Session Start: Thu Apr 06 00:00:00 2006
Session Ident: #3dsmax
[00:27] <WotGorila> fun fun fun
[00:32] <WotGorila> hmmm I can't think up a good logo tonight I guess
[00:32] <WotGorila> all the other members ideas have my brain cludy
[00:32] <WotGorila> cloudy
[00:35] * Bibendum is now known as Minion
[00:36] <Dr_Rambo> what logo are u making wot
[00:36] <Dr_Rambo> ?
[00:37] <WotGorila> http://www.adirondack.net/history/3dhistory/bluewaytrailideas.jpg
[00:38] <WotGorila> For the nonprofit group I'm in
[00:38] <WotGorila> trying to tie in all the dive trails the group has set up
[00:40] <WotGorila> I always get roped into doing the free graphics, but everyone always want
[00:40] <Dr_Rambo> nice
[00:40] <Dr_Rambo> not bad
[00:41] <Dr_Rambo> although I think the logo is a bit too complicated
[00:41] <WotGorila> yeah, they want to add in too much stuff
[00:41] <Dr_Rambo> have a look at logoyes.com
[00:41] <WotGorila> I talked them out of a lot of the other stuff
[00:41] <Dr_Rambo> they got some nice ideas there
[00:45] <WotGorila> yeah, simple is usually the best way to go
[00:58] <trev2> they arent logos, they are more like stamps :)
[01:16] <WotGorila> I'll just think up something tomorrow I guess
[01:17] <WotGorila> need to draw up all the maps of the different dive sites
[01:21] <WotGorila> Aloha Mad
[01:25] <WotGorila> well, have fun boys and girls
[02:27] * Fochti is now known as g|s
[04:18] <artisanWe> m33p m33p
[04:39] <artisanWe> pluginz.com giving away the new 17" Intel iMac http://www.dreammotion.com
[04:41] * TranQSick is now known as TranQui|
[05:30] * NiteLite is now known as nitelite
[05:31] * krazypete is now known as kpnutz
[05:38] <TranQui|> hehe wow, reading zbrushcentral.com's forums.. there is a guy teaching gra
[05:39] <TranQui|> wish i had it when i was that age, I was usin 3dsr4 for dos when i was in
[05:54] * krazypete is now known as kpnutz
[06:10] <Awayvile> keep on runnin'
[06:10] <Awayvile> running froooooom my arms
[06:20] <^TGdig> does some know some irc channal for catia
[06:21] <^TGdig> ????????????????///
[06:23] <g|s> more ? != more help
[06:24] <^TGdig> ???????????????????????????????????????????????????????////?????????????????
[06:24] <^TGdig> catiav5
[06:26] <^TGdig> g|s
[06:27] <AceOvArts> I doubt anyone using catia would bother using irc
[06:27] <AceOvArts> there is a catia forum iirc
[06:28] <^TGdig> that is true
[06:28] <^TGdig> but
[06:28] <^TGdig> i just ask
[06:29] <^TGdig> evrything is possible
[06:30] <^TGdig> but if you know some formus that can help me
[06:30] <AceOvArts> its got a wierd workflow...strange way of doing things
[06:30] <g|s> why not just ... use a search engine?
[06:30] <g|s> altavista, google, ...
[06:30] <g|s> ?
[06:30] <AceOvArts> I cant remember them unfortunately....I just remember finding one last ye
[06:31] <^TGdig> ok
[06:31] <blu3punk`> hi
[06:31] <blu3punk`> i'm doing some vertex editing now
[06:32] <blu3punk`> spline to be exact
[06:32] <^TGdig> i'll go google
[06:32] <g|s> thats nice.
[06:32] <blu3punk`> but when i want to change those bezier points i cant move in 2 axis
[06:33] <^TGdig> that is very nice
[06:33] <^TGdig> very
[06:36] <g|s> http://www.lasikathome.com/index.html
[06:36] <g|s> haha
[07:43] * Slade_ is now known as Slade-
[07:48] * Awayvile farts
[07:48] * Awayvile is now known as Anvile
[08:00] * TheBat_ is now known as TheBat
[08:30] <Aqua|Work> can we use metaparticles with particle flow
[08:32] <deadguppy> anyone ever work with camrera matching ?
[08:32] <deadguppy> or like a 3rd party program like match mover ?
[08:32] <greggl> ive done a ton of it
[08:32] <deadguppy> have you used realviz ?
[08:32] <deadguppy> matchmover pro ?
[08:32] <greggl> yep.. im not a fan
[08:33] <deadguppy> oh... which do you use ?
[08:33] <deadguppy> whats wrong with it ?
[08:33] <greggl> im a 3d equalizer user with boujou as a decent second place
[08:33] <Aqua|Work> Does anyone know if blobmesh can be used with PFlow?
[08:33] <deadguppy> I see.
[08:34] <deadguppy> well let me ask you this...
[08:34] <deadguppy> how do you align the point cloud data to the home grid once its in max ?
[08:34] <greggl> though unless you've got more than 5 grand to spend, icarus and syntheyes ar
[08:34] <greggl> parent everything to a top null and rotate/scale that
[08:35] <deadguppy> what do you mean by top null ?
[08:35] <greggl> unless you're using survey data, you've got better controls once its in the
[08:35] <Aqua|Work> prolly a dummy
[08:35] <greggl> is that what max calls it?
[08:35] <Aqua|Work> aye
[08:35] <deadguppy> what do you mean by parent ?
[08:37] <greggl> you want the exported point data and camera to inherit the transforms of you
[08:37] <deadguppy> ah ok.
[08:37] <greggl> the dummy is the 'parent', camera and the rest are the children
[08:37] <deadguppy> so create an object whatever, then link it to the cloud and cam ?
[08:37] <deadguppy> align the dummy.
[08:37] <deadguppy> is that what you mean ?
[08:38] <greggl> other way around... create the dummy, everything is a child of it
[08:38] <deadguppy> I think i get it.
[08:38] <greggl> when you rotate the dummy, the whole world rotates
[08:39] <deadguppy> why do you dislike realviz /
[08:39] <deadguppy> just curious.
[08:44] <greggl> i dont like its tracker. i think it slows down with big solutions. the aut
[08:44] <greggl> its got issues with data control in the interface.. i just overall dislike
[08:44] <greggl> though its solver is ok.. its just that the whole thing is implemented MUCH
[08:57] <deadguppy> fair enouhg.
[09:19] <deadguppy> anyone know of a way to auto align an object to the home grid ?
[09:40] * Obfti is now known as WoWbsti
[09:44] * PufnStuff is now known as PuffnStuf
[09:58] <Aqua|Work> anyone here use brazil?
[10:00] * _ardworx is now known as ardreams
[11:30] <Phychonau> how would one make a matt clay looking material ?
[11:33] <art|sanFX> pluginz.com giving away the new 17" Intel iMac http://www.dreammotion.com
[11:39] <SINN> anyone here?
[11:43] <Phychonau> how would one make a matt clay looking material ?
[11:43] * nitelite is now known as NiteLite
[11:45] <Martin^> Phychonau: hit the "matte/clay" button
[11:45] <Martin^> its in the middle of the screen
[11:45] <SINN> hmm
[11:45] <Martin^> its big, and red
[11:46] <SINN> I bet you just need the proper shape of it to start with
[11:46] <SINN> a displacement map with fingerprints etc would add to that
[11:47] <SINN> then low spec and gloss.
[11:52] <Phychonau> where would i get a displacement map like that ?
[11:53] <SINN> I dunno. photoshop maybe
[11:53] <SINN> google for finger print pics
[11:53] <SINN> ps em all together in a nice map
[11:54] <SINN> what renderer are you using?
[11:58] <Phychonau> im not sure.. which should i use ?
[11:58] <Phychonau> i do videogame stuff.. so i'm totally useless when it comes to max materi
[11:59] <Phychonau> I have maxwell and shade8.0 or should i just use the max renderers
[12:00] <SINN> hmm
[12:01] <SINN> you mean unbaked clay?
[12:02] <SINN> actually im wrong, I had the wrong image in my mind of clay, or just different
[12:03] <SINN> I stand corrected, I was not wrong :p
[12:04] <Phychonau> i just want to make some characters that look like they're made of clay..
[12:05] <Phychonau> how do you use displacement maps - do they have to be black and white ?
[12:07] <SINN> well.. no they dont have to. max will recognize whats lighter and whats darker
[12:08] <SINN> but its just better to make it black/white anyway
[12:18] <SINN> Shigawire
[12:18] <SINN> bonjour
[12:26] <Shigawire> bonjour mon ami
[12:30] <SINN> salut :)
[12:51] <Aqua|Work> ahh- one day left and 10k frames to go :)
[12:51] <Aqua|Work> be nice if we budgeted a render farm
[12:55] <Anvile> fantastico
[13:00] <TranQui|> alew alew
[13:08] <gkmotu> pay for it your self..and invoce to ur boss..if he gets angry..tell him well
[13:17] <thr33diaN> hey everyone...got a max wiring question, anyone able to help out?
[13:20] <vader_dk> shoot and some body will wake up
[13:22] <thr33diaN> im makin a slider with a circle and a line. i want the Y_Position of the
[13:22] <thr33diaN> this all works fine until i try to constrain the circle to a line
[13:22] <thr33diaN> so that the circle is limited to how much in the Y direction it can move
[13:23] <thr33diaN> so that the point can only be moved within a certain distance on the z ax
[13:24] <gkmotu> use path constraint
[13:24] <thr33diaN> gettin a bit frustrated...ive tried doin it in a different order, so do p
[13:24] <thr33diaN> but still no luck
[13:25] <gkmotu> why a circle? if your doing a slider on astraight line..
[13:25] <thr33diaN> dnt have to be a circle...
[13:25] <thr33diaN> just a shape
[13:25] <thr33diaN> gkmotu: i am using a path constraint
[13:26] <thr33diaN> but after applying path constraint
[13:26] <gkmotu> well i just made a box and a straight line..and did path constraint..and pul
[13:26] <thr33diaN> in wiring parameters window
[13:26] <thr33diaN> what used to be Y_Position
[13:26] <Aqua|Work> gkmotu: its a client
[13:26] <thr33diaN> is now Path constraint
[13:26] <Aqua|Work> gkmotu: and Its just not in the budget...
[13:26] <gkmotu> ok
[13:26] <gkmotu> fair enough
[13:27] <thr33diaN> and i have to choose the percentage along path parameter of my path const
[13:27] <Aqua|Work> Fn max keeps crashing
[13:27] <Aqua|Work> Can brazil do PP Disp mapping or what...
[13:27] <Aqua|Work> Anyone know?
[13:27] <gkmotu> pp?
[13:28] <Aqua|Work> per pix
[13:29] <gkmotu> hmz..i havent poked alot on that..so i dont know
[13:29] <Aqua|Work> bleh, last minute renderer change.. What crap
[13:30] <Aqua|Work> crash 4 of the hour
[13:30] <gkmotu> :/
[13:31] <Aqua|Work> very uncool.. shit needs to be done yesterday
[13:32] <Aqua|Work> and this damn hair and fur mode apparently doesnt handle dynamics very we
[13:32] <gkmotu> totlay
[13:32] <Aqua|Work> who here has experience with render farms?
[13:33] <Aqua|Work> i've signed up with respower
[13:33] <Aqua|Work> but if i needed something immediate...
[13:33] <gkmotu> http://www.gkmotu.com/temp/slidert.html'
[13:34] <gkmotu> thr33diaN:
[13:34] <thr33diaN> thanks a lot just watchin it now :)
[13:35] <thr33diaN> ok
[13:35] <thr33diaN> i need to explain a bit
[13:35] <thr33diaN> more
[13:35] <gkmotu> heh
[13:35] <Aqua|Work> lol
[13:35] <thr33diaN> i got to that part
[13:35] <thr33diaN> but now i want the slider position
[13:35] <Aqua|Work> now capture the method of jumping from path to path
[13:36] <thr33diaN> to control a point helper's z position
[13:36] <Aqua|Work> On the actual object being constrained, there is a Path amount or some sh
[13:36] <thr33diaN> yeah
[13:36] <thr33diaN> that goes between 0 and 100
[13:36] <thr33diaN> but in terms of Z_position...
[13:36] <Aqua|Work> you mean, you want to constrain a dummy to an axis?
[13:36] <thr33diaN> a number like 57 wont work
[13:37] <gkmotu> convert 100% to 360 deg?
[13:37] <Aqua|Work> if you want to move the object that is constrained on an axis other than
[13:38] <thr33diaN> erm
[13:38] <thr33diaN> i think i need to do it with wire parameters
[13:39] <thr33diaN> dont wanna have to go into loads of detail and explain far too much
[13:39] <Aqua|Work> good luck with that
[13:39] <thr33diaN> but doin a facial animation system with bones
[13:39] <Aqua|Work> yea-
[13:39] <thr33diaN> and now tryin to set up sliders to control the bones
[13:39] <Aqua|Work> leave path constraint outta that system
[13:39] <thr33diaN> ok
[13:39] <Aqua|Work> Yea, use the bone system.. Did you read in depth ?
[13:40] <Aqua|Work> say for ex, Sliders for IK
[13:40] <thr33diaN> yeah
[13:40] <Aqua|Work> i built a 30 bone vacuum bot for this kids video game years ago with IK
[13:40] <Aqua|Work> was much-o fun
[13:40] <thr33diaN> wow
[13:40] <thr33diaN> :)
[13:40] <thr33diaN> sounds it
[13:41] <Aqua|Work> yea, it would bend over backwards and stablize itself with its hands
[13:41] <Aqua|Work> anyway, its difficult to illustrate with words
[13:41] <Aqua|Work> im not a writer..
[13:41] <Aqua|Work> But.. it was neat..
[13:41] <Aqua|Work> Point is, IK !
[13:41] <Aqua|Work> did alot of facial animations with the bone system as well
[13:41] <Aqua|Work> smiling and winking and such
[13:41] <thr33diaN> :) - it sounds interesting
[13:42] <Aqua|Work> its a real pain in the ass :)
[13:42] <Aqua|Work> Hopefully youre just the animator.. And not the model'r, texture artist,
[13:42] <Aqua|Work> etc
[13:42] <thr33diaN> before i tried to do path constraint everything was just about fine so wi
[13:43] <thr33diaN> yeah will do
[13:43] <Aqua|Work> good luck, watch your transforms
[13:43] <Aqua|Work> or else you'll waste alot of time and might end up throwing the monitor o
[13:43] <thr33diaN> thanks for advice
[13:43] <thr33diaN> lol
[13:43] <Aqua|Work> lol
[13:43] <thr33diaN> will do
[13:43] <Aqua|Work> :) take care
[13:43] <thr33diaN> inabit
[13:44] <Aqua|Work> anyone in here use the hair and fur mod to do anything nifty like broom b
[13:44] <Aqua|Work> I'm trying to get it to accuratly consider collisions
[13:56] * Pyroscrol is now known as John577
[14:02] <WotGorila> aloha
[14:04] <vader_dk> thr33diaN
[14:10] <Izu|Work> i'm going to korea, korea, korea :P
[14:10] * Izu|Work is now known as Izu
[14:11] <thr33diaN> yes vader_dk
[14:11] <vader_dk> did you solve your problem ?
[14:11] <thr33diaN> i solved it by giving up
[14:11] <thr33diaN> :)
[14:11] <vader_dk> lol
[14:11] <vader_dk> ok
[14:11] <thr33diaN> y?
[14:12] <vader_dk> hmm long time i've tested it
[14:12] <thr33diaN> still wanting to figure out a way round it so if u have any ideas...
[14:12] <vader_dk> but you can shall tjeck out bones
[14:12] <vader_dk> and made it like a bone setup
[14:13] <vader_dk> you cant use constrains, cause you swop the xyz values with a constain
[14:13] <thr33diaN> aah that makes sense as well
[14:13] <thr33diaN> so giving up on path constraint was the only right thing to do then
[14:14] <vader_dk> yup
[14:14] <thr33diaN> thanks
[14:14] <vader_dk> if i dont recall wron make use of a hi-solver
[14:15] <Aqua|Work> lol
[14:15] <thr33diaN> any other way of restricting how far something move....oh ok
[14:15] <thr33diaN> hehe answerd my q before i asked it
[14:16] <thr33diaN> will try with hi-solver in a sec, thanks for the tip vader_dk
[14:16] <vader_dk> np
[14:16] <vader_dk> sry i couldt help you more
[14:17] <thr33diaN> at least i know y path constraint messd up the wire parameters now
[14:31] <GIGig> hi is there someone?
[14:32] <TheBat> always at least 1 someone here i guess :)
[14:32] <GIGig> :)
[14:32] <GIGig> nice to hear
[14:33] <GIGig> so do you know the name of the sport when you jump out from a plane with a sn
[14:36] <TheBat> ehr this is the 3dsmax channel you're in, not #extreme-sports ;), but sorry
[14:37] <GIGig> no problem i know that i need info cause I'm interested about that type of mo
[14:37] <GIGig> for anims i try to look sof different type of motions to implement it into my
[14:44] <GIGig> noxt one will be do someone know how can i find a motion of a geek who eats t
[14:45] <TheBat> haha, combine those and that's the animation you gonna make? :D
[14:46] <TheBat> a man skydiving out of a plane with a snowboard on, and on it's way eating a
[14:46] <GIGig> no i will implement a bit from the dance of Britney and the NSync
[14:50] * Anvile runs around naked
[14:57] * WoWbsti is now known as Obfti
[15:29] <JonM|> anyone know a way to get rhino (3dm) files into a workable file format?
[16:08] <Anvile> Phrizzawh!
[16:08] <Anvile> its 5-0!
[16:08] <Anvile> el policia
[16:33] <TranQui|> Mess... send me a msg when you get this........ re : zbrush skin material
[16:33] <TranQui|> i'll hook u up
[16:45] <Phychonau> how do you rotate stuff in max to 45 or 90 automatically ?
[16:48] <Phychonau> anyone ?
[16:53] <TranQui|> page 50 of the manual
[16:53] <TranQui|> or around there
[16:54] <TranQui|> u find it?
[16:54] <NiteLite> Snap Angle
[16:54] <NiteLite> or Transform Type-In
[16:55] <Phychonau> but you cant type in with multiple elements selected
[16:55] <Phychonau> snap angle eh ? it automatically does 45 and 90 ?
[16:56] <Phychonau> sweeeeeeeeeeeeeeeeeeeeeeeeeeeeeet
[16:56] <Phychonau> thanks
[17:02] * Bibendum is now known as Minion
[17:45] <Aqua|Work> how can I make a rigid obj "Bounce" off of another rigid?
[17:47] <Aqua|Work> anyone know
[17:47] <ghib[2d]> know what?
[18:14] <Aqua|Work> anyone know how i can make a rigid obj "bounce" off of another
[18:14] <Aqua|Work> with reactor
[18:16] <ghib[2d]> you'd need to apply some gravity force i presume
[18:16] <ghib[2d]> and make it an active rigid body or something
[18:16] <Aqua|Work> ok well
[18:16] <Aqua|Work> I'm referring to the actual bouncing portion
[18:17] <Aqua|Work> the objects are already plugged into reactor
[18:17] <Aqua|Work> but I cant seem to get the rigid bodies to bounce when they collid
[18:17] <Aqua|Work> collide&
[18:18] <Aqua|Work> any ideas?
[18:19] <Aqua|Work> any direction or anything? anyone?
[18:19] * PXL_ZzZz is now known as PXL_MoNKY
[18:22] <Bronco-> i dont know, is there an elasticity factor
[18:22] <Aqua|Work> yea, has no effect though
[18:37] <Bronco-> i assume you checked the help files before asking
[18:38] <WotGorila> you have to have the right amount of mass and weight in properties/userde
[18:40] <NiteLite> and the elasticity is defined either in the material or in the reactor set
[18:54] <WotGorila> also check your world settings
[18:54] <WotGorila> if you object is 2 miles wide, it won't act like a bouncing ball
[18:54] <WotGorila> ;)
[18:54] <WotGorila> and your mass
[18:54] <Kerbox> how do you know, have you ever seen a 2 mile whide bouncy ball?
[18:55] <WotGorila> http://www.adirondack.net/history/3dhistory/ballfall.mov
[18:55] <Kerbox> I think you should have called it balldrop instead
[18:55] <WotGorila> I put together this scene for ya quick if ya want it?
[18:55] <Kerbox> as in, have both of yours
[18:55] <WotGorila> heh
[19:16] <WotGorila> anything fun and exciting happening?
[19:18] <Bronco-> hm
[19:18] <NiteLite> put glass walls on it :P
[19:18] <NiteLite> and some liquid at the bottom
[19:19] <NiteLite> :D
[19:23] <WotGorila> I just whipped that up to test the ball bounce thing for aqua
[19:24] <WotGorila> reactor is a fun little playtoy
[19:24] <Bronco-> i use havok
[19:24] <Bronco-> realtime baby
[19:25] <WotGorila> yeah, nice to see it preview in Havok
[19:25] <WotGorila> oh well
[19:25] <WotGorila> :)
[19:26] <WotGorila> should get back to ship modeling I guess
[19:26] <WotGorila> waiting for my coffee
[19:26] <WotGorila> :)
[19:27] <Bronco-> well reactor isnt very usefull for games
[19:28] <WotGorila> I'll use it a lot for all these animations of the Spanish Galleon Wrecks
[19:29] <Bronco-> cool
[19:29] <Bronco-> i enjoy your work gorila
[19:29] <Bronco-> maybe one day ill have my own studio :)
[19:29] <WotGorila> I just work out of my basement
[19:30] <WotGorila> Hopefully get a second workstation in a couple weeks
[19:30] <Bronco-> same difference
[19:30] <Bronco-> better than traveling to work on other people's ideas
[19:31] <WotGorila> This next Documentary is going to take me some time when it comes time to
[19:33] <WotGorila> all these scenes have water and reactor
[19:36] <Aqua|Work> WotGorila hey
[19:36] <Aqua|Work> ya did what?
[19:36] <WotGorila> I'm real excited about this Job because I've been dreaming of working wit
[19:36] <Aqua|Work> I had it bouncing after screwing with the elactisity, very strange
[19:37] <Aqua|Work> what company is that?
[19:37] <Bronco-> it is a small world
[19:37] <Bronco-> same thing with game development..
[19:37] <Aqua|Work> well.. its a small 3d community
[19:38] <WotGorila> :)
[19:39] <WotGorila> It's a surprise ;)
[19:58] <WotGorila> mmmmmm coffee
[19:59] <WotGorila> need to study on the side
[19:59] <WotGorila> God, my math sucks
[19:59] <PXL_MoNKY> 1+1=?
[19:59] <WotGorila> heh
[20:01] <Kerbox> 10, obviously
[20:01] <Kerbox> assuming base 2
[20:01] <PXL_MoNKY> freebasing what?
[20:02] <Kerbox> shortpants
[20:02] <PXL_MoNKY> spongebob shortpants?
[20:03] <Kerbox> yes, its quite warm
[20:03] <LordCreep> I really hate that show
[20:04] <LordCreep> Could the concept be any more rediculous.
[20:04] <Kerbox> I like that music to the movie, Ween - Ocean man
[20:07] <Aqua|Work> WotGorila yo
[20:07] <Aqua|Work> you around?
[20:12] <WotGorila> sorta
[20:14] <Aqua|Work> do you know how to launch something in reactor
[20:14] <Aqua|Work> i have grains on the ground that im sweeping up..
[20:14] <Aqua|Work> Trying to get reactor to work with that situation
[20:16] <WotGorila> you can add a phantom in there
[20:16] <Aqua|Work> to push the rigids right?
[20:16] <Aqua|Work> well, seems all pretty unstable..
[20:16] <Aqua|Work> They are small objects
[20:16] <Aqua|Work> Concave
[20:16] <Aqua|Work> actually, they are convex
[20:16] <Aqua|Work> Just seems to break very easily
[20:17] <WotGorila> hmmmm
[20:17] <WotGorila> you mean like a brush sweeping the grains?
[20:17] <Segmental> imagine what life would be like in the year 2080
[20:17] <Aqua|Work> yea, but thats unecessary to simulate
[20:17] <Aqua|Work> just a box sweeping across the rigids
[20:17] <Aqua|Work> would be perfectly fine...
[20:18] <Aqua|Work> But reactor kills those objects that are sitting on the rigid plane
[20:18] <Aqua|Work> maybe the world scale ?
[20:18] <WotGorila> yeah
[20:18] <WotGorila> could be
[20:19] <Aqua|Work> oh ill be damned
[20:19] <Aqua|Work> it is
[20:19] <Aqua|Work> Fuck!
[20:19] <Aqua|Work> I
[20:19] <Aqua|Work> Son of a bitch!
[20:19] <Aqua|Work> Ok sorry
[20:19] <Aqua|Work> I spent 2 hours fiddling with settings
[20:19] <Aqua|Work> And
[20:19] * Aqua|Work runs screaming
[20:19] <WotGorila> I've had a couple of problems in the past with Reactor, but that was beca
[20:19] <WotGorila> Yeah, that sounds like a world scale problem if you are messing with it t
[20:20] <Aqua|Work> Yes!
[20:20] <Aqua|Work> Really
[20:20] <Aqua|Work> That makes me feel 10 times better
[20:20] <Aqua|Work> even though i wasted a gorgeous amount of time
[20:21] <WotGorila> heh, nothing is a waste if ya learned something
[20:21] <Aqua|Work> well- still have alot of rendering
[20:22] <Aqua|Work> so this is a huge time crunch
[20:22] <Aqua|Work> i dont mind learning on my own time..
[20:22] <Aqua|Work> 14 hours a day for 2 weeks...
[20:22] <Aqua|Work> Time is precious
[20:22] <WotGorila> I'm just modeling lots and lots of boards and planks
[20:22] <WotGorila> ;)
[20:23] <WotGorila> with lots of holes in them
[20:23] <WotGorila> :)
[20:23] <Bronco-> i'm dancing in the rain and laughing at clouds
[20:23] <WotGorila> ooo that sounds like more fun, but I'm a little too old for acid I think
[20:23] <WotGorila> heh
[20:24] <WotGorila> Like a big 3d Puzzle
[20:24] <WotGorila> :)
[20:25] <Bronco-> yeah must be pretty technical
[20:25] <Bronco-> if you're going for accuracy
[20:25] <WotGorila> I'll start putting the ship together next week
[20:26] <WotGorila> Helps when you have some of the worlds top Underwater Archaeologists help
[20:27] <Bronco-> well if you're modeling shipwrecks
[20:27] <WotGorila> will be neat, will be able to do a fade out of each board and plank for t
[20:28] <WotGorila> then break it all apart against the reef
[20:28] <WotGorila> :)
[20:29] <Bronco-> oh no
[20:29] <Bronco-> have you played X-Com 2
[20:29] <WotGorila> I always wanted to make models you could blow up in films when I was a ki
[20:30] <Bronco-> haha
[20:30] <WotGorila> at least in 3d I can blow it up as much as I want
[20:30] <Bronco-> yeah when you build a miniature for a movie you're pretty much assured they
[20:30] <Bronco-> no matter how much of your heart and soul went into it
[20:31] <WotGorila> yeah
[20:31] <WotGorila> That must be a bummer
[20:32] <WotGorila> considering they don't get to blowit up themselves
[20:33] <Bronco-> must be fun to be the explosive experts on a movie set though
[20:45] <WotGorila> yeah, blowing up other peoples stuff is more fun
[20:45] <WotGorila> heh
[20:46] <WotGorila> "oh wow...nice detailed model of a ship...oh..you spent a half a year on
[20:51] <quazimodo> Afternoon bitches
[20:53] <WotGorila> aloha
[20:54] <WotGorila> http://www.flickr.com/photos/72876423@N00/43329101/ heh, and I though
[20:55] <quazimodo> its a lie
[20:55] <quazimodo> they do this to put on irc
[20:55] <quazimodo> because they have no fucking life or worries
[20:55] <WotGorila> heh
[20:55] <quazimodo> then again, i know people who live like that
[20:55] <WotGorila> That's Kevin Smiths office
[20:55] <quazimodo> haha he has foot marks on his walls/roof
[20:55] <WotGorila> Silent Bob
[20:55] <quazimodo> the guy i know that is
[20:55] <WotGorila> LOL
[20:56] <Method404> hmm it doesn't look that messy, just friggin ugly and busy
[20:56] <quazimodo> dude is that a watercooler on the floor
[20:56] <quazimodo> its a giant water bottle attached to cables
[20:56] <quazimodo> awsome
[20:57] <WotGorila> heh, That's the Guy who Wrote Clerks
[20:57] <quazimodo> nvm its a subwoofer
[20:57] <quazimodo> what a piece of shit
[20:57] <quazimodo> Sup nigger
[20:58] <quazimodo> Bee Gees - Kung Fu Fighting - 03:16
[20:58] <quazimodo> awsome
[20:59] <quazimodo> nice furniture tho
[21:01] <Method404> whos photos?
[21:04] <Segmental> any advanced 3d ppl here?
[21:04] <Segmental> besides me j/k lol iwsh
[21:04] <shea`> no
[21:04] <shea`> there are none
[21:05] <Segmental> ur fired!
[21:05] <Segmental> j/k
[21:05] <Segmental> in demoreels
[21:05] <Segmental> how the fuck do they mix real video with effects?
[21:05] <Segmental> :x
[21:06] <Bronco-> camera tracking & compositing
[21:06] <Segmental> eh
[21:06] <shea`> a billion ways, and never only one of them. usually mostly creativity.
[21:08] <Method404> depends on what you need to do
[21:08] <Method404> you may need blue/green screen, roto, tracking or just simple compositing
[21:08] <WotGorila> Photos are kevin Smiths
[21:08] <Segmental> so doing it on a pc isnt gonna work eh
[21:09] <Segmental> like importing a vid in 3dsmax
[21:09] <nwar> anyone know difference compositing well?
[21:09] <shea`> Segmental, well er you wouldn't import a vid into 3ds period, unless for some
[21:09] <nwar> is the idea, render something with a background and the object then render jus
[21:09] <shea`> Segmental, you composite rendered and live action in layers using an external
[21:10] <shea`> nwar, yeah.
[21:10] <Method404> how do you know they are HIS photos ..
[21:10] <Method404> ?
[21:10] <Method404> Segmental ... LIKE I said ... it depends on what you are doing
[21:10] <WotGorila> off his blog page
[21:10] <Segmental> k
[21:10] <shea`> but you typically wind up with garbage that way, it takes a bit more than jus
[21:11] <Method404> and yes, you can load video into 3dsmax
[21:11] <Method404> for very crude tracking and roto work
[21:11] <WotGorila> http://www.silentbobspeaks.com/?p=170
[21:12] <Method404> cool Wot
[21:12] <Method404> thanks
[21:12] <WotGorila> :)
[21:13] <WotGorila> heh, the "BOB" model
[21:13] <WotGorila> http://www.viewaskew.com/kevin/bobmodel.jpg
[21:13] <shea`> WotGorila nice :]
[21:13] <Kerbox> its uncanny
[21:15] <Method404> my friend has the Jay and Silent Bob B&W maquettes
[21:15] <Method404> they are super cool
[21:15] <Method404> looks like that CG model, but cooler :D
[21:16] <Method404> I neeed to get over to Jay and Silent Bob's Secret Stash one of these day
[21:16] <Method404> does he ever use that home gym?! he needs to get an elliptical machine, t
[21:26] <nwar> I shave my testicles :|
[21:26] <WotGorila> http://www.clerks2.com/trailer/large.html
[21:26] <Kerbox> genius
[21:26] <nwar> Method, have you cut footage from movies you've worked on yet? for your demo r
[21:27] <Method404> no
[21:27] <Method404> that won't happen until the movie is done
[21:27] <nwar> do you think it's obnoxious if i freeze sequences at times to show the shots i
[21:27] <Method404> seeing as it's the first movie I've been on I'll have to wait ;)
[21:28] <nwar> like slowed it down to a pause then highlighted my elements then returned to n
[21:28] <nwar> ah
[21:28] <Kerbox> if you keep the reel flowing by other dynamic elements, I dont see why not
[21:28] <Method404> nah if it's done well and non-obtrusive
[21:28] <nwar> fuck ya! check out this music I'm going to use! it's badass
[21:28] <nwar> http://wargasm.fortawesome.com/scratch/Reel/01%20sonny's%20squall.wma
[21:28] <nwar> BEST DEMO REEL SONG EVAR!!
[21:29] <Kerbox> what the fuck... wma?
[21:29] <nwar> ya :|
[21:29] <nwar> teh gay
[21:29] <Method404> haha
[21:29] <Method404> YES
[21:29] <nwar> you listening method?
[21:29] <Method404> my kinda reel music
[21:29] <Method404> yeps
[21:29] <nwar> lol it's fucking badass man!
[21:30] <nwar> im gonna start messin with my g/f and only shave one testicle from now on
[21:30] <Method404> hell yea it is
[21:30] <Method404> and the dudes name is Sonny
[21:30] <Method404> that makes it even bad asser
[21:31] <nwar> haha
[21:31] <nwar> listen to this one too
[21:31] <nwar> http://www.smithsonianglobalsound.org/trackdetail.aspx?itemid=6877
[21:31] <nwar> i wanted to use it but im too ghetto to sign up and pay $1
[21:31] <Method404> oh it's Brownie McGhee ooops
[21:31] <Method404> that's a kickass name
[21:31] <Method404> how the shit did you find these
[21:32] <nwar> hahaha
[21:32] <nwar> i got lucky
[21:32] <nwar> i broke into a gold mine!
[21:32] <Method404> you most certainly did
[21:33] <nwar> oh wow, the whole cd's like this
[21:33] <WotGorila> heh
[21:34] <WotGorila> http://www.adirondack.net/history/whitesel/music/violator.mp3 this is mi
[21:34] <WotGorila> heh
[21:34] <Kerbox> http://www.area-56.de/projects/goro_fujita_reel_oct2005.mov
[21:34] <Kerbox> he has nice music on his
[21:38] <nwar> WotGorila: that kinda music only goes well if you have an agressive fast movin
[21:38] * Disconnected
[21:40] * Attempting to rejoin channel #3dsmax
[21:40] * Rejoined channel #3dsmax
[21:40] * Topic is 'NO WAREZ | NO BOOLEANS! | Still no chuck norris! | NO app bitching! | No politi
[21:40] * Set by SINN!SINN@c51477207.cable.wanadoo.nl on Wed Mar 29 16:28:33
[21:40] -mrHelpman- Hello and welcome to #3dsmax. This is a NO WAREZ channel, please do NOT ask us
[21:40] <WotGorila> You mean that would go well with Turtles playing Golf?
[21:41] <WotGorila> wouldn't *
[21:44] <flashed> hi
[21:45] <WotGorila> ho
[21:45] <flashed> sup?
[21:46] <WotGorila> just hanging
[21:56] <nwar> i just learned that the signiture line on cheques is not a line! it is infact
[22:09] <Pyche> i've somehow made it so everytime i pan, all my objects are seen as boxes.. a
[22:11] <flashed> press o
[22:11] <flashed> O
[22:11] <flashed> flashed paypal:
[22:11] <Pyche> sweeeeeet
[22:12] * Bibendum is now known as Minion
[22:31] * PXL_MoNKY is now known as PXL_ZzZz
[23:01] <quazimodo> ah fuck
[23:01] <quazimodo> i hate angry teenager brothers
[23:01] <quazimodo> such a bunch of annoying angry fucks
[23:07] <WotGorila> Hold him down and blow bong hits into his face
[23:09] <Dr_Rambo> BOING!
[23:10] <WotGorila> better yet, spend $500 a week in therapy and get on prescription drugs ti
[23:11] <WotGorila> heh
[23:11] <WotGorila> delete the YOU
[23:27] <Aqua|Work> sigh
[23:27] * Aqua|Work slaps auizy around a bit with a large trout
[23:29] <Dr_Rambo> someone needs to ban auizy
[23:29] <Dr_Rambo> spammer
[23:34] <WotGorila> oh wow...people stripping, that's a new one
[23:34] <WotGorila> about as exciting as watching a golf match
[23:45] <WotGorila> heh, my parents brought over stuff to sell in the garage sale, LAWN DART
[23:45] <WotGorila> LOL
[23:45] <WotGorila> Now there's a classic kids toy, "here kids..... throw these sharp pointed
Session Close: Fri Apr 07 00:00:00 2006