Session Start: Tue Apr 04 00:00:00 2006
Session Ident: #3dsmax
[00:00] <DocHolidy> now mind ya ignore that ape and his coloring its a pre-exhisting nascar t
[00:00] <Bronco> thats almost too-lowpoly to rig properly
[00:00] <DocHolidy> http://www.3dluvr.com/riplee/temp/RA03.jpg <--------rendered
[00:00] <Bronco> woa purple hair
[00:00] <DocHolidy> yeah JUST ENUFF to get the deformations right but barely
[00:01] <DocHolidy> fun to anim that way tho :)
[00:01] <DocHolidy> yeah purple and brown head?
[00:01] <DocHolidy> weird huh
[00:01] <DocHolidy> people are always like "why did you" I DID"NT
[00:01] <DocHolidy> hehe
[00:02] <Bronco> i guess the hair does hide a lot of stuff
[00:02] <DocHolidy> I use alot of smart deformation BTW.... is how I get the proper def out o
[00:02] <Bronco> otherwise id throw more polys at his arms/wrists for proper twisting deforma
[00:02] <Bronco> stuff like that
[00:02] <DocHolidy> with smart deformation theres not so much need
[00:02] <DocHolidy> anymore
[00:02] <DocHolidy> but yeah in the past geom would have been the soultion
[00:03] <Bronco> whats smart deformation in 3dsmax-jargon
[00:03] <Bronco> morph deformers?
[00:03] <DocHolidy> I dunno about max tho I know it has somthing similar jesse was showing it
[00:03] <DocHolidy> but look at that cage of the ape again and the fingers say
[00:03] <DocHolidy> then look at the rendered fingers
[00:03] <Bronco> is it when you sculpt the deformation for each position
[00:04] <DocHolidy> u can see how I have all the detail just via rot=morph cntrl on a lev 1 c
[00:04] <DocHolidy> *nod* yeah.... assistants
[00:04] <DocHolidy> then tied via ur sdk feature or exp
[00:04] <Bronco> yeah thats fun for pre-rendered stuff
[00:05] <DocHolidy> o?
[00:05] <Bronco> morph targets for whole characters are way expensive in realtime though
[00:05] <DocHolidy> yeah I guess that woiod be too huh
[00:05] <DocHolidy> o no no dont get me wrong
[00:05] <Bronco> we have to skin 'helper' bones to fix our deformation
[00:05] <Bronco> reaally basic muscle system
[00:06] <DocHolidy> the only areas u need ass in is fingers, toes, elbows, knees really ever
[00:06] <DocHolidy> ahhhhhhhh nice....
[00:06] <DocHolidy> so more realistic type stuff?
[00:06] <Bronco> the game im working on tries to be realistic hehe
[00:06] <DocHolidy> u in film or Broadcast too?
[00:06] <DocHolidy> ahhhh game
[00:06] <Bronco> realtime is games
[00:06] <DocHolidy> games are geting krazy detail
[00:07] <Bronco> yeah, working on a ps3 title so we start to see decent deformations
[00:08] <Bronco> can't afford morph targets on a whole body though, idealy we use procedurall
[00:08] <DocHolidy> http://www.3dluvr.com/riplee/KIND3RgOTH/KIND3RgOTH_Preview_01.jpg t
[00:08] <DocHolidy> ahhhhhhh vcery kewl stuff
[00:08] <DocHolidy> I dunno much about games :(
[00:09] <Bronco> those shoes arnt as detailled :mad:
[00:09] <DocHolidy> I mean I've done NPC's and texturing and rigging for major games.... but
[00:09] <DocHolidy> did'nt get to see the full monty :(
[00:09] <Bronco> ah, cool
[00:09] <DocHolidy> yeah that was before I beveled em a few more times
[00:09] <Bronco> i'm technical director for a major publisher
[00:10] <DocHolidy> ahhhhh nice.... general TD or?
[00:10] <Bronco> never done movies
[00:10] <DocHolidy> char TD here... tho indie for sev years now
[00:10] <DocHolidy> <-------too old to werk inhouse anymore
[00:11] <Bronco> well on xbox / ps2 you could do it all
[00:11] <Bronco> but yeah i'm starting to specialize more because more stuff can be done on n
[00:11] <DocHolidy> ahhhhhhh
[00:11] <DocHolidy> thaz deff the FUTURE of entertainment
[00:11] <DocHolidy> as of present even
[00:11] <Bronco> so i'm becoming more and more like a character td
[00:12] <DocHolidy> u liking that? ur team good listeners?
[00:12] <DocHolidy> I always ended up having to stay l8 and fix sh*t :(
[00:12] <Bronco> not really, i'm mostly their bitch
[00:12] <DocHolidy> doh!
[00:12] <DocHolidy> I sympathise brutha and feel ur pain!
[00:13] <Bronco> they're real good artists but they could make my life easier
[00:13] <DocHolidy> *sigh* yeah
[00:13] <Bronco> some are better than others obviously
[00:13] <DocHolidy> is our jobs to sweat the tech
[00:13] <DocHolidy> u guys a max house or?
[00:14] <Bronco> yes
[00:14] <DocHolidy> kewl kewl..... stateside or?
[00:14] <Bronco> canada
[00:14] <DocHolidy> o? BC?
[00:15] <Bronco> no, east coast
[00:15] <Bronco> i dont work for rockstar :)
[00:15] <DocHolidy> believe it or not Ive never used max..... I mean a limited amount on a wa
[00:15] <DocHolidy> ahhhhhhh
[00:16] <DocHolidy> so ur more in meeegz neck of the woods
[00:16] <Bronco> what,no
[00:16] <DocHolidy> I guess he's central
[00:16] <Bronco> i'm in montreal, home of discreet & softimage
[00:16] <DocHolidy> and meegz is in toronto or?
[00:17] <DocHolidy> I always get canada confused
[00:17] <Bronco> i dont know meegz
[00:17] <Bronco> toronto isnt that far from montreal
[00:17] <DocHolidy> meegz=amigo=pedja=ruler of the knopwn universe
[00:17] <Bronco> its near chicago basically
[00:17] <DocHolidy> this channels daddy
[00:17] <DocHolidy> ahhhhhh
[00:17] <Bronco> montreal is north of newyork
[00:17] <DocHolidy> sin city here atm
[00:17] <DocHolidy> ahhhh gotcha
[00:19] <DocHolidy> I grew up in wa (cold) but I cant handle that anymore
[00:19] <Bronco> try google earth or something :)
[00:19] <DocHolidy> I gotta stay warm
[00:19] <Bronco> we have ways of keeping ourselves warm in montreal
[00:20] <DocHolidy> hehehe
[00:20] <DocHolidy> lil canook girls
[00:20] <vader_wrk> anyone here who are good cartoon modelers
[00:20] <DocHolidy> vader: no
[00:20] <vader_wrk> :(
[00:20] <Bronco> doc has been posting cartoon characters all night
[00:20] <Bronco> :P
[00:20] <DocHolidy> I have one of those kinda warmers myself
[00:20] <vader_wrk> oh haha
[00:21] <DocHolidy> vader knows me from long time back..... he means "GOOD" cartoon modelers
[00:21] <DocHolidy> :P
[00:21] <Bronco> oh
[00:21] <Bronco> nevermind then
[00:21] <vader_wrk> hahaha
[00:21] <DocHolidy> no1 here ever listens to me
[00:21] <vader_wrk> nope
[00:21] <DocHolidy> Im the class clown :(
[00:21] <vader_wrk> lalalalala
[00:21] <vader_wrk> naah
[00:21] <vader_wrk> thats g|s
[00:21] <Bronco> its not easy being a veteran
[00:22] <DocHolidy> lol thaqz tru gabes kinda taken over
[00:22] <DocHolidy> bronco: am3n!
[00:22] <DocHolidy> I miss cc
[00:22] * g|s launches a V2 towards vader_wrks position
[00:22] <vader_wrk> and still doing the l33t talking
[00:22] <Bronco> i wouldnt know though, i've only been in the business for 4 years :)
[00:22] * vader_wrk rusn
[00:22] <vader_wrk> runs*
[00:22] <Bronco> professionnaly anyway
[00:22] <DocHolidy> bronco..... and TD'n already?
[00:23] <Bronco> it appear so
[00:23] <DocHolidy> thaz kewl kewl
[00:23] <DocHolidy> waz up gabe?
[00:23] <Bronco> they like me because i make art and i make scripts
[00:23] <g|s> nothin really.. doing shader/lighting stuff again and again :P
[00:23] <vader_wrk> uh scripts
[00:23] <vader_wrk> !!
[00:23] <DocHolidy> art and scripts thats kewl
[00:24] <DocHolidy> im all artist :( I do syntax of course for rigs and shot solutions but no
[00:24] <Bronco> i wrote my own muscle-based animation system for facial animation
[00:24] <DocHolidy> http://myspace-495.vo.llnwd.net/00609/59/40/609810495_l.jpg <-
[00:24] <DocHolidy> o d*mn no wonder u moved threu the sys so fast
[00:24] <DocHolidy> kinda like david ikeda
[00:24] <Bronco> its not uber fast though... all maxscript
[00:25] <vader_wrk> still
[00:25] <vader_wrk> i cant script at all
[00:25] <DocHolidy> and or even bay moved to the top soooooooOOOOOOOOOOOO fast
[00:25] <DocHolidy> thaz ok vader u have an excuse :P
[00:25] <Bronco> yeah, what is he doing at valve now
[00:25] <vader_wrk> haha ye true
[00:25] <vader_wrk> <- lazy
[00:25] <vader_wrk> :D
[00:25] <Bronco> its weird going from Weta Digital to videogames
[00:25] <DocHolidy> he's doing a next gen proj in association with valve
[00:26] <DocHolidy> not really werking for valves and he hired his own team of mirai and mess
[00:26] <vader_wrk> ye video games is strange
[00:26] <Bronco> hehe what the hell, he's still using mirai ?!!!!
[00:26] <DocHolidy> should b neat
[00:26] <DocHolidy> h3ll yeah he is
[00:26] <DocHolidy> but......
[00:26] <Bronco> has it ever been updated during the last 6 years?
[00:26] <DocHolidy> a version not avail mirai 2.0b
[00:27] <DocHolidy> he updates it
[00:27] <Bronco> i hope so
[00:27] <DocHolidy> he tore it down and built it into "HIS" appi
[00:27] <DocHolidy> forgfet what uve read about LOR
[00:27] <Bronco> yeah I asked the softimage people if Bay Raitt liked their facerobot stufff
[00:27] <Bronco> and they were like "Well not really, Bay Raitt thinks we're competing agains
[00:27] <DocHolidy> he grown'd so much in mirai..... and then piped to maya for certain stuff
[00:27] <DocHolidy> hehehe yeah
[00:28] <DocHolidy> Im not suprised
[00:28] <DocHolidy> after the lidigation is up
[00:28] <Bronco> thats kinda sad though
[00:28] <Bronco> i'm happy to see any kind of innovation
[00:28] <DocHolidy> IM sure bay and the holders will make mirai avail again
[00:28] <DocHolidy> hopefully for less than we paid :(
[00:28] <Bronco> say, you wouldnt happen to have any inside scoop about Mudbox
[00:29] <DocHolidy> 16g for an unfinished appi is just sad :( tho somthings it does so well
[00:29] <Bronco> what lidigation ?
[00:29] <DocHolidy> mudbox? I have'nt been up on much as of l8?
[00:29] <DocHolidy> whats that
[00:29] <DocHolidy> bronco.... pardon me...... no lidigation
[00:29] <Bronco> its a 'zbrush-killer', being developed internaly by Weta digital
[00:29] <DocHolidy> I mean when they finish paying nichimin
[00:29] <Bronco> zbrush wasnt used at all on kingkong, its all Mudbox
[00:30] <DocHolidy> ooo?
[00:30] <ramikhals> !list
[00:30] <DocHolidy> 1 of my best friends was a lead modeler on that
[00:30] <DocHolidy> I'll ask can about it
[00:30] <Bronco> support multiple objects, perspective, familiar interface (no zbrush alien s
[00:30] <vader_wrk> Cool Bronco will it get out of the studio or just remain as an inhouse ap
[00:30] <Bronco> thats pretty much all we know :)
[00:30] <DocHolidy> I'll ask can about it for ya
[00:30] <DocHolidy> !seen mindwork
[00:30] <mrHelpman> DocHolidy, mindwork was last seen on #3dsmax 2 years, 360 days, 9 hours,
[00:31] <vader_wrk> lol
[00:31] <Bronco> no idea.. its a well kept secret
[00:31] <DocHolidy> I may have to catch him in MSN
[00:31] <vader_wrk> ok thx
[00:31] <DocHolidy> the bots wrong....
[00:31] <Bronco> skycastle has a few mudbox pictures on his portfolio
[00:31] <Bronco> well, pictures of stuff made with mudbox
[00:31] <DocHolidy> bronco...... well some things are really secrative there
[00:31] <DocHolidy> they would'nt let any of the digi guys into the creature set of Narnia fo
[00:32] <DocHolidy> f*ckin disney
[00:32] <DocHolidy> but owell some clients are like that
[00:32] <Bronco> search for dave cardwell if you want skycastle's site
[00:32] <DocHolidy> warner bros is too :(
[00:33] <Bronco> well mudbox isnt supposed to be tied to any client in particular
[00:33] <DocHolidy> can tuncer is our bud there
[00:33] <DocHolidy> aka mindwork
[00:33] <Bronco> there's a few testers outside of weta who have it
[00:33] <DocHolidy> *nod* inhouse stuff... im sure can is using it
[00:34] <DocHolidy> http://www.cgcan.com/ <------can's old site
[00:34] <Bronco> the company I work for would definitly enjoy testing this tool :)
[00:34] <DocHolidy> im sure
[00:34] <Bronco> ah yeah, ive seen his stuff before
[00:35] <DocHolidy> alot o david cardwells..... hard to find
[00:36] <Bronco> his modeling reminds me a bit of rene morel (mindwork)
[00:36] <DocHolidy> ahhhhhh
[00:36] <Bronco> well the site is www.davecardwell.com :)
[00:36] <Bronco> not hard to find i think
[00:36] <DocHolidy> yeah he did alot of facial targets for KK etc too
[00:37] <Bronco> rene morel was a lead character artist on the final fantasy movie
[00:37] <DocHolidy> o hey yeah I know this work...... I think we had his demo for awhile
[00:37] <Bronco> dave cardwell is a weta digital guy
[00:37] <DocHolidy> ahhhh yeah :( sad huh
[00:37] <DocHolidy> I mean about FF
[00:37] <Bronco> hehe yeah that movie had terrible facial anim
[00:37] <DocHolidy> yeah Im sure him and can are budz.... not a big place really
[00:38] <DocHolidy> o the movie was pure shite
[00:38] <DocHolidy> one of my most hated of all movies
[00:38] <DocHolidy> tho alot of gr8 artist werked on it :(
[00:38] <Bronco> yeah
[00:38] <Bronco> craig mullin did a bunch of matte paintings
[00:38] <Bronco> i'm dropping names left and right tonight
[00:39] <vader_wrk> true
[00:39] <DocHolidy> lol
[00:39] <DocHolidy> kewl I guess dave was there during LOR
[00:39] <vader_wrk> and i'm trying to work :D
[00:39] <Bronco> yeah
[00:39] <DocHolidy> can did'nt get there till kong :(
[00:39] <Bronco> dave was Weta's zbrush tester during LOTR
[00:40] <DocHolidy> ahhhh
[00:40] <Bronco> he gave pixologic feedback to turn zbrush 1.666 into a proper, production-re
[00:40] <DocHolidy> w8.... he did a thing for pixelogic with timur I think
[00:40] <Bronco> and man zbrush sucked before 2.0
[00:40] <DocHolidy> yeah!
[00:41] <vader_wrk> but its still weird
[00:41] <DocHolidy> I dont know dave but my bud timur did alot/does alot now with zbrush
[00:41] <Bronco> yeah, no perspective, only 1 objects, shitty interface
[00:41] <Bronco> but you can definitly use it if you want... we use it anyway
[00:41] <DocHolidy> u prolly seen his animation of disp maps in messiah?
[00:41] <Bronco> taron ?
[00:41] <DocHolidy> *nod*
[00:41] <vader_wrk> ye - but thats allso what i think is funny :D
[00:41] <DocHolidy> yeah aka taron
[00:41] <Bronco> neckling?
[00:41] <Bronco> yeah that guy has a funny voice
[00:41] <DocHolidy> *nod* and a few others
[00:41] <Bronco> but good eyes :)
[00:41] <DocHolidy> funny?
[00:42] <DocHolidy> his accent u mean?
[00:42] <Bronco> yeah
[00:42] <DocHolidy> hehehe yeah
[00:42] <DocHolidy> most talanted person Ive ever known
[00:42] <Bronco> ive tried to replicate his neckling setup in max for days
[00:42] <DocHolidy> programmar, modeler, animator, painter, APPAREL MAKER (wears all his own
[00:43] <DocHolidy> o?
[00:43] <Bronco> i failed miserably ;(
[00:43] <DocHolidy> well some peeps I know tried in maya too
[00:43] <DocHolidy> said they could do it sorta
[00:43] <Bronco> might want to try again in max8 though
[00:43] <Ezben> f_ck, i hate when the computer freezes..
[00:43] <DocHolidy> but 100 x more slower and 100x not worth it to even try hehehe
[00:44] <Bronco> yeah even if it worked my idea would have been slow as well
[00:44] <DocHolidy> tho all the new releases should be coming to the tabl with similar featur
[00:44] <Bronco> but 3dsmax's displacement was really basic in 7
[00:44] <DocHolidy> we were bigtime behind the disp game
[00:44] <Ezben> DocHolidy: i love the style u whent with the kid picture
[00:44] <Bronco> i havnt seen any demo that showed anything like the neckling in 3dsmax
[00:45] <Bronco> but maybe they fixed their displacement
[00:45] <DocHolidy> kinda still are till 9 goes final then we'll be pushing the bar way up
[00:45] <DocHolidy> o im sure they'll have somthing next rel
[00:45] <vader_wrk> vray got some good displacement render - but no nothing like the neckling
[00:45] <DocHolidy> alot of the w8 of the game has now been put on disp
[00:45] <g|s> neckling? link, pls
[00:45] <DocHolidy> vray is awesome disp
[00:46] <DocHolidy> its mr that kinda blows arse
[00:46] <Bronco> http://forums.cgsociety.org/showthread.php?t=187263
[00:46] <vader_wrk> http://forums.cgsociety.org/showthread.php?t=187263
[00:46] <DocHolidy> gabe u know that thing timur diud along time ago
[00:46] <g|s> thx :D
[00:46] <vader_wrk> uh i won !
[00:46] <DocHolidy> u seen it
[00:46] <g|s> ah, this
[00:46] <Bronco> bah lag, on my computer i won :P
[00:46] <vader_wrk> lol
[00:46] <vader_wrk> :D
[00:46] <vader_wrk> crap
[00:46] <DocHolidy> i got the scene
[00:46] <DocHolidy> its pretty kewl
[00:46] <DocHolidy> very simple
[00:46] <DocHolidy> very fast
[00:46] <Bronco> how quick is it
[00:47] <Bronco> m
[00:47] <DocHolidy> ummm lemme descripe......
[00:47] <DocHolidy> lightening hehehe
[00:47] <Bronco> i dont think we'll get that in real-time though, even on ps3 :)
[00:47] <Bronco> but maybe there's some way to fake it... :)
[00:47] <DocHolidy> feedback with tie is RT..... just blinding.... and their old port of arni
[00:47] <DocHolidy> maby less
[00:48] <DocHolidy> o RT disp calc
[00:48] <DocHolidy> f*ck that rock hehehe
[00:48] <Bronco> i has to render in less than 1/30 of a frame for me
[00:48] <Bronco> er
[00:48] <DocHolidy> that change the 3d worl period and the world in general for all time
[00:48] <Bronco> 1/30 of a second
[00:48] <DocHolidy> thad be kinda earth shattering no?
[00:48] <Bronco> well 30fps is what you want in a game
[00:48] <DocHolidy> yeah but I mean
[00:49] <DocHolidy> if u could do HDRI say and disp calc on curv LOD models......
[00:49] <DocHolidy> games would be the leest of where u'd see that tech
[00:49] <Bronco> we already do HDRI
[00:49] <DocHolidy> it open up.... to new forms of entertainment
[00:50] <DocHolidy> *nod* to some degree even disp...... do u know sammy?
[00:50] <DocHolidy> or jesse?
[00:50] <Bronco> well terrain-engines often use displacements to generate large out-door area
[00:50] <Bronco> but its not really used to add details to characters or stuff like that
[00:51] <DocHolidy> *nod* true.... I just mean PR det LOD etc
[00:51] <DocHolidy> *nod*
[00:51] <Bronco> i dont know sammy
[00:51] <Bronco> who is he?
[00:51] <DocHolidy> I guess all that we talk about tho....... WE'LL HAPPEN
[00:51] <Bronco> no doubt about it :)
[00:51] <DocHolidy> o... he's a game engine creator.., progreammer, new tech dev etc......
[00:52] <Bronco> we might have proper muscle systems in 5-10 years
[00:52] <DocHolidy> he werked with jesse on savage etc
[00:52] <Bronco> savage s3 ?
[00:52] <Bronco> graphic card?
[00:52] <DocHolidy> got a new lil thing their werking on and the game play is the most realis
[00:52] <DocHolidy> o no savage the vid game
[00:52] <Bronco> i already work with lots of crazy smart programmers, but having a second opi
[00:52] <DocHolidy> http://www.s2games.com/
[00:53] <Bronco> oh right, mmo
[00:53] <Bronco> i cant show pictures from my game but it will be unveiled at e3
[00:53] <DocHolidy> *nod* we understand NDA :(
[00:54] <DocHolidy> Im wanting to see footage from ghost rider
[00:54] <vader_wrk> no we should all be friends and sharing ;)
[00:54] <DocHolidy> but even for a brotha brad wont show
[00:54] <DocHolidy> u guys see the sneak?
[00:54] <Bronco> no
[00:54] <DocHolidy> the lil flick of jb
[00:54] <DocHolidy> 1 sec
[00:54] <DocHolidy> is so kewl
[00:55] <DocHolidy> http://www.sonypictures.com/movies/ghostrider/
[00:56] <Bronco> cool pic
[00:56] <DocHolidy> is the teaser not on there?>
[00:56] <Bronco> ya, watching now
[00:57] <Bronco> look like something straight out of an iron maiden album
[00:57] <DocHolidy> u not fam with the comic?
[00:57] <Bronco> no
[00:57] <DocHolidy> well good observ
[00:57] <DocHolidy> johnny blaze is a bit like eddie kinda
[00:57] <DocHolidy> tormented
[00:57] <DocHolidy> good but........ BAD
[00:57] <Bronco> hehe
[00:58] <Bronco> so he's like the gollum
[00:58] <DocHolidy> kinda
[00:58] <DocHolidy> in a kewl way hehe
[00:58] <Bronco> except with more flaming skulls
[00:58] <DocHolidy> anyhoo I hope it dont suck
[00:58] <DocHolidy> heheh yeah
[00:58] <DocHolidy> its got a gr8 cast tho
[00:59] <Bronco> look very cheezy, but i'm not one to talk against cheezy flicks
[00:59] <DocHolidy> nic cage, peter fonda !!!!, and ack.,...
[00:59] <DocHolidy> road house guy *brain fart*
[00:59] <Bronco> road house, as in patrick swayzee ?
[00:59] <DocHolidy> not him
[00:59] <g|s> haha
[00:59] <DocHolidy> the old kewl mofo
[00:59] <Bronco> wtf
[01:00] <DocHolidy> I love this actor I just cant think
[01:00] <Bronco> now that guy is the CHEESIEST actor ever
[01:00] <Bronco> wow
[01:00] <Bronco> they really went balls-out with this
[01:00] <DocHolidy> looks like it
[01:00] <Bronco> i actually have road house on dvd
[01:01] <DocHolidy> hehehe
[01:01] <DocHolidy> http://www.imdb.com/title/tt0259324/fullcredits
[01:01] <Bronco> anyway its 4am here, i should probably go
[01:01] <DocHolidy> Visual Effects by
[01:01] <DocHolidy> Brad Alexander .... pre-visualization supervisor
[01:02] <DocHolidy> yeah I gotta hit it soon too........ good chatt'n with ya tho
[01:02] <Bronco> still trying to catch up the work that piled up while i was at gdc
[01:02] <DocHolidy> I'll into ya to sammy and get his url for ya
[01:02] <DocHolidy> ahhhhhhh
[01:02] <DocHolidy> hey
[01:02] <Bronco> ok
[01:02] <DocHolidy> was that here?
[01:02] <DocHolidy> in LV?
[01:02] <vader_wrk> san jose
[01:02] <DocHolidy> ahhhhh okie
[01:02] <Bronco> yeah san josee
[01:02] <DocHolidy> somtimes its here i think
[01:03] <DocHolidy> no?
[01:03] <Bronco> next years its in san francisco
[01:03] <Bronco> other than that i dont know, it was my first gdc
[01:03] <DocHolidy> ahhhhhhh
[01:03] <Bronco> im a noob
[01:03] <DocHolidy> me too........
[01:03] <DocHolidy> still
[01:03] <DocHolidy> :P
[01:03] <Bronco> so much to learn hehe
[01:03] <Bronco> ok
[01:03] <DocHolidy> always
[01:03] <vader_wrk> think it was moved this year because the forgot to book the expo
[01:03] <DocHolidy> indeed bro
[01:03] <Bronco> see ya
[01:03] <DocHolidy> cya
[01:04] <DocHolidy> hey vader
[01:04] <DocHolidy> u see my lil self portrait
[01:04] <vader_wrk> hm nope
[01:04] <DocHolidy> http://www.3dluvr.com/riplee/KIND3RgOTH/kid_riplee.jpg
[01:04] <vader_wrk> lol haha nice
[01:04] <DocHolidy> :/ danke :)
[01:05] <vader_wrk> the eyeballs are too realistics though
[01:05] <DocHolidy> o?
[01:05] <DocHolidy> think I should have went with blackouts like with DTS?
[01:06] <vader_wrk> DTS?
[01:06] <vader_wrk> but yea more toonish :D
[01:06] <DocHolidy> might have to play with that..... cuz yeah Im afraid of being a lil too..
[01:07] <vader_wrk> could be - allso duno if its my monitor - but he seeems quite bright
[01:07] <vader_wrk> need a bit of contrast
[01:07] <DocHolidy> well is deff a hard light setup
[01:07] <DocHolidy> testing and all
[01:07] <Ezben> the real eyes in the more toony char. looks great.. dont need toon eyes at al
[01:08] <DocHolidy> no?
[01:08] <DocHolidy> well I guess it sways both ways but for this proj
[01:08] <DocHolidy> it might be an area to give chgoices
[01:08] <DocHolidy> think personal avatar kinda crap
[01:09] <vader_wrk> cant think - doing lameass copy pasting props for the moment :D
[01:09] <DocHolidy> fun hehehe
[01:09] <g|s> heh, as if that would in any way be connected to your work :P
[01:10] <DocHolidy> hehe
[01:10] <vader_wrk> heh
[01:10] <vader_wrk> but soon to model characters i hope
[01:10] <vader_wrk> and doing some lame ass rigging
[01:10] <g|s> eek
[01:11] <g|s> i'll probably never model anything bigger again :P
[01:11] <DocHolidy> fun stuff
[01:12] <vader_wrk> its not big - its for realtime so
[01:12] <vader_wrk> not that many polys to push around
[01:26] <Bluplet> rarrr
[01:27] <Bluplet> brisbane zombie march
[01:27] <Bluplet> http://www.photo.net/photos/Stuart%20Mackenzie
[01:27] <Bluplet> nice examples of makeup
[04:44] * TrAnqui| is now known as Tranq|sic
[06:37] <timbre> am i right when i say that: posterior equals likelihood times prior divided
[06:38] <Kerbox> if you take the integral from zero to infinity with regard to the variable o
[06:40] <timbre> very good, james
[06:40] * NiteLite is now known as nitelite
[06:40] * nitelite is now known as NiteLite
[06:41] <Kerbox> if you use orthonormal basis vectors, you can disregard the normalizing cons
[06:54] <WotGorila> aloha
[07:10] <Anvile> what the hell are you two talking about
[07:11] <Anvile> err
[07:11] <Anvile> Kerbox
[07:18] * Warti is now known as Obfti
[07:26] <WotGorila> http://www.clerks2.com/teaser/large.html LOL Funny they use a 20 year ol
[07:34] <WotGorila> http://www.clerks2.com/movies/wallrats560.mov a star is born
[08:15] <madkarma> heheheh
[08:15] <madkarma> the last clip is brilliant
[08:16] * koffein is now known as Camaroged
[08:19] <dgreyz> hello
[08:19] <dgreyz> lords of 3d
[08:27] <WotGorila> aloha
[08:27] <WotGorila> yeah, those clips are funny
[08:27] <WotGorila> LOL Always got to fire somebody!!! http://www.clerks2.com/movies/tony5
[08:28] <WotGorila> I think Jason lee just showed up for the movie for the free weed
[08:28] <WotGorila> heh
[08:34] <dgreyz> hey WotGorila hows that boat of yours doing
[08:35] <WotGorila> which one?
[08:35] <WotGorila> doing 2 new ones
[08:35] <dgreyz> latest
[08:36] <WotGorila> Just slow, still waiting for more information from the archaeologists
[08:36] <WotGorila> just been running tweak tests on the hurricane scene on the side while mo
[08:36] <WotGorila> like lamps and cannons
[08:36] <WotGorila> boring stuff
[08:36] <WotGorila> :)
[08:40] <WotGorila> actually fun for me
[08:40] <WotGorila> :)
[08:41] <WotGorila> I love crazy complicated involved PF setups
[08:42] <WotGorila> Want to do a killer job on it so they will help me on my movie project
[08:42] <WotGorila> have to have historians on the set to make sure shit is accurate
[08:44] <smooki> Hi
[08:45] <smooki> I do not understand where are installed tuts and refs files ...
[08:45] <smooki> there is nothing in scenes
[08:45] <Anvile> its on the cd's
[08:45] <smooki> yeah
[08:45] <Anvile> and press f1 for help
[08:45] <smooki> but I'v installed them
[08:46] <smooki> my f1 key workd bad ;)
[08:46] <smooki> ok neverminf
[08:46] <Anvile> oO;
[08:49] <WotGorila> heh
[08:49] <smooki> is there a linux support for render farm with 3ds ?
[08:55] <TheBat> i think there actually is now yes, not sure tho
[08:55] <TheBat> you should read in the manual ;)
[08:56] <TheBat> with max 8 that is
[09:00] <smooki> yeah I know sorry
[09:01] <TheBat> no prob, you can always ask, i said it because i'm not sure, and don't know
[09:03] <smooki> I hope
[09:39] * _Dante is now known as Dante^
[09:39] <dgreyz> smooki, can I ask you why you prefer a linux renderfarm?
[09:40] <smooki> sure
[09:41] <dgreyz> ok
[09:41] <dgreyz> Why do you prefer a linux renderfarm?
[09:41] <smooki> because a friend of mine have a lot of linux well thuned pcs
[09:41] <dgreyz> oh I see
[09:41] <dgreyz> only reason?
[09:41] <smooki> yeah
[09:41] <smooki> licence cost
[09:42] <dgreyz> hmm yeah. win xp pro u mean
[09:42] <smooki> linux = 0$
[09:42] <smooki> well the linux he uses
[09:43] <smooki> and he can manage it very easilly
[09:43] <dgreyz> well that aint a prob with MS either
[09:43] <smooki> well it seems you can better thune linux for that
[09:43] <smooki> I'm not a os specialist
[09:44] <dgreyz> but does linux supports all the cpu fancy operations ?
[09:44] <smooki> what do you mean ?
[09:45] <dgreyz> 64bit processing
[09:45] <dgreyz> Hyper threading
[09:45] <smooki> oh of course
[09:45] <dgreyz> dual core dual cpu
[09:45] <smooki> well the os does it perfectly
[09:46] <smooki> afterward it depends also from the program
[09:46] <dgreyz> also yeah, if the os supports it at first I guess
[09:47] <smooki> yeah
[09:47] <smooki> but linux of really capable with the cpu fancy operations, as you said
[09:47] <smooki> in fact I believe he uses netBSD ;)
[09:48] <smooki> many hollywood production use linux/BSD for renderfarming
[09:48] <dgreyz> hmm
[09:49] <dgreyz> what machines?
[09:49] <dgreyz> risc cpus?
[09:50] <smooki> opterons as I remember as an example
[09:52] <dgreyz> ok so you need max raysat server of backburner for linux
[09:52] <smooki> yeah
[09:52] <dgreyz> I think google will have answers :P
[09:52] <smooki> ;)
[09:52] <smooki> mental ray supports linux for sure
[09:52] <smooki> as XSI runs on it
[09:55] <dgreyz> yeah well xsi aint max
[09:56] <smooki> that right
[09:59] <dgreyz> hmm
[10:01] <dgreyz> as there are mental ray standaalones for linux
[10:01] <dgreyz> I think that should be the thing to use then
[10:27] <geestring> anyone print out their own cd labels on their printer?
[10:31] <stooodent> anyone know any game developers in the UK?
[10:32] <maels> Hmm
[10:32] <maels> Blizzard North iirc, Rockstar games, Lionhead
[10:32] <stooodent> or games developer channels on the staes?
[10:32] <stooodent> on IRC even
[10:33] <maels> doubt it
[10:33] <maels> but there's lots of developers in the UK
[10:33] <maels> EA has a development office in the UK too iirc
[10:35] <maels> stooodent check www.gamedev.net and www.gamesindustry.biz and their job posti
[10:36] <maels> and dont forget www.gamejobs.com
[10:36] <maels> http://www.jobtarget.com/c/search_results.cfm?&site_id=101&quick=country|925
[10:41] <geestring> when your printing... is the side of the paper facing up going to be prin
[10:41] <maels> different for each printer
[10:42] * format_d is now known as format_c
[11:00] <smooki> stooodent to get some english gamedeb studio just buy a Edge issue
[11:00] <smooki> or google_it
[11:05] <stooodent> Edge hey?
[11:05] <smooki> the game culture magazine ;)
[11:06] <smooki> witch is basically english
[11:06] <smooki> try #gamedeb
[11:06] <smooki> try #gamedev
[12:53] <RyanKnope> If anyone is available for freelance please let me know. It is a 30 seco
[12:54] <RyanKnope> musts be in the usa
[12:54] <g|s> whoa. 30 seconds
[12:54] <vader_dk> crap
[12:54] <vader_dk> :/
[12:54] <notfakie> is this for a cell phone game?
[12:54] <vader_dk> any good cartoon modellers in here ?
[12:54] <RyanKnope> I need to get a few more formal bids in by friday
[12:55] <vader_dk> RyanKnope move to denmark and get me work :D
[12:55] <RyanKnope> lol
[12:55] <RyanKnope> is riplee still doing 3d?
[12:55] <vader_dk> think so
[12:55] <RyanKnope> this project is right down his alley
[12:55] <vader_dk> he was here earlier
[12:57] <RyanKnope> hmm
[13:00] <RyanKnope> no biters?
[13:00] <vader_dk> think heres dead
[13:00] <vader_dk> or they are not in usa
[13:00] <vader_dk> :)
[13:00] <g|s> <- no time, not in US
[13:00] <vader_dk> g|s move there
[13:00] <vader_dk> :)
[13:00] <RyanKnope> k
[13:00] <g|s> heh
[13:01] <vader_dk> better yet - ryan will move here
[13:01] <RyanKnope> well if ansyone comes along please pass the word
[13:01] <RyanKnope> <RyanKnope> you can have then send me an email at Ryan@rocklandstud
[13:02] <g|s> i'll send it out to any n00bs coming along, guaranteed :D
[13:02] <RyanKnope> hehe
[13:03] <Kerbox> I really dont want to hear about riplee's alley
[13:04] <vader_dk> try post it on 3dluvr
[13:21] <mess> anyone know where i could find a human body template in .obj format?
[13:22] <Kerbox> if you cant even make the basemesh, how can you possibly know enough to do t
[13:24] <vader_dk> heh
[13:34] <mess> Kerbox: ide like to detail it in zbrush
[13:39] <Piccy> baah
[13:39] <Piccy> zbrush
[14:11] * Piccy is now known as roomie
[14:11] * roomie is now known as Piccy
[14:12] * Piccy is now known as reddino
[14:12] * reddino is now known as Piccy
[14:13] * Piccy is now known as LiL_tokyo
[14:13] * peco is now known as Piccy
[14:14] * LiL_tokyo is now known as PiccyClon
[14:19] * Piccy is now known as peco
[14:20] <Aqua|Work> anyone here using brazil know how to accuratly do sun specular effects to
[14:21] * peco hides
[14:21] <Aqua|Work> sup
[14:21] <Aqua|Work> lol
[14:21] <Aqua|Work> My Brazil glass is not so hot!
[14:21] <Aqua|Work> What do i have to do to the default settings
[14:21] <peco> lots of tweaking
[14:22] <g|s> understand them
[14:22] <Mithandir> yeah tweak them
[14:22] <Aqua|Work> I will understand them after i deliver
[14:22] <Aqua|Work> dont have training in the budget :)
[14:23] <Aqua|Work> but the glass isnt important.. That sun speculars are
[14:23] <Aqua|Work> any suggestions?
[14:23] <peco> http://www.hello-napalm.com/tuts/brzl_shaders.html
[14:23] <g|s> if you cant even do those sun spectaculars or whatever we cant help you i guess
[14:24] <Aqua|Work> I know how to cause specs
[14:24] <Aqua|Work> I'm talking about accurate representation of the sun
[14:24] <Aqua|Work> with Brazil
[14:24] <peco> there is no way to do that
[14:25] <peco> you need to use real sun
[14:25] <peco> dreamscape sun or any other
[14:25] <peco> brazil is just the renderer
[14:25] <Aqua|Work> yea I'm aware of that
[14:25] <Aqua|Work> just drop the sun sys in there then?
[14:25] <Aqua|Work> and only allow specular?
[14:25] <peco> what do you mean drop
[14:26] <peco> what system you have there
[14:26] <Aqua|Work> max has a packaged daylight system
[14:26] <Aqua|Work> Sun/Day
[14:26] <Anvile> no
[14:27] <Aqua|Work> but, part of that system is a skylight and such... So i'll just be using
[14:27] <Aqua|Work> Anvile: no? i'm lookin at it
[14:27] <peco> http://www.afterworks.com/DreamScape.asp?ID=1
[14:27] <peco> get a real sun
[14:28] <Aqua|Work> .. Is that a plugin?
[14:28] <Aqua|Work> Or an entire different app
[14:28] <Aqua|Work> I'm talkin, specular lighting on my scene...
[14:30] <peco> are you using gi ?
[14:30] <peco> brazil skylight?
[14:30] <Anvile> Aqua|Work : no, as in, do not use it
[14:30] <g|s> ju al zuck
[14:30] <g|s> !
[14:30] <Aqua|Work> lol, aright, I hear ya
[14:30] <peco> is that an interior scene ?exterior scene ?
[14:30] <Aqua|Work> Anvile: you think I should stick to a directional for what i need?
[14:30] <Aqua|Work> peco: ext
[14:31] <Aqua|Work> I'm using gi yes
[14:31] <Aqua|Work> Indirect and GI
[14:31] <Anvile> Aqua|Work : i guess
[14:31] <peco> then you will have to tweak more than one day
[14:31] <Aqua|Work> Anvile: Is it uncommon? My attempt?
[14:31] <peco> ehhehe to make that look good (:
[14:31] <Aqua|Work> It looks good
[14:31] <Aqua|Work> Just nothing shiney :-D
[14:32] <peco> try and fail
[14:32] <peco> (:
[14:32] <peco> and pass :)
[14:32] <peco> heeheh
[14:32] <Aqua|Work> deliver by weekend
[14:32] <Aqua|Work> :X
[14:32] <peco> thats the way i have been using brazil for years and still learning
[14:32] <Aqua|Work> I'd love to spend another week on just the look detail
[14:32] <peco> do that in post production then
[14:32] <g|s> hm, i should get this rio version and learn brazil shader stuff too
[14:32] <Aqua|Work> brazil's doin a fine job - just need those specs
[14:33] <peco> use combustion, use ae, fusion any
[14:33] <peco> to make that
[14:33] <peco> with a clic
[14:35] <Aqua|Work> :o
[14:35] <Aqua|Work> LoL! I'd fucking love to use AE to make my specs
[14:35] <Aqua|Work> I'm just not that good
[14:35] <Aqua|Work> :)
[14:35] <Aqua|Work> can AE do that? Don't I have to setup the Spec render first?
[14:35] <Aqua|Work> And.. wouldnt that return to the original problem?
[14:35] <peco> its compositing
[14:35] <peco> you can do anything
[14:36] <peco> you can add yourself there
[14:36] <Aqua|Work> By hand?
[14:36] <g|s> yay!
[14:36] <Aqua|Work> frame by frame?
[14:36] <Aqua|Work> Its a 12000 frame project
[14:36] <Aqua|Work> that'd be tiresome
[14:36] <peco> by hand ?
[14:36] <peco> omg
[14:36] <Aqua|Work> Well, how else would I chose the specs
[14:36] <Aqua|Work> wouldnt i render a 'spec' layer in max
[14:36] <peco> do you know aht keyframes are ?
[14:36] <peco> :|
[14:36] <Aqua|Work> bring that into AE, and apply the end result?
[14:36] <peco> render the entire scene
[14:37] <peco> then use any comp application
[14:37] <Aqua|Work> Wait..
[14:37] <peco> to make it look good
[14:37] <Aqua|Work> How the hell would any app 'know' where the specular highlights should be
[14:37] <WotGorila> having fun?
[14:37] <Aqua|Work> without me guiding it...
[14:37] <g|s> guesstimate
[14:37] <peco> you will set a point
[14:37] <Aqua|Work> I would have to render the specular level first..
[14:37] <peco> and will animate that
[14:37] <peco> every 20 frames lets say
[14:37] <Aqua|Work> O.o
[14:37] <peco> done in 1 minute
[14:38] <Aqua|Work> lol
[14:38] <Aqua|Work> have you ever done that?
[14:38] <peco> hehe
[14:38] <Aqua|Work> :)
[14:38] <peco> i am a compositor
[14:38] <peco> :)
[14:38] <peco> dont you remember ? :)
[14:38] <Aqua|Work> I've composited many stills
[14:38] <Aqua|Work> but not animation
[14:38] <peco> i can add your face
[14:38] <peco> to some character in the animation
[14:38] <peco> hahaha
[14:38] <Aqua|Work> and with stills, I render a lighting/shading/specular/bump seperatly
[14:38] <Aqua|Work> bring into Premier, and comp
[14:39] <Aqua|Work> how would that change with animation...
[14:39] <peco> premier is not a 3d compositing application
[14:39] <peco> premier is like power point
[14:39] <Aqua|Work> True that...
[14:39] <Aqua|Work> Hahaha
[14:39] <peco> NLE
[14:39] <Aqua|Work> Ok
[14:39] <Aqua|Work> Ok, i see the contrast
[14:39] <peco> what is better windows or maya ?
[14:39] <Aqua|Work> lmao
[14:40] <Aqua|Work> so AE can determine the 3d coord data?
[14:40] <peco> hehe use google
[14:40] <Aqua|Work> is that what youre saying?
[14:40] <peco> go watch millions of free tutorials (:
[14:40] <peco> ae is like power point too
[14:40] <Aqua|Work> otherwise, I don't see it building specular data
[14:40] <peco> hahah
[14:40] <Aqua|Work> or any lighting data
[14:40] <peco> ignore data
[14:40] <peco> use your eye
[14:40] <peco> to make it look good
[14:40] <Aqua|Work> for each every so frames?
[14:40] <peco> i am out gotta watch some disney channel
[14:40] <peco> KEYFRAME ANIMATION
[14:40] <peco> set a key in frame 0
[14:41] <peco> set another key in frame 400404044040
[14:41] <Aqua|Work> and each key, make the specs?
[14:41] <peco> ?
[14:41] <peco> omg
[14:41] <peco> hehe
[14:41] <Aqua|Work> lol
[14:41] <peco> laterz (:
[14:41] * peco is now known as redAWAY
[14:41] <Aqua|Work> i'ma just stick with the directional light ;)
[14:44] <WotGorila> mmmm coffee
[14:44] <Wiregridd> can anyone recommmend a good 2d animation program?
[14:45] <WotGorila> flash?
[14:45] <WotGorila> heh
[14:45] <WotGorila> or just do 3d and render toon
[14:45] <redAWAY> toon boom studio
[14:46] <Wiregridd> is render toon part of 3ds 6.0?
[14:46] <g|s> just do it the southpark way
[14:46] <redAWAY> www.toonboom.com
[14:46] <WotGorila> corel used to have something I used to use 15 years ago that worked great
[14:46] <Wiregridd> thanks red
[14:46] * g|s slaps WotGorila around a bit with a large trout
[14:46] <WotGorila> heh
[14:47] <Wiregridd> toonboom looks good
[14:47] <redAWAY> the best on planet
[14:47] <Wiregridd> what do the professionals use?
[14:47] <redAWAY> even simpsons are created on that, disney etc (:
[14:47] <redAWAY> harmony
[14:47] * redAWAY http://www.toonboom.com/products/harmony/
[14:48] <g|s> no price given, just "contact sales" :P
[14:48] <Wiregridd> i see, cool
[14:48] <g|s> guess why :D
[14:48] <Wiregridd> probably costs 10k
[14:48] <redAWAY> heheh
[14:48] <redAWAY> :P
[14:48] <Wiregridd> nah, actually probably depends on the company who orders it
[14:48] <Wiregridd> smaller companies would pay less i assume
[14:48] <Wiregridd> and if you are paramount you'd have to pay 50k
[14:48] <redAWAY> its like 27k
[14:48] <redAWAY> :>
[14:49] <redAWAY> per seat ( commercial license )
[14:49] <g|s> haha
[14:49] <redAWAY> but get toon boom
[14:49] <redAWAY> good to start (:
[14:49] <Wiregridd> does it let you paint/draw easily?
[14:49] <Wiregridd> or more for animation?
[14:49] <redAWAY> yes same
[14:49] <redAWAY> :)
[14:50] <redAWAY> you cannot save presets, assets etc
[14:50] <redAWAY> but if you have a wacom
[14:50] <redAWAY> is the same
[14:50] <redAWAY> :)
[14:50] <WotGorila> Toon Boom Studio™ and WACOM Bundle -Intuos 3 (6x8) USB * $ 699.99
[14:50] <Wiregridd> i don't use wacom
[14:50] <redAWAY> what do you use ?
[14:50] <Wiregridd> mouse
[14:50] <redAWAY> :|
[14:51] * redAWAY runs
[14:51] <Wiregridd> lol
[14:51] <g|s> why not joystick?
[14:51] <g|s> or car steering wheel?
[14:51] <redAWAY> :p
[14:51] <redAWAY> hahah
[14:51] <WotGorila> I use a Pong Paddle
[14:51] <Wiregridd> well wacom doesn't feel like a real pencil anyway
[14:51] <g|s> pong paddle 4 teh win
[14:51] <Wiregridd> that would be awesome, a virtual paddle
[14:51] <Mithandir> feels like a real pen to me
[14:51] <redAWAY> i dont use my keyboard on max
[14:52] <redAWAY> i use only MOUSE ?
[14:52] <redAWAY> :o
[14:52] <g|s> icreate content with my trusty $19.95 steering wheel thats easily clipped to th
[14:52] <redAWAY> and spend 3 days to create a biped (:
[14:52] <WotGorila> heh
[14:52] <Wiregridd> what do you use to paint 3ds models?
[14:52] <g|s> and i'm quite good with it
[14:52] <redAWAY> i am a particlefx guy
[14:53] <Wiregridd> what have you seen people use?
[14:53] <g|s> cintiq.
[14:53] <redAWAY> car wheel
[14:53] <g|s> intuos 3 a3 oversize
[14:54] <Wiregridd> that's hardware... i mean software
[14:54] <redAWAY> i am selling a wacom 12 x 18 brand new used for 2 weeks
[14:54] <vader_dk> nite
[14:54] <g|s> if you want to know about software, ask for software :P
[14:54] <g|s> precise questions 4 teh win
[14:54] <redAWAY> hehea
[14:54] <Wiregridd> i mean software, sorry
[14:54] <Wiregridd> what do you use for painting 3ds models? software ftw
[14:55] <redAWAY> 3dpainter ?
[14:55] <redAWAY> http://www.ifx.com/amazon/ ? amazon ?
[14:55] <redAWAY> depends on the budged (:
[14:56] <Wiregridd> looks interesting
[14:56] <redAWAY> 14k per seat
[14:56] <redAWAY> hahaah
[14:56] <Wiregridd> for 3dpainter?
[14:56] <redAWAY> yes sir
[14:56] <Wiregridd> :(
[14:57] <redAWAY> there are lots
[14:57] <redAWAY> cheaper non pro ones
[14:57] <redAWAY> but if you want king kong painter
[14:57] <Wiregridd> what about that other one?
[14:57] <WotGorila> crayons and a scanner works
[14:57] <redAWAY> then you need some money :(
[14:57] <Wiregridd> amazon
[14:57] <redAWAY> 3d painter ?
[14:57] <Wiregridd> amazon = 3d painter?
[14:58] <g|s> mudbox
[14:58] <redAWAY> are you a 3d painter or a 2d animation guy ? you where asking for toon boom
[14:58] <Wiregridd> well i have parts of an animation that I want to be 2d
[14:59] <redAWAY> so you know how to model, rigg/skinn/animate right ?
[14:59] <WotGorila> heh, too bad they don't have a stylus like the old cameleon Airbrushes, j
[14:59] <redAWAY> if you can do 3d animation then use toon shaders to make 2d like animations
[14:59] <Wiregridd> i'm not so good at texturing
[14:59] <Wiregridd> i'm best at modelling
[14:59] <redAWAY> rigging ?
[14:59] <redAWAY> animating ?
[14:59] <WotGorila> I used to be able to airbrush a Van in an hour with that thing
[15:00] <Wiregridd> i guess average
[15:00] <redAWAY> hehe
[15:00] <Wiregridd> animations need motion cap a lot
[15:00] <Wiregridd> and i donn't have that
[15:00] <redAWAY> :|
[15:00] <redAWAY> what about keyframe animation /
[15:00] <redAWAY> ?
[15:00] <Wiregridd> yeah, that doesn't need anything special
[15:01] <redAWAY> now i am confusse:)
[15:01] <Wiregridd> you are confuscious?
[15:01] <redAWAY> you want to make an animation 3d and 2d but you dont know what soft to use
[15:01] <redAWAY> since we are in max chann
[15:01] <redAWAY> you need to use 3dsmax
[15:02] <redAWAY> even for brush your theeth use max
[15:02] <Wiregridd> lol
[15:02] <Wiregridd> where is the "toon renderer"?
[15:02] <Wiregridd> is that a option in 6.0?
[15:02] <redAWAY> well
[15:02] <Wiregridd> or a plugin?
[15:02] <Wiregridd> or what?
[15:02] <WotGorila> One trick I did if you need quick cheap animation movements for a charact
[15:02] <redAWAY> max 8 is out a year ago
[15:03] <redAWAY> ha! you have been in that animation mentor school dont you!
[15:03] <redAWAY> ><
[15:03] <WotGorila> what's that?
[15:03] <redAWAY> www.animationmentor.com
[15:03] <Wiregridd> how do you filter a reflective circle?
[15:04] <WotGorila> ahhh kewl
[15:04] <WotGorila> I just set up a light, tape it my with cheap webcam
[15:04] <WotGorila> LOL
[15:04] <redAWAY> hehehe
[15:05] <WotGorila> tape = record
[15:05] <WotGorila> it works
[15:05] <redAWAY> yes
[15:05] <redAWAY> watch the animation mentor trailer
[15:05] <redAWAY> they do that (:
[15:05] <Wiregridd> okay, like in movies you can use a green background and just color select
[15:05] <Wiregridd> but how do you filter reflective pads?
[15:06] <redAWAY> what do you need that for
[15:06] <WotGorila> no, I'm just talking about using my body as a reference when animating th
[15:06] <redAWAY> just use the video as reference
[15:06] <redAWAY> put the video on the bg and animate the biped on top
[15:06] <Wiregridd> so you can automatically line up the parts in the model with your body
[15:06] <Wiregridd> okay, i understand
[15:06] <Wiregridd> by hand
[15:06] <redAWAY> then close max using the left button of the mouse or raton
[15:06] <Wiregridd> well, virtually by hand
[15:06] <WotGorila> It actually works well and you can do stuff real fast
[15:07] <Wiregridd> kk
[15:07] <Wiregridd> thanks for the tip
[15:07] <redAWAY> watch the trailer
[15:07] <Wiregridd> do you have a gallery online, red?
[15:07] <WotGorila> I do that for making the morph targets for expressions and vowel sounds t
[15:07] <redAWAY> of my work ?
[15:08] <Wiregridd> yeah
[15:08] <redAWAY> what for :|
[15:08] <g|s> showoff :P
[15:08] <Wiregridd> Wot, ever try that lypsynch plugin?
[15:08] <SINN> yeah showoff!
[15:08] <redAWAY> :(
[15:08] <Wiregridd> i forgot its name
[15:08] <WotGorila> Yeah, I played with it a little, I just found it sometimes just easier do
[15:09] * redAWAY is now known as reddino
[15:09] <Wiregridd> its kind of dumb the way it works
[15:09] <WotGorila> I guess I could see where it might come in handy if you are doing a lot o
[15:09] <Wiregridd> you have to calibrate it by saying a vowel and then assigning an animatio
[15:09] <WotGorila> like 2 years ago, I forget the name too
[15:09] <reddino> wire check your pm
[15:09] <Wiregridd> kk
[15:10] <SINN> hmmz
[15:10] <SINN> almost a racist
[15:10] <reddino> heheh
[15:10] <Wiregridd> a lot of these plugins seem overpriced to me
[15:10] <Wiregridd> $500 bucks a pop and they aren't that impressive
[15:11] <WotGorila> I don't use any plugs but Terratracer so I can import unlimited sized tex
[15:11] <Wiregridd> you make games?
[15:11] <Wiregridd> or just animation?
[15:11] <WotGorila> no, do documentaries and TV commercials
[15:12] <WotGorila> Museum stuff sometimes
[15:12] <SINN> cool
[15:12] <SINN> I like museums
[15:12] <WotGorila> :)
[15:12] <Wiregridd> so realistic stuff?
[15:12] <g|s> hes just doing shipwreck documentaries
[15:12] <WotGorila> Yeah
[15:12] <g|s> dont let him fool you
[15:12] <Wiregridd> lol
[15:12] <reddino> heehhe
[15:12] <WotGorila> takes more time to research the stuff then to model it
[15:13] <WotGorila> have to work closely with Archaeologists
[15:13] <WotGorila> but I like it
[15:13] <WotGorila> Big treasure hunt this summer
[15:14] <WotGorila> :)
[15:14] <WotGorila> So it's fun to be involved with that stuff
[15:14] <reddino> u rock gorila :>
[15:15] <WotGorila> I try
[15:15] <WotGorila> heh
[15:15] <WotGorila> Like making documentaries about obscure kewl historical finds
[15:17] <WotGorila> Help out a lot of small groups and colleges with some side freebie work,
[15:17] <WotGorila> Good Karma I guess
[15:19] <WotGorila> http://www.thelostradeau.com was my last DVD
[15:19] <g|s> every time you post that url a small white fluffy kitten gets drowned in a sack
[15:20] <maels> herro
[15:21] <WotGorila> LOL
[15:21] <WotGorila> Kewl
[15:21] <WotGorila> I hate fluffy Kittens
[15:21] <WotGorila> heh
[15:22] <reddino> i dont even know what is that :( poor english here :(
[15:22] <Wiregridd> g|, i thought it was every time you masturbate...
[15:22] <WotGorila> like this 30 lb one on my monitor that likes to puke hairballs on me
[15:22] <g|s> haha
[15:22] <g|s> no, everytime you masturbate ceiling cat watches you
[15:22] <g|s> dont mix those two up
[15:24] <g|s> http://www.yikers.com/pictures/1267/yikers_ceiling_cat1.jpg
[15:25] <reddino> hehehehehehe
[15:26] <Wiregridd> eww
[15:26] <WotGorila> what the
[15:29] <g|s> ceiling cat.
[15:31] <SINN> oh that cat
[15:32] <SINN> so thats the gab in my ceiling
[15:51] <Wiregridd> talk to you alll later, bye
[16:23] <Aqua|Work> i should bill for tweak time
[16:26] <g|s> of course
[16:26] <g|s> tripple hourly rate
[16:30] <SINN> hehe
[16:41] * Zdrenga hey
[16:42] <SINN> hey
[16:42] <SINN> g|s what is ratte spucken?
[16:42] <g|s> spucken= to spit
[16:42] <g|s> ratte = rat
[16:43] <SINN> I dont get it :S
[16:44] <SINN> ardworx quit message
[16:45] <g|s> "i only trust a woman as far as i can spit a rat" or something :P
[16:45] * g|s tired
[16:45] <SINN> aah
[16:46] <SINN> yea I see it now
[16:51] <SINN> hurrah, mouse can be sticked in the charger again
[16:51] <SINN> I luv it when I find out on time :)
[17:24] <mess> anyone use zbrush in their workflow here?
[17:24] <Tranq|sic> I do
[17:25] <Tranq|sic> what ya need help w/?
[17:59] * Lynx`- is now known as Lynx`
[18:04] <mess> Tranq|sic: what kind of workflow do you have with zbrush
[18:09] <Tranq|sic> what do ya mean
[18:10] <Tranq|sic> depends on the project as to what im using it for
[18:11] <Tranq|sic> what are you wanting to know? what i use Zbrush for ? or how i use it alo
[18:17] * Jaka| is now known as Jakal
[18:23] <WotGorila> :)
[18:28] <Tranq|sic> i hurt
[18:28] <Tranq|sic> im so sick, head cold
[18:32] <Aqua|Away> Ok, hair and fur seems to choke hard after 300k+ strands...
[18:32] <Aqua|Away> Whats the best way to produce realistic grass
[18:33] <Aqua|Away> other than scattering a million strands and such
[18:33] <WotGorila> drink lots of coffee Tranq
[18:33] <Aqua|Away> is there an efficient method? How the bloody hell do people build nice g
[18:33] <Aqua|Away> Is it that unheard of..
[18:33] <WotGorila> with a displace
[18:33] <Aqua|Away> displace a plane?
[18:34] <Aqua|Away> then ya just got spikes
[18:34] <Aqua|Away> Yes?
[18:34] <Aqua|Away> do you have an example i could see?
[18:34] <Tranq|sic> Im a big fan of instanced geometry for grass
[18:34] <WotGorila> http://www.jeffpatton.net/Max6/index.html Mental ray grass there
[18:34] <Aqua|Away> I am as well, but for an entire lawn
[18:34] <Tranq|sic> either by particle , or by scattering on an object
[18:35] <Aqua|Away> My scatter stuff looks photorealistic, but alas, its too much for max
[18:35] <Aqua|Away> when it comes to this real estate
[18:35] <Tranq|sic> ok what about opacity layers
[18:35] <Tranq|sic> almost like making sprites
[18:35] <Aqua|Away> will that produce photorealistic?
[18:35] <WotGorila> hmmmm I think I need to take out a bit of the lightning and change the co
[18:36] <Aqua|Away> hmmph that mr grass isnt so bad
[18:36] <Tranq|sic> depends how its made, you can make really nice textures w/ depth but usua
[18:37] <Aqua|Away> can brazil do disp just as well as MR?
[18:37] <WotGorila> Brazil 2 even better
[18:37] <WotGorila> if it ever comes out
[18:37] <Aqua|Away> heh
[18:37] <Tranq|sic> http://www.theshyt.com/bass/3dbassnotdone.jpg
[18:37] <Aqua|Away> nice fish
[18:38] <Aqua|Away> you think that disp map for that MR grass was just ramped up noise?
[18:38] <Tranq|sic> its comin
[18:38] <WotGorila> kewl bass
[18:38] <WotGorila> Download the scene there in INFO
[18:39] <Aqua|Away> thank ya
[18:40] <geestring> woah woah... BILF
[18:40] <geestring> bass i'd like to fuck
[18:40] <WotGorila> think that's one of the MR Textures from CG talk MR Lib
[18:40] <Elf_AFK> help
[18:41] * Elf_AFK is now known as Da_Elf
[18:41] <geestring> best looking BILF i've ever seen
[18:41] <Da_Elf> who here is good with trackview and expressions
[18:42] <Aqua|Away> son of a
[18:42] <WotGorila> what do you want to do?
[18:42] <Da_Elf> me?
[18:43] <WotGorila> yup
[18:43] <Da_Elf> i need to know how to set possition on an object which is linked to another
[18:46] <Da_Elf> got you stumpped?
[18:46] <WotGorila> I think I understand
[18:47] <Da_Elf> basically i need to use the world possition of an object in an expression ho
[18:47] * shea__ is now known as shea`
[18:47] <Aqua|Work> wow
[18:47] <Aqua|Work> Is there any brazil resources?
[18:47] <Aqua|Work> for doing things like say... Displacement Mapping?
[18:48] <Da_Elf> Aqua|Work tried the manual?
[18:48] <Aqua|Work> Yes
[18:49] <Aqua|Work> nothing about doing displacement mapping
[18:50] <WotGorila> Elf, trying to change the pivot of your object?
[18:52] <Da_Elf> no. im trying to access its possition in respects to world origin not in res
[18:52] <Aqua|Work> anyone have any ideas.. other than dropping a map in the displacement ch
[18:54] <WotGorila> can't do it in heirarcy/pivot?
[18:55] <Da_Elf> how would i do that?
[19:01] <Da_Elf> ill need to find out the possition of the parent then add in the possition o
[19:04] <WotGorila> you can do set pivot only and see what they are set at now and copy and p
[19:10] <notfakie> da elf :o
[19:15] <Aqua|Work> i'm guessin brazil can't do per pixel disp mapping?
[19:32] <WotGorila> Brazil2 does amazing displacement
[19:36] <WotGorila> http://forums.splutterfish.com/blog/archives/2005_05.html
[19:37] <WotGorila> that's some insane displacement
[19:38] <notfakie> is brazil 2 going to be max exlcusive?
[19:40] <WotGorila> no
[19:41] <notfakie> its about time
[19:41] <notfakie> hehe
[19:53] <WotGorila> At least that's what I heard
[19:54] <WotGorila> I could be wrong
[19:54] <WotGorila> taking forever to get that thing out
[19:56] <Dr_Rambo> it's a conspiracy!
[19:57] <Dr_Rambo> VRay, Maxwell, Brazil all taking forever to get their next renderer to com
[19:57] <WotGorila> oh well
[19:57] <WotGorila> getting good with mentalray now
[19:57] <WotGorila> heh
[20:06] <WotGorila> uh oh, my particleflow is slowing my ass way down now for some reason
[20:06] <WotGorila> hangs max for like 10 minutes
[20:07] <WotGorila> time for another workstation
[20:08] <WotGorila> this sucks, MIRC is the only damn program that will run
[20:08] <WotGorila> heh
[20:08] <WotGorila> 99% usage
[20:08] <WotGorila> christ
[20:12] <WotGorila> time to add a cache in the pf
[20:12] <WotGorila> so.....
[20:12] <Hosti> hi guys
[20:12] <WotGorila> heh
[20:13] <WotGorila> Anything fun and interesting going on?
[20:13] <Hosti> how many cpus does mentalray support?
[20:13] <Hosti> i got 4 dual core opterons 875s
[20:13] <Hosti> with quadro fx 4500
[20:13] <PXL_ZzZz> i think 4 physical
[20:13] <Hosti> im about to buy mental ray stand alone or renderman
[20:14] <PXL_ZzZz> so a dual dual core would be most, but i could be wrong
[20:14] <Hosti> only 4 physical
[20:14] <PXL_ZzZz> also depends on the host app
[20:14] <Hosti> so i wont be able to use my other 4 physical processor
[20:14] <Hosti> PXL_ZzZz stand alone
[20:14] <PXL_ZzZz> why the hell did you buy an 8 way?
[20:14] <PXL_ZzZz> standalone is licensed per processor
[20:14] <Hosti> more power
[20:14] <PXL_ZzZz> waste of money
[20:15] <Hosti> why waste of money
[20:15] <Hosti> should i go for clusters instead?
[20:15] <PXL_ZzZz> would be better to buy 2 dual dual cores
[20:15] <Hosti> but see thats slow
[20:15] <Hosti> no significant speed when rendering
[20:15] <PXL_ZzZz> until all your apps go 64bit plus the os you are limited by the ram they c
[20:16] <PXL_ZzZz> it would be faster across multiple machines
[20:16] <Hosti> yes yes
[20:16] <Hosti> mental ray has 64 bit support
[20:16] <Hosti> renderman no
[20:17] <PXL_ZzZz> plus with multiple machines you can render on the other machines instead o
[20:18] <PXL_ZzZz> the cost vs performance ratio is not good enough on the 8 ways
[20:19] <Hosti> i built this system for master renderer
[20:19] <Hosti> and manager
[20:20] <Hosti> im still looking to setup a cluster
[20:20] <PXL_ZzZz> the price is still too high for one machine
[20:20] <Hosti> besides i only spent 5 grand on this machine
[20:20] <PXL_ZzZz> hell a boxx 8 way starts at 23k
[20:20] <PXL_ZzZz> a dual dual core is 2-3k
[20:20] <greggl> chicks dig it
[20:20] <Hosti> yo greggl
[20:20] <PXL_ZzZz> so you could buy 10 dual dual cores for the price of one 8 way
[20:20] <Hosti> u not using maya anymore
[20:21] <Hosti> PXL_ZzZz i got the machine with discont
[20:21] <greggl> mix at this point
[20:21] <PXL_ZzZz> the components for an 8 way cost more than for a 4 way
[20:22] <Hosti> i told u i got my rig with discount
[20:23] <Hosti> if i have money ill give u the same rig that i have
[20:23] <Hosti> dual dual cores 285s cant beat quad dual cores 875
[20:23] <Hosti> its best bang for the buck
[20:24] <Hosti> so no mental ray can only support up to 4 physical processors?
[20:24] <Hosti> any ideo PXL_ZzZz
[20:24] <PXL_ZzZz> 2 dual 285 will
[20:25] <PXL_ZzZz> mental ray is licensed per processor...so it will support however many you
[20:26] <Hosti> hmm if i just get the one that comes with 3dsmax
[20:27] <Hosti> how do i change the lic file of mentalray
[20:29] <PXL_ZzZz> you would have to contact Autodesk/Mental images about that
[20:30] <Hosti> yes i will tommorrow
[20:31] <WotGorila> Just tell them you were thinking of buying something else,maybe they will
[20:32] <WotGorila> po mon 3d Discount
[20:32] <Hosti> ill get my 3dsmax and maya lic on journey ed
[20:32] <Hosti> but i really want a renderer
[20:32] <Hosti> what do u guys think of gelato
[20:32] <Hosti> http://film.nvidia.com/page/gelato.html
[20:33] <PXL_ZzZz> you spend all that money on hardware and you are buying educational softwa
[20:33] <Hosti> well im a student
[20:33] <Hosti> i got discount
[20:34] <PXL_ZzZz> MR is pricey same with prman
[20:34] <greggl> classic
[20:34] <WotGorila> heh
[20:34] <PXL_ZzZz> atleast MR can be used with max and maya
[20:34] <Hosti> 5k for 4 dual core 875 opteron 2 quadro fx 4500 sli 8gb of ram 2 500gb of hdd
[20:34] <PXL_ZzZz> i still would have gotten 2 machines
[20:34] <Hosti> 5-6k is a good deal right
[20:34] <WotGorila> yeah, I need 2 machine again
[20:35] <greggl> hehe... no.. having your employer spend money and you not own a PC is a good
[20:35] <PXL_ZzZz> unfortuantely with that setup you will be splitting processing/ram across
[20:35] <Hosti> mostly
[20:35] <PXL_ZzZz> so 2 machines would have been better
[20:36] <Hosti> u know what dude i read in some forum that my rig is for server stuff
[20:36] <Hosti> not 3d
[20:36] <Hosti> this is what pisses me off
[20:36] <PXL_ZzZz> pretty much
[20:36] <Hosti> 5k isnt that bad
[20:36] <PXL_ZzZz> no its not
[20:36] <PXL_ZzZz> can you return the motherboard and get 2 4ways?
[20:36] <Hosti> lol i assemble the shjit in one dat
[20:37] <Hosti> day
[20:37] <greggl> or get a p2 400 and spend the rest on women and beer?
[20:37] <WotGorila> heh
[20:37] <Hosti> 2 4ways instead of 4 875s get 4 850s?
[20:37] <Hosti> or 2 dual dual core setup
[20:37] <Hosti> 850s are not dual core
[20:37] <greggl> what is this heavy hardware gonna be used for?
[20:38] <PXL_ZzZz> you can use the 875s on 2 motherboards
[20:38] <WotGorila> Cell Phone War games?
[20:38] <PXL_ZzZz> so you would have 2 quad processor systems each with 4 gb ram
[20:39] <PXL_ZzZz> which is the most a 32bit app can use under a 64bit os anyways
[20:39] <greggl> im just wondering what project any student needs that hardware for?
[20:39] <greggl> even with 8 cpus, the pron dont download faster :)
[20:40] <Hosti> lol
[20:40] <Hosti> i got 2 sli quadro fx 4500 pron is nice with my hdtv pioneer elite 52''
[20:40] <Hosti> ;0
[20:40] <Hosti> i watched taboo 2
[20:40] <Hosti> yum
[20:41] <PXL_ZzZz> so who is your supplier ;)
[20:42] <WotGorila> Taboo 2?
[20:42] <Hosti> i downloaded it from kazaa
[20:43] <WotGorila> eek
[20:43] <Hosti> you mean where i got my rig
[20:44] <Hosti> ?
[20:44] <WotGorila> The Fastest Porn machine in the West
[20:44] <greggl> 4 throbbing procs
[20:45] <Hosti> www.atacom.com
[20:45] <Hosti> i got connections
[20:45] <Hosti> anyone using quadro here
[20:45] <Hosti> greggl what is ur vid card
[20:45] <PXL_ZzZz> i have a 3450 at work
[20:45] <greggl> ya know what.. i donno
[20:45] <Hosti> 3450 is that fire gl
[20:46] <Hosti> greggl pls
[20:46] <Hosti> i got the 875s on a different supplier
[20:46] <greggl> i think there is a 6800le in the mac, 5200 in the pc and ive got my slo2 and
[20:46] <Hosti> V6 octane 2
[20:47] <Hosti> there is quadro fx 4500 for mac now i thing
[20:47] <Hosti> think
[20:47] <greggl> ive never needed 'the speed'
[20:47] <Hosti> u got octane?
[20:47] <Hosti> wow
[20:47] <Hosti> even that is much expensive than my rig
[20:48] <greggl> yep.. $210 on ebay :)
[20:48] <Hosti> is mips much faster than opteron
[20:48] <Hosti> u running 3dsmax on octane?
[20:48] <greggl> i still need to install the os and move my licenses over
[20:48] <PXL_ZzZz> quadro 3400 i think actually
[20:48] <Hosti> what irix do u have
[20:48] <greggl> nope... my maya license is irix/sgi
[20:49] <Hosti> u can sli 3400
[20:49] <greggl> ive got 6.5 on my o2
[20:49] <PXL_ZzZz> sli, from what i heard, does nothing in max...not sure about maya
[20:49] <WotGorila> Quadro FX 540
[20:49] <WotGorila> does the job
[20:50] <Hosti> i was going for their wildcat realizm 800 but there is no linux support which
[20:51] <PXL_ZzZz> wildcats suck
[20:51] <PXL_ZzZz> and 3dlabs is getting out of the workstation market
[20:52] <Bronco> there's boxx
[20:52] * PXL_ZzZz smacks Bronco
[20:52] <Bronco> hello by the way
[20:52] <Hosti> i read some wildcat 800 vs quadro fx 4500 benchmark and wildcat bested the qu
[20:52] <PXL_ZzZz> im talking video cards
[20:52] <Bronco> oh
[20:52] <Bronco> well boxx make workstations :P
[20:52] <PXL_ZzZz> their drivers suck and are buggy
[20:52] <Bronco> i only know this cauz they sent me spam earlier today
[20:53] <PXL_ZzZz> and they are no longer making wildcats so don't expect new drivers
[20:53] <Hosti> but wildcat dont have sli
[20:53] <Hosti> wildcat 800 just came out i thinlk
[20:53] <Bronco> people still need powerfull graphic cards?
[20:54] <PXL_ZzZz> http://www.theinquirer.net/?article=29953
[20:55] <Bronco> we're testing a videocard with like 1gig of ram at work but I dont know why
[20:55] <PXL_ZzZz> textures
[20:56] <Bronco> you dont have to load the highest resolution in your viewport
[20:56] <PXL_ZzZz> YES YOU DO!!!
[20:56] <Bronco> everything's in the shader anyway
[20:56] <Bronco> viewport wont show much
[20:56] <Bronco> unless you're doing videogames, but then you wont have 4096x4096 textures an
[20:58] <Hosti> ive yet to see whats the benefit of this ultra highend card
[20:58] <Hosti> im gonna download fedora core 5
[20:58] <Hosti> and gentoo
[20:58] <Hosti> later guys
[20:59] <Hosti> thanks PXL_ZzZz
[20:59] <PXL_ZzZz> np
[20:59] <greggl> hell, ive had models with MULTIPLE 4K textures :)
[20:59] <Dr_Rambo> whahahaha
[20:59] <Dr_Rambo> this is too funny
[20:59] <Bronco> thats ok
[20:59] <Dr_Rambo> I can't believe the Italian News Presenter had to read news off a piece of
[21:00] <Dr_Rambo> They don't seem to have money for a teleprompter
[21:00] <Bronco> but you dont need load the whole 4k in memory, you can load a lower mipmap l
[21:00] <Bronco> for the viewport i mean
[21:00] <Bronco> 3dsmax usually only load 512x512s actually
[21:00] <greggl> which is a bottleneck
[21:01] <Bronco> why
[21:01] <Bronco> hit render if you want to see the texture
[21:01] <greggl> leave it open ended and let the hardware/performance be the limit
[21:01] <Bronco> viewport is just a preview
[21:01] <Bronco> and not a very accurate one at that
[21:01] <PXL_ZzZz> you can change the settings for the video cards
[21:02] <Hosti> what is Windows Vista rears its Medusa multi-head (8 different heads up to no
[21:02] <Bronco> you need some texture but you dont need 1 gig worth of them
[21:02] <greggl> hehe.. the processing is fast enough that it should start working more like
[21:02] <greggl> you might not. i do.. often
[21:03] <Bronco> your monitor resolution is probably something like 1600x1200
[21:03] <Bronco> i can't imagine needing multiple 4k textures just for a preview
[21:04] <Hosti> man last say i wish nvidia but 3dlabs
[21:04] <PXL_ZzZz> huh?
[21:04] <Bronco> we our screens were like 4000x3000 then I could understand
[21:04] <greggl> if you're working in 2k for film/hd or imax/4k film, you'll hit that pretty
[21:04] <Bronco> i'm not talking about the textures you're using in the render at all !!
[21:05] <Bronco> i'm talking about the size you have to load in video card memory, for the re
[21:05] <greggl> heck yeah.. you never 'undersample' texture
[21:05] <Bronco> do you understand that you can use a 4k texture in your render but still loa
[21:06] <greggl> yes, but its only representational
[21:06] <Bronco> whenever you load it as a 512x512 or a 4k doesnt affect the render
[21:06] <greggl> my entire job is about subpixel precision
[21:07] <greggl> i NEED the interface to be wysiwyg, whereever possible
[21:07] <Bronco> but viewport wont give you the same filtering at all
[21:07] <Bronco> hardware filtering is crap
[21:07] <Bronco> if you're concerned about subpixel precision then this wont do anything for
[21:07] <greggl> yep.. you're talking max limits
[21:07] <reddino> vray 1.5 is slow confirmed (:
[21:08] <greggl> in other apps, fidelity at various zoom or viewport resampling is maintained
[21:09] <Bronco> those have to be rendered in software, unless you're talking about gelato
[21:09] <greggl> software or rendered to the harware buffer
[21:10] <Bronco> if they're rendered in software then video card memory doesn't factor at all
[21:11] <greggl> it does for transforms and in some cases, alpha sorting
[21:11] <Bronco> now you're talking about 2d compositing softwares
[21:12] <greggl> it sucks that maya abandoned a lot of what was handled in open gl accelerate
[21:13] <greggl> you nailed the issue right there... you're making some 2d/3d software distin
[21:13] <Bronco> so what 2d/3d software are you talking about
[21:14] <Bronco> the pixar lighting stuff?
[21:15] <greggl> disney's inhouse lighting soft used it, flame/flint/inferno, maya pre-3 rele
[21:15] <greggl> there are a few others too... though mainly in modes and not the full app
[21:16] <Bronco> if you're doing HDTV compositing then yeah you need some massive video card
[21:17] <greggl> you've got 12-24 months then you better be too
[21:17] <Bronco> not really
[21:17] <Bronco> i work in videogames
[21:18] <greggl> err.. which will be played on HD sets moreso than SD in a very short while
[21:20] <Bronco> yes of course we support HD, but I'm not personnaly recording and editing vi
[21:21] <greggl> but you will be targeting 4x the screen rez in an extremely short while
[21:21] <Bronco> we do have HD tvs and our textures are bigger, etc
[21:21] <greggl> your comment: "we're testing a videocard with like 1gig of ram at work but I
[21:22] <greggl> sounds a heck of a lot like this one
[21:22] <greggl> "640K ought to be enough for anybody."
[21:23] <Bronco> i'm not saying that we will never need 1gig video cards
[21:23] <greggl> ive worked on one SD project in the past 8 years... i have always been maxin
[21:24] <Bronco> SD ?
[21:24] <greggl> heck, SGI's crossbar is the only reason that a lot of projects have been doa
[21:24] <greggl> standard def
[21:25] <Bronco> well the whole game has to fit in 256 megs of ram (ps3)
[21:25] <greggl> 2k on the pc relies solely on fast software render times to do multiple iter
[21:25] <greggl> but youre a minor niche
[21:25] <Bronco> so if you need 1 gigs just to load the texture of one character then its tim
[21:26] <greggl> thats a bit of a game centric viewpoint
[21:26] <Bronco> i can imagine these cards being used for HD compositing
[21:27] <Bronco> but not for a modelers, animators, level designer, etc.
[21:27] <Bronco> even in pre-rendered stuff animators dont need high-res textures, modelers o
[21:27] <greggl> artifical distinctions
[21:28] <Bronco> you're saying my animator might turn around and start doing HD compositing?
[21:28] <Bronco> its not an artificial distinction
[21:28] <greggl> yes.. thats exactly what im saying
[21:28] <greggl> the goal is to get artists working, in context
[21:29] <Bronco> but not all artists are doing the same thing
[21:29] <greggl> thats been the trend over the past 20 years
[21:29] <Bronco> and they dont have the same needs
[21:29] <greggl> question, is rez going up?
[21:29] <Bronco> i already talked about res earlier
[21:29] <greggl> question, are we demaing more wysiwyg interaction?
[21:30] <Bronco> I talked about these things earlier
[21:30] <greggl> thus, we need more realtime buffer space, ideally divided into some realtime
[21:31] <Bronco> if you're doing pre-rendered, only software rendering is wysiwyg
[21:32] <greggl> but the trend is not software only!
[21:32] <Bronco> if you're doing game, then you only need a card capable of running your game
[21:32] <greggl> have you ever worked on anything other than games?!
[21:32] <Bronco> you're talking about gelato and stuff like pixar's lighting renderer?
[21:33] <Bronco> not professionnaly
[21:33] <greggl> no.. illusion and flame have had realtime, 2K, 3d modules going back 10 year
[21:34] <Bronco> yeah, compositing softwares
[21:34] <greggl> the disney/pixar stuff sort of evolved from there... i'm ex-disney, btw
[21:35] <Bronco> i agree that you need massive hardware for this kind of work
[21:35] <greggl> we've had realtime lighting kits with ful texture loads at 2k for going on 8
[21:36] * Disconnected
[21:38] * Attempting to rejoin channel #3dsmax
[21:38] * Rejoined channel #3dsmax
[21:38] * Topic is 'NO WAREZ | NO BOOLEANS! | Still no chuck norris! | NO app bitching! | No politi
[21:38] * Set by SINN!SINN@c51477207.cable.wanadoo.nl on Wed Mar 29 16:28:33
[21:38] -mrHelpman- Hello and welcome to #3dsmax. This is a NO WAREZ channel, please do NOT ask us
[21:39] <greggl> thats what im saying... when Joe average has to do 2K logos for his HD weddi
[21:39] <Bronco> so I still think that we have no use for as much video card ram
[21:39] <Bronco> or maybe they do in the cinematic department
[21:39] <greggl> hehe.. you're underestimating
[21:41] <greggl> bbiab.. jacuzzi :)
[21:41] <Bronco> well I dont know how the cinematic department does things
[21:56] * Slade_ is now known as Slade-
[22:16] <hiceka> hi
[22:16] <hiceka> all hi
[22:16] <Bronco> hi
[22:17] <hiceka> ^_^
[22:38] <Bronco> wtf
[23:59] * Pyroscrol is now known as John577
Session Close: Wed Apr 05 00:00:00 2006