Log for #3dsmax on 2006-04-03


Session Start: Mon Apr 03 00:00:51 2006
Session Ident: #3dsmax
[00:00] * Now talking in #3dsmax
[00:00] * Topic is 'NO WAREZ | NO BOOLEANS! | Still no chuck norris! | NO app bitching! | No politi
[00:00] * Set by SINN!SINN@c51477207.cable.wanadoo.nl on Wed Mar 29 16:28:33
[00:00] -mrHelpman- Hello and welcome to #3dsmax. This is a NO WAREZ channel, please do NOT ask us
[00:10] * Shigawire is now known as Shigawork
[00:17] boring,
[00:17] ~_~
[00:24] morning all
[00:28] Whenever I render, I get the VFB, but no render dialog (so I can't cancel). Any
[00:31] hmm,
[00:47] Lampchair hi
[00:48] ah it was stuck on my other monitor's space, from my old dual monitor rig
[00:49] hh
[00:53] hi hiceka
[00:53] hi ^^
[00:53] lol sqleeze
[00:53] i hate being stuck in a monitor too :(
[00:53] especially when they're as small as 17 inch
[00:54] sorry, lampchair, what mean, " stuck " ?;
[00:54] i'm korean ,T_T
[00:54] and that's negative ?
[00:55] hey Lampchair
[00:57] he is working...?
[00:58] max particle; how load, particle, "gravity"?
[00:58] spacewraps with simple particle, use operators for pflow
[00:59] spacewarp->gravity then use the spacewrap bind tool and in the darkness bind t
[01:00] create -> particle -> particle flow source ?
[01:03] sup madkarama, how's business?
[01:03] create ->spacewreaps ->gravity i persume
[01:03] aha,
[01:03] >_<
[01:03] thanks ^^
[01:04] U're very Kind, Lampchair >_<
[01:04] business is great
[01:04] a bit to much actualy
[01:04] havent had time for my self for weeks now
[01:10] how to connect spacewraps_gravity, to superspray?...
[01:11] * Lampchair is now known as lampzzZz
[01:11] suurland hi ^^
[01:16] * lampzzZz is now known as G00DDAY
[01:16] thats must be good
[01:17] i finally rented a studio for 4 months this summer
[01:17] i'll be busting my bungle to get my feature done
[01:17] i got a voice artists and animators eager to work :)
[01:19] im happy its working out for u mad
[01:19] whats ur website again?
[01:33] www.madkarma.com
[02:10] show me the money
[02:39] so
[02:50] all hi
[02:52] where is Gravity Binding(Wsm) ?
[02:54] <_sh0x_> yo peeps
[02:55] <_sh0x_> anyone know anything about "Radeon X1900XTX 512MB"
[02:55] <_sh0x_> graph. card
[02:55] <_sh0x_> good...bad...?
[02:57] korean?
[02:57] h
[02:57] good,
[02:57] good graphics card
[02:57] abcdefghijklmnopqrstuvwxyz
[02:58] °¡³ª´Ù¶ó¸¶¹Ù»ç¾ÆÀÚÂ÷īŸÆÄÇÏ
[03:00] <_sh0x_> ok...?
[03:23] damnit i didn't realise buying more memory for your computer could be so complic
[04:05] a
[04:05] b
[04:05] hh
[04:05] where're u from
[04:06] hEy Grid_
[04:07] a
[04:07] a
[04:07] a
[04:10] hi grosiu
[04:11] yeah sometimes finding out types and speed for memory can be very time consuming..
[04:22] i need DDR 2700
[04:22] apparently :D
[04:24] hehe, sometimes a program called everest helps you out in determining
[04:24] i'm just checking it out now :D
[04:26] it's a kind of hardware 'detection' program, so you can easily find motherboard ma
[04:26] ok, good :)
[04:26] yeah. i've needed this info a few times a while back
[04:27] says i have 5 pci slots
[04:27] 3 ddr dimm
[04:29] it's especially useful if you've bought a complete pc at a store, and you need new
[04:30] i bought this from a smaller independant shop. I put my trust in them and they
[04:30] this has been a big lesson for me
[04:31] yeah i know that issues from a while back, it can be really frustrating ending up
[04:32] nowadays i thought that issue was kinda resolved
[04:32] i did a little bit of homework at the time but didn't come across any compatibil
[04:33] nope. installing any of the new drivers for the radeon 9600 results in a 'black'
[04:33] hm crap :)
[04:33] so i am using drivers from quite a few years back
[04:35] i think next payday i'll get myself a new graphics card anyway. the radeon has i
[04:35] ah nice :), always cool to buy some new hardware
[05:11] Hi
[05:19] http://www.extraneo.it/goatse/goatse_ipod_skin.html
[05:21] * nitelite is now known as NiteLite
[05:51] anyone ever have a problem with hair / fur
[05:51] If you change your viewport
[05:51] it's no longer visible / renderbale
[05:51] -renderable.
[05:54] i got no experience with hair / fur, but pressing ~ might help
[06:35] Camera sensitive
[06:35] I can pan for ever in a camera view and move like an fraction
[06:35] I am in mm. and the objects are to scale…
[06:36] Perspective still reacts correctly …is there anything to over come this
[06:43] aloha
[06:43] mornin!
[06:44] Hiya Tranq
[06:45] morning wot
[06:45] ahhh nothing like a fresh cup of coffee and Rammstein cranked up to get you goi
[06:45] Hiya Mad
[06:48] * g|s2 is now known as g|s
[06:59] morning
[07:01] Opinions: http://lachlan.bluehaze.com.au/chalk_river/2004/june2004/17jun2004/dscf00
[07:14] Piccy : spherse
[07:14] eh.
[07:14] spheres
[07:14] :P
[07:17] lots of them
[07:17] I would probably use Hemispheres
[07:17] ;)
[07:17] yeah, I made a test
[07:17] was hoping to spare some polys
[07:17] but no such luck
[07:24] i would probably make one spiral row that follows a path then rotate and clone
[07:30] heh, they had a thing on The Good morning America show, 16% of married men chea
[07:31] LOL
[07:31] I would guess that number is higher
[07:31] I know this one women, she's screwing her husbands Boss, his twin brother, his
[07:32] just proves no matter how ugly or fat a women is, she can always get laid
[07:33] oO;
[07:33] and he has no idea ?!
[07:33] ohh thats nice
[07:33] then he's just a retard
[07:33] hehe
[07:34] heh
[07:36] * Slade_ is now known as Slade-
[08:15] hi
[08:19] aloha
[08:19] hh
[08:19] * hiceka87 slaps hiceka around a bit with a large trout
[08:23] hi morkku
[08:23] ^_^
[08:23] hi all
[09:06] crap, figures, doesn't snow all winter and less than a week after the begining
[09:08] ha-ha
[09:14] oh well, will melt in a day
[09:15] funny, because i raked all the leaves off my yard to the side of the road, snow
[09:21] considerate
[09:21] :)
[10:02] * G00DDAY is now known as lampchair
[10:10] * krazypete is now known as kpnutz
[10:22] hiya
[10:22] I need a crash course in converting 2d autocad DWGs to something I can start modellin
[10:23] anyone got a useful link or some advice maybe?
[10:26] * Obfti is now known as WoWbfti
[11:05] * Shigawork is now known as Shigawire
[11:11] amigo
[11:11] :|
[11:34] alo alo
[12:28] * WoWbfti is now known as Warti
[12:28] * lampchair is now known as lampgone
[12:47] heh
[12:47] http://www.shipwreckcentral.com/livedive/archives/shipwreck_central/#000386
[13:20] Hallo all, I'm after a few quick tips on texturing.
[13:20] I have myself a nice 3d mesh of a rectangular plastic container, that needs differe
[13:20] How do I tell 3dsmax to assign a different material to each side?
[13:20] anyone here use Everest?
[13:21] material IDs
[13:24] I have UVW mapping in the stack for the object - set to 'box'. I've made it the siz
[13:24] Is there a way of simply selecting faces, and say "be material id 4"?
[13:26] just select the whole side from a side view
[13:30] Using what tool? "gizmo"?
[13:31] select
[13:31] heh
[13:33] Oh, got it. "region fit".
[13:33] ta.
[13:45] http://en.wikipedia.org/wiki/Abiotic_oil_theory heh, nice read, Damn oil compa
[14:04] hey all
[14:05] <[BB]Hyper> hi
[14:05] whats up
[14:05] <[BB]Hyper> hey
[14:05] <[BB]Hyper> ik got a hardware question
[14:05] <[BB]Hyper> about monitors
[14:05] <[BB]Hyper> ive got a Samsung syncmaster 730bf
[14:05] ya
[14:05] <[BB]Hyper> and i want to trade it 4 2 eizo flexscan f931
[14:06] <[BB]Hyper> 4 = four, duh! :P
[14:06] <[BB]Hyper> for
[14:06] <[BB]Hyper> :P
[14:06] haha, i get ya
[14:06] <[BB]Hyper> and i have to pay another 80 Euro
[14:06] <[BB]Hyper> is it reasonable?
[14:06] <[BB]Hyper> those eizo monitors are 3 years old
[14:06] <[BB]Hyper> but
[14:06] mmm, ive never heard of the eizo
[14:07] <[BB]Hyper> 21" monitor
[14:07] <[BB]Hyper> 1600x1200 @ 104 hz
[14:07] ooh, nice
[14:07] how big is the samsung?
[14:07] <[BB]Hyper> 17"
[14:07] <[BB]Hyper> 4ms tft
[14:07] nyce
[14:07] mmmm
[14:08] <[BB]Hyper> eizo = http://www.eizo.com/support/discontinued/crt/f931.asp
[14:08] <[BB]Hyper> Samsung 17" 730BF
[14:08] <[BB]Hyper> http://www.samsung.com/nl/products/monitor/lcdmonitors/economy/730bf.asp
[14:09] anyone else got any ideas? cuz i dont know euro, im from the states, man
[14:09] <[BB]Hyper> hehe
[14:09] <[BB]Hyper> thought so
[14:09] <[BB]Hyper> well is guess euro and dollar are quite the same... i guess ;P
[14:10] true that
[14:10] <[BB]Hyper> 1.00 EUR
[14:10] <[BB]Hyper> Euro = 1.21362 USD
[14:10] why you want to go from a flat panel to crt?
[14:10] gaming?
[14:10] <[BB]Hyper> 1 euro is 1.21362
[14:10] <[BB]Hyper> gaming?
[14:10] <[BB]Hyper> well
[14:10] <[BB]Hyper> mostly CAD
[14:10] <[BB]Hyper> 3d
[14:10] <[BB]Hyper> photoshop
[14:10] * HawkMan still prefer CRT over LCD, just better picture
[14:10] <[BB]Hyper> and ofcourse some gaming and dvd
[14:11] <[BB]Hyper> HawkMan; thats why i think of making this deal
[14:11] <[BB]Hyper> 1 USD = 0.823981 EUR
[14:11] <[BB]Hyper> :)
[14:12] i dont know man, i think i would as for a better deal than that
[14:12] granted I have a 21¨ Samsung though... wich was a true bitch to carry from the po
[14:13] <[BB]Hyper> i know, i carried a 21" once
[14:13] <[BB]Hyper> i was ordered to get it from above, at an +45 angle stairs
[14:13] <[BB]Hyper> no way man :P
[14:13] :)
[14:13] CRT's aren't very handy for small lan parties though :)
[14:14] <[BB]Hyper> some old gutsy guy performed the stunt flawlessly
[14:14] <[BB]Hyper> :P
[14:14] <[BB]Hyper> everyone gazed upon him
[14:14] <[BB]Hyper> :)
[14:14] granted, nowadays broadband everywhere makes them happen far less often... like..
[14:14] ha
[14:14] <[BB]Hyper> well for CAD drawing or for photoshop its tha best ofcourse
[14:14] <[BB]Hyper> big screen, real colours
[14:15] I have Astma though.... granted the post office was really close.. but I still ha
[14:15] <[BB]Hyper> :)
[14:16] has anyone tried 3dsmax 6? ive only tried the 5
[14:16] most in here I Guess...
[14:17] what they got for new features?
[14:17] anything i should know about?
[14:18] I dunno, I don't remember was was new in 6 anymore :)
[14:18] very funny
[14:19] granted I don't generally remember much at all... too bored to waste braincycles
[14:19] haha, true that
[14:19] There's really very little difference unless you're looking for advanced stuff.
[14:20] I jumped from 3dsmax 4 to 7.. and haven't noticed any real difference.
[14:20] other than there's now a library of prefab trees!
[14:20] nyce
[14:20] you could borrow that from viz before :)
[14:20] http://www.lpl.arizona.edu/impacteffects/ heh, calculate asteroid impact effec
[14:21] I have this great theory about using guided asteroids as Weapons...that only go
[14:21] heh
[14:21] did they have proper poly tools in 5, or where they introduced in 6 ? then again
[14:23] there's of course that renderer I never use that I think was included from 6 and
[14:25] if you don't know what features are new in Max6, you probably don't need them(yet
[14:30] How do I turn off 'snap to grid' when moving stuff in the scene?
[14:31] It's just turned itself on and is bugging me.
[14:32] press s]
[14:33] (s is for snap (in general)
[14:36] woohoo
[14:36] Ta
[14:36] http://i17.photobucket.com/albums/b83/bedheadblonde/stoner/badbunnies.jpg
[14:37] very bad bunnies indeed
[14:37] bet they're lovin' it
[14:42] haha
[14:42] * notfakie2 is now known as notfakie
[14:49] http://www.miami.com/mld/miamiherald/news/weird_news/14236403.htm <---- Three me
[14:52] hehe
[14:52] PLZ
[14:52] is there ANY way to get rid of BLAH BLAH embedded profile DISCARD YES
[14:52] ?
[14:53] PS
[14:53] ahahahahah @ tinbre's link
[14:54] timbre*
[15:00] Hi all, there is a competition deadline ( 16th ) to design a car game level ( w
[15:00] http://www.macromedia.com/devnet/director/articles/3d_in_30_print.html ( for i
[15:00] Also, check out http://www.candointeractive.com/gamedesign/car/competition.html
[15:48] mal.. thats preaty dope
[15:58] i ran out of booze
[15:58] oh well
[15:58] so i had to silently borrow my dad's car to drive off to the nightshop to get some
[15:59] those guys are all paki's really
[15:59] fucking charge 2 bucks for a beer
[15:59] rippers
[16:15] hehe, you could hardly get a beer for 2$ around here..
[16:23] can you export to .fbx in 3dsmax?
[16:52] * capetown is now known as Gjermis
[16:58] hello fellow cg artists of the democratic repulic of the internet
[16:58] welcome to 3dsmax greggl, i hope you enjoy the stay and make new cg-friends
[16:59] unfortunatly for me, i have to leave this wonderful channel and get back to wor
[16:59] good day
[17:13] who was that?
[17:13] a nutcase?
[17:13] lo Frand
[17:13] Heya
[17:17] hi
[17:31] [16:21] can you export to .fbx in 3dsmax?
[17:31] yes
[17:34] I am somewhat surprised that no one managed to answer that in the last hour D:
[17:42] yeah
[17:42] me too
[17:42] thnx :D
[17:50] look at you Minion, being all helpful :P
[18:08] * lskgnlskj is now known as DogFu
[18:14] yoyoyoyoyo
[18:24] hello
[18:24] sup
[18:24] hows that vray 1.5 (:
[18:33] all hi
[18:43] * Segmental is now known as Chrissux
[18:43] * Chrissux is now known as Segmental
[19:00] ho
[19:24] * Jaka| is now known as Jakal
[19:25] Hi all
[19:26] aloha GRay
[19:26] On Wednesday in the time kept by most, at two minutes and three seconds
[19:26] after 1:00 A.M. in the morning, the time and date will be 01:02:03 04/05/06.
[19:27] Hay whats new??
[19:27] just taking a coffee break
[19:27] WotGorila how good are you at rigging human models??
[19:27] What's new with you?
[19:27] Ahh thats cool
[19:27] I've done a few of them
[19:27] Just with CS
[19:27] Trying to learn max, and go to bed in te next hour.
[19:28] using a lot of face morphs and stuff
[19:28] I see
[19:28] heh, Sleep?
[19:28] I have been trying to rig a model i have here for some time now, but i cant see
[19:29] yeah
[19:29] What's wrong?
[19:29] It deforms all wrong.
[19:29] Like the parts on the butt and tummy area.
[19:30] You have to adjust all your envolopes and make sure you have all the vertices s
[19:30] Some areas like the head will be a non deformable
[19:30] yeah i did that alot of times, but it still is not working.
[19:31] In vertices, it will show you what vertices are weighted and what ones are stra
[19:31] Yeah i know all about that.
[19:32] I sometimes have to redo the bip from start a couple times because I always mak
[19:32] I try to get the bip to fit the mesh as best as i can.
[19:32] A good bip structure needs very little envolope work
[19:33] Do you mind if i send you the file i'm working on so you can take a look at it
[19:33] tell me what i'm doing wrong.
[19:33] it can be a bitch sometimes with cartoony or odd shaped characters
[19:34] I always run a couple dance motions tests to see where stuff needs work a few t
[19:34] this is my model i'm trying to rig http://home.earthlink.net/~gray_fox001/image
[19:35] I only do characters maybe twice a year, so I usually have to do some tuts to r
[19:36] Ahh do you still have any pic on some of the models you worked on??
[19:37] http://www.adirondack.net/history/whitesel/character/ct1.jpg
[19:37] that was just a first test
[19:38] there are a couple TV commercials with that guy
[19:38] cool
[19:38] http://www.adirondack.net/history/whitesel/character/gator1.jpg
[19:38] heh, had this pimp gator dancing on stage with the band for a music video
[19:39] Sweet.
[19:39] wow, damn that stuff is old
[19:39] Did you see the model i'm working on??
[19:39] I need to make a real website someday
[19:39] yeah
[19:39] yeah hehe
[19:39] run some animation tests
[19:39] I did
[19:40] vertices are not moving?
[19:40] i saw the parts that need to be fixed, but it does not work well when i try to
[19:40] are the ass gets all crinkled when it walks?
[19:40] they are.
[19:40] like leg joints?
[19:41] yeas around the torso area.
[19:41] you have to adjust the blending envelopes too
[19:42] hmmm
[19:42] over lap them a bit
[19:42] child and parents
[19:44] yeah i used that options also, but does not help me.
[19:44] on the hips try decreaing the parent overlap value
[19:44] those envolopes look weird and twisted for the hip link?
[19:45] When i do that it ovelaps like if my models jsut had liposucktion
[19:45] yeah well it deos not look too bad.
[19:45] hold on
[19:46] you want to reduce the parent overlap value till the evlopes straighten out, de
[19:46] the hip links always screw up by default
[19:46] heh
[19:47] I see.
[19:47] :)
[19:48] it is pissing me off that i cant finish rigging my model.
[19:49] Spent a year on it and still cant get it to do what i want it to do,
[19:49] you'll figure it out, it's those parent and child envolopes screwing you up, I
[19:49] Can i send you the clip i made of my model walking??
[19:49] sure
[19:50] ok i... i dont know if i can send over irc but i will try.
[19:51] You spent a year making a model? :O
[19:52] no i spent a year trying to rig it.
[19:52] I guess i cant send it over irc.
[19:58] I can't stay up too late tonight
[19:58] :)
[19:59] same here
[19:59] I'm about to go to bed.
[19:59] have to do picture tomorrow for the press kits for all the film festivals
[19:59] Cool
[20:00] LOL They are all worried about my hair being cut
[20:00] LOL
[20:00] hehe
[20:00] Half the guys that do shipwreck stuff have long hair anyways
[20:01] like Warren
[20:01] http://www.shipwreckcentral.com/
[20:01] LOL
[20:02] hmmm maybe that's why America is the only country that doesn't show Sea Hunters
[20:03] great site
[20:04] but this is my offical kewl site of the day
[20:04] http://www.lpl.arizona.edu/impacteffects/
[20:05] sitting here trying to figure out the perfect sized asteroid that can be hurled
[20:05] LOL
[20:05] would make a great 007 plot
[20:06] * Dr_Rambo is now known as Dr_Bimbo
[20:06] * _Dr_Rambo is now known as Dr_Rambo
[20:07] how come this guy on this dive video sounds like a chipmunk ? :)
[20:07] somebody should make a graphic version of that, where you can just drop and dra
[20:07] which video?
[20:08] some of the deep dives they have to use a mixyure of helium
[20:08] at shipwreckcentral i clicked the "new fresh video"
[20:08] mixture
[20:08] ah
[20:08] thats cool
[20:09] i want to do some wreck diving
[20:09] scroll down to check out my friend vince driving the ROV over a bunch of bombs
[20:09] 1-25-06
[20:10] playing it
[20:10] don't want to hit one of those
[20:10] BOOM
[20:10] LOL
[20:10] haha
[20:10] real life video game
[20:10] yeah
[20:10] warren got it untangled
[20:11] Old ww2 ships have a lot of crap on them plus they are notorius for snagging fi
[20:12] hehe
[20:13] that looks like fun
[20:14] yeah, I get to practice this summer driving a ROV at the wrecks sites on the la
[20:14] Looks like fun
[20:14] how much do one of those cost to make?
[20:15] Depends, you can make a small one yourself for less than a couple thousand
[20:16] They rangle from 5K up to millions
[20:16] depending on what it is
[20:16] what do you think would be a better choice for filling a container with grain
[20:16] particle effects, and a faked effect of filling with morph animation
[20:16] or physics
[20:16] and actually having the particles fill something and stay resident
[20:17] depends on what your customers budget is I guess
[20:17] :)
[20:17] lol
[20:17] the budget is flexible
[20:17] I'm more concerned about the realism
[20:18] what process should I use to filling the container with particles
[20:18] I guess you could use PF or reactor
[20:18] can reactor work with particles?
[20:19] you cannot use particles
[20:19] particles are just points
[20:20] even if you use shape on the particles or instanced particles
[20:20] max will base the collision of the particles on their center point
[20:20] so what would I do? use reactor?
[20:20] yes
[20:20] reactor is the way
[20:20] faster and real
[20:20] how would I create the grain
[20:20] grain ?
[20:20] :o
[20:21] whats that ? :o
[20:21] its granulars
[20:21] like salt
[20:21] say for example, I'm trying to pour salt on a table
[20:21] for that you can use particles :|
[20:21] depends on whats the mesh
[20:21] would it collect on the table?
[20:21] a box
[20:21] just filling a box with small objects
[20:21] grain like peices
[20:21] oh yes
[20:22] you can use pflow
[20:22] (:
[20:22] and what should I use for the box?
[20:22] deflector?
[20:22] yes set a deflector
[20:22] for that many pieces, probably best to use PF
[20:22] to stop particles
[20:22] but they seem to fail to rest onto each other
[20:22] as if they dont realize the other exists
[20:22] which seems, valid...
[20:23] yes then you have to use reactor
[20:23] as i said
[20:23] lol
[20:23] depends on the shape of your crap
[20:23] if you are using balls
[20:23] but i'd have to physically create the hundreds of little balls
[20:23] then you need to use reactor
[20:23] cause pflow will ignore the volumen
[20:23] and will base the simulation in the central point
[20:23] of each particle
[20:23] could i not simulate the volume ?
[20:24] with reactor yes
[20:24] if you want to be realistic
[20:24] you need to use reactor
[20:24] would I be manually creating the balls that will fall out of the container?
[20:24] if you dont need that realism
[20:24] then you can use instanced particles
[20:24] do you know scripting ?
[20:24] not maxscript
[20:25] huh?
[20:25] do you know maxscript ?
[20:25] no
[20:25] there u go
[20:25] but i'm a developer
[20:25] if you want realism
[20:25] you need to use dynamics
[20:25] if you want to make a fake simulation
[20:25] use pflow
[20:25] will be faster
[20:25] dynamics with.. reactor?
[20:25] and easier
[20:25] yes
[20:25] right...
[20:25] make one peice of grain and use scatter/volume
[20:26] with pflow you can use instanced particles
[20:26] so you only need 1 piece or few
[20:26] and you will use a shape instanced operator
[20:26] can I treat the scatter result in reactor?
[20:26] so you will have millions of meshes
[20:26] you can mix pflow with reactor too
[20:27] you can fake that
[20:27] yea I've been using their particle system for about 2 years.. just not with ph
[20:27] in pflow
[20:27] hm?
[20:27] How.. That would be great
[20:27] by setting the particles to keep a distance
[20:27] how can I use particles with reactor?
[20:27] but still will be not accurate
[20:27] not realistic
[20:27] thats fine.. its not that close up
[20:27] so particles will mind each other?
[20:27] yes
[20:27] and sit on top of each other?
[20:27] Woooohoo
[20:27] yes
[20:27] thats what I want
[20:27] thats PERFECTLY fine
[20:28] and will penetrate over the others too
[20:28] cause particles are based in their central point
[20:28] instead of mesh
[20:28] wait
[20:28] I mean..
[20:28] They will .. Sit on top of each other, not intersect
[20:28] I want them to pile up
[20:28] eheh
[20:28] like.. yano.. real world
[20:28] well scripting
[20:28] If P/S is incapable of that, than reactor is the thumbs...
[20:29] I can't trail off into scripting, I wouldnt even know where to start there
[20:29] particles are not created to do that :|
[20:29] I know.. I understand
[20:29] they can simulate that but not that real
[20:29] right
[20:29] I wonder if scatter can be applied to reactor
[20:29] yes
[20:29] no shit
[20:29] Let me try that
[20:29] what is scatter
[20:29] my english is not good
[20:29] :(
[20:29] how would one go about painting onto normal maps.. i.e. drawing a dent ? i'm confu
[20:30] scatter is part of crowd in helpers
[20:30] oh that crap
[20:30] ;)
[20:30] thanks (:
[20:31] nice for placing lots of little pieces quickly on a mess or filling a volume
[20:31] but they still
[20:31] will intersect
[20:32] because particles are not for that
[20:32] riggid bodys is for that :)
[20:32] well, if you are using reactor.....
[20:32] aqua do you have fast internet ?
[20:32] yes
[20:32] i am not using reactor but i have used particles lot
[20:32] select the scatter into riged bodies
[20:32] thats my job
[20:32] i only do particles & dynamics :)
[20:33] ridged*
[20:33] you can use scatter for a lot of little neat tricks
[20:33] Pyche check this tutorial: http://poopinmymouth.com/tutorial/normal_workflow_3.h
[20:33] just include the scatter object in the rbcoll?
[20:34] this will be possible in pflow toolbox 2...plus it will have particle dynamics
[20:34] that first video is the pflow version, second video is the reactor version ( that
[20:34] cool
[20:34] thank you
[20:34] http://www.3d-palace.com/xenomorphic/education/images/eggcell_rendered.jpg all
[20:34] you will get my point :)
[20:35] it's a neat little tool for other things besides crowds of bodies
[20:35] http://www.3d-palace.com/xenomorphic/education/doc_eggcell.htm
[20:35] Yea, I've used scatter for oldschool grass...
[20:35] Just wondering about its role in reactor
[20:36] watch the video
[20:36] with the mouse so you can see in detail that particles are based in their center
[20:37] LOL poopinmymouth.com ???
[20:37] LOL
[20:38] grandma...check out my new website!!!
[20:38] rofl!
[20:38] heh
[20:38] no worse than eatpoo
[20:38] did you check the video ? :)
[20:39] im installing quicktime
[20:39] ahok ok (:
[20:42] pretttty
[20:42] what renderer do you use for glass
[20:42] did you see the difference ?
[20:42] yea
[20:43] sadly I dont have the latter open as easily
[20:43] I have 10's of thousands of grains
[20:43] (:
[20:43] blah, I dont want too dooo that
[20:43] i just wanted you to see and compare
[20:43] I want to do the reactor deal
[20:43] now you need to pick what is best for you :)
[20:43] We'll, the render is hot regardless
[20:43] lol
[21:01] so whats up
[21:02] back
[21:03] just hanging out BSing with my son
[21:04] cool
[21:04] hehea (:
[21:04] he just got off work
[21:04] BSing = Bullshiting?
[21:04] yeah
[21:04] oh
[21:04] "j00 ain't my son"
[21:05] hehe
[21:05] he's the most mellowist kewlest person I know
[21:05] how old is he
[21:05] vray 1.5 is not that good :|
[21:06] eh?
[21:06] VRay 1.5 is out?!
[21:06] vray 1.5 isnt out
[21:06] no is not out yet
[21:06] but i have it
[21:06] Just talking about if he should join the army or be a Cowboy for the Karate Kid
[21:06] and i have been testing it
[21:06] heh
[21:06] and i dont like it
[21:06] not a big difference :(
[21:06] how the hell..
[21:06] 19
[21:06] just fancy cameras and crap shaders
[21:06] unless you got it directly from chaos...then i wouldnt believe your sources
[21:07] let me up a pic
[21:07] :)
[21:07] www.xn--cruceos-8za.com/teapot.jpg
[21:07] new cameras, new rQMC crap
[21:08] new sky bla bla bla bla
[21:08] max sky is not compatible you need to use vray stuff
[21:09] i will stick to brazil tho
[21:09] still better for me :)
[21:10] hello hello ?
[21:11] * reddino is now known as peco
[21:12] nice reel
[21:12] :)
[21:14] i wonder
[21:15] if brazil handles the hair fur mod
[21:15] yes even vray does
[21:15] super frickn duper
[21:15] i'ma get brazil
[21:15] brazil is used by blizzard entertaiment on warcraft cinematics
[21:15] lots of hair, fur :)
[21:16] tru.dat
[21:16] http://www.splutterfish.com/sf/gallery_view.php?photo_id=591&screen=4&cat_id=2&actio
[21:16] there
[21:16] yep yep
[21:16] classic brazil :)
[21:16] do they have a trial
[21:17] watch the girl
[21:17] http://www.splutterfish.com/sf/gallery_view.php?photo_id=379&screen=4&cat_id=2&actio
[21:17] 2003 render, now she must look older
[21:17] :p
[21:17] haha
[21:17] i've seen all of their gallery
[21:18] in 2003 :)
[21:18] i've used brazil years ago
[21:18] but that was licensed with the old game company
[21:18] no more company, no more license
[21:18] oh i c :\
[21:19] Ok... Time to crash
[21:19] Take care man
[21:19] hehe
[21:20] good chattn
[21:20] laterz :> buddy
[21:22] * Shigawire is now known as Shigawork
[21:31] buenas noches :S
[21:31] gnight folks -
[21:42] I wish they would make Max for Mac
[21:42] it sux going from computer to computer just to do different things
[21:47] Linux would make more sense
[22:16] http://www.animationpodcast.com/archives/2006/04/02/glen-keane-part-one/
[22:23] aw animators
[22:23] fucking princesses
[22:25] hi
[22:25] long time no see
[22:25] does anyone know why my pc is sending out a black and white signal to my TV?
[22:26] no but i'd be surprised if it involved 3dsmax
[22:26] it doesn't involve max
[22:27] its to do with my nvidia card
[22:27] I think I need to specify PAL rather then NTSC
[22:35] ok sorted it cheers
[22:35] obscure setting in the display properties
[22:57] :)
[23:00] everyone having fun?
[23:01] ahhh I love it when an insane PF wiring comes together
[23:01] and works the way you want it
[23:17] http://www.clerks2.com/teaser/large.html LOL
[23:17] "I'm the walking Dude"
[23:47] http://www.3dluvr.com/riplee/KIND3RgOTH/kid_riplee.jpg
[23:51] Oh man, realy nice one there riplee!!
[23:52] is that previz for your first born
[23:53] :)
[23:53] scary
[23:53] spend more time on his eyes
[23:53] thanx ezben!
[23:54] more time on his eyes?
[23:54] some wrinkles/folds on his cloth would be cool also
[23:54] I hgave to admit that ren is without the "DYNAMIC" eyebrows and even eyelashes
[23:54] I forgot
[23:54] oops
[23:54] well the eyelids really
[23:54] I thot about that LOD but..... for it's purpose it may not be needed but I know
[23:55] Im totally with ya on that if the end product was'nt so small I thot id get los
[23:55] sfaf
[23:55] ah ok
[23:56] it'll be lkike maby....
[23:56] nice shoes
[23:56] 200 pixels tops tall
[23:56] know what I mean..... real... small
[23:56] yeah
[23:57] ahhh thanx..... even the shoes are barely detailed but.....
[23:57] it does have my facial piercings :P
[23:57] I did that version of me just to show the concept to the folks
[23:57] well facial piercing is not the hardest thing to model :)
[23:57] lol true
[23:57] u ever see my cages?
[23:57] dont think so
[23:58] I keep everything so lite and topographically fast.... I often am brot to tears
[23:59] thot I had a witre up but......
[23:59] thats not always a good thing, for some stuff you just need lots of polygons
[23:59] http://www.3dluvr.com/riplee/temp/BabyMooney_WIP-01.jpg
[23:59] examples....
[23:59] hehe cute grass
[23:59] http://www.3dluvr.com/riplee/temp/RaceApeRig.jpg <--can really see the top th
Session Close: Tue Apr 04 00:00:00 2006