Log for #3dsmax on 2006-04-02


Session Start: Sun Apr 02 00:00:00 2006
Session Ident: #3dsmax
[00:32] hi!
[00:32] hi
[00:32] hey... whats happenin?
[00:32] lol
[00:33] hehe
[00:33] not much
[00:33] just speakin to this jackass on other chan, cant seem to shake him
[00:33] damn
[00:33] me too
[00:34] what can ya do
[00:34] some guy named spooked, oo[s, rthats you... hey... whats happening..
[00:34] so i heard i can get the crack for max trial here ?
[00:35] na... not here
[00:35] lmao
[00:35] pretty sure it was here
[00:35] some guy
[00:35] max or something
[00:35] rofl
[00:35] :P
[00:35] hey, i know that guy.
[00:35] hes legit
[00:35] lol
[00:36] aye, until he took my photoshop keygen
[00:36] damn that guy
[00:36] stoopid max
[00:36] was a virus
[00:36] he should be flogged.
[00:36] ;)
[00:36] hed like that
[00:36] Any new max plugin?
[00:36] lol, friend rand a crack.exe for winrar other day
[00:37] wholy shit
[00:37] lol
[00:37] iv never seen a pc so infected after that
[00:37] omg
[00:37] damn you max
[00:37] like i could only get rid of mebbe 7 of the shits that took over his comp
[00:37] grrr
[00:37] maximizor is trouble
[00:37] was a daddy rewriting registry every time i changed it
[00:38] theyr getting sneaky :)
[00:38] would search the file in explorer and explorer die, search in registry and regedi
[00:40] * Pyroscrol is now known as John577
[01:04] hi
[01:16] * |-Apoc-| is now known as [-Apoc-]
[03:06] * nitelite is now known as NiteLite
[03:11] I have done the tutorials that come with 3dsmax8 now.What can i do next? i can jus
[03:13] get a job
[03:16] ?
[03:16] modelling is all about practising more, you will learn more on the way
[03:18] there's not really more tutorials necessary if you done all max ones, you will lea
[03:26] there are so many tools i dont understand...like when to use them and stuff
[03:26] and you did all the modelling tutorials>?
[03:27] there arent so many modeling tutorials..its the chess..plane..and apple
[03:35] hm i think they should give enough information to start modelling on your own, a g
[03:38] or look around for some tutorial sites
[03:42] yeah
[03:42] thats what im trying to find..a good tutorial site
[03:43] bugger tutorials
[04:03] bugger tutorials?
[04:24] * EC is now known as odsm
[04:28] I haved created i light saber..and given the blade a glow and so on..i have a part
[04:31] you mean join them physically ? to become one object?
[04:31] or just to share the same glow effect?
[04:31] i have a sylinder..
[04:31] and a sphere..and i used boleen to cut the sphere in half
[04:32] and i want to join it with the end of the sylinder
[04:32] to make a round end
[04:32] if u understand
[04:33] can i pm me it? i have to go
[04:33] look at the topic
[04:33] no booleans!
[04:34] I cannot offer assistance to a method that involves booleans
[04:34] if you cant take the time to learn to model a 1/2 a sphere without booleaning it
[04:34] out = our
[04:34] you dont even have to model it...
[04:35] lol i know
[04:35] there's a hemisphere primitive :)
[04:36] thorep: theres also a series of starter tutorials in the helpfile :P
[05:13] hello all
[05:13] iam having troubles with the xform resetter after doing this i get this result.. ht
[05:15] anybody has tips / tricks? :)
[05:15] eh
[05:15] just resize it
[05:15] .
[05:16] ok
[05:32] ok an other question that i have i cannot select a element anymore by clicking on i
[05:33] do you have selection lock on ?
[05:33] how can i check ?
[05:34] there should be a small icon of a lock in the bottom status bar
[05:34] if it's down, selection lock is on
[05:34] no its not on
[05:34] then I don't know, sorry
[05:34] its really anoying
[05:34] np thx for trying :)
[05:34] anybody else has an idea?
[05:42] maybe your object is got holes
[05:42] you are viewing it from the reverse side
[05:50] Dr_Rambo yeah it works now for some reason
[05:50] but i seem to keep pressing buttons i dont know :@ now i have this stupid blue thin
[05:52] some kinda object
[05:52] just click it and hit delete prolly
[05:52] ooh ok :p
[05:52] lol
[05:52] :)
[05:58] * obah is now known as Fjooner_
[06:02] * Fjooner_ is now known as Fjooner
[06:17] * decAp is now known as decap
[06:21] lo all
[06:21] having a slight problem when i install 3dmax
[06:22] says "Error 1920. Service 'RaySat_3dsmax8 Server' (mi-raysat-3dsmax8) failed to star
[06:22] any idea>
[06:22] ?
[06:23] Verify that you have sufficient priveleges to start system services...
[06:23] yeh
[06:23] how?
[06:25] get mo powah
[06:25] im on as Administrator
[06:31] Call discreet customer service :)
[06:31] hehe
[06:31] got it
[06:31] later :)
[06:42] How do i join two objects?
[06:42] Like a box and a half sphere
[06:42] booleans.
[06:43] Im no to 3ds max u see.
[06:43] Hehe.
[07:17] lo
[07:17] might anyone in here be interested in working on a game project? :) (more info at w
[07:18] it says in the FAQ that it's unpaid and no guarantees of future payment can be give
[07:35] hey anybody happens to have a good tutorial about texturing and lighting a scene?
[07:41] somebody? :)
[08:06] * Zdrenga hey
[08:06] lo
[08:09] looks very interesting maels
[08:09] it is very interesting :)
[08:09] Have you played Discworld Noir?
[08:09] hm
[08:09] nope
[08:10] not that i remember
[08:10] Its kinda like this
[08:10] you should try it... might give you some ideas
[08:10] and its an awsome game
[08:10] yeah, thanks for the tip :)
[08:10] I'd love to work on this. Unfortunatly I meet very few of the requirements, hehe
[08:10] heh
[08:10] are you sure?
[08:57] http://www.cgarchitect.com/news/newsfeed.asp?nid=3129 :(
[09:00] http://kevin.pregoweb.com/dev/unwrap.png hey guys i have this unwrap now i wanne te
[09:00] any tips please?
[09:01] or a good tutorial to point me to?
[09:32] I thought there was a way to optimize geometry (using a technique similar to the
[10:14] * _16bit is now known as _32bit
[10:45] hola. whats the best way to turn floor plans from a cad app into 3d max models?
[11:12] hello
[11:13] have a question anyone know how to move body parts in 3ds max ? how to rorate them
[11:13] can't find the option have runned the program first time :]
[11:15] maybe there is no posibility to rorate some things ?
[11:15] like eye's maybe the target is locked somehow ? anyone any ideas ?
[11:24] ghost town :P
[11:33] http://jonmdesign.net/3d/alien/alienwip04.jpg
[11:34] what do you guys think?
[11:34] surreal?
[11:34] wow
[11:34] nice man
[11:34] you've really been workin hard in the past coupl days
[11:34] hehe
[11:34] DALI :)
[11:35] jonM: what did you make the background in?
[11:35] that in 3D too? or photoshop?
[11:35] great work
[11:36] nah photosho[p
[11:36] kool
[11:36] thanks and yes inspired by the surrealists
[11:37] the whole bg was photoshop and I used a matte material for the shadows
[11:37] oh
[11:41] thats cool JonM|
[11:41] ardworx : dali indeed :P
[11:53] is it too dali you think?
[11:53] hi
[11:53] my professor doesnt like Dali too much
[11:53] think he sol out etc
[11:53] whats dali?
[11:53] salvador dali
[11:53] wikipedia :P
[11:53] salvador dali
[11:53] or google
[11:53] google dali in images
[11:54] dali rocks
[11:54] i love it JonM|
[12:12] hmmmm damn particle flow is acting so damn slow
[12:12] increase power to the particle array
[12:13] reroute!
[12:18] heh
[12:21] trying to have the particles come off the tops of the waves from white highligh
[12:23] thing is painfully slow
[12:24] why not just reduce viewport particle count
[12:24] or something
[12:24] http://www.dvd.net.au/movies/d/11311-2.jpg
[12:24] I have it down to 5%
[12:27] hmmm maybe because I'm using a deflector on the emitter?
[12:33] nope, that wasn't it
[12:44] hiya Mad
[14:36] Ice Age: The Meltdown took in a staggering $70.5 million at the weekend box off
[14:39] whats up meth
[14:39] wow... ice age was big
[14:39] friggin HUGE
[14:39] i wasnt sure how it would do
[14:39] thats big for blue sky
[14:40] that's big for anyone
[14:40] yah
[14:40] but i mean, moreso for them though
[14:40] maybe they won't lay everyone off this time
[14:40] hahah
[14:40] exactly
[14:40] =)
[14:41] how did Robots do last year? i cant remember
[14:41] dont think it did big numbers
[14:42] id did ok
[14:42] it
[14:42] oh
[15:03] http://www.stngraphic.com/autodesk/adsk/servlet/index-id=5970886&siteID=123112.ht
[15:03] On April 1, 2006, Autodesk has stopped the the development of 3ds max :|
[15:04] yeah
[15:04] they're all done
[15:04] hehehaha :\
[15:17] hehe
[15:17] Too bad its april fools day
[15:17] *was
[15:17] :
[15:17] :p
[15:21] http://www.3dsmax.us/reddino/cubeattack.mov
[15:21] it looks grea reddino ... but something seems off with the timing
[15:21] oh yeah
[15:22] cause its fake
[15:22] is not dynamic
[15:22] particles start automatically
[15:22] the delay between the cube hitting and the delay before everything breaks apart
[15:22] so the cube is just there
[15:22] (:
[15:22] yeah
[15:22] ok ... but that shouldn't matter
[15:22] thats why
[15:22] you can still adjust the timing
[15:22] i know
[15:22] i did it last night
[15:22] i added the cube later
[15:22] in post
[15:22] :)
[15:22] ah cool
[15:22] looks nice though
[15:23] total time 20 min
[15:23] (:
[15:23] so do not espect a hollywood breaking street :) hehe :)
[15:42] whats the easyest way to make dirt in 3dsmas?
[15:43] http://kevin.pregoweb.com/dev/screenshot_2.png the wall looks to clean
[15:43] unignore method404
[15:44] ?
[15:44] lol, i cant unignore method, perhaps he should remin ignored for acting gay :(
[15:45] wtf
[15:46] idd
[15:46] so anybody can help me on the way?
[15:48] paint it on the texture map
[15:48] burn, overlay dity textures, etc
[15:57] * gkmotu is now known as Gatekeepe
[15:58] * Gatekeepe is now known as gkmotu
[15:59] I wish I knew more about RAIDs
[16:00] ill give you RAIDs
[16:20] WHO THE FUCK IS AUTODESK TO CANCEL 3DSMAX DEV
[16:21] lol
[16:21] fuck it now ill give away 3dsmax
[16:21] since its not supported anymore
[16:21] they own Maya
[16:21] * Bronco just stayed on IRC for [1] DAY !!! Damn he need a life!
[16:21] fools day!!!!
[16:21] i paid for the fcking shit
[16:21] they don't need 3dsmax anymore
[16:21] fools day!!!! 1 april!
[16:21] and now they stopped supporting what I FUCVKING PAID FOR
[16:21] i doubt it reddino
[16:21] fools day!!!! 1 april!
[16:21] it's an official press release
[16:21] hehehe
[16:22] i will say one thing
[16:22] if its true
[16:22] man
[16:22] that $ i paid for this
[16:22] april first
[16:22] fools day!
[16:22] reddino im sure it isnt a trick
[16:22] o
[16:22] ARGH
[16:22] u fucking tricked me
[16:22] lmao
[16:22] Autodesk researchers say they have cloned a monkey by splitting an early-stage
[16:23] i just noticed weird crap
[16:23] lol
[16:23] wtf
[16:23] lol
[16:23] ahhaha
[16:23] you thought that was real?
[16:23] geeeeez
[16:23] yes
[16:23] told you
[16:23] fools
[16:23] lol
[16:23] i dont take jokes :(
[16:23] lol
[16:23] :(
[16:23] * Segmental pets reddino
[16:24] ok good ill keep supporting autodesk :d
[16:36] :(
[16:49] reddino???????????????????????????????????????/
[16:56] sup
[16:56] msg plz :(
[17:04] fine :(
[17:16] anyone here good with pf?
[17:23] depends :p
[17:28] trying to get particles to be thrown up by an animated plane when they come bac
[17:28] just wondering if I'm missing something
[17:28] vray 1.35 rocks
[17:28] 1.5
[17:28] particles just pass right through the defector object
[17:29] did you set the deflectors
[17:29] what type of deflector are you using
[17:30] make sure you added the deflector into the collision (:
[17:30] make sure you dont have forces after the collision operator ( under )
[17:32] tried a U deflector set it for the plane
[17:32] doesn't effect it
[17:33] you are making anything wrong (:
[17:33] its hard to tell without watch the system
[17:33] That's wht I'm asking
[17:33] :)
[17:33] eheh
[17:34] try another method
[17:34] like
[17:34] age test
[17:34] oh
[17:34] you want them to be kiled after collide
[17:34] recheck
[17:34] (:
[17:34] do you have forces applied after the collision ?
[17:35] using a collision test that goes to a delete event
[17:35] collision is at the bottom
[17:36] can you take a screenshot of the system ?
[17:36] reddino
[17:36] what did i do to you? :(
[17:42] fuck it
[17:42] im done w/ 3d shit
[17:42] i got used
[17:47] lol
[17:48] wha thappened?
[17:49] ahhh..fianlly.
[17:49] I need some help folks.
[17:52] what
[17:54] what's up DH?
[17:54] one sec..sorry..
[18:11] hmmm guess I'll start off from scratch
[18:21] yeesh..
[18:21] sorry. Phone call..
[18:22] Am working on a Terrain, using a Plane, along with a displace map (an actual la
[18:22] ianybody using vray ?
[18:23] I need to put a roadway onto it. Was going to use multi-sub object map., but I
[18:23] aaaah henry
[18:23] Terrain .. terrain.. terrain.
[18:24] Can't get GIS data to generate a nice, ugly, dense triangulated mesH?
[18:24] It's my first attempt..
[18:24] GIS?
[18:24] for a road use a mask
[18:25] I colored my landscape with various grays..
[18:25] 'How do I use a mask?
[18:25] if not.. use gluetool
[18:25] hey doc
[18:25] u put it on ur face and walk into a bank and say "Gimme all the money b*tch!"
[18:25] http://www.3d-palace.com/xenomorphic/education/doc_canyon.htm will sort of gui
[18:25] sup piccy
[18:25] yep DH -- doc has it right.
[18:25] got engaged doc
[18:26] u did?
[18:26] just remember, marriage = end of blowjobs
[18:26] ;)
[18:26] theres a certain aamount of truth in that
[18:26] :|
[18:27] Screw that
[18:27] if u can get out of it I wood bro
[18:27] I'm taking my shiny ring back.
[18:27] except on birthdays and if you buy something expensive for her
[18:27] I'm regret'n it TERRIBLY
[18:27] really?
[18:27] You were really into it doc
[18:27] I tried to warn ya Doc
[18:27] heh
[18:28] hehehe
[18:28] :|
[18:28] owell
[18:28] we all must dig our own graves
[18:28] I'm mostly aware of what i'm getting into
[18:29] I don't know how many times I've heard women say they just do that to lure guys
[18:29] that's why they are smiling in their wedding photos...they know they never have
[18:29] ;)
[18:29] blow or no blow...... ur money and sanity go out the door with an engagment
[18:29] i'm getting there doc
[18:30] Got a nice car? you can kiss that good bye
[18:30] in the midst of ur agony the last thing ur gonna be worring about is a blowjob
[18:30] might as well buy the minivan now
[18:30] ;)
[18:30] haha
[18:30] I don't have a nice car
[18:30] truth
[18:30] but it's no minivan
[18:30] i had a mustang
[18:30] now Im driving a g*wd*mn lancer
[18:30] They are on a quest to TRAIN YOU
[18:31] lol doc
[18:31] amazing how much your opinion changed in a matter of a couple months :P
[18:31] They will spend the next five years having you change, then bitch that your not
[18:31] anybody using vray!!!!!!! 1.5 !!!!
[18:31] I Blame Oprah
[18:35] so whatz new?
[18:35] vray 1.5
[18:35] http://perso.wanadoo.fr/dpont/plugins/ParticlePaint.html kewl plug
[18:36] thanks for the tips folks..
[18:36] later!
[18:36] yeh, saw links to that earlier
[18:40] u allz became some boring mutha fuckaz
[18:45] http://www.xn--cruceos-8za.com/vray1-5.jpg
[18:46] wow
[18:46] a teapot
[18:46] rendered in what ?
[18:47] in 3dsmax
[18:47] heheh
[18:47] what renderer :p
[18:47] well if i had to take a wild guess id say vray
[18:48] :)
[18:48] wich version :>
[18:48] advanced
[18:48] eheheh :p
[18:49] do i win 1st prize :)
[18:49] yes (:
[18:50] heh, just on the side working on some particle tests
[18:50] particles jummm yummy yummy
[18:51] yeah, this little scene has a lot of crap going on in it
[18:51] show show :(
[18:52] still doing tests
[18:52] :)
[18:52] show show
[18:52] :)
[18:53] storm/sinking scene of the Santa Margarita, sister ship of the Atocha
[18:53] whoa (:
[18:53] animation ? :)
[18:53] or still :)
[18:54] So I have rain wind, Waves with particles coming off the tops of the waves and
[18:55] Using rop for the lines so when the masts come down they rest of the rigging re
[18:55] rop = rope
[18:55] guess you are getting nice money there tho :)
[18:57] not a lot, they don't have a huge budget, but it's a chance to play with stuff
[18:57] lol WG
[18:57] I have a job like that coming up
[18:57] will lead to other jobs
[18:58] I live near Niagara Falls
[18:58] and they have a boat that goes right up to the falls every hour or so.
[18:58] yeah, i have a bunch of shipwreck crap to do so this scene will come in handy l
[18:58] We have to visualize a potential disaster / implementation of new rescue plans
[18:58] ahh kewl
[18:58] been on the maid of the mist
[18:58] how old are you guys
[18:58] (:
[18:59] 150
[18:59] :)
[18:59] o wow :)
[18:59] heh
[18:59] :>
[18:59] you've been ont he maid :|
[18:59] heh
[18:59] lol
[19:00] if you were to sink
[19:00] they'd shoot flotation devices towards you
[19:00] same here piccyano (:
[19:00] and hope for the best
[19:00] heh
[19:00] we're lucky lil bitches
[19:00] to get to work in the industry so young
[19:00] (:
[19:00] yeah, the rules for boating in New York changed a lot after that Ship sank up h
[19:01] hah
[19:01] they didn't even have insurance
[19:01] they are fucked
[19:01] this job's going to end up being stick people on graphic water
[19:01] heh
[19:01] fucking people want a hollywood production on a pre-school budget.
[19:01] ehehehheh
[19:01] i am out
[19:01] gotta watch school of rock
[19:02] yeah, that's what's happening lately, you have to explain to customers you don'
[19:02] ;)
[19:02] hope is good :| i have been skiping this movie for years, but today is the day :|
[19:03] i tis good red
[19:03] okok :)
[19:03] -it is good
[19:03] nite all
[19:03] * reddino flys
[19:03] for what it is :)
[19:03] nite
[19:03] see ya man.
[19:03] WG -- People are idiots.
[19:04] the funny bit is
[19:04] We can get a client
[19:04] who comes in
[19:04] pays a few hundred grand for land-use-planning renders
[19:04] and in the end, only wants to stare at a map to make their decision.
[19:05] geeze
[19:05] heh
[19:05] happened a couple times now.
[19:05] We cut between the renders and an overview map
[19:06] and at every meeting, we end up pausing at the map for over an hour
[19:06] while people make decisions
[19:07] I've tried to get a few of those jobs, offered to even do a detailed 3d model o
[19:07] oh well
[19:07] :)
[19:07] lol
[19:07] we've done a few towns
[19:08] I was trying to the state Capital of NY but the security got too freaked out by
[19:08] LOL
[19:09] lol
[19:09] haha
[19:09] try this..
[19:09] my company had to visualize ground zero not long after 9/11
[19:09] they had to go through miles of red tape
[19:09] and eventually had a secret service escort while they took pictures
[19:09] I bet
[19:10] whats up wotgorila
[19:10] I got offered a good paying job at Clough, Harbour & Associates doing that stuf
[19:10] Hiya K-solo
[19:11] just rendering some test crap
[19:11] where're you working now wg?
[19:11] built a nice office in my basement
[19:11] * NiteLite is now known as nitelite
[19:12] heh
[19:12] 30 second commute
[19:12] and the coffee maker is on the way :P
[19:12] just working for a few local companies and a Underwater tech company my friend
[19:14] gives me time to work on my own documentaries
[19:14] awesome man
[19:16] heh
[19:16] oye wot
[19:16] did you use vray ?
[19:16] or what do you use ??
[19:16] no, just a Mentalray/Brazil guy who mainly uses scanline
[19:16] ;)
[19:17] ah hehe h(:
[19:17] so is vray RT yet?
[19:18] 1.5 /
[19:18] ?
[19:19] is it realtime?
[19:19] ehheah
[19:19] hm are you asking this seriously
[19:19] everytime I download VRay's demo, it doesn't work
[19:19] I just gave up
[19:19] nono but you can catch the lights and render scenes in seconds
[19:19] heh
[19:19] www.xn--cruceos-8za.com/teapot.mov
[19:20] i just rendered that some minutes ago
[19:20] with the 1.5
[19:20] hm are you asking this seriously.... um yes
[19:21] well the answer isn o
[19:21] no
[19:21] we've had RT HDRI and SSS etc for eva now
[19:21] ahhhhhh
[19:21] not true sss, unless you have a very unusual definition of 'real time'
[19:22] well swipe time but yes tru sss if we so desire
[19:22] swipe time?
[19:23] we see everything instantaneously then it refines (tho it dont take long to ref
[19:24] real time is 30 frames per second
[19:28] Id say RT is faster than lite
[19:29] being "REAL" and all
[19:29] don't be a dumb ass, words have different meanings depending on context
[19:31] m3llo m3llo
[19:31] any1 know any1 at pendulum?
[19:33] not I
[19:49] :)
[21:04] fruck
[21:07] fruck indeed
[21:07] INDEED
[21:07] i was about to say that
[21:12] meth
[21:12] whatcha been workin on lately?
[21:12] at the 9 to 5
[21:15] top secret stuffs
[21:15] hehe
[21:15] well thats good
[21:15] must be really good if its dat top secret
[21:15] lol
[21:16] the project im working on will be unveiled at e3 ^_^
[21:16] well things are moving a littls slow atm after getting notes from the new boss,
[21:16] cool Bronco ... I should be at e3 for at least a day
[21:17] watch for Project Assassin
[21:17] cool
[21:17] its actually mentioned on e3's front page hehe
[21:17] kool
[21:18] hmm I;ve seen that name floating around somewhere
[21:19] there was a talk at GDC about it
[21:19] hmmfor water spray, should I use facing with lots of small particles?
[21:20] i think so, unless you have/buy specialised fluid dynamic plugins
[21:22] trying to get spray coming off the tops of waves but just not haiving any luck
[21:42] you'd want to attach the emmitters to the geometry
[21:47] Well, the emitter is the white areas of the greyscale emmiter of the high point
[21:47] just trying to figure out how to make the particles look like water spray
[21:47] I can make it look like clouds, or little dots
[21:47] LOL
[21:47] Both look like shit
[22:00] freaking pf update
[22:16] any tuts on something like this?
[22:19] i dont know shit about particles
[22:21] the feeling is mutual
[22:21] hi
[22:22] hi
[22:23] sup
[22:23] lol hy
[22:23] oh no
[22:23] he's left IRC
[22:23] who
[22:23] that dude
[22:23] oh snap
[22:25] :)
[22:27] hi
[22:27] ~> <
[22:28] sup
[22:34] oh shit, you would think one tut link on the net that you need would work
[22:34] heh
[22:36] god, PF sucks an elephant through a straw
[22:36] Tubbybtch hi
[22:36] hello all
[22:36] hey...where are the good 3d contests these days?
[22:36] looks like 3dluvr doesn't do them anymore
[22:36] there's a cgchat vs polycount contest i think
[22:36] whats pf
[22:36] PArticle Flow?
[22:36] oh
[22:37] Gorila: remember to kill particles or it will get huge FAST
[22:37] i'm pretty sure its good, its easy to script
[22:38] I don't see a contest on cgchat...
[22:38] I am killing them
[22:38] tub well its lowpoly stuff
[22:38] is your particle count getting high?
[22:39] its too late to participate, the contest is already in the finals
[22:39] I always keep the particle counts displayed on each code panel...helps me see w
[22:39] http://www.polycount.net/dominancewar/finals/index.htm
[22:39] ahhh...ic
[22:40] otherwise there was the 'epic' contest, again on cgtalk
[22:40] but its pretty much finishes also
[22:41] I want my students to enter a still-life contest...good experience for them
[22:41] what are you teaching
[22:42] intermediate 3d animation this qtr
[22:42] Just trying to get them to look good coming off the cret of the wave, seems li
[22:42] crest*
[22:42] yeah...pf is a wierd beast...I've been using it for a year and still feel like
[22:43] I wanted to ask amigo what happened to the 3dluvr contests
[22:44] 3dluvr is site name?
[22:44] TubbyBtch you're teaching animation and you're asking your student to enter a stil
[22:44] hmmm maybe there is another way to get a good ocean wave spray
[22:44] online tuts seem non existant for something like this
[22:45] I think pf could do it...but you'd want to kill the particles almost as soon as
[22:49] looking more for a big spray like in hurricanes
[22:49] yeah...can you motion blur it? Give more of a big spray, without all the geome
[22:50] particle age
[22:50] hi michcio
[22:50] yeah, was trying that still wasn't good results
[22:50] maybe I shouldn't be using Facing maps
[22:51] that works well for stuff like steam...
[22:51] I use them all the time with superspray
[22:51] for steam and fireplace effects
[22:53] yeah, guess I just have to keep screwing with it
[22:54] yeah...takes a long time to get it clocked in, and pf is so new, there aren't a
[22:54] you should become the pf guru and help everyone else out writing tutorials!
[22:55] (__)
[22:56] heh
[22:56] I don't have enough time to do my own webpage, let alone tuts
[22:56] heh
[22:57] I know the feeling!!!
[22:57] i used to write tutorials, when I was unemployed
[22:58] everyone wants everything the next day
[22:58] tutorials are amazingly popular
[22:59] i get most of my webpage hits from them even if I wrote them like 5 years ago
[22:59] "Yes, we want a 30 second animated character of a used cars salesmen throwing u
[22:59] heh
[22:59] I've written a few...just because I had some good techniques to share
[22:59] Gorila: yup...but you can always say: impossible!
[23:00] I'm in NY, everyone expects shit the next day
[23:00] well...that may well be...but I find they respect you more if you tell them the
[23:01] I do freelance work in LA, and the producers there are just as ridiculous...how
[23:01] That dumb show The Apprentice doesn't help, showing 12 hour turn overs
[23:01] heh
[23:02] so now everyone tinks that's how shit works
[23:02] and actually, they have like 4 days to do those things...
[23:02] thinks*
[23:02] they edit it down to seem really intense
[23:02] heh
[23:02] a friend of mine was on the first apprentice
[23:03] I can;t believe they let the contests go at 3dluvr...they were great contests!!
[23:03] seems like a lot of 3d sites have died
[23:04] too bad...
[23:04] a lot less people doing 3d, but that might because there isn't so much warez an
[23:04] heh
[23:04] they were getting like 30+ entries every contest to
[23:05] you think less people are doing 3d? Interest in my program are exploding...
[23:05] 3d is the new graphic design
[23:06] :)
[23:06] its popular but not everyone is good, and the jobs are limited
[23:06] My experience is this: A ton of students want to do 3d...but very few want to
[23:07] yeah, you have to spend a LOT of time at it
[23:07] :)
[23:07] yup
[23:07] and you never finish learning
[23:07] who cares about personal life
[23:07] heh
[23:07] and, as a teacher, I can't make them good...they have to do that
[23:08] I HATE it when someone talks about how good they are, and they start by saying:
[23:08] RIGHT
[23:08] I know how to use the program well, it's just some advanced effects stuff that
[23:08] i just realised im really lucky, i dont think i ever worked with someone straight
[23:09] like this scene I'm doing now
[23:09] heh
[23:09] yeah...I've been doing 3d for almost 20 years now...
[23:09] started with POVray
[23:09] korean student think 3d teacher is an incompetent man
[23:10] yeah...some of my beginning students think I'm incompetent also, and by the adv
[23:10] 20 years professionnaly?
[23:10] no, about 12 years professionally...a hobby before that
[23:11] ah ok
[23:11] <--old!!!
[23:11] Scene I'm doing now has a Spanish Galleon floundering on a reef in a hurricane,
[23:11] easy to add years that way :)
[23:11] ive been working for 4-5 years but I started messing around with 3d Studio (in dos
[23:11] Gorila: did you ever see the gallion in the ships and the sea 3d luvr contest..
[23:12] 12 years is a while though
[23:12] I remember 3d studio...everything was a damned loft pretty much!
[23:12] yeah
[23:12] the program has come a long way since then
[23:12] it was a bit like lightwave, you had different panels for curves, lofts, animation
[23:12] but I started long before 3d studio!
[23:13] we get it already you're old
[23:13] I never liked lightwave...the interface was abusive!
[23:13] but it had a good renderer
[23:13] i dont know, i managed to understand lightwave fairly well by myself
[23:13] Tubby no
[23:13] Have a link?
[23:13] 3dsmax was harder
[23:14] no...no time for a webpage...
[23:14] Bronco: I thought max was easier
[23:15] i went 3d studio -> lightwave -> truespace (dont laught) -> softimage (not xsi) ->
[23:16] ahhh found it, heh, the ships are wrong
[23:16] I liked softimage...I can't even remember the names of my first programs...POVr
[23:17] Gorila: the 3d luvr one?
[23:17] The Galleon I'm doing now is board by board with interiors
[23:17] they may be wrong, but the 3d is really well done
[23:17] yeah
[23:17] is it board by board, or just bored?
[23:17] heh
[23:18] so you'd write a script with each vertex, then another script for the edges, etc?
[23:18] Archaeologists are worse then Trekkies about details
[23:18] heh
[23:18] that had to look like ass
[23:18] good thing we have zbrush now
[23:20] http://www.mariposaone.com/test08.mov was my first test without the foam textu
[23:20] ming = mind
[23:20] zbrush rocks...I just ordered one of the Cinq tablets from Wacom...sweet LCD pa
[23:20] oh yeah, i saw those at GDC
[23:21] there was a little bit of lag but that was probably zbrush's
[23:21] and perfect for zbrush
[23:24] have you see claytools and/or mudbox
[23:24] seen
[23:24] not yet
[23:24] hehe, mudbox is uber secret
[23:25] plugin or standalong pgm? or what?
[23:25] standalone
[23:25] zbrush-killer app, apparently
[23:26] cool
[23:26] developed in-house by Weta Digital.. used on kingkong
[23:26] so far it has been seen by very few people outside of Weta
[23:26] is it gonna be marketed?
[23:26] no idea
[23:27] for me, it's about the simple pleasures...like the perspective crop in photosho
[23:28] zapp?
[23:28] huh?
[23:28] http://cyworld.nate.com/hiceka
[23:28] well mudbox has stuff like perspective, multiple objects and a 'familiar' interfac
[23:29] zapp is a zbrush plugin that link projection master and photoshop
[23:29] basically you click zapp, it open your canvas in photoshop, you paint, then it app
[23:30] no, in the new photoshop, say you took a digital photo of a brick wall...well,
[23:30] the perspective crop allows you to have a trapezoidal crop area, and then it st
[23:31] yeah, i usually click the 'offset' filter and fudge things around
[23:31] if the perspective is not too bad
[23:31] Wot: ship looks good...
[23:33] I didn't do the ship, just through it in there as a test
[23:33] * Disconnected
Session Close: Sun Apr 02 23:33:29 2006