] <TranQui|> just never painting right to the edge
[04:44] <minc> dont paint on the borders
[04:44] <minc> vuvly program
[04:44] <decap> hum
[04:45] <decap> well ill try it when im home
[04:45] <TranQui|> ok ok coffee time then perhapse i'll try again to start texturing my large
[04:45] <minc> hehe
[04:45] <TranQui|> one thing i havnt been able to do very well is opacity map texture paintin
[04:46] <TranQui|> the way i do it right now is painting the model a 2nd time w/ white - blac
[04:46] <TranQui|> http://www.theshyt.com/bass/3dbassWIP.jpg
[04:47] <decap> :o
[04:47] <decap> looks good, wheres the opacity tho btw?
[04:48] * decap slaps self
[04:48] <decap> fins ofc
[04:51] <minc> very nice bass
[04:52] <TranQui|> yea opacity will be on the fins
[04:52] <TranQui|> i havnt added it yet
[04:52] <decap> ayeh i noticed, just wondering where it would be :P
[04:52] <TranQui|> hehe yup yup
[04:54] <TranQui|> http://www.theshyt.com/bass/1stlowpolybass.jpg <--- thats how it looked
[04:56] <TranQui|> i shouldnt be workin on the fish right now, but its raining out and i cant
[04:56] <TranQui|> dvcam Hates the rain hehe
[04:59] <SINN> minc
[05:00] <SINN> if I have a omni, it doesnt create spec
[05:00] <SINN> even with that it doesnt
[05:01] <SINN> hmm I missed something..
[05:01] <SINN> theres this option you can turn on to show the icon(of the area light) in the
[05:02] <SINN> but even with that it doesn't show the reflection/hilight on the object
[05:02] <SINN> now this blows monkeyballs
[05:03] <SINN> hilfe!
[05:03] <Phrizzawh> ;o
[05:05] <SINN> gutentag Phrizzawh was ist los ?
[05:05] * g|s is now known as g|wrkwrk
[05:11] <Phrizzawh> im lost
[05:12] <SINN> where?
[05:13] <Phrizzawh> seriously
[05:13] <Phrizzawh> quicktime trailers in HD sucks
[05:13] <Phrizzawh> it kills my computr
[05:13] <Phrizzawh> how am i suposed to watch these trailers ? :|
[05:14] <SINN> it playsback slow?
[05:14] <Phrizzawh> quicktime goes to 99% cpu usage
[05:15] <decap> qt just sucks in general :(
[05:15] <NiteLite> i have no problems watching hd trailers
[05:15] <decap> program looks crap, no fullscreen and its slow
[05:15] <NiteLite> Quicktime Pro has fullscreen
[05:15] <Phrizzawh> decap pro version has FS
[05:15] <Phrizzawh> :p
[05:15] <NiteLite> hehe
[05:15] <Phrizzawh> NiteLite what specs do you have ? :0
[05:16] <Phrizzawh> i got 1.8GHz 512 DDR 333mhzurtz
[05:16] <Phrizzawh> :|
[05:16] <NiteLite> nothing spectacular
[05:16] <Phrizzawh> fuckenah
[05:16] <NiteLite> amd athlon64 3200+, 1gb ram, geforce something
[05:16] <Phrizzawh> 480p is like OK to watch... 720killz, 1080... dont even wanna try
[05:16] <SINN> hey NiteLite almost same as mine
[05:16] <Phrizzawh> :-|
[05:17] <SINN> altho I have 1gb more
[05:17] <NiteLite> 1080 is larger then my resolution
[05:17] <NiteLite> lol
[05:18] <SINN> Phrizzawh 720... what res is that?
[05:18] <SINN> 720 5something?
[05:19] <Phrizzawh> you know, 720 lines ?
[05:19] <SINN> if that kills your system, wouldnt it be so that you also have problems with w
[05:19] <Phrizzawh> no normal dvds work
[05:19] <SINN> oh
[05:20] <Phrizzawh> i found normal trailers on QT.com so its OK
[05:20] <Phrizzawh> ;p
[05:20] <Phrizzawh> HD is da shit though
[05:20] <Phrizzawh> :-|
[05:22] <SINN> maybe the framerate is slightly off and screws it all?
[05:26] <LordCreep> SINN, Go try and run HD content
[05:26] <LordCreep> =P
[05:27] <SINN> whats with it?
[05:27] <SINN> I bet my machine will play it back fine :)
[05:27] <LordCreep> What's your specs?
[05:27] <madkarma> hey LC
[05:28] <SINN> amd64 3200+ 2G radeon x800pro
[05:28] <SINN> ok im gonna check
[05:28] <LordCreep> CPU prob going to hold you back
[05:29] <SINN> let find out :)
[05:29] <LordCreep> Go for 1080
[05:29] <SINN> dont know what trailer tho
[05:29] <LordCreep> Madkarma, Hey
[05:29] <LordCreep> http://theinquirer.net/?article=30838
[05:29] <LordCreep> Interesting article
[05:29] <LordCreep> That is too true
[05:30] <LordCreep> http://www.apple.com/trailers/imax/imaxdeepsea3d/hd/
[05:30] <LordCreep> Try that
[05:30] <SINN> jesus, my res cant even take that
[05:30] <Phrizzawh> owned
[05:30] <Phrizzawh> ;p
[05:30] <Phrizzawh> HD trailers is like da shitz
[05:30] <SINN> well its spanned across screens
[05:31] <Phrizzawh> how does it play ?
[05:31] <SINN> but I cant hit the play button I guess
[05:31] <SINN> its out of hte screen
[05:31] <SINN> well I can tell you that green screen with "the following preview has been app
[05:32] <SINN> ok,moment
[05:32] <madkarma> i can only aplaud artist who go numb from using the pc for their art
[05:34] <SINN> well Phrizzawh, just fullscreen on one monitor it plays ok (framerate is visib
[05:34] <SINN> but full res
[05:34] <Phrizzawh> ;0
[05:34] <SINN> its half the framerate
[05:34] <SINN> hehe
[05:36] <LordCreep> Granted
[05:37] <LordCreep> Playing a HD-WMV will be much better
[05:37] <SINN> im bad at frame rates tho
[05:37] <LordCreep> Quicktime isn't well optimized for windows
[05:38] * capetown is now known as Gjermis
[05:39] <NiteLite> only thing quicktime works well at is playing quicktime and mpg inside the
[05:39] <NiteLite> imo
[05:39] <LordCreep> Madkarma, why do you applaud that?
[05:40] <madkarma> couse that makes my live easier
[05:41] <madkarma> i draw on a daily basis
[05:41] <madkarma> i make all my stuff in 2d first
[05:41] <madkarma> i dont rely on the plugins i know to make my sketches more simple
[06:21] <SINN> right
[06:25] <SINN> Cars seem to be a kick ass movie
[06:42] <spajnal> Hello
[06:43] <spajnal> I've got a problem. Can I send a picture to anyone of you or can I upload i
[06:44] <NiteLite> www.gunstig.org/6gc/
[06:44] <NiteLite> there is a upload thingy there
[06:44] <spajnal> oh ok, thanks
[06:46] <spajnal> http://www.gunstig.org/6gc/images/polygon_mess.JPG
[06:47] <NiteLite> pull on the verteces :)
[06:47] <spajnal> I've tried. I don't find any "unused" vertex
[06:48] <NiteLite> is there supposed to be an "indentation" there ?
[06:48] <NiteLite> like a small dent ?
[06:48] <NiteLite> cause thats what i think you got
[06:48] <spajnal> well, I just want it to be smooth lol
[06:49] <NiteLite> you need to take the verteces in the "middle of the mess" and pull them "u
[06:49] <NiteLite> cause one row there seams to have moved inward
[06:49] <NiteLite> creating a dent
[06:50] <spajnal> doesn't help.. plus that if I pull any of the vertexes waaaaaaay up in the
[06:52] <spajnal> do you even understand me? :P
[06:53] <spajnal> I selected all the polygons and used "autosmooth".. looks good now
[07:11] <SINN> what a trick..
[07:11] <SINN> online IQ test. you do them takes 30 minutes, and when you done it they will c
[07:11] <SINN> at least if you want the results
[07:13] <SINN> spajnal that looks shit
[07:13] <spajnal> huhu?
[07:13] <SINN> if you really need the poly shape to be like that, then at least flip the edge
[07:14] <spajnal> well, I solved it so..
[07:14] <SINN> you didnt
[07:15] <SINN> with autosmooth
[07:15] <spajnal> well, it looks good now, so how come I didn't? :o
[07:15] <SINN> oh ok well then you solved it, if the real problem was that it was a unsmoothe
[07:16] <SINN> but I think the real problem is how you used 4 points to create a surface
[07:16] <SINN> think = thought
[07:16] <SINN> anyway, thought you mean that.
[07:17] <spajnal> hehe, well.. the surface was unsmoothed, and the rest wasn't.. couldn't fig
[07:17] <spajnal> I suck at explaining, lol.
[07:17] <SINN> I just looked at the pic
[07:17] <SINN> and you have a tri there :o
[07:18] <SINN> you could do 3 cuts to the mid of the lower lip to fix that
[07:18] <spajnal> oh ok
[07:18] <spajnal> so it's "wrong" to make tri's?
[07:19] <SINN> if you use meshsmooth in the end then usually it is
[07:19] <SINN> well the thing is, the smoother and cleaner the surface the better
[07:20] <spajnal> ah ok
[07:21] <spajnal> I'm just learning 3dsmax so ;P I pretty much just know the basics and some
[07:21] <SINN> if you really need more detail/more polies somewhere you can actually always g
[07:22] <spajnal> yeah, never thought about that.. thanks
[07:22] <SINN> oh that helped?
[07:22] <SINN> *surprised*
[07:22] <SINN> hehe
[07:23] <spajnal> hehe
[07:30] <spajnal> this is what it looks like now.. at lest I'm getting somewhere lol.. http:/
[07:44] <SINN> yea
[07:47] <Celerox> is there anyone here who knows if there is a *.max version converter around
[07:48] <odsm> try this
[07:48] <odsm> http://3dkingdom.org/modules.php?op=modload&name=PNphpBB2&file=viewtopic&t=106
[07:58] <Celerox> hm... only mentioned exporting files... but 3ds doesn't keep wire params an
[07:58] <deadguppy> damn 3d equalizer is the shiznit.
[07:59] <geestring> im planning on having an animated silohoutte of a crowd in my animation b
[08:53] * koffein is now known as Camaroged
[08:54] <Martin^> geestring: whatever suits your fancy
[09:33] <spajnal> http://www.gunstig.org/6gc/images/head_scratch.jpg
[09:33] <spajnal> anything I should work more with? :o
[09:34] * Slade- is now known as Slade
[09:39] <SINN> eye lids
[09:43] * g|wrkwrk is now known as g|s
[09:45] <SINN> hey g|s
[09:45] <g|s> hey
[09:50] <davzie> Nooooooooooooooo!!!!I need £38,000 to goto Vancouver Film School!
[09:51] <davzie> Someone care to lend it to me?
[09:52] <SINN> you just wanted to say you are allowed on the vancouver film school dude
[09:52] <SINN> hehe
[09:53] <SINN> well, do some sperm donating for quick n easy money
[10:06] <SINN> I wonder if Photoshop CS2 can stitch hdr images together
[10:07] <minc> should be possible.
[10:07] <WotGorila> aloha
[10:08] <SINN> yea it should
[10:09] <WotGorila> I usually do that by hand
[10:10] <SINN> yes but Photoshop doesnt really give you the oppertunity to edit 32bit pics
[10:10] <WotGorila> cop and paste on side to the other and airbrush it it so it's seamless
[10:10] <WotGorila> on = one
[10:11] <SINN> you cant use airbrush in 32bit mode
[10:13] <WotGorila> ahh
[10:13] <WotGorila> can't convert it afterwards?
[10:16] <WotGorila> heh, spent a day researching a dumb lamp
[10:16] <WotGorila> heh
[10:17] <WotGorila> You would think the worlds leading expert on Spanish Galleons would know
[10:18] <WotGorila> Seems like at least one would have been recovered off a wreck
[10:19] <SINN> hmm I can WotGorila
[10:19] <TranQui|> alooew
[10:19] <SINN> well the problem is, I can stitch pictures. thats not the problem.
[10:19] <SINN> but If I want to merge em all to HDR. I bet the stitching of the individual di
[10:19] <WotGorila> ahhh yeah
[10:20] <WotGorila> seems like I played with some HDRI editing program years ago
[10:20] <WotGorila> hmmm forget if that could do it
[10:21] <SINN> hdr studio?
[10:21] <SINN> orsomething.
[10:21] <WotGorila> something like that I think
[10:21] <SINN> yeah I know that one, but does it stitch?
[10:21] <WotGorila> seems like something has to do it or it would be impposible to make them
[10:22] <SINN> you just shoot them with a fancy lens
[10:22] <SINN> or you a chrome sphere
[10:22] <SINN> mirror ball even
[10:22] <SINN> hdr shop was the name
[10:25] <Anvile> i make stuff
[10:25] <Anvile> www.xs4all.nl/~anvile/temp/pot2.jpg
[10:25] <WotGorila> nice texture
[10:25] <Anvile> yea
[10:26] <Anvile> but you don't wanna know how it looks from other angles ;)
[10:26] <SINN> nice
[10:26] <SINN> procedural?
[10:26] <Anvile> nawp
[10:27] <SINN> looks kewl
[10:27] <Anvile> can't do anything with procedural
[10:27] <Anvile> well, i can't
[10:29] <SINN> anvile, come now...
[10:29] <SINN> ofcourse you can
[10:29] <SINN> just say it ! "TJAKKA"
[10:29] <SINN> hehe
[10:29] * g|s slaps Anvile around a bit with large nested noise maps inside smoke maps layered on c
[10:29] <Anvile> yes yes
[10:29] <Anvile> i know what they do
[10:29] <Anvile> but i don't have any control
[10:29] <g|s> you do
[10:29] <g|s> you just have to realize where :P
[10:30] <Anvile> yea i guess
[10:31] <SINN> yeah you just have to control your control
[10:31] <Anvile> lol
[10:33] <Anvile> i also need to get that texture on properly
[10:33] <Anvile> can see like, 24534653 stretching polies
[10:34] <g|s> you know what would rock, too? micro displacement :P
[10:34] <g|s> and a different shader composition
[10:35] <Anvile> yeah
[10:35] <Anvile> trying to make it look a bit reflective, but now you can only see it at the
[10:35] <Anvile> just eating up rendertime really
[10:35] <Anvile> err
[10:35] <Anvile> creating it, i mean
[10:36] <gravitone> ah
[10:36] <g|s> IF cantseethatitsreflective THEN DO changethelightingdude
[10:36] <gravitone> I just figured I have 5 computers around the house that can render for me
[10:36] <gravitone> all 2+ghz p4 machines
[10:36] <gravitone> :D
[10:37] <SINN> anvile net render :)
[10:37] <SINN> yeah gravitone thats what im saying
[10:38] <Anvile> hm
[10:38] <Anvile> yea
[10:38] <SINN> just use backburner
[10:39] <WotGorila> Yeaaaa, I get to go treasure hunting this summer
[10:39] <Anvile> ya i got that working at a friend of mine
[10:39] <Anvile> works good
[10:39] <g|s> Anvile: use visible area lights to mimic softboxes - easy to setup but nice eff
[10:39] <Anvile> g|s : what, like whitecards?
[10:40] <g|s> yep
[10:40] <Anvile> i already have :/
[10:40] <Anvile> one above, 2 behind camera
[10:40] <Anvile> but ya can't see any of it
[10:40] <g|s> your shader suxx then ;)
[10:40] <Anvile> i guess so
[10:40] <gravitone> heh
[10:40] <gravitone> Its about time I started doing some modelling again
[10:40] <g|s> cmon, this one is easy
[10:40] <gravitone> its been almost a month
[10:41] <gravitone> still working my way through all the modifiers.
[10:41] <gravitone> :S
[10:41] <Anvile> but i dunno if reflection is in order
[10:42] <g|s> hm?
[10:42] <Anvile> it has a cracked surface, so naturally it shouldn't reflect at all since the
[10:42] <Anvile> i do have fresnel in the reflect slot though
[10:43] <g|s> everything reflects. well, studio velvet and some paints dont, but everything e
[10:43] <SINN> have you tweaked the curve?
[10:43] <Anvile> yeah i mean, eh
[10:43] <Anvile> diffuse reflection, etc
[10:43] <Anvile> no SINN
[10:43] <SINN> anvile well then you should change that
[10:43] <Anvile> but i gotta walk my dog now, or he'll explode
[10:43] <Anvile> :P
[10:43] <Anvile> and i'd have to clean that up, which sucks
[10:43] <Anvile> back in 20
[10:44] <g|s> hehe
[10:44] <SINN> g|s blackholes dont
[10:44] <SINN> they dont reflect ^^
[10:44] <g|s> duh
[10:44] <SINN> hehe
[11:35] <WotGorila> hmmm anyone ever imported an XYZ file before?
[11:46] <SINN> hehe never
[12:31] <TranQui|> damn zbrush needs a better way of hiding poly's
[12:31] <TranQui|> this rectangular crap ticks me off hehe
[13:16] <gkmotu> hmmz foam? bathtub foam...
[13:16] <gkmotu> donno..
[13:16] <gkmotu> anyone got a surgestion to map some terrains with foam texture..or particles
[13:17] <gkmotu> i dont want to make 1000000 spheres
[13:20] <gkmotu> http://www.nqpaofu.com/2001imgs/bath.jpg maby SSS
[13:20] <gkmotu> could do it..
[13:40] <WotGorila> hmmm probably opacity maps one large spheres with cellular
[13:43] <WotGorila> one = on
[13:52] <Anvile> opacity map?
[13:52] <Anvile> hmm
[13:52] <WotGorila> if you are animating it, probably particles and blobmesh
[13:52] <Anvile> don't think thats gonna work oO;
[13:53] <WotGorila> Do it sort of like this smoke tut, but add more cellular for the textures
[13:53] <WotGorila> http://www.3d-palace.com/xenomorphic/education/doc_smoke.htm
[13:58] <WotGorila> hmmm there must be something that will import a xyz file and convert to g
[13:58] <WotGorila> or a mesh
[14:08] * Obfti is now known as Zappel
[14:36] <Aqua|Work> Premier can output to qt right?
[14:36] <vader_dk> should be able to yes
[14:37] <Aqua|Work> i dont see that option
[14:37] <Aqua|Work> oye
[14:37] <vader_dk> hae you installed qt
[14:37] <vader_dk> have*
[14:37] <Aqua|Work> QT Pro should be on this workstation
[14:37] <Aqua|Work> i just think i'm doing something wrong
[14:37] <Aqua|Work> does it matter how i set up the project?
[14:38] <Aqua|Work> Its setup for DV
[14:38] <Aqua|Work> should I set it up for Video for Windows?
[14:38] <vader_dk> have no idea
[14:38] <vader_dk> use sony vegas for editing
[14:38] <Aqua|Work> do you know if premier can composite render passes?
[14:38] <Aqua|Work> i've never used sony vegas
[14:38] <vader_dk> dont think it can
[14:38] <Aqua|Work> son of a bitch
[14:39] <Aqua|Work> suggestions?
[14:39] <vader_dk> use AE for that
[14:39] <vader_dk> ae = after effect
[14:39] <Aqua|Work> AE can most certainly output QT right?
[14:39] <vader_dk> yea use it all the time at work
[14:39] <Aqua|Work> sigh.. I hesitate at the cost
[14:39] <Aqua|Work> which i have no idea what that is
[14:39] <vader_dk> its cheap
[14:39] <Aqua|Work> really
[14:40] <Aqua|Work> getting the trial now
[14:40] <Aqua|Work> Cheap is good
[14:40] <Aqua|Work> does anyone know how to do a render pass for hair and fur?
[14:40] <vader_dk> its like photoshop just with a timeline
[14:40] <Aqua|Work> lol
[14:40] <Aqua|Work> excellent
[14:40] <vader_dk> yup
[14:40] <Aqua|Work> so the interface wont be a huge curve
[14:42] <Aqua|Work> holy
[14:42] <Aqua|Work> 1.18 gigs?
[14:43] <Aqua|Work> wtf is this
[14:43] * Aqua|Work rubs hands together
[14:43] <Aqua|Work> must be good :)
[14:43] * Aqua|Work slaps Vivian24 around a bit with a large trout
[14:43] <Aqua|Work> someone boot him
[14:47] <Anvile> =
[14:47] <Anvile> eh
[14:47] <Anvile> =|
[14:47] <Anvile> god damn spam
[14:48] <^TGrid> i hate spam
[14:48] <vader_dk> oh you can request banns
[14:48] <vader_dk> :D
[14:48] <Anvile> eh
[14:48] <Anvile> :P
[14:49] <minc> aqua, use teh composite checkbuttons in the hair effects rollout
[14:50] <minc> use OFF to render just the model and the shadow of the hair, and use NONE to r
[14:50] <Aqua|Work> Thank you
[15:17] <gkmotu> anyone ever tried doing foam? thought about doing it in dreamscape and then
[15:18] <gkmotu> http://www.nqpaofu.com/2001imgs/bath.jpg from that distance roughly
[15:19] <Aqua|Work> very cool
[15:19] <Aqua|Work> how do you forsee pulling that off? Dreamscape?
[15:20] <gkmotu> well building the soap as tearrain..and add some map sss'ed and some transpa
[15:21] <gkmotu> i dont know...still thinking about how to do it.
[15:22] <gkmotu> imputs are apriciated
[15:24] <Aqua|Work> tearrain?
[15:24] <Aqua|Work> terrain?
[15:24] <gkmotu> yes
[15:24] <gkmotu> not tear rain
[15:24] <Aqua|Work> heh
[15:24] <Aqua|Work> why use dreamscape...
[15:24] <Aqua|Work> For the terrain?
[15:24] <Aqua|Work> I'd stick with max
[15:25] <Aqua|Work> maybe use blobmesh and particle systems
[15:25] <gkmotu> thats not the problem
[15:25] <gkmotu> mm
[15:25] <Aqua|Work> superspray.. several systems
[15:25] <Aqua|Work> use blobmesh.. I'd try that first
[15:25] <Aqua|Work> meta particles :)
[15:26] <gkmotu> i would have to study how to control the shapes though
[15:26] <Aqua|Work> you dont want to control the shapes..
[15:26] <Aqua|Work> You control them through a coarseness value
[15:26] <gkmotu> im not super into particles..except particcle illusion
[15:26] <Aqua|Work> part illusion?
[15:26] <Aqua|Work> I dont wanna know
[15:26] <Aqua|Work> But.. I would try SuperSpray with MetaParticles
[15:26] <gkmotu> 2d
[15:26] <gkmotu> ok
[15:26] <Aqua|Work> and worry about SubSurfaceScat later down the road
[15:26] <DocHolidy> .
[15:27] <gkmotu> well i know how to sss
[15:27] <Aqua|Work> I'd say, the most challenging portion of that project would be the moveme
[15:27] <Aqua|Work> and not the look
[15:27] <gkmotu> its for still
[15:27] <Aqua|Work> o
[15:27] <gkmotu> static shoot
[15:27] <Aqua|Work> well thats a bit too easy
[15:27] <Aqua|Work> just model you some nurbs..
[15:27] <gkmotu> its not the model i have troubles with
[15:27] <Aqua|Work> ... ?
[15:27] <gkmotu> modeling it is easy
[15:27] <Aqua|Work> If you have the shape of the foam... Than the texture is your issue?
[15:27] <gkmotu> its the material
[15:28] <gkmotu> yes
[15:28] <Aqua|Work> a white texture with a mix, with the mix being partially raytraced?
[15:28] <Pyche> how can i increase the preview resolution in my viewport so i can see picture
[15:29] <Aqua|Work> Customize
[15:29] <gkmotu> under prefferences
[15:29] <Aqua|Work> Ack, i cant recall off my head
[15:29] <Pyche> lemme looik
[15:29] <Aqua|Work> Its under the Tools Pref Viewport
[15:29] <Aqua|Work> Its really easy to spot once youre in the main pref dialog
[15:30] <Aqua|Work> gkmotu: it doesnt feel like a materials issue really... Seems like a ligh
[15:30] <Aqua|Work> How does one light foam
[15:30] <gkmotu> photons
[15:30] <gkmotu> brazil
[15:30] <gkmotu> the normal way
[15:31] <Pyche> hrmm can find it.. is it under viewport ?
[15:31] <Aqua|Work> I can't find it either
[15:31] <Aqua|Work> photons eh?
[15:31] <gkmotu> yes
[15:31] <Aqua|Work> So youre a brazil geek..
[15:31] <gkmotu> offcourse
[15:31] <Aqua|Work> Can i pick your brain a little?
[15:31] <Aqua|Work> I'm new to the braz
[15:31] <gkmotu> yes
[15:32] <Aqua|Work> I'm about to do lighting and shadow passes with brazil
[15:32] <Aqua|Work> should I use the GI skylight for my beauty pass?
[15:32] <Aqua|Work> or can i throw that into another pass...
[15:32] <Aqua|Work> Maybe a GI pass?
[15:32] <Aqua|Work> Considering it takes a dogs year to render
[15:33] <Aqua|Work> Is the Skylight necessary for nice results with brazil?
[15:33] <gkmotu> no
[15:33] <Aqua|Work> and, can brazil do PP Disp mapping?
[15:33] <Aqua|Work> (hair and fur doesnt like 300k blades of grass)
[15:33] <Aqua|Work> (granted, i'll be passing hair and fur also, so i suppose thats irrelevan
[15:33] <gkmotu> brazil 2 has renderimte displacment
[15:33] <Pyche> i really cant find this option.. anyone remember anything about it ?
[15:33] <gkmotu> !
[15:34] <Aqua|Work> any suggestions with nice indoor and outdoor lighting ?
[15:34] <Aqua|Work> w/o using the default skylight stuff?
[15:34] <gkmotu> yes..
[15:34] <Aqua|Work> I'm trying to get these guys a decent render without costing a week of de
[15:34] <gkmotu> use area lights
[15:34] <Aqua|Work> for outdoors?
[15:34] <gkmotu> yeahthat could work...and directional
[15:34] <gkmotu> just 1
[15:35] <Aqua|Work> i have one directional (for harder shadows and specs)
[15:35] <Aqua|Work> with skylight..
[15:35] <gkmotu> but u need some environments for the photons to bounce on
[15:35] <Aqua|Work> So i can substitute the skylight with areas?
[15:35] <Aqua|Work> environments?
[15:35] <gkmotu> skylight is a simulated global illumination
[15:35] <Aqua|Work> mm, right
[15:35] <gkmotu> shooting rays from all points roughly..
[15:35] <Aqua|Work> I follow that, but I hesitate to try and simulate that
[15:36] <gkmotu> 1 light with photons wont do that if its hanging in the free air
[15:36] <Aqua|Work> how expensive are photons?
[15:36] <Aqua|Work> are they calculated per frame?
[15:36] <gkmotu> fast
[15:36] <Aqua|Work> mmm. Much to setup? or all isolated to the render dialog
[15:36] <gkmotu> not if u cashe them
[15:36] <gkmotu> not much to set up
[15:37] <gkmotu> u need a light..with 40k photons on..or so...if scene is simple.and :
[15:37] <gkmotu> the higher the viewrate u do..the less snail marks u get form buckets
[15:38] <gkmotu> photons in estimate is the number of photons taken into conciddewration for
[15:38] <Aqua|Work> ok
[15:39] <gkmotu> photons are fun..and produce good results..
[15:40] <Aqua|Work> better than skylight?
[15:40] <Aqua|Work> Pyche: man i have no idea where that setting is anymore
[15:40] <gkmotu> yes
[15:40] <gkmotu> a mix is also good
[15:41] <Aqua|Work> a mix eh
[15:41] <Aqua|Work> hmmm
[15:41] <Aqua|Work> i'm just worried about the render time
[15:41] <gkmotu> for a standard room to be lid i allways use :
[15:42] <gkmotu> 1 skylight 1 area to blow photons into the room generating the most light..a
[15:42] <gkmotu> that can be tweaked so it renders them 3 lights pritty fast
[15:42] <Aqua|Work> that sounds like alot of rendering
[15:42] <Aqua|Work> by default settings
[15:42] <gkmotu> which has alot to do with finding the right amount of photons needed...and t
[15:43] <gkmotu> search radius
[15:43] <Aqua|Work> What settings should I change for that to speed up render time if i may a
[15:44] <gkmotu> that could be viewrate lowered abit...from whatever lets say...30 to 25 and
[15:45] <Aqua|Work> viewrate is at 15
[15:45] <Aqua|Work> is that low?
[15:45] <Aqua|Work> thats default...
[15:45] <Pyche> pleeeeease.. someone remember where the option is to increase viewport textur
[15:45] <Aqua|Work> Try ALT-B
[15:45] <gkmotu> also if you dont have any caustics in the scene : unhook splitting and Specu
[15:46] <gkmotu> yeah 15 is default
[15:46] <Pyche> no its not alt-b
[15:46] <Aqua|Work> should i try 25 for viewrate then?
[15:46] <Aqua|Work> which is higher
[15:46] <g|s> customize/preferences/viewport/display driver something
[15:47] <gkmotu> in > http://www.gkmotu.com/temp/perfect_viewrate.jpg 8 view rate and in
[15:47] <Pyche> but i'm using the correct display driver..
[15:47] <g|s> CONFIGURE display driver
[15:47] <gkmotu> same search radius and same estimate photons
[15:48] <gkmotu> 25 is good...but sometimes..u need more
[15:48] <Aqua|Work> i see
[15:48] <gkmotu> depends on the amount of photons/estimate/seachradius afaik.
[15:49] <Aqua|Work> Ok thats all setup
[15:49] <Aqua|Work> I put a Brazil omni in there
[15:49] <Pyche> g|s: changes the texture size dossent do anything for the way the shit looks
[15:49] <Aqua|Work> is that what you consider an area? The others seemed direction
[15:49] <Aqua|Work> Maybe try another Driver?
[15:50] <gkmotu> this one : http://www.gkmotu.com/4.html is 32 view rate
[15:50] <g|s> did you change both texture size selectors to the maximum available?
[15:50] <gkmotu> no an area light is the one that is made pr default
[15:50] <gkmotu> the rectangle
[15:50] <gkmotu> which produce nice falloff on edge shadows
[15:51] <gkmotu> pr default
[15:51] <Aqua|Work> pr?
[15:51] <g|s> anyway, g'night. got enough of this for one day
[15:51] <gkmotu> default...is does that
[15:51] <gkmotu> area lights are good..u can set ur omni up to do the same.
[15:51] <Aqua|Work> Rectangle area then
[15:52] <gkmotu> by setting the shadows to brazil ray shadows
[15:52] <gkmotu> and set blur to ...>1
[15:52] <gkmotu> yeah
[15:53] <Aqua|Work> mkay
[15:53] <Aqua|Work> I'm doing an indoors scene right now
[15:54] <Aqua|Work> so i'm trying to get it to act like an overhead flourescent
[15:54] <Aqua|Work> and increasing the dimensions does nothing...
[15:54] <gkmotu> ?
[15:54] <Aqua|Work> blur?
[15:54] <Aqua|Work> i see Bias
[15:54] <Aqua|Work> that what you meant?
[15:54] <gkmotu> yes
[15:54] <Aqua|Work> set it greater than 1?
[15:55] <gkmotu> yeah
[15:55] <Aqua|Work> ok
[15:55] <gkmotu> will blur the shadow edges ( increase rendertime offcourse )
[15:55] <Aqua|Work> rendering
[15:55] <Aqua|Work> well.. initializing
[15:55] <Aqua|Work> im excited to see these results
[15:56] <Aqua|Work> I appreciate your time on holding my hand through this.. I can't seem to
[15:57] <Aqua|Work> i told the brazil rect area to generate 45000 photons
[15:57] <gkmotu> yeah..cus each scene does need different settings...
[15:57] <Aqua|Work> it says in the console that its emitting 10000 photons...
[15:57] <Aqua|Work> woo its rendering
[15:57] <gkmotu> ok,...whats in the scene?
[15:57] <Aqua|Work> half of a garage
[15:58] <Aqua|Work> no cieling
[15:58] <Aqua|Work> the area is high above
[15:58] <gkmotu> ok
[15:59] <Aqua|Work> whoa, that looked very good..
[15:59] <Aqua|Work> too bright
[15:59] <Aqua|Work> but very good
[15:59] <Aqua|Work> killing the photons, want to see the result w/o
[15:59] <^TGrid> good night
[15:59] <gkmotu> decrease the area light to 1/2
[15:59] <gkmotu> did u set the gamma to 2.2 ?
[16:00] <Aqua|Work> no, wheres that.. Render dialog?
[16:00] <gkmotu> yes
[16:00] <Aqua|Work> is that a suggestion?
[16:00] <Aqua|Work> i missed it
[16:00] <gkmotu> exposure
[16:00] <gkmotu> set that to 2.2
[16:00] <Aqua|Work> ok
[16:01] <gkmotu> it has something to do with the default windows gamma 0.454545 u need to cou
[16:01] <gkmotu> also set your max gamma 2 2.2
[16:01] <gkmotu> so material editor will show u the correct colour u will render
[16:02] <gkmotu> and viewport...
[16:02] <gkmotu> colour swatches
[16:02] <Aqua|Work> there is exposure and gamma
[16:02] <gkmotu> just gamma
[16:02] <gkmotu> 2.2
[16:02] <Aqua|Work> not exposure?
[16:02] <gkmotu> no
[16:02] <Aqua|Work> Oh.. i see..
[16:02] <gkmotu> well...thats ur choise
[16:02] <Aqua|Work> exposure section- gamma setting
[16:03] <gkmotu> yes
[16:03] <Aqua|Work> wheres max's gamma
[16:03] <gkmotu> prefferences gamma/LUT
[16:03] <Aqua|Work> lol
[16:03] <Aqua|Work> can i take that question back lol
[16:04] * Aqua|Work feel a little stupid
[16:04] <Aqua|Work> Theres 2 options
[16:04] <Aqua|Work> Input and Output
[16:04] <Aqua|Work> ignore?
[16:04] <gkmotu> 2.2 both and hook mat editor + swatches
[16:04] <gkmotu> and set the global to 2.2
[16:04] <gkmotu> now u have callibrated max for the windows gamma thingy..
[16:05] <Aqua|Work> i've never heard of that before
[16:05] <gkmotu> :)
[16:05] <Aqua|Work> guess i'm the last guy to do that
[16:05] <Aqua|Work> Thank ya
[16:05] <gkmotu> i dont know if many knows it
[16:05] <gkmotu> i dont think so
[16:05] <Aqua|Work> Well, i sure as hell know the gamma looks off on a render pretty consiste
[16:06] <Aqua|Work> i just chalked that up to the technology
[16:06] <Aqua|Work> Shame on me :)
[16:06] <Aqua|Work> Ok, rendering again, half power, no photons - (doing a no photons test)
[16:08] <Aqua|Work> and i would abuse this area rect for specs right?
[16:08] <gkmotu> if you sometimes have problems with edge sahdows in corners...and so using o
[16:08] <Aqua|Work> ok
[16:08] <Aqua|Work> its -3,0 by defualt right?
[16:08] <gkmotu> yes
[16:09] <Aqua|Work> its really chokin on these first 2 buckets
[16:09] <gkmotu> will decrease render time..but will define much smoother shadows on ur skyli
[16:09] <Aqua|Work> pretty normal? I'm hoping its an initial climb
[16:09] <Aqua|Work> will decrease? or increase..
[16:09] <gkmotu> no its rendering pr bucket..so it depends what calculated..
[16:09] <gkmotu> yes increase :)
[16:10] <Aqua|Work> i can see that IU kick in with that area
[16:10] <Aqua|Work> very hot
[16:11] <gkmotu> ok
[16:11] <Aqua|Work> can't wait till the day we dont wait 10 mins for a high qual lighting ren
[16:12] <Aqua|Work> w/o spending a fortune
[16:12] <Aqua|Work> hold on- let me focus on max.exe so the rendering will haste
[16:13] <gkmotu> well thats today...just need more boxes...
[16:14] <gkmotu> and run split scanlines on brazil...16 pixel buckets /top/buttom.
[16:18] <Aqua|Alt> Well that was odd
[16:18] <Aqua|Alt> Ok the renders lookin great tho
[16:18] <Aqua|Alt> shadows are off because the area is so high
[16:18] <Aqua|Alt> i'd like the area lower, and the lights diamater to increase
[16:18] <Aqua|Alt> but i cant seem to do that
[16:19] <Aqua|Alt> and you say decrease the viewrate for draft rendering?
[16:19] <gkmotu> resize the area?
[16:19] <gkmotu> yes
[16:19] <gkmotu> and lower sample rate
[16:19] <gkmotu> P2
[16:20] <gkmotu> and also decrease the etimated photons...
[16:20] <Aqua|Alt> the photons are off atm, and its still dead slow
[16:20] <Aqua|Alt> 20 min render
[16:20] <gkmotu> and i also only do "crop" renders...selecting a corner..a place...somewhere
[16:21] <Aqua|Alt> right, i do bucket mode usually
[16:21] <gkmotu> all photons will be called...but only the selected area will render
[16:21] <gkmotu> yes
[16:22] * Aqua|Alt slaps Aqua|Work around a bit with a large trout
[16:22] <Aqua|Alt> what the hell is that instance still on for
[16:22] <Aqua|Alt> I increased the area dimensions, but it doesnt seem to have an effect in v
[16:23] <gkmotu> yes
[16:25] <Aqua|Alt> ok that dimensions has no effect
[16:25] <Aqua|Alt> but it seems to be illuminating just fine regardless
[16:26] <Aqua|Alt> oh i take that back the shadows are much different
[16:26] <gkmotu> :)
[16:26] <Aqua|Alt> they are much harder..
[16:27] <Aqua|Alt> i feel like im rendering for the first time
[16:27] <Aqua|Alt> lol
[16:28] <Aqua|Alt> on to photon tests now
[16:28] <Aqua|Alt> 45000 specified in light.. disconnected specs and splitter
[16:28] <Aqua|Alt> rendering
[16:28] <gkmotu> set the defuse debth to 4
[16:28] <gkmotu> instead of 3
[16:28] <gkmotu> maby..
[16:28] <gkmotu> 5
[16:28] <Aqua|Alt> O.o
[16:28] <Aqua|Alt> ok
[16:29] <Aqua|Alt> 5
[16:29] <Aqua|Alt> last draft render ifnished in a minute
[16:29] <Aqua|Alt> thats not bad at all...
[16:29] <Aqua|Alt> No skylight..
[16:29] <Aqua|Alt> Doesnt even need it i think
[16:30] <Aqua|Alt> ok it looks like a wet paint painting
[16:30] <Aqua|Alt> oil painting
[16:30] <Aqua|Alt> even
[16:30] <Aqua|Alt> wtf mate
[16:30] <gkmotu> increase viewrate then
[16:31] <Aqua|Alt> ok
[16:31] <Aqua|Alt> 10 to 25
[16:32] <Aqua|Alt> no change
[16:32] <Aqua|Alt> by the way, no skylight is on
[16:33] <gkmotu> show please..
[16:33] <Aqua|Alt> ramped up the samples, rendering
[16:33] <gkmotu> and i can tell
[16:33] <Aqua|Alt> can i dcc?
[16:33] <gkmotu> wont work..u can past url in pm though
[16:33] <gkmotu> try dcc
[16:34] <Aqua|Alt> let me get connected to server... might be difficult
[16:35] <Aqua|Alt> ok one sec
[16:35] <gkmotu> no good
[16:50] * PXL_ZzZz is now known as PXL_MoNKY
[16:53] <TranQui|> http://www.theshyt.com/bass/halftexturedbass.jpg
[16:57] <spajnal> http://www.gunstig.org/6gc/index.php?showlink=deek_so_far.jpg
[16:57] <spajnal> how does it look so far? :o
[16:58] <gkmotu> the nose is weird
[16:59] <spajnal> yeah working on it
[17:01] <Anvile> mouth is weird
[17:02] <spajnal> what's wrong with the mouth? :(
[17:09] <TranQui|> it looks the on the upper lip... the lower part of the upper lip is the pu
[17:10] <TranQui|> by puckered i guess i mean the puffed out part? i dunno how to explain it
[17:14] <spajnal> hm, I think I know what you mean.. I'll try to fix it
[17:30] <Wiregridd> hello
[17:30] <Wiregridd> i need some help please
[17:30] <Wiregridd> has anyone used Deep Paint 3d?
[17:32] <Wiregridd> is anyone here?
[17:33] <trev2> ----->
[17:33] <Wiregridd> nice 3d arrow
[17:41] <Wiregridd> hello...
[17:42] <TranQui|> You purchased deep paint 3d?
[17:42] <TranQui|> i never liked that app
[17:43] <Wiregridd> no, i didn't buy it, i have an old version that a friend gave me
[17:43] <Wiregridd> but i can't figure out how to use it
[17:44] <spajnal> Searched google for tutorials?
[17:44] <TranQui|> yea i dunno, i used it years ago
[17:44] <Bibendum> What's google?
[17:44] <TranQui|> was not very effective
[17:44] <TranQui|> lol
[17:44] <Wiregridd> :(
[17:44] <TranQui|> i used an old version of google once i borrowed it from a friend ;)
[17:45] <Wiregridd> lol
[17:45] <Wiregridd> let me ask a general question
[17:46] <Wiregridd> i know uv mapping is for specifying how a texture is mapped to a model
[17:46] <Wiregridd> but what is it exactly? what format?
[17:48] <spajnal> Bibendum: It's a searchengine.
[17:48] <spajnal> Iiiiiiiiirooooooooooooniiiiiiiiiic I knwo
[17:48] <spajnal> know*
[17:51] <Bibendum> [17:44] <Wiregridd> but what is it exactly? what format?
[17:51] <Bibendum> IS THIS A SERIOUS INQUIRY
[17:51] <Wiregridd> yes
[17:52] <Bibendum> they are not a format, they are coordinates, u and v
[17:52] <Wiregridd> 2d coord?
[17:52] <Bibendum> yes
[17:52] <spajnal> yes
[17:52] <Bibendum> uvw would be 3d
[17:52] <Wiregridd> so how do i know what coord maps to what face?
[17:53] <Wiregridd> uvw is for bumpmapping?
[17:53] <Bibendum> heh no
[17:53] <Bibendum> volumetric texturing maybe
[17:53] <Bibendum> (maybe0
[17:54] <Bibendum> [17:50] <Wiregridd> so how do i know what coord maps to what face?
[17:54] <Wiregridd> where is volumetric texturing used?
[17:54] <Bibendum> I don't understand that question
[17:54] <Bibendum> nowhere
[17:54] <Bibendum> it's horribly inefficient and difficult to make look right
[17:55] <Wiregridd> what i meant about the uv mapping is, how does a uv coordinate specify th
[17:55] * Lotny_ is now known as Lotny
[17:56] <Bibendum> They're coordinates, if U is 0.25 and V is 0.50 and the image is 512x512 t
[17:56] <Wiregridd> okay, but where does that pixel go on the model?
[17:56] <Bibendum> to the vertex that the U and V coordinates specify
[17:56] <NiteLite> its sorta texture rotation
[17:56] <Aqua|Alt> uvw is for procedual
[17:57] <Bibendum> or are in reference to
[17:57] <Wiregridd> so a uv coordinate has u,v,<vertex coordinates> ?
[17:58] <Bibendum> vertex, u, v, might contain edge info too for all I know
[17:58] <Bibendum> never looked at it
[17:59] <Aqua|Alt> ...
[17:59] <Wiregridd> oh, i see, thanks a lot
[18:00] <Bibendum> maybe it would be more accurate to say verts contain u and v
[18:00] <Bibendum> I have no idea this is just speculation
[18:00] <JonM|> anyone know where I can get some good photoshop tool presets for digital pain
[18:00] <Bibendum> I use the defaults ;o
[18:01] <Wiregridd> bbl...
[18:32] <Wiregridd> i hate deep paint!
[18:33] <Bibendum> Don't use it
[18:33] <Wiregridd> know a good alternative?
[18:33] <gkmotu> <nods>
[18:34] <gkmotu> 3d plot the model and paint with oil paint....3d scan it..and there u go
[18:34] <Bibendum> bodypaint?
[18:34] <gkmotu> yeah for box models
[18:35] <gkmotu> zbrush for the round stuff
[18:35] <Wiregridd> zbrush is a program?
[18:35] <Bibendum> 3d painting is really only good for doing flats anyway
[18:35] <gkmotu> uhm
[18:36] <spajnal> zbrush is awsome
[18:36] <gkmotu> zbrush is good for anything but boxes
[18:36] <gkmotu> painting../import i mean
[18:36] <gkmotu> auto uwv mapping
[18:36] <gkmotu> ..
[18:36] <Wiregridd> i thought uwv wasn't used
[18:36] <Bibendum> auto can be paraphrased with crappy
[18:37] <gkmotu> not
[18:37] <Bibendum> okay if you say so
[18:37] <gkmotu> i do
[18:37] <Bibendum> I assume you'll understand if I can't just take your word for it
[18:37] <Wiregridd> didn't someone say that uvw is rarely ever used?
[18:38] <Bibendum> u = x, v = y
[18:38] <Bibendum> w = z
[18:38] <Aqua|Alt> the w is for procedual texturing
[18:38] <Bibendum> or that
[18:38] <Aqua|Alt> uv's are used every time you see textures
[18:39] <Wiregridd> sorry, what is procedual texturing?
[18:39] <Bibendum> layers and shit
[18:40] <Wiregridd> i think i understand
[18:40] <Aqua|Alt> different layers for a material
[18:40] <Aqua|Alt> lava and rock for example
[18:40] <Aqua|Alt> the lava and rock would be on different 'layers'
[18:40] <Wiregridd> so the z values would typically just be 1 or 2 ?
[18:40] <Aqua|Alt> its a bit different
[18:41] <Aqua|Alt> don't try to understand procedual texturing if you're not comfortable with
[18:41] <Aqua|Alt> baby steps
[18:41] <Aqua|Alt> :)
[18:41] <spajnal> what the hell am I still doing up? my girlfriend gets here in 5 hours, have
[18:42] <Aqua|Alt> why dont you sleep
[18:43] <gkmotu> GUV tiles...
[18:43] <spajnal> I am ;P Just been too focused on my 3ds-learning all day lol.
[18:43] <Wiregridd> gkmotu: can you tell me how to "3d plot the model" in 3ds max? (eg for ph
[18:43] <Aqua|Alt> thats why you dont sleep?
[18:43] <gkmotu> that was the one..
[18:43] <spajnal> Yeah lol.
[18:43] <Aqua|Alt> lol
[18:43] <spajnal> Didn't even know what the time was before I saw the clock now
[18:44] <gkmotu> i was joking...plotting the model in plastic..or foam and then paint it with
[18:44] <Wiregridd> oh, eww
[18:44] <spajnal> Aqua|Alt: Where are you from?
[18:44] <Wiregridd> what you said sounded possible though
[18:44] <Wiregridd> i thought maybe flatten the model some how
[18:44] <Wiregridd> and then paint in photoshop
[18:45] <spajnal> Anyone here listen to rapmusic?
[18:45] <spajnal> Or what so ever
[18:45] <Aqua|Alt> U.S.
[18:45] <Aqua|Alt> Eastern coast
[18:45] <Wiregridd> i have listened to rap
[18:45] <gkmotu> well use bodypaint for box stuff and zbrush for smooted suface mapping
[18:45] <spajnal> Ah ok, then the clock ain't much at your place :p
[18:45] <Aqua|Alt> ;p 9:45
[18:45] <spajnal> Wiregridd: I've recorded a new song, you should listen to it! :) <braaaa
[18:45] <spajnal> Hehe
[18:45] <Aqua|Alt> lets hear it
[18:45] <spajnal> It's 03:45 here :<
[18:46] <Aqua|Alt> :\
[18:46] <spajnal> You wanna hear it? :)
[18:46] <Wiregridd> i'm kind of on a students budget, i doubt i can afford both
[18:46] <Wiregridd> sure
[18:46] <Wiregridd> i'll listen to your rap
[18:46] <spajnal> Awsome
[18:46] <gkmotu> same here and im heading to work in 5 hours...
[18:46] <Aqua|Alt> sleep!
[18:46] <Aqua|Alt> lol
[18:46] <spajnal> gkmotu, where do ya live? ^^
[18:46] <gkmotu> must be there 10:00
[18:46] <gkmotu> DK
[18:46] <Aqua|Alt> i can barely function on 4 hours
[18:46] <spajnal> Ah ok :)
[18:47] <spajnal> I'm from sweden, so.. howdie neighbor
[18:47] <gkmotu> hoi
[18:47] <Wiregridd> a sweedish rapper?
[18:47] <spajnal> hehe, fo'sho
[18:47] <Aqua|Alt> roflmao
[18:47] <Aqua|Alt> "fo'sho"
[18:48] <spajnal> It's no: "yo, rape my dog bitch I'll kill ya mom and rape her while smoking
[18:48] <spajnal> Not that kind of rap, lol.
[18:48] <spajnal> Aqua|Alt: lol yeah.. "for sure"
[18:48] <Aqua|Alt> lmao
[18:48] <Aqua|Alt> Fooo Shooo
[18:48] <Aqua|Alt> Rofl
[18:48] <Aqua|Alt> sorry
[18:48] <spajnal> ;D
[18:48] <Aqua|Alt> thats very funny for me
[18:48] <spajnal> Had to say something, lol ^^
[18:49] <spajnal> The song is about 9/11
[18:50] <Aqua|Alt> where are you from/
[18:51] <spajnal> Sweden
[18:54] <Aqua|Alt> thats very good
[18:54] <Aqua|Alt> do you have a record contract?
[18:55] * Wiregridd imagines a sweedish blond man with "bling"
[18:55] <spajnal> no I don't
[18:55] <spajnal> thanks btw
[18:55] <spajnal> Wiregridd, you're wrong ;p
[18:55] <spajnal> too prove it
[18:55] <Wiregridd> lol
[18:55] <Aqua|Alt> oh uh
[18:55] <Aqua|Alt> uh oh!
[18:55] <Aqua|Alt> lol
[18:55] <Aqua|Alt> Pics!!!
[18:55] <spajnal> http://www.gunstig.org/6gc/index.php?showlink=jag-hj%E4rta-dig.JPG
[18:56] <Aqua|Alt> 404
[18:56] <spajnal> http://www.gunstig.org/6gc/images/jag-hjärta-dig.JPG
[18:56] <Aqua|Alt> 404
[18:56] <spajnal> :o
[18:56] <Aqua|Alt> O.o
[18:56] <spajnal> http://www.gunstig.org/6gc/images/404.JPG
[18:56] <Wiregridd> http://www.gunstig.org/6gc/images/jag-hjärta-dig.JPG
[18:56] <Wiregridd> LOL
[18:56] <Aqua|Alt> lmao
[18:56] <Wiregridd> a bunny?
[18:57] <spajnal> bunny? :O
[18:57] <Aqua|Alt> oh wow.. that 404 page..
[18:57] <Aqua|Alt> I thought it was gonna be a 404
[18:57] <Aqua|Alt> page..
[18:57] <Aqua|Alt> LoL
[18:57] <spajnal> doesn't it work?!
[18:57] <spajnal> wtf
[18:57] <spajnal> then nevermind lol :p
[18:57] <spajnal> too lazy to upload more :<
[18:57] <Aqua|Alt> It does work!
[18:57] <Aqua|Alt> lol
[18:57] <spajnal> oh
[18:57] <spajnal> lol
[18:57] <Aqua|Alt> hes not a sweedish version of Eminem
[18:57] <Aqua|Alt> you were wrong
[18:58] <spajnal> No, I don't get it.. I can't understand why they are wearing XXXXXXXXXXXXL
[18:59] <Aqua|Alt> why rappers do?
[18:59] <Aqua|Alt> thats a culture thing
[18:59] <Aqua|Alt> why eminem does? well..
[18:59] <spajnal> Still stupid
[18:59] <Aqua|Alt> thats complicated
[18:59] <spajnal> Eminem is retarded
[18:59] <Aqua|Alt> Lol
[18:59] <Aqua|Alt> i like eminem
[18:59] <spajnal> I don't, lol :P
[18:59] <Aqua|Alt> hes brilliant with words
[18:59] <spajnal> True
[18:59] <Wiregridd> you rap with an american accent
[18:59] <Aqua|Alt> brilliant rythmist
[18:59] <spajnal> Not better than sage francis though
[18:59] <Aqua|Alt> yes i was wondering about that
[18:59] <Aqua|Alt> you do sound american
[19:00] <Aqua|Alt> I guess thats necessary for the basis of the song
[19:00] <spajnal> I'm not, my dads from the states though
[19:00] <spajnal> dads rofl
[19:00] <spajnal> dad*
[19:00] <LordCreep> Eminem heh
[19:00] <spajnal> + That speaking is so damn different compared to singing
[19:00] <LordCreep> Waste of life
[19:01] <Wiregridd> why is speaking differerent than speaking?
[19:01] <spajnal> Alot of swedish bands/artist got great english when they sing, but when the
[19:01] <spajnal> It's a big difference.
[19:02] <LordCreep> Little low class punk who has a shit influence on kids,
[19:02] <Wiregridd> you should model Eminem's head exploading
[19:03] <spajnal> lol
[19:03] <spajnal> One thing that bothers me is that the really, really, really good rappers d
[19:03] <spajnal> Eminem ain't worth a dime compared to other artists I know.
[19:03] <Anvile> what the hell are you talking about
[19:03] <Anvile> 50cent is fantastic
[19:03] <Wiregridd> i don't know much about rap but B.I.G. was good
[19:04] <spajnal> He wouldn't have been a shit if eminem wouldn't have helped him. That's why
[19:04] <Wiregridd> Nelly is pretty good
[19:04] <Wiregridd> and Snoop Dogg used to be good
[19:04] <Anvile> i mean, for a lobotomized person, 50cent can rap pretty good
[19:04] <spajnal> lol
[19:04] <spajnal> He can rap, yes.
[19:04] <Anvile> no he can't
[19:04] <Anvile> :P
[19:05] <spajnal> But there are artists that's 10 times better with both lyricism and with th
[19:05] <Anvile> the only song i liked of him was in da club
[19:05] <spajnal> lol :p
[19:05] <Anvile> and that was a dr. dre beat
[19:05] <Anvile> so it had to be good anyway
[19:05] <spajnal> If he couldn't rap he wouldn't have been one of the most successful rappers
[19:05] <Anvile> wait
[19:06] <Anvile> you got short term memory loss or something? :P
[19:06] <Anvile> [04:03:52] <spajnal> He wouldn't have been a shit if eminem wouldn't h
[19:06] <Wiregridd> hmm
[19:06] <Aqua|Alt> who is singing
[19:06] * Anvile blinks
[19:06] <Aqua|Alt> is that you too?
[19:06] <Anvile> i've had too much to drink
[19:06] <Anvile> beddy time
[19:06] <Aqua|Alt> LoL Anvile
[19:06] * Anvile grabs his teddybear
[19:07] <spajnal> Anvile
[19:07] <spajnal> "He wouldn't have been a shit if eminem wouldn't have helped him. That's wh
[19:07] <spajnal> Eminem didn't teach him how to rap, he brought him to the oversized golden
[19:08] * Wiregridd whispers "and the hos.."
[19:08] <spajnal> lol:P
[19:09] <Aqua|Alt> Its interesting to me..
[19:09] <Aqua|Alt> How you've made this song
[19:09] <Aqua|Alt> what does your country think of 9/11 ?
[19:10] <spajnal> A relative died so.. yeah, I've got a connection to it.
[19:10] <Aqua|Alt> So its more of a personal thing
[19:10] <Aqua|Alt> Ok.. That makes more sense
[19:10] <spajnal> Yes. Why would it matter what my country thinks bout it?
[19:10] <Aqua|Alt> I was just interested
[19:11] <spajnal> It's me and my friend who made the song, not 9 mil swedes ;p
[19:11] <Aqua|Alt> I get the impression anyone outside of the U.S. wasnt concerned
[19:11] <spajnal> Alot of swedes were
[19:11] <Aqua|Alt> I've 'got' that impression from others outside of the U.S.
[19:11] <Aqua|Alt> Saying that they get attacked all the time by terrorists
[19:11] <Aqua|Alt> well thats cool...
[19:11] <Aqua|Alt> Like i said, was just interested
[19:11] <Aqua|Alt> Its a very good song, very real...
[19:12] <spajnal> Thank you.
[19:12] <spajnal> Can't take all the credits, since my friend made the beat/samples.
[19:12] <spajnal> But thanks.
[19:12] <Aqua|Alt> Are you all vocals here?
[19:13] <spajnal> Most of it.
[19:13] <spajnal> Not all.
[19:13] <spajnal> If you listen well you can hear that my friends is in it too. Short lines t
[19:14] <Aqua|Alt> are you singing also?
[19:15] <spajnal> What do you mean?
[19:15] <Aqua|Alt> there are
[19:15] <Aqua|Alt> I can't think of any musical termonology at this hour
[19:15] <Aqua|Alt> On the ..
[19:15] <Aqua|Alt> Chorus
[19:15] <Aqua|Alt> Are you singing the chorus?
[19:15] <spajnal> It's both me and my friend.
[19:16] <Wiregridd> deep paint says: "This operation can't be performed while in projection p
[19:16] <spajnal> spajnal says: "Trash it!"
[19:17] <Wiregridd> it was free
[19:17] <Wiregridd> :(
[19:17] <spajnal> spajnal says: "Then sell it and make a profit! ;D"
[19:17] <Aqua|Alt> Lmao
[19:17] <Wiregridd> anyone want to buy it?
[19:17] <Wiregridd> it's uh... good
[19:17] <Aqua|Alt> buy what
[19:17] <Aqua|Alt> lol
[19:17] <Aqua|Alt> deep paint?
[19:17] <spajnal> spajnal says: "Of course not! ;D"
[19:17] <spajnal> rofl
[19:17] <spajnal> Try to do the ";D" in real life.
[19:17] <Aqua|Alt> lmao
[19:17] <Aqua|Alt> LMAO
[19:17] <spajnal> Looks retarded.
[19:26] <spajnal> Well, I think I'm going to listen to your advice Aqua|Alt and go to bed. ;p
[19:27] <spajnal> So good night.
[19:27] <spajnal> Talk to ya tomorrow. Adios, sayonara etc etc~
[19:28] * spajnal is now known as spajnal`a
[19:28] * spajnal`a is now known as deek`afk
[19:30] <Wiregridd> bye sweedish rapper!
[19:42] <Aqua|Alt> lol
[19:45] * Slade- is now known as Slade
[19:46] <Shigawire> bye crabman!
[19:46] * Shigawire is now known as Shigazzz
[19:54] <Wiregridd> i have another 3ds question if you don't mind...
[19:54] <Wiregridd> how do you control smooth splines
[19:54] <Wiregridd> it's not like photoshop
[19:55] <Aqua|Alt> biezer?
[19:55] <Aqua|Alt> vertex mode?
[19:55] <Aqua|Alt> did you go through the tuts?
[19:55] <Wiregridd> well, you know how photoshop does splines?
[19:55] <Aqua|Alt> well aware
[19:55] <Aqua|Alt> but these are real basic steps
[19:56] <Wiregridd> you drop a vertex and can control the curve without changing the vertex
[19:56] <Aqua|Alt> That you'd be better off asking bigger questions in here
[19:56] <Aqua|Alt> yea
[19:56] <Aqua|Alt> When you choose a beizer vertex in max, handles appear
[19:56] <WotGorila> yeah, ask questions nobody can answer
[19:56] <WotGorila> ;)
[19:56] <Wiregridd> okay wetgorila
[19:56] <Wiregridd> lol
[19:56] <Aqua|Alt> I'm sure just about anyone here could field any question you got
[19:56] <WotGorila> heh
[19:56] <Aqua|Alt> ;p
[19:56] <Aqua|Alt> If you dont see beizer, than you didnt create a biezer vertex
[19:57] <Aqua|Alt> try click+dragging as you create your spline segments
[19:57] <Aqua|Alt> it will force a beizer vertex .. When you then later choose that vertex,
[19:57] <Wiregridd> yes i know, that is all fine
[19:57] <Aqua|Alt> then what..
[19:57] <Wiregridd> oh, you have to change the curve afterwards?
[19:57] <Aqua|Alt> you can...
[19:57] <Wiregridd> is that what you are saying?
[19:58] <Aqua|Alt> I'm saying, if when you create the spline segments, if they are created as
[19:58] <Aqua|Alt> Just make the general shape first, and come back around in vertex mode
[19:58] <Aqua|Alt> if you got a spline curving, then revisit that vertex
[19:58] <Aqua|Alt> You'll see floating handles
[19:58] <Wiregridd> kk, i see
[19:58] <Aqua|Alt> to control the beizer curve
[20:00] <Wiregridd> ah very good
[20:00] <Aqua|Alt> i'd stay in orthographic views also Btw
[20:00] <Wiregridd> i was using smoth
[20:00] <Aqua|Alt> smooth?
[20:00] <Wiregridd> smooth*
[20:00] <Wiregridd> yeah
[20:00] <Aqua|Alt> The vertex type?
[20:00] <Wiregridd> yeah
[20:00] <Aqua|Alt> Gotcha
[20:00] <Aqua|Alt> Never even tried that :)
[20:00] <Wiregridd> it's bad!
[20:00] <Aqua|Alt> I see that
[20:01] <Aqua|Alt> lol
[20:01] <Wiregridd> you can't specify vertices too well, only curves
[20:01] <Aqua|Alt> ...
[20:01] <Aqua|Alt> Glad i didnt try
[21:04] <WotGorila> anyone use Rhino?
[21:04] <Bibendum> Someone needs to make a competing product for Zbrush
[21:05] <Bibendum> preferably one with a decent interface
[21:05] <WotGorila> yeah, Zbrush has a pretty strange interface
[21:06] <WotGorila> trying to find something that will import a XYZ file
[21:06] <PXL_MoNKY> its been years since I touched Rhino
[21:07] <Bibendum> if by strange you mean terrible
[21:07] <PXL_MoNKY> xyz file?
[21:07] <WotGorila> it's raw data file from the sidescan sonar
[21:07] <WotGorila> with XYZ info
[21:08] <Bibendum> sounds hot
[21:08] <WotGorila> need to figure out how to convert it to a 3d mesh or dem map
[21:11] <PXL_MoNKY> a google search returns a $20 program that can do it possibly
[21:12] <PXL_MoNKY> http://www.micromouse.ca/xyzfiles.html
[21:12] <WotGorila> what's that?
[21:15] <PXL_MoNKY> you could probably have some one script it
[21:15] <WotGorila> yeah, was thinking that
[21:16] <WotGorila> I do enough underwater stuff it's probably worth it
[21:17] <PXL_MoNKY> its just a text file with xyz points
[21:17] <reddino> yoyoyooy
[21:18] <TranQui|> bibendum, Zbrush is Awsome
[21:18] <reddino> i am a samurai1
[21:18] <reddino> :|
[21:18] <TranQui|> the workflow in zbrush, while different from other apps, is excellent
[21:19] <PXL_MoNKY> "TERRAIN2 a utility to read ASCII xyz elevation data and builds an editab
[21:19] <PXL_MoNKY> http://www.habware.at/max6/Terrain26.zip
[21:20] * reddino runs
[21:21] <TranQui|> http://www.theshyt.com/bass/halftexturedbass.jpg whaddyas think
[21:22] <PXL_MoNKY> i think you need to finish it
[21:22] <TranQui|> lol
[21:22] <TranQui|> yea
[21:22] <TranQui|> i just finished makin easter eggs
[21:22] <TranQui|> so im gonna finish it up now
[21:22] <TranQui|> or at least do some more on it
[21:23] <PXL_MoNKY> yes stop showing the same picture :P
[21:23] <Wiregridd> nice fish
[21:23] <TranQui|> i didnt show that one already did i?
[21:23] <TranQui|> i just did it before i left to do easter eggs
[21:24] <Wiregridd> what is the red circles?
[21:24] <PXL_MoNKY> [18:52] <TranQui|> http://www.theshyt.com/bass/halftexturedbass.jpg
[21:24] <PXL_MoNKY> [23:19] <TranQui|> http://www.theshyt.com/bass/halftexturedbass.jpg
[21:24] <TranQui|> ahh
[21:24] <TranQui|> so i did
[21:24] <Bibendum> the red circles is zbrush tool
[21:24] <PXL_MoNKY> the red circle is the zbrush cursor
[21:24] <TranQui|> yea red circle = zbrush
[21:24] <Wiregridd> oh
[21:24] <Wiregridd> kk
[21:24] <Bibendum> outer circle = max size, inner circle = min size
[21:25] <Wiregridd> by the way, how do you change the 3ds renderer to mental ray?
[21:25] <TranQui|> yea its just a screenshot not a render
[21:25] <TranQui|> goto render , scroll to the bottom
[21:25] <PXL_MoNKY> f1 has all the answers :X
[21:25] <TranQui|> lol
[21:25] <Wiregridd> k thanks tranq
[21:25] * PXL_MoNKY kicks WotGorila
[21:26] <Bibendum> That fish will look great in Bass Fishing Extreme Pro 2006 for the xbox360
[21:26] <WotGorila> heh, just trying to import the file
[21:26] <PXL_MoNKY> did you get the plugin i posted?
[21:26] <TranQui|> bibendum , is that a real game or are you shittin me
[21:26] <WotGorila> I can import it as not a mesh and get just the vertices
[21:26] <TranQui|> hehe
[21:26] <WotGorila> that's a start
[21:26] <Bibendum> joking
[21:26] <TranQui|> i am die'n for a new decent fishing game
[21:26] <WotGorila> The file is just rows of numbers like this 284308.64 372394.89 39.37
[21:27] <Bibendum> seriously?
[21:27] <TranQui|> yih
[21:27] <Wiregridd> that fish doesn't look like it would work in real time
[21:27] <Bibendum> man the only thing I find more boring than fishing irl is fishing in world
[21:27] <Wiregridd> it's very detailed
[21:27] <Bibendum> that's why you generate normals
[21:27] <PXL_MoNKY> WotGorila those are x y z coords
[21:27] <TranQui|> yea its 3million poly's or so
[21:27] <TranQui|> wont be when im done though
[21:27] <PXL_MoNKY> 5 rows together make a face
[21:28] <Wiregridd> oh my
[21:28] <Wiregridd> i only have 256 ram
[21:28] <Wiregridd> and 128 video ram
[21:28] <Bibendum> zbrush handles extreme poly counts very well
[21:28] <Bibendum> surprisingly well infact
[21:28] <TranQui|> yup
[21:28] <TranQui|> and when you get up in the millions of poly range you just hide mesh parts
[21:29] <PXL_MoNKY> thats because thats all it designed to do
[21:29] <TranQui|> simple to get some great stuff out of it
[21:29] <Bibendum> I don't think anybody knows what the hell Zbrush is designed to do based o
[21:30] <Bibendum> it's like a digital sculpting app with a UI built around scene compositing
[21:31] <Bibendum> anyway
[21:31] <Bibendum> your fish looks good
[21:31] <TranQui|> its a detailing app , it has tools easily accessable to detail models
[21:31] <WotGorila> hmmmm strange it won't import the info as a mesh
[21:31] <TranQui|> and some excellent UV mapping abilities
[21:31] <Bibendum> -_-
[21:32] <TranQui|> just gotta make it past the 1st few days of gettin familiar w/ the interfa
[21:32] <Bibendum> http://209.132.69.82/zbrush/zbrush2/images/texturing/GUVTiles.jpg
[21:32] <Bibendum> those don't look like excellent uvs to me D:
[21:33] <TranQui|> pfft
[21:33] <TranQui|> who uses guv or auv tiles
[21:33] <TranQui|> thats fine if your just using it inside zbrush
[21:33] <Wiregridd> what is that a picture of?
[21:33] <TranQui|> ya gotta do your own UV maps in zbrush to make true use out of it
[21:33] <Bibendum> GUV tiles
[21:33] <Bibendum> right well
[21:33] <Wiregridd> what is the model i mean
[21:34] <TranQui|> like i said, just gotta know the app then you can see how damn amazing it
[21:34] <Bibendum> fair enough
[21:34] <TranQui|> i couldnt live without it
[21:34] <Bibendum> I only use it for sculpting
[21:35] <TranQui|> its ruined my will to use max to create anything above 2000 poly's
[21:35] <Bibendum> I dunno about that
[21:35] <Wiregridd> zbrush does modelling too?
[21:35] <WotGorila> darn, it freaks out the mesh something crazy, must be a better way to imp
[21:35] <Bibendum> sculpting is just a modeling method so yes
[21:35] <TranQui|> soon as any organic or free form model hits the 2000 poly mark in max, it
[21:36] <TranQui|> edgeloops are created so simply, poly grouping and uv mapping is so much t
[21:36] <Wiregridd> max can't do sculpting, right?
[21:36] <TranQui|> it can, in a very rough awkward way
[21:36] <TranQui|> push/pull paint vertex
[21:37] <Wiregridd> hmm
[21:37] <TranQui|> you cant really get away with using zbrush stand alone
[21:37] <Wiregridd> well, does it have animation?
[21:37] <TranQui|> not really
[21:37] <TranQui|> it has some primitive motion abilities
[21:37] <Wiregridd> i see
[21:37] <TranQui|> ive never even looked into it though
[21:38] <Wiregridd> it seems that zbrush is good for detailed modeling
[21:38] <Wiregridd> and 3d max is good for game modelling and animation
[21:38] <TranQui|> yup, thats its forte'
[21:39] <TranQui|> you can make great detailed models in max, the tools are there
[21:39] <Wiregridd> how come you like zbrush more?
[21:39] <TranQui|> but its just a whole different level of working with the mesh
[21:39] <Bibendum> [21:38] <Wiregridd> and 3d max is good for game modelling and animat
[21:39] <TranQui|> I like the hands on feel I get w/ zbrush, its sculpting, rather then mesh
[21:40] <Bibendum> its not uncommon for games to use Zbrush in their pipeline
[21:40] <TranQui|> yea Baking down zbrush details w/ a normal map , displacement and cavity m
[21:40] <Bibendum> you generate a high res mesh in zbrush and use the normals
[21:40] <Wiregridd> bibendum: for low poly models?
[21:40] * Disconnected
[21:40] * Attempting to rejoin channel #3dsmax
[21:40] * Rejoined channel #3dsmax
[21:40] * Topic is 'NO WAREZ | NO BOOLEANS! | Still no chuck norris! | NO app bitching! | Talking a
[21:40] * Set by SINN!SINN@c51477207.cable.wanadoo.nl on Fri Apr 07 03:26:17
[21:40] <Bibendum> you would make your low poly model in max
[21:40] -mrHelpman- Hello and welcome to #3dsmax. This is a NO WAREZ channel, please do NOT ask us
[21:40] <Wiregridd> normals for bump mapping?
[21:40] <TranQui|> yea
[21:40] <Bibendum> but you would use the zbrush model to generate the normal maps
[21:40] <Wiregridd> i see
[21:41] <Wiregridd> that's a really good idea actually
[21:41] <TranQui|> i also really like the symmetry tools in zbrush makes for some easy model
[21:41] <Bibendum> it works great
[21:41] <Bibendum> meh
[21:42] <Bibendum> I would agree
[21:42] <TranQui|> its also good to use displacement maps on the models if you plan on having
[21:42] <Bibendum> but that is still a part of the sculpting process
[21:42] <TranQui|> using Zapplink to paint textures onto your model straight from photoshop i
[21:43] <Wiregridd> what's a displacement map?
[21:43] <Bibendum> a heightmap
[21:43] <TranQui|> a displacement map is a bitmap just like a bump map is, but it is of high
[21:43] <TranQui|> so it creates the details on the mesh based on the texture
[21:44] <Bibendum> there's lots of ways of using displacement map but the general idea is to
[21:44] <Wiregridd> isn't that a bump map?
[21:44] <Bibendum> parallax mapping is a form of displacement mapping
[21:44] <Bibendum> terminology is so screwed up when it comes to bump maps
[21:44] <TranQui|> bump maps dont actually change the geometry
[21:45] <Wiregridd> oh, i'm following now
[21:45] <Wiregridd> displacement maps DO change geometry, right?
[21:45] <TranQui|> but a bump map is typically a greyscale heightmap , just as displacement m
[21:45] <TranQui|> yea
[21:45] <Wiregridd> yeah, i know what you mean now
[21:45] <Bibendum> normal maps simulate depth by storing lighting information in the normal t
[21:46] <Bibendum> unless its polybumping in which case it is simply generating tesselated ge
[21:46] <TranQui|> nuff blabbin, time to work
[21:47] <Wiregridd> :D
[21:47] <WotGorila> hmmm this accutrans3d doesn't seem to do the trick
[21:47] <WotGorila> darn
[21:48] <TranQui|> so you have a txt file thats defining xyz points for a terrain mesh?
[21:48] <TranQui|> isnt that just what an acsii terrain map is?
[21:49] <Bibendum> what
[21:49] <TranQui|> that was for wotgorila
[21:49] <Bibendum> oh
[21:49] <WotGorila> Yeah, how the heck to I import that info?
[21:50] <TranQui|> past me a line or 2 in a msg window
[21:50] <TranQui|> paste
[21:50] <TranQui|> i used to do quite a bit of terragen stuff for forestry demo's back when v
[21:50] <TranQui|> i should be able to figure out how to get it into max
[21:51] <TranQui|> where did ya get this file from?
[21:52] <WotGorila> From a sidescan sonar
[21:52] <WotGorila> http://www.adirondack.net/history/3dhistory/xyz.txt
[21:53] <TranQui|> gimme a few
[21:53] <Wiregridd> you can use the maxscript feature
[21:53] <WotGorila> Just trying to figure out if it's possible to bring this info in easy
[21:53] <TranQui|> i had a maxscript that did it once im sure
[21:53] <Wiregridd> i have a maxscript that does the reverse
[21:53] <Wiregridd> :(
[21:54] <Method404> hello
[21:54] <WotGorila> oh crap, BRB, my youngest just puked all over the house
[21:59] <WotGorila> oh man, puke everywhere but the damn toilet
[21:59] <WotGorila> Ahh the joys of parenting
[22:00] <Method404> the jots of parenting from IRC
[22:00] <kozmonaut> hehe
[22:00] <Method404> jots = joys
[22:00] <WotGorila> heh
[22:00] <TranQui|> ahh i see
[22:00] <kozmonaut> you need to hook up a webcam so you can see what they doing in another wi
[22:00] <kozmonaut> and speakers and a mic, so you can tell them to stop being bad when they
[22:00] <TranQui|> this isnt a standard ascii terrain map
[22:00] <Method404> sounds like the best way to parent
[22:01] <Method404> lol kozmo
[22:01] <TranQui|> its a spatial data map for GIS software by the looks of it
[22:01] <WotGorila> even when i try to work at 1 am I don't get a break
[22:01] <TranQui|> i just happen to have some gis software handy , and i think it can export
[22:01] <WotGorila> I tried importing it into Microdem but it was a nogo
[22:02] <WotGorila> I can export XYZ , just not import it
[22:03] <PXL_MoNKY> the file may not be formatted correctly
[22:04] <Wiregridd> i'm working on it
[22:04] <Wiregridd> 50% done
[22:06] <PXL_MoNKY> that file you uploaded imported fine here
[22:07] <Wiregridd> you got it working already?
[22:08] <PXL_MoNKY> i downloaded the habware plugin and ran it...have to rename the xyz.txt t
[22:09] <WotGorila> which plug?
[22:09] <WotGorila> TERRAIN2?
[22:10] <PXL_MoNKY> yes
[22:11] <WotGorila> hmmm only shows a JPG BMP or TGA import
[22:12] <PXL_MoNKY> O_o
[22:12] <PXL_MoNKY> utilities > Terrain Mesh Import > Get XYZ Data
[22:13] <PXL_MoNKY> rename xyz.txt to xyz.dat first
[22:14] <WotGorila> ahhh sweet
[22:14] <WotGorila> thanks!! :)
[22:14] <TranQui|> workin?
[22:14] <WotGorila> It's importing now
[22:14] <TranQui|> just got a dxf converter hehe
[22:14] <TranQui|> havnt tested it though so never know
[22:16] <WotGorila> just testing different ways to import this data, probably be better if I
[22:17] <WotGorila> then just use displacement so i don't have to work with huge poly counts
[22:17] <WotGorila> this is a tiny file
[22:21] <WotGorila> going to go down and scan the whole shipwreck site, but it's a big area
[22:22] <WotGorila> a lot of detail on the reef I want to pick up
[22:26] <WotGorila> hmmm maybe I can trick Microdem to import it as greyscale by renaming it
[22:26] <WotGorila> heh
[22:28] <WotGorila> http://www.terratracer.com/ is the only plug I own, but's it awesome for
[22:42] <Wiregridd> hmmm... GetOpenFileName() doesn't seem to work in maxScript
[22:46] <WotGorila> That's one thing the industry is REALLY lacking , software that can autom
[22:46] <WotGorila> would make things SOOOO much easier
[22:48] <WotGorila> So if you know someone that writes programs, that's a multimillion dollar
[22:48] <WotGorila> and you could probably have the Govt pay you for it
[22:51] <WotGorila> What's up Doc?
[22:51] <DocHolidy> http://www.3dluvr.com/riplee/KIND3RgOTH/Teddy_PreVIZ_01.jpg
[22:51] <DocHolidy> nadda jus goofin around...... u?
[22:51] <WotGorila> heh
[22:51] <WotGorila> poor teddy
[22:51] <Wiregridd> nice fur!
[22:51] <WotGorila> Just messing with Raw XYZ data to figure out the best way to handle it in
[22:52] <WotGorila> Yeah, what fur did you use...or displacement?
[22:52] <DocHolidy> sas
[22:52] <PXL_MoNKY> its lw they only have one choice :X
[22:54] <DocHolidy> only 1 pfffffft
[22:54] <DocHolidy> oblyt the best :P
[22:54] <DocHolidy> sup pix
[22:54] <PXL_MoNKY> nada
[22:54] <WotGorila> :)
[22:55] <DocHolidy> http://www.3dluvr.com/riplee/KIND3RgOTH/Teddy_PreVIZ_02.jpg
[22:56] <PXL_MoNKY> not using 9? or has it not been released?
[22:56] <DocHolidy> i dunno if I'll ever upgrade anything again
[22:56] <DocHolidy> i want out
[22:56] <WotGorila> http://www.adirondack.net/history/3dhistory/wavetest1.mov
[22:57] <PXL_MoNKY> lw sucks that bad huh?
[22:57] <TranQui|> coulda told ya that a decade ago
[22:57] <PXL_MoNKY> you talk to nando lately?
[22:57] <DocHolidy> heh
[22:57] <DocHolidy> I have'nt :(
[22:58] <PXL_MoNKY> !seen Lion0
[22:58] <mrHelpman> Lion0 (trickn@bdsl.66.15.36.188.gte.net) was last seen quitting from #3ds
[22:58] <PXL_MoNKY> :(
[23:01] <TranQui|> y'know what tv show i like.. mash
[23:01] <TranQui|> hehe
[23:01] <TranQui|> random thought, figured id toss it out there
[23:01] <Wiregridd> i just saw a ninja animation on 3dluvr -- I'm sure it took a long time to
[23:02] <WotGorila> I remember it being a big thing when they ran the last MASH show
[23:09] <Studios3> That Ninja trailer is for a video game?
[23:09] <Wiregridd> apparently
[23:09] <Wiregridd> it looks weird doesn't it?
[23:09] * PXL_MoNKY is now known as PXL_ZzZz
[23:10] <Wiregridd> its too hard to do human animation by hand
[23:10] <Studios3> i guess the bald guy is doing Muay thai
[23:11] <Studios3> that kick in the beginning is pretty good
[23:11] <Wiregridd> the very first kick?
[23:12] <Studios3> He did a Hanumans move at the end
[23:12] <Studios3> let me see
[23:12] <Studios3> i dont know if its the first one
[23:12] <Wiregridd> the last move is the worst
[23:12] <Studios3> HECK! no not the first one
[23:12] <Wiregridd> it's like it gets progressively worse
[23:12] <Wiregridd> lol
[23:12] <Studios3> like the forth where he kicks him in the neck
[23:12] <Studios3> LMAO!
[23:13] <Wiregridd> yeah, that seemed pretty good
[23:13] <Studios3> and then does the stance
[23:13] <Wiregridd> brb...
[23:13] <Studios3> k
[23:18] <Studios3> When you get back put it to about 5 secs on the timeline and see that kick
[23:20] <Wiregridd> what kick?
[23:21] <Studios3> The "ninja" does
[23:21] <Studios3> to the bald guy
[23:21] <Wiregridd> when he kicks him in the buttocks?
[23:21] <Studios3> It happens at about 6 secs
[23:21] <Studios3> LMAO! yeah
[23:21] <Wiregridd> haha
[23:21] <Studios3> i am really laughing out load
[23:21] <Wiregridd> i'll just put that on loop
[23:22] <Studios3> i cant help it either
[23:22] <Studios3> LOL
[23:22] <Studios3> i am dying lol
[23:22] <Wiregridd> lmao
[23:22] <Studios3> is this guy in this channel?
[23:22] <Wiregridd> i doubt it
[23:23] <Wiregridd> i was just looking at the galleries
[23:23] <Studios3> i am bout to cry
[23:23] <Studios3> lol
[23:23] <Studios3> i can not stop laughing!
[23:23] <Studios3> ok i think i got it together
[23:23] <Studios3> whew!
[23:24] <Studios3> i wonder what game its goin on
[23:24] <Wiregridd> i think it might be an amateur game
[23:24] <Studios3> mortal kombat lol
[23:24] <Wiregridd> nooo
[23:24] <Wiregridd> that would bankrupt the company
[23:25] <Studios3> i wonder what people would think the ones who are not artists
[23:25] <Studios3> LOL!!! put it at 9 secs and stop it look at his hand
[23:26] <Wiregridd> what about his hand?
[23:27] <Studios3> its not right
[23:27] <Wiregridd> you mean like a bad model?
[23:27] <Studios3> yeah
[23:27] <Studios3> well bad pose
[23:28] <Wiregridd> 00:13-00:14 lol
[23:28] <Studios3> that is a classic
[23:29] <Studios3> its supposed to be Hanumans ring
[23:29] <Studios3> like Tony Jaa does
[23:29] <Wiregridd> i don't know what that is
[23:30] <Wiregridd> but it doesn't look right
[23:30] <Studios3> its a move within Muay Thai Kick boxing
[23:30] <Wiregridd> ah
[23:31] <Studios3> OMG! look at his legs as the come down from the attack :D
[23:31] <Studios3> lets stop picking on this I know I wouldnt want someone to pick on my art
[23:32] <Wiregridd> hey the models are pretty good
[23:32] <WotGorila> man, it's amazing how much puke can come out of one kid, it's like a clow
[23:32] <Studios3> real puke?
[23:32] <Studios3> if so ewww...
[23:32] <Studios3> the models are good
[23:33] <Studios3> the scene is pretty good also
[23:33] <Wiregridd> scenary is very good
[23:33] <Wiregridd> eyah
[23:33] <WotGorila> heh
[23:33] <Studios3> and the effects like blur
[23:33] <Studios3> that animation is fierce though
[23:34] <Wiregridd> :o
[23:35] <Studios3> for one of our homework assignments/lab what ever we have to make a scene
[23:36] <Studios3> is it best to draw out scenes roughly?
[23:38] <Wiregridd> i'm a student too so i can't give you expert advice
[23:38] <Wiregridd> but in general i just go straight to 3dsmax
[23:39] <Studios3> me too
[23:39] <Studios3> and crank something out
[23:39] <Wiregridd> i will think about what i want to do in my head
[23:40] <Wiregridd> but i don't really prepare anythign else
[23:40] <Studios3> yeah thats usually how i do anything, i dont really draw it out
[23:40] <Wiregridd> yeah
[23:40] <Studios3> are you my clone? lol
[23:40] <Studios3> or am i your clone
[23:40] <Wiregridd> haha
[23:41] <Studios3> I dont like 3d as much anymore
[23:43] <Wiregridd> in 3ds max, is UVW coord used for both UVW and UV?
[23:43] <Wiregridd> Studios3: why not?
[23:44] <Studios3> Well it seems like to get a job solely on 3D is like going to the NBA or N
[23:45] <Studios3> My major isnt just 3d though its multimedia so we do a lot of mainstream g
[23:46] <Wiregridd> adobe suite + 3ds + others?
[23:46] <Studios3> adobe, macromeda, 3ds programming also
[23:46] <Studios3> web langs
[23:46] <GenX> nhahahhaha nice topic
[23:46] <Wiregridd> kk
[23:46] <Studios3> not 3ds programming but 3ds, programming
[23:46] <GenX> anyone here using a ergo kb ?
[23:47] <WotGorila> I wish I had taken Engineering and Archaeology in school
[23:47] <Studios3> really?
[23:47] <Studios3> why?
[23:47] <WotGorila> would come in handy for my 3d work
[23:47] <WotGorila> I still might
[23:48] <Studios3> I want to take networking after i graduate
[23:48] <Wiregridd> well, math would probably help the most
[23:49] <WotGorila> Doing a lot of big corporate stuff, it seems like I always get stuck doin
[23:49] <GenX> math doesnt do anything really
[23:49] <GenX> if you dont know what your finished product should look like
[23:49] <GenX> all the math in the world wont help you
[23:49] <Wiregridd> i'm talking about a supporting subject
[23:50] <WotGorila> Hopefully Ii can just focus on Shipwreck and underwater work for awhile,
[23:51] <GenX> what you using right now 3dsmax ?
[23:51] <GenX> or acad or something to model first?
[23:51] <WotGorila> just doing it all in max
[23:52] <GenX> nice
[23:52] <WotGorila> just easier to built ships
[23:52] <GenX> i might have to throw it back on i started some modeling in WB again and forgo
[23:52] <WotGorila> Build
[23:54] <WotGorila> Ship I'm doing now even includes the holes for each board and beam, so I'
[23:54] <GenX> good stuff
[23:59] <WotGorila> Start putting together the ship board by board in named sets and subsets
[23:59] <WotGorila> and when I break it all apart against the reef
Session Close: Sat Apr 08 00:00:00 2006